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#81
Sega Chat / Sonic 30th Anniversary
May 28, 2021, 18:35:22 PM
SEGA has released a video to celebrate the upcoming 30th anniversary of Sonic.  Check it out...

#82
I just watched this video by ColdFusion looking at the history of Atari.  ColdFusion is an Australian based online media company independently run by Dagogo Altraide since 2009.  Check it out...

#83
Retro News & Chat / Let's Compare - Soccer Kid
May 23, 2021, 23:30:04 PM
Soccer Kid is a 1993 side-scrolling platform video game originally developed and published by Krisalis Software in Europe for the Amiga. In the game, players assume the role of the titular main protagonist who travels across several countries around the world in order to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.

Conceived by Dean Lester, Soccer Kid was created by most of the same team who previously worked on the popular Manchester United franchise at Krisalis Software and uses the same game engine as with Arabian Nights, another title made by the developer. After making multiple association football titles, the team experimented with creating a project that fused both football and platform game elements in 1992, developing a physics engine dedicated to the soccer ball that proved to be successful internally. Initially released for the Amiga platform, the title was later ported to other home computers and consoles including the 3DO Interactive Multiplayer, Amiga CD32, Atari Jaguar, Game Boy Advance, MS-DOS, PlayStation and Super Nintendo Entertainment System, each one featuring several changes and additions compared to the original version. Conversions for multiple systems were also in development but never released.

Since its original release on the Amiga, Soccer Kid garnered positive reception from critics who praised multiple aspects such as the presentation, visuals, original gameplay concept and replay value, while some felt divided in regards to the difficulty and sound design, with others criticized some of the repetitive set pieces later in the game. The Super Nintendo version received a more mixed reception from reviewers who felt very divided with the graphics, sound design and gameplay. The DOS conversion, although mixed, got a critical response similar to the original Amiga version for its visuals, sound and gameplay. The CD32 port was very well received by critics and the 3DO port got mostly positive reviews. The Jaguar port was received with mixed opinions from reviewers who criticized and felt that it did not improve the graphics and audio from the 16-bit versions, while the Game Boy Advance release was received with a more warm reception.

Gameplay

Screenshot from the original Amiga version, showcasing the titular character in London.
Soccer Kid is a platform game where players take control of the titular character travelling across the world in order to retrieve and restore the world cup from the clutches of the alien pirate Scab, who plans to add it to his ever-growing collection. By pressing different buttons at the title screen, the player can change the colours of their character's clothes in order to represent their favorite team. Each country has three levels that the player must navigate through.

The player character can perform various types of soccer moves such as runs, shots, bicycle kicks, headers and other sorts of moves to either advance in the level, get to hard-to-reach areas or eliminate enemies by using his soccer ball as the main tool. The player starts out with two hearts but by opening random chests scattered throughout the game, they can get more hearts. At the end of each third level, the player must fight a boss, based on stereotypical people associated with their respective country. However, the player must always explore each level to find soccer cards, which are crucial to getting the cup at the end of the game.

Once a country is completed and all the cards in that country are collected, Soccer Kid is transported to a bonus level where he must collect all the food against limited time in order for a piece of the cup to be obtainable. If all heart pieces are lost, the player character is respawned on a determined checkpoint after losing a life and once all lives are lost, the game is over, though there is an option of continuing. Depending on the version being played, progress is saved differently.

Source:  Wikipedia

#84
Retro News & Chat / Let's Compare - Nebulus
May 23, 2021, 23:11:39 PM
Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Kyorochan Rando), Subline, and Tower Toppler.

The game's original 8-bit release received some critical acclaim, in particular the Commodore 64 release, which garnered a Gold Medal award from UK magazine Zzap!64.

Nebulus was followed by the lesser-known Nebulus 2 for the Amiga in the 1990s

Gameplay

Nebulus is a platform game. The player character, a green creature called Pogo, is on a mission to destroy eight towers that have been built in the sea by planting bombs at the towers' peaks.

The actual gameplay happens at each tower in turn. Pogo starts from the bottom and finds the way to the top. The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators. The most notable feature of the game is that when Pogo walks left or right the tower behind him turns clockwise or counterclockwise with a convincing sense of depth. This was noted favorably in reviews of the game.

During the ascent, Pogo encounters many different enemies, mostly shaped like basic geometric shapes. Pogo can shoot some of the enemies, while some are impervious to shooting. Contact with an enemy knocks Pogo down to the ledge below. If there is no ledge below, Pogo falls into the sea and drowns.

At the top of the tower, Pogo enters a door to trigger the tower's destruction mechanism. Pogo then boards his submarine and enters a bonus stage (in some versions, but not for example in the ZX Spectrum version), where he can shoot various kinds of fish to score bonus points.

