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Messages - davyk

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Atari Chat / Re: Atari 2600 Must Have Games
« on: February 17, 2013, 10:17:49 AM »
I posted about this on the RG forums a while back - thought I'd repost it here..The 2600 has a special place in my heart - it kindled my interest in IT which is how I earn my corn now, and it was the first (ignoring pong machines) and the fact that there is still great interest and affection for it means I'm not alone. Despite emulation being incredible I wouldn't be without one.

Obviously it really depends on your attitude to old game graphics as to how much enjoyment you get from a 2600. Its all about multi-player too - quite like the Wii in that respect.

Even the very early games can be fun - some of these being translations of very early arcade games.

Combat : tank and plane vs game. 2 player only!

Breakout and Super Breakout : pretty good versions. Breakout 1 supports 4 players but has a 2 wall limit. Super Breakout has the cavity, double and progressive modes as well as classic mode with no wall limit. 1-2 players only except for progressive which is 1 player only.

Surround - basic vs mode snake game. Very basic but again good as it is 2 player only except for 1 variation and in which the CPU is unsurprisingly very poor!

Sky Diver is quite good - jump from a plane and land on a target (sometimes moving) taking wind into account. The longer you leave the chute closed the more points you get. Really good fun in a minigame kind of way. It supports 1 and 2 players - again far better in 2 player head to head.

Circus Atari - breakout type game - bounce 2 clowns off a see-saw to burst balloons (square balloons!). Really nice game with good "physics" on the clowns. 2 player alternate turns. This was an old arcade game I'm old enough to remember.

Video Olympics - every pong version imaginable - up to 4 players at once.

Maze Craze - basic maze game but with lots of variations. Excellent 2 player fun.

The 2600 got lots of big-name arcade translations. Most suffered from the limitations of the hardware but these ones are a good job - somehow squeezed into the old console without suffering from flickering etc. (at least not too much!)

Berzerk - move through maze avoiding robots 1-2 players

Ms. Pacman - great version. technically impressive as is the sequel Pacman Jr. (avoid the first Pacman which was a rush job)

Space Invaders - still excellent version with loads of options including some good 2 player simultaneous modes.

Defender II aka Stargate - again a pretty good version. Avoid the original Defender - not accurate and flickery as hell.

Phoenix - excellent attempt at this great old shmup. Has all the waves - even the mothership level - albeit scaled down. One player only.

Missile Command - decent effort and provides a workable alternative to the trak-ball controller.

Warlords - legendary 4 player game. Defend your castle from fireballs. This got an even better homebrew remake called Medieval Mayhem.

Activision and Imagic were companies formed by disgruntled Atari devs who left. They must have been the cream of the crop based on the technical excellence of their titles which all have great graphics for the day.

Pitfall and Pitfall II - early flick screen platformers

Atlantis - good old "defend the city" shooter with a 2 player coop mode

Chopper Command - excellent defender clone with military theme - some prefer this to the Atari official version

Demon Attack - great traditional shmup. Some novel 2 player modes where control changes every few seconds! Shoot "Phoenix" style creatures - atari tried to sue over this one becuase of its similarity.

Fishing Derby - very odd game. 2 player race mode to who lands fish up to 99pts!

Freeway - simplified frogger (back and forth only - no sideways). Again best with 2 players as you race across at the same time.

H.E.R.O. - late title and it shows. technically brilliant. Explore caves and rescue people. Excellent little action puzzle/maze game.

Kaboom! Legendary twitch game. Use paddle controllers to catch bombs in buckets - this really speeds up and is a real "in-the-zone" game.

Megamania - great old shmup. Excellent graphics and lots of different waves. Reminds me of the old Sega arcade shooter "Astro Blaster".

Pressure Cooker - build burgers to order and deliver them down correct shutes. Excellent game - a great mix of action and light puzzling with really nice graphics. A late 2600 game.

River Raid - solid classic shmup.

Space Shuttle - incredible achievement. This is a shuttle mission simulator. Launch the shuttle, dock with satellites, reenter the atmosphere and land - all without running out of fuel.

Solar Storm - odd 2D shmup as it uses the paddle controllers. Nice original ideas and looks and sounds great.


Fantastic Voyage - nice shooter based on the sci-fi story/flick. Fly through a body to reach a blood clot in the brain shooting viruses etc. Nicely done.

Yars Revenge - brilliant original shooting game from Atari. Guide a mutant housefly in an attack against the Quotile behind its shield.

Thrust - superb latter day homebrew version of this classic game.

Scsicide - another brilliant homebrew - move the disc drive read head over tracks on the disc! Sounds odd but its very addictive.

Atari Chat / Re: Atari 7800 Must Have Games
« on: February 16, 2013, 22:29:35 PM »
PAL owners get an absolutely cracking game built into the console and one of the best in its library. Asteroids is one of my top 5 games ever - its non linear and rewards practice with a very satisfying experience.

My top games for 7800 are :

Asteroids. I honestly believe its the best home port you can get - and it has 2 player simultaneous versus and co-op modes - what's not to like?
Food Fight. I may be wrong but this is probably a 7800 exclusive? I don't recall seeing it anywhere else except for the arcade and this is a great port.
Centipede - another cracking port which similar features that Asteroids has re multi-player
Joust - wonderful game and this is a spot on port - again multi-player - only this time the gameplay swings from co-op to versus from minute to minute - genius. A criminally underused genre.
Pacman Collection - definitive - every version you could wish for.

General Retro Chat / Re: Dreamcast Vs. PlayStation 2
« on: February 16, 2013, 13:47:49 PM »
What I find odd about PS2 50Hz only games is that a PS2 doesn't output PAL60 with the games that offer 60Hz - it is NTSC - so how could it have been any effort to include 60Hz assuming it was already done for the NTSC regions?

