Heh. I was an adult when I got the NES (final year at university).
My final exam scores would have benefited from its use though.....
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Messages - davyk
A good article. I'm split on the issue. I have certainly availed of it in the past and anyone who uses an emulator could also be accused of it.
There were arguments that the PS1 being cracked actually helped it but I'm not sure of that. The fact is the less people pay for new content the greater the risk of losing content providers.
An argument in its favour is that people play games they would never buy anyhow - I agree with that but once the line is crossed and people get pirated copies instead of paying for a game they want then it can be riskier. It would come down to publishers meeting sales targets. If piracy affects target sales figures then it can impact on content being created. If piracy doesn't affect target sales then it wouldn't matter as much how many pirated copies are out there - although it would obviously still hurt profits.
I'm a collector myself so owning pirated copies of games has no interest to me.
Piracy can be used for try-before-you-buy. I have done that with Dreamcast games. But the argument of pirating something because you think it is OK doesn't really wash with me. These are luxury items - you don't need them. By all means pirate but accept it is wrong and don't try to justify it.
A legal fact that many people don't get is that even owning a physical copy of the game doesn't mean you own it. That copy comes with a licence to play that game on that piece of media. That's all. You do not own a copy of the game, only the right to play that game. So even making backups for your own use isn't strictly legal. It's impossible to police of course - that's why digital distribution is such a popular publishing model now that the technology enables it.
The CMS seems to have features built-in for article commentary - I can see a comment count on the main page for example. But maybe that is done separately from the forum?
A simple link to a forum thread might be better; especially if you want more activity there.
I think the place looks fine. It's getting active members that's the challenge.
Is there a way of linking articles to the forum? We could invite people to comment on the articles that way...might draw people in? The simplest way to do it is just create a thread in the relevant area and post a link to it at the end of the article.
Most recent Super Famicom pickup. I used to own this in PAL but it was very tatty so I sold. Always meant to replace it with the JP version. It isn't in perfect condition but it's good enough for me. It's a splendid vertical shmup from the Parodius team who left Konami and formed Treasure. Pop N Twinbee on SNES might just be better than even the excellent Saturn version.
I tend not to like custom jobs but that 1st one looks legit. The UK game boxes had that grid pattern on them so that continues the theme. The fake control panel is a bit much though - less is more with these sort of things. Still a nice job though.
Just checked some earlier posts too. Some of these are really impressive. Really professional jobs.
Looks very nice but it's far too expensive for what it is. I'd like to see a good developer do something with Pong though. Add a bit to the gameplay to introduce some variety - not much - just a couple of small tweaks to introduce some tactical thought.
Video Olympics on 2600 had some interesting variations including a volleyball mode having a side on view - with the paddles on the floor of the court and you lobbing the ball over the net. If they took the classic Pong game and changed the setup every 3 points say - adding in something new or changing the gameplay to something like volleyball mode for example, it could make for an interesting game. And could introduce a new generation to paddle control.
AH...Ignore me - I'm pretty anti-Sonic....just a series I love to hate on. The first 2 games are great. Sonic 3 and Knuckles are pretty good too but I prefer Sonic to be stripped down and I think they added to much into the games after Sonic 2.
The move to 3D was pretty bad. I still have Sonic Adventure for Dreamcast. The first level is really enjoyable and then it all goes wrong. Turns into a real boring plod with stupid stories and unnecessary characters. I think the Saturn should have got a large new 2D Sonic game in the style of the Megadrive games - would have been great.
For someone who doesn't really like the series I do own a few! Sonic 1 & 2 on MD. Sonic Jam on Saturn, Sonic Adventure on DC and Sonic Mega Collection on Gamecube!
I used to have Sonic Colours on Wii which I think I remember liking though I didn't play it that much.....My main problem with the games is that they don't feel all that controllable. The control feels twitchy and I don't like the on-rails sections that a lot of the games have. Sega never really got to grips with the camera in 3D Sonic games either.
It's a case of what could have been.
What I do think though is that a Mario/Sonic game could be really interesting. Made up of classic running to the right or left courses. Mario could go through a course first against a time limit - breaking walls and placing blocks and spring boards etc - changing the level - getting it ready for a super fast assault by Sonic to see how fast he could get to the end. I think that would be an interesting idea.
The PS2's library is huge. It's a great console for collectors when you think about it. There's something for everyone in its library. I don't really like the controller though; in particular the excuse for a dpad. And for the games I play on it which tend to be more arcade style that's a drawback. I have a mini Hori stick I can use with the PS1 and 2 and it's very nice if a little on the small side.
My heart is with Gamecube but my head is with PS2. I wouldn't be with either.
Suppose I should list my PS1 favourites- only fair after slagging it off a bit!
The rhythm games are one of the reasons I got one - it's easy to forget these games were a whole new genre back then. So Parappa The Rapper and Vib Ribbon are 2 excellent games. Vib Ribbon is particularly good because you can put any CD in the drive and it will create levels from your favourite music!
PS1 also got the Namco Museum collection which was very good. It had TATE mode from some games too which was a new thing back then.
Power Diggerz is a JCB/digger simulator but in the arcade style. It's very Japanese. Great control scheme too - using all the buttons on the pad.
Bishi Bashi Special is a brilliant mini game compilation in the style of WarioWare. Far better in multi-player though.
RTypes is a great 2 game pack of the 1st 2 games pretty much perfectly recreated for the 1st time at home. RType Delta is a brilliant update.
Castlevania Chronicles is a port of a JP only entry in the series. Great old 2D linear game. The PS1 port has an arrange mode and an unlockable time trial mode too.
R4, Wipeout 2097 and Wipeout 3SE are 3 really nice race games.
Tempest X3 is Tempest 2000 for the PS1. Different enough to be worth a look. Nice version.
In The Hunt great port of this shooter which is like Metal slug in a submarine.
Puchi Carat is a Taito arcade game that's a cross between Bust a Move and Breakout. The PS1 port has a pile of new modes and the special edition even comes with a paddle controller.
Puzzle Quest is a typical match 3 puzzle game but with quite a bit of added depth. It is set in a fantasy setting with gameplay around battles between enemies, beasts etc. There's a fair bit going on with some RPG elements building up spellsm equipment etc. Looks like a bit of a rabbit hole. There is a fair old bit of strategy in the game itself which mixes pleasingly with the luck element. This isn't a Wii exclusive - has been ported to many platforms but it's nicely implemented here. I would say you would need to be using the component cable to be able to read the text as the font is small. It controls fine with the pointer though there is a nunchuck option too. There's a 2P battle mode that I haven't tried yet but it requires 2 people to have been playing the single player campaign as you use your characters and abilities from that. There's a versus CPU mode too.
Conduit Is an exclusive FPS for Wii and it works rather well. It uses the nunchuck for movement with the wiimote for aiming and firing and works great. Just a shame that the Wii didn't have a bit more power as it could have been superb for this genre. I can't play FPS games on consoles as I just can't handle the twin stick scheme but I can play and enjoyt this. It had online in the day and even supported chat with the rarely used Wii Speak service. It looks pretty good too I have to say - it uses a semi-cartoonish look which helps the performance - but the design and animation is solid. I'm really enjoying this and I have the sequel to look at when I finish the campaign.