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Topics - Saturn

#61
Atari Chat / Atari Jaguar: Battlemorph walkthrough
September 05, 2015, 21:36:55 PM
Here's a guide I made in September 2014 solely for the purpose of navigating as I made my way through the game. A lot of fun :)
It doesn't have every secret or location of every item but it'll get a person to the ending sequence.

Here are the cheats (even though I didn't use any):[spoiler]
BATTLEMORPH
    * Level Codes (enter as "new player"):
         2. Carmine:   ATDC2          5. Straussen: ATDC5
         3. Ferial:    ATDC3          6. Pyroxine:  ATDC6
         4. Pan Alma:  ATDC4          7. Cygnus:    ATDC7
                                      8. Pernish:   ATDC8
    * Hidden Bonus Planets:
            CLUSTER    CLOAKER ON   BONUS PLANET   BONUS ITEM(S)
         1. Zephyr     Peramer      Dyphor         Clip, Ships(2)
         2. Carmine    Aphelion     Adeptus        Clip, Ships(2)
               "       Sanctine     Camillari      Trees?
         3. Ferial     Tyran Tehr   Brockshear     Clip, Ship
               "       Charnel      Kant Liur      Ships(3)
         4. Pan Alma   Shau Yen     Tantaul        Clip, Ship
         5. Straussen  (none)       (none)
         6. Pyroxine   Alkelam      Isolmin        Flash(75%), Ship
               "       Cyclozone    Borazine       Flash(75%), Clip, Ship
         7. Cygnus     Chalnook     Brichardii     Clip, Ship
         8. Pernish    Laxer        Reiss          Ships(7)
    * Eggs:
       * Comedy Mode:
            Enter "A NAME" for a new player. Sound confirms. Play a game.
       * Quake Weapon:
            Destroy most of the trees on all worlds of the first cluster.
       * 2 Extra Ships: Debrief with a score ending with "99"
       * 99,958 Bonus Points: Debrief with a score ending with "42" ("Hitchhiker's Guide" bonus)
[/spoiler]


Zephyr Cluster
[spoiler]
01:
Planet Penter Briefing:

“The Cluster General has captured one of our spies. The map of the prison has been hidden inside 4 data pods. Recover these pods so the Sutherland can beam him back to safety."
Planet Penter hint:

“Trains carry data pods. Try destroying the bridges.”



From starting point, fly straight ahead to get the hint: or turn 90 degrees right and fly forward to get Rapid Fire. Directly behind the starting point is ‘enhanced scanning’, (which doesn’t reveal a lot on this mission) It's easy and straight forward, just watch the ‘goals’ move around by repeatedly entering the mapping screen. Destroy all the bridges and most trains will crash-making access to the data pods extremely simple. Return to the teleporter at the starting point to leave.


02:
Planet Silur Briefing:

“The Cluster General has hidden two data pods in a cavern. They contain military secrets. Find and capture them.”
Planet Silur hint:

“Roads lead to tunnel entrances. Shoot red switches to open doors.”



From starting point, fly straight ahead to get enhanced scanning and the hint. You can destroy all the buildings in this first area to reveal energy and various weapons. I’d leave them until needed as just picking them up with no way to carry more (weapons) or hold more (energy) is useless. Enter the tunnel & shoot the red switch on the wall to open the door. You’ll pass over and grab the blue key. Shoot the next red wall switch, open the door and exit the tunnel. You’ll end up in the small area at the far right corner of the map. Destroying the buildings mostly reveals energy. Rapid fire is on a shuttle behind the two buildings at the top of the hill. Either glide above the shuttle and grab the rapid fire or destroy the shuttle with a missle.

Fly in the opposite direction of the tunnel you entered this area from and you’ll enter the bottom of the map eventually reaching water. Fly over it or underneath the surface (especially if you need energy, shooting fish provides plenty) until you reach the tunnel entrance at the far end. It looks like a ‘goal box’ now (if you picked up enhanced scanning earlier.) Enter the tunnel, shoot the red wall switch to open the door and grab the yellow key. Exit through the door on the opposite side, shoot the wall mounted guns and proceed into the cavern. While inside, shoot the two wall mounted guns, grab the two data pods and all the energy you want. Exit the same way you entered.

When back over water, go to the tunnel located on the bend in the river. Dive to find it and enter. (I haul ass full throttle through this section of tunnel) When you emerge you’ll be in the area at the extreme left of the map. Fly left into the other side of the map and go to the extreme left most position you can. It’s the curve blocked by mountains with the water on the other side. There’s a 1up stashed in this ‘corner.’ Follow the path north and where the two mountain ranges almost meet, there’s another 1up. If you go through the speed rings (continuing north/up) you’ll end up at the bottom of the area you entered this location from. Go back to the tunnel and enter. After exiting you’re back in the water. Fly above it until you see the path/road. Follow it south to re-enter at the north. Enter the tunnel. After emerging, the exit is dead ahead.


03:
Planet Peramer Briefing:

“This planet is a Pernitian outpost. It has a weakness though- an abandoned detonator. Shoot it until the countdown starts, then get off the planet quickly.”
Planet Peramer hint:

“Search the big mountain for a passage to the detonator.”



From starting point, fly straight ahead to get the hint and enhanced scanning. A tank will be patrolling nearby & will immediately start firing at you when you begin the level. Take him out with a missile to proceed unharmed. From starting point, rapid fire is located in one of the buildings on the grassy knoll 90 degrees to your left. There’s another rapid fire located at the ‘top’ corner of the land segment where you start. There’s another rapid fire located on the green road leading from one grassy knoll square to the smaller one on the largest land mass.

There’s a tall, thin “Cloaking” structure outside the entrance to the mountain (to the left a bit) that when destroyed, will reveal bonus planets on the cluster map.

Fly down the path into the mountain, shoot the detonator until the countdown starts and make for the exit within the 30 seconds allotted to complete the mission.


04:
Bonus Planet

Planet Dyphor Briefing:

“Our sensors indicate that this planet contains surplus ammunition. Go down to the planet and collect as much as possible.”
Planet Dyphor hint:

“You can leave at any time.”



First, fly to the upper part of the map where the red circle to the left is, and collect the red key. Maneuver around the mountain (following next to the force field) to unlock the red dome revealing ‘extra ammo.’ This will increase the amount of your weapons from 20 to 30.

From starting point, there’s a dome straight ahead just over the hill that will reveal a warp when destroyed. Enter and collect a 1up.

You may see a 1up on the back of a shuttle on the other side of the force field while at the northernmost point on the map but there’s no way to get to it from here so head to the exit.


05:
Planet Kalmer briefing:

“Kalmer is home to a military H.Q. that is occupied by Pernitian Agents. You must negotiate a network of teleporters and then destroy the H.Q. building.”
Planet Kalmer hint:

”Follow the roads to teleporters. Check water and buildings for them.”



From starting point, fly straight ahead to pick up blue key. Continue straight to unlock the blue dome to reveal enhanced scanning and the hint. Nothing else cool here. Head up the road to enter the teleporter. You’ll end up at the right end of the northern most land mass with the lake. Flying above the water around the perimeter of the mountains reveals several buildings w/ various weapons & energy. Underwater are a multitude of fish for energy (if needed) but nothing else of real significance. Follow the blue road to the teleporter. You’ll emerge at the northernmost point of the tall strip of land mass at the far right of the map.

At the south end (bottom) there are 3 shuttles moving around. The middle one is carrying rapid fire. The other two carry energy. The multitude of buildings in this area hide weapons and energy but nothing spectacular. The building at the end of the road hides the red teleporter. Destroy it and enter.

You’ll appear in a large chamber with energy, weapons and a 1up located behind the pillars. Fly carefully behind them to pick it up. Enter the red teleporter to exit this chamber and appear in the final (center) land mass where the goal is. 2 tanks immediately begin firing at you. Switch to cruise missiles and take out both. The buildings reveal the usual when destroyed. At the goal, trash the annoying nearby turret then open up on the H.Q. building using rapid fire until it’s toast. Grab the 1up above the teleporter then enter. You’ll exit in the original land mass right next to the exit. Enter to finish.


06:
Planet Bandyr briefing:

“The Sutherland needs extra power for its defense systems. Activate the Stella energy line by placing a battery in the power station.”
Planet Bandyr hint:

“Search underwater for a battery.”



You start underwater. From starting point, move straight ahead to get the hint and enhanced scanning. From there, turn right 45 degrees and move forward to find the battery. It’s visible but behind one of the interconnected white domes. Blast it to get the battery. Rapid fire is located on the same land mass as the goal just south of the south bridge along the coastline. (There’s another across the lake in the center of the grove of trees on that star shaped brown marked area and one more along the coastline on this side of the lake near the small peninsula just south of the south bridge.) There’s also a shuttle moving along the road nearby carrying a 1up. Fly to the goal and slowly pass through it to drop the battery. Exit to finish.


07:
Boss Stage

Planet Zephyr briefing:

“Only the Pernitian General is left- a killer bee! Finish him off to get his plasma- we need it to warp to the next Cluster.”



Pretty easy boss. He’s usually in a slow retreat flying pattern. Just follow behind him at a safe distance and try to match his speed. It will vary as he turns or encounters mountains but not difficult to anticipate. Keep firing at him and taking out the red mines he craps out and he won’t last long. Grab the plasma and head for the exit to complete this Cluster.[/spoiler]


Carmine Cluster
[spoiler]
08:
Planet Aphelion briefing:

“The Pernitians have one of our old weapons. You must recover the four crucial components!”
Planet Aphelion hint:

“Teleport.”



From starting point, forward is the hint. Directly behind the starting point is a cache of 4 energy’s guarded by a turret. Near the right corner of the map on the brown colored marking is a battery and power station to put it in. In the very corner here behind a line of trees is substantial energy. In this area, there is also a shuttle moving along the road carrying a 1up. Along the mountain range dividing the screen is a rectangular road with a shuttle carrying rapid fire and a second carrying enhanced scanning. In the middle, top of this area where the mountains invert into the screen is another stash of 4 energy’s guarded by a turret. Also, near the starting point is one of the white rings that replenish your ship’s energy.

Activate the power station and head for the teleport at the upper corner of this area. You’ll emerge underwater at the southernmost point on the map. Submereged, go left and take the first right. Make your way underneath the small land mass to pick up several energy items. From above water, head toward the right side of the screen, then north (up). Destroy the tower to reveal the 1st weapon fragment. Continue north and destroy the floating building for enhanced scanning. Turn the corner and the 2nd tower/weapon fragment will be in sight-along with several flying enemies. Head to the opposite side of the map taking the first left. Navigate to the larger green land mass and destroy the cloaking tower. At the mouth of the area where you entered the land mass, take a left and the first right. Take out the tower and pick up the 3rd weapon fragment. Continue forward to the left side of the map. Take a left and destroy the floating structure at the extreme left corner of the map for rapid fire. Take a left & destroy the tower, collecting the 4th (last) weapon fragment. Head to the teleporter at the top corner (it’s above water) and exit. You’ll emerge in the third and final unexplored land mass at the extreme upper left of the map. There’s stacks of energy to the right (27 units) and several tall buildings hiding one energy each. There’s a single domed structure further in hiding a 1up. Get it and enter the tunnel. There are flying enemies and at least one tank inside. After emerging, you’ll be back in the first area. Fly to the exit. (Mines should be available now as a weapon)


09:
Planet Haruspex briefing:

“As Pernitians are using this planet as a site for their early warning system. You must locate and destroy their main radar. It is behind a forcefield and heavily guarded.”
Planet Haruspex hint:

“Look under the power station!”



From starting point, head to the top of the map and follow the road. There are shuttles traveling on it that carry enhanced scanning, a 1up and rapid fire. Also, destroying buildings on side roads will reveal enhanced scanning, rapid fire and the hint, among the usual items. When you’re all powered up, enter the water at the extreme upper left of the map. Move under the land mass to the right and collect the red key on the submerged blue path. There’s also an energy stashed in one of the recesses to the back. Make your way above water and head toward the power station. Take out the turrets on the coast line along with the tank(s) driving on the nearby road. Make your way to the power station and it will reveal the battery. Take it and head toward the goal. There should be a couple of white rings along the way. (save one for after you destroy the radar and surrounding enemies) When complete, follow the yellow triangle on your HUD to finish.


10:
Planet Sanctine briefing:

“The Pernitians on this planet are using a space station to launch attacks against the Sutherland. Destroy the station at all costs!”
Planet Sanctine hint:

“You’ll need keys to access the power stations.”



From starting point, straight ahead is the hint and behind you is a tall building hiding a white ring. Rapid fire is located on the bottom of the “swirly” mountain range surrounding the goal, hidden in a building. If you fly around the outer perimeter destroying them as you go, you’ll find it in the corner with the larger patch of beige/yellow colored ground. After collecting it, fly toward the goal and take the road as close to it as you can. The force field will be blocking a great deal of the area but the blue key is at the edge of the force field along the road. After retrieving it, Head to the blue power station which is submerged in the lake and powering the force field around the goal. Head back toward the goal and again, take the path as far as you can where you’ll find the red key. Another portion of the area is blocked by another force field. Head to the red power station, which is located north of the starting point at the upper left of the map. Grab the battery and go back to the goal. This time all force fields are down and after taking out the surrounding turrets, you can destroy the space station at your leisure. After it blows, be sure to destroy the two ‘fire’ elements that were on top of it. They’re for a new weapon.

SIDE NOTE: The yellow dome is located at the bottom of the long vertical road to the right of the starting point. The yellow key is at the southernmost tip of the land mass at the extreme right of the map (near the red power station if you fly to the right after collecting it) Fly down to the yellow dome if you have the key to make it reveal a hole leading to an underground lake. There’s lots of weapons and energy down here but also a couple of turrets. Not really worth the effort if you’re reserves are good.

Also, there’s a cloaking building due south of the letter “G” in the word DANGER written across the middle of the map. There’s a large stash of weapons and energy at the northernmost point of the map. It’s all located down in a small canyon full of buildings.


11:
Bonus Planet

Planet Adeptus briefing:

“This world is completely unexplored. Proceed with caution and bring back whatever you can.”
Planet Adeptus hint:

“Check underground…”



From starting point, fly forward into the hint & around the force field guarded area. Pick up the rapid fire and head into the teleporter. You’ll emerge in a small area with Leeches. Blast them or head straight for the teleporter-which will also kill them if you get one stuck on your ship. You’ll now be at the bottom of the blue area on the map. Fly to the pipe entrance at the other end, avoiding the teleporter located midway through (it’ll take you back to the first area.) Enter the tunnel with guns blazing as several mines will begin to explode once the door closes behind you. After exiting through the teleporter at the other end, you’ll be in a red chamber with a white ring and a lot of mine refill units. Collect what you want and enter the red teleporter. You’ll be in a white chamber with a ton of hologram refill units. Enter the blue teleporter and you’ll be in a dark room with multicolor striped walls, floors and ceilings with some kamikaze enemies. Grab the loot along with the 1up in the corner behind the blue teleporter and exit through it. Now back in the white chamber, take the red teleporter to exit. Now back in the red chamber, take the white teleporter to exit into the tunnel. Stop your momentum in the tunnel, turn your ship around and fly through the original opening. Now back in the blue area, fly through the teleporter we avoided before. Back in the original starting area, fly over to the power station and ease into it to get the battery. When the force field drops enemies that resemble pterodactyls (Fighter) will attack. Destroy them, grab the extra ammo unit and head for the exit. You should now be able to carry up to 40 weapons in each bay.


