Retro Video Gamer

Retro Console Gaming => Homebrew Chat => Topic started by: Shadowrunner on September 11, 2014, 05:05:20 AM

Title: New Dreamcast Game SLaVE!
Post by: Shadowrunner on September 11, 2014, 05:05:20 AM
Just got this email from the Goat Store!

Quote
Hello:

Yesterday, we announced a new Dreamcast project with our partners Isotope and Jay Townsend called SLaVE, an extremely unique first person game inspired by arcade hits of the past like Robotron.  The game is going to be an extremely limited run - only 484 copies will be sold - and it's available for pre-order now at goatstore.com.  84 of those copies are a Limited Limited Edition, and 400 of them are a "standard" Limited Edition.

For more details, check out the whole news release at www.goatstorepublishing.com (http://http), which also got a facelift.

Unfortunately, when we went to send the email yesterday, our mail server had an issue and our email announcement for you was not sent!  If you are interested in the game, especially the LLE, please head to the GOAT Store web site as soon as possible to place your order, as we expect copies will sell out within the next 24 hours.

The LE version of the game is also selling briskly, but has better availability currently.

Thanks for your support, and we can't wait to keep bringing you fun new projects like SLaVE and the upcoming Hypertension: Harmony of Darkness!

It's not scheduled to ship until next April, but if you want a copy you better act fast. I just ordered a LLE version  :)
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on September 11, 2014, 05:19:27 AM
SLaVE official trailer. (http://http)

Here's a trailer of it too  :)


I'm on my tablet so hopefully the video imbeds properly.
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on September 11, 2014, 13:21:43 PM
I received this message as well.  Looks cool.  :)
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on October 30, 2014, 16:08:36 PM
Now that Trek is a Dreamcast owner, and for anyone who missed this, I thought I would give this a bump. The LLE edition is sold out but the regular LE edition is still available. This really looks like an awesome game, and it's very cheap too. Get your orders in before it's too late :)
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on October 30, 2014, 16:09:46 PM
I noticed that.  Thanks.
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on April 09, 2015, 19:29:35 PM
I received an update email about this today, and it's getting close to being done! They're just finishing up some things and they hope to have it in peoples hands by the end of May. Really looking forward to this :)
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on April 10, 2015, 02:23:38 AM
I got the same message today.  It's cool to see this is almost ready. :)
Title: Re: New Dreamcast Game SLaVE!
Post by: vandro on April 10, 2015, 21:27:00 PM
Still able to order?
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on April 10, 2015, 21:57:45 PM
I believe you still can.  It's a preorder and I've not seen anything posted that says it is sold out.
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on April 11, 2015, 01:36:54 AM
The email did say there were still some left, but it also said they wouldn't be taking any orders over the next few days. The owners of the site and all their inventory were going to a gaming expo this weekend. Middle of next week you should be able to order it :)
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on June 12, 2015, 04:09:10 AM
The Goat Store has release an update about the game. There's been a delay...

As we noted in an earlier message, Jay Townsend's SLaVE, originally due out in April, has been experiencing an unforeseen delay. One of the main developers working on the engine for the title had a personal issue which caused them to have to cease work on the game. We immediately brought in another developer to finish the game, although there is one major bug that arose since he started that we have been unable to find and eliminate as of yet.

To be clear, the gameplay of SLaVE is ready to go, unfortunately the engine that enables the game to run on the Dreamcast is where the problem lies. Due to the nature of this problem, we cannot give an exact timeline of when the game will be complete, but we can promise that as soon as we know we will inform you.

The good news is that the delay is allowing us to tweak the gameplay even further, making the game even better.
We apologize greatly for the delay and are doing everything that we can to ensure that this release happens as soon as possible and is to the quality that you have come to expect from GOAT Store Publishing. If you have any further questions please contact me directly at loosen@goatstore.com. I will do my best to answer your questions, although we do not have much more to share other than what I have here now.

I hope to be writing again with great news about SLaVE going into production soon. Thanks for your support of the Sega Dreamcast and independent development on it!

Dan Loosen

The GOAT Store, LLC
Title: Re: New Dreamcast Game SLaVE!
Post by: zapiy on June 12, 2015, 09:15:07 AM
Good to see an update on this, goes to show real life does get in the way of our hobby sometime.
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on August 17, 2015, 03:48:03 AM
Here is an update that I received from the team:

Good news!  After trying many things with the old code and not finding the proper fix for the bug that caused this delay, the SLaVE team decided to rewrite much of the engine code using new techniques. This will result in a better product, as some other minor issues and glitches that were not fixed in the previous code have been addressed and the game will run on the Dreamcast even better than originally planned!

We are pleased to report that the game is back to running on the Dreamcast, this time with no major show-stopping bugs.

