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Topics - Greyfox

#41
Seen this and thought that is class, love your Amiga Mod files?. then this is for you, an online Mod player with hundreds of classic modules to listen to inside your browser, I couldn't get it to work probably in Firefox, but I believe it works a treat in Chrome and Safari browsers..

have a look and see your favorites are here plus you can add your own ones too ;)

www.cyrilpereira.com/modplayer/
#42
Gamers of a certain age will no doubt scream Oh wow, I remember that! as they click through the Internet Archive's latest project.

The non-profit organization recently launched the Historical Software Collection, with the mission of making old programs accessible (including plenty of games!) that were originally released for platforms like Atari 2600, Apple II, and Commodore 64.

[align=center:fw0gzk9w][/align:fw0gzk9w]

find out more here : http://paleofuture.gizmodo.com/the-internet-archive-opens-its-historical-software-coll-1453397423/+mattnovak

direct link : https://archive.org/details/historicalsoftware
#43
Hi Everybody..hope all is good :)
#44
Today 20 years ago Commodore declares bankruptcy April 29th 1994 in Europe and although I'm sure many of us back then maybe felt that they were too big a company to go under and were very optimistic that theyd be back or this couldn't hurt our favourite computers etc..but when I read about it in the following CU Amiga a month later, I was devastated ;)

[align=center:1y8iycbx]www.youtube.com/watch?v=MyLMGkS7AVc[/align:1y8iycbx]
#45
Retro News & Chat / Retro java online arcade
April 24, 2014, 19:54:18 PM
Came across this site some time but actually forgot to post about, after a quick search, it seems it hasn't been posted before, and think its a pretty good and am amazed at the feat they've achieved incorporating the amount of different platforms hosted on the site.

So I present to you
[align=center:3mvahwmi][/align:3mvahwmi]
[align=center:3mvahwmi][size=240]80's Top Games[/size][/align:3mvahwmi]

Enjoy the classics right inside your browser :)
#46
Retro News & Chat / Video Game Paintings
April 01, 2014, 13:34:13 PM
I was inspired to create and split an off topic on this subject for digital painting of classic games and characters as I think it deserves it's own topic.

So first up from me is a the classic "Double Dragon" from Technōs Japan

It is of course Billy Lee at the famous Volkswagen Beetle, this images comprised of pixel to pixel upscale to A3 Poster size, as I may consider getting this turned into a Canvas, 15 different artistic brushes were used to blend and smudge the image to create this painting, across 32 layers inside PhotoShop :) and then it was texture with a soft canvas finish. Time on this piece taken 2hrs and proves how much I love Double Dragon.

[align=center:3cvwe2hr]Digital Paintings done so far[/align:3cvwe2hr]

[align=center:3cvwe2hr][size=140]Double Dragon[/size][/align:3cvwe2hr]
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[align=center:3cvwe2hr][size=140]Kung Fu Master[/size][/align:3cvwe2hr]
[align=center:3cvwe2hr][/align:3cvwe2hr]

[align=center:3cvwe2hr][size=140]Crystal Castles[/size][/align:3cvwe2hr]
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[align=center:3cvwe2hr][size=140]Shinobi[/size][/align:3cvwe2hr]
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[align=center:3cvwe2hr][size=140]Streets of Rage (Custom Composite)[/size][/align:3cvwe2hr]
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[align=center:3cvwe2hr][size=140]Street Fighter 2 (Bonus Stage)[/size][/align:3cvwe2hr]
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[align=center:3cvwe2hr][size=140]Strider[/size][/align:3cvwe2hr]
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[align=center:3cvwe2hr][size=140]R-type (First Boss)[/size][/align:3cvwe2hr]
[align=center:3cvwe2hr][/align:3cvwe2hr]

[align=center:3cvwe2hr]All Images are low res and not suggested for printing[/align:3cvwe2hr]
#47
Spotted this tonight and though it was great..enjoy :)

[align=center:4xlc40jf]www.youtube.com/watch?v=WTL4V4GhKi4[/align:4xlc40jf]
#48
[align=center:bp7qxqpl][/align:bp7qxqpl]