Source:  Wikipedia

#85
Castlevania: Rondo of Blood is a platform-adventure video game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. Part of the Castlevania series, protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was first released exclusively in Japan on October 29, 1993. A direct sequel, Castlevania: Symphony of the Night, was released worldwide in 1997. The game was remade for the Super Nintendo Entertainment System as Castlevania: Dracula X in 1995, and the PlayStation Portable as Castlevania: The Dracula X Chronicles in 2007. In 2008, the original game was released for the Wii's Virtual Console service in Japan and for the North American and PAL regions in 2010. In 2018, the game was included along with Symphony of the Night within the Castlevania Requiem collection for the PlayStation 4. The title is also playable on the TurboGrafx-16 Mini.

Gameplay

The player-character Richter Belmont can use the Item Crash ability to attack enemies.
The objective is to guide the primary player character Richter Belmont through nine stages, with four alternate routes, as he searches for his kidnapped beloved Annette and ultimately confronts Dracula in his castle. Richter makes use of a whip as his main weapon and one of six sub-weapons: an axe, a dagger, holy water, a grimoire, a pocket watch, and a cross. While exploring the castle, Richter can rescue four maidens, including his distant relative Maria Renard who then becomes a playable character. She attacks using her doves and one of six sub-weapons: a white tiger kitten, dragon whelp, baby phoenix, turtle, egg or musical notes. She is more agile, can do a double jump, and can do twice the amount of damage that Richter does in each normal attack because the doves she shoots out return to her and therefore can do a second hit of damage on the way back, but she takes much more damage each time she is hit.

Rondo of Blood incorporates elements from the earlier Castlevania games which typically featured linear gameplay and a member of the Belmont clan as the protagonist, and the later entries which emphasized untimed exploration of the environment. Rondo of Blood makes use of untimed stages with a clear beginning, but more than one ending to some levels; this then affects the subsequent environment, monsters, and boss monster that the player character encounters at the end of the level. Items such as money, hearts, and food can be found scattered throughout the areas. Rondo of Blood also features the Item Crash ability reused in subsequent Castlevania titles, which allows a sub-weapon to be used in a super attack. Its direct sequel, Castlevania: Symphony of the Night, reuses many of the monsters.

Source: Wikipedia

#86
After 21 years, a lost Castlevania playable demo has been found for the Sega  Dreamcast and released to the public.   For backstory and info go here:  Castlevania: Resurrection Dreamcast

#87
Retro News & Chat / Let's Compare - Gauntlet II
April 24, 2021, 18:25:48 PM
Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.

Gameplay

Gauntlet II is essentially an expanded version of the original Gauntlet. Like in the original game, there are four character classes to play as, with the choices being Warrior, Valkyrie, Wizard and Elf. The main difference from the original game is that multiple players can now choose to play as the same character class. Because of this each player is now distinguished by the palette of their character, with red and blue being in all versions of the game, while yellow and green are featured in the 4-player version. New voice samples were added in Gauntlet II, identifying each player by their color and class (e.g. "Yellow Elf", "Red Wizard").

New level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features include the enemy "It", which upon contact made a player "It" and drew all enemies towards them. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which occupied multiple squares and required multiple hits to destroy.

New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits.

Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power).

Source:  Wikipedia

#88
Retro News & Chat / Evercade VS
April 23, 2021, 14:12:44 PM
Evercade has released a preview video of the Evercade VS.  Since this is not a handheld unit, I started a new thread for it. Looks nice and it is compatible with existing cartridges.  It is even compatible with the Evercade Handheld, which can be used as a controller.  According to the video, this will available to preorder in May with a November release.  You can learn more here:  Evercade VS Play Together.

#89
General Retro Chat / PiePacker
April 19, 2021, 00:55:25 AM
Has anyone seen this?  Looks rather interesting ...

#90
Here's something fun to watch.  Have you ever thought you'd "meet" the voices behind the arcade games Dragon's Lair and Space Ace?  No?  Check out this video...

In GalaxyCon's panel for Dragon's Lair and Space Ace, Dan Molina "Dirk the Daring", Jeff Etter "Ace", Vera Pacheco "Princess Daphne", Animator Lorna Cook, Animator John Pomeroy, and Producer Gary Goldman answer fan questions on what it was like seeing their games in arcades, favorite cartoons, and more.

#91
Retro News & Chat / Let's Compare - Disney's Aladdin
April 10, 2021, 22:22:54 PM
Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA. The game was released by Sega for the Sega Genesis on November 11, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.

