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Messages - poundlander

#31
Homebrew Chat / Re: Atari 7800 Dragonfly Cartridge
February 03, 2021, 14:41:03 PM
Already have mateos solution but it's more complicated than what I'm used to.  Can't wait for the 7800 flash cart eco system to expand!
#32
Sega Chat / Re: GAIN GROUND!
February 01, 2021, 19:39:01 PM
I've played it over the years.  It's definitely original.  Makes me feel like there's hope for single screen games :)
#33
Homebrew Chat / New Atari 2600 Homebrew: Upp Plus Plus
February 01, 2021, 00:35:56 AM
Had to change a few things in Upp due to improvements in Stella.  Ended up with so many improvements it's really a new, exciting iteration!

Improvements include:
* 32 new hand crafted levels
* Optional Genesis C button support
* Player ships stack making 3 lives more risky due to taller hitbox

Available as a digital download pay-as-you-want at Itch io
https://theloon.itch.io/upp

#34
This was my jam on the IBM PC in CGA mode.  Partly because I "edited" the levels by corrupting the game data.

This version looks interesting.  I caught a boss at the end exploding in a particle effect.  Wonder what other wonders are enabled by the extra RAM.
#35
Hey!  I make games that need to run consistently on original, clone and emulation based systems.

Is there a way to calculate an appropriate player speed that looks about the same regardless of genesis variant?

I've tried fumbling with counters during the main loop and vblank but never got results.
#36
Retro News & Chat / Re: PRGE 2019
October 27, 2019, 18:47:34 PM
Almost had an Atari 2600 title present this year but John Hancock decided to not come as a vendor.

Pretty bummed about that.  There's always next year, though!
#37
The expense and rumored fragility has stopped me from collecting this.

I was hoping the FPGA Arcade / Replay board would become actually available to purchase thing as it has an Adventurevision core.   Hopefully some other FPGA project will come along.
#38
Any mini console that doesn't allow you to play ROMs or carts is a horribly useless trinket.  Worse, if they succeed then we'll have more artificially restricted new hardware in the future.  As old hardware dies new fully capable hardware needs to come forth.

I guess my boycott of restricted mini consoles also depends on the ease of hacking to make them run additional games.  I did buy that PSX mini.
#39
General Retro Chat / Re: Intellivision Amico
August 28, 2019, 19:17:20 PM
Another thing I'm holding off on though interesting.  They've been quite clear on not wanting outside developers initially.   So, as an indie developer and publisher this can't be something I get into.  I'm hoping Collectorvision will get something going and then they might ease up a little.
#40
ZPH tends to keep in touch with me.  Next time we have a 2600 release I'll make sure to give them whatever bullet points are needed.  One more voice with certain data points can help :)
#41
Sorry for the confusion regarding file sizes.  The first RVG Blast game did indeed start at 2k.  Not many Atari 2600 games come that small.  I changed it up just in case the size was a problem.  So, the first game is 4k with a lot of filler.  The second RVG Blast game is 4k to start with.
#42
zapiy asked me to upload the lastest ROMs.  I haven't made any changes.

The first RVG Blast game has separate PAL and NTSC builds.  The second RVG Blast game works on NTSC or PAL60 as is.

Note these are two different games that play differently as I couldn't figure out why Hozer was failing to make the physical cart for the first. 

#43
Bitmap Soft Game Chat / Re: Bitmap Soft
December 12, 2018, 14:04:39 PM
Just a few :)

Boss https://www.indiegogo.com/projects/boss-a-brand-new-atari-2600-game#/
Dead of Knight (of course!) http://www.atari2600homebrew.com/dead-of-knight.html
Conjoined https://www.kickstarter.com/projects/575397277/conjoined-the-atari-2600-game-inspired-by-the-movi/
Super Trash Truck http://atariage.com/forums/topic/238950-super-trash-truck-official-interest-thread/
CandyBar https://panic.com/blog/candybar-2600-found/
Upp! (No longer in stock - digital only) https://theloon.itch.io/upp]https://theloon.itch.io/upp
Twist R Shark http://atariage.com/forums/topic/264393-twistr-shark-limited-edition-atari-2600/
M.M.S.B.C. https://thisisbitpop.wordpress.com/retro-games/
M.M.S.B.C. II http://indiegames.com/2013/02/atari_2600_homebrew_release_mm.html
A.C.i.D. 2