[align=center:bp7qxqpl][size=140]Yes, it was inevitable that the power house 16-bit computer the Commodore Amiga now has its own quality conversion of this hair pulling manic of a game to grace its platform. So if your an Amiga fan or never played Flappy Birds and wondered what the fuss was about, you can download it here

It includes an "ADF" fle for emulators (winuae, fellow, fs-UAE) and an Amiga "EXE" to install on you HD or a floppy disk, so get your Prozac and glass of water beside you when you play this :)[/size][/align:bp7qxqpl]

[align=center:bp7qxqpl]Amiga / Open Pandora / Flappy Bird[/align:bp7qxqpl]
#49
Seen this and simply had to post..simply shocking and the nerve to use a game that people keep close to there heart as a classic to sucker you in..disgraceful!!

read the outrage Here
#50
Homebrew Chat / Pole Position Arcade Port to the Atari ST
February 09, 2014, 20:14:59 PM
Yes, that's right, a brand new Homebrew port of the classic Atari / Namco racer : Pole Position will shortly be making it's way to an Atari ST near you and it's around half-complete at the moment. No downloads at the moment, but there's a Youtube video (along with some detail on the history of the project) that you can watch here :


QuoteThis video is a work-in-progress preview of my conversion of the Pole Position arcade coin-op for the Atari ST computer. I always felt it to be a bit of a shame that only the 8-bit machines received (somewhat mediocre) conversions of this classic arcade game and so recently decided to do something about it. If you're familiar with the arcade game, you might recognise the sequence in the video as being the demo mode from the arcade game.

The conversion is based upon my "ppengine" library - a library containing the reverse-engineered logic from the original arcade game. This library is also used in my as-yet-unnamed Pole Position remake for modern computers - which in contrast to this version, runs in fully hardware-accelerated 3D.

The work on this conversion is around half-way complete - I still have a fair bit of work to do in the following areas:

- Sound - there's none yet! If anybody knows about ST sound programming and wants to get on board, I'd be glad of the help.
- Graphics - I haven't implemented all of the billboard types yet, and there's no starting line, gantry or puddles on the track. No car explosions, no clouds in the sky yet, and there's no title screen.
- Performance - you'll be able to see from the video that the frame rate is somewhat lacking - I think it's around 8-10fps for the most part on a standard 8Mhz ST. Most of the graphics code is currently in C, apart from the car and billboard realtime scaling routine which has been written in moderately optimized 68000. I'm not yet sure how much more performance I can gain without either losing graphical quality or doing things that are likely to take forever. If you're familiar with 68000 optimization I'd be glad of a hand in this area.
- Memory optimization - it's currently running on a 1 meg machine only. I hope to have it running on a 520 at some point.

I don't intend to implement a high score table or the spinning "game over" screen on this conversion (neither are particularly interesting things to work on) but I'm hoping that all other sequences from the arcade game will make it over intact.

I'm hoping to release the code as open source once it's finished and I've had a chance to tidy it up. Perhaps somebody might like to convert to the Amiga.

screenies of this beauty


regular updates on his Twitter feed can be found here : https://twitter.com/RetroRacing.

Source: Atari Forums <img src="{SMILIES_PATH}/smiley.gif" alt=":)" title="Smiley" />

p.s. here is his Windows port in production also, I'm soo hot for this port!!

#51
It was also an interesting time 30 years ago. By 1984, the once-massive video game industry collapsed in North America. Arcades were shuttered as even some of the biggest companies in the marketplace pulled away from video games or folded altogether. A massive transitional period came to be, as the old guard quickly faded away only to be replaced by the Nintendo generation and the resurrection of the gaming marketplace in the United States.

Read the full article here :

http://www.examiner.com/article/ten-classic-video-games-that-turn-30-years-old-2014

Click on the different pictures to see different games and there place in the timeline of being 30 years old this year.

