Here's a guide I made in September 2014 solely for the purpose of navigating as I made my way through the game. A lot of fun 
It doesn't have every secret or location of every item but it'll get a person to the ending sequence.
Here are the cheats (even though I didn't use any):[spoiler]
BATTLEMORPH
* Level Codes (enter as "new player"):
2. Carmine: ATDC2 5. Straussen: ATDC5
3. Ferial: ATDC3 6. Pyroxine: ATDC6
4. Pan Alma: ATDC4 7. Cygnus: ATDC7
8. Pernish: ATDC8
* Hidden Bonus Planets:
CLUSTER CLOAKER ON BONUS PLANET BONUS ITEM(S)
1. Zephyr Peramer Dyphor Clip, Ships(2)
2. Carmine Aphelion Adeptus Clip, Ships(2)
" Sanctine Camillari Trees?
3. Ferial Tyran Tehr Brockshear Clip, Ship
" Charnel Kant Liur Ships(3)
4. Pan Alma Shau Yen Tantaul Clip, Ship
5. Straussen (none) (none)
6. Pyroxine Alkelam Isolmin Flash(75%), Ship
" Cyclozone Borazine Flash(75%), Clip, Ship
7. Cygnus Chalnook Brichardii Clip, Ship
8. Pernish Laxer Reiss Ships(7)
* Eggs:
* Comedy Mode:
Enter "A NAME" for a new player. Sound confirms. Play a game.
* Quake Weapon:
Destroy most of the trees on all worlds of the first cluster.
* 2 Extra Ships: Debrief with a score ending with "99"
* 99,958 Bonus Points: Debrief with a score ending with "42" ("Hitchhiker's Guide" bonus)[/spoiler]
Zephyr Cluster
[spoiler]
01:
Planet Penter Briefing:
“The Cluster General has captured one of our spies. The map of the prison has been hidden inside 4 data pods. Recover these pods so the Sutherland can beam him back to safety."
Planet Penter hint:
“Trains carry data pods. Try destroying the bridges.â€

From starting point, fly straight ahead to get the hint: or turn 90 degrees right and fly forward to get Rapid Fire. Directly behind the starting point is ‘enhanced scanning’, (which doesn’t reveal a lot on this mission) It's easy and straight forward, just watch the ‘goals’ move around by repeatedly entering the mapping screen. Destroy all the bridges and most trains will crash-making access to the data pods extremely simple. Return to the teleporter at the starting point to leave.
02:
Planet Silur Briefing:
“The Cluster General has hidden two data pods in a cavern. They contain military secrets. Find and capture them.â€
Planet Silur hint:
“Roads lead to tunnel entrances. Shoot red switches to open doors.â€

From starting point, fly straight ahead to get enhanced scanning and the hint. You can destroy all the buildings in this first area to reveal energy and various weapons. I’d leave them until needed as just picking them up with no way to carry more (weapons) or hold more (energy) is useless. Enter the tunnel & shoot the red switch on the wall to open the door. You’ll pass over and grab the blue key. Shoot the next red wall switch, open the door and exit the tunnel. You’ll end up in the small area at the far right corner of the map. Destroying the buildings mostly reveals energy. Rapid fire is on a shuttle behind the two buildings at the top of the hill. Either glide above the shuttle and grab the rapid fire or destroy the shuttle with a missle.
Fly in the opposite direction of the tunnel you entered this area from and you’ll enter the bottom of the map eventually reaching water. Fly over it or underneath the surface (especially if you need energy, shooting fish provides plenty) until you reach the tunnel entrance at the far end. It looks like a ‘goal box’ now (if you picked up enhanced scanning earlier.) Enter the tunnel, shoot the red wall switch to open the door and grab the yellow key. Exit through the door on the opposite side, shoot the wall mounted guns and proceed into the cavern. While inside, shoot the two wall mounted guns, grab the two data pods and all the energy you want. Exit the same way you entered.
When back over water, go to the tunnel located on the bend in the river. Dive to find it and enter. (I haul ass full throttle through this section of tunnel) When you emerge you’ll be in the area at the extreme left of the map. Fly left into the other side of the map and go to the extreme left most position you can. It’s the curve blocked by mountains with the water on the other side. There’s a 1up stashed in this ‘corner.’ Follow the path north and where the two mountain ranges almost meet, there’s another 1up. If you go through the speed rings (continuing north/up) you’ll end up at the bottom of the area you entered this location from. Go back to the tunnel and enter. After exiting you’re back in the water. Fly above it until you see the path/road. Follow it south to re-enter at the north. Enter the tunnel. After emerging, the exit is dead ahead.
03:
Planet Peramer Briefing:
“This planet is a Pernitian outpost. It has a weakness though- an abandoned detonator. Shoot it until the countdown starts, then get off the planet quickly.â€
Planet Peramer hint:
“Search the big mountain for a passage to the detonator.â€

From starting point, fly straight ahead to get the hint and enhanced scanning. A tank will be patrolling nearby & will immediately start firing at you when you begin the level. Take him out with a missile to proceed unharmed. From starting point, rapid fire is located in one of the buildings on the grassy knoll 90 degrees to your left. There’s another rapid fire located at the ‘top’ corner of the land segment where you start. There’s another rapid fire located on the green road leading from one grassy knoll square to the smaller one on the largest land mass.
There’s a tall, thin “Cloaking†structure outside the entrance to the mountain (to the left a bit) that when destroyed, will reveal bonus planets on the cluster map.
Fly down the path into the mountain, shoot the detonator until the countdown starts and make for the exit within the 30 seconds allotted to complete the mission.
04:
Bonus Planet
Planet Dyphor Briefing:
“Our sensors indicate that this planet contains surplus ammunition. Go down to the planet and collect as much as possible.â€
Planet Dyphor hint:
“You can leave at any time.â€

First, fly to the upper part of the map where the red circle to the left is, and collect the red key. Maneuver around the mountain (following next to the force field) to unlock the red dome revealing ‘extra ammo.’ This will increase the amount of your weapons from 20 to 30.
From starting point, there’s a dome straight ahead just over the hill that will reveal a warp when destroyed. Enter and collect a 1up.
You may see a 1up on the back of a shuttle on the other side of the force field while at the northernmost point on the map but there’s no way to get to it from here so head to the exit.
05:
Planet Kalmer briefing:
“Kalmer is home to a military H.Q. that is occupied by Pernitian Agents. You must negotiate a network of teleporters and then destroy the H.Q. building.â€
Planet Kalmer hint:
â€Follow the roads to teleporters. Check water and buildings for them.â€

From starting point, fly straight ahead to pick up blue key. Continue straight to unlock the blue dome to reveal enhanced scanning and the hint. Nothing else cool here. Head up the road to enter the teleporter. You’ll end up at the right end of the northern most land mass with the lake. Flying above the water around the perimeter of the mountains reveals several buildings w/ various weapons & energy. Underwater are a multitude of fish for energy (if needed) but nothing else of real significance. Follow the blue road to the teleporter. You’ll emerge at the northernmost point of the tall strip of land mass at the far right of the map.
At the south end (bottom) there are 3 shuttles moving around. The middle one is carrying rapid fire. The other two carry energy. The multitude of buildings in this area hide weapons and energy but nothing spectacular. The building at the end of the road hides the red teleporter. Destroy it and enter.
You’ll appear in a large chamber with energy, weapons and a 1up located behind the pillars. Fly carefully behind them to pick it up. Enter the red teleporter to exit this chamber and appear in the final (center) land mass where the goal is. 2 tanks immediately begin firing at you. Switch to cruise missiles and take out both. The buildings reveal the usual when destroyed. At the goal, trash the annoying nearby turret then open up on the H.Q. building using rapid fire until it’s toast. Grab the 1up above the teleporter then enter. You’ll exit in the original land mass right next to the exit. Enter to finish.
06:
Planet Bandyr briefing:
“The Sutherland needs extra power for its defense systems. Activate the Stella energy line by placing a battery in the power station.â€
Planet Bandyr hint:
“Search underwater for a battery.â€

