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Messages - Spector

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76
Handheld & Tabletop Chat / Re: Lost Lynx Games
« on: August 21, 2013, 16:16:30 PM »
It's a kinda depressing thread this. All these great games... and they aren't available!

77
Announcements and Feedback / Re: Thankyou everyone and goodbye (kind of)
« on: August 20, 2013, 23:20:44 PM »
Good luck Mr Laird... but not goodbye!

78
You are FAR too modest!!!

79
It looks not bad at all considering. It moves quite quickly for an 8 bit, you have to give it that. It also seems a little more forgiving in terms of control than many conversions I've played, including the fine looking Lynx one which- like the Spectrum version due to its ultra sensitive controls- should have been called Very Hard Drivin'.

80
Other Systems / Re: SID vs. POKEY
« on: August 09, 2013, 21:16:16 PM »
Quote from: "DreamcastRIP"
To add to the above, also quoted from the same thread,

Quote from: "Rogue Trooper"
...was told i'd lost the upper frequency range of my hearing

So, that's both of this thread's most vocal SID cheerleaders who have dodgy hearing. Case closed, m'lud!

No wonder he can't hear the POKEY right if his high frequencies are gone cause that's all that sound chip seems to have!  :p

No, to be serious I must develop a post I made on RG about this subject. Over there I voted for SID and at the end said it was admittedly a bit of a generalisation to put SID above POKEY and AY full stop. There are certain tunes that I think suit the AY and POKEY more. I'm speaking here from the position of a Speccy 128 owner. The obvious examples are Robocop and Target Renegade, but also I remember the mournful tune of Thanatos and that heartbeat sound, both carried by the AY in a way that perfectly suited the game. I'm not sure that the SID would have been as good at these, though I might be wrong. What I do know it that the SID is more a crash bang wallop type of sound, whereas POKEY and especially AY are more understated. I still put SID first, but I'm just trying to level things out a bit more. Hey, I'm no fanboy. Well, except for Amstrad of course!

81
Handheld & Tabletop Chat / Re: Lost Lynx Games
« on: August 07, 2013, 10:01:49 AM »
Without doubt the lost Lynx game I want to see more than any other is Rolling Thunder. I'd fork out for that tomorrow.

82
Other Systems / Re: The 8-Bit Wars: Bomb Jack
« on: July 10, 2013, 23:05:16 PM »
Bomb Jack on the Speccy had some brilliant mono backgrounds, but there must also be a mention given to the fine Gameboy version. Hugely entertaining, used the little mono screen to the max.

83
Retro News & Chat / Re: Insider reveals original Xbox names
« on: July 06, 2013, 16:38:04 PM »
Got to admit I do agree with the basic point of the article. The names are all terrible. In fact some of them look like April fool's jokes. Can we take this thread in another direction? I really want to know what is your personal favourite of the suggestions listed. I think the "MARZ" is brilliant. It stands for Microsoft Active Reality Zone, which is so futuristic! The name MARZ is great because it sounds like the planet MARS, and that subconsciously makes you think the console is from another world! Sensational idea!

84
Other Systems / Re: Build Your Own Console!
« on: June 14, 2013, 22:41:06 PM »
Processor: INTELLIVISION
Graphics: MAGNAVOX ODYSSEY
Sound: FAIRCHILD CHANNEL F
Design: COMMODORE 64GS (obviously)
Controller: ATARI 5200
Games Library: GX4000
Peripherals: NINTENDO ENTERTAINMENT SYSTEM




Category: 8 bit
Storage Medium: Cartridges
[size=140]Name]

85
Introductions / Re: Hi guys :)
« on: March 15, 2013, 21:13:46 PM »
Hi WC, I met you in 2011 with "The Grim Reaper" Resident Paul  :21:  Enjoy this forum, and the chatroom too  :69:

86
Introductions / Re: Hello Everyone!
« on: March 11, 2013, 22:47:20 PM »
Welcome, Resident Paul! The grim reaper of Retro Gamer hahaha  ;D

87
Introductions / Re: Hello all
« on: February 25, 2013, 15:17:05 PM »
"Whatever he's paying you, I'll double it!!"

Enjoy the forum and its relatively sedate nature...for now!

88
Introductions / Re: Greetings!
« on: February 23, 2013, 18:14:44 PM »
Who let him in here??!!?? The decline continues!!

 :D

Welcome to the board, Mr Polomint. Hopefully in time we can make you understand why the Spectrum and not the C64 was in fact king of the 8 bits!

Oh and as for the Chiptune thing, I realise some people will see it as offensive, but I thought his "See You Next Tuesday" rant was pretty funny. I do find the guy quite amusing tbh ;D

89
Retro News & Chat / Re: Hardest games you've played
« on: February 20, 2013, 23:25:58 PM »
Image Fight on the PC Engine is ridiculous. I would be frightened to meet anyone who said they completed it.

Technician Ted on the spectrum (1984) was designed so it could not be completed. All I can say to the designers is...congratulations!!

90
Other Systems / Re: The 8-Bit Wars: Green Beret
« on: January 08, 2013, 21:38:59 PM »
Quote from: "Rogue Trooper"
Did the C16 ever get graced with quality coin-op conversions? i've vague memories of C.U slamning C16 Ghosts 'n' Goblins and Paperboy.

Did publishers really not put much effort into coin-op conversions for the C16? or was it a case of too few quality C16 coders? or was it just expecting too much from the hardware?.

The problem was the C16 only gave you 12K to play with, and it just wasn't enough to do justice to any coin-op the major software houses were converting between 1984-86 when the machine was commercially viable. On top of that, they were considered low priority, and so a quick weekend job was often enough for them. Green Beret was probably done in a day. I can't remember a single good arcade conversion for the machine.

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