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#52
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As far as Vectrex games go, the holy grail for many collectors and gamers is the unreleased flight simulator, Mail Plane. This quirky take on the tried and tested genre made use of the obscure light-pen accessory to control the airborne vehicle tasking you with delivering letters. Unfortunately nobody got to experience this unique offering back in the day following the games cancellation.

Having said that, the moment many of these deprived gamers had been waiting for finally arrived in November - a Mail Plane prototype cartridge surfaced on eBay in Pennsylvania, United States. Selling for a massive $877, one lucky bidder had finally secured the chance to experience this oddity once and for all, however, they had bigger plans for this title.

Understanding the demand for this long lost title, AtariAge user Vectrexer - the new owner of this Mail Plane prototype - decided to generously create a ROM image of the game cartridge and release it online for free to the masses.

As of today we can all finally experience Mail Plane in its original form, although there are a few more issues present. Not only do we need a Vectrex flash cartridge to load the ROM on to, but also the incredibly difficult to source Light Pen accessory.

Mail Plane (Unreleased Vectrex Title) Gameplay
[align=center:2xtnvocf]www.youtube.com/watch?v=c8uO5QlW18M[/align:2xtnvocf]

Source : RetroCollect
#53
Retro News & Chat / Atari Gamer Magazine
November 27, 2013, 10:59:10 AM
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[align=center:2eedmtnu]Please watch the preview[/align:2eedmtnu]
[align=center:2eedmtnu]www.youtube.com/watch?v=7qEdsGI8Ez8[/align:2eedmtnu]

Something I've been wanting to do for some time was to honor and celebrate a machine that more or less never gets any awareness or exposure so I personally set out to change that and needed something of an inspiration to create a proper magazine which will both let readers see these computers in a different light, read about the great games created for it and hopefully learn something along the way too.

I am of course talking about the classic Atari 8-bit range, the Atari 800-800XL and 130XE platforms, so the magazine will consist mainly of the great reviews from the RVG's The Laird for the Atari 8-bit computers, plus some real diamonds in the ruff type articles never disclosed before and some nice homages and surprises along the way too across about 74 pages or so.
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[align=center:2eedmtnu][size=180]Atari 8-Bit Trivia[/size][/align:2eedmtnu]
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next, a glimpse of the fabulous Atari 8-bit reviews from "The Laird"  and the page layouts for the reviews done in the manner they deserve to be seen

[align=center:2eedmtnu][size=180]Atari 8-bit Game Review Layout[/size][/align:2eedmtnu]
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I mentioned in a previous Post that, I had a nice surprise for all those who supported Atari Gamer Magazine, well, I suggest you check your inbox for your gift , my way of appreciation to you all for your great response and support so far. Again Thank you All

and to show those who haven't took the plunge, here's what all the Atari Gamer Magazine supporters received as a little thank you .

So, if you haven't grabbed a copy? why not?

So when is it out you say?, it is available in digital form NOW!!

How much will it cost?, for on its intial release £2.99 and is available in high resolution PDF perfectly suited for any Tablet devices and desktop computer and hopefully based on the amount sold, I will be making a large contribution to server costs to RVG website, so I hope you will all support it :)

All the best

Darren
[align=center:2eedmtnu][size=140]Please visit us at[/size][/align:2eedmtnu]
[align=center:2eedmtnu][size=240][font=impact:2eedmtnu]WWW.ATARIGAMER.CO.UK[/font:2eedmtnu][/size][/align:2eedmtnu]
#54
this is a set of videos released back in 1982 from "Vestron" video productions in order to teach people to get the very best out of there Atari VCS and although I've never heard of seen them before, deserved to get posted on RVG none the less,

so please enjoy these fine vintage game training videos, I certainly found a couple of tricks I never knew about and hopefully you will too, I'd love to see an Atari ST or an Amiga one, that would be class :) and last for an 1hr each

[align=center:288bsk5n][size=180]Volume 1 Atari VCS[/size][/align:288bsk5n]
[align=center:288bsk5n]www.youtube.com/watch?v=5Mnk2EFKdiE[/align:288bsk5n]

