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Messages - Ben

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61
Retro News & Chat / Re: New Retro Game Console
« on: February 22, 2015, 22:23:32 PM »
I like it, but...  For me, six face buttons (i.e. the six button MD/Genesis controller or the Saturn controller) is a must for 2D gaming, so I hope this will be compatible with other controllers or they add two more buttons.

62
Retro News & Chat / Re: Let's Compare - Earthworm Jim 1 & 2
« on: February 22, 2015, 16:17:10 PM »
I probably should have mentioned, I really do like the Earthworm Jim games a lot.  These were some of my favorite platformers, it's too bad the franchise died out.

I'd also like to comment on wyldephang's point:
Quote from: "wyldephang"
Concerning the Earthworm Jim games, I would give the edge to the Mega Drive/Genesis both times. I believe the game was designed with Sega hardware in mind, so it makes sense that it'd be best represented on that console. The Super Nintendo can push more colors on screen at once, and has a more versatile sound chip with multi-channel sampling. Despite this, I still believe the Sega versions are superior.
This is one thing that aggravates about a lot of game reviewers today.  Just because a console - in theory - has more capability, it doesn't mean that you will always see it realized, and in some cases skilled devs can make the critics look silly.  This game is a great example - yes, the SNES has more colors.  But, who cares if the MD version makes the best use of the colors that it has?  And in the same way, yes, the SNES has a better sound chip in theory - but the devs of this game made great use of the MD.  I like showing people the Saturn running Duke Nukem 3D with an RGB cable for that reason; yes, in theory the PSX or N64 should have had the best port of that game, but they didn't.  If you're playing on real hardware, the Saturn had the best console port of Duke 3D in that era, even though the conventional wisdom says it shouldn't.

63
Retro News & Chat / Re: Kids of today!
« on: February 22, 2015, 16:09:46 PM »
I have a nephew who is into retro gaming, although he's 21, so not exactly a kid.  I think anyone younger than that has a hard time appreciating old school 2D games,  Even then,I still argue with him about games, he likes when they add achievements to old games or let you cheat and break the difficulty (the new version of Final Fantasy VII has a level booster or something like that he was telling me about) and it drives me crazy.  I know it's a cliche at this point, but that whole "everyone gets a trophy mentality" kids were raised with over the last 20 years did have an effect.  I've given up on saying "The achievement is when you beat the game!"

64
Introductions / Re: Hey guys
« on: February 22, 2015, 01:21:32 AM »
Welcome, always good to see more Sega fans here (even if you had NES too).

65
Retro News & Chat / Re: New Retro Game Console
« on: February 21, 2015, 14:50:09 PM »
I guess I should have said "offering a counter-opinion to" rather than "picking up on".   :21:  I respect your view though, you definitely know more than I do, I was just throwing Gosu out there because I'm a big fan of it.

66
Retro News & Chat / Re: New Retro Game Console
« on: February 21, 2015, 14:08:11 PM »
Picking up on what Gorf said, if this is going to be a 2D, Linux based console, I would seriously consider the Ruby scripting language with the Gosu dev library (it's MIT licensed).  For more on Gosu - http://www.libgosu.org/

67
Retro News & Chat / Re: Let's Compare - Earthworm Jim 2
« on: February 21, 2015, 12:21:34 PM »
I think the Genesis/MD wins in terms of the color palette and the scrolling seems much smoother.  Depending on which version of the MD you had, the sound is either even or a slight edge to the SNES, I think.  Outside of that, they are (so far as I can see) identical, so I think the MD wins this one.  The Sega Saturn version of this game is actually my favorite, but that's not a fair comparison.   :21:

68
Retro News & Chat / Re: New Retro Game Console
« on: February 19, 2015, 20:46:05 PM »
I appreciate Mike responding, and I have to say I'm more interested after hearing his plans directly.  I'd just say this:  The key is going to be (as others have said) whether this is an open development platform (i.e. Linux or even BSD based), and if there are quality retro style games made.  If there are shmups, turn based RPGs, 2D platformers, etc. I can only get physically on this console, I'd probably make the purchase.  That's a big if, but I hope it pans out.