You start underwater. From starting point, move straight ahead to get the hint and enhanced scanning. From there, turn right 45 degrees and move forward to find the battery. It’s visible but behind one of the interconnected white domes. Blast it to get the battery. Rapid fire is located on the same land mass as the goal just south of the south bridge along the coastline. (There’s another across the lake in the center of the grove of trees on that star shaped brown marked area and one more along the coastline on this side of the lake near the small peninsula just south of the south bridge.) There’s also a shuttle moving along the road nearby carrying a 1up. Fly to the goal and slowly pass through it to drop the battery. Exit to finish.
07:
Boss Stage
Planet Zephyr briefing:
“Only the Pernitian General is left- a killer bee! Finish him off to get his plasma- we need it to warp to the next Cluster.â€

Pretty easy boss. He’s usually in a slow retreat flying pattern. Just follow behind him at a safe distance and try to match his speed. It will vary as he turns or encounters mountains but not difficult to anticipate. Keep firing at him and taking out the red mines he craps out and he won’t last long. Grab the plasma and head for the exit to complete this Cluster.[/spoiler]
Carmine Cluster
[spoiler]
08:
Planet Aphelion briefing:
“The Pernitians have one of our old weapons. You must recover the four crucial components!â€
Planet Aphelion hint:
“Teleport.â€

From starting point, forward is the hint. Directly behind the starting point is a cache of 4 energy’s guarded by a turret. Near the right corner of the map on the brown colored marking is a battery and power station to put it in. In the very corner here behind a line of trees is substantial energy. In this area, there is also a shuttle moving along the road carrying a 1up. Along the mountain range dividing the screen is a rectangular road with a shuttle carrying rapid fire and a second carrying enhanced scanning. In the middle, top of this area where the mountains invert into the screen is another stash of 4 energy’s guarded by a turret. Also, near the starting point is one of the white rings that replenish your ship’s energy.
Activate the power station and head for the teleport at the upper corner of this area. You’ll emerge underwater at the southernmost point on the map. Submereged, go left and take the first right. Make your way underneath the small land mass to pick up several energy items. From above water, head toward the right side of the screen, then north (up). Destroy the tower to reveal the 1st weapon fragment. Continue north and destroy the floating building for enhanced scanning. Turn the corner and the 2nd tower/weapon fragment will be in sight-along with several flying enemies. Head to the opposite side of the map taking the first left. Navigate to the larger green land mass and destroy the cloaking tower. At the mouth of the area where you entered the land mass, take a left and the first right. Take out the tower and pick up the 3rd weapon fragment. Continue forward to the left side of the map. Take a left and destroy the floating structure at the extreme left corner of the map for rapid fire. Take a left & destroy the tower, collecting the 4th (last) weapon fragment. Head to the teleporter at the top corner (it’s above water) and exit. You’ll emerge in the third and final unexplored land mass at the extreme upper left of the map. There’s stacks of energy to the right (27 units) and several tall buildings hiding one energy each. There’s a single domed structure further in hiding a 1up. Get it and enter the tunnel. There are flying enemies and at least one tank inside. After emerging, you’ll be back in the first area. Fly to the exit. (Mines should be available now as a weapon)
09:
Planet Haruspex briefing:
“As Pernitians are using this planet as a site for their early warning system. You must locate and destroy their main radar. It is behind a forcefield and heavily guarded.â€
Planet Haruspex hint:
“Look under the power station!â€

From starting point, head to the top of the map and follow the road. There are shuttles traveling on it that carry enhanced scanning, a 1up and rapid fire. Also, destroying buildings on side roads will reveal enhanced scanning, rapid fire and the hint, among the usual items. When you’re all powered up, enter the water at the extreme upper left of the map. Move under the land mass to the right and collect the red key on the submerged blue path. There’s also an energy stashed in one of the recesses to the back. Make your way above water and head toward the power station. Take out the turrets on the coast line along with the tank(s) driving on the nearby road. Make your way to the power station and it will reveal the battery. Take it and head toward the goal. There should be a couple of white rings along the way. (save one for after you destroy the radar and surrounding enemies) When complete, follow the yellow triangle on your HUD to finish.
10:
Planet Sanctine briefing:
“The Pernitians on this planet are using a space station to launch attacks against the Sutherland. Destroy the station at all costs!â€
Planet Sanctine hint:
“You’ll need keys to access the power stations.â€

From starting point, straight ahead is the hint and behind you is a tall building hiding a white ring. Rapid fire is located on the bottom of the “swirly†mountain range surrounding the goal, hidden in a building. If you fly around the outer perimeter destroying them as you go, you’ll find it in the corner with the larger patch of beige/yellow colored ground. After collecting it, fly toward the goal and take the road as close to it as you can. The force field will be blocking a great deal of the area but the blue key is at the edge of the force field along the road. After retrieving it, Head to the blue power station which is submerged in the lake and powering the force field around the goal. Head back toward the goal and again, take the path as far as you can where you’ll find the red key. Another portion of the area is blocked by another force field. Head to the red power station, which is located north of the starting point at the upper left of the map. Grab the battery and go back to the goal. This time all force fields are down and after taking out the surrounding turrets, you can destroy the space station at your leisure. After it blows, be sure to destroy the two ‘fire’ elements that were on top of it. They’re for a new weapon.
SIDE NOTE: The yellow dome is located at the bottom of the long vertical road to the right of the starting point. The yellow key is at the southernmost tip of the land mass at the extreme right of the map (near the red power station if you fly to the right after collecting it) Fly down to the yellow dome if you have the key to make it reveal a hole leading to an underground lake. There’s lots of weapons and energy down here but also a couple of turrets. Not really worth the effort if you’re reserves are good.
Also, there’s a cloaking building due south of the letter “G†in the word DANGER written across the middle of the map. There’s a large stash of weapons and energy at the northernmost point of the map. It’s all located down in a small canyon full of buildings.
11:
Bonus Planet
Planet Adeptus briefing:
“This world is completely unexplored. Proceed with caution and bring back whatever you can.â€
Planet Adeptus hint:
“Check underground…â€

From starting point, fly forward into the hint & around the force field guarded area. Pick up the rapid fire and head into the teleporter. You’ll emerge in a small area with Leeches. Blast them or head straight for the teleporter-which will also kill them if you get one stuck on your ship. You’ll now be at the bottom of the blue area on the map. Fly to the pipe entrance at the other end, avoiding the teleporter located midway through (it’ll take you back to the first area.) Enter the tunnel with guns blazing as several mines will begin to explode once the door closes behind you. After exiting through the teleporter at the other end, you’ll be in a red chamber with a white ring and a lot of mine refill units. Collect what you want and enter the red teleporter. You’ll be in a white chamber with a ton of hologram refill units. Enter the blue teleporter and you’ll be in a dark room with multicolor striped walls, floors and ceilings with some kamikaze enemies. Grab the loot along with the 1up in the corner behind the blue teleporter and exit through it. Now back in the white chamber, take the red teleporter to exit. Now back in the red chamber, take the white teleporter to exit into the tunnel. Stop your momentum in the tunnel, turn your ship around and fly through the original opening. Now back in the blue area, fly through the teleporter we avoided before. Back in the original starting area, fly over to the power station and ease into it to get the battery. When the force field drops enemies that resemble pterodactyls (Fighter) will attack. Destroy them, grab the extra ammo unit and head for the exit. You should now be able to carry up to 40 weapons in each bay.
12:
Planet Tessitura briefing:
“There is a detonator on this planet that the Pernitians don’t know about. Use it to take the planet out!â€
Planet Tessitura hint:
“Destroy some more buildings…â€

