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Messages - TrekMD

#31
Retro News & Chat / Let's Compare - Prince of Persia
September 12, 2022, 01:59:25 AM
Prince of Persia is a fantasy cinematic platformer designed and implemented by Jordan Mechner for the Apple II and published by Broderbund in 1989. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess.

Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes, and swashbuckler films such as The Adventures of Robin Hood.

The game was critically acclaimed, but was not an immediate commercial success as it was released at the tail end of the Apple II's relevance. It sold many copies as it was ported to a wide range of platforms. It is believed to have been the first cinematic platformer and inspired many games in this subgenre, such as Another World.[4] Its success launched the Prince of Persia franchise, consisting of two sequels, Prince of Persia 2: The Shadow and the Flame (1993) and Prince of Persia 3D (1999), and two reboots: Prince of Persia: The Sands of Time (2003), which was followed by three sequels of its own, and Prince of Persia (2008).

Source:  Wikipedia

#32
When Nintendo launched the Super Famicom in 1990, they couldn't make enough consoles to meet the demand. But there was another way to get one: The Sharp SF1, a $1,000 TV with a built-in Super Famicom! Learn the history and functionality of this obscure piece of video game hardware.

#33
Retro News & Chat / Re: The Retrogaming Times
September 11, 2022, 16:40:26 PM


Greetings!

This is an official notification that The Retrogaming Times, Fortieth Issue - September 2022, has been published and can be viewed at the URL below:

http://www.classicplastic.net/trt/

This special release is our final issue.

Featured in this issue:

CELEBRATING A QUARTER CENTURY!

+ More C64! - Let There Be Lightguns
+ Apple II Incider - That's A Wrap, Looking Back at 16 Years at Retrogaming Times
+ An Ode to the Spectravideo QuickShot I
+ SMS Memories - The Third Isn't the Last
+ Show Report - California Extreme 2022
+ Bentley Bear's Atari Adventures, Crystal Castles - My Favorite Game
+ A Pirate's Life For Me - Eleventh Journey (CoolBoy 198 in 1, Games 191 - 204)
+ Bucky O'Hare Memories - My Favorite Game
+ Caught On Film - The Last Starfighter (1984) A Desperate Battle Against Incredible Odds
+ id Software and GT Interactive: The Match Made in Hell
+ Wizball - My Favourite Game
+ Don's Desk - Champ Games Redux
+ Start a Journey, See the World, Illusion of Gaia - My Favorite Game
+ Nightmare / Clean Octopus - The Lost Video Game of the Spanish Company Playmatic
+ Arms - My Favorite Game
+ Remembering Retrogaming Times and Looking Ahead
+ Weekly Retrogaming Trivia Recap
+ and more...

Please feel free to circulate the URL and visit the official Facebook page of The Retrogaming Times at https://www.facebook.com/theretrogamingtimes

The Retrogaming Times Info Club on Twitter is the place to go for up-to-the-minute notifications and general information pertaining to the newsletter.  Follow today - @TRTinfoclub - https://twitter.com/TRTinfoclub

Thank you for reading The Retrogaming Times - a retrogaming tradition since 1997.


See You Next Game,

David Lundin, Jr.
Chief Editor / Contributing Journalist, The Retrogaming Times
#34
Thank you!  Downloaded!
#35
Marketplace / Re: Are you taking the piss?
September 05, 2022, 17:18:06 PM
Another overpriced game.  This is rare but that is way too much money, particularly since this is not the original proto but a reproduction:  Atari 2600 Proto Rocky and Bullwinkle.

#36
General Retro Chat / Re: Intellivision Amico
September 05, 2022, 04:33:07 AM
This update was sent by the CEO...

Greetings,
 
This is Phil Adam, CEO of Intellivision. I had planned to respond sooner with the company status, but the team has been working through some production pipeline bugs that have delayed this update. As I've stated previously, updates from myself will be made when material facts are available and relevant. That being said, here are a few updates.

1. One of the primary goals for the small pilot run was to uncover any issues in the production pipeline before starting a larger production run. Fortunately, we did catch one significant problem. Diagnosing this issue and implementing a solution was a significant effort and caused a delay. The symptoms pointed to a bug in the controller firmware, but that was not the case. The problem was an order-of-operations issue when provisioning the console on the production line with its unique identifiers and security keys. The error manifested on the next reboot in a way that looked like a controller bug.  With that resolved, the path is clear to finish the pilot run in the next few weeks.

2. We signed a licensing deal with BBG Entertainment GmbH, the details of which will be announced later. Here is a quote from Stephan Berendsen, Managing Director:

"We are very pleased to have licensed four Amico games and the original game versions from Intellivision. For the past three years we have been working with Intellivision on the development of our games DYNABLASTER and BRAINDUEL for Amico. We are excited about Amico and hope that customers will be as well. We are looking forward to offering the four licensed Amico games and original Intellivision versions on other platforms soon."

3. We have another partnership deal that will ensure that 2 of our most anticipated IPs will be available across multiple platforms as well as Amico. The details of that relationship will be announced at a later time. The target for these IPs is simultaneously (or later) with the Amico release.
 
Given that we will have a limited number of Amico units initially, these partnerships will get the games into more hands who have been waiting to play while helping get the word out to a larger audience. As stated above, we are doing everything we can to make sure that we have a stable system before starting production. That is a key milestone in moving forward.

I would like to thank you again for your support, and thank you to our internal team and external developers that work tirelessly to create a family gaming experience on Amico that brings people of different ages and skills together in group play.
 
Phil Adam, CEO
#37
Very nice!  Thank you!
#38
I have this saved to watch later.
#39
I'm a contributor to this retro gaming magazine.  I wanted to share for those who may be interested in supporting it...


#40
Retro News & Chat / Re: TrekMD's Collection
August 21, 2022, 21:06:08 PM
Other Items




#41
Retro News & Chat / Let's Compare - Whizz
August 20, 2022, 20:54:10 PM
Whizz is a 1994 isometric platform game released for the Amiga, Amiga CD32, and DOS. In 1996, it was ported to the Super NES and in 1997 to the PlayStation and Sega Saturn. A Sega Mega Drive version was planned but never released. Within the game, "Whizz" refers to the player character's magical talents, being short for "wizard". Marketing for the game used it in reference to the slang term for urination, such as in the advertising slogan "Ever feel the need for a Whizz real bad? You will."

Source:  Wikipedia

#42
Introductions / Re: Hello again
August 16, 2022, 00:08:47 AM
Glad to hear it!  Good to have you around again.  This place has been rather quiet.  It needs a bit of jolt! 
#43
Another excellent video.  Galaga is such an awesome shooter! 
#44
Atari Chat / Re: Atari Archive
August 12, 2022, 23:06:13 PM
Asteroids: Atari Archive Episode 59

#45
Introductions / Re: Hello again
August 11, 2022, 01:22:37 AM
Hi Carl, how are you?