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Messages - ColecoVisionist

#1
My new eBook, Retro Pop Culture A-Z: From Atari 2600 to Zombie Films, is available on Amazon if anyone wants to take a look. You can read the first three chapters for free:
 
http://www.amazon.com/dp/B00HBTTTYQ
 
As always, thanks for reading!
 
*****
 
Retro Pop Culture A-Z: From Atari 2600 to Zombie Films is a window to the past—a time of 8-bit video games, Silver Age super-heroes, Saturday morning cartoons, rock 'n' roll music, and scary movies at the drive-in.
 
The book includes 60 fun-filled, feature-length chapters on such icons of popular culture as Alien, the Batman TV show, the Beatles, Dynamite Magazine, Famous Monsters of Filmland, The Flash, Forbidden Planet, Golden Age arcade games, He-Man, the Intellivision, Jaws, MAD magazine, the Nintendo NES, Ray Bradbury, The Wizard of Oz, and the X-Men.
 
If you've ever stayed up all night trying to beat Super Mario Bros., dressed up as a member of KISS on Halloween, watched Thundarr the Barbarian while eating a bowl of sugary cereal, set a VCR to record your favorite show, or listened to Elvis or the Rolling Stones on a turntable or 8-track tape player, Retro Pop Culture A-Z is for you.
 
If you haven't done any of these things, no problem—feel free to dive right in and discover why your parents (or grandparents) are always talking about "the good old days."
 
Includes:
 
*60 essays/articles on nostalgic pop culture favorites
*More than 250 full-color photos
*More than 110,000 words
*Quotes from the experts
*Production histories
*Collectibles pricing
*Author anecdotes
*And much more!
#3
Thanks for the kind words, everyone! Glad you guys are enjoying the books!
#4
Amazon has discounted the books in my Classic Home Video Games series. You can check them out here:

http://www.amazon.co.uk/Classic-Home-Vi ... ideo+games

http://www.amazon.co.uk/Classic-Home-Vi ... im_sbs_b_1

http://www.amazon.co.uk/Classic-Home-Vi ... ideo+games

Thanks for reading!!!
#6
Retro News & Chat / Re: Classic Home Video Games
October 04, 2012, 15:57:22 PM
Quote from: "zapiy"I have now read through these books and will soon put up a review. What I would like to say off the bat is how detailed they are. I am more of a reference book reader, I love dipping in and out of books for info and boy do you get the info in these books.

I even learnt about a retro console I never knew existed.

Anyway if you like reading about retro gaming. Get these.

Watch out for my review real soon.

Great--I look forward to reading your review!
#7
Retro News & Chat / Re: Classic Home Video Games
September 01, 2012, 12:37:24 PM
Thanks for the kind and welcoming words, everyone!
#8
Retro News & Chat / Classic Gaming Expo PHOTOS
August 31, 2012, 17:25:11 PM
I've posted photos of CGE on my website if anyone wants to take a look:

http://www.brettweisswords.com/2012/08/ ... -2012.html
#9
Homebrew Chat / D2K Arcade REVIEWED!
August 31, 2012, 17:23:42 PM
You can check out the review on my website:

http://www.brettweisswords.com/2012/06/ ... iewed.html
#10
Retro News & Chat / Classic Home Video Games
August 31, 2012, 15:58:21 PM
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Hi,

One of the moderators here has asked me to post about my Classic Home Video Games book series on this site, so I'm posting a review of the first book. Thanks for reading (check out my website for more info http://www.brettweisswords.com/).

Here's a link to the latest book:

http://www.amazon.co.uk/Classic-Home-Vi ... -1-catcorr

Here's a review of the first book from noted film critic Kenneth Muir (reprinted from GameCulture Journal #4):

In 2008, it will be thirty years since the Atari VCS made the brand name Atari virtually synonymous with the term "video game." With this cultural milestone on the horizon, it is the perfect time for author Brett Weiss to unleash this mammoth guide of home video games marketed in the heyday of the 2600.

Classic Home Video Games, 1972-1984 (2007; McFarland) includes detailed chapters on every game console released during this epoch. That's sixteen systems in all; from Adventure Vision and the Atari 2600 to Telstar Arcade and Vectrex. The text also includes a thorough catalog of every cartridge released for each system, including ports of popular coin-operated arcade games. The appendices offer a useful and highly detailed glossary as well as a brief look at homebrew games.

