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Messages - davyk

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421
Retro News & Chat / Re: Not feeling the love . . . .
« on: August 15, 2013, 18:44:44 PM »
Think is OP is a bit hard saying SMB is generic as it set the template for scrolling platformers - not follow any existing genre traditions. It's physics are great and are unmatched by any non Nintendo attempt that followed - and there's a fair bit to be found within it's levels too - their simplicity is misleading as they have a duality built into to the design to  deal with 2 sizes of Mario.....anyhow - fanboyism back in the box - each to their own.  I guess if you don't like platformers SMB won't light your candle.

Re Zelda - I really linked Link to the Past on SNES - but - I haven't finished one since as they just feel like a 3D remake and I'm not a fan of 3D in games.

Pitfall! on 2600 - found it incredibly tedious

God of War - complete button mashing bore-athon. Lovely looking and the Hydra boss bit was great - but there was too much running along, mashing buttons with no sense of control , then running along again.

GTA3 Vice City - driving around to 80s music was nice for 10 mins. Yawn.

Team sports games (FIFA, PES etc.) No sense of being in control.  Unlike the poster above, I find that baseball games don't suffer as much as it's more about one-on-one and the fielding can be controlled - you have to like baseball of course which I can take or leave. OK for a change once in a while - Namco did a nice Mario themed one on the Gamecube.

Tomb Raider - problem with this game was I played M64 first and TR just felt so clunky by comparison. I have the Anniversary remake for PS2 which is a lot nicer though.

Metroid Prime - again - 3D-itis. I loved Super Metroid but just can't along with the primes as much as I admire the craftsmanship.

Overall - I find 3D roaming tedious - don't like anything that is free-roaming - like my games to be linear and not try to tell me a story which I can get elsewhere. So that really does rule out an awful lot. I really liked Doom and a bit of multi-player Quake but I just find any FPS since just more of the same and if anything  they have lost their sense of fun and have got too big for their boots.

422
Sega Chat / Re: The Mega Drive Thread
« on: August 11, 2013, 23:35:23 PM »
The first model is so much nicer looking. I've both models - the model 2 is unmodded so doesn't get any use really.

The Micro Machines games are the business on Megadrive.

423
Nintendo Chat / Re: The NES Thread
« on: August 10, 2013, 09:23:54 AM »
That link is really interesting - it seems the original Dropzone on the Atari800 was built to work in PAL - so I guess the PAL NES version would not have been compromised in any way - always thought it ran really smooth. The NES is a 6502 machine too so I guess the port should be pretty close.

I gave my NES to my sister about 10 years ago once I discovered the superb NESTERDC on Dreamcast. I had assumed she had got rid of it but just last week I found out she still has it and had kept the CIB games in pristine condition.....including Dropzone, Boulderdash, SMB3 and Solar Jetman!!!!!

She has been instructed to under no circumstances to give them away or bin them....

424
Nintendo Chat / Re: The NES Thread
« on: August 09, 2013, 21:30:09 PM »
aah...... can't leave it at that.

Can't leave out the great Dropzone - lightening fast (even in PAL) redux of Defender by Archer Maclean.

Drop Zone (NES) Gameplay



or the excellent port of Boulderdash...clocked up serious hours on this. My girlfriend even played this one with me (now my wife).

Boulder Dash - NES Gameplay

425
Nintendo Chat / Re: The NES Thread
« on: August 09, 2013, 21:25:18 PM »
Lots of great memories of NES - even though the PAL version was less than optimal at the time I didn't know any better and so it didn't spoil the experience for me.

SMB, SMB3, Punch Out, Gradius and Battletoads are my favourites - but I'll pick out this great game that was developed by Zed Two with RARE. Solar Jetman - a brilliant gravity based shmup that took the Thrust/Gravitar style of game and pushed it to the limits. Superb game...

Solar Jetman: Hunt for the Golden Warpship - NES Gameplay

426
Retro News & Chat / Re: Office Gaming Tourney
« on: July 29, 2013, 23:30:36 PM »
Meant to post a few weeks ago.....we had a Virtua Tennis 2 doubles tourney during the second week of Wimbledon in the work canteen.

I have never had the chance to try the 4 player mode and it's a fantastic game for 4 people. It's the first time I've had all 4 of my arcade sticks going with the DC too - really adds to the experience. Add in the VGA box and projector and you have a splendid time - and its the sort of thing that draws spectators too.

427
Retro News & Chat / Re: Evolution of Retro Golf Games
« on: July 21, 2013, 21:15:12 PM »
First golf game I ever played was on the Apple IIe - it was quite a neat game as tt generated a new course every time you played. It was only 2D overhead and the graphics were basic and pretty lo-res but it got the job done. The gameplay was excellent and rewarded practice and skill and supported the Apple paddle controller.

It was just called Golf - no idea who developed it - it may have been a sample AppleBasic program but we got hours of entertainment out of it in multiplayer at school breaks.