12:
Planet Tessitura briefing:

“There is a detonator on this planet that the Pernitians don’t know about. Use it to take the planet out!”
Planet Tessitura hint:

“Destroy some more buildings…”



From starting point, behind the player on both sides are some energy units. At the opposite end of the area are floating buildings (Sky Base) that manufacture flying enemies. Take them out along with the tall building to get the hint. Enter the green teleporter and you’ll appear just below the right side lake. This world is full of Leeches so be ready to dive if one attaches itself. (The yellow key is located on the rectangular yellow area just south of where you enter. No idea what it’s for as I couldn’t find a yellow dome or power source anywhere on the planet.) Where the road emerges from the lake on the right side of the map is a 1up. Enter the tunnel from the right side entrance that’s under water. Leeches are in here as well as the walls being lined with guns (Tunnel Guns). To top it off, there are Chomping Doors you have to time your movement with to get through safely. When you reach the detonator, shoot it repeatedly until it triggers. A 30 second countdown will start. Take the exit across the room and punch it until you get to its exit. A newly activated teleporter will send you back to the starting area. Just ahead is the exit to finish the level.


13:
Bonus planet

Planet Camillari briefing:

“This planet is completely unexplored. See what you can find.”



Absolutely nothing here but a rapid fire and many trees.


14:
Planet Carnelius briefing:

“Search the mountains for 9 data pods that may have clues about Pernitian activities.”
Planet Carnelius hint:

“Remember to look above and below water.”



This level starts you off under the red acid water which depletes your ship’s energy. There are several energy pods scattered about so make your way around the edge of the rectangular ‘pool’ picking up the rapid fire and enhanced scanning items. Surface and fly along the upper edge of the map to pick up the 1st data pod. Continue along this path, navigating the narrow canyon until you’ve picked up the 2nd and 3rd data pods, then backtrack to the open ended ‘edge’ of the northernmost map. Fly north/up at the first opportunity when at the upper edge of the map and hopefully you’ll see the small stretch of green road. Follow it, blowing up buildings to the end where you’ll uncover a 1up. Fly back east/right a little and the 4th data pod will be sitting on the road. A shuttle carrying a data pod (that's guarded by a tank) will eventually pass by. Destroy both and grab the 5th data pod. Follow the narrow canyon road around the larger of two small mountains to find another guarded shuttle with the 6th data pod. Follow the road around the long mountain range (heading toward the lowest corner of the map, then back upward) to locate the 7th data pod. It’ll be on the back of a fast moving convoy protected by a turret. You can take out the turret but the vehicle(s) are indestructible and will continue travelling. You’ll have to glide over the vehicle at the correct height and pick up the data pod while in flight. Make your way around the smaller mountain range at the lower right of the map to easily pick up the 8th data pod. Now, traverse over the water with long mountain range to your left to get to the narrow path leading to the 9th data pod. Fly to the left edge of the map from here to arrive on the right side, then go north back to the red pool. Dive in and exit the level.


15:
Boss Stage

Planet Carmine briefing:

“The Cluster General’s last line of defence is his Walking Fortress. Destroy it piece by piece in order to destroy him.”



Easy boss. Try to stay behind him and get in a lot of shots before he can turn and start firing. Eventually, he’ll start shooting projectiles anyway but if you fire off a few shots and hit it in reverse full throttle and repeat, he won’t stand a chance. (full reverse to get out of range) Grab the plasma and make for the exit.[/spoiler]


Ferial Cluster
[spoiler]
16:
Planet Streel briefing:

“There is a large weapons factory on this planet. Destroy it.”
Planet Streel hint:

“Search underground for a blue security key.”



From starting point, fly forward briefly along the road for the hint and enhanced scanning. Go left from there to enter the other (right) side of the map and destroy the center building on the brown, cross shape to expose a rapid fire. Proceed back to the left side of the map and go into the tunnel north of the starting point. Grab the yellow key and turn around to leave the way you entered. Head to the submerged tunnel and as soon as you enter, take out the wall mounted guns behind you. Pick up the blue key and enter the door. Come to a full stop as you enter this chamber. There are mines scattered about and wall guns. Take them out and leave as much of the surplus of energy as possible. It’ll come in very handy later. Go through the door on the opposite side of the room and again come to a complete stop. There’s a fast moving Leech in here and if you fail to pick him off, just reverse back through the door to remove it. The door at the end should now be unlocked so use it to exit. Head to the blue power station at the top of the map and grab its battery. Under the 'X' created where the bridges cross is where the red key is submerged. It’s located amidst several globe shaped buildings. Grab it and fly to the red circle south of the starting point to unlock the dome and grab the extra ammo hidden within. You’re max for all bays should be at least 50 now. Load up on weapons/energy and head to the goal. Take out the Weapons Factory and exit through the original teleporter to finish the level.


17:
Planet Razen briefing:

“Our engineers have located another weapon stolen by the Pernitians. Recover two of the fragments from this planet.”
Planet Razen hint:

“Once the force field is down, look underwater for a tunnel.”



From starting point, turn right and go through the right side of the map. Keep going in this direction until you reach the flat line of the mountain range straight ahead. On it you’ll find another hint, rapid fire and enhanced scanning. There’s also a rapid fire on the back of a shuttle on the small, brownish square patch at the left of the map. There’s a 1up on the long, lowermost mountain range. It’s on a ridge with 5 buildings and hidden in the middle one. As you approach the 5 buildings, 6 Barricades will drive up out of the ground making it more difficult as they can’t be destroyed. Go through the bottom left side of the map (I go underwater to replenish energy by killing fish, plus there’s a lot of ammo down there) to arrive at the top right of the map. Make your way along the mountain range toward the extreme right and follow the arrow marked on the ground to the blue square it’s pointing at. Pick up the blue key. Fly through the right side of the screen and follow the arrow past the bridge. Several Barricades support it so it’s difficult to destroy. There’s a tank traveling back and forth over it and he seems overly trigger happy. Proceed through and grab the weapon fragment. Go back through the left side of the screen then up around the mountain range again. Head up to the top of the map to appear at the bottom again. Make your way along the mountains to the (blue) power station and grab the battery. Go back through the left side of the map (to the original starting point) and enter the submerged tunnel entrance. Shooting the switch on the wall will start the chomping doors. A Leech will appear so open fire the rest of the way through. If he attaches to you, reverse until you’re back in the lake. A kamikaze and wall mounted guns are waiting ahead. When you emerge, you’ll be in the small land mass almost center of the map where the goal is. Along with the other weapon fragment, there are turrets and Bandits. The Bandits pose the least problem here as weapon pods can be easily recovered due to the enclosed area but be sure not to leave here if anything’s been stolen. This is the only place you can get it back. (Not much actual concern though, since you’re mission is over and you’re heading for the exit.) Go back through the tunnel- avoiding the chomping doors and head for the teleporter.



18:
Planet Charnel briefing:

“Another abandoned detonator has been located. Set it off to eliminate another Pernitian base of operations.”
Planet Charnel hint:

“Do you have all three keys yet? Key colors match sea colors.”



From starting point, make your way around the right mountain range taking out mines, kamikazes and sky bases that are launching Fighters. Rapid fire is on the right side of the tunnel entrance. After entering, you’ll hit a speed ring and jet through the rest of the tunnel passing through a white ring and picking up enhanced scanning along the way. You’ll end up in the light blue water at center left on the map where you can’t rise out of the water. Grab the energy you need and exit through the other side. Wall guns and a tank wait inside so hit the brakes and let them have it. There’s a solid door close to the exit. Shoot it repeatedly until it’s destroyed. After exiting, you’ll be submerged in the dark blue water (can’t surface here either.) The blue key is to the right very close to the tunnel. Grab it and proceed to the opposite end. Inside the next tunnel is a kamikaze, wall guns and a Leech. Hit the exit and you’ll emerge under the deadly red acid water that drains your ship’s energy. Again, to the right of the tunnel is the red key. Locate and bag it quickly. Start for the other end but stay close to the bottom to get the rapid fire there. Inside this red tunnel are more wall guns and a tank. A speed ring at the end sends you out the door at a hundred miles an hour. Now, you’re in the yellow lake toward the bottom of the map. The yellow key is along the bottom in the middle of the lake. A couple of Rays are in here so take them out fast and hope they leave behind some energy. On the entrance sides of the next tunnel are some skulls mixed in with other symbols. A speed ring appears almost immediately. Hit the ring and you'll pick up all the energy along the ride. A chomping door is just ahead so hit the brakes and time your passing or let the momentum from the spped ring carry you and take your chances. Once past the chomping door you’ll get the hint. After exiting, you’ll be at the lowest part of the area with the goal. As soon as you enter, Bandits will attack and try to make away with your weapon pods. Kill ‘em with extreme prejudice. Make your way to the first (red) power station and take its battery. With the force field down, head along the right side and over the hill to destroy a cloaking tower. There’s a lot of weapons and energy in this valley, too. Deactivate the yellow power station. The last tower on the right conceals a 1up. I recommend killing all remaining Fighters (pterodactyls) now, as they’ll pursue you endlessly and continue to pound you with shots. Around the curve is the blue power station. Rob it and head for the detonator. Take out the two asswipe turrets on back of the train circling it. (I like to open up on the detonator from the right side with my ship facing the exit.) When the countdown commences, there’s not a lot of time to get your bearings. After setting it off, fly through, elevated above the course laden with mines and passing by the Sky Bases until you reach the teleporter. When you emerge, hang a right and full throttle down the path to the exit. You should make it with 3 or 4 seconds to go.



19:
Planet Racker briefing:

“The Cluster General has hidden two weapon fragments on this planet. Find them before the Pernitians discover their full potential.”
Planet Racker hint:

“Use the red key before diving.”



From starting point, make your way right (east) to the large green rectangle. Here, in one of the buildings next to the blue dome, you’ll find rapid fire. The red dome is on the small green square directly above this land mass. (There’s another rapid fire on back of a shuttle traveling the green road closer to the large green rectangle at the upper left of the center.)

Head over to the sickle shaped mountain range at the left end of the map. On the blue square on the lower side of the mountains is the red key. Grab it and go through the upper left side of the map. Now on the lower right side, go to the tip of the arrow marking on the ground to pick up the blue key. Continue up to the goal symbol and enter the tunnel. Inside will be a tank, chomping door and wall guns. Take them out and shoot doors to open them. Enter the final chamber and take out the wall guns and kamikazes first, then retrieve the 1st weapon fragment. Doubleback to exit and head back down over the arrow. Pass through the right side of the map to enter the left. Head to the blue dome on the large green rectangle furthest to the lower right and pick up enhanced scanning. Now, go to the red dome on the small green square near the center of the map and dive into the hole that’s been revealed. Around the right side of the force field is the yellow power station. Take the battery and get the 2nd weapon fragment that was being shielded. Head to the hole and get topside. The exit teleporter is nearby. Hit it to finish the level and complete construction of the Incinerator, an additional weapon to put in the empty bay on your War Griffon.


20:
Bonus Planet

Planet Kant Liur briefing:

“The Pernitians know we’re coming- shut off the detonator and capture their supplies.”
Planet Kant Liur hint:

“Using top down mode could help you navigate parts of this planet.”



This level starts with a 30 second countdown. From starting point, the blue key is hidden behind the trees to the right. Quickly grab it now, or navigate the trenches to return for it later. Rapid fire is in a speed ring at the beginning, just after the first few turns. Fly as fast as possible to the detonator and steal the battery from the nearby power station to shut it down. There’s a 1 up hidden behind the detonator. Destroy the trees blocking the alternate road out and take it. At the fork or 'T' in the road, take the red road to the left. Besides a lot of ammo, there’s a 1up on the green square, surrounded literally, on all sides by mines. Destroy them, grab the extra ship and vacate via the same path you arrived. At the Y, take the yellow road to the left. This road will be littered with Sky Bases so destroy everything in your path. In the large area at the end, wipe out all the lethal enemies, load up as much ammo as you can carry and make your way to the lowest point on the map to unlock the blue dome. There’s a 1up hiding inside. Grab it and make your way all the way back to the starting point to exit.


21:
Planet Tyran Tehr briefing:

“Activate an ancient undersea detonator to destroy the surrounding Pernitian forces.”
Planet Tyran Tehr hint:

“Search all the tunnels!”



From starting point, go to where the goal icon is in the middle of the map. There’s a shuttle carrying rapid fire. (There’s another in the upper lake on the right edge along the blue path underwater right before the entrance to the tunnel.) Inside the tunnel between two chomping doors is the yellow key. There’s also a kamikaze and 2 tanks, so go in firing. In the chamber, shoot the wall guns and enter the yellow teleporter. You’ll appear underwater beneath the large purple rectangle toward the bottom. Take the blue road up to the goal. There are three energy units and a rapid fire surrounding the detonator. Set it off and escape to the north (up), still following the blue road. The tunnel is slightly off course to the left. Enter and go full speed. Blaze through the speed rings inside and blast out the other end very close to the exit.


22:
Bonus Planet

Planet Brockshear briefing:

“This planet’s atmosphere is blocking our sensors. Go down and investigate.”
Planet Brockshear hint:

“There’s a magazine somewhere…”



From starting point underwater, go forward to pick up extra ammo. This will increase the max of each bay to 60. Turn around and exit.

Side note: If you rise out of the water upon landing, you can go to the red path at the left side, pick up the red key and floor it to the white marked area at the top to open the red dome revealing a 1up. There’s a blue dome over the power station near the center but to date, I haven’t located the key for it.


23:
Planet Acrist briefing:

“A major Pernition fuel dump is on this planet. Destroy it to hamper their war efforts.”
Planet Acrist hint:

“Follow the roads, power a teleporter and destroy the fuel dump!”



To the right, along the path is a gulley with enhanced scanning and ammo. The path to the left provides a hint and leads to the small land mass near the center of the map from the tunnel at the far left. There’s a deactivated power station and some serious enemies in this area. Destroy the round, white buildings on the ridge for some much needed energy. Enter the other tunnel and avoid the chomping doors to pick up a battery. Exiting the opposite door puts you in the small area at the top center of the map (entering from the left side entrance.) There’s another deactivated power station here. When you add a battery, the teleporter in front of it comes to life. Entering sends you to the large, upper most land mass on the right side of the map. You’re immediately assaulted by Bandits that make off with your weapon pods. Kill them and get your gear back before proceeding. In a high crevice at the furthest left point is a 1up. Pass through the right side of the map to enter on the left. Check the road for a shuttle carrying rapid fire that’s guarded by two tanks. Get it and go back through the left side of the map to enter back in from the right. Make your way to the top of the map and pass through it to get to the small land mass at the extreme bottom. Fight your way to the tunnel entrance and destroy the Acrist Fuel Dump blocking it. (There’s a load of much needed energy to the right of the tunnel.) Once inside, start firing and make for the speed ring. After picking up some energy units, you’ll want to blast your way through the mines that follow. When you exit you’ll be back near the starting point. (Either way you go from the beginning, the paths lead to the same goal)


24:
Planet Phyrric briefing:

“The Sutherland’s navigation system is low on power. Go down to the planet surface and activate the Stella Power Line.”
Planet Phyrric hint:

“Follow the yellow road!”



Take the yellow road and pick up the rapid fire on the left, just a little way down. Go to the right where the large curve is and destroy the turret in the circle of trees. The blue key is there also. Grab the key and jack the battery from the nearby power station. Proceed to the end of the yellow road where you’ll find the blue power station. Insert the battery and make your way back to the starting point to finish the level.


25:
Boss Stage

Planet Ferial briefing:

“The General of this cluster is a deadly star. You must destroy it to get plasma for the Sutherland.”
Planet Ferial hint:

“Shoot the legs!”



From starting point, the hint is straight ahead. After snagging it, turn to the left and grab the rapid fire. Head to the narrow gap between the two uppermost mountain ranges to get a battery. Use it at the power station near the left corner of the map. This will give power to the adjoining Depot and a shuttle carrying a 1up will leave from it. Get it and go find the Boss. When you get in the same screen as this candy-ass, he’ll move aggressively toward you without flinching. Just hit reverse and drop mines. He’ll run into them all day long in his hatred filled pursuit of you. They take quite a toll on him so it won’t be long before he’s just another box of plasma. Hit the teleporter to finish this cluster.[/spoiler]
#62
Retro News & Chat / Saturn's Atari Jaguar Collection
September 05, 2015, 18:06:35 PM
As I pulled this all out to shoot, I tested a lot of the hardware to make sure it still worked and everything performed excellently  8)
To the right of that is the ribbon cable used to connect the Alpine board to my Windows 98 computer. It's sitting atop an original copy of the 600+ page Alpine documentation. I plan to scan it all to pdf but time constraints have put a hold on that project.
To the right at the end is my stubulated Jag w/ 2mb Alpine Card.