Game Panic http://www.atari2600homebrew.com/home/category/game-panic-lcd
Bigfoot's Family Search https://www.kickstarter.com/projects/1468389582/bigfoot-family-search-for-the-atari-2600-homebrew
Nitebear on Sleepystreet (no physical stock left - digital only) https://theloon.itch.io/nitebear-on-sleepystreet-atari-2600
Bacon Blast (Given to vendor at ArcadeRX to sell 2015-2016)
Strangeland http://neoclassicgames.blogspot.com/2013/12/strangeland-atari-2600.html
C@tacombs of Chaos (aka Atarowg) http://atariage.com/forums/topic/237201-update-sold-out-limited-edition-atari-2600-game-catacombs-of-chaos/
There are also titles that were finished but the contractors haven't published yet
RVG Blast (Obviously :) )
Duel (Client received product not sure of publishing status)



Laughing Boy (Joe Grisaffi commissioned for his movie. Physical release seems to be on backburner?)



Balloon Girl (Haven't published it on my own) http://retrogamingmagazine.com/2015/03/14/balloon-girl-shows-flappy-bird-clones-how-its-done-on-atari-2600/

Digital only games:
Tornado Blast http://www.romhacking.net/homebrew/63/
Drunken Pooper 2600 http://retrogamingmagazine.com/2016/03/24/drunken-pooper-strange-tales-from-classic-game-development-2/
UppaCreek http://atariage.com/forums/topic/165449-uppa-creek/
Cyber Willy (compo version of Boss) https://www.romhacking.net/homebrew/8/
Knabber Rob (To be published by Côté Gamers)

Sega Genesis Titles:
Game Panic 2 https://www.etsy.com/listing/496262397/game-panic-2-for-the-sega-genesis
Space Foxes (re-branded version of Code Eliminator) http://segabits.com/forums/index.php?topic=3887.0
Code Eliminator https://gbatemp.net/threads/code-eliminator-for-the-sega-genesis-to-be-released-at-prge.397393/
War in the Machine http://www.gooddealgames.com/inventory/Sega%20Genesis.html

For PC:
Super Pitifall (digital only) http://www.retrotaku.com/remake/super-pitifall-le-demake-de-la-version-nes/
Simply Cavern (Digital Only Ludum Dare release) http://ludumdare.com/compo/2009/08/30/simply-cavern-done/
#44
Bitmap Soft Game Chat / Re: Bitmap Soft
December 11, 2018, 22:34:19 PM
Quote from: zapiy on December 11, 2018, 08:33:03 AM
Ok fella.

Tell me about Gemintronic mate?



Basically, we develop, manufacture and publish games for classic systems.  Mostly to get our games out into retro enthusiasts hands.  Also, to get published on Microsoft and Nintendo's storefront you need a company and a domain :)

I self published Upp and Upp Plus for the Atari 2600.  Was contracted out for Super Trash Truck (2600) by Saidai Games.  I developed and manufactured War in the Machine (Genesis) for Good Deal Games.  Also, manufactured Mega Pong (Genesis) for them.
#45
Bitmap Soft Game Chat / Re: RVG Blast (2600 Homebrew)
December 11, 2018, 22:17:10 PM
Quote from: TrekMD on December 07, 2018, 02:06:44 AM
Zap, so which version did you want to release?  Either version works but it seems the second one is the only one that can be released in carts.

To be clear (from what I've gathered) only Hozer has tried to make a cart and failed.  Not sure if other manufacturers have been tried out.  It's pretty slim pickings out there so I understand if other options didn't turn up.

But, I guess I should admit that my memory is a bit hazy at this point.  Did we try AtariAge and Albert couldn't get it to work either?