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Messages - aNdy/AL/Cosine

#1
Commodore Chat / OutRun PETSCII - WIP
June 29, 2024, 11:04:41 AM
Work in progress, a PETSCII version of OutRun!

It now has all three tunes from the arcade game included in-game! You can hear Sean Connelly's fantastic version of 'Splash Wave' playing in the video below!

All routes from the arcade are in, along with appropriate horizon and colour changes.

Collisions are now switched on - bumping another vehicle slows you down and hitting a roadside object causes a roll!

Top status panel is working, along with *some* of the bottom panel.

Time for real course data!

#2
Some kind people have recorded some videos of Spheroid in action...


#3
Commodore Chat / Spheroid - Amiga Puzzle Game Released
January 01, 2024, 11:03:10 AM
Spheroid is a puzzle game in which you guide a metal sphere around a maze of tiles towards the exit tile, within a time limit and set number of moves.

The maze is comprised of various hazards and tile types, each having a different effect on the metal sphere. There are 50 levels to solve.

Spheroid will run on any OCS/ECS/AGA Amiga with at least 1Mb of RAM and AmigaOS versions 1.2 up to 3.2. It can be run directly from floppy disk or installed to hard disk.

The game is free, but a donation is welcome which will be used to maintain and expand original hardware.


https://andyvaisey.itch.io/spheroid









#4
Commodore Chat / Re: Lost Realms of Murkasada
April 11, 2023, 19:51:59 PM
Lost Realms of Murkasada Episode 2 has now been released!



Download: https://csdb.dk/release/?id=231232
#5
Commodore Chat / Re: [Amiga Game] Spheroid
December 29, 2022, 20:44:55 PM
'Spheroid' should be finished in the New Year.  Looking to get this out the door now!
#6
Commodore Chat / Re: [Amiga Game] Spheroid
June 04, 2022, 12:25:18 PM
Amiga Addict Magazine featured a 12 level version of 'Spheroid' on their virtual coverdisk.

I've seen this available for download in other places now and I'd rather it come from an 'official' source, so please download this version below.  It features a few different levels to the 10 level version, a loading screen with some music and different title screen music.

Download:
https://www.arkanixlabs.com/downloads/SpheroidDemoAA.zip
#7
Commodore Chat / Re: [Amiga Game] Spheroid
May 25, 2022, 21:28:45 PM
Want to try 'Spheroid' for yourself? Download a 10 level demo using the link below!

https://arkanixlabs.com/downloads/SpheroidDemo.zip



#8
Commodore Chat / Re: [Amiga Game] Spheroid
April 18, 2022, 14:01:19 PM
Sounds doable to me! Give me a few days, I'll do a latest build for you with all levels to date!

I will be releasing a 10 level demo soon, but this will have all but the 10 levels removed, no loading screen/music and place holder title screen music only.
#9
Commodore Chat / Re: [Amiga Game] Spheroid
April 15, 2022, 11:28:39 AM
Quote from: zapiy on April 14, 2022, 23:23:41 PMWould be interested in releasing it but we would need to have exclusive to disk for a limited period?
That would be fair enough, completely understood!  How long would you require exclusivity?
#10
Announcements and Feedback / Re: Forum Upgrade
April 15, 2022, 11:26:08 AM
I fear change... ;)
#11
Commodore Chat / Re: [Amiga Game] Spheroid
April 08, 2022, 19:10:16 PM
Quote from: zapiy on April 07, 2022, 21:50:44 PM
Whats your plans with this mate?
Well, originally I was going to release for free, complete with all assets and source code, like I usually do with all my stuff.  That's the way I usually roll.

However, a couple of people have mentioned to me about only releasing for sale (physical, digital download or both). To be honest, I don't know the Amiga market that well and how well games sell. It would be nice to earn some money if only to put back into development of both the C64 and PC versions I will be doing.

Therefore, I'm open to offers or to be 'persuaded'. I still feel 'funny' about solely selling games for old formats; it makes me feel like a bit of a sell-out.

The final Amiga version of the game will definitely have 50 levels and an ending screen and should be completed in the next few weeks, bar play-testing. If there is room on disk and memory available, I may add more levels to 60 or something...
#12
Commodore Chat / Re: [Amiga Game] Spheroid
March 31, 2022, 19:36:00 PM
The game is now up to almost 30 levels and the passcode system (to skip earlier completed levels) is now in and working!
#13
Commodore Chat / Re: [Amiga Game] Spheroid
March 09, 2022, 21:12:32 PM
Quote from: zapiy on March 07, 2022, 22:16:59 PM
Looks fab mate, maybe a Phoenix Ware release if you fancy a physical copy?
Sure, I'll consider that!  Want to get a few more levels done first and maybe release a preview to test opinion.

In the meantime, work progresses! Have transferred the game over for a first run on real hardware. Here is a photo of my Grandson testing on my A1200 in my little dev studio...



Special thanks to Toni Galvez for the awesome loading screen! He has also rendered a high resolution version that could be used as box art!




#14
Commodore Chat / [Amiga Game] Spheroid
February 24, 2022, 22:14:27 PM
I've dug out my A1200 and it still works! I managed to image the original HD in WinUAE and have been sorting through some 20-30 year old code, GFX and music.

My A1200 is now being upgraded with an 8Gb CF HD containing OS3.2. It has an Apollo 1230 card with 16mb and an Indivision AGA MK2. Old hardware being connected includes a CD-ROM drive via a Squirrel interface and an external Cumana DD. Plus my sampler and a few other bits and pieces.

Looking to get back into creating stuff, I've resurrected a simple puzzle game I was working on back in the 90's. The game engine is essentially complete and I designed one test level to make sure it's all working.  Now to write the music, design more levels and tinker and smooth out wrinkles!

The game is called 'Spheroid' and you move a metal sphere around a maze of tiles to reach the exit. The various tiles have different effects on your sphere. Only a simple game, but should (hopefully) be challenging and fun?!?!?

Below is the title screen and test level.




#15
Commodore Chat / [C64 Demo] MD202112 - Humbug 2
December 17, 2021, 20:46:23 PM
Today Cosine releases my simple little Xmas demo. It's called 'MD202112 - Humbug 2'. Just to perpetuate the myth that the Cosine Grotto is miserable!

Designed on PAL, but it does some basic detection, so should run on NTSC and Drean. Only tested for those machine in WinVice though.

T.M.R approved an earlier build of this from his hospital bed, not long before he died. R.I.P my friend...

Grab from the Cosine website here...

Or from CSDb here...

Download contains the demo on a .d64, along with all the source (ACME format) and work files.

Also, bah humbug!