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Messages - Spector
« on: February 20, 2013, 23:25:58 PM »
Image Fight on the PC Engine is ridiculous. I would be frightened to meet anyone who said they completed it.
Technician Ted on the spectrum (1984) was designed so it could not be completed. All I can say to the designers is...congratulations!!
« on: January 08, 2013, 21:38:59 PM »
Did the C16 ever get graced with quality coin-op conversions? i've vague memories of C.U slamning C16 Ghosts 'n' Goblins and Paperboy.
Did publishers really not put much effort into coin-op conversions for the C16? or was it a case of too few quality C16 coders? or was it just expecting too much from the hardware?.
The problem was the C16 only gave you 12K to play with, and it just wasn't enough to do justice to any coin-op the major software houses were converting between 1984-86 when the machine was commercially viable. On top of that, they were considered low priority, and so a quick weekend job was often enough for them. Green Beret was probably done in a day. I can't remember a single good arcade conversion for the machine.
« on: January 08, 2013, 16:25:55 PM »
Green Beret was astonishingly released for the Commodore 16. It is generally regarded as the worst arcade conversion ever to grace the machine, and possibly the worst arcade conversion to an 8 bit computer of all time.
« on: January 08, 2013, 16:22:44 PM »
The trouble with the 8 bit ports is that on cassette, it would take you about half an hour to play as you went through an excruciating multiload, even though it was for the 128K. I'm sure like everyone else, I always selected Haggar, the huge gay-icon bloke. Sadly, without all the music and squeals, it felt pretty dead, and of course on the Speccy it was too slow. That Final Fight made the conversion of Double Dragon interesting just about says it all.
« on: December 28, 2012, 23:13:25 PM »
...sometimes I can still remember the feeling of getting the old woodgrain in 1982 with Combat, a kind of raw excitement I'd never felt before...
That was really well put, wasn't it!
« on: December 28, 2012, 23:06:59 PM »
I have to go for the Atari VCS, or 2600 as the whippersnappers of the late 80s used to refer to it as. It's where I started, and sometimes I can still remember the feeling of getting the old woodgrain in 1982 with Combat, a kind of raw excitement I'd never felt before. The Colecovision was superb as well - what a pity the crash stunted its growth.
I thought the Intellivision was teh sh1t, though it was left to the Amstrad GX4000 to redefine the word "nadir" with absolute precision.
« on: December 27, 2012, 21:43:11 PM »
I think 2013 is the year for me getting one of these.
Good luck! Let me know when you acquire one, so that I can look out for it on Ebay the following week.
« on: December 24, 2012, 00:04:45 AM »
Gotta collect 'em all...
We will make a Pokemon fan out of you yet!
Oh no you won't!!
« on: December 18, 2012, 08:58:57 AM »
I also remember Spiderman on the Atari 2600, and it's still a cute little game. Laird also points out the first Spidey title on the Gameboy which I bought back in '91, a nine level action adventure with wall crawling stages not dissimilar to the 2600 game ten years before. Like so many licenced GB fodder, it's best summed up as professional but derivative. Decent fun at the time when I wasn't bored to death by that type of thing.
The best game I've played involving a superhero would have to be Batman on the ZX Spectrum, a hugely atmospheric isometric adventure from 1986.http://www.youtube.com/watch?v=BDK5nkHrczc
Two other fine Batman games appeared on the 8-bit formats: Batman The Caped Crusader
(1988) and the Michael Keaton movie licence Batman
(1989), but the John Ritman original goes deeper.
« on: December 12, 2012, 15:18:46 PM »
I should post my views on the PC Engine since I'm getting it out again right now (the PC Engine I mean heh heh). It's a marvellous machine that was so far ahead of its time and in its original 1987 Japanese incarnation is one of the most beautiful looking systems ever made. I don't know how many hours I played Space Harrier on it, or Klax, or Out Run, or Pacland... Then there were shoot em ups like Gradius and R-Type (I preferred Gradius), and too many others to mention. I'll never sell it simply because it's not worth it: too many great titles/conversions and it doesn't take up much space. Only criticism is too many shoot-em-ups that become very familar once you've played a few of them. I just wish a few other games had been ported from the arcade, like Paperboy, Xybots and Marble Madness, because the PCE had the potential to be the definitive arcade conversion specialist for the 80s.
« on: December 11, 2012, 17:58:28 PM »
Every issue of ACE magazine has been transferred to jpeg files, hasn't it? I can't remember where I saw that, but I do remember buying the DVD with all of the issues contained. Yes, the pink pages were great in it
« on: December 10, 2012, 23:06:51 PM »
Liar! I reckon you sleep with it on your pillow every night!
You're getting me mixed up with TMR and his Commodore 64!!
« on: December 10, 2012, 23:03:07 PM »
« on: December 10, 2012, 22:37:20 PM »
It was around 1992 that a lot of games magazines started taking images from what appeared to be a PC application rather than a photo of the TV with the lights off. The images were much clearer, but they looked dead somehow, and the pixels were accentuated. Never liked the look of them and it was another reason i lost interest in gaming. NMS Magazine was a good example when it started at the end of that year.
« on: December 05, 2012, 17:55:22 PM »
That might actually be slower than the Spectrum version! But to play Devil's Advocate, at least it has a bit of colour, and the Amstrad's palette was certainly better than the C64's which consisted of sixteen variations of brown. I just think the Amstrad was killed as a major format due to companies porting slower versions of the Spectrum's releases rather than doing a new one from scratch. I also thought having a monitor rather than using the TV for its display had no practical benefit other than to line Sugar's purse. I definitely think it was the poor relation of the three.