It's a kinda depressing thread this. All these great games... and they aren't available!
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Messages - Spector
« on: August 15, 2013, 22:38:41 PM »
You are FAR too modest!!!
« on: August 15, 2013, 14:58:32 PM »
It looks not bad at all considering. It moves quite quickly for an 8 bit, you have to give it that. It also seems a little more forgiving in terms of control than many conversions I've played, including the fine looking Lynx one which- like the Spectrum version due to its ultra sensitive controls- should have been called Very Hard Drivin'.
Quote from: "DreamcastRIP"
To add to the above, also quoted from the same thread,
No wonder he can't hear the POKEY right if his high frequencies are gone cause that's all that sound chip seems to have! :p
No, to be serious I must develop a post I made on RG about this subject. Over there I voted for SID and at the end said it was admittedly a bit of a generalisation to put SID above POKEY and AY full stop. There are certain tunes that I think suit the AY and POKEY more. I'm speaking here from the position of a Speccy 128 owner. The obvious examples are Robocop and Target Renegade, but also I remember the mournful tune of Thanatos and that heartbeat sound, both carried by the AY in a way that perfectly suited the game. I'm not sure that the SID would have been as good at these, though I might be wrong. What I do know it that the SID is more a crash bang wallop type of sound, whereas POKEY and especially AY are more understated. I still put SID first, but I'm just trying to level things out a bit more. Hey, I'm no fanboy. Well, except for Amstrad of course!
Got to admit I do agree with the basic point of the article. The names are all terrible. In fact some of them look like April fool's jokes. Can we take this thread in another direction? I really want to know what is your personal favourite of the suggestions listed. I think the "MARZ" is brilliant. It stands for Microsoft Active Reality Zone, which is so futuristic! The name MARZ is great because it sounds like the planet MARS, and that subconsciously makes you think the console is from another world! Sensational idea!
Graphics: MAGNAVOX ODYSSEY
Sound: FAIRCHILD CHANNEL F
Design: COMMODORE 64GS (obviously)
Controller: ATARI 5200
Games Library: GX4000
Peripherals: NINTENDO ENTERTAINMENT SYSTEM
Category: 8 bit
Storage Medium: Cartridges
Who let him in here??!!?? The decline continues!!
Welcome to the board, Mr Polomint. Hopefully in time we can make you understand why the Spectrum and not the C64 was in fact king of the 8 bits!
Oh and as for the Chiptune thing, I realise some people will see it as offensive, but I thought his "See You Next Tuesday" rant was pretty funny. I do find the guy quite amusing tbh
Image Fight on the PC Engine is ridiculous. I would be frightened to meet anyone who said they completed it.
Technician Ted on the spectrum (1984) was designed so it could not be completed. All I can say to the designers is...congratulations!!
Quote from: "Rogue Trooper"
Did the C16 ever get graced with quality coin-op conversions? i've vague memories of C.U slamning C16 Ghosts 'n' Goblins and Paperboy.
The problem was the C16 only gave you 12K to play with, and it just wasn't enough to do justice to any coin-op the major software houses were converting between 1984-86 when the machine was commercially viable. On top of that, they were considered low priority, and so a quick weekend job was often enough for them. Green Beret was probably done in a day. I can't remember a single good arcade conversion for the machine.