So awesome mate. He will go back to school with a great new skill.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - zapiy
« on: May 22, 2020, 23:33:58 PM »
This looks cool. Thanks mate.
Pre-Order Now! Shipping expected during the 3rd week of May.
Luma was written on a Twitch stream in a marathon 16 hour charity session in support of the Extra Life charity during which viewers raised an incredible $1220.69 for a very deserving charity.
Extra Life unites thousands of gamers around the world to play games in support of their local Children’s Miracle Network Hospital. Since its inception in 2008, Extra Life has raised over $70 million USD for sick and injured kids. Proceeds from the sale of this game will add to this total. Thanks for your support.
Digital Version available HERE via itch.io
Bitmap Soft Version available in Digital Version upon purchase.
Luma is a laser based sliding puzzle game for the Commodore 64. Slide batteries, lasers and mirrors around to light the targets within the given shift count. With 128 levels Luma will keep you occupied for hours and test your puzzling skills to the max.
Play in Normal mode and try to complete the levels within a designated number of shifts, and return to where you left off using level codes on each level. Or if you are feeling like a more casual game play in Practice mode to test any of the levels with no shift limits.
Concept and Code by Shallan
Graphics by HelpComputer0, Shallan
Music by RichmondMike
Sound by Stepz
Testing and Balance by Chiswicked, Colt45Rpm, MrG8472, Stepz
Cover Art by John Blythe
Level Design by Airjuri, Akmafin, Amok, Chiswicked, Eldritch, Furroy, MrG8472, OldSkoolCoder, Phaze101, RichmondMike, Shallan, SpiritHund, Stepz, Void, Waulok, WizardNJ, ZooperDan
Special Thanks Richard Farrell
Additional packaging design: Darren Doyle
Production and Testing: Jamie Battison
More here https://www.bitmapsoft.co.uk/product/luma/