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The team that published games like Zaku on the Atai Lynx have agreed to do an interview with us..
So whack you questions in here.
Regards
Will leave this open for a week.
Cheers all
These are also the guys who published Beggar Prince, Legend Of Wukong and Star Odyssey for the Sega Megadrive / Genesis.
Their website is HERE (//http) for those who want to take a look!
For a game like Zaku, how hard is something like this to get off the ground in terms of what you and the programmer want?
Q. Have you thought about doing more translations? There is a brilliant Chinese beat 'em up for the Megadrive I would love to see translated.
Q. Anymore products for the Lynx or any other Atari machines coming up?
Q. What got you guys into the homebrew scene?
What happened to Super Fighter? I thought it was due on numourous cd formats?
Thanks guys. Anyone else like to offer up a few q's.
How much of a challenge was it to manufacture the Atari-like cart for Zaku? As far as I know, no other Lynx home brew release has ever come on such an authentic-looking cart.
Any Dreamcast games planned?
Cheers fella..
Anymore?
Whats been your best seller to date?
How do select which games to release and where?
Will you ever look at releasing some of these games or any other game for that matter on modern systems?
Questions sent.
Q1) Tell us a bit about you and the rest of the Team?
Q2) What got you guys into the homebrew scene?
Q3) For a game like Zaku, how hard is something like this to get off the ground in terms of what you and the programmer want?
Q4) Have you thought about doing more translations? There is a brilliant Chinese beat 'em up for the Megadrive I would love to see translated.
Q5) Anymore products for the Lynx or any other Atari machines coming up?
Q6) What happened to Super Fighter? I thought it was due on numourous cd formats?
Q7) How much of a challenge was it to manufacture the Atari-like cart for Zaku? As far as I know, no other Lynx home brew release has ever come on such an authentic-looking cart.
Q8) Any Dreamcast games planned?
Q9) Whats been your best seller to date?
Q10) Do you have a lot of people approaching you to release or make games or do you approach them?
Q11) How do you select which games to release and where?
Q12) Will you ever look at releasing some of these games or any other game for that matter on modern systems?