Golf is always great in multi-player and it is perfect hangover Sunday afternoon gaming - used to have loads of fun with my mates on Arnold Palmer Golf on the Megadrive, I can also remember great times playing the old NES Golf game on a Playchoice 10 which required real judgement as you only ever knew the total length of the hole - not how far to the pin you had to go - so it required real skill and knowledge of the game. Great fun in a pub environment.

Always liked Leaderboard - played an old DOS version in work quite a bit when PCs first showed up (was a green screen programmer back in those days). Also have world class Leaderboard for the MD. I had forgot how the putting angle was shown in that game - quite original really.

Was never that fussed on PGA golf - especially later games that just added too many gameplay aids and made it feel too contrived - though I quite like Tiger Woods games on Wii that support M+ - loads of content in those too. (Frisbee mode is fun too!).

Mario Golf on N64 (and GC which looks gorgeous and irons out the N64 game) is excellent too - still enjoy that when I just want to play some old 3 press system golf and sit on the sofa.

The basic Golf game in the old Gameboy was a lovely little game too - excellent control and really effective use of graphics.

428
Retro News & Chat / Re: Isometric & Oblique Projection Games
« on: July 21, 2013, 17:15:40 PM »
Always fancied Viewpoint on the NeoGeo but so far I've only managed to play the PS1 version.

429
Retro News & Chat / Re: Evolution of Retro Volleyball Games
« on: July 21, 2013, 17:05:05 PM »
Realsports Volleyball is probably the best in that series. It is highly playable and looks pretty good too. However it isn't the only volleyball game on the 2600...

Anyone remember this variation on the Video Olympics cartridge? You could even perform a spike or block move by pressing the button on the paddle controller.




Beach Spikers Volleyball by Sega on the Gamecube is an excellent one to look out for too.


430
Retro News & Chat / Re: Let's Compare Space Invaders
« on: May 28, 2013, 20:27:18 PM »
The sound is notoriously hard to get right which is a shame as the sound is really important for those who experienced this in the arcade - even this video's recreation of the arcade version has the wrong firing noise. The Saturn version is the closest I've experienced re sound - I've had that version for some time now. It has the exact same features of the original with the trail left behind by the last invader if it's a skull from row 1 or 2 and also the fact that invaders can't hit you when they are on the last rung just before landing.

The Wonderswan looks to be an excellent port. The Colecovision is impressive too though I doubt the sound would have been right if there was any!!

The Ps2 Anniversary collection is pretty good and it has an unusual Doubles version of the game though.

Space Invaders Part II ( aka Deluxe which is slightly different - think the level order is a bit different) is a vastly superior game though with the morphing invader , varied layouts and the rainbow bonus to go for.

431
Nintendo Chat / Re: What is so special about SNES mode 7?
« on: May 28, 2013, 19:48:33 PM »
Quote from: "Rogue Trooper"
Quote from: "davyK"


Anyone have an opinion on the Thundeforce compilation for Saturn? think it has at least one of the earlier Thunderforce MD games?

Know of the Thunder Force Gold packs.Vol 1 has Thunderforce 2 and Thunderforce 3.

Vol 2 has thunderforce IV+Arcade.

These what your after?

That's it......are they any good?

432
Nintendo Chat / Re: What is so special about SNES mode 7?
« on: May 17, 2013, 18:16:53 PM »
Anyone have an opinion on the Thundeforce compilation for Saturn? think it has at least one of the earlier Thunderforce MD games?

433
Nintendo Chat / Re: What is so special about SNES mode 7?
« on: May 16, 2013, 20:39:23 PM »
cheers......lots to look out for there.

Just remembered I have Raiden Trad too - not a bad port.

434
Nintendo Chat / Re: What is so special about SNES mode 7?
« on: May 16, 2013, 20:28:24 PM »
What???? I threw down the gauntlet there and none has responded!!!!

Was hoping to be given names of shmups to try on the old MD..... I've played a few over the years (Gairies was the business if I remember right) but currently I only have Thunderforce IV, Subterrania and Space Invaders '91 - 3 excellent shmups but I'm looking to for more..

435
Nintendo Chat / Re: What is so special about SNES mode 7?
« on: May 15, 2013, 20:28:31 PM »
Super Aleste on SNES has no DSP on-board and it blows the arse off anything the MD pushed out (that I'm aware if at any rate - may be wrong) - faster processor or not - when it comes to sheer 2D speed and things moving around the screen it has no peer.

Super Aleste is pure sprite city with no slowdown or flicker - it is an amazing technical achievement - I have no idea how they did it on the slower SNES. That is more about the dev's skills than the SNES of course...

I thought it was a mind blowing game until I discovered I was playing it on the default "normal" - easiest level -there's even hyper and wild modes that crank up the bullets even more - astounding,

Truly amazing.

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