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Topics - TrekMD
« on: November 29, 2020, 22:18:23 PM »
The Duel: Test Drive II
is a racing video game developed by Distinctive Software and published by Accolade for Amiga, Amstrad CPC, Apple IIGS, Commodore 64, MS-DOS, MSX, ZX Spectrum, Atari ST, Sega Genesis and SNES.Gameplay
Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.
The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use an automatic or manual transmission—the number of difficulty options varies between gaming platforms. Levels begin with the player's car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.
The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping is running out of gas, and thus losing a car (life). The player begins the game with five lives, one of which is lost each time the player crashes into something. The player is awarded a bonus life for completing a level without crashing or running out of gas . In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees or by falling off the cliff on one of the mountain levels. They could also sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.
Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player's car, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this does not cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.
« on: November 25, 2020, 01:04:56 AM »
Video game historian and YouTuber Liam Robertson, with the help of fellow game historian Frank Gasking, found a prototype cartridge of an unfished and never released Green Lantern game from Ocean Software. And luckily for us, they also got the game running, letting us see what might have been.
The story behind this prototype cartridge, the studio behind the game, and the three(!) different versions of it are covered in full in a new short documentary from Did You Know Gaming.
Read the full article here: Kotaku
« on: November 25, 2020, 00:41:53 AM »
Michał Szpilowski has posted a video of a new game he's developing for the Atari Lynx called Bug Hunt. Here is little information available, but a video has been posted with the game in action. It's still a WIP, so this is not the finished game.
« on: November 22, 2020, 23:15:37 PM »
David Thiel started as a Pinball sound designer and audio engineer with Gottlieb/Mylstar and then proceeded to work on most of the major consoles and home computers of the mid to late 80ies. Atari, Coleco, Commodore, Amiga, conversions and original games, David has done them all and has tons of fun stories from the heydays of sound engineering with tons of audio examples in his talk.
This panel is from the Classic Gaming Expo 2012, August 11, 2012 at the Plaza Hotel in downtown Las Vegas.
« on: November 22, 2020, 17:49:08 PM »
RetroUSB released this game last year and I forgot to add it here. Typically, these are only available the year they are made for but this one is still available for purchase for anyone who may want it. You can also get the binary for free here
There's nothing more emblematic of the Holiday seasons than the cozy feeling you get waking to a fire and conifer brimming under with presents. That feeling of togetherness and warmth and holiday spirit shared while singing songs of the season with friends and family. That feeling of wonder as you lay in bed and imagine what goodies Santa left under your tree. Oh what fun!
It's time for xmas break and if you hope to get any awesome gifts you better get working on letters to Santa! Study Hall 2: Xmas Break Edition is here to help.....sort of. This year we brought back NES hard*! This game will test your skills and patience, and as always we have included blinky lights. If you stare at them long enough they might help calm you down in between game overs.
*Not responsible for broken controllers.
Study Hall....2? Yep that's right! This years xmas game is a sequel to the original Study Hall homebrew
« on: November 22, 2020, 17:18:16 PM »
From the folks at RetroUSB, as has been tradition, here is the new Christmas title for the NES for the year 2020: 8-Bit X-mas 2020!
There's nothing more emblematic of the Holiday seasons than the cozy feeling you get waking to a fire and conifer brimming under with presents. That feeling of togetherness and warmth and holiday spirit shared while singing songs of the season with friends and family. That feeling of wonder as you lay in bed and hope you are not getting sick!
Got a case of the holiday blues? Dr. Covio has the cure! Line up pills horizontally or vertically to kill viruses. That might sound easy but don't take too long or the viruses will start to multiply! If you're feeling lonely invite some friends (or family is ok too), there's enough room for up to 4 doctors in this office!
- 1-4 players
- Multiple playfield widths
- Player speed setting
- 20 virus levels
- Xmas music!
« on: November 21, 2020, 22:48:00 PM »
I'm not sure if anyone has seen this, but I thought I'd share it. This is only available for Android devices currently (phones, tablets and Android TV). It is excellent and their goal is to bring all the cartridge based systems to it. It is available as a Beta currently but it can certainly be tested/used. The cool thing is that you can add your own binaries to play. Below are images of the platforms currently supported and the controllers supported.
« on: November 21, 2020, 18:33:02 PM »
Kojote, the Retroguru project leader, has published some images as a teaser for their new game for the Atari Lync alled Star Blader. So far, these images are the only information available about the game. They do have a FB page where they will more details: RetroGuru
« on: November 21, 2020, 18:07:59 PM »
So you think you like Super Mario Bros. 3, eh? Do you like it for $156,000, because this collector sure does. A super-rare Super Mario Bros. 3 variant copy of the Nintendo game just broke the world record for the most expensive title, selling for just over the aforementioned amount.
