It's down to 45 games now. About 5 or so of those are import games. Was well over 60 before I had my clearout.
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Messages - davyk
I've been considering downscaling my PAL SNES collection and getting my favourites as JP-NTSC, using the funds from selling the PAL game. I have almost completed that exercise with my N64 collection.
Most of the PAL games I have work at 60Hz though so there isn't a really big drive to do that theway there was with the N64. My SNES is modded for 50/60Hz and is region free. So I really only need to get the NTSC versions of those games that got optimised as they glitch at 60Hz. Some games have a nag screen that require you to boot the game in 50Hz and then flick to 60Hz which is mildly annoying too. I've bought a few US and JP games cart only and kept the CIB PAL game for the shelf. Not sure how far I want to take it though. The JP games are more desirable because of the novel packaging.
I was really into SNES when it was a contemporary console. Still really like it but I don't play it that much nowadays. Still have most of the games I got back then - all boxed with manual. Some of them quite valuable now but I wouldn't have the heart to sell them - so many great memories of multiplay with friends.
Mixed feelings on that list. I hated Super Star Wars - that first level was such a tedious slog. I got onto later levels but I had lost interest by then. Looks and sounds great though.
Super Off Road was a nice game but it's big drawback is it came out before the multi-tap - so it's only 2 player which hurts it a fair bit.
Surprised Super R-Type is considered cheap though. Plagued with slowdown. RType III is far better but that is expensive.
F-Zero, Pac Attack and Williams Arcade would be my picks out of that bunch. Super Off Road in reserve.
Took delivery of Space Harrier today for Saturn. I have the JP version of Outrun as well. The PAL and US versions come with 3 games on the one disc (Outrun,Space Harrier and After Burner 2) which is better value. The JP versions have a few exclusive extras though it's more a collector thing really.
£8 for the basic package. Another £4 for the extra 50 games - I think it's $ for £ or pretty close.
The emulation is very well done. Paddle control is hampered as usual - I think it would be worth getting 2600 controller adaptor or a USB spinner (if such a thing exists). For those games that use the trak ball the mouse is a decent stand in for some of them.
The arcade games are the main attraction for me - some oldies there I had never seen before.
The 2600 emulation is solid but then it's probably using a build of Stella so it's kind of a given now. We have seen these ROMs all before though.
There's scanline options for the raster games and the colours look great. There are several different display options for the vector games. It isn't as good as the real thing re vectors but it's a damn good attempt at it. The colour vector games look really nice with some of the display options. Nice collection with quality bevel art etc. But it's for the fans really.
The extra DLC has some 5200 games which I'm interested in checking out and there's some low run 3rd party games for the 2600 in that too.
Re Z80 vs 6502 - I think it's fair to say that the Z80 based micros were at the cheaper end of the market and that's probably why they didn't feel as solid as the 6502. Now that could have been because they used cheaper components too. I think the 6502 could run at faster clock speeds then - but that may be wrong - it may gave been the other way round!!!!. Pure speed isn't always what matters anyhow- if assembly instructions need less clock cycles then a slower clock speed can deliver the same performance for example. How fast RAM access works is just as important - cheap RAM ran slower. The data bus would affect performance too - not to mention the graphics chip and what it could do in hardware vs software.
I'm sure there are technical discussions about cycles per instruction, hardware registers etc but at the end of the day - back then - games on the 6502 computers felt far more solid. The Apple IIe was a nice machine too - it was the first computer I used in school around '79-80. When I was 16 I developed a version of the boardgame Monopoly for it as a school project for my O level - but it was very expensive and certainly wasn't a proposition for gaming at home for me. It was 6502 based as well.
But I digress - as far as I was concerned the C64 was where it was at in the early 80s.Great speed, graphics and sound and a brilliant library of games.
I can remember Z80 based machines when I was at technical college. They were built by a UK company called Research Machines. They were big chunky metal computers. I remember one called the 380Z. Very solid - but they felt more like educational computers. You probably could have run early business applications on them like Wordstar.
I can remember Visicalc on the Apple II which was the first spreadsheet programme - The Apples were very flexible machines game-wise and professional-wise.
But I digress - the C64 was the machine to own. Great sound, graphics, speed. And a great games library. It had a great version of Boulderdash if I remember right. Leaderboard and Beach Head were 2 others I remember being excellent on the C64 too.
It was a rock solid machine that ran so much faster than the competition. Its architecture ran on interrupts instead of polling as well which contributed to its speed.
It was a delight to work with as well for programmers. You could embed assembler in the middle of BASIC code for example.
But it's price and small library were its main problems.
C64 was the king of that era. The BBC-B was a better computer and its best games outshone anything else but its library was smaller and it was expensive. For size of library and quality the C64 was better.
Generally speaking the machines based on 6502 processors seemed better suited to games. The Atari classic arcade machines were 6502 based; as were the 400/800 and Commodore 64 computers. The Z80 machines like Spectrum and CPC464 just didn't seem to have that solid feel. Had superior sound too. It may have had to do more with the graphics and sound chips though - hard to say.
Latest Japanese PS2 acquisition is Shin Contra aka Contra : Shattered Soldier in other regions. It's far more affordable than the Western versions.
What a rip roaring game this is - pure old fashioned side on run and gun with plenty of PS2 fireworks. Brilliant game - there should be more of this sort of thing. Contra really is one of the great games series.
There's Neo Contra for PS2 as well but that's not as good - it's more of a top down view a bit like Cannon Spike. It's a good enough game just not really a proper Contra game.
I'm ashamed to admit but Golf (1984) is my favorite game on the NES.
I actually rather liked Golf on the NES. I first played the Playchoice version of it in the pub I used to work in. Four of us used to play that game all the time for drinks etc. - would play 2 vs 2 taking alternate strokes. The NES console version is pretty much a perfect copy of it.
There's a speedrunner who runs NES Golf called Big John who is very entertaining - he also runs SMB2 (the JP lost levels version) of that.
Yes, it was a North American phenomenon and I wasn't even aware of it as I was living through it. It's also fascinating that the SMS did not do well in the US but it did well outside of the US. It was a capable console, so it is unfortunate people just got tied to the NES over here.
I'm pretty sure it was by design. Nintendo ruled the US market with an iron fist. Once they got into a dominant position they threatened withholding stock if anyone considered selling competitor products. Or had distributers tied up in contracts to make it very difficult for anyone else to get in.