From starting point, behind the player on both sides are some energy units. At the opposite end of the area are floating buildings (Sky Base) that manufacture flying enemies. Take them out along with the tall building to get the hint. Enter the green teleporter and you’ll appear just below the right side lake. This world is full of Leeches so be ready to dive if one attaches itself. (The yellow key is located on the rectangular yellow area just south of where you enter. No idea what it’s for as I couldn’t find a yellow dome or power source anywhere on the planet.) Where the road emerges from the lake on the right side of the map is a 1up. Enter the tunnel from the right side entrance that’s under water. Leeches are in here as well as the walls being lined with guns (Tunnel Guns). To top it off, there are Chomping Doors you have to time your movement with to get through safely. When you reach the detonator, shoot it repeatedly until it triggers. A 30 second countdown will start. Take the exit across the room and punch it until you get to its exit. A newly activated teleporter will send you back to the starting area. Just ahead is the exit to finish the level.
13:
Bonus planet
Planet Camillari briefing:
“This planet is completely unexplored. See what you can find.â€

Absolutely nothing here but a rapid fire and many trees.
14:
Planet Carnelius briefing:
“Search the mountains for 9 data pods that may have clues about Pernitian activities.â€
Planet Carnelius hint:
“Remember to look above and below water.â€

This level starts you off under the red acid water which depletes your ship’s energy. There are several energy pods scattered about so make your way around the edge of the rectangular ‘pool’ picking up the rapid fire and enhanced scanning items. Surface and fly along the upper edge of the map to pick up the 1st data pod. Continue along this path, navigating the narrow canyon until you’ve picked up the 2nd and 3rd data pods, then backtrack to the open ended ‘edge’ of the northernmost map. Fly north/up at the first opportunity when at the upper edge of the map and hopefully you’ll see the small stretch of green road. Follow it, blowing up buildings to the end where you’ll uncover a 1up. Fly back east/right a little and the 4th data pod will be sitting on the road. A shuttle carrying a data pod (that's guarded by a tank) will eventually pass by. Destroy both and grab the 5th data pod. Follow the narrow canyon road around the larger of two small mountains to find another guarded shuttle with the 6th data pod. Follow the road around the long mountain range (heading toward the lowest corner of the map, then back upward) to locate the 7th data pod. It’ll be on the back of a fast moving convoy protected by a turret. You can take out the turret but the vehicle(s) are indestructible and will continue travelling. You’ll have to glide over the vehicle at the correct height and pick up the data pod while in flight. Make your way around the smaller mountain range at the lower right of the map to easily pick up the 8th data pod. Now, traverse over the water with long mountain range to your left to get to the narrow path leading to the 9th data pod. Fly to the left edge of the map from here to arrive on the right side, then go north back to the red pool. Dive in and exit the level.
15:
Boss Stage
Planet Carmine briefing:
“The Cluster General’s last line of defence is his Walking Fortress. Destroy it piece by piece in order to destroy him.â€

Easy boss. Try to stay behind him and get in a lot of shots before he can turn and start firing. Eventually, he’ll start shooting projectiles anyway but if you fire off a few shots and hit it in reverse full throttle and repeat, he won’t stand a chance. (full reverse to get out of range) Grab the plasma and make for the exit.[/spoiler]
Ferial Cluster
[spoiler]
16:
Planet Streel briefing:
“There is a large weapons factory on this planet. Destroy it.â€
Planet Streel hint:
“Search underground for a blue security key.â€

From starting point, fly forward briefly along the road for the hint and enhanced scanning. Go left from there to enter the other (right) side of the map and destroy the center building on the brown, cross shape to expose a rapid fire. Proceed back to the left side of the map and go into the tunnel north of the starting point. Grab the yellow key and turn around to leave the way you entered. Head to the submerged tunnel and as soon as you enter, take out the wall mounted guns behind you. Pick up the blue key and enter the door. Come to a full stop as you enter this chamber. There are mines scattered about and wall guns. Take them out and leave as much of the surplus of energy as possible. It’ll come in very handy later. Go through the door on the opposite side of the room and again come to a complete stop. There’s a fast moving Leech in here and if you fail to pick him off, just reverse back through the door to remove it. The door at the end should now be unlocked so use it to exit. Head to the blue power station at the top of the map and grab its battery. Under the 'X' created where the bridges cross is where the red key is submerged. It’s located amidst several globe shaped buildings. Grab it and fly to the red circle south of the starting point to unlock the dome and grab the extra ammo hidden within. You’re max for all bays should be at least 50 now. Load up on weapons/energy and head to the goal. Take out the Weapons Factory and exit through the original teleporter to finish the level.
17:
Planet Razen briefing:
“Our engineers have located another weapon stolen by the Pernitians. Recover two of the fragments from this planet.â€
Planet Razen hint:
“Once the force field is down, look underwater for a tunnel.â€

From starting point, turn right and go through the right side of the map. Keep going in this direction until you reach the flat line of the mountain range straight ahead. On it you’ll find another hint, rapid fire and enhanced scanning. There’s also a rapid fire on the back of a shuttle on the small, brownish square patch at the left of the map. There’s a 1up on the long, lowermost mountain range. It’s on a ridge with 5 buildings and hidden in the middle one. As you approach the 5 buildings, 6 Barricades will drive up out of the ground making it more difficult as they can’t be destroyed. Go through the bottom left side of the map (I go underwater to replenish energy by killing fish, plus there’s a lot of ammo down there) to arrive at the top right of the map. Make your way along the mountain range toward the extreme right and follow the arrow marked on the ground to the blue square it’s pointing at. Pick up the blue key. Fly through the right side of the screen and follow the arrow past the bridge. Several Barricades support it so it’s difficult to destroy. There’s a tank traveling back and forth over it and he seems overly trigger happy. Proceed through and grab the weapon fragment. Go back through the left side of the screen then up around the mountain range again. Head up to the top of the map to appear at the bottom again. Make your way along the mountains to the (blue) power station and grab the battery. Go back through the left side of the map (to the original starting point) and enter the submerged tunnel entrance. Shooting the switch on the wall will start the chomping doors. A Leech will appear so open fire the rest of the way through. If he attaches to you, reverse until you’re back in the lake. A kamikaze and wall mounted guns are waiting ahead. When you emerge, you’ll be in the small land mass almost center of the map where the goal is. Along with the other weapon fragment, there are turrets and Bandits. The Bandits pose the least problem here as weapon pods can be easily recovered due to the enclosed area but be sure not to leave here if anything’s been stolen. This is the only place you can get it back. (Not much actual concern though, since you’re mission is over and you’re heading for the exit.) Go back through the tunnel- avoiding the chomping doors and head for the teleporter.
18:
Planet Charnel briefing:
“Another abandoned detonator has been located. Set it off to eliminate another Pernitian base of operations.â€
Planet Charnel hint:
“Do you have all three keys yet? Key colors match sea colors.â€

From starting point, make your way around the right mountain range taking out mines, kamikazes and sky bases that are launching Fighters. Rapid fire is on the right side of the tunnel entrance. After entering, you’ll hit a speed ring and jet through the rest of the tunnel passing through a white ring and picking up enhanced scanning along the way. You’ll end up in the light blue water at center left on the map where you can’t rise out of the water. Grab the energy you need and exit through the other side. Wall guns and a tank wait inside so hit the brakes and let them have it. There’s a solid door close to the exit. Shoot it repeatedly until it’s destroyed. After exiting, you’ll be submerged in the dark blue water (can’t surface here either.) The blue key is to the right very close to the tunnel. Grab it and proceed to the opposite end. Inside the next tunnel is a kamikaze, wall guns and a Leech. Hit the exit and you’ll emerge under the deadly red acid water that drains your ship’s energy. Again, to the right of the tunnel is the red key. Locate and bag it quickly. Start for the other end but stay close to the bottom to get the rapid fire there. Inside this red tunnel are more wall guns and a tank. A speed ring at the end sends you out the door at a hundred miles an hour. Now, you’re in the yellow lake toward the bottom of the map. The yellow key is along the bottom in the middle of the lake. A couple of Rays are in here so take them out fast and hope they leave behind some energy. On the entrance sides of the next tunnel are some skulls mixed in with other symbols. A speed ring appears almost immediately. Hit the ring and you'll pick up all the energy along the ride. A chomping door is just ahead so hit the brakes and time your passing or let the momentum from the spped ring carry you and take your chances. Once past the chomping door you’ll get the hint. After exiting, you’ll be at the lowest part of the area with the goal. As soon as you enter, Bandits will attack and try to make away with your weapon pods. Kill ‘em with extreme prejudice. Make your way to the first (red) power station and take its battery. With the force field down, head along the right side and over the hill to destroy a cloaking tower. There’s a lot of weapons and energy in this valley, too. Deactivate the yellow power station. The last tower on the right conceals a 1up. I recommend killing all remaining Fighters (pterodactyls) now, as they’ll pursue you endlessly and continue to pound you with shots. Around the curve is the blue power station. Rob it and head for the detonator. Take out the two asswipe turrets on back of the train circling it. (I like to open up on the detonator from the right side with my ship facing the exit.) When the countdown commences, there’s not a lot of time to get your bearings. After setting it off, fly through, elevated above the course laden with mines and passing by the Sky Bases until you reach the teleporter. When you emerge, hang a right and full throttle down the path to the exit. You should make it with 3 or 4 seconds to go.
19:
Planet Racker briefing:
“The Cluster General has hidden two weapon fragments on this planet. Find them before the Pernitians discover their full potential.â€
Planet Racker hint:
“Use the red key before diving.â€