In a personal and well-written preface, Weiss introduces the reader to the subject matter while pinpointing the historical context; the birth of video games in the seventies and the early Age of Reagan. The author discusses Surgeon General C. Everett Koop's assertion in the eighties that video games were "hazardous" to the health of children. Weiss then proceeds to explain in convincing terms why this was a bum rap.

Weiss's argument begins with a bit of industry background (especially regarding video game pioneers Ralph Baer and Nolan Bushnell), but ultimately it is the author's sense of personal connection to the format that points to the inherent value of the games and consoles of the era.

Just as many film writers gaze upon the maligned format of the horror film as a healthy avenue of catharsis, Weiss convincingly suggests the same is true for the video games of the Golden Age. "Video games give players control of a closed, finite universe, governed by a specific set of rules, as opposed to actual life, where we often wing it as we go along," he writes. "There's rational, almost sympathetic logic to video games that reality lacks...Video games are no substitute for real world pleasures...but they do provide a nice reprieve from real world woes."

In other words, Weiss finds order (and thus comfort) in the world of classic video games such as Space Invaders, Zaxxon, and Defender. He also notes the interactivity of the video game as an improvement over television, which he sees as a more passive experience. Perhaps the video game is indeed as close as we can get to playing God. Here, as Weiss suggests, we can re-boot existence if we make a mistake. Here, we control the fates of armies and spaceships, men and Pac-Men.

The Book's sixteen game system entries follow the same easily-digestible format. The entries commence with a detailed description of the console/joysticks and usually feature a black-and-white photograph of a system in question. Then Weiss runs down a history of brand (for example, the Astrocade): when it was released; how many game cartridges were available; success or failure in the marketplace; and the limitations and strengths of the system as a vehicle for game play.

After a discussion of the console, Weiss launches into wide-ranging alphabetical surveys of every cartridge available for the system, noting publisher, developer, and year of release. Following this data is a paragraph-long critical assessment. There are hundreds of game reviews in the Atari 2600 section alone.

Weiss's deep familiarity with his chosen subject matter is an asset of the text, and as a writer he conveys information clearly and without pretension. The author makes readers aware of games that became notorious in their day; whether for reasons good, bad or obscure. The Atari 2600's misbegotten E.T. The Extra Terrestrial and port of Pac-Man are two of that console's most notorious failures, for instance, and Weiss explains why this is so and how each Waterloo contributed to the "Video Game Crash" of 1984.

But Classic Home Video Games also delves deeper, and Weiss's reviews of obscure games make the book a treasure. He remembers, for example, Spectravision's 1983 Chase the Chuckwagon—an Atari 2600 game based on a Ralston Purina dog food commercial.

Individual game cartridges in Classic Home Video Games tend to stress playability. Weiss also spends much time comparing and contrasting port games with their coin-op antecedents, noting for instance, how the original, real-life Cold War/nuclear war context was removed for the Atari 2600 version of Missile Command, replaced with a remote science fiction setting on another planet.

If anything can be determined lacking this impressive and fun book, it's only this: a clearly-defined set of aesthetics rigorously and objectively applied to each game. This isn't a rap on Weiss or his work: the aesthetic criteria of video games have not been adequately codified given the relative youth of the form and the hesitancy on the part of some to consider video games an art form. That established, this book—though undeniably smart, historically valuable and wide-ranging in coverage, doesn't pick up that gauntlet to a significant degree.

Still, the breadth of coverage here is astounding. The text's organization (by game system, and alphabetically by cartridge) permits for quick, easy reference, and I was delighted to find included here games that I had only hazy memories of from my youth, such as the Atari 5200's Astro Chase and a highly frustrating game called Beam Rider. I was also tantalized by the fact that there were Atari 2600 video game versions of horror movies such as Halloween and The Texas Chain Saw Massacre that I never even heard of, much less played. The latter allows a person to play as Leatherface! What I wouldn't do to pop those game cartridges into my refurbished Atari 2600 today.

For those who lived through the Atari-Intellivision-ColecoVision-Vectrex "Golden Age," Classic Home Video Games is a fun read and a nostalgic trip supreme. For those who arrived on the scene later, this book still fulfills an important purpose; charting the pre-history and trajectory of the video game boom, the opening chapter of a medium that continues on a blazing ascent.