There are four more spare base units along with a Jedi Jeff Rotary Controller and Jamma Arcade Stick as well as 3 boxed Jag Links

02:
JagCD and Scatbox up close

03:
BJL switch on "Stone" Jag (along with dust :p )

04:
Reset button on the right. Pretty bright flash there, sorry lol.
#63
Atari Chat / Atari Jaguar: Alien vs Predator maps
September 05, 2015, 16:32:14 PM
These belong to and were rendered by Scott Bigham. I saved them before his page was removed (or abandoned) at:
http://metalstuff.com/area64/jaguar/Codes/avpmaps.htm

I found these invaluable when trying to navigate the huge, maze-like complexes 8)
Levels 1-4
#64
Atari Chat / Atari Jaguar Cheats
September 04, 2015, 23:43:40 PM
Posting these here as almost all of the sources have dried up 8)

Battlesphere:
Defcon 1-456838624328-ILOVETOCHEAT
Defcon 2-772237466837-SPACESHOOTER
Defcon 3-468856372253-INVULNERABLE
Defcon 4-752933332867-PLAYDEFECTOR
Double Bonus-752979767664-PLAYPYROPONG
Norad Launch Code 1-225338624897-BALDDUMBGUYS
Norad Launch Code 2-382587264357-F*CKTRAMIELS
Analog Affair-642487448743-64BITSHITPIE
Intrude++-874633746537-URINEDRINKER (enables Intruder Race ships as selectable by player)
Develop++-536627378257-LEONARDSUCKS (enables Developer Race ships as selectable by player)
Box Flap Code-328635366273-EATMELEONARD
Yakkity Yak Code-842659686275-THANKYOUMARK (enables VMU type visual setting)
I Pity Da Fool/Smile-726887425299-SCOTTSGALAXY (Scott's face in background)
Look! Up In The Sky-368472666259-DOUGSANOMOLY (Doug's face in background)
Conjunction Junction-783747632852-STEPHSNEBULA (Stephanie's face in background)
Killem All-343665262343-DIENOLANBDIE (all weapons @ max-not infinite)
No Hurt I-522547736453-JACKISSENILE (shields & energy recover at an alarmingly fast rate)
Custom Delivery-925479687463-YAKISYOURGOD (modify ship settings)
Who Dunnit?-228853774373-BATTLESPHERE (displays credits)
Grrr. Arrgh.-463678434653-GOFORTHEGOLD (changes title screen graphic)
Engage-927777333669-WARPSPEEDNOW (original, and eventually scrapped, graphics of the warp tunnel from original Battlesphere
Listen Up-547836868447-LISTENTOTHIS (sound calibration)
Run The Gauntlet-728264779355-SATANISSWELL (Discovered by yours truly :P Select Wave from 1-6,666)
All Alone In The Night-746356778257-(no alphanumeric translation... atm) (ejects pilot upon destruction of ship in AAtE)
524827737837-enable J.U.G.S. (press 1+9 keys to activate)
225338624897-enable screenshots in J.U.G.S. (press 2+0 keys to take screenshot)
#65
It was rather difficult tracking down this now outdated info but here it is if anyone's interested:

 1....2...3...4....5
(3) (2) (5) ( ) (4)
..( )..( )..( )..( )
...6....7....8...9

(3)=Red
(2)=Black
(5)=Yellow
(4)=Green

That's specific to the numbering for the ones I bought here.
Just tested the one I made and loaded up the Arkanna Demo. 8)
#66
I'd been playing Painter a lot a while back. This game was so much harder than I remember but if anyone's interested, here are the level passwords. I'm posting these here since this is where I spend most of my time nowadays 8):

01. SNARED
02. MAGIC
03. SPEEDY
04. LEWIS
05. KERMIT
06. THUMPER
07. SNEAKY
08. SYMBOL
09. DOROTHY
10. HUBBLE
11. GELLER
12. HOPPER
13. INVADERS
14. BUSHNELL
15. WILLIAMS
16. JAGLIVES
17. MUSHROOM
18. ASTEROID
19. DECK13
20. TWOOFEM
21. TOOEASY
22. FASTER
23. WILLOW
24. VOGON
25. GATES
26. TRUEGRUE
27. BBWOLF
28. GOOGRIEF+
29. SCALY
30. CREEPER
31. JONAH
32. FORTYTWO
33. SLIMY
34. BIGSHIP
35. WINDY
36. DEGAS
37. CRIPES
38. HITMARK
39. XVIII
40. HEAVYMAN
41. MINTER
42. FOOFOO
43. HIRST
44. NITEWALK
45. SKETCH
46. SPIKEY
47. MILKYWAY
48. LOPSIDED
49. SEMIDONE
50. SMILEY
51. BANDERAS
52. GORT
53. SALMON
54. DUNNO
55. PINFIVE
56. DANCING
57. LURKING
58. INTERMIX
59. PRINCE
60. CRIMINAL
61. SWOOPER
62. COLORFUL
63. FAIREST
64. BIGEYE
65. UGHFEST
66. ROUTE
67. SILKY
68. WOAHBABY
69. SEALAND
70. ENOLAGAY
71. GRUMPY
72. MOSQUITO
73. REALSLOW
74. THISTLE
75. GRIDMARE
76. SEEKER
77. BEATLES
78. THEWALL
79. DAISIES
80. NASTYBOX
81. DARKHERE
82. NOUVEAUX
83. VEGAS2K3
84. DAGGERS
85. SLANTED
86. GLUGGLUG
87. MYSTERY
88. EYEEYE
89. BIGGAPS
90. BINARY
91. JUMPGATE
92. TURNFAST
93. ENDNEAR
94. CHEAPROM
95. FASTPATH
96. CUCUMBER
97. SUCKER
98. WHEREAMI
99. SINIPEDE

The next set of levels are accessed by typing DEMO as a password:
000 (no password) - Easy Peasy
001 DAISY - MOO!!
002 INVISO - What Hidden Boxes?
003 WICO - Double Trouble
004 TAITO -
005 ALPHA -

I'll edit the grid names in for each later on. I'm stuck on ALPHA atm. It is one difficult level!
If anyone has this game and can get past it, please post the next level password.
#67
Was looking for an online resource in case my hd ever crashes or it's another 20 years before I need to make one. This is what I came up but if anyone can improve on any part of the process, please do 8)

Items/tools needed:
12" ruler (single use)
tape measure
pen or pencil
scissors
8.5x11 printer paper
3/4" wide black electrical tape
.72" wide popsicle stick or tongue depressor (can be bought for almost nothing in packs from WalMart or dollar stores' crafts sections)
Scotch tape
Wire cutting pliers (or some other way to easily cut 1/16" wood)

Steps for making the templates: (one time deal)
Made a rectangular template out of thicker/stronger paper cut at dimensions of 9-1/2" x 1-1/8"
Drew "fold" lines across the 1-1/8" width @ 2-1/4" , 2-3/4" , 6-15/16" , 7-9/16"
Drew reference marks at 3/8" from bottom edge on both ends
Marked a popsicle stick at 4", then cut it for a template

Steps for making the actual covers:
1. Tear off and place 2 small pieces of Scotch tape nearby (conveniently placed to manipulate w/ one hand later)
2. Outline the template on a regular piece of 8.5 x 11 printer paper. (also place marks @ fold lines and 3/8" locations)
2a. Draw a line from one 3/8" mark to the other down the length of the paper for reference later.
3. Mark a .72 inch wide tongue depressor or popsicle stick @ 4"
4. Cut out the paper outlined by the template
5. Pull out enough length of electrical tape (about 12") and let it sit for a few seconds to retract to a relaxed state
6. Line the top edge of the cut out with 9-1/2" of 3/4" black electrical tape @ the tape's 3/8" halfway mark
7. Using scissors, cut along the fold marks approximately 3/8" at the 4 places marked
8. Turn the paper around and cut into the electrical tape 3/8" (until you reach the paper it's adhered to) directly across from the previous cuts. It doesn't have to be perfect so 'eyeballing' it will be fine.
9. Fold the tape sections over the top of the paper and affix them on the other side, creating a taped edge w/ splits all the way down the length on that edge.
10. Take a Jaguar cart with the label facing the the widest part of the paper and wrap the paper around it with the ends meeting near the center rear of the cart.
11. Line up the upper electrical tape edges and lightly remove any slack but don't pull it too tight as it will be difficult to remove the cover later.
12. Take one of the small pieces of Scotch tape and secure the electrical tape edges together
13. Turn the cart upside down and line up its bottom edge w/ the 3/8" line drawn at step 2a.
14. Fold the split edges of the paper down like a box top
15. Use the other piece of Scotch tape to secure the four 'flaps' in the center
16. Check the front of the cart with the electrical tape edge to ensure it runs evenly across the face of the label
17. Pull out enough length of electrical tape (about 6") and let it sit for a few seconds to retract to a relaxed state
18. Starting about 1/8" under the electrical tape upper edge on one side of the cart, press the electrical tape around the bottom of the cart's newly attached paper, and up the other side. Cut the elec tape about 1/8" under the upper edge (to match the other side)
19. Pull out enough length of elec tape to encompass the entire cart (about 10") and let it sit for a few seconds to retract to a relaxed state
20. Starting at the middle in back of the cart, stick the tape about 1/16" under the top edge of the 'folded tape' and without stretching it, run the tape around the cart, covering up any visible white paper, to meet again at the starting point
21. If all white paper areas are covered, gently & evenly press along the tape to secure it
22. Slide the cover off the cart w/out destroying the somewhat fragile integrity of the encasement. (if it's difficult to remove, try a less tight wrap around the cart in step 19)
23. Cut the marks on the popsicle stick from step 3 with wire cutting pliers (cut with the smaller piece facing into a garbage can as the force from the 'snap' when it gives, will launch the fragment in the opposite direction at about 30mph lol)
24. Check/measure to make sure the remaining piece is 4" or (even better) just under and that any rough edges/splits are filed down
25. Place the modified popsicle stick into the dust cover and press it down against the bottom to firmly seat it into position
26. Place the dust cover back on the cart
#68
I collected, compiled and tested this info with flawless results. Yesterday, I burned up to 30 disks-yielding 15 encrypted, usable game CDs. I'm posting what I have so hopefully others can benefit from this (overly) detailed, step-by-step info. Props and credit to Matthias, Jagware and Reboot for the info & tools! While there are alternatives to complete the encryption process a lot faster than the method I've detailed here, this way is a lot more fun IMHO :D
Once everything is set up, it can be done in 8 minutes from start to finish 8)
**************************************************************************************

Websites:
Step by step to your own encrypted Jaguar CD
How to encrypt a Jaguar CD
Matthias Domin homepage
JiFFI download
DOE CB (Alternative to clip.exe for copying text to the clipboard. Put cb.exe and main.c in the 'CD Files' directory)

***************************The detailed description***************************
http://www.mdgames.de/jaguarcd/CreatingJaguarCDs.html
Step 1, Define the CD-layout:
-To ensure the (.ABS, .COF, etc.) file is a usable, header-less Binary, convert it to BJL format with JiFFI, then manually change it's file extension from BJL to BIN. (Doesn't matter if it was already header-less, the conversion with JiFFI won't hurt a thing and may save a coaster)
*Note the load and run address(es) in the name of the converted file*
-Make sure the game's filename doesn't exceed 8 characters (before the BIN file extension) as this will create problems later when the software automatically shortens it.
-Add the single ".BIN" game file to 'CD Files' folder per the example provided in "1. Step by step to your own encrypted Jaguar CD"
************************************************************************************
Step 2, Collect and convert the track-files:
-To create the Boot Track, the easiest way is to edit the contents of "(Step2)(a).bat" to reflect the name of the single .BIN file being used, "Whatever.BIN" ex:
MAKETRK -b4000 -z Whatever.BIN

PADCD +100000 Whatever.T00 Whatever.RAW
-Quick save and double click it to create the necessary files.
*WHATEVER.RAW and WHATEVER.T00 will be created*

-To create the Dummy Track, the easiest way is to double click "(Step2)(b).bat" & it'll create the necessary files.
Here's the text in (Step2)(b).bat:
MAKETRK -z -t1 -mTRAK PM_DUMMY.DAT

PADCD +100000 PM_DUMMY.T01 PM_DUMMY.RAW
*PM_DUMMY.RAW and PM_DUMMY.T01 will be created*
************************************************************************************
Step 3, Burn the unencrypted CD:
The easiest way to determine what the burner drive's numbers are is to double click "scanbus.bat." (It HAS to be in the same folder as cdrecord.exe & cygwin1.dll)

*Alternatively:
*-Click Start-Run and type: cmd
*-Paste the path to the folder followed by: cdrecord -scanbus.
*ex:
*C:\Users\Cylon10\Desktop\JagCD Creator package 09-25-14\CD Tutorial Files\cdrecord -scanbus

-Determine the number of your CD burning device. (ex, my Laptop= 0,1,0 - my XP Desktop= 1,1,0)
-Edit 'your burner specific' info into the included "(Step3)burnunen.bat" file along with the file name (one place for the name) to use and quick save it. ie, WHATEVER.RAW. (It HAS to end w/ the .RAW file extension)

example of "(Step3)burnunen.bat":
cdrecord -speed=1 -dev=0,1,0 -pad -tao -audio -multi warning.wav
cdrecord -speed=1 -dev=0,1,0 -pad -tao -audio hv.raw pm_dummy.raw trk_2b.raw

After replacing with the current file:
cdrecord -speed=1 -dev=0,1,0 -pad -tao -audio -multi warning.wav
cdrecord -speed=1 -dev=0,1,0 -pad -tao -audio WHATEVER.RAW pm_dummy.raw trk_2b.raw

-Place a blank CD-R into the burner.
-Double click "(Step3)burnunen.bat" to start recording.
NOTE: (Step3)burnunen.bat includes the "-tao" (track at once) switch which is necessary in newer versions of cdrecord
*The cmd window with the cdrecord info will disappear when all operations are complete and will conveniently copy "cd_hash.dat" to the clipboard for use in Step 4*
************************************************************************************
Step 4, Encrypt the CD:
Go to http://www.mdgames.de/jag_eng.htm and about halfway down the page, download and burn to disk one of the "BJL-version of the CD-encryption program" files. There's a .CDI and Nero version.

**Before placing the 'BJL CD-encryption disk' in the Jag CD, setup the following:
-(Preferrably) on a Windows XP machine connect the adapter to an RS232 serial port. The J.U.G.S. device is confirmed working on U.S. Jaguars. Matthias' pinout has not worked for me as the U.S. and European Jaguars apparently have different signaling.

*For J.U.G.S. pinout, these adapters work using the same color code:
http://www.amazon.com/gp/product/B008NCDN3I/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1
*Color code is: red=1, black=2, yellow=3, green=5
*A more comprehensive description here: http://atariage.com/forums/topic/229118-rj11-to-db9-pinout/?p=3071346

*For Matthias' pinout, these adapters utilize the same color code (incompatible for me thus far in the U.S.):
http://www.amazon.com/gp/product/B008NCDN3I/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1
*Color code is: yellow=2, black=3, red=5
*Matthias' pinout:
http://www.mdgames.de/jaguarcd/cdencryption.htm

-Connect a Jaglink Cable (or any "4 terminal" telephone line) to the RJ11 side of the adapter.
-Connect the other end of the (telephone) line to a Jaglink (or compatible RS232 supporting device) that's connected to a Jaguar.

Copy the two HyperTerminal files from their locations in XP to 'CD Files"." (the working folder)
C:\Program Files\Windows NT\hypertrm.exe
C:\WINODWS\system32\hypertrm.dll

When you're ready to test an actual file after setting all this up, it should open automatically after the cmd window of "(Step3)burnunen.bat" closes, with data copied to the clipboard.

