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Messages - aNdy/AL/Cosine

#16
Commodore Chat / Lost Realms of Murkasada
March 17, 2021, 20:20:52 PM
Arkanix Labs will shortly be introducing a new C64 game...

'The Lost Realms of Murkasada'



Acting as a companion to our main CRPG 'Crimson Twilight', this game is an action adventure/RPG-lite set in the same world and will take place over a series of 'episodes', released periodically in the build up to the release of Crimson Twilight.

These short episodes are designed to be both short, fun little adventures to be completed in one evening and an introduction of sorts to CRPG's to those people who may not necessarily have played CRPG style games before.

More information will be posted shortly as the first episode is nearly complete and will be released soon after!
#17
Commodore Chat / Re: Crimson Twilight (C64 CRPG)
February 22, 2021, 17:15:19 PM
@DeadVoivod:  get that conversion finished!

Thanks to everyone for the kind words.  Updates to the 'Crimson Twilight' project will be made on the Arkanix Labs forum here: http://www.arkanixlabs.com/forum/index.php

In the meantime, here are the game sprites (multicolour with hires overlay) I pixelled a few years ago.  Apologies for the small size, low quality and fake scanlines - these were added because someone tried ripping off the graphics a while back... :(

Non-Player Characters



Monsters


#18
Commodore Chat / Re: Crimson Twilight (C64 CRPG)
February 21, 2021, 13:57:11 PM
Quote from: zapiy on February 20, 2021, 20:42:16 PM
Who had the idea?

Everyone in Arkanix Labs threw ideas into the 'pot' of what the mini-games should contain and how they should play and then I just ran with that with the overall design, graphics and code.
#19
Commodore Chat / Crimson Twilight (C64 CRPG)
February 16, 2021, 22:10:28 PM
I'm a member of a C64 group called Arkanix Labs (as well as Cosine) and we're working on a large project called 'Crimson Twilight'.

Within the main RPG game itself, there are mini-games that give you the chance to boost your health, sillver hoard, food rations, magic ability and so on.  I've taken on the coding responsibility for these mini-games and here are a few in action...

Devlum's Cups (Ball and Cups game)



Medusa's Strike (a dice wager game)



Fishing



#20
Commodore Chat / Re: Amiga Thread
December 30, 2020, 18:42:37 PM
Quote from: zapiy on December 30, 2020, 18:30:46 PM
Thanks mate..
It was coded/tested using UAE4ARM on a Pi and was also tested using WinUAE.  It was tested on FS-UAE on Linux running on Ubantu MATE (on a Raspberry Pi 4) and it did work.

Try running using KS2.0.
#21
Commodore Chat / Re: Amiga Thread
December 30, 2020, 18:25:33 PM
Quote from: zapiy on December 30, 2020, 17:56:53 PM
Great stuff, I tried to run it on FS-UAE launcher but it does not seem to load?

I've run it fine on WinUAE.  It was coded and runs fine via emulation on a RaspberryPi.  I'm sure I read somewhere that someone ran it fine on their real A1200.

I'll send a message to the coder about your issue and see what they say.
#22
Commodore Chat / Re: Amiga Thread
December 28, 2020, 17:43:42 PM
A little music disk a friend of mine recently released...

https://www.pouet.net/prod.php?which=87632
#23
Commodore Chat / Re: [Game] Chiller 2
December 23, 2020, 21:00:41 PM
Quote from: zapiy on December 23, 2020, 20:48:25 PM
Well we are lol, is there any copyrights on this game?

David Darling (founder and ex-owner of Codemasters) who created the original, was contacted on my behalf and he didn't have a problem with my unofficial sequel Chiller 2 being released.  He was unsure who, if any one, had or still has the rights to the original game.  Back in the mid-80's he and his brother 'licensed' the original to Mastertronic, but beyond that I can find no information about the original.

As for Chiller 2, other than the name borrow, it's all original from scratch stuff.  I've released the game itself along with all the source and data files for people to do with as they please, so as far as I'm concerned Chiller 2 is essentially copyright free.
#24
Commodore Chat / Re: [Game] Chiller 2
December 23, 2020, 18:12:19 PM
Quote from: Retro Gamer Nation on December 22, 2020, 23:10:00 PM
I enjoyed this one as well...especially after I realised there was no time limit on the levels and that I could plan my path to each cross.

Good!  I did try to include small elements of strategy such as that!  Many people mentioned that is was quite hard and I simply told them to stop rushing around, find a safe spot on screen and plan a route!

Quote from: zapiy on December 23, 2020, 15:30:29 PM
@aNdy/AL/Cosine is the plans for a physical version?

I've not been approached by anyone to do it and would not be against the idea!
#25
Commodore Chat / Re: [Game] Chiller 2
December 22, 2020, 14:35:56 PM
Thanks for the kind comments both!
#26
Commodore Chat / [Game] Chiller 2
December 16, 2020, 18:11:14 PM
Finally, Cosine Systems has released my game, Chiller 2!  This is dedicated to Cosine's C&C, T.M.R who is still in hospital at the time of release.  I desperately wanted him to play test and approve before release and feel bad about releasing it before, but this needs to go out now.

Download includes game on a .d64 and .tap file plus all the source code and work files for graphics and music.

Download here: https://csdb.dk/release/index.php?id=198231

Merry Christmas!

#27
Commodore Chat / Re: Star Trekscii
September 09, 2020, 20:12:24 PM
Since last post, we've posted *many* new character PETSCII's and even reached 400 followers, for which we posted a special PETSCII...

#28
Commodore Chat / Re: Any C64 Fans?
August 06, 2020, 19:28:01 PM
Quote from: zapiy on August 06, 2020, 19:18:47 PM
Yeah I would never have said the BBC-B was the best machine, in what way? Are we talking sheer specs?
The BBC was a decent machine, but for cost at the time, the BBC was never a contender in my books as it was WAAYYY too expensive!

It did run it's 6502 twice as quick as other machines which seems to give it a speed boost in GREAT games such as Elite (I have an original disk but no computer to run it on... ;)

It had multiple GFX modes, but THAT colour palette?  Yuck! ;)
#29
Commodore Chat / Re: Any C64 Fans?
August 05, 2020, 18:06:16 PM
Quote from: davyk on August 05, 2020, 12:42:06 PM
Generally speaking the machines based on 6502 processors seemed better suited to games. The Atari classic arcade machines were 6502 based; as were the 400/800 and Commodore 64 computers. The Z80 machines like Spectrum and CPC464 just didn't seem to have that solid feel. Had superior sound too. It may have had to do more with the graphics and sound chips though - hard to say.
There are those that say the 6502 is way underpowered compared to the Z80.

The main difference as I've always seen it is those Commodore and Atari systems you mention were designed with gaming in mind with dedicated graphic and sound chips to support the 6502.  Same goes for the Amiga, regardless of C= insisting it was a business machine, with the base 68K supported by pretty damn awesome custom chips!

The ZX Spectrum was designed as a cheap entry level computer and the CPC cobbled together with off the shelf parts to 'cash-in' on the market.  Same for the Atari ST.  Basic machines with fewer (or less powerful)custom chips.

That's a VERY broad statement though!

I'm taking nothing away from any system though. Wonderful games and applications were produced by very talented people for all those machines!
#30
Quote from: zapiy on July 30, 2020, 21:56:51 PM
wow this is amazing work fella..

Looks fab.
Thank you! Very kind of you to say so!