The game is one of the best-selling Genesis games with four million copies sold. It also received a number of adapted ports for other platforms, such as the NES, Game Boy, Amiga, and DOS computers.

Gameplay

Disney's Aladdin is a side-scrolling platform game in which the player controls Aladdin throughout settings and a storyline based on the namesake film. Aladdin's primary forms of offense against enemy characters are a scimitar for short-range slashing attacks and apples that can be pelted as long-range ammunition. The apples are a finite resource, but can be collected in abundant amounts throughout the game. Aladdin's health is indicated by a trail of smoke emanating from the Genie's lamp on the top-left corner of the screen. The trail shortens whenever Aladdin is harmed by an enemy or environmental hazard. Health can be restored by collecting blue Genie Hearts scattered throughout the levels. If Aladdin runs out of health, a life will be lost. Blue vases within the levels act as checkpoints from which Aladdin will be revived if he had passed one before losing a life. Extra lives can be received by collecting golden icons in the shape of Aladdin's head hidden in the levels. If Aladdin's last life is lost, the game prematurely ends. The amount of lives and apples Aladdin is equipped with at the start of the game is determined by the difficulty setting, which can be adjusted in the main menu. Aside from apples, Aladdin can collect gems, which can be traded with a peddler in each level for extra lives and "wishes." Wishes allow the player to continue the game from the current level after losing their last life instead of having to start again from the beginning. On occasion, "smart bombs" in the form of black lamps can be found and triggered, which will result in the elimination of all on-screen enemies.

If the player collects one or more Genie Tokens and clears a level, the player will be taken to the "Genie's Bonus Machine", a luck-based minigame in which pressing a button rewards the player with a random prize consisting of a gem, five apples or an extra life. The amount of Genie Tokens collected in a level determines the amount of rounds that can be played in the minigame. When the player runs out of Genie Tokens or if they land on a picture of Jafar, the minigame will end. If the player picks up an Abu Token in two levels, a bonus level featuring Aladdin's pet monkey Abu as the player character will initiate following the Genie's Bonus Machine. In these levels, the player must maneuver Abu left and right to collect gems, apples and extra lives that drop to the ground while avoiding pots, rocks, fish, Iago's cousins, palace guards and other hazards. If Abu comes into contact with a hazard, the bonus level ends.

Source:  Wikipedia

#92
Retro News & Chat / Let's Compare - NBA Jam
April 03, 2021, 19:31:18 PM
NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.

The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), hockey (2 on 2 Open Ice Challenge, later NHL Hitz) and baseball (MLB Slugfest).

Gameplay

The game employed an exaggerated, over-the-top style, demonstrated by the player dunking from superhuman heights.  NBA Jam, which features two-on-two basketball, is one of the first real playable basketball arcade games and is also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses.

A key feature of NBA Jam is the exaggerated nature of the play â€" players can jump extremely high and make slam dunks that defy both human capabilities and the laws of physics.[2] There are no fouls, free throws, or violations except goaltending and 24-second violations.  This means the player is able to freely shove or elbow opponents out of the way. Additionally, if a player makes three baskets in a row, the character becomes "on fire" and has an unlimited turbo and increased shooting precision.[2] The "on fire" mode continues until the other team scores, or until the player who is "on fire" scores four additional consecutive baskets while "on fire".

The game is filled with Easter eggs, special features and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Genesis controller will activate "Super Clean Floors". This feature causes characters to fall if they run too fast or change direction too quickly. Players can also enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo, the Charlotte Hornets mascot. On the arcade machine, there is also a hidden "tank" game that allows the player to drive a tank and shoot enemy tanks for a minute. Just before the court is shown at the start of a game, joysticks 1 and 2 must be moved down and all six of their buttons held down.

Source:  Wikipedia

#94
Retro News & Chat / The History of R-Type
March 26, 2021, 14:25:16 PM
#95
Retro News & Chat / Let's Compare - Exerion
March 22, 2021, 01:32:46 AM
Exerion is a video game developed and published by Jaleco. It was released in arcades on February 1983 and licensed to Taito for manufacture and distribution of the game in North America. The player controls a starship and must fire at enemies on the screen while avoiding projectiles. The game uses a pseudo-3D scrolling background, giving a sense of depth, and the player's ship has a sense of inertia while it is being controlled with the joystick.

Exerion was ported to the MSX, Family Computer, and SG-1000. Two sequels were released.

Gameplay

Exerion features parallax effects and inertia simulation. The player shoots formations of bizarre alien amoeba, egg-throwing birds and Pterosauric creatures, as well as UFOs while flying over the surface of a planet. The player has two types of guns: a slow double shot (unlimited) and a fast single shot (limited).

Wikipedia

#96
Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration.