[align=center:288bsk5n][size=180]Volume 2 Atari VCS[/size][/align:288bsk5n]
[align=center:288bsk5n]www.youtube.com/watch?v=JlPJJMmHlEU[/align:288bsk5n]

[align=center:288bsk5n][size=180]Volume 3 Atari 8-bit[/size][/align:288bsk5n]
[align=center:288bsk5n]www.youtube.com/watch?v=ougCYV1uMhg[/align:288bsk5n]
#55
Doug Dabney, Ted Dabney's brother who worked at Syzygy/Atari during its first years and assembled many of the early cabinets when the company was first starting up has passed away from a lengthy bout with heart disease.

Thanks to Curt Vendel for the correction and misunderstandings as Founder Nolan Busnell had mistakingly misquoted this on his twitter feed as his Co-founder Ted Dabey , who is still with us thank god.

R.I.P. Doug, you were apart of what became todays games and entertainment.
#56
I came cross this little gem of a video and though, wow how far they have came from the 80's to the 00's , so I decided to post it here , some great stuff , some not so great, but is a great time line on improving video console techinogies from Nintendo to the Sony Playstation product line, so I hope you enjoy watching how they tried to get us hooked via these great tech demos.

And please, this is not for debate on which was best or better, or which ever, I just thought it was a nice homage to all previous consoles I'm sure well all played at some stages of your life :)

[align=center:3lxqeiy2]Consoles Tech Demos [1985 - 2012] (HD)[/align:3lxqeiy2]
#57
Retro News & Chat / Capcom Has Only $152 Mil in the Bank
September 12, 2013, 12:20:16 PM
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[align=center:1omhmnqi]According to GameIndustry, Capcom has a total of $152 million dollars in the bank.[/align:1omhmnqi]

To those who may not be so knowledgeable when it comes to the financials of these gaming companies, that is not a lot of money by any means. That's actually a dangerously minuscule amount. To put things into perspective, Nintendo made roughly more than this in their 3 months alone. This leads to Capcom making huge changes for this upcoming gen, including an even bigger focus on DLC than before.

    "I regret to say that, up to now, we had few plans for the full-scale implementation of DLC." From here on out, we need to focus on the long-term provision of content starting at the earliest stages of development. Furthermore, in terms of user response, if the additional related content we are providing continually to users online is deemed uninteresting from the start, there will be no ongoing business to pursue. This means that, more than ever before, the creation of underlying content is the key to success." - COO Haruhiro Tsujimoto

If we all thought that Capcom's sneaky on-disc DLC practices were bad, well, it's only going to get worse for now on. This could also mean that hardly and "exclusive" Capcom games will stay exclusive. Don't be surprised if Deep Down comes to the Xbox One, seeing how Capcom is really in need of the cash right about now.

Even worse, of course, this is a next-generation transition. Going into the next gen with higher-budgeted projects and only $152 in your back pocket is very dangerous.

But in all honesty – and I'm sorry to say this – but I can't feel sorry for Capcom. This is what happens when you nickel-and-dime gamers and sellout your most beloved franchises in the attempt of appealing to the masses. Capcom has continually betrayed their fans and have even buried their own beloved mascot, Megaman. They may finally get what's coming to them.

Could this mark the beginning of the end for Capcom?
#58
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175 jobs have today been lost following the sad news that UK development stalwart Blitz Games has ceased trading.

The company, which houses a number of divisions, was founded by the Oliver twins Andrew and Philip in 1990.

In slightly better news, two of the studio's current projects are said to be financially sustainable and will be continued by the formation of a new company, safeguarding around 50 jobs in the process.

Oxford developer Rebellion is also in what are described as "close talks" with Blitz to hire some of those affected.

"Existing management have made every effort to seek avenues for new contracts and external investment but have been unable to secure enough funds to sustain the business in its current form," a statement read.

