Retro Video Gamer

Retro Console Gaming => Homebrew Chat => Topic started by: Corporal Jonlan on July 28, 2019, 13:21:19 PM

Title: New ZX Spectrum homebrew: Ad Lunam
Post by: Corporal Jonlan on July 28, 2019, 13:21:19 PM
(http://www.alessandrogrussu.it/zx/AdLunam.png)

Hi everybody,

this is my first project made with ZX-Basic: Ad Lunam, a strategy/management game for the 48K ZX Spectrum where you are put in charge of the space program of the United States or of the Soviet Union. Starting from 1956, you must send a crew on the Moon and safely back to Earth within 20 years.

Before you even attempt such a task you must research new spacecraft and equipment, plan and carry out missions, recruit and train pilots, and try to stay ahead of your opponents.

The game has not yet reached its final stage, and is currently at version 0.2. Users should be able to play it to the end, although some features have not yet been implemented, fine tuning is needed and bugs might still be present. So beware!

For now, game and documentation are only available in English. Italian will follow, then Spanish, and possibly other languages as well. There's a very large amount of text in it, so translation won't be an easy task.

Download link will stay unchanged on every release. Here it is: http://www.alessandrogrussu.it/zx/AdLunam.zip

Feedback is welcome. Enjoy!
Title: Re: New ZX Spectrum homebrew: Ad Lunam
Post by: TrekMD on July 28, 2019, 17:46:21 PM
Nice title screen! 
Title: Re: New ZX Spectrum homebrew: Ad Lunam
Post by: Corporal Jonlan on July 28, 2019, 22:59:45 PM
Thanks! It is based upon Robert Grossman's illustration for the cover of the 6 December 1968 issue of Time magazine.

(http://img.timeinc.net/time/magazine/archive/covers/1968/1101681206_400.jpg)
Title: Re: New ZX Spectrum homebrew: Ad Lunam
Post by: TrekMD on July 28, 2019, 23:41:35 PM
Excellent!
Title: Re: New ZX Spectrum homebrew: Ad Lunam
Post by: Corporal Jonlan on August 04, 2019, 14:21:51 PM
Version 0.3 is here!

What's new:
The game is now close to its definitive form. Again, memory left is still very scarce; I guess graphics and sound will be postponed to a prospective 128K version. What is needed now is a lot of fine tuning. This can only be done through playing sessions. Let's see what happens next.
Title: Re: New ZX Spectrum homebrew: Ad Lunam
Post by: zapiy on August 25, 2019, 12:22:36 PM
Absolutely awesome work as always fella.
Title: Re: New ZX Spectrum homebrew: Ad Lunam
Post by: Corporal Jonlan on November 06, 2019, 18:07:29 PM
Hi folks,

the game is still being developed after a pause due to "real" life issues, and I plan to release version 1.0 in the next few weeks. I have been hunting and squashing tons of bugs, further optimizing the code, and fine-tuning several features. Unfortunately, to fit the whole game into the 48K Spectrum, I had to leave any graphics aside, but introduced some beeper blips and short tunes for an even more retro atmosphere.

And here are some screenshots of the Spanish version! Juego y manual en castellano para todos  8)

(https://i.ibb.co/sKZsWM4/Ad-Lunam-ES-1.png) (https://ibb.co/Ycxf0qS)
(https://i.ibb.co/g3Yms5s/Ad-Lunam-ES-2.png) (https://ibb.co/PNkFB7B)
(https://i.ibb.co/SN51g3k/Ad-Lunam-ES-3.png) (https://ibb.co/rkFLhwB)
Title: Re: New ZX Spectrum homebrew: Ad Lunam
Post by: zapiy on November 06, 2019, 22:56:01 PM
Great work mate.

Thanks for updating us.