First launched in arcades, it was later ported to multiple platforms, each one featuring several changes or additions compared with the original version. Cotton proved to be popular among players in Japanese arcades, earning several awards from Gamest magazine, however the console ports have been met with mixed reception from critics. Retro Gamer called it a key title in the "cute 'em up" sub-genre.

Source: Wikipedia

#97
The Mattel Electronics Intellivision is a classic video game console from the second video game generation that gave Atari a run for their money by selling a more powerful system with more complex games! The Intellivision features a different controller and tons of retro video games that were ahead of their times! Check out this video by Newsmakers Games for their Intellivision retrospective and review!

#98

Dan Kitchen                                                                            FOR IMMEDIATE RELEASE: 3/6/21

Audacity Games
1-510-394-2505
media@audacitygames.com



Ex-Activision Designers Launch Retro Game Publisher Audacity Gamesâ,,¢
Legendary Video Game Designers to Publish New Retro Games

Danville, CA: Today, former Activision Co-Founder David Crane and ex-Activision Game Designers Garry and Dan Kitchen announced that they have partnered to form Audacity Games, Inc., a video game publisher focused on designing and publishing boxed game products for a variety of retro game systems, starting with the Atari® 2600â,,¢ Video Computer Systemâ,,¢.

"With the popularity of retro video games, we saw an opportunity to create new titles for these still popular systems", Audacity Games co-founder Garry Kitchen said, "and it gives us all a chance to design games again for the platforms that helped launch our careers."  Co-founder David Crane added, "For years our fans have been asking us to create new games.  We heard you, and have decided to do just that.  I have always said that I have as much fun making games as others do playing them, and the retro game systems are my favorites."

About Retro Gaming: Retro Gaming is a movement to preserve, collect, and enjoy games and game consoles from a simpler time when video games were easy to understand and fun to play.  Retro games demonstrate that a game can provide hours of enjoyment without using the latest technology.  The buyer of a retro game gets to own a physical part of gaming history rather than a download of a license that can expire at any time.  Each of Audacity Games’ products were authored by original retro game designers, designed to be fun to play, and come as physical game cartridges in a collectible box.

About Audacity Games Inc.: Audacity Games is a premium retro-game publisher founded by legendary game designers David Crane, Garry Kitchen and Dan Kitchen.  Every game produced by Audacity Gamesâ,,¢ is manufactured to order, and each copy is customized with a unique serial number.  Every game connects to the internet through your connected mobile device for registering high scores, gives the player a chance to earn a physical high score patch like those from the golden era of 2600 games, and comes in a full-color box with colored label and printed manual to add to your game collection.

About the founders: David Crane, one of the most successful video game designers of all time, is best known for his smash hits PITFALL!â,,¢, DRAGSTERâ,,¢ and GHOSTBUSTERSâ,,¢ to name just a few.  Garry Kitchen's work spans five decades of successes with such hits as KEYSTONE KAPERSâ,,¢, PRESSURE COOKERâ,,¢ and the Atari® 2600â,,¢ version of DONKEY KONGâ,,¢.  Dan Kitchen rounds out the trio with over 40 years of game design experience creating such games as CRACKPOTSâ,,¢, and the Atari® 2600â,,¢ versions of KUNG-FU MASTER and GHOSTBUSTERSâ,,¢.
#99
Homebrew Chat / Super Mario Bros on Intellivision
March 07, 2021, 18:41:57 PM
I saw this and I was very impressed.  Who could have expected this to be pulled off on the Intellivision? 

#100
Retro News & Chat / Let's Compare - Dragon Saber
March 06, 2021, 17:16:09 PM
Dragon Saber: After Story of Dragon Spirit is a 1990 vertical-scrolling shooter arcade game developed and published by Namco.

Gameplay

As in the original Dragon Spirit, players must take control of a prince transformed into a dragon by a flash of lightning: the first controls "Huey" (blue) and the second player controls "Siria" (red), which means that two players can now play simultaneously; Huey also looks like an 8192-colour version of Prince Amul from the original game, and both players can now press and hold their Firing Buttons to make their dragons spit flames continuously (and, if they wait for a few seconds without pressing them, charge their shots). Several new enemies and powerups have also been introduced - and, much like in Phelios, Huey and Siria can take up to four hits before dying (depending on what the arcade operators set the "LIFE" option to), which means that if they have set it to "1" they will die immediately when they get hit. Also (for the US version), if the arcade operators have set the "LEFT" option to "S", the number of lives the players start out with depends on how many coins they insert into the cabinet (one coin for one life, and two coins for three); the game's title screen will also display this information below its name (instead of the game's full title) as a result of this setting being in effect.

Source:  Wikipedia