Due to the nature of the rewrite, we still need to take a little time for additional bug testing but Jay Townsend's SLaVE is definitely closer to release!

We'll keep you updated as more developments occur!
Title: Re: New Dreamcast Game SLaVE!
Post by: zapiy on August 17, 2015, 06:35:28 AM
Good news and one can only praise the dev for doing this..
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on August 17, 2015, 16:23:36 PM
Guess I missed out on ordering but, WOW! That game looks incredible.
Would dust off the ol' DC if I could get my mits on this! Sounds like these are all business. Nice 8)
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on August 17, 2015, 17:13:35 PM
Quote from: "Saturn"
Guess I missed out on ordering but, WOW! That game looks incredible.
Would dust off the ol' DC if I could get my mits on this! Sounds like these are all business. Nice :)

I'm really looking forward to it!
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on August 17, 2015, 17:15:02 PM
Quote from: "Shadowrunner"
Quote from: "Saturn"
Guess I missed out on ordering but, WOW! That game looks incredible.
Would dust off the ol' DC if I could get my mits on this! Sounds like these are all business. Nice :)

I'm really looking forward to it!
Awesome thanks Shadowrunner!

Edit:
Just ordered 8)
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on August 17, 2015, 19:57:19 PM
Yep, I'm looking forward to this!  I'm sure it'll be a cool game.  Good that you were able to order it, Saturn!
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on August 18, 2015, 14:37:23 PM
Just got this from the GOAT Store:
Quote
Thank you for your pre-order of SLaVE and supporting the Sega Dreamcast!

Production of SLaVE is expected to be completed in April 2015; once ready, we will ship the game(s) at that time. If there are any changes to this, we will let you know.

Thanks again for your support, it is because of people like you that great
projects like this for the Sega Dreamcast can be created!
Just got this from the GOAT Store. 8)
Anyone know if they completed them in April?
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on August 18, 2015, 14:55:24 PM
Quote from: "Saturn"
Just got this from the GOAT Store:
Quote
Thank you for your pre-order of SLaVE and supporting the Sega Dreamcast!

Production of SLaVE is expected to be completed in April 2015; once ready, we will ship the game(s) at that time. If there are any changes to this, we will let you know.

Thanks again for your support, it is because of people like you that great
projects like this for the Sega Dreamcast can be created!
Just got this from the GOAT Store. :)
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on August 18, 2015, 15:09:11 PM
Ok, that 'splains a lot. Thanks Shadowrunner!
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on August 19, 2015, 01:32:11 AM
Check out Post #12.  That's their latest update on the project.  :)
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on August 19, 2015, 03:58:22 AM
Quote from: "TrekMD"
Check out Post #12.  That's their latest update on the project.  :) I'd skimmed over the post but the GOAT Store auto email threw me off. I appreciate the clarification :)
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on October 29, 2015, 19:33:00 PM
Still looking forward to this. Haven't heard a peep so no idea how it's going, but hopefully getting closer 8)
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on October 29, 2015, 21:24:21 PM
I haven't heard anything else since that last update.  Hopefully things are moving along.
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on November 09, 2015, 04:59:09 AM
Got this in an email earlier:

[[GOAT Store News]] Jay Townsend's SLaVE Update 11/8/2015?

Hello:

Thanks for sticking with us for the last few months. It has been rather quiet publicly, as we have been working through some bug issues with the engine lately and there isn't a ton to report. The bad news is that we still have one major bug that is causing the Dreamcast to crash as the game is loading. The good news is that we have isolated the issue in the code and are working on a fix for it now.

Once this is done, the rest of the game should fall into place quickly.

We do not want to give an exact date or even an estimate at this time about a production schedule as bugs that seem easy may end up being more difficult to locate and squash than expected, but rest assured we are working hard to ensure that we bring this game to your hands as quickly as possible!

We hope to have another update for you very soon!


Sounds like that bug is pretty bad and/or elusive. Hoping they can patch it up soon. 8)
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on November 09, 2015, 11:42:23 AM
Got that too.  I hope they get that bug squashed!
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on February 08, 2016, 03:33:06 AM
An updated was sent out today:

Gamer:

Quick update on your pre-order of Jay Townsend's SLaVE - a couple of the pesky bugs have been put to rest. We are now in process of finding and eliminating any others. We expect the process to go quite quickly at this point, although we do not yet have a final delivery time frame for the game, as we do not want to declare a date until the game is in official production.  We hope to be able to provide this date soon!

We thank your for your patience throughout this delay, and we can't wait to get Jay Townsend's SLaVE to you!

--
Gary Heil & Dan Loosen
GOAT Store Publishing
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on March 07, 2016, 19:16:15 PM
Just got this email. Woohoo! Getting closer :113:

[[GOAT Store News]] Major Update for Jay Townsend's SLaVE

Hey everyone,

We have a major update for Jay Townsend's SLaVE today, followed by a more in depth history of what happened. But first, the major update...