From starting point, make your way right (east) to the large green rectangle. Here, in one of the buildings next to the blue dome, you’ll find rapid fire. The red dome is on the small green square directly above this land mass. (There’s another rapid fire on back of a shuttle traveling the green road closer to the large green rectangle at the upper left of the center.)
Head over to the sickle shaped mountain range at the left end of the map. On the blue square on the lower side of the mountains is the red key. Grab it and go through the upper left side of the map. Now on the lower right side, go to the tip of the arrow marking on the ground to pick up the blue key. Continue up to the goal symbol and enter the tunnel. Inside will be a tank, chomping door and wall guns. Take them out and shoot doors to open them. Enter the final chamber and take out the wall guns and kamikazes first, then retrieve the 1st weapon fragment. Doubleback to exit and head back down over the arrow. Pass through the right side of the map to enter the left. Head to the blue dome on the large green rectangle furthest to the lower right and pick up enhanced scanning. Now, go to the red dome on the small green square near the center of the map and dive into the hole that’s been revealed. Around the right side of the force field is the yellow power station. Take the battery and get the 2nd weapon fragment that was being shielded. Head to the hole and get topside. The exit teleporter is nearby. Hit it to finish the level and complete construction of the Incinerator, an additional weapon to put in the empty bay on your War Griffon.
20:
Bonus Planet
Planet Kant Liur briefing:
“The Pernitians know we’re coming- shut off the detonator and capture their supplies.â€
Planet Kant Liur hint:
“Using top down mode could help you navigate parts of this planet.â€

This level starts with a 30 second countdown. From starting point, the blue key is hidden behind the trees to the right. Quickly grab it now, or navigate the trenches to return for it later. Rapid fire is in a speed ring at the beginning, just after the first few turns. Fly as fast as possible to the detonator and steal the battery from the nearby power station to shut it down. There’s a 1 up hidden behind the detonator. Destroy the trees blocking the alternate road out and take it. At the fork or 'T' in the road, take the red road to the left. Besides a lot of ammo, there’s a 1up on the green square, surrounded literally, on all sides by mines. Destroy them, grab the extra ship and vacate via the same path you arrived. At the Y, take the yellow road to the left. This road will be littered with Sky Bases so destroy everything in your path. In the large area at the end, wipe out all the lethal enemies, load up as much ammo as you can carry and make your way to the lowest point on the map to unlock the blue dome. There’s a 1up hiding inside. Grab it and make your way all the way back to the starting point to exit.
21:
Planet Tyran Tehr briefing:
“Activate an ancient undersea detonator to destroy the surrounding Pernitian forces.â€
Planet Tyran Tehr hint:
“Search all the tunnels!â€

From starting point, go to where the goal icon is in the middle of the map. There’s a shuttle carrying rapid fire. (There’s another in the upper lake on the right edge along the blue path underwater right before the entrance to the tunnel.) Inside the tunnel between two chomping doors is the yellow key. There’s also a kamikaze and 2 tanks, so go in firing. In the chamber, shoot the wall guns and enter the yellow teleporter. You’ll appear underwater beneath the large purple rectangle toward the bottom. Take the blue road up to the goal. There are three energy units and a rapid fire surrounding the detonator. Set it off and escape to the north (up), still following the blue road. The tunnel is slightly off course to the left. Enter and go full speed. Blaze through the speed rings inside and blast out the other end very close to the exit.
22:
Bonus Planet
Planet Brockshear briefing:
“This planet’s atmosphere is blocking our sensors. Go down and investigate.â€
Planet Brockshear hint:
“There’s a magazine somewhere…â€

From starting point underwater, go forward to pick up extra ammo. This will increase the max of each bay to 60. Turn around and exit.
Side note: If you rise out of the water upon landing, you can go to the red path at the left side, pick up the red key and floor it to the white marked area at the top to open the red dome revealing a 1up. There’s a blue dome over the power station near the center but to date, I haven’t located the key for it.
23:
Planet Acrist briefing:
“A major Pernition fuel dump is on this planet. Destroy it to hamper their war efforts.â€
Planet Acrist hint:
“Follow the roads, power a teleporter and destroy the fuel dump!â€

To the right, along the path is a gulley with enhanced scanning and ammo. The path to the left provides a hint and leads to the small land mass near the center of the map from the tunnel at the far left. There’s a deactivated power station and some serious enemies in this area. Destroy the round, white buildings on the ridge for some much needed energy. Enter the other tunnel and avoid the chomping doors to pick up a battery. Exiting the opposite door puts you in the small area at the top center of the map (entering from the left side entrance.) There’s another deactivated power station here. When you add a battery, the teleporter in front of it comes to life. Entering sends you to the large, upper most land mass on the right side of the map. You’re immediately assaulted by Bandits that make off with your weapon pods. Kill them and get your gear back before proceeding. In a high crevice at the furthest left point is a 1up. Pass through the right side of the map to enter on the left. Check the road for a shuttle carrying rapid fire that’s guarded by two tanks. Get it and go back through the left side of the map to enter back in from the right. Make your way to the top of the map and pass through it to get to the small land mass at the extreme bottom. Fight your way to the tunnel entrance and destroy the Acrist Fuel Dump blocking it. (There’s a load of much needed energy to the right of the tunnel.) Once inside, start firing and make for the speed ring. After picking up some energy units, you’ll want to blast your way through the mines that follow. When you exit you’ll be back near the starting point. (Either way you go from the beginning, the paths lead to the same goal)
24:
Planet Phyrric briefing:
“The Sutherland’s navigation system is low on power. Go down to the planet surface and activate the Stella Power Line.â€
Planet Phyrric hint:
“Follow the yellow road!â€

Take the yellow road and pick up the rapid fire on the left, just a little way down. Go to the right where the large curve is and destroy the turret in the circle of trees. The blue key is there also. Grab the key and jack the battery from the nearby power station. Proceed to the end of the yellow road where you’ll find the blue power station. Insert the battery and make your way back to the starting point to finish the level.
25:
Boss Stage
Planet Ferial briefing:
“The General of this cluster is a deadly star. You must destroy it to get plasma for the Sutherland.â€
Planet Ferial hint:
“Shoot the legs!â€

From starting point, the hint is straight ahead. After snagging it, turn to the left and grab the rapid fire. Head to the narrow gap between the two uppermost mountain ranges to get a battery. Use it at the power station near the left corner of the map. This will give power to the adjoining Depot and a shuttle carrying a 1up will leave from it. Get it and go find the Boss. When you get in the same screen as this candy-ass, he’ll move aggressively toward you without flinching. Just hit reverse and drop mines. He’ll run into them all day long in his hatred filled pursuit of you. They take quite a toll on him so it won’t be long before he’s just another box of plasma. Hit the teleporter to finish this cluster.[/spoiler]

