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Messages - TrekMD

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Retro News & Chat / Let's Compare -Test Drive II: The Duel
« on: November 29, 2020, 22:18:23 PM »
The Duel: Test Drive II is a racing video game developed by Distinctive Software and published by Accolade for Amiga, Amstrad CPC, Apple IIGS, Commodore 64, MS-DOS, MSX, ZX Spectrum, Atari ST, Sega Genesis and SNES.

Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.

The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use an automatic or manual transmission—the number of difficulty options varies between gaming platforms. Levels begin with the player's car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.

The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping is running out of gas, and thus losing a car (life). The player begins the game with five lives, one of which is lost each time the player crashes into something. The player is awarded a bonus life for completing a level without crashing or running out of gas . In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees or by falling off the cliff on one of the mountain levels. They could also sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.

Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player's car, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this does not cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.

Source:  Wikipedia

General Retro Chat / Re: Argon Emulator
« on: November 26, 2020, 18:28:52 PM »
Cool.  I just tested it on my Android TV and it worked great!

Retro News & Chat / Re: Atari Box
« on: November 26, 2020, 01:03:47 AM »
Got this update today:

Happy Thanksgiving Atari VCS Fans!

We are thankful to be on the verge of shipping out the first batches of Atari VCS units and wanted to give you all a brief update.

A small number of the Classic Joysticks we have been waiting for were finally released by customs and delivered to the fulfilment center. While there are no guarantees, we anticipate the balance will be released and arrive very soon so that the sorting and packing may begin. Yes, for the first time, finished VCS units, controllers and joysticks are all in the same place at the same time!

We hope that everyone has had a chance to check out some of the recent Atari VCS game news that Atari and our partners have been putting out. Head over to our Atari VCS blog on Medium to learn about the Atari VCS Vault, Missile Command: Recharged, The Spirit of the Samurai, Neko Ghost, Jump!, and SuperMash. Or visit developer Jani Penttinen’s YouTube channel for a deep dive into Guntech, his upcoming launch title and the Atari VCS hardware itself.

There will be many more game and partner announcements and reveals on the way soon!

Until next time... have a safe and happy holiday weekend!

  -- The Atari VCS Team

General Retro Chat / Re: Argon Emulator
« on: November 25, 2020, 12:09:16 PM »
Cool.  Yes, because Chromebooks can use Android apps, this works on them as well.

General Retro Chat / Unreleased Green Lantern SNES Game Found
« on: November 25, 2020, 01:04:56 AM »
Video game historian and YouTuber Liam Robertson, with the help of fellow game historian Frank Gasking, found a prototype cartridge of an unfished and never released Green Lantern game from Ocean Software. And luckily for us, they also got the game running, letting us see what might have been.

The story behind this prototype cartridge, the studio behind the game, and the three(!) different versions of it are covered in full in a new short documentary from Did You Know Gaming.

Read the full article here:  Kotaku

Homebrew Chat / New Atari Lynx Homebrew - Bug Hunt
« on: November 25, 2020, 00:41:53 AM »
Michał Szpilowski has posted a video of a new game he's developing for the Atari Lynx called Bug Hunt.  Here is little information available, but a video has been posted with the game in action.  It's still a WIP, so this is not the finished game.

General Retro Chat / Re: SNES vs Sega Genesis/MegaDrive
« on: November 24, 2020, 12:06:04 PM »
Thanks for the info!  I have a Panasonic 27" CRT with a curved screen.

General Retro Chat / Re: SNES vs Sega Genesis/MegaDrive
« on: November 24, 2020, 04:19:17 AM »
So, you can just use those cables without modding the console?

Retro News & Chat / Re: Let's Compare Double Dragon
« on: November 23, 2020, 23:54:02 PM »
OK, here is a new video comparing various versions of the game.  Check it out!

Retro News & Chat / Re: New Kickstarter - Smoke And Mirrors
« on: November 23, 2020, 22:58:31 PM »
Thought I'd share this.  The Gaming Hipster podcast interviews author Mike James as he talks about his book, Smoke And Mirror: The Rise And Fall Of A Serial Antiprenuer, wherein you'll hear the amazing and hilarious series of events surrounding the infamy of the Retro VGS and Coleco Chameleon gaming consoles.

You can listen here:  Smoke And Mirrors: An Interview with Mike James - Gaming Hipster

Or you can find the episode on your chosen podcast app.

General Retro Chat / Re: SNES vs Sega Genesis/MegaDrive
« on: November 23, 2020, 02:16:04 AM »
This thread is old but the guys from Game Sack have just published a new head to head video comparing the systems, so I figured I'd add it there.  :)

David Thiel started as a Pinball sound designer and audio engineer with Gottlieb/Mylstar and then proceeded to work on most of the major consoles and home computers of the mid to late 80ies. Atari, Coleco, Commodore, Amiga, conversions and original games, David has done them all and has tons of fun stories from the heydays of sound engineering with tons of audio examples in his talk.

This panel is from the Classic Gaming Expo 2012, August 11, 2012 at the Plaza Hotel in downtown Las Vegas.

Homebrew Chat / New NES Homebrew - 8-Bit X-mas 2019
« on: November 22, 2020, 17:49:08 PM »
RetroUSB released this game last year and I forgot to add it here.  Typically, these are only available the year they are made for but this one is still available for purchase for anyone who may want it.  You can also get the binary for free here.

There's nothing more emblematic of the Holiday seasons than the cozy feeling you get waking to a fire and conifer brimming under with presents. That feeling of togetherness and warmth and holiday spirit shared while singing songs of the season with friends and family. That feeling of wonder as you lay in bed and imagine what goodies Santa left under your tree. Oh what fun!

It's time for xmas break and if you hope to get any awesome gifts you better get working on letters to Santa! Study Hall 2: Xmas Break Edition is here to help.....sort of.  This year we brought back NES hard*! This game will test your skills and patience, and as always we have included blinky lights. If you stare at them long enough they might help calm you down in between game overs.

*Not responsible for broken controllers.

Study Hall....2? Yep that's right! This years xmas game is a sequel to the original Study Hall homebrew

Homebrew Chat / New NES Homebrew - 8-Bit X-mas 2020!
« on: November 22, 2020, 17:18:16 PM »
From the folks at RetroUSB, as has been tradition, here is the new Christmas title for the NES for the year 2020:  8-Bit X-mas 2020! 

There's nothing more emblematic of the Holiday seasons than the cozy feeling you get waking to a fire and conifer brimming under with presents. That feeling of togetherness and warmth and holiday spirit shared while singing songs of the season with friends and family. That feeling of wonder as you lay in bed and hope you are not getting sick!

Got a case of the holiday blues? Dr. Covio has the cure! Line up pills horizontally or vertically to kill viruses. That might sound easy but don't take too long or the viruses will start to multiply! If you're feeling lonely invite some friends (or family is ok too), there's enough room for up to 4 doctors in this office!

Game Features:
  • 1-4 players
  • Multiple playfield widths
  • Player speed setting
  • 20 virus levels
  • Xmas music!

Retro News & Chat / Re: Latest Retro Purchases (Games or Hardware)
« on: November 22, 2020, 17:06:49 PM »
Some arrivals for the past couple of weeks...

I already had these games, but not the boxes.

These are new additions...

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