(Should work in Windows 7 or above. If not, copy the included "hypertrm.exe" & "hypertrm.dll" files from the Apps folder to a location on your computer and open hyperterm.exe from there)

-Either way, use the info detailed below to configure it:

*-Open and configure Hyperterminal in Windows XP:
*Start-All Programs-Accessories-Communications-HyperTerminal
*Setup a new connection (use File-New Connection, if not prompted) with these settings:
*Name: Jag Transfer (or whatever name you prefer)
*Choose icon (if applicable)
*In the "Connect To" box click the drop window next to "Connect using:" at the bottom and select COM1 (or the appropriate choice for your setup)
*Click OK
*In "Port Settings" box change "Bits per second:" to 115200
*Data bits: 8
*Parity: None
*Stop bits: 1
*Change "Flow Control:" to None
*Click Apply
*Click OK
*(With HyperTerminal open onscreen and "Jag Transfer" as the current connection,) click File-Properties.
*Click the "Settings" tab and ensure the following (from top to bottom of dialog box) are ticked/enabled:
*Function, arrow, and ctrl keys act as: Terminal Keys (already set as default)
*Backspace key sends: Ctrl+H (already set as default)
*Emulation: TTY (has to be adjusted)
*Telnet terminal: TELETYPE-33 (already set as default)
*Backscroll buffer lines: 10 (has to be adjusted)

*-Click the "ASCII Setup..." button at the bottom of the Settings dialog box and double check *the settings. The default are correct (if the below matches):
*ASCII Sending:
*Send line ends with line feeds: unticked
*Echo typed characters locally: unticked
*Line delay: 0 milliseconds.
*Character delay: 0 milliseconds.

*ASCII Receiving:
*Append line feeds to incoming line ends: unticked
*Force incoming data to 7-bit ASCII: unticked
*Wrap lines that exceed terminal width: ticked
*-Click OK
*-Click OK

(Alternatively, download & install teraterm-4.84.exe. See bottom of article for configuration)

-Open HyperTerminal
-Click File-Open and select 'Jag Transfer.ht'
-Click Transfer-Receive File...
-Set a destination folder (I use C:/1)
-Set 'Use receiving protocol:' to Xmodem
-Click the 'Receive' button
***IMPORTANT!***
-Paste (data automatically copied to clipboard after Step 3) or type in a Filename of:
cd_hash.dat THEN STOP!!!!!

**Once the above settings are verified and the name's entered in the Save filename dialog box, place the 'BJL CD-encryption disk' into the Jaguar CD unit and power up the Jaguar.
-When prompted, remove the 'BJL CD-encryption disk' and replace the newly burned unencrypted game disk.
*The Jaguar will read the contents, prepare Xmodem transfer and the side borders of the screen will turn green.
***IMPORTANT!***
-Press Pause on the Jaguar controller and IMMEDIATELY click OK to confirm the "cd_hash.dat" file name.
-After however long it takes to transfer the data, the Hyperterminal transfer info screen will automatically disappear and the characters "Transmission finished!" will appear in the original HyperTerminal window.
-Close HyperTerminal (or run through the process again to compare file sizes)
-Navigate to the folder you saved "cd_hash.dat" to and move it into the '"CD Files"' folder.
-Double click "(Step4)PADCD.bat" to pad the file to the right size (no need to edit if you used the name "cd_hash.dat")
*TRK_2.RAW will be created*

-Test the unencrypted version of the game using a bypass method
************************************************************************************
Step 5, Burn the encrypted CD:
-Put a blank CD in the burner
-Edit the "(Step5)burnenc.bat" file with the info (name/drive) for the current game file & setup. (One place for the name)
ex; The original text from Matthias' example at http://www.mdgames.de/jaguarcd/cdencryption.htm is:
cdrecord -speed=2 -dev=0,0,0 -pad -audio -multi warning.wav
cdrecord -speed=2 -dev=0,0,0 -pad -audio bootprg.raw mainprg.raw trk_2.raw

The new info would be:
cdrecord -speed=2 -dev=0,1,0 -pad -tao -audio -multi warning.wav
cdrecord -speed=2 -dev=0,1,0 -pad -tao -audio WHATEVER.RAW pm_dummy.raw trk_2.raw

-Click the "(Step5)burnenc.bat" file to write to the CD
-When the black cmd window for cdrecord clears, eject the disk and play it on the Jaguar CD.

*To automatically remove custom files and return the 'CD Files' folder to its default state, the cmd window will prompt, "Are you sure you want to delete your files? [Y/N]"
Choosing Yes or clicking the X to close the window will delete, choosing No will cancel.
If you choose No and later findÃ,  you want to restore the folder to default, double click "Xcleanup.bat."

Please bear in mind, TeraTerm functionality has not been 100% tested/configured!
*TeraTerm configuration:
Open TeraTerm
Tick "Serial" (changing from the default TCP/IP) and choose the COM Port to use.
Click OK
Click Setup at the top of the black window
Click Serial Port from the list
Change Baud rate to 115200
Data: 8 bit
Parity: none
Stop: 1
Flow control: none
Transmit delay: 0 msec/char 0 msec/line

To receive the file, click File-Transfer-XMODEM-Receive
Navigate to the file and move it to the working folder.
************************************************************************************

****Just the steps (excellent quick reference after familiarization with the process):**** [spoiler]
Convert the file to BJL w/ JiFFI and change the file extension to BIN
Move the game file to the 'CD Files' folder
Edit "(Step2)(a).bat" w/ the game file's name in 3 places, quick save and run it
Run "(Step2)(b).bat"
Put a blank CD-R in the burner
Run "scanbus.bat"
Edit "(Step3)burnunen.bat" w/ the device numbers and game file name (in one place)
Quick save and run it
Test the unencrypted game disk using a bypass method
Swap the 'BJL CD-encryption disk' into the Jag CD and power it up
Open HyperTerminal-File-Open-Jag Transfer.ht-Transfer-Receive File...
Set a destination folder
Set 'Use receiving protocol:' to Xmodem
Click the 'Receive' button
Paste Filename of: cd_hash.dat THEN STOP!
When prompted swap the CD in the Jag w/ the burnt one
Press Pause and IMMEDIATELY click OK to confirm the "cd_hash.dat" file name.
After completion of transfer, move "cd_hash.dat to folder
Run "(Step4)PADCD.bat"
Put a blank CD in the burner
Edit "(Step5)burnenc.bat" w/ the device numbers and game file name (in one place)
Quick save and run it
Play the game[/spoiler]
************************************************************************************
The directory structure of my setup:[spoiler]
The following files are in a folder named "CD Files." They are the default contents and are able to return to only these afterward, if desired by running Xcleanup.bat. *Contents of batch/text files at bottom*
!Instructions.txt
(Step2)(a).bat
(Step2)(b).bat
(Step3)burnunen.bat
(Step4)PADCD.bat
(Step5)burnenc.bat
cb.exe
CDEN16.ABS
cdrecord.exe
cygwin1.dll
hyperterm.bat
hypertrm.dll (copy this into the folder from original location)
hypertrm.exe (copy this into the folder from original location)
l.bat
main.c
MAKETRK.EXE
PADCD.COM
PM_DUMMY.DAT
scanbus.bat
Text.txt
Trk_2b.raw
warning.wav
Xcleanup.bat (this is the only Read Only file in the folder)[/spoiler]

Contents of batch/text files in 'CD Files' folder:[spoiler]
!Instructions.txt
all of the above

(Step2)(a).bat (edit for every new project)
MAKETRK -b4000 -z Whatever.bin

PADCD +100000 Whatever.T00 Whatever.RAW

(Step2)(b).bat (no editing needed)
MAKETRK -z -t1 -mTRAK PM_DUMMY.DAT

PADCD +100000 PM_DUMMY.T01 PM_DUMMY.RAW

(Step3)burnunen.bat (edit for every new project)
cdrecord -speed=1 -dev=1,1,0 -pad -tao -audio -multi warning.wav
cdrecord -speed=1 -dev=1,1,0 -pad -tao -audio Whatever.RAW pm_dummy.raw trk_2b.raw
cls
call hyperterm.bat
type Text.txt | cb

(Step4)PADCD.bat (no editing needed if file name cd_hash.dat is used)
PADCD -2 *100002 CD_HASH.DAT TRK_2.RAW

(Step5)burnenc.bat (edit for every new project)
cdrecord -speed=1 -dev=1,1,0 -pad -tao -audio -multi warning.wav
cdrecord -speed=1 -dev=1,1,0 -pad -tao -audio Whatever.raw pm_dummy.raw trk_2.raw
cls
call Xcleanup.bat

hyperterm.bat (no edit)
start hypertrm.exe

l.bat (no edit)
jag_lo -n -8 -b 0x100000 cden16.abs

scanbus.bat (no edit)
cdrecord -scanbus
pause

Text.txt (no edit)
cd_hash.dat

Xcleanup.bat (Set as Read Only-no edit)
@ECHO OFF

:choice
set /P c=Are you sure you want to delete your files? [Y/N]
if /I "%c%" EQU "Y" goto :gone
if /I "%c%" EQU "N" goto :close
goto :choice

:close
exit
:gone
mkdir temp
move !Instructions.txt temp
move (Step2)(a).bat temp
move (Step2)(b).bat temp
move (Step3)burnunen.bat temp
move (Step4)PADCD.bat temp
move (Step5)burnenc.bat temp
move cb.exe temp
move CDEN16.ABS temp
move cdrecord.exe temp
move cygwin1.dll temp
move hyperterm.bat temp
move hypertrm.dll temp
move hypertrm.exe temp
move l.bat temp
move main.c temp
move MAKETRK.EXE temp
move PADCD.COM temp
move PM_DUMMY.DAT temp
move scanbus.bat temp
move Text.txt temp
move Trk_2b.raw temp
move warning.wav temp
erase *.* /Q
move temp\* .
rmdir temp[/spoiler]
#69
Atari Chat / Atari Jaguar: Skunkboard Info-how to
September 04, 2015, 23:18:15 PM
Just a quick how to so I won't forget again and have to re-discover the steps in another 9 years. If anyone knows of commands for loading files with switches that are quicker/better/smarter than jcp -f filename.? ? ? $802000 for the old-school method, please post them :)

Using Windows:
Grab the tools (download from the 1st & 3rd links) from Harmlesslion
http://www.harmlesslion.com/cgi-bin/showprog.cgi?search=skunk
Unzip SkunkBoard.zip to C. (C:SkunkBoard)
Run and install "vcredist_x86.exe" from  its download location.

The three options for uploading files (that I know of):
1. Navigate to C:WindowsSystem32cmd.exe and copy it to C:SkunkBoard (if you want to load files the old-school way)
(With the Jaguar running, double click cmd.exe and type jcp -f filename.? ? ? $802000 & press [Enter])

2. Grab the Skunk GUI setup from Belboz's site (3rd from bottom): http://www.hillsoftware.com/files/atari/jaguar/ (better method of loading files) Video here:

Download Video as MP4
OR download the installer from Harmlesslion in about the middle of the page.
Direct download here: SkunkGUI for Windows (Installer)
http://www.harmlesslion.com/zips/skunkgui_setup.zip
a. (Especially for Windows 7,) install the Jaguar Development Environment and remember its location; defaults to C:Jaguar
Inside this folder will be another folder named SkunkUSBDRIVER
b. Install the SkunkGUI
When finding a driver for Windows fails, open Device Manage and manually update it to the Driver folder located in the original Skunkboard directory.

3.Download and unzip "JiFFI_1.42" (C:SkunkBoardJiFFI_1.42) http://reboot.atari.org/new-reboot/jiffi.html (another method-includes game trainer ability http://atariage.com/forums/topic/205173 ... ?p=2637002)
*still checking on some features of JiFFI-will update soon*

Connect the included 'USB to Skunkboard' cable to an open USB port on the computer.
Plug the Skunkboard into the Jaguar and connect the other end of the cable to the port on top.
Power up the Jag to a green screen.
Run one of the methods above (preferably SkunkGUI) to load a file from the computer to the SkunkBoard

In SkunkGUI, 1st select the file to upload.
If it's more than 2mb tick Is Flash? If not, leave it unchecked and save a flash cycle
Tick whichever Bank
Hit Reset Skunk
Hit Go
Play

To play:
When you power up the Jaguar with the Skunkboard plugged in a green screen will appear.
Press up to load Bank 1 or
Press down to load Bank 2
#70
Homebrew Chat / Jaguar Controller Inline USB
September 04, 2015, 22:51:53 PM
Just in case it hasn't been seen. I bought 4 of them on day 1 and being able to use my Jag pad with pc oriented games is a dream come true. I'd emailed Raphnet back in December of 2014 about him adding his other version to a controller for me. He said he was working on these and I offered to send him controllers for testing. The rest is history.

Finally, can use all 17 buttons on a pc 8)  He's been at this for some time and I'm glad since I don't solder and can't really use the kit he offered before. These will come in very handy, especially as advances are made w/ vj.

Adapter
#71
A quick and dirty description of each wave. They are repetetive (00-99) so although the starting numerical sequence is off, (66 instead of 00) the difficulty and barrage of enemy fighters stays relatively the same in the loop but ever increasing in difficulty. Some of these waves are HARD the first time you encounter them let alone 700+ revisits later. I made it to wave 6,985 before being forced to give up as the game has a bug that prevents completion of that wave and will wipe all saved data after crashing if you leave it powered on. This happened to me in 2003 and I was reluctant to try again for over a decade. Surpassing my previous highest wave of 6,972 by finding in-game workarounds for bugs, I was able to complete an additional 12 to achieve this un-duplicated feat. lol

After 2 days of trying codes to get Gauntlet to save my progress, I finally came up with the combination I'd accidentally stumbled onto back in 2002.

In the Gameplay screen you have to enable the 'Run the Gauntlet' cheat, then disable it otherwise it'll only max out at Wave 6666 each time you start a new game or try to resume after playing a different mode.

Exactly what I did:
Enabled the code, held down the A button for the 10 minutes it takes to get to Wave 6666 and played to 6669 when my game ended. I powered off the Jag, turned it back on (to make sure Wave 6669 wouldn't be held in memory) and disabled the code. Held down the friggin button for ten minutes again and it went all the way to Wave 6691 where I'd actually stopped 2 days ago. I played through 25 waves that day before giving up as these were Developer Waves and almost impossible to beat (at least, in the exhausted state I was in at the time)

Also, you have to disable 'No Hurt I' or your weapons won't fire lol. I guess Scatologic didn't do thorough testing in Gauntlet with this. I do remember back then that it could take forever to finish even one wave without the near invincibility that code provides so it all fits with what I can remember, vague as it is.
Run The Gauntlet-728264779355
No Hurt I-522547736453

After I lost my progress of Wave 6972 back in '03 because I was tampering with the 'Reset Memory' function, I was sick for a week.

The Semiofficial Battlesphere FAQ

P.S. I actually discovered the cheat for "Run the Gauntlet." My name was up in lights with the acknowledgement at The Battlesphere Code Submission Site for years until it disappeared a few years ago. 8) )
6685 Speedkill Wave (medium, music changes to *Urine Drinker Theme* Fighters from every race)
6686 Bomber Triad Combat (easy, multi-race)
6687 Triad Wave (easy, all Bombers and Superships)
6688 Assault Wave (medium, 8 Capitol Ships-I believe it was Intruders)
6689 Developer Wave (medium, luckily they only appear one at a time)
6690 Developer Wave (medium, enemies appear 2, 3 and then squadrons-all Superships)
6691 Developer Wave (HARD AS HELL, nothing but squadrons. First 2 are manageable but the last 2 are nearly impossible!) Start by arming w/ smart missiles to attract the attention of the 1st squadron, otherwise they'll take out star bases until there's nothing left. 2 or 3 missiles per ship. Targeting can be difficult as they're in a tight formation at full throttle.
6692: Assault Wave (hard, 9 Capitol Ships)

Destroy 4 Capitol Ships then the other 4 will enter.
Using a maxed out Piper Cub (all but the Laser Drain & Turn Speed which are untouched). The laser weapons are more centered vs a ship like the Intruder's Rapier, which apparently has the guns mounted on the wing tips which causes a wider spray regardless of where your sight is aimed. Abandon the idea of 'protecting' star bases immediately. You're not going to outgun the impending assault by so many superships and capital ships so they're pretty much toast anyway. Plus, in this wave the enemy won't destroy one base, then have the squadron focus on you like in other waves. They keep attacking star bases until they're gone, then they focus on your ship.