It doesn't have every secret or location of every item but it'll get a person to the ending sequence.
Here are the cheats (even though I didn't use any):[spoiler]
BATTLEMORPH
* Level Codes (enter as "new player"):
2. Carmine: ATDC2 5. Straussen: ATDC5
3. Ferial: ATDC3 6. Pyroxine: ATDC6
4. Pan Alma: ATDC4 7. Cygnus: ATDC7
8. Pernish: ATDC8
* Hidden Bonus Planets:
CLUSTER CLOAKER ON BONUS PLANET BONUS ITEM(S)
1. Zephyr Peramer Dyphor Clip, Ships(2)
2. Carmine Aphelion Adeptus Clip, Ships(2)
" Sanctine Camillari Trees?
3. Ferial Tyran Tehr Brockshear Clip, Ship
" Charnel Kant Liur Ships(3)
4. Pan Alma Shau Yen Tantaul Clip, Ship
5. Straussen (none) (none)
6. Pyroxine Alkelam Isolmin Flash(75%), Ship
" Cyclozone Borazine Flash(75%), Clip, Ship
7. Cygnus Chalnook Brichardii Clip, Ship
8. Pernish Laxer Reiss Ships(7)
* Eggs:
* Comedy Mode:
Enter "A NAME" for a new player. Sound confirms. Play a game.
* Quake Weapon:
Destroy most of the trees on all worlds of the first cluster.
* 2 Extra Ships: Debrief with a score ending with "99"
* 99,958 Bonus Points: Debrief with a score ending with "42" ("Hitchhiker's Guide" bonus)[/spoiler]
Zephyr Cluster
[spoiler]
01:
Planet Penter Briefing:
“The Cluster General has captured one of our spies. The map of the prison has been hidden inside 4 data pods. Recover these pods so the Sutherland can beam him back to safety."
Planet Penter hint:
“Trains carry data pods. Try destroying the bridges.â€

From starting point, fly straight ahead to get the hint: or turn 90 degrees right and fly forward to get Rapid Fire. Directly behind the starting point is ‘enhanced scanning’, (which doesn’t reveal a lot on this mission) It's easy and straight forward, just watch the ‘goals’ move around by repeatedly entering the mapping screen. Destroy all the bridges and most trains will crash-making access to the data pods extremely simple. Return to the teleporter at the starting point to leave.
02:
Planet Silur Briefing:
“The Cluster General has hidden two data pods in a cavern. They contain military secrets. Find and capture them.â€
Planet Silur hint:
“Roads lead to tunnel entrances. Shoot red switches to open doors.â€

From starting point, fly straight ahead to get enhanced scanning and the hint. You can destroy all the buildings in this first area to reveal energy and various weapons. I’d leave them until needed as just picking them up with no way to carry more (weapons) or hold more (energy) is useless. Enter the tunnel & shoot the red switch on the wall to open the door. You’ll pass over and grab the blue key. Shoot the next red wall switch, open the door and exit the tunnel. You’ll end up in the small area at the far right corner of the map. Destroying the buildings mostly reveals energy. Rapid fire is on a shuttle behind the two buildings at the top of the hill. Either glide above the shuttle and grab the rapid fire or destroy the shuttle with a missle.
Fly in the opposite direction of the tunnel you entered this area from and you’ll enter the bottom of the map eventually reaching water. Fly over it or underneath the surface (especially if you need energy, shooting fish provides plenty) until you reach the tunnel entrance at the far end. It looks like a ‘goal box’ now (if you picked up enhanced scanning earlier.) Enter the tunnel, shoot the red wall switch to open the door and grab the yellow key. Exit through the door on the opposite side, shoot the wall mounted guns and proceed into the cavern. While inside, shoot the two wall mounted guns, grab the two data pods and all the energy you want. Exit the same way you entered.
When back over water, go to the tunnel located on the bend in the river. Dive to find it and enter. (I haul ass full throttle through this section of tunnel) When you emerge you’ll be in the area at the extreme left of the map. Fly left into the other side of the map and go to the extreme left most position you can. It’s the curve blocked by mountains with the water on the other side. There’s a 1up stashed in this ‘corner.’ Follow the path north and where the two mountain ranges almost meet, there’s another 1up. If you go through the speed rings (continuing north/up) you’ll end up at the bottom of the area you entered this location from. Go back to the tunnel and enter. After exiting you’re back in the water. Fly above it until you see the path/road. Follow it south to re-enter at the north. Enter the tunnel. After emerging, the exit is dead ahead.
03:
Planet Peramer Briefing:
“This planet is a Pernitian outpost. It has a weakness though- an abandoned detonator. Shoot it until the countdown starts, then get off the planet quickly.â€
Planet Peramer hint:
“Search the big mountain for a passage to the detonator.â€

From starting point, fly straight ahead to get the hint and enhanced scanning. A tank will be patrolling nearby & will immediately start firing at you when you begin the level. Take him out with a missile to proceed unharmed. From starting point, rapid fire is located in one of the buildings on the grassy knoll 90 degrees to your left. There’s another rapid fire located at the ‘top’ corner of the land segment where you start. There’s another rapid fire located on the green road leading from one grassy knoll square to the smaller one on the largest land mass.
There’s a tall, thin “Cloaking†structure outside the entrance to the mountain (to the left a bit) that when destroyed, will reveal bonus planets on the cluster map.
Fly down the path into the mountain, shoot the detonator until the countdown starts and make for the exit within the 30 seconds allotted to complete the mission.
04:
Bonus Planet
Planet Dyphor Briefing:
“Our sensors indicate that this planet contains surplus ammunition. Go down to the planet and collect as much as possible.â€
Planet Dyphor hint:
“You can leave at any time.â€

First, fly to the upper part of the map where the red circle to the left is, and collect the red key. Maneuver around the mountain (following next to the force field) to unlock the red dome revealing ‘extra ammo.’ This will increase the amount of your weapons from 20 to 30.
From starting point, there’s a dome straight ahead just over the hill that will reveal a warp when destroyed. Enter and collect a 1up.
You may see a 1up on the back of a shuttle on the other side of the force field while at the northernmost point on the map but there’s no way to get to it from here so head to the exit.
05:
Planet Kalmer briefing:
“Kalmer is home to a military H.Q. that is occupied by Pernitian Agents. You must negotiate a network of teleporters and then destroy the H.Q. building.â€
Planet Kalmer hint:
â€Follow the roads to teleporters. Check water and buildings for them.â€

From starting point, fly straight ahead to pick up blue key. Continue straight to unlock the blue dome to reveal enhanced scanning and the hint. Nothing else cool here. Head up the road to enter the teleporter. You’ll end up at the right end of the northern most land mass with the lake. Flying above the water around the perimeter of the mountains reveals several buildings w/ various weapons & energy. Underwater are a multitude of fish for energy (if needed) but nothing else of real significance. Follow the blue road to the teleporter. You’ll emerge at the northernmost point of the tall strip of land mass at the far right of the map.
At the south end (bottom) there are 3 shuttles moving around. The middle one is carrying rapid fire. The other two carry energy. The multitude of buildings in this area hide weapons and energy but nothing spectacular. The building at the end of the road hides the red teleporter. Destroy it and enter.
You’ll appear in a large chamber with energy, weapons and a 1up located behind the pillars. Fly carefully behind them to pick it up. Enter the red teleporter to exit this chamber and appear in the final (center) land mass where the goal is. 2 tanks immediately begin firing at you. Switch to cruise missiles and take out both. The buildings reveal the usual when destroyed. At the goal, trash the annoying nearby turret then open up on the H.Q. building using rapid fire until it’s toast. Grab the 1up above the teleporter then enter. You’ll exit in the original land mass right next to the exit. Enter to finish.
06:
Planet Bandyr briefing:
“The Sutherland needs extra power for its defense systems. Activate the Stella energy line by placing a battery in the power station.â€
Planet Bandyr hint:
“Search underwater for a battery.â€

