Intellivision Amico

Started by TrekMD, October 24, 2018, 03:15:37 AM

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TrekMD


Going to the final frontier, gaming...


Shadowrunner

Yeah just a little. With the latest funding campaign failure they are just about out of money. There's a large women warming up her voice right about now lol.

TrekMD

Quote from: Shadowrunner on February 25, 2022, 21:35:13 PM
Yeah just a little. With the latest funding campaign failure they are just about out of money. There's a large women warming up her voice right about now lol.
The fat lady sings?  LOL

Going to the final frontier, gaming...


zapiy

Why did this fail in the end.. such a shame?

Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

TrekMD

Overpromised, underdelivered.  It may yet see light of day.

Going to the final frontier, gaming...


poundlander

I think I've seen a pattern where new consoles launch with Nintendo/Microsoft/Sony mentalities and wishes for cherry picked walled gardens.  Doesn't seem to be working.

Please check out my party favors at https://theloon.itch.io/
Downloadable Atari 2600 games such as Upp Plus Plus, Nitebear on Sleepystreet, Stranglehand and more!

TrekMD

They must have noticed all the negative stuff going on.  This was posted today...


Going to the final frontier, gaming...


Shadowrunner

I really don't think that video helped them at all. With all the cuts it's hard to say what is really going on.

Also. . . https://twitter.com/SethAbramson/status/1509860829637877760

Apparently they forgot to change the placeholder ship date of March 31st. Whoops lol.

TrekMD

Yep, heard about that.  And people thought Atari was bad with their VCS!

Going to the final frontier, gaming...


TrekMD

After some "quiet time," an update was sent out today...



Greetings,

It has been a while since our last official update, and I thank you for your patience. I hope that this update on the state of Intellivision will answer some of your questions and explain where we are and where we are heading. When I took over as CEO of Intellivision, my goal in leadership required some tough decisions to ensure that we launch a quality product.
1. We pulled down our investment campaign on StartEngine a few weeks after it launched in February of this year. Without better visibility of our path to profitability we felt this was the right decision in the short term. Any funds committed by StartEngine investors as part of the campaign were returned in full.  Of course, this required us to take other financial measures to make up for the foregone new investment.

2. We have dramatically reined in operating costs, which unfortunately required a significant reduction in staff. Our resources are focused on engineering and testing to ensure we have a quality system, as we cannot succeed by producing anything less.

3. We are working with game development partners to license classic Intellivision intellectual property (IPs) for publication on other platforms. These licensing deals will help fund continued development of Amico. A broader distribution of Intellivision classic IP will also help raise awareness of Intellivision while not directly competing with Amico because of Amico's unique controllers and family-focused gaming adaptations. Many people in the retro gaming community have embraced us because of our family focus and the fact that all our games (including retro titles) are adapted for group play.  While Amico's broad catalog will continue to include retro titles, our mission has been and remains cross-generational, in-home, family entertainment.

4. We have begun a test production run of Amico that includes every aspect of the product including packaging. This is first and foremost an assessment of our manufacturing approach and overall quality of the delivered product. It is critically important to show to our current/future investors, partners, and customers that we have built a sound platform that delivers on the in-home family experience, which requires our immediate focus on value engineering and hardening of the platform. These units should be completed in the next few weeks.

5. We are slowly processing refund requests. The public's uncertainty of our status in the last few months have understandably led to an influx of pre-order refund requests.  Because of reduced staff and financing requirements for continued operation, our responses to and processing of these requests has been delayed. Rest assured that our intention is to honor all refund requests. We will allocate a portion of all new funding and staff time to winding down the refund queue, while our primary focus is funding and completing a quality product ready for manufacturing. To make sure we see your request, please submit to support@intellivision.com.

6. We will focus our initial mass production on fulfilling pre-orders and supplying our two major distribution partners. The focus will remain on direct orders until our cost structure can support the margins required for retail channels. Obviously, the markets continue to be somewhat volatile with rising inflation, rising energy costs and lingering supply chain issues that affect all manufacturing businesses. This has impacted both our costs and pricing, and it has required us to narrow our initial distribution strategy. Our hope is that we start shipping production units this year.

Many challenges lie ahead for the business, and we appreciate our investors, partners and customers for your patience and support. We will be formally announcing some new IP licensing partnership deals soon, as well as showing off the Amico units currently in production. These units will be shared with partners, investors and a select few in the media. As more production units become available we will broaden the distribution to media outlets that cover our target demographic.

Thank you for your support, and thank you to our internal team and external developers that work tirelessly to create a family gaming experience on Amico that brings people of different ages and skills together in group play

Phil Adam

CEO

Going to the final frontier, gaming...


TrekMD

This update was sent by the CEO...

Greetings,
 
This is Phil Adam, CEO of Intellivision. I had planned to respond sooner with the company status, but the team has been working through some production pipeline bugs that have delayed this update. As I've stated previously, updates from myself will be made when material facts are available and relevant. That being said, here are a few updates.

1. One of the primary goals for the small pilot run was to uncover any issues in the production pipeline before starting a larger production run. Fortunately, we did catch one significant problem. Diagnosing this issue and implementing a solution was a significant effort and caused a delay. The symptoms pointed to a bug in the controller firmware, but that was not the case. The problem was an order-of-operations issue when provisioning the console on the production line with its unique identifiers and security keys. The error manifested on the next reboot in a way that looked like a controller bug.  With that resolved, the path is clear to finish the pilot run in the next few weeks.

2. We signed a licensing deal with BBG Entertainment GmbH, the details of which will be announced later. Here is a quote from Stephan Berendsen, Managing Director:

"We are very pleased to have licensed four Amico games and the original game versions from Intellivision. For the past three years we have been working with Intellivision on the development of our games DYNABLASTER and BRAINDUEL for Amico. We are excited about Amico and hope that customers will be as well. We are looking forward to offering the four licensed Amico games and original Intellivision versions on other platforms soon."

3. We have another partnership deal that will ensure that 2 of our most anticipated IPs will be available across multiple platforms as well as Amico. The details of that relationship will be announced at a later time. The target for these IPs is simultaneously (or later) with the Amico release.
 
Given that we will have a limited number of Amico units initially, these partnerships will get the games into more hands who have been waiting to play while helping get the word out to a larger audience. As stated above, we are doing everything we can to make sure that we have a stable system before starting production. That is a key milestone in moving forward.

I would like to thank you again for your support, and thank you to our internal team and external developers that work tirelessly to create a family gaming experience on Amico that brings people of different ages and skills together in group play.
 
Phil Adam, CEO

Going to the final frontier, gaming...


TrekMD


Going to the final frontier, gaming...


poundlander

Ouya came closer.  Just needed to figure out smarter gatekeeping for games.  Sounded like Tommy only wanted top tier developers but couldn't even get the ramp up to market right.

..oh, Ouya made the mistake of announcing fancier models too soon I hear.  So, I guess he at least didn't do that.
Please check out my party favors at https://theloon.itch.io/
Downloadable Atari 2600 games such as Upp Plus Plus, Nitebear on Sleepystreet, Stranglehand and more!