Philip Oliver added: "We have managed to weather numerous storms over the last two decades that have sadly seen the demise of many of our friends and colleagues across the industry, but the run of problems we've had to face over the last year is unlike any we've seen before. Frustrations with clients, the global economic crisis, and more than our fair share of simple bad luck have all conspired against us and we are no longer able to continue trading.

"It has been an absolute honour to lead such an extraordinary group of highly talented people who have consistently pushed boundaries and created amazing games that we've been hugely proud of. We've been humbled by the loyalty and commitment that they've all shown over the last 23 years and we would like to express our heartfelt thanks to all of our staff, past and present, for their years of loyalty, their creative drive and their commitment to Blitz and to us.

"We have done all that we can to make Blitz a success, and we have come frustratingly close in recent months. Major clients have felt unable to commit to investment in significant projects, others have changed strategy whilst appearing committed, and others have been slow to commit at all – all of these things have continued to hurt our finances. We have also sustained the business for some time with our personal savings but even those reserves have now been exhausted.

"We'd like to publicly thank Chris and Jason Kingsley from Rebellion for their support and friendship during this time – they are acting incredibly honourably and helping us to find new roles for as many of our staff as possible. They began their careers in games at around the same time we did and epitomise the positive and supportive culture of long-standing game developers in the UK.

"We wish the very best of luck to all the staff who are sadly leaving us today and thank them again for their drive, creativity and enthusiasm. They, like us, are passionate about games, and we call on the rest of the industry to capture their passion and continue the careers of some of the most talented young creatives in the country."

Best wishes to all those affected by today's news.
#59
For all you Sega Mega-Drive techies, If you're an avid Mega CD gamer, then without a doubt you've faced the cumbersome task of managing your save files and deciding what goes where on the minuscule memory provided by Sega. As of now though your save games worries can float away, as one talented retro gamer has manufactured an unofficial Sega Mega CD Backup RAM Cart.

The huge draw to this homemade offering is that when compared with the Mega CD's on-board memory (125 blocks) it offers a huge 65 times more storage capacity for your precious data to reside. While this serious drawback to the console's hardware was originally rectified by Sega back in the day with their official Backup RAM cart, Sega's cartridge solution only offered 2045 blocks of space - something which also seems pale in comparison to this brand new 8189 block juggernaut.

The creator of this must-have RAM Cartridge is currently selling his backup solution via eBay for those interested. At the time of writing this expansive unofficial Sega CD Backup RAM Cartridge offering plenty of available space can be had for a mere $40, not including shipping.

Given that Shining Force CD's save files take up a massive 125 blocks each, we very much recommend you look into securing one of these cartridges before it's too late.

Visit them on Ebay here : http://www.ebay.co.uk/itm/Sega-CD-Mega-CD-Backup-RAM-Cart-Memory-Card-512KB-8189-blocks-/111157013880?clk_rvr_id=518099159636
#60
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Before forming studio Game Refuge Inc, Brian Colin was best known for his arcade hits Rampage and Arch Rivals whilst working at Midway. One of his more notable releases was General Chaos on the Sega Mega Drive, a quick and dirty war strategy title which could put any friendship on the line. As of today, nearly twenty years later, Colin has decided to revisit his back catalogue and look towards crowdfunding to help grant the dormant military title the sequel it deserves.

If you weren't lucky enough to experience General Chaos back in the day, it's a 16-bit collection of mayhem in which you must command your troops with the aim of capturing the enemy's city. Each and every in-game animation features humorous poses and the gameplay itself will have you chuckling too. What makes this even better is that it's still a relatively cheap title on eBay and one which no collector should be without.

Brian Colin now wants to return to General Chaos and make the most of modern platforms and technology - a dream he believes can come true thanks to the arrival of internet connections, a lack of memory limitations and 3D environments. General Chaos II: Sons of Chaos, should it meet its funding goal, will become the long-awaited sequel fans of the original have been waiting for.

But enough from us, we'll leave you in Colin's hands - just don't forget to salute him.

check out the Kickstarter page here : http://www.kickstarter.com/projects/388449021/general-chaos-ii-sons-of-chaos

Information Source : Retro Collect