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Messages - poundlander

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General Retro Chat / Re: Entex Adventure Vision Discussion Thread
« on: August 28, 2019, 19:31:43 PM »
The expense and rumored fragility has stopped me from collecting this.

I was hoping the FPGA Arcade / Replay board would become actually available to purchase thing as it has an Adventurevision core.   Hopefully some other FPGA project will come along.

Retro News & Chat / Re: Mini Game Consoles: Collectible or Junk?
« on: August 28, 2019, 19:24:00 PM »
Any mini console that doesn't allow you to play ROMs or carts is a horribly useless trinket.  Worse, if they succeed then we'll have more artificially restricted new hardware in the future.  As old hardware dies new fully capable hardware needs to come forth.

I guess my boycott of restricted mini consoles also depends on the ease of hacking to make them run additional games.  I did buy that PSX mini.

General Retro Chat / Re: Intellivision Amico
« on: August 28, 2019, 19:17:20 PM »
Another thing I'm holding off on though interesting.  They've been quite clear on not wanting outside developers initially.   So, as an indie developer and publisher this can't be something I get into.  I'm hoping Collectorvision will get something going and then they might ease up a little.

ZPH tends to keep in touch with me.  Next time we have a 2600 release I'll make sure to give them whatever bullet points are needed.  One more voice with certain data points can help :)

Bitmap Soft Game Chat / Re: [Bitmap Soft - BS001] RVG Blast [Atari 2600].
« on: January 08, 2019, 19:16:52 PM »
Sorry for the confusion regarding file sizes.  The first RVG Blast game did indeed start at 2k.  Not many Atari 2600 games come that small.  I changed it up just in case the size was a problem.  So, the first game is 4k with a lot of filler.  The second RVG Blast game is 4k to start with.

Bitmap Soft Game Chat / Re: [Bitmap Soft - BS001] RVG Blast [Atari 2600].
« on: January 02, 2019, 17:13:39 PM »
zapiy asked me to upload the lastest ROMs.  I haven't made any changes.

The first RVG Blast game has separate PAL and NTSC builds.  The second RVG Blast game works on NTSC or PAL60 as is.

Note these are two different games that play differently as I couldn't figure out why Hozer was failing to make the physical cart for the first. 

Bitmap Soft Game Chat / Re: Bitmap Soft
« on: December 12, 2018, 14:04:39 PM »
Just a few :)

Dead of Knight (of course!)
Super Trash Truck
Upp! (No longer in stock - digital only)]
Twist R Shark
A.C.i.D. 2

Game Panic
Bigfoot's Family Search
Nitebear on Sleepystreet (no physical stock left - digital only)
Bacon Blast (Given to vendor at ArcadeRX to sell 2015-2016)
C@tacombs of Chaos (aka Atarowg)
There are also titles that were finished but the contractors haven't published yet
RVG Blast (Obviously :) )
Duel (Client received product not sure of publishing status)

Laughing Boy (Joe Grisaffi commissioned for his movie. Physical release seems to be on backburner?)

Balloon Girl (Haven't published it on my own)

Digital only games:
Tornado Blast
Drunken Pooper 2600
Cyber Willy (compo version of Boss)
Knabber Rob (To be published by Côté Gamers)

Sega Genesis Titles:
Game Panic 2
Space Foxes (re-branded version of Code Eliminator)
Code Eliminator
War in the Machine

For PC:
Super Pitifall (digital only)
Simply Cavern (Digital Only Ludum Dare release)

Bitmap Soft Game Chat / Re: Bitmap Soft
« on: December 11, 2018, 22:34:19 PM »
Ok fella.

Tell me about Gemintronic mate?

Basically, we develop, manufacture and publish games for classic systems.  Mostly to get our games out into retro enthusiasts hands.  Also, to get published on Microsoft and Nintendo's storefront you need a company and a domain :)

I self published Upp and Upp Plus for the Atari 2600.  Was contracted out for Super Trash Truck (2600) by Saidai Games.  I developed and manufactured War in the Machine (Genesis) for Good Deal Games.  Also, manufactured Mega Pong (Genesis) for them.

Bitmap Soft Game Chat / Re: RVG Blast (2600 Homebrew)
« on: December 11, 2018, 22:17:10 PM »
Zap, so which version did you want to release?  Either version works but it seems the second one is the only one that can be released in carts.

To be clear (from what I've gathered) only Hozer has tried to make a cart and failed.  Not sure if other manufacturers have been tried out.  It's pretty slim pickings out there so I understand if other options didn't turn up.

But, I guess I should admit that my memory is a bit hazy at this point.  Did we try AtariAge and Albert couldn't get it to work either?

Bitmap Soft Game Chat / Re: Bitmap Soft
« on: December 11, 2018, 06:05:30 AM »
Would you be ok for us to release the rom then?

Would like to do it as part of the launch of

That would be very cool!  If you could credit me (Jason Santuci) for the game development and provide a link to my company that would be enough.  I recently started the web page over but the URL is working :)

Feel free to use both the original game and the one I sent after Hozer couldn't physically manufacture the first.

Bitmap Soft Game Chat / Re: Bitmap Soft
« on: December 05, 2018, 21:15:37 PM » might be a good free way to offer a digital download of RVG Blast.

If you just want games that can be run from the web browser Javatari is very cool.  The only drawback being anyone can download the ROM pointed at in the URL without paying.

Bitmap Soft Game Chat / Re: RVG Blast (2600 Homebrew)
« on: December 05, 2018, 20:53:05 PM »
The first RVG Blast had walls that kill you and reset your progress.  So,
Good to see you around mate, real life gets to us all and sorry about your mum, I lost mine recently and its never easy, just a case of cracking on, and funny you should ask, I have someone testing it on harmony and they said this.

Tried on my Harmony and it works the same.. I'm just confused on somethings.. If I go to the left of the wall it kicks me back to the center. The walls tend to get thicker sometimes, etc... I assume the idea is to shot the aliens and avoid any other object?

I have invited him here, should be along shortly.

The first RVG Blast had deadly walls that killed you and reset your progress.  The walls take up more and more space on-screen as you progress.

Since Randy (Hozer Video) had trouble making the carts I made the other RVG Blast with the checkerboard background.  That one has no walls - just monsters and bonus objects.

Homebrew Chat / Re: New Genesis/Mega Drive Homebrew: Handy Harvy
« on: April 12, 2018, 01:13:16 AM »
Here's a pretty rough first time playthrough:

Bitmap Soft Game Chat / Re: RVG Blast (2600 Homebrew)
« on: April 12, 2018, 01:10:03 AM »
Combination of writers block, mother dying and various other things have stifled any progress.

However, a fellow interested in manufacturing and publishing Atari 2600 games in Europe got in contact with me.  You should see if he can successfully make RVG Blast carts.

His name is Roberto and goes by vcsrocks on AtariAge.

Bitmap Soft Game Chat / Re: RVG Blast (2600 Homebrew)
« on: July 13, 2017, 16:48:40 PM »
I'm working on a contract for a sega genesis shmup.  Afterwards I could take the engine and re-imagine RVG Blast.

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