Quote from: "The Laird"Quote from: "64bitRuss"The lack of rapid-fire on the Pro-Controller is mind-boggling, especially when you consider the year it was made, 1994. It's probably the only aftermarket controller of the time period without rapid-fire and slow-mo features. It's truly inexcusable.Rapid/auto fire is something I have never used, so didn't bother me.Really? Lack of auto-fire makes Zero 5 practically unplayable. Tell me you would not have liked that feature for Zero 5, and really Raiden as well. My fingers don't get any younger, and I would love to spend more time with games like that, because Zero 5 is a really really good game, but I just can't play it, as it takes a huge toll on my hands at 38 years old.It's really a lack of foresight and a lost opportunity on Atari's part. The pro-controller isn't bad, I mean I have two of them and use it always. However, it's not that big of an upgrade really, and I would never recommend it as a 'must-have' controller. If it had rapid-fire, like EVERY OTHER aftermarket controller of the time period, then yes, it would be a hands down, 'must-have' controller. That would put it over the top, and it would be extremely valuable as well.It really boggles my mind that in the process of designing the pro controller, not one engineer said 'hey, lets add a turbo feature'. There obviously wasn't a button limitation lol.
Quote from: "64bitRuss"The lack of rapid-fire on the Pro-Controller is mind-boggling, especially when you consider the year it was made, 1994. It's probably the only aftermarket controller of the time period without rapid-fire and slow-mo features. It's truly inexcusable.Rapid/auto fire is something I have never used, so didn't bother me.
The lack of rapid-fire on the Pro-Controller is mind-boggling, especially when you consider the year it was made, 1994. It's probably the only aftermarket controller of the time period without rapid-fire and slow-mo features. It's truly inexcusable.
I can pretty much answer this from the interviews I have done but also remember that this will be covered in detail in the next Atari Book from Curt and Marty.After the split of Atari in 1984 relationships were pretty frosty between the 2 companies (Atari Corp. and Atari Games) this was down to several reasons that was partly down to the terrible way that Warner handled the split. Leaving both of the new companies arguing over assets, patents, I.P. and even the stuff kept in the building! This was not helped by the way the Tramiels did business either. This is why the 7800 never got any Tengen games while both the Master System and NES did. Relations were smoothed over towards the start of the 90s and a licensing deal was struck up between the two companies, sadly this was a little late for the 7800 (with Klax done but not even making it out). The Lynx benefitted greatly though and I really do wonder how badly the Lynx would have suffered without this relationship. By the time the Jaguar came along Atari Games/Tengen was back under the control of Warner (after having been privately owned and also owned by Namco) and they had just set up Warner Interactive to publish games themselves, hence Primal Rage on the Jaguar CD.Atari Games had infact licensed the Jaguar technology though to make arcade games (Maximum Force, Area 51, Freeze etc.) but planned to release many of these games on the Jaguar themselves.I do agree though that Atari should have gone back and visited games like Klax, STUN Runner, Race Drivin', Road Riot, Pit-Fighter, Guardians Of The Hood and Escape From The Planet Of The Robot Monsters, which would have made superb launch games for the Jag in my opinion. Unfortunately Sam Tramiel wanted new games for the Jaguar as saw this stuff as old hat, they wanted the Jaguar to be revolutionary. Once the games struggled to arrive they let anyone port any old shit over to the Jag so that plan didn't work in hindsight, and by then those games were long forgotten as the next generation of machines were arriving.
Quote from: "Cryptic33"Quote from: "Bobinator"Apologies if this has been said before and I've already forgotten, but is there a flashcart for the Jaguar? Sounds like the only reasonable way to play one at this rate...Oh? I knew about the Skunk Board and just found this but is it legal or freely available or as good as they make it out to be?EDIT: it is called the JagCFConsidering I don't see a link to actually buy one, I'm not holding out much hope for that, sadly.[size=80](Besides, with the way I do things, who needs legal?)[/size]
Quote from: "Bobinator"Apologies if this has been said before and I've already forgotten, but is there a flashcart for the Jaguar? Sounds like the only reasonable way to play one at this rate...Oh? I knew about the Skunk Board and just found this but is it legal or freely available or as good as they make it out to be?EDIT: it is called the JagCF
Apologies if this has been said before and I've already forgotten, but is there a flashcart for the Jaguar? Sounds like the only reasonable way to play one at this rate...
Really? I didn't know that...although a lot of the game manuals explain that there is a 100,000 limit on the number of times the game data can be saved. I'll wager Laird knows...
I corrected this guy on all the mistakes he made and he sent me a message telling me that I don't know what I am talking about
Let say that fro someone like me with basic knowledge this video may be missleading... Beside I am quite confused with the mention "The 68000 can operate in 16 or 32 Bits"... My basic knowledge needs to be refreshed, I am not sure of this is true or not plus like 90 % of the gamer I have alsolutely no idea what a Bit is.But he does have a point somehow, If someone wants to prove is it a 64 bits you need to develop a game that prouves it... My Idea would be to take the Iron Soldier Engine which is I think most prwerfull 3D Enfine on the Jaguar and then you code another game. BUt I think it is quite difficult LOL
Any new devs going on out there on the net that anyone is aware of?
Did I miss an episode but I could foind the Heretic Thread in the Homebrew game section. I was actually quite impatient to get this game...
I see that Cyrano Jones over at AA has released ROM of the ST version of Rick Dangerous, hacked to run on the Jag. He also has Gauntlet II ready to release once he fixes the sample player.