You start underwater. From starting point, move straight ahead to get the hint and enhanced scanning. From there, turn right 45 degrees and move forward to find the battery. It’s visible but behind one of the interconnected white domes. Blast it to get the battery. Rapid fire is located on the same land mass as the goal just south of the south bridge along the coastline. (There’s another across the lake in the center of the grove of trees on that star shaped brown marked area and one more along the coastline on this side of the lake near the small peninsula just south of the south bridge.) There’s also a shuttle moving along the road nearby carrying a 1up. Fly to the goal and slowly pass through it to drop the battery. Exit to finish.
07:
Boss Stage
Planet Zephyr briefing:
“Only the Pernitian General is left- a killer bee! Finish him off to get his plasma- we need it to warp to the next Cluster.â€

Pretty easy boss. He’s usually in a slow retreat flying pattern. Just follow behind him at a safe distance and try to match his speed. It will vary as he turns or encounters mountains but not difficult to anticipate. Keep firing at him and taking out the red mines he craps out and he won’t last long. Grab the plasma and head for the exit to complete this Cluster.[/spoiler]
Carmine Cluster
[spoiler]
08:
Planet Aphelion briefing:
“The Pernitians have one of our old weapons. You must recover the four crucial components!â€
Planet Aphelion hint:
“Teleport.â€

From starting point, forward is the hint. Directly behind the starting point is a cache of 4 energy’s guarded by a turret. Near the right corner of the map on the brown colored marking is a battery and power station to put it in. In the very corner here behind a line of trees is substantial energy. In this area, there is also a shuttle moving along the road carrying a 1up. Along the mountain range dividing the screen is a rectangular road with a shuttle carrying rapid fire and a second carrying enhanced scanning. In the middle, top of this area where the mountains invert into the screen is another stash of 4 energy’s guarded by a turret. Also, near the starting point is one of the white rings that replenish your ship’s energy.
Activate the power station and head for the teleport at the upper corner of this area. You’ll emerge underwater at the southernmost point on the map. Submereged, go left and take the first right. Make your way underneath the small land mass to pick up several energy items. From above water, head toward the right side of the screen, then north (up). Destroy the tower to reveal the 1st weapon fragment. Continue north and destroy the floating building for enhanced scanning. Turn the corner and the 2nd tower/weapon fragment will be in sight-along with several flying enemies. Head to the opposite side of the map taking the first left. Navigate to the larger green land mass and destroy the cloaking tower. At the mouth of the area where you entered the land mass, take a left and the first right. Take out the tower and pick up the 3rd weapon fragment. Continue forward to the left side of the map. Take a left and destroy the floating structure at the extreme left corner of the map for rapid fire. Take a left & destroy the tower, collecting the 4th (last) weapon fragment. Head to the teleporter at the top corner (it’s above water) and exit. You’ll emerge in the third and final unexplored land mass at the extreme upper left of the map. There’s stacks of energy to the right (27 units) and several tall buildings hiding one energy each. There’s a single domed structure further in hiding a 1up. Get it and enter the tunnel. There are flying enemies and at least one tank inside. After emerging, you’ll be back in the first area. Fly to the exit. (Mines should be available now as a weapon)
09:
Planet Haruspex briefing:
“As Pernitians are using this planet as a site for their early warning system. You must locate and destroy their main radar. It is behind a forcefield and heavily guarded.â€
Planet Haruspex hint:
“Look under the power station!â€

From starting point, head to the top of the map and follow the road. There are shuttles traveling on it that carry enhanced scanning, a 1up and rapid fire. Also, destroying buildings on side roads will reveal enhanced scanning, rapid fire and the hint, among the usual items. When you’re all powered up, enter the water at the extreme upper left of the map. Move under the land mass to the right and collect the red key on the submerged blue path. There’s also an energy stashed in one of the recesses to the back. Make your way above water and head toward the power station. Take out the turrets on the coast line along with the tank(s) driving on the nearby road. Make your way to the power station and it will reveal the battery. Take it and head toward the goal. There should be a couple of white rings along the way. (save one for after you destroy the radar and surrounding enemies) When complete, follow the yellow triangle on your HUD to finish.
10:
Planet Sanctine briefing:
“The Pernitians on this planet are using a space station to launch attacks against the Sutherland. Destroy the station at all costs!â€
Planet Sanctine hint:
“You’ll need keys to access the power stations.â€

From starting point, straight ahead is the hint and behind you is a tall building hiding a white ring. Rapid fire is located on the bottom of the “swirly†mountain range surrounding the goal, hidden in a building. If you fly around the outer perimeter destroying them as you go, you’ll find it in the corner with the larger patch of beige/yellow colored ground. After collecting it, fly toward the goal and take the road as close to it as you can. The force field will be blocking a great deal of the area but the blue key is at the edge of the force field along the road. After retrieving it, Head to the blue power station which is submerged in the lake and powering the force field around the goal. Head back toward the goal and again, take the path as far as you can where you’ll find the red key. Another portion of the area is blocked by another force field. Head to the red power station, which is located north of the starting point at the upper left of the map. Grab the battery and go back to the goal. This time all force fields are down and after taking out the surrounding turrets, you can destroy the space station at your leisure. After it blows, be sure to destroy the two ‘fire’ elements that were on top of it. They’re for a new weapon.
SIDE NOTE: The yellow dome is located at the bottom of the long vertical road to the right of the starting point. The yellow key is at the southernmost tip of the land mass at the extreme right of the map (near the red power station if you fly to the right after collecting it) Fly down to the yellow dome if you have the key to make it reveal a hole leading to an underground lake. There’s lots of weapons and energy down here but also a couple of turrets. Not really worth the effort if you’re reserves are good.
Also, there’s a cloaking building due south of the letter “G†in the word DANGER written across the middle of the map. There’s a large stash of weapons and energy at the northernmost point of the map. It’s all located down in a small canyon full of buildings.
11:
Bonus Planet
Planet Adeptus briefing:
“This world is completely unexplored. Proceed with caution and bring back whatever you can.â€
Planet Adeptus hint:
“Check underground…â€

From starting point, fly forward into the hint & around the force field guarded area. Pick up the rapid fire and head into the teleporter. You’ll emerge in a small area with Leeches. Blast them or head straight for the teleporter-which will also kill them if you get one stuck on your ship. You’ll now be at the bottom of the blue area on the map. Fly to the pipe entrance at the other end, avoiding the teleporter located midway through (it’ll take you back to the first area.) Enter the tunnel with guns blazing as several mines will begin to explode once the door closes behind you. After exiting through the teleporter at the other end, you’ll be in a red chamber with a white ring and a lot of mine refill units. Collect what you want and enter the red teleporter. You’ll be in a white chamber with a ton of hologram refill units. Enter the blue teleporter and you’ll be in a dark room with multicolor striped walls, floors and ceilings with some kamikaze enemies. Grab the loot along with the 1up in the corner behind the blue teleporter and exit through it. Now back in the white chamber, take the red teleporter to exit. Now back in the red chamber, take the white teleporter to exit into the tunnel. Stop your momentum in the tunnel, turn your ship around and fly through the original opening. Now back in the blue area, fly through the teleporter we avoided before. Back in the original starting area, fly over to the power station and ease into it to get the battery. When the force field drops enemies that resemble pterodactyls (Fighter) will attack. Destroy them, grab the extra ammo unit and head for the exit. You should now be able to carry up to 40 weapons in each bay.
12:
Planet Tessitura briefing:
“There is a detonator on this planet that the Pernitians don’t know about. Use it to take the planet out!â€
Planet Tessitura hint:
“Destroy some more buildings…â€

