Hey all! I've posted this on other forums and didn't see anything here (if there is, I apologize!), and since this community loves new games, I thought I should make a post about it :)
That looks cool. Inspired by Felix, I take it.Â
Looks good so far, thanks for all the info
That is awesome, looks fantastic I have to say and thanks for the info.
Thanks for the compliments! :D
That's awesome. Looking forward to more of this.Â
Last night I was tooling around with some NES Development, and decided to see what it would take to put Harvy onto the NES as well as the Genesis/Mega Drive:
(http://i191.photobucket.com/albums/z50/pulsepointband/harvy_nes_zpstxmeuymw.png)
While it's not much, it does give me a good starting point. A lot of things to consider if I decide to do a NES port of the game, but it is a strong possibility. I spoke with Bunnyboy of RetroUSB for a little bit last night and asked if he would be willing to assist with the vertical scrolling and some other things if/when I get that far, and he's willing to help out, so that does help with the possibility of a NES release as well
So, a dual port then. Cool.Â
Awesome news indeed.
Looks great fella..
Posted a little update last night on the Facebook page and Twitter feed:
http://www.youtube.com/watch?v=EbLdLonAIAg (http://www.youtube.com/watch?v=EbLdLonAIAg)
The beginnings of the HUD! As you can see, a column of the HUD is cut off by the building. Normally, this wouldn't be an issue, but since I'm using a specific scroll mode, BEX scrolls both planes at once, which means the HUD can't overlap the building since the building will scroll. This could be alleviated through ASM (learned this out on the Devster forums), but I'm not that good with ASM yet.
I also put in the trash bins/boxes at the bottom of the building so Harvy and Gary no longer float in the air and can still fix the lower windows on the bottom floors.
Cheers!
I have to say this is looking really good fella.. Bravo.
I agree with zap. This is looking really good!
Phew, the weekend has passed, and I have an update ;) ).
Third, Jerrod's AI has begun! While this is still an early build of the intro to the first stage, you should get a sense of what's to come!
And lastly, we have music! A big shout-out to Stef for his fantastic XGM sound driver!
The delay was due to me going through the proof of concept code and started optimizing it and really building the engine. The code before this was so sloppy and redundant (aside from the map scrolling portion as that was the first thing I did).
And now a video: http://www.youtube.com/watch?v=c1gcfEn0Nnw (http://www.youtube.com/watch?v=c1gcfEn0Nnw)
I hope you enjoy the update!
I guess we lost some of the updated stuff that had been posted. Regardless, this is definitely one cool-looking game. Looking forward to more.Â
A little blog post on the milestone video and such: http://second-dimension.com/blog/ (http://second-dimension.com/blog/)
Enjoy!
Quote from: "dra600n"A little blog post on the milestone video and such: http://second-dimension.com/blog/ (http://second-dimension.com/blog/)
Enjoy! :113:
Necro bump :)
Hey everyone, it's been a while since I posted an update (SecondBASIC took all of my time, but it was a necessary project).
I've redone Rusty's AI, and I think it works out better than the previous algorithm.
In the last 2 weeks, I've finished up the title screen, intro cut scene, and the Awards screen.
Here's a video of the awards screen: http://youtu.be/Wzk4kOHWfXA
I have the SRAM functions working, so the unlocked awards you see in the video are loaded up via SRAM. I'm going to get the rest of the core engine finished next, and then start tying all of the pieces together. I also have the box art being worked on now (and it's coming out fantastic), so I'm hopefully going to be finished by mid July with an August release. Of course, things never work out as planned, so it may become a fall release.
I hope you're all as excited for this project as I am!
Cracking news pal. Looking forward to more news.
Sent from my iPhone using Tapatalk
Cool news indeed!
https://youtu.be/9kswhPGHdlA
In this update we have:
- Collision Detection in place (for the falling objects, as well as the explosions)
- Death animation
- Window repair animation (plus the actual window fixing)
Cheers!
Cool, thanks for the update! Looking nice!
Looks flipping awesome mate...
Very cool, looks to be a fully fledged commercial looking game..kudos!!!
Thanks mates!
Here's the latest update/progress video: https://www.youtube.com/watch?v=v5OnuPSpT6Q
What's new in this video?
- Fixed Rusty's AI. There was a bug that prevented him from reaching the far left of the platform, as well as a bug that would lock up his throws that I fixed. I also have his objects set to 5 for this demo purpose, but that will change with the difficulties.
- The pause function has been added. I wanted to use shadow/highlight mode, but because I'm using varying priorities on the background planes and some sprites, there were portions of the screen that didn't shadow and it looked awful. Instead, I reduced all of the palettes intensities (incrementally) to give a "fade" effect, and used white for the Pause text, so it at least stood out.
- When you die, you get a few moments of invincibility to allow yourself to move to safety
- Fixed a bug that would make Harvy disappear after his temporary invincibility (not shown in any videos)
- Actual invincibility is in there for when you drink a beer (not shown in the video)
I'm getting close to getting all of Harvy's stuff done, then it should be easy to implement 2 player mode... hopefully lol
This is coming along nicely! Thanks for sharing the video and the update!
Absolutely awesome work fella..
Whew, it's been a while since I gave a proper update.
Anyway, Handy Harvy is almost finished. There's just one more mechanic I need to add in, then finish up the level stuff and awards, but I'm closing in on the finish line.
Here's a few new videos:
Handy Harvy 2 player co-op mode:
http://www.youtube.com/watch?v=_PgPSKM1g4g
Title Screen + Menus:
https://www.youtube.com/watch?v=41ATbQireZQ
I hope you all enjoy the update :D
Its just looking amazing pal.
Fantastic work.
Thanks! :)
Here's a new video featuring new music, sound effects, and a dancing flower, because who doesn't enjoy some dancing flowers?
https://youtu.be/fqboLoWE3Ig
That looks and sounds awesome!
Thanks Trek :)
I started putting everything together over the last few days (title screen, cut scene, awards, and game engine) as I'm nearing the point where I need everything together in the code, as well as doing some polishing. The reason why each section was done in separate files was to get some of those sections done, but I didn't want to keep having to skip past them for testing the game.
Anyway, here's a demo video of the test stages:
https://www.youtube.com/watch?v=S3gyT35fLhA
So what's in this demo here?
- The Second Dimension splash screen + logo chime
- The title screen
- A brief snippet of the cut scene
- The game in its near finished form with 5 demo levels + building win screen
A few things to note:
- I didn't want to spoil the cut scene so I skipped past it (it's pretty lengthy, but it's the only one in the game and sets up the story/tone of the game)
- The clock item pauses the timer and is supposed to tick while the background music goes silent. This is being changed.
- Some more polishing is needed
I didn't go through the menu as I had done that previously, and the only new thing done is the Credits screen.
Anywho, I hope you all enjoy the update!
Great looking game :)
Coolness. Thanks for the update!
Looks like all the kickstarter pledges to this have completed..
Anyone get the games?
I did! :P
It's been quite a journey from start to finish, but we made it! I hope those who do get it enjoy it :)
Looking forward to some reviews.
Welcome back mate.
Do I need to answer that question? ;)
Here's a pretty rough first time playthrough:
https://www.youtube.com/watch?v=ZbMkpg2LfAs
Looks great fun to me..
Quote from: TrekMD on April 11, 2018, 23:33:24 PM
Do I need to answer that question? ;)
lol 8)