Jay Townsend's SLaVE is officially up and running on Dreamcast hardware without giving any errors!

This is a huge milestone, as we are now moving into final bug testing and production. Please do not misunderstand this announcement to be that the game has officially gone "gold" and is being actively produced, although we expect that these next steps will happen quickly, barring any other discovered problems.

If you want to hear more of what has happened and the benefit this gives to the game, read on!

When we announced Jay Townsend's SLaVE, we were under the belief that the game was at the same point as it is now as it was running properly in emulation. In our rush to announce the game on 9/9, we ran out of time to do physical tests. Unfortunately, emulated hardware and regular hardware are a little bit different, and it was discovered that the game had a memory overflow problem which crashed it at the menu. Obviously, unacceptable.

Originally, we figured that a few small fixes to the game engine would be enough to solve the overflow issue, and we would still move into production quickly. It was discovered that the bugs were more difficult than we expected. At the same time, the lead programmer left the project for personal reasons.

We immediately brought in a new programmer who started to dive into the code, and due to how it was written he found it very difficult to fix the problem. After attempting different things with the code for a couple months, it was determined to rewrite the engine, thus the longer delay.

The good news is that the rewrite of the engine allowed us to go back through and make a number of upgrades to it - the game displays more frames per second making the experience smoother. We were able to eliminate some sprites and make them into 3D models. The new engine is a considerable step up that improves what we already felt was great gameplay by adding another coat of polish to it. I can say without any hesitation that you will be getting a better game due to this delay, which is a nice bonus.

I expect to be putting the coin for the LLE version of the game into production later this week, and we will move toward full production as quickly as possible. Due to the uncertainty of the final bug test, we still are going to wait to make an announcement about when we expect to put the game into production. Please do not make any projections about the final shipping date for the game until we have updated you.

I cannot wait to get this amazing game into your hands, and we remain committed to developing outstanding products for the Dreamcast and other systems like it!

--

Dan Loosen
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on March 07, 2016, 19:22:01 PM
I wonder if they'd sell an original bugged copy. Sure would like to have that version too(http://i762.photobucket.com/albums/xx267/Saturn025/wub.gif)
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on March 07, 2016, 19:28:00 PM
Good news! Hopefully not too much longer.
Title: Re: New Dreamcast Game SLaVE!
Post by: zapiy on March 07, 2016, 23:38:19 PM
Quote from: "Saturn"
I wonder if they'd sell an original bugged copy. Sure would like to have that version too(http://i762.photobucket.com/albums/xx267/Saturn025/wub.gif)

Why though?  I can sell you loads of bugs??? lol
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on March 07, 2016, 23:56:06 PM
Cool to see this getting closer!
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on March 08, 2016, 01:00:17 AM
Quote from: "zapiy"
Quote from: "Saturn"
I wonder if they'd sell an original bugged copy. Sure would like to have that version too(http://i762.photobucket.com/albums/xx267/Saturn025/wub.gif)

Why though?  I can sell you loads of bugs??? lol
Ha, as memorabilia of why/what took so long. Also, it's an early work in progress, even though thought to be ready for release. I like all that stuff.
Tried to buy the test shell for clear cased Battlesphere Gold from Thunderbird back in 2003. He nuked that thing in an industrial sized 'microwave' to test out durability. Probably ended up discarding it but the thought of it adorning my collection with info has its appeal to me. (appeal nothing, imo it's a priceless artifact of gaming awesomeness and has a story to be told!)

Just like an earlier version of Aircars that almost never saw the light of day. It was branded the KA version and has a round radar instead of the octagonal one that ended up in the final release. Someone made a run of carts for KA a few years ago and I managed to bag one. It's my preferred version and had someone not held onto this 'work in progress' iteration, we would have had that much less in the library of games. Awesome stuff amigo 8)
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on July 01, 2016, 13:58:37 PM
Got this earlier. Sounds like a rehash of the last one to passify the situation so we can keep waiting after being thrown a bone:

[] Jay Townsend's SLaVE Update 6/30‏

Hey Dreamcast fans!

Jay Townsend's SLaVE is still moving! The team has been hard at work eliminating bugs that have been found in the program and tweaking the code to get the best performance. The additional time for testing has also allowed the team to add some things to the code, such as rumble support to make the game even more polished.

At this point we still do not have a final date for distribution of the game as we don't yet know when we will be comfortable that the bug test is done, however we intend to start putting final components of the game into production - such as the LLE coin - in the upcoming month!

Thanks for hanging with us and being a supporter of independent game development!

--
Dan Loosen
GOAT Store Publishing
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on July 01, 2016, 17:08:10 PM
Yeah I'm getting a little tired of waiting for this, hopefully it's finished soon!
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on September 06, 2016, 15:22:48 PM
Got this "update" a few minutes ago.