From starting point, behind the player on both sides are some energy units. At the opposite end of the area are floating buildings (Sky Base) that manufacture flying enemies. Take them out along with the tall building to get the hint. Enter the green teleporter and you’ll appear just below the right side lake. This world is full of Leeches so be ready to dive if one attaches itself. (The yellow key is located on the rectangular yellow area just south of where you enter. No idea what it’s for as I couldn’t find a yellow dome or power source anywhere on the planet.) Where the road emerges from the lake on the right side of the map is a 1up. Enter the tunnel from the right side entrance that’s under water. Leeches are in here as well as the walls being lined with guns (Tunnel Guns). To top it off, there are Chomping Doors you have to time your movement with to get through safely. When you reach the detonator, shoot it repeatedly until it triggers. A 30 second countdown will start. Take the exit across the room and punch it until you get to its exit. A newly activated teleporter will send you back to the starting area. Just ahead is the exit to finish the level.
13:
Bonus planet
Planet Camillari briefing:
“This planet is completely unexplored. See what you can find.â€

Absolutely nothing here but a rapid fire and many trees.
14:
Planet Carnelius briefing:
“Search the mountains for 9 data pods that may have clues about Pernitian activities.â€
Planet Carnelius hint:
“Remember to look above and below water.â€

This level starts you off under the red acid water which depletes your ship’s energy. There are several energy pods scattered about so make your way around the edge of the rectangular ‘pool’ picking up the rapid fire and enhanced scanning items. Surface and fly along the upper edge of the map to pick up the 1st data pod. Continue along this path, navigating the narrow canyon until you’ve picked up the 2nd and 3rd data pods, then backtrack to the open ended ‘edge’ of the northernmost map. Fly north/up at the first opportunity when at the upper edge of the map and hopefully you’ll see the small stretch of green road. Follow it, blowing up buildings to the end where you’ll uncover a 1up. Fly back east/right a little and the 4th data pod will be sitting on the road. A shuttle carrying a data pod (that's guarded by a tank) will eventually pass by. Destroy both and grab the 5th data pod. Follow the narrow canyon road around the larger of two small mountains to find another guarded shuttle with the 6th data pod. Follow the road around the long mountain range (heading toward the lowest corner of the map, then back upward) to locate the 7th data pod. It’ll be on the back of a fast moving convoy protected by a turret. You can take out the turret but the vehicle(s) are indestructible and will continue travelling. You’ll have to glide over the vehicle at the correct height and pick up the data pod while in flight. Make your way around the smaller mountain range at the lower right of the map to easily pick up the 8th data pod. Now, traverse over the water with long mountain range to your left to get to the narrow path leading to the 9th data pod. Fly to the left edge of the map from here to arrive on the right side, then go north back to the red pool. Dive in and exit the level.
15:
Boss Stage
Planet Carmine briefing:
“The Cluster General’s last line of defence is his Walking Fortress. Destroy it piece by piece in order to destroy him.â€

Easy boss. Try to stay behind him and get in a lot of shots before he can turn and start firing. Eventually, he’ll start shooting projectiles anyway but if you fire off a few shots and hit it in reverse full throttle and repeat, he won’t stand a chance. (full reverse to get out of range) Grab the plasma and make for the exit.[/spoiler]
Ferial Cluster
[spoiler]
16:
Planet Streel briefing:
“There is a large weapons factory on this planet. Destroy it.â€
Planet Streel hint:
“Search underground for a blue security key.â€

From starting point, fly forward briefly along the road for the hint and enhanced scanning. Go left from there to enter the other (right) side of the map and destroy the center building on the brown, cross shape to expose a rapid fire. Proceed back to the left side of the map and go into the tunnel north of the starting point. Grab the yellow key and turn around to leave the way you entered. Head to the submerged tunnel and as soon as you enter, take out the wall mounted guns behind you. Pick up the blue key and enter the door. Come to a full stop as you enter this chamber. There are mines scattered about and wall guns. Take them out and leave as much of the surplus of energy as possible. It’ll come in very handy later. Go through the door on the opposite side of the room and again come to a complete stop. There’s a fast moving Leech in here and if you fail to pick him off, just reverse back through the door to remove it. The door at the end should now be unlocked so use it to exit. Head to the blue power station at the top of the map and grab its battery. Under the 'X' created where the bridges cross is where the red key is submerged. It’s located amidst several globe shaped buildings. Grab it and fly to the red circle south of the starting point to unlock the dome and grab the extra ammo hidden within. You’re max for all bays should be at least 50 now. Load up on weapons/energy and head to the goal. Take out the Weapons Factory and exit through the original teleporter to finish the level.
17:
Planet Razen briefing:
“Our engineers have located another weapon stolen by the Pernitians. Recover two of the fragments from this planet.â€
Planet Razen hint:
“Once the force field is down, look underwater for a tunnel.â€

From starting point, turn right and go through the right side of the map. Keep going in this direction until you reach the flat line of the mountain range straight ahead. On it you’ll find another hint, rapid fire and enhanced scanning. There’s also a rapid fire on the back of a shuttle on the small, brownish square patch at the left of the map. There’s a 1up on the long, lowermost mountain range. It’s on a ridge with 5 buildings and hidden in the middle one. As you approach the 5 buildings, 6 Barricades will drive up out of the ground making it more difficult as they can’t be destroyed. Go through the bottom left side of the map (I go underwater to replenish energy by killing fish, plus there’s a lot of ammo down there) to arrive at the top right of the map. Make your way along the mountain range toward the extreme right and follow the arrow marked on the ground to the blue square it’s pointing at. Pick up the blue key. Fly through the right side of the screen and follow the arrow past the bridge. Several Barricades support it so it’s difficult to destroy. There’s a tank traveling back and forth over it and he seems overly trigger happy. Proceed through and grab the weapon fragment. Go back through the left side of the screen then up around the mountain range again. Head up to the top of the map to appear at the bottom again. Make your way along the mountains to the (blue) power station and grab the battery. Go back through the left side of the map (to the original starting point) and enter the submerged tunnel entrance. Shooting the switch on the wall will start the chomping doors. A Leech will appear so open fire the rest of the way through. If he attaches to you, reverse until you’re back in the lake. A kamikaze and wall mounted guns are waiting ahead. When you emerge, you’ll be in the small land mass almost center of the map where the goal is. Along with the other weapon fragment, there are turrets and Bandits. The Bandits pose the least problem here as weapon pods can be easily recovered due to the enclosed area but be sure not to leave here if anything’s been stolen. This is the only place you can get it back. (Not much actual concern though, since you’re mission is over and you’re heading for the exit.) Go back through the tunnel- avoiding the chomping doors and head for the teleporter.
18:
Planet Charnel briefing:
“Another abandoned detonator has been located. Set it off to eliminate another Pernitian base of operations.â€
Planet Charnel hint:
“Do you have all three keys yet? Key colors match sea colors.â€

From starting point, make your way around the right mountain range taking out mines, kamikazes and sky bases that are launching Fighters. Rapid fire is on the right side of the tunnel entrance. After entering, you’ll hit a speed ring and jet through the rest of the tunnel passing through a white ring and picking up enhanced scanning along the way. You’ll end up in the light blue water at center left on the map where you can’t rise out of the water. Grab the energy you need and exit through the other side. Wall guns and a tank wait inside so hit the brakes and let them have it. There’s a solid door close to the exit. Shoot it repeatedly until it’s destroyed. After exiting, you’ll be submerged in the dark blue water (can’t surface here either.) The blue key is to the right very close to the tunnel. Grab it and proceed to the opposite end. Inside the next tunnel is a kamikaze, wall guns and a Leech. Hit the exit and you’ll emerge under the deadly red acid water that drains your ship’s energy. Again, to the right of the tunnel is the red key. Locate and bag it quickly. Start for the other end but stay close to the bottom to get the rapid fire there. Inside this red tunnel are more wall guns and a tank. A speed ring at the end sends you out the door at a hundred miles an hour. Now, you’re in the yellow lake toward the bottom of the map. The yellow key is along the bottom in the middle of the lake. A couple of Rays are in here so take them out fast and hope they leave behind some energy. On the entrance sides of the next tunnel are some skulls mixed in with other symbols. A speed ring appears almost immediately. Hit the ring and you'll pick up all the energy along the ride. A chomping door is just ahead so hit the brakes and time your passing or let the momentum from the spped ring carry you and take your chances. Once past the chomping door you’ll get the hint. After exiting, you’ll be at the lowest part of the area with the goal. As soon as you enter, Bandits will attack and try to make away with your weapon pods. Kill ‘em with extreme prejudice. Make your way to the first (red) power station and take its battery. With the force field down, head along the right side and over the hill to destroy a cloaking tower. There’s a lot of weapons and energy in this valley, too. Deactivate the yellow power station. The last tower on the right conceals a 1up. I recommend killing all remaining Fighters (pterodactyls) now, as they’ll pursue you endlessly and continue to pound you with shots. Around the curve is the blue power station. Rob it and head for the detonator. Take out the two asswipe turrets on back of the train circling it. (I like to open up on the detonator from the right side with my ship facing the exit.) When the countdown commences, there’s not a lot of time to get your bearings. After setting it off, fly through, elevated above the course laden with mines and passing by the Sky Bases until you reach the teleporter. When you emerge, hang a right and full throttle down the path to the exit. You should make it with 3 or 4 seconds to go.
19:
Planet Racker briefing:
“The Cluster General has hidden two weapon fragments on this planet. Find them before the Pernitians discover their full potential.â€
Planet Racker hint:
“Use the red key before diving.â€

