« on: October 13, 2015, 15:28:57 PM »
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Messages - starforcepilot
« on: October 13, 2015, 15:28:57 PM »
« on: October 12, 2015, 16:27:47 PM »
Exactly, case/arcade shield for the modder, core & custom SFP for the gamer, collector's edition SFP for the collector, that's the plan
« on: October 12, 2015, 10:39:41 AM »
TrekMD: it's actually more difficult than I thought, but I think we could offer the system in a few different variations, with 199 euro being the Core System as it were; no fancy packaging or pretty manuals, just a good, solid device. Then we move up a few tiers to a Custom Edition (choose your own colors) and Collectors Edition (limited edition, artwork, the whole fanfare). And, we'll probably also sell the Case & Arcade Shield loose to people that want to mod and design their own system, so that could work out a little cheaper for some people if they have parts laying around.
And I can't really tell much about the extra features, zapiy, as I still have to hear back of its feasability (don't want to promise something, and then go back on it), but one thing I am working on is a modular screen mount. With this, the user can open up the case and change the orientation of the screen, fixing it in vertical/tate or horizontal position. It's actually a relatively easy addition, but could be very meaningful for gamers.
Thanks for your response, Greyfox, it really cheered me up We'll do our best to get this thing out there, so stay tuned!
« on: October 11, 2015, 00:07:50 AM »
Alright, we've got a handle on construction cost now, and it is damn expensive to build something from the ground up! I mean, I knew it wasn't going to be cheap, but dayamn. Nevertheless, I've made a preliminary layout on how to finance the campaign, and keep this 199 euro cap in in place.
But this means that preliminary research & development is done, and it's looking good! We have a few things more to discuss, but I think we will be able to bring our development plan and project platform to KickStarter pretty soon. In the meantime; if you have arcade insights or feedback, we'd really appreciate it. We're bringing some very cool extra features to the system, so it's time to put your Xmas money aside to pledge for some Ultimate Arcade Gaming
« on: October 06, 2015, 00:10:58 AM »
I have an addendum on the original thread post actually. I was thinking a little beyond the STARFORCE PI as a simple emulator system, and posted it on facebook. I thought you guys may have some insights on this as well:
"Dreaming BIG: brace yourselves, this is a long post. Our primary focus with the STARFORCE PI will be to bring you an attractive, modular design, with good arcade feedback and solid internals. Play it wherever you want, and access the multiplayer options of classic arcade games. Rather than developing our own emulator suite, we'd support existing ones to bring you a great experience, tailor-made for the SFP and easy to use. It seems attainable, so we're doing everything we can to make it a reality!
But beyond bringing you a glorified emulator system (and we are going for Glory here), we're hoping to extend the platform into licensed and original arcade games. One could argue that the confounding nature of having every SEGA game ever made on a cheap 2gb USB stick practically means that we attribute little value to the games, and the overwhelming choice keeps us from exploring them. As those impressive rows of cartridge cases with cool artwork have been replaced with a single, daunting list of titles, some of us are left with a nostalgic longing to an attractive, simple physical medium.
So besides preparing custom SD card trays, stickers, inlays, booklets, decals for existing arcade games that have been forgotten by time and publishers (see mockup below), we'd like to focus our stretchgoals to SOFTWARE! Specifically, original 16-bit style games or licensed older games adapted for the SFP. And because the RaspberryPi runs entirely off an SD card, a developer would be able to determine their own content and protection of their SFP Game Card, and even publish it themselves. It wouldn't be exclusive to this console, but if it wants our 'Nintendo Seal of Quality' sticker on there, it would have to be a cool game in a nice package at a fair price - just like the STARFORCE PI."
« on: October 05, 2015, 08:31:04 AM »
Cheers for fixing the vid
Yeah, I've only had experience with buying from Kickstarter once (The ToeJam & Earl reboot), but they seem the more solid choice, higher succesrate, more emphasis on hardware, and the fact that they only take the money when a project is successfully funded should make it more approachable for people. And with that whole Retro VGS fiasco on Indiegogo, it seems to me that people 'trust' KS more. But we'll see, I've sent all the 3D models to the tooling company, now I'm waiting on an estimate. And the project engineer should be back from MakerFaire Berlin this week, so we can discuss a bit more.
I'll letcha know how things progress.
« on: October 04, 2015, 19:32:36 PM »
Thanks again And it's a good moment to show the 3D renders I finished for the preliminary cost estimation of tooling, case development & production. Check it:
I'll keep you updated on the progress, and I'll prepare a presskit & website update after we've confirmed the viability of the project as Kickstarter appropriate.
Additionally, following someone's comment on Twitter, I thought I'd make an internet-appropriate decal option on the render. Size comparison & customization:
« on: October 03, 2015, 21:57:43 PM »
Thanks guys, and I must emphasize that the pricepoint is capped at 199 euro, but I'm striving to be below this price. If the per-unit price is beyond 199 euro, then I will abandon the idea of an all-in system, and perhaps sell it as kits.
« on: October 03, 2015, 17:01:19 PM »
Cheers TrekMD, nice to be here.
I've been getting some solid feedback over at Atariage, and also via twitter/facebook, like keeping to 4:3 aspect ratio screen, putting together press-kits, and exploring the modularity of the system. I'm currently rendering 3D models for an injection mold tooling company, to get a good per-unit cost estimation, but as soon as I have more on this, I will share it here. I have also finished a third iteration of the STARFORCE PI last week, so that the engineer can start building his custom arcade interface shield for the Raspberry Pi. All-in-all, things are going well, and we won't be bringing this to a Kickstarter platform until we have production agreements, a fair cost estimation for us and backers, and a final version of the prototype to stand as example for production & assembly.
So! Your feedback is welcome! Especially beyond the hardware development. Once a solid piece of kit is built, I want to put any financial excess into game development/licencing, and good emulation support. The ultimate goal would be original 16-bit arcade work for the STARFORCE PI.