« on: September 17, 2020, 00:04:28 AM »
This is just cool to watch...
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Topics - TrekMD
« on: September 16, 2020, 15:27:09 PM »
I saw this in the Vectrex group in FB, so I thought I'd share it. There's a new game for the Vectrex called USA Zombie Apocalypse. The game is CIB and comes with two different PCB's that are either black or red with LED lights. You can learn more about the game and order it here: http://www.ar-vectrex.com/
Slap Fight is a 1986 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.
Slap Fight proved to be popular for Toaplan among arcades players despite a low number of arcade boards manufactured in Japan, however it was met with mixed reception from video game magazines across western regions, specifically the home conversions. Although it never received a direct sequel, the game's ideas and weapon system were later inherited by both Truxton and Grind Stormer, with the latter being regarded as its spiritual successor. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.
« on: September 11, 2020, 15:20:51 PM »
A CM2 fan recently asked if an old interview SongBird Productions had done with Ken Beckett was ever published online after it was first released on the limited CM2: Buried Treasure CD for Windows PC about 20 years ago, and they realized it had not. In the spirit of better late than never, check it out in the Songbird blog. Ken and Scott talk about the NES version, working with Color Dreams, and how the Lynx port got released. Enjoy!
« on: September 07, 2020, 15:06:03 PM »
James Pond 2: Codename Robocod, also known as Super James Pond, is a platform video game and sequel to James Pond. It was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme.
James Pond 2 was originally released on the Amiga, Atari ST and Sega Genesis in 1991 by three different publishers. It was next ported to Amiga AGA, Amiga CD32, Game Gear, Commodore 64, Master System, PC, Acorn Archimedes, Game Boy and SNES. The SNES version was called Super James Pond in North America, and Super James Pond II in other regions. The Game Boy version was called Super James Pond in every region. It was later redeveloped and released as a budget title for the Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, and as a download on the PlayStation Portable and PlayStation 3 via the PlayStation Network store.
James starts outside Santa's toy factory. There are many doors, each of which leads to a stage with many differently-themed levels, 50 in total. Hostile creatures lurk in these levels, and they come in many forms. There are no weapons in the game, so James must jump on them to defeat them. After completing two "doors", James goes on to another door where a boss awaits.
James's body armor enables him to extend his body vertically to incredible lengths and grab hold of the ceiling or platforms above him. This allows him to travel along the ceiling and drop down on the top of an unsuspecting enemy, or to get to otherwise inaccessible areas. James can also pick up items that provide points. Power-ups include extra lives and wings that grant James the ability to fly. From time to time James may enter vehicles, namely cars, planes or flying bathtubs.
AA member RaymanC has released a new hombrew for the Atari 2600 based on the arcade game Startovox. Here is his post...
Duke Nukem 3D is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.
Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with Wolfenstein 3D and Doom, Duke Nukem 3D is considered to be responsible for popularizing first-person shooters, and was released to major acclaim. Reviewers praised the interactivity of the environments, gameplay, level design, and unique risqué humor, a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. The game's violent nature, erotic elements, and portrayal of women incited controversy.
The shareware version of the game was originally released on January 29, 1996, while the full version was released on April 19, 1996 as version 1.3d. The Plutonium PAK, an expansion pack which updated the game to version 1.4 and added a fourth eleven-level episode, was released in November 1996. The Atomic Edition, a standalone version of the game that included the content from the Plutonium PAK and updated the game to version 1.5, was later released; the original version of Duke Nukem 3D has since been discontinued. An official fifth episode was released on October 11, 2016 with 20th Anniversary World Tour published by Gearbox Software. After fifteen years in development hell, a direct sequel was released in 2011 called Duke Nukem Forever.
« on: August 31, 2020, 03:26:00 AM »
Here is Howard Phillips speaking at the CGE 2012 in Las Vegas, August 11, 2012. Howard used to be the Nintendo Fun Club President and later a Creative Director at Lucasfilm Games. This was at the Plaza Hotel in downtown Las Vegas and marked the 10th retrogaming expo in that city if you count WOA 1998 as well.
AA member TwentySixHundred is working on a new homebrew title for the 7800 called Captain Comic! Work on the game has been slow and the game is not intended to be a one to one copy of the original title. Level design at this moment is just a taste and nothing serious. AI is also lacking because he quickly threw it together to get something that resembles gameplay. Below is a video of the game as it is now and the link to the announcement thread.
I just watched this video by Willie, ArcadeUSA. Has anyone ever heard of this handheld? Seems it had different names in different regions (Coleco Sonic in the US and Pocket Gear in Europe). Looks like a nifty handheld. All the games can be played either on the integrated 2.4" LCD display or output to a TV via composite video.
Here is the list of games on it:
Game Gear Games
Ecco II: The Tides of Time
Sonic Drift 2
Sonic Triple Trouble
Master System Games
Alex Kidd in High-Tech World
Alex Kidd in Miracle World
Fantasy Zone: The Maze
Kung Fu Kid
AA member darryl1970 has released what he calls Popeye Mini Game. This is an exercise to learn to program for the 7800. I'd say it is fantastic and it looks great! Read more about it here: Popeye 7800: Mini-game. As you can see, it looks really good! It is fun too!
« on: August 26, 2020, 00:38:36 AM »
Sony entered the console market in 1994 with the Playstation, and they have been a major player ever since. But they didn't get there without a few bumps in the road. Check out The Gaming Historian's video on Sony's three biggest mistakes!