From starting point, make your way right (east) to the large green rectangle. Here, in one of the buildings next to the blue dome, you’ll find rapid fire. The red dome is on the small green square directly above this land mass. (There’s another rapid fire on back of a shuttle traveling the green road closer to the large green rectangle at the upper left of the center.)
Head over to the sickle shaped mountain range at the left end of the map. On the blue square on the lower side of the mountains is the red key. Grab it and go through the upper left side of the map. Now on the lower right side, go to the tip of the arrow marking on the ground to pick up the blue key. Continue up to the goal symbol and enter the tunnel. Inside will be a tank, chomping door and wall guns. Take them out and shoot doors to open them. Enter the final chamber and take out the wall guns and kamikazes first, then retrieve the 1st weapon fragment. Doubleback to exit and head back down over the arrow. Pass through the right side of the map to enter the left. Head to the blue dome on the large green rectangle furthest to the lower right and pick up enhanced scanning. Now, go to the red dome on the small green square near the center of the map and dive into the hole that’s been revealed. Around the right side of the force field is the yellow power station. Take the battery and get the 2nd weapon fragment that was being shielded. Head to the hole and get topside. The exit teleporter is nearby. Hit it to finish the level and complete construction of the Incinerator, an additional weapon to put in the empty bay on your War Griffon.
20:
Bonus Planet
Planet Kant Liur briefing:
“The Pernitians know we’re coming- shut off the detonator and capture their supplies.â€
Planet Kant Liur hint:
“Using top down mode could help you navigate parts of this planet.â€

This level starts with a 30 second countdown. From starting point, the blue key is hidden behind the trees to the right. Quickly grab it now, or navigate the trenches to return for it later. Rapid fire is in a speed ring at the beginning, just after the first few turns. Fly as fast as possible to the detonator and steal the battery from the nearby power station to shut it down. There’s a 1 up hidden behind the detonator. Destroy the trees blocking the alternate road out and take it. At the fork or 'T' in the road, take the red road to the left. Besides a lot of ammo, there’s a 1up on the green square, surrounded literally, on all sides by mines. Destroy them, grab the extra ship and vacate via the same path you arrived. At the Y, take the yellow road to the left. This road will be littered with Sky Bases so destroy everything in your path. In the large area at the end, wipe out all the lethal enemies, load up as much ammo as you can carry and make your way to the lowest point on the map to unlock the blue dome. There’s a 1up hiding inside. Grab it and make your way all the way back to the starting point to exit.
21:
Planet Tyran Tehr briefing:
“Activate an ancient undersea detonator to destroy the surrounding Pernitian forces.â€
Planet Tyran Tehr hint:
“Search all the tunnels!â€

From starting point, go to where the goal icon is in the middle of the map. There’s a shuttle carrying rapid fire. (There’s another in the upper lake on the right edge along the blue path underwater right before the entrance to the tunnel.) Inside the tunnel between two chomping doors is the yellow key. There’s also a kamikaze and 2 tanks, so go in firing. In the chamber, shoot the wall guns and enter the yellow teleporter. You’ll appear underwater beneath the large purple rectangle toward the bottom. Take the blue road up to the goal. There are three energy units and a rapid fire surrounding the detonator. Set it off and escape to the north (up), still following the blue road. The tunnel is slightly off course to the left. Enter and go full speed. Blaze through the speed rings inside and blast out the other end very close to the exit.
22:
Bonus Planet
Planet Brockshear briefing:
“This planet’s atmosphere is blocking our sensors. Go down and investigate.â€
Planet Brockshear hint:
“There’s a magazine somewhere…â€

From starting point underwater, go forward to pick up extra ammo. This will increase the max of each bay to 60. Turn around and exit.
Side note: If you rise out of the water upon landing, you can go to the red path at the left side, pick up the red key and floor it to the white marked area at the top to open the red dome revealing a 1up. There’s a blue dome over the power station near the center but to date, I haven’t located the key for it.
23:
Planet Acrist briefing:
“A major Pernition fuel dump is on this planet. Destroy it to hamper their war efforts.â€
Planet Acrist hint:
“Follow the roads, power a teleporter and destroy the fuel dump!â€

To the right, along the path is a gulley with enhanced scanning and ammo. The path to the left provides a hint and leads to the small land mass near the center of the map from the tunnel at the far left. There’s a deactivated power station and some serious enemies in this area. Destroy the round, white buildings on the ridge for some much needed energy. Enter the other tunnel and avoid the chomping doors to pick up a battery. Exiting the opposite door puts you in the small area at the top center of the map (entering from the left side entrance.) There’s another deactivated power station here. When you add a battery, the teleporter in front of it comes to life. Entering sends you to the large, upper most land mass on the right side of the map. You’re immediately assaulted by Bandits that make off with your weapon pods. Kill them and get your gear back before proceeding. In a high crevice at the furthest left point is a 1up. Pass through the right side of the map to enter on the left. Check the road for a shuttle carrying rapid fire that’s guarded by two tanks. Get it and go back through the left side of the map to enter back in from the right. Make your way to the top of the map and pass through it to get to the small land mass at the extreme bottom. Fight your way to the tunnel entrance and destroy the Acrist Fuel Dump blocking it. (There’s a load of much needed energy to the right of the tunnel.) Once inside, start firing and make for the speed ring. After picking up some energy units, you’ll want to blast your way through the mines that follow. When you exit you’ll be back near the starting point. (Either way you go from the beginning, the paths lead to the same goal)
24:
Planet Phyrric briefing:
“The Sutherland’s navigation system is low on power. Go down to the planet surface and activate the Stella Power Line.â€
Planet Phyrric hint:
“Follow the yellow road!â€

Take the yellow road and pick up the rapid fire on the left, just a little way down. Go to the right where the large curve is and destroy the turret in the circle of trees. The blue key is there also. Grab the key and jack the battery from the nearby power station. Proceed to the end of the yellow road where you’ll find the blue power station. Insert the battery and make your way back to the starting point to finish the level.
25:
Boss Stage
Planet Ferial briefing:
“The General of this cluster is a deadly star. You must destroy it to get plasma for the Sutherland.â€
Planet Ferial hint:
“Shoot the legs!â€

From starting point, the hint is straight ahead. After snagging it, turn to the left and grab the rapid fire. Head to the narrow gap between the two uppermost mountain ranges to get a battery. Use it at the power station near the left corner of the map. This will give power to the adjoining Depot and a shuttle carrying a 1up will leave from it. Get it and go find the Boss. When you get in the same screen as this candy-ass, he’ll move aggressively toward you without flinching. Just hit reverse and drop mines. He’ll run into them all day long in his hatred filled pursuit of you. They take quite a toll on him so it won’t be long before he’s just another box of plasma. Hit the teleporter to finish this cluster.[/spoiler]


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