Destroying all the capital ships first is absolutely necessary, especially when they're focused on star bases. They tend to not see you as a threat so their attention is completely off of you. Heading straight for them with full thrust, velocity and a buttload of laser shots should destroy them right as you would otherwise crash into them. It's risky but hasn't failed me yet. Also, if you happen not to blow one up you're ship will usually 'glance' off the side and send you on a slightly different course with no or minimal damage done to you.

Destroying the capital ships first prevents an endless number of super ships entering the sphere as well. It starts off with about 4-5 superships and once the capital ships are gone a message pops up saying to "kill remaining escorts," (still w/ the original amount of super ships.) I tried it by taking out super ships here and there and it doesn't take much to get obliterated already, so not having to deal with more than necessary is definitely a bonus.

6693 Pilot Episode (easy $, just target each & unleash smart missles :P)
6695 Your Own Worst Enemy (medium, 6-8 of the same ship you're using. half attack star bases & half focus on you-lotta smart missiles fired)
6696 Blast From The Past "We claim this level in the name of Mars" pops up. (medium-Bunch of flying saucers from the 1950's) Wish these or the sperm ships were playable!
6697 Perfection "Sterilize all imperfection!" pops up (easy?-Music changes drastically w/ an 'impending doom' or 'getting down to business' transition :0 *? unknown title* ) 2 ships appeared, kamikaze'ed into my bases and the wave was over lol. Never got close enough to see what they were :P That's fair
6737 Fighter Wave (medium, music changes to *Slith Theme* enemies appear in squadrons. 3 sets, first 2 sets attack the player, last set attack star bases exclusively unless you interfere or random laser diverts their attention)
6738 Bomber Wave (medium, enemies appear in squadrons) Had the 2nd set materialize right next to me and they were all firing straight outta the womb! It was full reverse w/ a 90° upward facing angle to send my ship on the only course these jokers can't calculate. Ahh, nice to have the moves down like they're second nature 8) )
6758 Bomber Wave (easy, multi race Bomber Squadrons. The O'Catanuts try to lure you in closer w/ their overlapping formation but die like the rest anyway lol)
6759 Supership Wave (easy, squadrons enter one at a time w/ focus on star bases. Simple flanking gets most of the job done)
6760 Perfection (easy! one enemy entered, was destroyed and that was all she wrote)
6761 Fighter Wave (easy, music changes to *Thunderbird Theme*. Triads and teams w/ about 80% pilot ejections. Man, they're hard to pick off)
6762 Bomber Wave (easy, Triads and Squadrons w/ mixed focus)
6763 Supership Wave (medium, same as 6762)
6764 Swimming With Sharks (easy, 8 Sharks enter at once. They pack a hell of a rapid fire wallop if allowed to get too close! Jeeeeeze  :shock:  )
6765 Speedkill Wave (easy, 4 sets of 2 enter. When there's only one enemy left a new set appear)

That's a brief description of all 101 Waves. Since they are repetitive, no point continuing from here. Just going to play the levels and chronicle the progress daily. Plus, the constant pausing, counting ships, etc. is about to drive me nuts lol.

For the record, it starts easy at Wave ??01 and is near impossible at the end of a 'revolution' w/ Wave ??00.
Also, the 3 HARDEST Waves on here are ??90, ??91 & ??00. Took me numerous tries and quite a few accumulated hours to get past these three.... one time :twisted:

Intrude++-874633746537-URINEDRINKER (enables Intruder Race ships as selectable by player)
Develop++-536627378257-LEONARDSUCKS (enables Developer Race ships as selectable by player)
Killem All-343665262343-DIENOLANBDIE (all weapons @ max-not infinite)
Custom Delivery-925479687463-YAKISYOURGOD (modify ship settings)
Run The Gauntlet-728264779355-SATANISSWELL (Select Wave from 1-6,666)

Altered settings on a Developer Piper Cub
Started Gauntlet at Wave 6666. Played to Wave 6671.
Used * + # to get back to the Gameplay menu where I disabled 'Run the Gauntlet'
Powered off the Jaguar
Powered on the Jaguar
Went to Wave 6670 (it always re-starts you at the previous level)
Played continuously to Wave 6684-game crashed and I killed the power before it reset on its own.
Was only able to get to Wave 6676-Played to Wave 6680, crashed into my own star base and powered off the Jag.
Restarted and continued to Wave 6693 (so I wouldn't have to replay 6691 :0 )

I think it's the Custom Delivery code (still) causing problems as in original Battlesphere, just not to the same extent. Not worth testing the theory by playing w/ it disabled since this mode is so insanely difficult already.
#72
Retro News & Chat / Protecting your investment
August 26, 2015, 15:37:08 PM
What extremes do/would you go to to protect your game collection(s)? I've been thinking about it recently and wonder what ideas others may have to keep them safe. Right now, I have most of my stuff in a temperature controlled 'room' for lack of a better term, that's far from the mailing address I use for receiving items. It's complete with cameras that I monitor with my phone or pc and has a silent alarm but the possibility of a fire or destruction from a hurricane really bothers me.
 On that note, I was looking for ways to prevent anything from being able to happen (besides nuclear holocaust) and found some interesting ideas about underground storage. Using a cargo container similar to one of these and having the ground excavated with this inside would prevent hurricane damage and even fire as the metal and lack of oxygen should stop it quickly. Even above ground this may have enough weight to withstand 150+ mph winds with the only question being how to secure it properly. (ie; bolt cutters would easily bypass a lock and even if welds were in place on the doors, an acetylene torch would open it quickly enough)

Another thought was buying an inexpensive RV and keeping it climate controlled through an external electricity source with a portable air conditioner in the summer and a highly rated/safe space heater in winter. If the need arose I could just drive the collection (and family lol) away from the disaster.

Anyone else ponder this stuff?
#73
Hi, don't know if this is cool to post, but after dumping your collection you can edit the resulting files with a hex editor to make the games a tad easier. Here are the ones I did recently and to my knowledge, no one else had ever bothered because of Pro Action Replay or Game Genie built into the emulator(s). I wanted to hack the actual game then reburn it to cd and play on real hardware. Some of these are terrible games, but the challenge was there..
Anyway, all modifications were tested with Kega Fusion 3.64 8)
More hacks
Artmoney tutorial
Emucheat tutorial

Edit
Only tested on NTSC versions unless otherwise noted. Also, have to have Options-Perfect Sync ticked to enable these or the game will crash in most cases.

Soul Star (U) (updated 10/31/16)
[spoiler]NOTE: You have to play using the .cue file, not just the .bin without music or the game will not work properly. It'll crash at the end of stage 1 part 1.

Infinite Lives: 1 instance
Search: 3E3C01004EB864DA2E78637E537863A6
Change: 3E3C01004EB864DA2E78637E600463A6

Infinite Shields/Energy (rail stages): 1 instance
NOTE: Take a hit early and the shields (@ upper right) will auto fill after that but it takes about a minute. If playing without the Invulnerability hack, avoid more damage until they're full which will then keep Energy (@ upper left) from dropping below normal, save for a brief instance when hit.
Search: 0C78001462FA6F0852386325597862FA
Change: 0C78001462FA6F0852386325600462FA

Invulnerability: 1 instance
Search: 02780FFE626C4A38632C67045338632C
Change: 02780FFE626C4A38632C67046002632C

Infinite Homing Missiles (rail stages): 1 instance
Search: 003C6004610025FC6100F418537862E8
Change: 003C6004610025FC6100F418600862E8

Infinite Bombs (rail/360° stages): 2 instances, change both
Search: 3D7C049400103D7C00850012537862EA
Change: 3D7C049400103D7C00850012600862EA

Infinite Homing Missiles (360° stages): 1 instance
Search: 003C6004610020B86100EED4537862E8
Change: 003C6004610020B86100EED4600862E8

Disable Countdowns on 360° stages: 1 instance
Search: D0410242000FD0427263924031C162FE
Change: D0410242000FD0427263924031C16008

Infinite Rockets on pickup (rail stages): 1 instance
Search: 3D7C000100103D7C00860012537862EC
Change: 3D7C000100103D7C00860012600862EC

Infinite Rockets (360° stages): 1 instance
Search: 00103D7C008600126100C9D2537862EC
Change: 00103D7C008600126100C9D2600862EC

Infinite Energy against death from above in Boss fights on 360° stages: 1 instance
NOTE: This hack and every variation of, work as intended but leave the Energy & Shield graphics messed up. Leaving it here for reference.
Search: E4006A027000B0386326670811C06326
Change: E4006A027000B0386326600211C06326[/spoiler]

Final Fight CD (Upadated 11/07/16)
[spoiler]Stop Timer: 1 instance
Search: 951767147201023C00EF810111C09517
Change: 951767147201023C00EF810160029517

Infinite Lives: 1 instance
Search: 122E00807001023C00EF83001D410080
Change: 122E00807001023C00EF830060020080

No Damage from using Special Move: 1 instance
Search: 4A38954A661C4A2E006867165D6E0018
Change: 4A38954A661C4A2E0068671660020018

Invulnerable (normal): 1 instance
Search: 003E4EBB103A4A2E0061670A532E0061
Change: 003E4EBB103A4A2E0061670A60040061
**********************************************************
Infinite Health Hacks:
No Damage from street thug attacks: 1 instance (Full Health=112)
Search: 0000936B00184E756100001E936B0018
Change: 0000936B00184E756100001E60020018

No Damage from Andore's Running Attack: 1 instance
Search: 0012670E10280060103B0028916B0018
Change: 0012670E10280060103B002860020018

No Damage from Andore's Pile Driver: 1 instance
Search: 303C0020206E005C10300000916B0018
Change: 303C0020206E005C1030000060020018

No Damage from Andore's Strangle: 1 instance
Search: 206E005C10300000306E004491680018
Change: 206E005C10300000306E004460020018

No Damage from Molotovs: 1 instance
Search: 00186026177C0008003F046B001F0018
Change: 00186026177C0008003F6004001F0018

No Damage from cop's club strike: 1 instance
Search: 10300000303C000A306E004491680018
Change: 10300000303C000A306E004460020018

No Damage from Edi. E's' Bullets: 1 instance
Search: 0003003F177C00FF0069046B001F0018
Change: 0003003F177C00FF00696004001F0018

No Damage from Floor Flames: 1 instance
Search: 00186018177C0008003F046B001F0018
Change: 00186018177C0008003F6004001F0018

No Damage from Rolento's Throws: 1 instance
Search: 66027020D029006010300000916E0018
Change: 66027020D02900601030000060020018

No Damage from Rolento's Grenades: 1 instance
NOTE: This hack actually restores health when hit with grenades
Search: 0006906B00066A04522B003E06400014
Change: 0006906B00066A04522B003E60040014

No Damage from Chandeliers: 1 instance
Search: C34B4E75177C0003003F046B00260018
Change: C34B4E75177C0003003F600400260018

No Damage from Belger's Arrows: 1 instance
Search: 06400060D0290060103B0012916B0018
Change: 06400060D0290060103B001260020018[/spoiler]

Earthworm Jim Special Edition (U) (Updated 11/03/16)
[spoiler]Infinite Ammo: 18 instances, change all
Search: 52480C100000679210BC003960F25310
Change: 52480C100000679210BC003960F26002

Infinite Lives: 18 instances, change all (51=3, 50=2, 49=1, 48=0)
Search: 660E10390002A2BC530013C00002A2BC
Change: 660E10390002A2BC530060040002A2BC

Infinite Plasma Gun on pickup:  18 instances, change all
Search: F40E4A390002F62E671053390002F62E
Change: F40E4A390002F62E671060040002F62E

Infinite Health 1: 17 instances, change all 
Search: 0C1000006700FF7C10BC003960F05310
Change: 0C1000006700FF7C10BC003960045310

Infinite Health 2 (starts at What The Heck? stage): 18 instances, change all
Search: 53480C100000678C0C10003067F25310
Change: 53480C100000678C0C10003060045310

Almost Invulnerable (side scrolling stages): 18 instances, change all
NOTE: Crows, dogs, etc. can still cause some damage.
Search: F5524A390002F554670653390002F554
Change: F5524A3900FF6002670653390002F554

Invulnerability 3D stages:  1 instance
Search: 4E754A390002F554670653390002F554
Change: 4E754A3900FF6002670653390002F554

Infinite Shields on pickup (3D stages): 1 instance
Search: 00424A390002F7A4673853390002F7A4
Change: 00424A390002F7A4673860040002F7A4

Infinite Speed Boost on pickup (3D stages): 1 instance
Search: 650852390002F7A3600653390002F7A3
Change: 650852390002F7A3600660040002F7A3

Infinite Homing Missile on pickup: 18 instances
Search: 3B41000450F90002F40E53390002F62F
Change: 3B41000450F90002F40E60040002F62F

Infinite Time in Submarine: 1 instance
F5284A390002A298661453790002F4CA
F5284A390002A298600253790002F4CA

No Damage to Submarine: 1 instance
00050002A2CD66424A06673E52290050
00050002A2CD66424A06600452290050[/spoiler]

Cliffhanger (U) (Updated 11/02/16)
[spoiler]Infinite Continue Time: 1 instance
Search: 662833FC00140007F17453790007F176
Change: 662833FC00140007600253790007F176

Infinite Continues: 1 instance
Search: 0007FFF0323C0001810133C00007FFF0
Change: 0007FFF0323C0001810160040007FFF0

Infinite Lives (side scrolling stages):  17 instances, change all
Search: 001C66046000FD4004390001000B00BC
Change: 001C66046000FD4060060001000B00BC

Infinite Health (side scrolling stages): 17 instances, change all
Search: 6C24BE39000B00B76C1C9F39000B00B7
Change: 6C24BE39000B00B76C1C6004000B00B7

Invulnerability (side scrolling stages): 17 instances, change all
Search: 04DA67140A30008000015339000B04DA
Change: 04DA67140A30008000016006000B04DA (Normal)
Change: 04DA67140A30008000016004000B04DA (Flickering)

Infinite Machine Gun Bullets: 17 instances, change all
Search: 009A4A39000B163D664A5339000B0559
Change: 009A4A39000B163D664A6004000B0559

Infinite Lives (Avalanche): 6 instances, change all
Search: 33FC00010007FFE6601853790007FFEE
Change: 33FC00010007FFE6601853796004FFEE

Skip Snowboarding Stage 1 if you die on it: 1 instance
Search: 662C4EB90006030A4A79000610CA670A
Change: 662C4EB90006030A4A79000610CA6004

Infinite Health Avalanche 1: 1 instance
Search: 0018237CFFFFD8F000685B79000610D0
Change: 0018237CFFFFD8F000686006000610D0

Infinite Health Avalanche 2:  1 instance
Search: 0018237CFFFFD8F000685B7900062D20
Change: 0018237CFFFFD8F00068600600062D20

Invulnerability Avalanche 1/2: 12 instances, change all
Search: 6F04532900104A2900116F0453290011
Change: 6F04532900104A2900116F0460020011[/spoiler]

Sonic CD (Updated 10/28/16)
[spoiler]999 Rings After Taking A Hit (must have at least 1) (Edited to hopefully reflect proper ASM hacking)
Search: 4442444451CDFF4433FC000000FF1512
Change: 4442444451CDFF4433FC03E700FF1512
73 instances, change all

Infinite Lives (Edited to hopefully reflect proper ASM hacking)
Search: 00FF1510523900FF150E533900FF1508
Change: 00FF1510523900FF150E600400FF1508
73 instances, change all

Stop Time Increase (side scrolling stages): 73 instances, change all (Edited to hopefully reflect proper ASM hacking)
Search: 00093B3B670000E04A38F7CC66245221
Change: 00093B3B670000E06002F7CC66245221