69
Retro News & Chat / Re: New Retro Game Console
« on: February 18, 2015, 16:54:36 PM »
Quote from: "WiggyDiggyPoo"
Well good luck to him but if its a new system with new games it not retro, even if its games are designed to look retro. It reads like it will be a low powered Ouya, but cartridge based.

If it stays as cartridges only it might succeed as a niche product, perhaps they can persuade some hipster types its the new thing to own alongside their reproduction walkmans and record players :21:
I think you hit the nail on the head here, and to me it misses the point of the "retro" scene.  I'd put it like this: Who is into retro gaming?

1.  The nostalgia oriented gamer, who wants new games for their old console.
2.  The gamer who has a philosophical issue with not physically "owning" games.
3.  The old school arcade gamer who doesn't care for the popular modern genres.

I think this console misses the mark there; it lacks nostalgia, and the people developing these iOS games aren't making shmups and other arcade style games on the level of a developer like NG Dev Team.  Only #2 really applies here, and as someone who fits all three groups, I'd rather just keep buying games for my old consoles and disc based Wii U games as long as Nintendo is still in the market.  iOS style games on cartridges, plus having to buy even more hardware?  No thanks.  Now, if they were going to try and use these to make new Jaguar cartridge games, I'd be all for it, but I don't get who the target audience for this is.

70
Sega Chat / Re: The Sega Mega Drive & Genesis Thread
« on: February 15, 2015, 22:19:58 PM »
I have a few of those, I always joke that if I go bankrupt I'll just sell off my old Saturn games.

EDIT:  I'm just wondering, are the Shining Force games that rare, or are they just high in demand as classics (like Earthbound)?  I remember them being pretty common at used game shops/flea markets in the 90's, either way I'm glad I loved RPGs from a young age and snagged them back then.

71
Sega Chat / Re: Sega Pluto
« on: February 15, 2015, 22:18:23 PM »
This would have been pretty nifty, the one annoying thing about the NetLink is that it takes up the slot you could use for an Action Replay.  But, we all know how the Saturn played out, so it's just as well.

72
Retro News & Chat / Re: Pier Solar for Mega Drive... AND Dreamcast! (SOON)
« on: February 12, 2015, 08:07:54 AM »
I already have this one on the MD, but if ebay snipers don't jack up the Dreamcast version I may get it as well down the road.

73
I may just have to grab this for the Dreamcast.  So many games coming out this year for the DC, I love it.

74
Homebrew Chat / Re: New Atari Jaguar Homebrew - Jagmatch!
« on: February 09, 2015, 02:52:25 AM »
Awesome that the Jag is still ticking along, I just wish it were possible for someone to show off more of what the hardware was capable of with these homebrews.

75
Retro News & Chat / Re: Assessing Phantasy Star II 1/4 Of A Century Later
« on: February 09, 2015, 02:50:42 AM »
I actually changed my avatar after replaying it, but the Phantasy Star series are my favorite RPGs (although the Lunar games are a close second), so you have me pegged pretty well.  You are right about the leveling (and characters starting at 1), a lot of people are annoyed by it, I think that's something you have to be an old school RPG diehard to appreciate.  It's a way of punishing you for trying to break the game by over leveling, basically.  It's similar to the dungeons; they are incredibly difficult, which I like a lot, but many people are frustrated by.  There is a trick to bringing up someones level, though:  Just leave everyone else at home, and have a party with Rolf (or Eusis if you will) and that character, which gives them double the experience.

My main reason for making the thread is that, in going back and looking at the game, it seems to get short shrift compared to PSIV, but I think that II is probably the most revolutionary (if not graphically impressive) entry in the series.

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