Also re DC - some titles that are 50Hz only support VGA which if I am right makes that irrelevant?

Retro News & Chat / Re: Favourite and most memorable moments in video games
« on: February 14, 2013, 19:32:33 PM »
First time I played combat with my brother and cousins. 2 players versus has never been so competitive.

In Parodius 2 (Fantastic Journey) - there's one of the levels that starts with the William Tell Overture playing in the background - could not believe such a moment was possible on a home system ( the Saturn).

Realising you could make Mario tip toe in Mario64.

The first time you play Wario Ware and your hands are trying to keep up with your brain which is trying to keep up with the game...

Retro News & Chat / Re: Worst conversions thread
« on: February 14, 2013, 19:30:21 PM »
The first attempt at Defender on the 2600 was a big disappointment for me. The above average flickering was annoying but almost forgivable - it was the fact that when you fired your spaceship disappeared....the game code must use the same hardware sprite for the ship and the gunfire - heartbreaking.....

However I played it a fair old bit - clocked the score (999,999) and clocked the wave counter too (99) so it couldn't have been that bad!!  Play wise it was quite good but I couldn't play it now.

Defender 2 blows it away and Chopper Command by Activision is a decent alternative

Sega Chat / Re: The Sega Saturn Thread
« on: February 13, 2013, 19:59:23 PM »
PAL PD saga - worth a few bob. Nice collection.

Retro News & Chat / Re: Evolution of Retro Tennis Games
« on: February 12, 2013, 22:41:28 PM »
Yeah - I'd say get both :)

Mario Tennis on N64 and Virtua Tennis (1 or 2) on the DC are my other favourites.

Retro News & Chat / Re: Evolution of Retro Tennis Games
« on: February 12, 2013, 19:32:39 PM »
Smash Tennis on the SNES is the business - 1ups the mighty Super Tennis in the pure fun stakes because of the variety of courts but mainly because it supports the multi-tap. Super Tennis has better and richer control  - it was an early release so only supports up to 2 players.

Sega Chat / Re: The Sega Saturn Thread
« on: February 11, 2013, 21:06:35 PM »

They're quite sweet to use - you can clearly see how the DC controller came from them - but it's not so clear why the dpad didn't make it to the DC unscathed.

Sega Chat / Re: The Sega Saturn Thread
« on: February 11, 2013, 19:47:26 PM »
OK - the 1 player stick would certainly be more practical in more ways than one...

General Retro Chat / Re: Dreamcast Vs. PlayStation 2
« on: February 10, 2013, 23:46:25 PM »
The PS2 is a great old workhorse with a brilliant catalogue - I got one to play RType Final and Gradius V and ended up getting loads of games for it. I'm very fond of my old phat PS2 and I wouldn't be without one - but it just doesn't really invoke the same sense of affection that the DC does...

Sega Chat / Re: The Sega Saturn Thread
« on: February 10, 2013, 22:53:58 PM »
Don't actually use them all that much since the Saturn pad is so nice - but yeah - I've heard those sticks are much better.

I use the stick with Fantasy Zone - it's the one game I really get the benefit of a stick with for some reason.

Jesus that pro stick is beautiful - had heard of it but hadn't really paid much attention - just watched an unboxing video for one.....drool.

Sega Chat / Re: The Sega Saturn Thread
« on: February 10, 2013, 22:29:22 PM »
my Saturn hardware pics...

Have been working on getting rid of the defacing to the 2nd virtua stick - almost all gone now..

General Retro Chat / Re: Launch Line-Ups
« on: February 10, 2013, 19:51:57 PM »
Alien Crush is the business. The PC-Engine is a brilliant console that punches way about its weight - it would have been mind-blowing to have back in the day.

Sony Chat / Re: Sony PlayStation 1 - Must Have Games
« on: February 10, 2013, 13:04:26 PM »
I got the PS1 to play Parappa which seems a bit weird now - but back then there was nothing like it. But I got loads more for it - here's my favourites:

Parappa the Rapper The famous rhythm action game - still looks and plays good and has loads of charm.
Bishi Bashi Special - nutty boy mini game comp
Devil Dice - little devils rolling dice around
Kurushi and Kurushi Final - splendid 3D puzzle - run around a flat plane dealing with rolling cubes and avoiding getting squashed.
Landmaker - isometric puzzle with arcade mode and PS1 exclusive absorbing puzzle mode
Gradius Gaiden - was a PS1 exclusive. Best in series.
Metal Slug X - lots of nice extra features to enjoy.
No one can stop Mr Domino - hard to describe really - kind of an obstacle race game with puzzle element.
Power Diggerz - JCB sim but in a nice weird Japanese arcade style - uses all PS1 controller buttons.
Puchi Carat - cross between Arkanoid and Bust a move - special edition comes with a paddle controller.
R-Type Delta - great entry in the series that still looks quite lovely in a pixelly jaggy way - and PAL gamers got full screen too.
Tempest X3 - slight variation on T2K - Minter approved for what it's worth. T2k mode unlockable.
Vib Ribbon - excellent, charming rhythm game- generates levels from any CD.
Wipeout 3 SE - best version all told. 2097 is very nice too though.
In The Hunt - lovely submarine shmup in the style of Metal Slug.
Xevious 3D/G More Xevious that you will ever need. Main game is a semi-3D version that keeps the great shmupping gameplay intact and still looks quite good because of the Xevious style is kept - but the icing on the cake is the traditional versions that accompany it - Xevious, Super Xevious and Xevious Arrangement are here in all their glory too.

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