Stop Countdown On Bonus Stages: 1 instance
Search: E319663C4A390003E318663453B88026
Change: E319663C4A390003E318600453B88026

Never Lose Rings In Bonus Stage: 1 instance
Search: 6100CEA6303880243200E24831C08024
Change: 6100CEA6303880243200600231C08024

Infinite Air: 11 instances, replace all (Edited to hopefully reflect proper ASM hacking)
Search: 0033003208E800070036537900FF150A
Change: 0033003208E800070036600400FF150A

Infinite Bubble Shield for the rest of the stage or death (once picked up): 52 instances, change all
Search: 000C000C4228002A08B9000000FF151E
Change: 000C000C4228002A6004000000FF151E

Infinite Invincibility (Stardust) for the rest of the stage or death (once picked up): 73 instances, change all
Search: 00FF151F673C4A680032673653680032
Change: 00FF151F673C4A680032600453680032

Infinite Speed Shoes for the rest of the stage or death (once picked up): 70 instances, change all
Search: 00FF1520674E4A680034674853680034
Change: 00FF1520674E4A680034674860020034

High Jump: 88 instances, change all
Search: 00680038
Change: 0068001E
NOTE: 38=56 & 1E=30. Lower # = higher jump. 01 sends Sonic high off the board, never to return lol

This one is superseded by the 999 rings one but leaving here in case the other is overkill lol (don't use together)
Never Lose Rings When Hit (must have at least 1) (Edited to hopefully reflect proper ASM hacking)
Search: 4442444451CDFF4433FC000000FF1512
Change: 4442444451CDFF446004000000FF1512
(or 6006 as shown here)
73 instances, change all

Invulnerability (can't pick up rings): 73 instances, change all
NOTE: Did this for the heck of it but useless since you can't collect rings.
00D2F786641C30280030670853680030
00D2F786641C302800CC670860040030

1 ring = 7: 73 instances, change all
Search: 527900FF1512
Replace with: 5E7900FF1512

1st ring = 999: (each additional ring subtracts 1 tho) 73 instances, change all
Search: 527900FF1512
Replace with: 5F7900FF1512

Invincibility: (keeper7's code, not mine)
NOTE: ONLY AGAINST ENEMIES.
670470ff4e75
REPLACE ALL INSTANCES FOR THIS ONE
600270ff4e75[/spoiler]

BC Racers (U)
[spoiler]Infinite Health hacks: 13 instances total

Infinite Health 1: 2 instances, change both
Search: 0000C312D06C006EEA4091790000C320
Change: 0000C312D06C006EEA4060040000C320

Infinite Health 2: 3 instances, change all
Search: C2F430390000C312E84091790000C320
Change: C2F430390000C312E84060040000C320

Infinite Health 3: 1 instance
Search: 342C00365842C5FC009695790000C320
Change: 342C00365842C5FC009660040000C320

Infinite Health 4: 3 instances, change all
Search: C2F430390000C312E44091790000C320
Change: C2F430390000C312E44060040000C320

Infinite Health 5: 1 instance
Search: C32632390000C320067908000000C320
Change: C32632390000C320600208000000C320

Infinite Health 6: 1 instance
Search: C322B0790000C3206E0633C00000C320
Change: C322B0790000C320600233C00000C320

Infinite Health 7: 1 instance
Search: 33FC00020000C31C04790C000000C320
Change: 33FC00020000C31C60020C000000C320

Infinite Health 8: 1 instance
Search: 33FC00050000C2F4047902000000C320
Change: 33FC00050000C2F4600202000000C320


Other hacks:

Infinite Continues: 1 instance
Search: 46CA3E3C00104EB9000246CA53787518
Change: 46CA3E3C00104EB9000246CA53786004

Make "4 Laps" unchangeable in Options screen: 1 instance
Search: 663233FC000100008C46527900008C24
Change: 663233FC000100008C46600400008C24

Enter these codes for Hard and Rockhard.
    Hard - PLBTKG
    Rockhard - WZJQXF[/spoiler]

Amazing Spider-Man Vs The Kingpin (U)
[spoiler]
Infinite Web: 1 instance
Search: D74A916DD752
Change: D74A916D6004

Infinite Health: 1 instance
Search: 000F912DD829
Change: 000F912D6004

Invulnerable (Normal-no hit to activate): 1 instance
Search: D836584F6F08
Change: D836584F6004

Stop Clock (main game): 1 instance
Search: D720536DD720
Change: D720536D6004
**************************************************
Invulnerable alt1 (Normal-no hit to activate): 1 instance
Search: 4A6DD836584F
Change: 4A6D6004584F

Invulnerable alt2 (Normal-takes 1 hit to activate): 1 instance
Search: 4A6DD836584F
Change: 6004D836584F

Invulnerable alt 3 (Normal-takes 1 hit to activate): 1 instance
Search: 4A6DD836584F
Change: 4A6DD8366004

Invulnerable alt4 (Blinking-takes 1 hit to activate): 1 instance
Search: D836536DD836
Change: D836536D6004[/spoiler]

5 in 1 Sega Arcade Classics (U)
[spoiler]
Golden Axe

Infinite Energy: 30 instances
Search: 00019F2A0002
Change: 000160020002
Change all

Infinite Lives: 32 instances
Search: 532A00006644
Change: 600200006644
Change all

Infinite Continues: 30 instances
Search: 5338FC3408F80001
Change: 5338600208F80001
Change all

Infinite Continue Time: 30 instances
Search: 5338C1066700
Change: 533860026700
Change all

Streets of Rage

Infinite Time, Lives & +1 life when killed: 1 instance (Time 40=64)
Search: 700E44FC0004CD0D
Change: 000044FC0004CD0D

Infinite Special Weapon: 1 instance
Search: 4A1167765311
Change: 4A1160025311

Infinite Lives: 1 instance
Search: 67087E0C4EB9
Change: 67087E0C6004

Infinite Health: 1 instance
Search: 7C50DF680032
Change: 7C5060040032

Revenge Of Shinobi

Infinite Throwing Knives: 12 instances
Search: 671AD178D13E
Change: 671AD1786002
Change all

Infinite Lives: 12 instances
Search: 4E75D178D140
Change: 4E75D1786002
Change all

Infinite Health: 11 instances
Search: 7000D178D13A
Change: 7000D1786002
Change all[/spoiler]

Hook (U) (Updated 10/31/16)
[spoiler]Stop Timer: 1 instance
Search: 003C66EA51F90005E24C53790005E24A
Change: 003C66EA51F90005E24C60020005E24A

Infinite Health: 1 instance (won't die from falling but can get stuck)
Search: E237610002946000004253390005D72B
Change: E237610002946000004260020005D72B

Infinite Lives: 1 instance
Search: B0390005D86E67024E7553390005E236
Change: B0390005D86E67024E7560020005E236

Infinite Fly on pickup: 1 instance
Search: 33FC00C00005D22C4E7553790005E240
Change: 33FC00C00005D22C4E7560020005E240

Invulnerability: 1 instance
NOTE: Useless. Gets stuck in 'hit' sequence and flies sloooowly across screen lol
Search: 13FC00010005D36B4E7552390005CDD5
Change: 13FC00010005D36B4E7560020005CDD5[/spoiler]

Ninja Warriors (J) (Updated 11/02/16)
[spoiler]Stop Timer: 1 instance
Search: 00020C68003C00026606426800025350
Change: 00020C68003C00026606600400025350

Infinite Health Player 1/2: 1 instance
Search: 48A78000052E00016702D643976E0028
Change: 48A78000052E00016702D64360020028

Invulnerable Player 1/2: 2 instances, change both
Search: 0C2E0032000F66041CBC0002522E000F
Change: 0C2E0032000F660460060002522E000F Normal
Change: 0C2E0032000F660460020002522E000F Blinking
or
Search: 0001661A0C2E0032000F66041CBC0002
Change: 0001661A0C2E0032000F60041CBC0002 Blinking

Infinite Throwing Stars Player 1/2: 1 instance
Search: 4A526708508A51CFFFF84E75536E002A
Change: 4A526708508A51CFFFF84E756002002A[/spoiler]

Wolfchild (U) (Updated 11/02/16)
[spoiler]Infinite Lives: 1 instance
Search: 00FF02BC302B04C853406B14374004C8
Change: 00FF02BC302B04C860026B14374004C8

Infinite Health: 1 instance
Search: 377C000004D66100C932600E374004DA
Change: 377C000004D66100C932600E600204DA

Infinite Wolf Health: 1 instance
Search: 6100005E60440C4100096D30374004DA
Change: 6100005E60440C4100096004374004DA

Infinite Bombs: 1 instance
Search: 032566200C6B000004D26F18536B04D2
Change: 032566200C6B000004D26004536B04D2

Infinite Special Weapon on pickup: 1 instance
Search: 671C3E2B04D653474A476B32374704D6
Change: 671C3E2B04D653474A476004374704D6[/spoiler]

Android Assault - The Revenge of Bari-Arm (U)
[spoiler]
Invulnerability: 14 instances
Search: 0100536E000E
Change: 01006002000E
Change all

Infinite Lives: 14 instances
Search: E6205378E61E
Change: E6206002E61E
Change all[/spoiler]

Robo Aleste (U)
[spoiler]Infinite Lives: 1 instance
Search: 30390001FF146708534033C00001FF14
Change: 30390001FF146708534060040001FF14

Invulnerability: 1 instance
NOTE: Has to be triggered again at each boss. Perfect if used with Mezmorize's two codes below, otherwise you won't be able to upgrade your ARM Level.
001C302900246700000E534033400024
001C302900246700000E600433400024

Codes by Mezmorize:
Don't Lose Powerup Upon Death
FF566636 - Search For
FF566036 - Replace With

Pickup One Powerup For Arm Level 3
67025241 - Search For
67025641 - Replace With[/spoiler]

Adventures Of Batman & Robin (U)
[spoiler]
Infinite Continue Time: 1 instance
Search: 53790007EBA4
Change: 537900076004

Infinite Continues: 1 instance
Search: 0007FFF0323C
Change: 6004FFF0323C
NOTE freezes @ 1,140 Continues if used

Take More Damage: 24 instances
NOTE not invincible. Slightly extends the amount of damage taken while keeping the display @ 0%
Search: 0640006333C0
Change: 6004006333C0
Change all

Invulnerable Normal: 24 instances
NOTE takes a hit to activate
Search: 6F045329000D
Change: 6F0453296004
Change all

Invulnerable Blinking: 24 instances
NOTE everything blinks, all cars/obstructions/objects, etc.
Search: 4A29000D6F04
Change: 6004000D6F04
Change all

Infinite Turbo: 10 instances
Search: E540D0C05350
Change: E540D0C06004
Change all 10
*****************************************************************
1: To the Bank

Infinite Time: 1 instance
Search: 123E30390006
Change: 600430390006

Take longer to become a Menace: 2 instances (stage 1)
NOTE normal paced driving only-not collisions while using turbo or blasting away w/ mini missiles lol
Search: 00BE024000FF660000CA303C
Change: 6004024000FF660000CA303C
Change both

Skip to stage 2 if die/fail/arrested: 1 instance (stage 1)
Search: 4EB90005FF904A790006122C670C6B0A
Change: 4EB90005FF904A790006122C670C6004

Infinite Big Missiles on pickup: 8 instances
NOTE non Rapid Fire version
Search: 4A790007FFD06700006E53790007FFD0
Change: 4A790007FFD06004006E53790007FFD0
Change all

Infinite Big Missiles on pickup: 1 instance
NOTE Rapid Fire version
Search: 180C4A790007FFD06700
Change: 60044A790007FFD06004
Change all

No Traffic: 10 instances
NOTE but no bosses either
Search: 43E9FF264E750C4000806F500C400C80
Change: 6004FF264E750C4000806F500C400C80
Change all

Invisible Cars: 10 instances
Search: 43E9FF264E750C4000806F500C400C80
Change: 43E9FF264E750C4060046F500C400C80
Change all
*****************************************************************
2: Stop Poison Ivy

Infinite/Rapid Fire Missiles: 1 instance
Search: 6C044A790007FFD06700
Change: 60044A790007FFD06004
*****************************************************************
3: The Toy Store

Infinite Time: 1 instance
Search: E54E66F64A790005E55C66EE53790005
Change: 600466F64A790005E55C66EE53790005

Infinite/Rapid Fire Missiles: 1 instance
Search: 33FC00120005EB3A4A790007FFD06700
Change: 600400120005EB3A4A790007FFD06004
*****************************************************************
4: Virtual Arcade

Infinite Time: 1 instance
Search: 1078303900041078EC4033C0000140E4
Change: 6004303900041078EC4033C0000140E4

Infinite/Rapid Fire Missiles: 1 instance
Search: 16944A790007FFD067000076303C00246100
Change: 60044A790007FFD067000076303C00246004
*****************************************************************
5: Bumper Safari

Infinite Time: 1 instance
Search: 54C866F64A79000654D666EE53790006
Change: 600466F64A79000654D666EE53790006

Infinite/Rapid Fire Missiles: 1 instance
Search: 33FC001200065AB24A790007FFD06700
Change: 6004001200065AB24A790007FFD06004
*****************************************************************
6: Clayface

Infinite Time: 1 instance
Search: 6CFE66F64A7900056D0C66EE53790005
Change: 600466F64A7900056D0C66EE53790005

Infinite/Rapid Fire Missiles: 1 instance
Search: 33FC0012000572CE4A790007FFD06700
Change: 60040012000572CE4A790007FFD06004[/spoiler]

The Terminator (U)
[spoiler]
Infinite Health: 20 instances
Search: 67045378FE1C
Change: 670453786004
Replace all

Infinite Lives: 10 instances
Search: 7E0F5338FE41
Change: 7E0F53386004
Change all

Infinite Grenades: 10 instances
Search: 67045338FE40
Change: 670453386004
Change all

Infinite Shield on pickup (current stage only): 10 instances
Search: 700831C0FB8E
Change: 700831C06004
Change all

Infinite Heavy Machine Gun on pickup (current stage only): 10 instances
Search: EE6035801000
Change: EE6035806004
Change all[/spoiler]

Silpheed (U)
[spoiler]
Invulnerability (blinking): 2 instances
Search: 537900FFD296
Change: 537900FF6004
Change both

Infinite Optional/Special Weapon: 4 instances (Full=13)
Search: 917900FFECFA
Change: 917900FF6004
Change all

************************************************************************************
Individually:

Infinite Shields 1: 1 instance (Full Shields @ start=9) (3+the six "bars" showing)
Search: D29653690012
Change: D29653696004

Infinite Shields 2: 2 instances
Search: D17900FFECFA
Change: D17900FF6004
Change both

Infinite Shields 3: 1/4 instances
Search: 00029B690012
Change: 00029B696004
Change 1st 3 only

Infinite Shields 3: 2/4 instances
Search: 00029B690012
Change: 00029B696004

Infinite Shields 3: 3/4 instances
Search: 00029B690012
Change: 00029B696004

XX inf shields 3: 4/4 instances (can't destroy enemies/objects, don't use)
00029B690012-67066408426900126100000C4E757C00
00029B69001267066408426900126100000C4E757C00

Infinite shield 4: 1 instance
Search: 33C200FFD298
Change: 33C200FF6004

Another shield 5: 1 instance
Search: D29653680012
Change: D29653686004

Another shield 6: 1 instance
Search: 33C100FFD35A
Change: 33C100FF6004

Inf anti matter bomb (alt): 2 instances
Search: 60F8D04210C3
Change: 60F8D0426004
Change both
*********************************************************************
Invulnerability from Collision (blinking): 2 instances
Search: 537900FFD296
Change: 537900FF6004
Change 2nd

Invulnerability from Enemy Fire (blinking): 1 instance
Search: 537900FFD296 2 instances
Change: 537900FF6004
Change 1st[/spoiler]

The Smurfs (E)
[spoiler]
Infinite Lives/Time: 2 instances
Search: 720013840000
Change: 600413840000
Change 1st only