Read the full article here: GameInformer
« on: November 20, 2020, 21:51:50 PM »
BLACK FRIDAY SALE starts now through November 20, 2020, at Songbird! Items on sale for Jaguar, Lynx, and Evercade. Read about it in their latest newsletter, or visit their site. Happy gaming!
« on: November 15, 2020, 17:54:23 PM »
Brad Fregger worked for Activision, Accolade and many others as a game producer for such titles as Ghostbusters, Pitfall II, Aliens, Master of the Lamps, Shanghai etc. for the Commodore C64, Amiga, Atari ST, 2600 and 800, Apple II and many more. Here he talks about the early days of videogame producing, the licensing of Tetris and he shares fun (and crazy!) stories from the beginnings of the videogame industry. This panel is from the Classic Gaming Expo 2012, August 12, 2012 at the Plaza Hotel in downtown Las Vegas.
« on: November 15, 2020, 17:45:51 PM »
Introducing Plink, a new 1 or 2 player paddle game for the 7800, by AA member SmittyB.
This is a small project SmittyB started with the intention to have something completed by the end of the year so isn't something too complicated. The goal is simply to rack up your score by hitting blocks or bouncing the ball off the right side of the screen.
The 2 player mode is choppy at the moment where things aren't optimised but it's playable enough.
It currently all fits in 32K, but SmittyB is using a 128K+RAM format as the game uses the cart RAM for the background effects.
« on: November 15, 2020, 16:55:21 PM »
Oof McBrewster’s Haunted House Adventure is a brand new video game for the classic Nintendo Entertainment System console.
- Navigate the dangers within Crodie’s mansion
- Avoid deadly traps and dangerous creatures
- Arm yourself well with a slingshot and err… coffee
- Find those scattered notebook pages
- Go get that fortune!
- Most importantly… Don’t get GOT!
« on: November 15, 2020, 16:29:03 PM »
This was posted on YouTube by Shishkaboss.
What you are seeing is A Crush of Lucifer- a prototype game for the Vectrex video game console that has been completely lost and unknown throughout the entire community for nearly the past four decades. After finding this prototype, I combed all over retro gaming forums and anywhere else related on the internet looking for any information about this game, but I wasn't able to find a single thing. After making my initial posts revealing the game to the community on Facebook and Reddit, no one came forward with any prior knowledge of this game so by all means my posts have been the first this game has ever been seen by the public.
As for where this game comes from: over the past few years I have been piece by piece purchasing the Vectrex collection off of a person whom I met in my local area, this person had originally worked for Milton Bradley during the 1980s when they bought GCE- the company that the Vectrex originates from. My contact told me that this prototype was among an assortment of loose materials that came over to MB's offices during the transition and wound up unclaimed in his possession at some point. From what my contact has told me and referencing the copyright date on the game's title screen, it appears this game was programmed at GCE before MB bought the company (the merger took place in early 1983, however the date on the title screen shows 1982).
As for the gameplay, it is very reminiscent of the second stage of the Atari Star Wars vector arcade game where you fly above the surface of a planet ("Death Star") and shoot at different targets scattered across the surface. My video here only shows the first section where your targets are passive vertical lines or "towers", similar to Scramble after clearing a section of these enemies they then change to large "lollipop" shapes that eject their heads into space when the stalks are shot, followed by a field of indestructible boxes that serve to make up an obstacle course (and that's as far as I've been able to make it in the game). From what I can tell, only button 4 on the Vectrex controller is used during gameplay for firing your weapon, and the joystick controls are strafe left, strafe right, speed up, and speed down for left, right, up, and down respectively.
The game is playable, however it does feel rather incomplete. The scrolling effect of the playing field is rather choppy compared to similar effects in other games I have seen (possibly due to the large number of vectors needed to create the effect, however it could also be a lack of optimisation as well). Collision detection is very inconsistent; you can be flying along well away from any of the enemy targets and randomly loose a life. The middle icons in the HUD seem to be a coordinate system somewhat similar to the compass in the Vectrex game Dark Tower (with the arrow pointing you to zero and the digits counting the number of spaces away from that point), however I haven't noticed any effect on gameplay based on your position relative to zero. I have not been able to determine any function of the two bars and dots that make up the upper right section of the HUD, they seem to remain the same no matter what happens during gameplay. The game appears to use some assets from the Vectrex game Minestorm (the Asteroids-clone that is built into the console) as placeholders, namely most of the sound effects and the ship icon used for your life counter. There is also no title screen music unlike many other games in the console's library.
« on: November 08, 2020, 19:42:10 PM »
Has anyone seen or heard of this new system? The Analog Duo...
An all-in-one reimagining of perhaps the most underappreciated video game systems of all time. Duo is compatible with nearly every NEC system and game format ever made. TurboGrafx-16. PC Engine. SuperGrafx. TurboGrafx CD. PC Engine CD-ROM2. Super Arcade CD-ROM2. Completely engineered in FPGA. No Emulation.
More information here: https://www.analogue.co/duo