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Messages - Katzkatz

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Wow.  This looks good.  I always wondered why the Amiga never got a conversion of this.

Arcade & Pinball Chat / Re: Arcades still going in the UK.
« on: February 09, 2016, 13:09:03 PM »
There's also "The Heart of Gaming" in West Acton in London.  They rescued a few arcade cabs from the now sadly defunct "Casino Arcade" in London.  

See the following :-

Last year, they were robbed of a few cabs.  I think there was a campaign to replace them.

Commodore Chat / Re: Commodore 64 Thread
« on: November 13, 2015, 19:07:01 PM »
I should have commented on this thread, as I did own a C64 at one time - and hey, I've reviewed a few games for it on here! 

Shout out for love of the Breadbin.  The original.  With the full fat SID chip - in all its glory.  The SID and the POKEY were the Frazer and Ali of the 8 bit soundchips!  You got to love the brown in the C64's colour palette. 

It was a major success for Commodore - I think it's the best selling home computer of all time. 

I even had the famous 1541 floppy drive for it.  Which, in the UK, was rare - compared to the US. 

Some of my favourite games on the C64 :-

Paradroid(and it's probably better than Paradroid 90 on the 16 bits)
Pitstop II
Twin Kingdom Valley

Sega Chat / Sega Megadrive Remake Console from Blaze/At Games
« on: November 04, 2015, 10:56:10 AM »
I know it's a bit old now(having been released in 2009), but has anyone tried this?  Or owed one?  There's a couple of versions available, with having different amounts of in-built games.  They take old cartridges.  There's also a NTSC/PAL switch.  I think that it's okay with US games - but not Japanese ones.  I think it's composite output only. 

Retro News & Chat / Play Margate Winter Gardens August 21 -23
« on: May 11, 2015, 16:46:00 PM »
Following the success of Play up in Blackpool - it looks like it is coming to the South of England as well.  Take a look at the following :-

Retro News & Chat / Geek Expo 2015
« on: January 23, 2015, 08:13:21 AM »
It's back!  Kent's retro gaming event - and held in the Winter Gardens, in sunny Margate.  Held over February 20-22.

Here's a link :-

Retro News & Chat / Re: Star Trek Video Games!
« on: October 07, 2014, 23:20:52 PM »
Ahh, I think that Star Trek : Bridge Commander hasn't been mentioned here.  It's for the PC and came out in 2002.  It's set in the TNG timeframe and you get to control a galaxy and then a sovereign class spaceship.  It's sort of a space combat type game - but crucially you have to think of your ship as massive type battle-cruisers not nimble little fights(i.e. X-Wing and Tie Fighter) - that makes the gameplay dynamic very different; it's more about tactics and positioning your ship. 

Here's some video :-

[1] Let's Play: Star Trek Bridge Commander [Part 1]

Introductions / Re: G'day from the Colonies
« on: July 18, 2014, 14:36:53 PM »
Hello there and welcome!  Have fun here. 

Commodore Chat / Re: Where Time Stood Still (Amiga port)
« on: June 29, 2014, 03:44:15 AM »
Great find Greyfox.  Kudos to your involvement.  I have played on the Spectrum version of this game, and liked it a lot.  Yeah - it was strange that the Amiga version got canned - as there was an ST version - I suppose it was before the Amiga took off in the UK, so maybe that might have had something to do with it. 

Retro News & Chat / Re: Most Annoying System Limitation In Gaming?
« on: June 17, 2014, 19:00:27 PM »
It's close for me between slowdown and jerky scrolling(they can sometimes be related to one another).  I voted for slowdown.  I only started really noticing this on really late Amiga games(before my days of PC gaming - where slowdown often meant needing to upgrade my PC!).  On later Amiga games(about the time when the AGA chipset was just released), it was mainly really big games like some flight simulators which showed slowdown.  B17 Flying Fortress was notorious for this - a really good flight sim - but even on an A1200 it was slow - it really needed a 68030 or 68040 to supply the CPU horsepower. 

I have just thought of another annoying limitation from mainly the 16 bit era - DISK SWAPPING!!!!!!!   Argghhhhhhhh!!!!!!  Monkey Island 2 was 11 disks!!!!  Try using a 1 Mb Amiga with two drives and that - and remember how much hard disks were in those days!!!  Then Indiana Jones and the fate of Atlantis being 11 disks as well!!!!!!  And don't even mention Civilization on an Amiga!!!!!!  When games got that large(in data size) - it was getting difficult for Amiga owners!!!  I suppose that does tie-in with slowdown - because it did slow down the gameplay. 

Retro News & Chat / Re: Fifty Years of BASIC
« on: May 31, 2014, 17:02:43 PM »
Did anyone else try and make text adventures with it?   Setting up the locations as arrays and so on?  I did that for the C64 and Amiga(using AMOS - as Amiga Basic was well - a bit basic - it was made by Microsoft after all!). 

Yeah - I did get taught a few bits of it in school - and then further education college.  I think both it and PASCAL are considered educational languages.  To get you started programming, then you're meant to move on to things like C and Java. 

I also remember getting those BASIC books from the local library(for the C64) with those listings in.  Tapping them in and then hoping for the results at the end.  In those days - I probably didn't know what most of the commands did. 

Other Systems / Re: The .MOD music thread!
« on: May 31, 2014, 16:41:08 PM »
Yeah - quite popular on the Amiga.  If you had a freezer cartridge(e.g. Action Replay, Nordic Power, etc.) then you could often scan for a game's musical soundtrack and if it was done in .MOD format(which a lot of them were) then rip it and save it.  I built-up quite a collection by doing that.

You could replay them in OctaMED, Noisetracker and Soundtracker.  Plus, I think there was a PD .MOD player. 

Congratulations Lorfarius.   :113:

P.S. - The Amiga floppy drive - It has the annoying "clicking" when it's empty.  Plus, compared to the PC, ST and Mac drives it was a little unreliable at times. 

I mentioned that the lack of MIDI ports might have counted against the Amiga - but I accept that it might have been a cost thing.  You could argue that it was a downside - particularly as at the time the sound chip was ahead of the competition. 

As I came from a C64 - I did find that have the joystick ports around the back annoying - especially if you had a two players game and had to unplug the mouse. 

As for the Commodore mouse - I think that nearly everybody replaced it within a year or so.  Normally they got the Nabruska mouse.  The button action on it wasn't nice at all.

I think the lack of PC disk read/write on the Workbench 1.3 was a bit of an oversight by Commodore.  They weren't think ahead.  It also put them behind the competition - which on a machine as good as the Amiga was - was a mistake. 

So that's my justification for that.  It might sound like minor niggles - in some cases that might be true  - but that's just me clarifying much choices for putting them down. 

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