Author Topic: Steve Cartwright Interview Questions Needed  (Read 2606 times)

Offline zapiy

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Steve Cartwright Interview Questions Needed
« on: September 20, 2012, 19:20:09 PM »
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Offline Shadowrunner

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Re: Steve Cartwright Interview Questions Needed
« Reply #1 on: September 20, 2012, 19:33:38 PM »
Any idea what years he worked at EA? Just wondering if he was around during the 3DOs time, I'd have at least one question to ask about that if he was.

Offline TL

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Re: Steve Cartwright Interview Questions Needed
« Reply #2 on: September 20, 2012, 19:38:47 PM »
Another Activision founder  :o

Seems he joined EA right about the time the 3DO launched:

http://en.wikipedia.org/wiki/Steve_Cartwright

Offline TrekMD

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Re: Steve Cartwright Interview Questions Needed
« Reply #3 on: September 20, 2012, 19:43:03 PM »
Fantastic!  Some questions immediately comes to mind: 
- What was your inspiration to create the game Megamania?  It is a fun and unique game.
- What was the most challenging aspect of programming such excellent games for the 2600?
- Is there a console you consider your most favorite to work on?
Going to the final frontier, gaming...


Offline Greyfox

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Re: Steve Cartwright Interview Questions Needed
« Reply #4 on: September 20, 2012, 19:43:50 PM »
With hacker being one of most favourite games when I was a kid, I always felt like matthew broderick in war-games and hacking the system and breaking the codes

My question are.

Q1. What gave you the idea to create "Hacker" what type of research was involved?

Q2. What was the atmosphere like at Activision at the time like, where you and your colleagues seeing each others projects, did you guys exchange ideas or improvements on their games or vice versa ?

Q3.barnstorming , another incredible game from Yourself and acitvision, where did you get the idea for this?, where their people to your knowledge kicking themselves to the fact an idea for a game like this was so clever and something no one else thought off?

Q4. From your perceptive , how do you feel the games industry as a whole has changed, do you think it's a money grabbing corporate tyrant now, and if you could what would you change about it to make it a better place?

Q5. If you haven't heard their is a new android open source console about to be released this year called OUYA, if you have heard of it, what do you think of it? ,would you consider doing some of your most famous classic titles for it ?

Offline Shadowrunner

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Re: Steve Cartwright Interview Questions Needed
« Reply #5 on: September 20, 2012, 19:54:01 PM »
There was a game being developed for the 3DO called Shred Fest. I remember seeing screen shots in magazines and they were calling it Road Rash on snowboards.
Do you know how far into development it got and why it was cancelled?

Offline zapiy

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Re: Steve Cartwright Interview Questions Needed
« Reply #6 on: September 23, 2012, 20:14:04 PM »
Nice one all, keep them coming..
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Offline TL

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Re: Steve Cartwright Interview Questions Needed
« Reply #7 on: September 23, 2012, 20:58:49 PM »
Q. What were the challenges of working on a massive series like PGA Golf?

Q. Did you realise that your classic 2600 game Sea Quest had been ported to the Atari Jaguar?

Q. How does coding games for mobile devices differ to making games for traditional platforms?

Offline zapiy

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Steve Cartwright Interview Questions Needed
« Reply #8 on: September 29, 2012, 22:32:35 PM »
Will send this over on Monday night so get your q's in.
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Offline zapiy

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Re: Steve Cartwright Interview Questions Needed
« Reply #9 on: October 02, 2012, 22:05:44 PM »
Questions sent.

Q1 What was your inspiration to create the game Megamania?  It's a fun and unique game.

Q2 What was the most challenging aspect of programming such excellent games for the 2600?

Q3 Is there a console you consider your most favorite to work on?

Q4 What gave you the idea to create "Hacker" what type of research was involved?

Q5 What was the atmosphere at Activision at the time like?, where you and your colleagues seeing each others projects, did you guys exchange ideas or improvements on their games or vice versa ?

Q6 Barnstorming , another incredible game from Yourself and Activision, where did you get the idea for this? To your knowledge were people kicking themselves for not coming up with this idea before?

Q7 From your perspective , how do you feel the games industry as a whole has changed, do you think it's a money grabbing corporate tyrant now, and if you could what would you change about it to make it a better place?

Q8 If you haven't heard their is a new android open source console about to be released this year called OUYA, if you have heard of it, what do you think of it? ,would you consider doing some of your most famous classic titles for it ?

Q9 What were the challenges of working on a massive series like PGA Golf?

Q10 Did you realise that your classic 2600 game Sea Quest had been ported to the Atari Jaguar?

Q11 How does coding games for mobile devices differ to making games for traditional platforms?

Q12 There was a game being developed for the 3DO called Shred Fest. I remember seeing screen shots in magazines and they were calling it Road Rash on snowboards. Do you know how far into development it got and why it was cancelled?

Q14 Do you know of any games that never got released that might be be something that could be given to the very active retro scene?
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