I listed all these amazing emulators in the Atari Visual History book withe pros and cons, but yes. Altirra is more or less king of the hill
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Messages - Greyfox
« on: July 23, 2020, 11:18:20 AM »
I second this..there isn't enough quality ST games on this awesome machine. Needs a pyhsical release
I have another article in this issue, about a certain book published by @Greyfox . Check it out...
Ahh wow, this is amazing to see..many thanks Trek for letting me know, I am about to have a look and check it out. many thanks for the heads-up..All I need now is a roll of red carpet lol.
I had played the previous variations of this great little games, and normally I wouldn't really be one to be all over a c64 title, but I was stoked at what these guys had mange to pull off here, I had to have a play and the game is arcade/console perfect, I can't believe what they've managed to pull off here..and to had a great sweetener to the deal is that welcomed donation is going to ng to such a great cause.
All I can say is...I salute you guys for not only bringing this gem of a game to the c64 but the sheer talent you guys possess. Kudos
This looks like a wonderful reimagining of Ocean Software Atari ST hit "Where Time stood Still" loving the foilage art and looks to be shaping up very nicely, Are you creating your own puzzles or have you, someone, on board to help with this?
Are you considering releasing this title as a physical release? as it has the Quality of a commercial release.
Thanks for signing up fella, we have lots of areas here at the forum that will be right up your street. And your game simply looks incredible..wow!!!
If you are interested in possible looking to release this amazing title, you might want to get in contact with us at BitmapSoft, we are a new software distributor with a fantastic portfolio of releases and 100% transparency with our developers. If interested, please get in touch @zapity
Thanks for coming over.
Hey Everyone, There is a new Kickstarter that was just launched today, new retro gaming Annual from creators "George Bachaelor" a designed by graphic designer "Lobo Spitoufs"
BLAST ANNUAL 2020: VOLUME 1. MULTI-PLATFORM RETRO GAME BOOK
Retro community, coding, computers & consoles, articles & game reviews on AMIGA BBC CPC C64 SPECTRUM MSX NES SMS ATARI ZXNEXT & more!
Blast Annual 2020: Volume 1, is a new A4, print only, multi-format retro gaming publication.
Blast Annual 2020: Volume 1 has been created by the awesome retro gaming community for everyone to enjoy.
It has taken us approximately 8 months of collaborating with so many wonderful people of the world wide retro gaming community to collect and write up all the articles. Finally, we are now ready to get this publication done!
Blast Annual 2020: Volume 1 covers a vast array of retro gaming articles written from contributors located all over the world including features, games reviews, product reviews, coder interviews and much, much more.
BLAST ANNUAL is all about community, coding, computers and consoles. We aim to showcase in a stunning hardcover book the following:
People involved in the retro gaming community.
Comprehensive coverage of retro gaming events held around the world during 2019.
Coding tips are written by real retro gaming people.
Pay tribute to retro gaming heroes.
Feature articles and interviews on retro game developers.
An overview of the results from a number of different retro gaming dev contests held throughout 2019.
Entertain with new game release reviews from 2019 on Amstrad CPC, Atari 2600, Commodore Plus 4, Commodore 64, MSX, NES, SMS, ZX Spectrum, ZX SPECTRUM NEXT and a whole lot more!
BLAST ANNUAL 2020: Volume 1 will be A4 in size with a strong hardback cover produced to a high standard using good quality paper. If you have purchased an 8-Bit Annual book before it will be of this same high standard. Why volume 1 I hear you asking? 2019 was such an immense year for retro gaming that we couldn’t fit all the content into one book!
Currently the page count for Blast Annual 2020: Volume 1 is at 198 pages. All content has been collected and put into its page layouts (As you will see for yourselves below). All that is left is for us to do is proofread once backers have helped us reach our Kickstarter target goal before it goes to the printers. We aim to have BLAST ANNUAL VOL 1 printed and posted out to backers in a timely manner. Our goal is for backers to be reading Blast Annual 2020: Vol 1 by end of July 2020.
This is a worthy fundraiser, I've backed this one myself as I Love what they are doing here..consider checking out the project here:
That's a real shame. I've had items delayed that I ordered, but they are saying it's got to do with their Chinese New Year lmao...i never thought that ordering online interfered is somebody packing it up and handing it over to the carrier? Lol
God knows how long it will take..probably the same length of time this Atari VCS will take to come out? I hope they can get through their issues and release sooner rather than later.