Infinite Time ('jump' to end stages for above hack): 5 instances
Search: 4A790008ACDC
Change: 4A7900086004
Change 1st only

Infinite Health: 3 instances
Search: 53390008ACE0
Change: 60040008ACE0
Change 3rd only

Invulnerability: 1 instance
Search: 537900084C10
Change: 600400084C10[/spoiler]

Pitfall - The Mayan Adventure
[spoiler]
Infinite Lives: 1 instance
Search: 5339000098B1
Change: 533900006004

Infinite Health: Change 1st of 2 instances
Search: 13C000009536
Change: 13C000006004

Invulnerability: 1 instance
Search: 98B8670000165379000098B8
Change: 6004670000165379000098B8

Infinite Sacks: 1 instance
Search: 5339000098B2
Change: 533900006004

Infinite Fire Bombs: 1 instance
Search: 5339000098B4
Change: 533900006004

Infinite Boomerangs: 1 instance
Search: 5339000098B3
Change: 533900006004[/spoiler]

Keio Flying Squadron (U)
[spoiler]
Infinite Lives: 11 instances
Search: 00385378F856
Change: 003853786002
Change all

Invulnerable: 11 instances
Search: 00145378F854
Change: 001453786002
Change all[/spoiler]

Novastorm
[spoiler]
(Full Shields = 32 bars)

Infinite Lives: 25 instances
Search: 13D6536E13DA
Change: 13D6536E6004
Change all

Infinite Shields 1: 25 instances
Search: 4880916A0092
Change: 4880916A6004
Change all

Infinite Shields 2: 13 instances
Search: 4840334000924E751334
Change: 4840334060044E751334
Change all

Infinite Shields 3: 24 instances
Search: 4840334000924E753029008448403029
Change: 4840334060044E753029008448403029
Change all

Infinite Shields 4: 25 instances
488091690092-3D69009213D6610011C0303C669E6100
Search: 488091690092
Change: 488091696004
Change all

Infinite Shields 5: 1 instance
Search: 00029F6A0092
Change: 00029F6A6004

Infinite Bombs: 25 instances
Search: 4E75536E13DC
Change: 4E75536E6004
Change all[/spoiler]

Mary Shelley's Frankenstein (U)
[spoiler]
Infinite Lives: 7 instances
Search: 0010536E01CE
Change: 0010536E6004

Full health=60
No Damage from eels/acid: 10 instances
Search: 046E000A01CA
Change: 046E000A6004

No Damage from Mutant (orig): 1 instance
Search: FF0000260801
Change: FF0000266004

No Damage from Mutant (alt): 15 instances
Search: 3D6E0194018E
Change: 3D6E01946004
Change all

No Damage from Victor Frankenstein: 15 instances
Search: 3D6E0192018E
Change: 3D6E01926004
Change all

No Damage from Spiders: 3 instances
Search: 0006536E01CA
Change: 0006536E6004
Change all[/spoiler]

Bram Stoker's Dracula
[spoiler]
Infinite Lives: 1 instance
Search: 10C2536E10C4
Change: 10C2536E6002

Infinite Continues: 1 instance
Search: 4E75536E0034
Change: 4E75536E6002

Infinite Health 1: 1 instance
Search: 00F8536E0F76
Change: 00F8536E6002

Infinite Health 2: 1 instance
Search: 0040916E10C2
Change: 0040916E6002[/spoiler]

Cadillacs & Dinosaurs - The Second Cataclysm (U) (Updated 11/02/16)
[spoiler]Infinite Lives: 1 instance
Search: 42386A26602E4A386A0E6604536C0054
Change: 42386A26602E4A386A0E660460020054

Infinite Time: 1 instance
Search: 4A2C004C6C52062C0018004C532C004B
Change: 4A2C004C6C52062C0018004C6002004B

Almost Damage Free 1: 1 instance
NOTE: This protects from hitting inanimate objects but swiping against dinosaur legs will still cause slight amounts of damage.
Search: 00444A80660A103872B54880D1680052
Change: 00444A80660A103872B56004D1680052

Almost Damage Free 2: 1 instance
NOTE: This protects from hitting inanimate objects but swiping against dinosaur legs will still cause slight amounts of damage.
Search: 6A5642680052601820786A56DD680052
Change: 6A5642680052601820786004DD680052[/spoiler]

Sol-Feace (U)
[spoiler]Infinite Lives:
Search: 0001FFFF60756600000C5379FFFF6068
Change: 0001FFFF60756600000C6004FFFF6068
All 7 instances[/spoiler]

Lords of Thunder (Updated 11/16/16)
[spoiler]Never Lose Crystals (money): 2 instances, change both
Search: F3A043F900FFF81045F900FFF3A4830A
Change: F3A043F900FFF81045F900FFF3A46004

Top Health Bar Never Decreases: 16 instances, change all
Search: 000700FFF81867000022553900FFF829
Change: 000700FFF81867000022553900FF6004

Bottom Health Bar Never Decreases: 8 instances, change all
Search: 6B0000263C2E00266700001E9D690024
Change: 6B0000263C2E00266700001E60020024

Infinite Special Weapon: 8 instances, change all
Search: 0004FE21660000044E75537900FFF832
Change: 0004FE21660000044E75600A00FFF832

Invulnerability (after 1st hit on regular and boss stages): 8 instances, change all
Search: DAF64E754A6E002267000028536E0022
Change: DAF64E754A6E00226700002860020022


Edit, found more:
Infinite Continues & Continue Time: 1 instance @ 0x0051C4E6
NOTE: Candles will still burn out but timer stops after last one
Search: 67000008533900FFF82E4E75536E0038
Change: 67000008600400FFF82E4E7560020038

Infinite Continues (as a standalone): 1 instance @ 0x0051C4E0
NOTE: Don't use with Infinite Continue Time hack
000200FFF81467000008533900FFF82E
000200FFF81467000008600400FFF82E

Infinite Continue Time (as a standalone): 1 instance @ 0x0051C4E6
NOTE: Don't use with Infinite Continues hack
NOTE: Candles will still burn out but timer stops after last one
67000008533900FFF82E4E75536E0038
67000008533900FFF82E4E7560040038[/spoiler]

Annet Futatabi (J)
[spoiler]Infinite Health: 9 instances, change all
Search: FD127600363900FF40A8977900FF40AC
Change: FD127600600400FF40A8977900FF40AC

Infinite Special Attack (refills almost instantly-still none at bosses): 9 instances, change all
Search: 00044E75427900FF4114527900FF40AE
Change: 00044E75427900FF4114600200FF40AE[/spoiler]

Batman Returns
[spoiler]NOTE: Game may hang for a few seconds at SegaCD BIOS screen after modding the ROM
Stop Timer (Driving/Batskiboat): 5 instances, change all
Search: 663441F90007808C4A50672A53680002
Change: 663441F90007808C4A50672A60020002

Infinite Missiles (Driving): 3 instances, change all
Search: 003C237C00012A76006853790007808A
Change: 003C237C00012A76006860040007808A

Infinite Health (Driving): 5 instances, change all
NOTE: makes enemies invincible too, so this hack is useless
Search: D0810C800000FFFF650270FF33400082
Change: D0810C800000FFFF650270FF60040082

Infinite Lives (Driving/Batskiboat): 5 instances, change all
Search: 43F90007808632FC000144FC00008109
Change: 43F90007808632FC0001600600008109

Infinite Missiles (Batskiboat): 1 instance
Search: 003C237C00012F12006853790007808A
Change: 003C237C00012F12006860040007808A

Infinite Items (side scrolling stages): 30 instances, change all
Search: 000BFE3770001039000BFE3653320000
Change: 000BFE3770001039000BFE3660020000

Infinite Health (side scrolling stages): 6 instances, change all
Search: 00440C390006000BFE52670000380C39
Change: 00440C3900066002FE52670000380C39

Invulnerable (after 1st hit-side scrolling stages): 6 instances, change all
Search: 4A39000BFE4F6700000E5339000BFE4F
Change: 4A39000BFE4F6700000E6004000BFE4F

Infinite Lives (side scrolling stages): 6 instances, change all
Search: 0007000BFE52670000265339000BFE35
Change: 0007000BFE52670000266006000BFE35[/spoiler]

Devastator (J)
[spoiler]Infinite Health: 7 instances, change all
NOTE: It's still instant death if you're eaten by the Giant plants of stuck behind an object on the side scrolling flying stages
Search: 00103228002892406F00002431410028
Change: 00103228002892406F00002460020028

Infinite Lives: 1 instance
Search: 76104EB90020AAA8600000645378A004
Change: 76104EB90020AAA8600000646006A004

Invulnerability: 7 instances, change all
NOTE: Makes the player invisible lol
Search: 00FFA1004A68003A670000065368003A
Change: 00FFA1004A68003A670000066002003A[/spoiler]

Sengoku Densyo (J)
[spoiler]Infinite Health: 1 instance
Search: 670808F900060000B6909D790000B646
Change: 670808F900060000B69060040000B646

Infinite Lives: 2 instances, change both
Search: 4A390000B64A67003F1053390000B64A
Change: 4A390000B64A67003F1060020000B64A

Invulnerable (after 1st hit @ each battle): 10 instances, change all
Search: 00000000B69C671A13FC00300000B6A0
Change: 00000000B69C671A600400300000B6A0

Infinite Primary Special Weapon: 2 instances, change both
Search: 671E4A790000B6C8674A53790000B6C8
Change: 671E4A790000B6C8674A60040000B6C8

Infinite Divine Special Weapon: 2 instances, change all
NOTE: This is the weapon forced on you after fighting in the clouds. It usually lasts about 30 seconds and isn't as powerful as some other Primary weapons (like the awesome yellow ball) and with this hack it stays with you until the end of the stage. Not real valuable but it was difficult to find and I wanted to see if I could :P
Search: 14D44A790000B6CC670853790000B6CC
Change: 14D44A790000B6CC670860040000B6CC

Infinite Change Timer: 2 instances, change both
Search: 4E754A390000B64F670853390000B64F
Change: 4E754A390000B64F670860040000B64F[/spoiler]

Earnest Evans (J)
[spoiler]Infinite Continues: 1 instance
Search: 4EB900209C6C4CDF3FFF4E755378BF10
Change: 4EB900209C6C4CDF3FFF4E756002BF10

Infinite Life Bars/Health: 1 instance
Search: A4B06400004806780040A4B05378A4AE
Change: A4B06400004806780040A4B053786004

Infinite Weapon: 1 instance
Search: 00FF6700000C53006700000817400020
Change: 00FF6700000C53006700000860020020

Invulnerability: 1 instance
NOTE: Useless. Makes the player invisible.
Search: A5E63038B62867000010534031C0B628
Change: A5E63038B62867000010600431C0B628[/spoiler]

Heavy Nova (J)
[spoiler]Infinite Health: 3 instances, change all
Search: 00008C3A3011425141F900008C269150
Change: 00008C3A3011425141F9000060049150

Invulnerability (non boss stages): 1 instance
Search: 4E754A79000306306708537900030630
Change: 4E754A79000306306708600400030630

Stop Boss Timer: 1 instance
Search: 670E08B9000000008F68537900008F6C
Change: 670E08B9000000008F68600400008F6C

Infinite Stamina (Boss Fights): 3 instances, change all
Search: 8C26EA4866027001D07900008C36D150
Change: 8C26EA4866027001D07900006004D150[/spoiler]

Cyborg 009 (J)
[spoiler]Infinite Lives: 10 instances, change all
Search: 4E7533FC000100FF4110537900FF4108
Change: 4E7533FC000100FF4110600400FF4108

Invulnerability Stage 1: 1 instance
Search: 000000200E0466024E75537900200E04
Change: 000000200E0466024E75600400200E04

Invulnerability Stage 1 Boss: 1 instance
Search: 00000020035666024E75537900200356
Change: 00000020035666024E75600400200356

Invulnerability Stage 2: 1 instance
Search: 00202ECE660000044E75537900202ECE
Change: 00202ECE660000044E75600400202ECE

Invulnerability Stage 2 Boss: 1 instance
Search: 00000020046866024E75537900200468
Change: 00000020046866024E75600400200468

Invulnerability Stage 3: 1 instance
Search: 0000002009EE66024E755379002009EE
Change: 0000002009EE66024E756004002009EE

Invulnerability Stage 4: 1 instance
Search: 0000002003EE66024E755379002003EE
Change: 0000002003EE66024E756004002003EE

Invulnerability Stage 5: 1 instance
Search: 00000020102066024E75537900201020
Change: 00000020102066024E75600400201020

Invulnerability Stage 6: 1 instance
Search: 00202688660000044E75537900202688
Change: 00202688660000044E75600400202688

Invulnerability (stage 6 Boss): 1 instance
Search: 00000020058E66024E7553790020058E
Change: 00000020058E66024E7560040020058E

Invulnerability Stage 7: 1 instance
Search: 00000020074C66024E7553790020074C
Change: 00000020074C66024E7560040020074C

Invulnerability Stage 8: 1 instance
Search: 0000002004E466024E755379002004E4
Change: 0000002004E466024E756004002004E4

Invulnerability (stage 8 Boss): 1 instance
Search: 00000020052466024E75537900200524
Change: 00000020052466024E75600400200524[/spoiler]

A/X-101 (U)
[spoiler]Infinite Shields: 2 instances, change 2nd instance only
Search: 000701204EB90000A81433C100070120
Change: 000701204EB90000A814600400070120

Infinite Bombs: 1 instance
Search: 01226F184EBA00186612537900070122
Change: 01226F184EBA00186612600400070122

Infinite GPOW: 1 instance (Full = 20)
Search: 4EBA001866124EBA01663B7CFFFF0048
Change: 4EBA001866124EBA01666004FFFF0048[/spoiler]

Ultraverse Prime (U)
[spoiler]Infinite Lives: 1 instance
Search: 000185680000E6540439000100080074
Change: 000185680000E6546004000100080074

Invulnerability (after 1st death): 1 instance
Search: 11063E3C000830106700001A04500001
Change: 11063E3C000830106700001A60060001

Infinite Health: 1 instance (Full=40)
Search: 670000966A00001A0479000100081276
Change: 670000966A00001A0479000100086004

Infinite Special Weapon (on pickup): 1 instance
Search: FFA041F90008144E0479000100080086
Change: FFA041F90008144E6006000100080086[/spoiler]

The (Mis)Adventures of Flink (U)
[spoiler]Cheat Menu:
Press down and start at the same time
Let go of down and while still holding start press:
right x3, left x3, right x2, left x2, right, left

Create Spell Combinations:
Quick Grow Spell: Leaf, Feather, Silver Ring
Lightning Spell: Diamond Ring, Feather, Diamond Ring
Demon Spell: Gold Ring, Mirror, Necklace
Shrink Spell: Mirror, Necklace, Amulet
Shield Spell: Diamond Ring, Tear, Gold Ring
Spirit Bomb Spell: Feather, Gold Ring, Leaf
Dust Devil Spell: Leaf, Silver Ring, Feather
Ghost Spell: Skull, Tooth, Root
Platform Spell: Feather, Eye, Feather

Infinite Lives: 1 instance
Search: 82E84AB900044260670000445378638A
Change: 82E84AB900044260670000446004638A

Invulnerability (trigger on each stage): 1 instance
NOTE: Can cause invisibility. If playing in Fusion press Start, save your state and load the state to be visible again.
Search: 4479000082E0600000365279000082E0
Change: 4479000082E0600000366004000082E0

Infinite Magic on pickup (until death): 1 instance
NOTE: Can get hit and recollect magic to increase it indefinitely
Search: 70174EB9000359A2201F4279000082E6
Change: 70174EB9000359A2201F6004000082E6

Don't Lose Magic/Items @ Death: 1 instance
Search: 0020000082E6670000084279000082E6
Change: 0020000082E6670000086004000082E6

Infinite Items (create spell sequence-must have at least 1): 1 instance
NOTE: Can build up # of items by setting 3 to make a spell & clearing them. # will go up by 3 each time.
Search: 639CD0F9000081764A106700FEB85310
Change: 639CD0F9000081764A106004FEB85310

