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Topics - PacManPlus

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Homebrew Chat / Fighter Pilots needed in Sector Wars...
« on: December 26, 2013, 16:28:14 PM » Astro BLASTER!

For the purists out there, I copied the sprites directly from the arcade game, as well as the movement tables.  I'm using 320A mode to get the look/feel down. The 'Fuel' gauge is the same as the arcade *divided by three* to fit on the line with the temperature gauge, which is *divided by two*.  All increments / decrements to both gauges have been adjusted appropriately, so they should work exactly like the arcade.
For the most part, the playfield is the same, except that I had to take one zone (i.e. 8 scanlines) away from under the ship (no biggie), and one zone away from the very top of the playfield.  On my TODO list:
- Enemies that drop in certain waves
- Hidden bonuses
- Sound
- Speech

Regarding the 'Speech', I will only implement speech at non-gameplay points (i.e. after losing a ship *2 ships remaining*, when the game has ended *play over*, etc.).  Any other important information (i.e. the Warp countdown) will be written on the screen behind the action.  I do plan to have the attract mode announcement (i.e. the title of this thread).
It was challenging getting (up to) 16 enemies, 6 enemy shots, 1 player shot and the player to update each frame during VBLANK, but I finally did it. Of course, it will use the HSC.
Screenshots and bins found here:


Thank you,

Introductions / Hello!
« on: May 24, 2012, 17:25:23 PM »

I am a frequenter of Atari Age, my first time here.  I've made a few games for the Atari 7800, so I guess I'm a homebrewer. ;)


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