Infinite Continues: 1 instance
Search: 0C790002000081586700000653786388
Change: 0C790002000081586700000660026388

Infinite Continue Time: 1 instance
Search: 6A00001250ED00484EB9000339CC4EF9
Change: 6006001250ED00484EB9000339CC4EF9

Infinite Spells (creation screen): 1 instance
Search: 4EB9000359A2201F600000CC5378638C
Change: 4EB9000359A2201F600000CC6002638C

Infinite Quick Grow Spell Magic: 1 instance
Search: 00400000830E600000305979000082E6
Change: 00400000830E600000306004000082E6

Infinite Lightning Spell Magic: 1 instance
Search: 6E00000C33FC00400000830E4E750479
Change: 6E00000C33FC00400000830E4E756002
or the actual address changing 10 to 0:
000A000082E64EB90003444042B90000
0000000082E64EB90003444042B90000

Infinite Demon Spell Magic 1: 1 instance
NOTE: This is the 1st cast to create the weak demon
Search: 0000830E600013E404790008000082E6
Change: 0000830E600013E460040008000082E6

Infinite Demon Spell Magic 2: 1 instance
NOTE: This is the 2nd cast to create the strong
Search: 00400000830E600000305D79000082E6
Change: 00400000830E600000306004000082E6

Infinite Spirit Bomb Spell Magic: 1 instance
Search: 702B4EB9000359A2201F5979000082E6
Change: 702B4EB9000359A2201F6004000082E6

Infinite Shrink Spell Magic: 1 instance
Search: 00400000830E60000D9E5179000082E6
Change: 00400000830E60000D9E6004000082E6

Infinite Shield Spell Magic: 1 instance
Search: 4A6D005E660000100479000A000082E6
Change: 4A6D005E660000106004000A000082E6

Infinite Dust Devil Spell Magic: 2 instances, change 1st only
Search: 33FC00400000830E4E755179000082E6
Change: 33FC00400000830E4E756004000082E6
Original + next line to distinguish between the two:
33FC00400000830E4E755179000082E64EB90003444042B9000081FE4EB90001

Infinite Ghost Spell Magic: 1 instance
Search: 00400000830E60000AB05179000082E6
Change: 00400000830E60000AB06004000082E6

Infinite Platform Spell Magic: 1 instance
Search: 00400000830E600019025179000082E6
Change: 00400000830E600019026004000082E6[/spoiler]

Star Blade (U)
[spoiler]Infinite Shield: 1 instance (Full=223)
Search: 0008600C5940B0416C02300137400008
Change: 0008600C5940B0416C02300160020008

Infinite Continues: 1 instance
Search: 31FC02DFE84021F8DD0CE8445378F1D2
Change: 31FC02DFE84021F8DD0CE8446002F1D2[/spoiler]

Wild Woody (U)
[spoiler]Infinite Lives: 1 instance
Search: 3039000182E24E7504790001000182E2
Change: 3039000182E24E7560020001000182E2
or
Search: 3039000182E24E7504790001000182E2
Change: 3039000182E24E7504790000000182E2

Infinite Health: 1 instance
Search: C000323900013EF6C0C1917900013432
Change: C000323900013EF6C0C1600400013432

Invulnerability: 1 instance
Search: 13FC00010001119A0479000100013398
Change: 13FC00010001119A6002000100013398

Infinite Sketches (on pickup/per stage): 1 instance
Search: FFE845EC04363200E34945F210005352
Change: FFE845EC04363200E349600410005352[/spoiler]

Wonder Dog
[spoiler]Infinite Lives: 1 instance @ 0x00042C9A
Search: 800E66EE301F4A6D0BA46710536D0BA4
Change: 800E66EE301F4A6D0BA4671060040BA4

0=full, 1 hit=1, 2 hits=2, 3 hits=death
Infinite Health: 1 instance @ 0x0003F376
Search: 0001244E6100E80A426D2490526D2412
Change: 0001244E6100E80A426D249060022412

No Decreased Health From Fall Death: 1 instance @ 0x0003D91E
Search: 007863000010426D24563B7C00022412
Change: 007863000010426D24563B7C00002412

Invulnerability: 1 instance @ 0x0003D92C
Search: 2412610016F04A6D24566706536D2456
Change: 2412610016F04A6D2456670660042456

30=42,29=41,28=40,27=39,26=38,etc.
Stop Timer (bonus stages): 1 instance @ 0x0003C080
Search: 604043ED0B98027CFFEF027CFFFE8308
Change: 604043ED0B98027CFFEF027CFFFE6006

Stars Never Lose Momentum: 1 instance @ 0x0003E75E
Search: 3941000641FAF19E302C00045340E740
Change: 3941000641FAF19E302C00046004E740[/spoiler]

Chuck Rock (U)
[spoiler]Infinite Lives: 1 instance @ 0x000E4A8E
Search: 35C666EC4EB90001ED7E537900023646
Change: 35C666EC4EB90001ED7E600400023646

Infinite Continue Time:  1 instance @ 0x000E4BC0
NOTE: Don't use with Auto Continue hack.
Search: 103900FF800E66F8301F51CFFFCE301F
Change: 103900FF800E66F8301F6000FFCE301F

Auto Continue: 1 instance @ 0x000E4BC0
NOTE: Don't use with Infinite Continue Time hack. Game will automatically continue when screen appears
Search: 103900FF800E66F8301F51CFFFCE301F
Change: 103900FF800E66F8301F51CFFFCE6006

Infinite Health: 1 instance @ 0x000CE464
Search: 35B033FC0000000235B453790002364A
Change: 35B033FC0000000235B460040002364A

Invulnerability: 1 instance @ 0x000CC2DC
Search: 35B24A79000235CC67065379000235CC
Change: 35B24A79000235CC67066004000235CC[/spoiler]

Chuck Rock II: Son of Chuck (U)
[spoiler]Infinite Lives:  1 instance @ 0x0002B692
Search: FE320C6D013B0BB66D346E04536D09E0
Change: FE320C6D013B0BB66D346E04600209E0

Infinite Continue Time: 1 instance @ 0x0002B7F2
Search: 660000324EB90001907A51CDFFE63E1F
Change: 660000324EB90001907A6000FFE63E1F

Infinite Continues: 1 instance @ 0x0002B824
Search: F892303C00064EB90000ABFA536D0016
Change: F892303C00064EB90000ABFA60040016

Infinite Health: 1 instance @ 0x00026BEA
Search: 397C0001003C602A426D0AD4536D09D0
Change: 397C0001003C602A426D0AD4600209D0

Invulnerability: 1 instance @ 0x000255DA
Search: 0AE667024E754A6D0BBA6704536D0BBA
Change: 0AE667024E754A6D0BBA670460020BBA

Infinite Time (in bonus stages): 2 instances, change both
Search: 0C6D003B0ABA6622426D0ABA532D0AB5
Change: 0C6D003B0ABA6622426D0ABA60020AB5[/spoiler]

Loadstar - The Legend of Tully Bodine (U)
[spoiler]Infinite Lives: 1 instance @ 0x0001F1AC
Search: 4E5E4E754E560000302E000AD1787BA6
Change: 4E5E4E754E560000302E000A60027BA6

Infinite Health: 1 instance @ 0x0001FBE0
NOTE: Will still die from head-on collisions
Search: 4E56FFFC48E7073824787B6C3C387B9C
Change: 4E56FFFC48E7073824787B6C3C386002

Infinite Shields: 1 instance @ 0x0001EDC8
Search: 7B6C317C00010060302E000AD1787BAA
Change: 7B6C317C00010060302E000A60027BAA

Stop Timer: 1 instance @ 0x0001EE22
Search: 004C6C2C7C01062A0064004C532A004B
Change: 004C6C2C7C01062A0064004C6002004B[/spoiler]

Shadow Of The Beast 2 (U)
[spoiler]Infinite Continues: 1 instance @ 0x00019AC6
Search: 3D7CFFFF08B2426E41544E75536E4154
Change: 3D7CFFFF08B2426E41544E7560024154

Infinite Health: 1 instance @ 0x0001753C
Search: 09DE426E09E0322E0A5CE360916E0A5A
Change: 09DE426E09E0322E0A5CE36060020A5A

Infinite Spears on pickup: 1 instance @ 0x0001BD24
Search: 205F4E75102E08D9720181011D4008D9
Change: 205F4E75102E08D972018101600208D9

Infinite Axes on pickup: 1 instance @ 0x0001BC38
Search: FFE44E75102E08D8720181011D4008D8
Change: FFE44E75102E08D872018101600208D8[/spoiler]

Battlecorps (U)
Infinite Health: 1 instance @ 0x000299D8
F9E84A790000F9E2670E91790000F9E2
F9E84A790000F9E2670E-60040000F9E2

Battlecorps Ammo hacks:

Infinite Rockets:
Search: FFFF001041F90001B6C8042800010006
Change: FFFF001041F90001B6C80428000-00006
1 instance

Infinite Single Ball (bombs):
Search: 6100001C41F90001B6C8042800010004
Change: 6100001C41F90001B6C80428000-00004
1 instance

Infinite Triple Ball (bombs): 3 hacks
Search: A1DE3C3C00006100008E042900010004
Change: A1DE3C3C00006100008E0429000-00004

Search: 67283C3CFF9C6100007E042900010004
Change: 67283C3CFF9C6100007E0429000-00004

Search: 67183C3C00646100006E042900010004
Change: 67183C3C00646100006E0429000-00004
1 instance each

Infinite Blue Flame (icon) weapon:
Search: 32CE671841F90001B6C8042800010001
Change: 32CE671841F90001B6C80428000-00001
1 instance

Infinite Flamethrower:
Search: 0C7900020000FA626602600404100001
Change: 0C7900020000FA62660260040410000-0
1 instance

No Weapon Overheat: 2 hacks
Search for 0679 0004 0000 F9DE
Change to  0679 0000 0000 F9DE = No gun overheat (part 1), adjustable
1 instance

Search for 0679 0004 0000 F9E0 
Change to  0679 0000 0000 F9E0 = No gun overheat (part 2), adjustable
1 instance

Enable Level Select:
Search for: FA546700
Change to:  FA546002
1 instance


Stellar Fire
[spoiler]Infinite Shields: 18 instances, change the 6 below
Search: 484192406A04323C000048412141003A
Change: 484192406A04323C000060042141003A

Change @ the following addresses:
0x04214FBC (stage 1)
0x04290BC4 (stage 2)
0x0431B5B0 (stage 3) NOTE: stay close(r) to the boss during the battle so he can't throw a long range icicle that'll stick in your vehicle causing the game to crash.
0x043B3154 (stage 4)
0x0442DA58 (stage 5)
0x044C250C (stage 6)[/spoiler]

Radical Rex (U)
[spoiler]Infinite Continue Time: 1 @ 0x000F9490
Search: FF7033FC003C0002FFD253790002FFD4
Change: FF7033FC003C0002FFD260040002FFD4

Infinite Continues: 11 instances, change the first 10
Search: 4A40670000B022790000F9565369000E
Change: 4A40670000B022790000F9566002000E
or change all:
Search: 00143029000E670000BC4EB9000257644A40670000B022790000F9565369000E
Change: 00143029000E670000BC4EB9000257644A40670000B022790000F9566002000E

Infinite Lives: 11 instances, change the first 10
Search: F9566000009408070000665053690010
Change: F9566000009408070000665060040010
or change all:
Search: F956600000940807000066505369001067106100010453406700FF1822486000
Change: F956600000940807000066506004001067106100010453406700FF1822486000

Infinite Health: 10 instances, change all
Search: 302D0098670690416E0270003B400098
Change: 302D0098670690416E02700060040098

No Damage from Nose Leeches: 2 instances, change both
Search: 4EF90000C62220790000FBE491680098
Change: 4EF90000C62220790000FBE460020098

Invulnerability (after 1st hit on each stage): 10 instances, change all
NOTE: Lava and certain enemies that eat or crush will still kill you and sabre tooth tiger breath will too if it's the initial hit.
Search: 4E75302C00306718534039400030
Change: 4E75302C00306718600439400030

Invulnerability Bonus Stages: 3 instances, change all
Search: FFD6670E0A6D2000000853790002FFD6
Change: FFD6670E0A6D2000000860040002FFD6

Infinite Roar Fossil on pickup: 9 instances, change all
NOTE: Doesn't work on stage 7
Search: 00036734302C001A672E53403940001A
Change: 00036734302C001A672E53406002001A

Infinite Air: 2 instances, change both
Search: 67025D400440000A6A02700039400028
Change: 67025D400440000A6A02700060020028

Puffer Fish Can't Steal Your Air: 2 instances, change both
Search: 0060B06C00326504302C003239400028
Change: 0060B06C00326504302C003260020028[/spoiler]

Time Cop (E)
[spoiler]Infinite Time: 1 instance @ 0x0000AF7A
Search: 10387051670C53387051705911C07052
Change: 10387051670C53387051705911C06002

Infinite Gun: 1 instance @ 0x0000C956
Search: 66F69040720110387654810111C07654
Change: 66F69040720110387654810111C06002

Infinite Lives: 1 instance @ 0x0000CBBC
Search: 662A904072011038764E810111C0764E
Change: 662A904072011038764E810111C06002

Full = 64
Infinite Health: 1 instance @ 0x0000B8F2
Search: 72B231FC043672B050F8764D51787652
Change: 72B231FC043672B050F8764D51786002

Invulnerable: 1 instance @ 0x0000C65A
Search: 00FF3D4000464A6E005A6718536E005A
Change: 00FF3D4000464A6E005A67186004005A normal
Change: 00FF3D4000464A6E005A67186002005A blinking

Infinite Bombs: 1 instance @ 0x0000BF70
Search: 10387655670E92417201810111C07655
Change: 10387655670E92417201810111C06002[/spoiler]
Time Cop (U)-one level demo
[spoiler]Infinite Time: 1 instance @ 0x0000CBE2
Search: 10387049670C53387049705911C0704A
Change: 10387049670C53387049705911C06002

Infinite Lives: 1 instance @ 0x0000EC12
Search: 662A9040720110387648810111C07648
Change: 662A9040720110387648810111C06002

Infinite Health: 1 instance @ 0x0000D69E
Search: 72AC31FC043672AA50F876475178764C
Change: 72AC31FC043672AA50F8764751786002

Infinite Bullets: 1 instance @ 0x0000E9AA
Search: 66F6904072011038764E810111C0764E
Change: 66F6904072011038764E810111C06002

Invulnerable: 1 instance @ 0x0000E6A8
Search: 00FF3D4000464A6E005A6718536E005A
Change: 00FF3D4000464A6E005A67186004005A normal
Change: 00FF3D4000464A6E005A67186002005A blinking[/spoiler]

Battle Frenzy (U)
[spoiler]Infinite Ammo on pickup (all weapons): 1 instance @ 0x00407112
Search: 4A7900059DEE66000004E28891AB0002
Change: 4A7900059DEE66000004E28860020002

Infinite Lives: 1 instance @ 0x00404BA4
Search: 0040322E01003D410102D2403D410100
Change: 0040322E01003D410102D24060020100

Infinite Continues: 1 instance @ 0x004041A2
Search: 4EB90000BB4A6000003A537900059CC2
Change: 4EB90000BB4A6000003A600400059CC2

Infinite Continue Time: 1 instance @ 0x003FE02A
Search: 0647003248A70B004EBAD8904C9F00D0
Change: 0647003248A70B004EBAD8904C9F6002

Infinite Health: 1 instance @ 0x00404AD0
Search: 4EB9000374064CDF470170003D400106
Change: 4EB9000374064CDF4701700060060106

Disable Stage-End Countdown: 1 instance @ 0x003D32C6
Search: 7200323900059D8C534133C100059D8C
Change: 7200323900059D8C600233C100059D8C[/spoiler]
#74
#75
Introductions / Hello from TX
March 11, 2015, 16:34:00 PM
Hi, Saturn here. Some know me as an avid Jaguar collector. Hello to everyone :)
A couple friends (on here) showed me this site. Glad to be here!