[] Jay Townsend's SLaVE Update 9/6

Hey Everyone!

We are still creeping toward the finish line! I know that this period can be frustrating, and I sincerely thank you for continuing to hang out with us. Doing a bug hunt on games can be frustrating, as the changes are things that often times aren't seen, or seen only in rare occasions. While it's easy to get excited to hear that there is a new level added or something like that, no one gets excited to hear that you just solved a problem that will make the game not crash in one of 100 times you play it or something like that, however it is a critical phase of the production of any game - or, perhaps I say it was a critical phase, before consoles could download updates to the games after they were released... but quite frankly, after having tried playing my Xbox One recently and needing to wait over an hour for the system and then the game to update, I have come to perhaps appreciate the bug hunt phase a little more.

Anyway, I can tell you that we have worked a few new things into the engine recently, including a few new control schemes. Progress is being made daily to squish bugs that arise, and then search for more.  We are all rather confident that very soon, the will be complete - but until we know exactly how the bugs shake out, it's impossible to know.

As always, if you decide you can't stick with us any more, no problem!  Please just reply to me, and we'll work through refunding your money.

Thanks again for your support!

--
Dan Loosen
GOAT Store Publishing


That last line is contradictory.
Quote
We are all rather confident that very soon, the will be complete - but until we know exactly how the bugs shake out, it's impossible to know.
Guess we'll be posting updates next September too (http://i1308.photobucket.com/albums/s603/SaturnRVG/Misc/Emoticons/tongue_zpsgfwfalkc.png)
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on October 06, 2016, 04:38:48 AM
I just got this update:

Hello everyone!

We've got a bit of a fun update for everyone today! We are extremely pleased to be able to let you listen to the main theme song for Jay Townsend´s SLaVE!  Created by Connor O.R.T. Linning, we hope that you love it as much as we do.  You can check it out at the following [updated] link:

http://www.youtube.com/watch?v=08Y1sVu55K0

If you want to learn more about Connor´s earlier work, check out his web site at www.connorlinning.com

We hope to have more great updates for you soon as we continue to creep toward the finish line!

--
Dan Loosen
GOAT Store Publishing
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on October 06, 2016, 05:00:20 AM
I like it 8)
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on October 06, 2016, 05:08:59 AM
Me too!  Sounds great!
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on October 06, 2016, 11:50:30 AM
Some cool sounding techno jams there lol 8)
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on January 22, 2017, 20:03:08 PM
Got this update earlier:

Ladies and Gentlemen,

We were waiting to send this note because the bug list has gotten really short, but we recently had a few more things pop up, so we figured we would give you a quick update...

The problem is, the update doesn't contain too much of an update.  We have worked through a considerable amount of technical bugs and issues, and have very few known ones left.  We unfortunately cannot estimate exactly how long is left until conclusion, but I can say with certainty that all involved feel like we are very close.

As always, thank you for bearing with us during this time! We hope and expect to have great news for you very soon! If for any reason, you do not wish to wait, please contact us back and we will be happy to refund your money.


Hopefully, seeing the light at the end of the tunnel :D
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on January 23, 2017, 03:54:33 AM
Hopefully! 
Title: Re: New Dreamcast Game SLaVE!
Post by: zapiy on January 25, 2017, 09:57:16 AM
Least they appear to be doing lots of testing to make sure they release the best bug free release possible.
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on March 12, 2017, 15:43:32 PM
Just got this email. Sounds like full production is getting close! 8) 8) 8)


Hello everyone!

It's been a bit since an update, but we have some exciting news to share!

Before we get there, I want to take just a moment to explain why so many of our updates aren't very exciting, as I have heard some people wondering about that. The thing is, when Jay Townsend's SLaVE was announced as being on sale by us, the game itself was done. The issues that we have had with production has completely centered around issues with the game engine which greatly limits the usual "fun" updates that a company making a game can send out.

Because of this though, it isn't like we don't have updates to make about adding new levels or adding in a new feature. The gameplay itself has not been focused on other than minor tweaking, while the game engine itself has had to be completely rewritten from the ground up to not have memory overflow issues on an actual production Dreamcast system, the whole process has basically been an exercise in getting the game to run the same as it has in emulation in the real world. Quite unfortunately, this makes for terribly boring updates, and I both understand and appreciate that people were disappointed by that - especially those who may have been used to updates from other games in development that get to have great updates about new levels or features or whatever.

Anyway, the good news that I have to tell you is this... as of just a few moments ago, we have a copy of the game running on actual hardware here at GOAT Store HQ without any memory overflow issues or anything like that!

It is NOT yet final - a few tweaks are being made to the menu system, and there are a few more tweaks to be made, but running the game on the actual hardware with the new engine not producing any crashes is a huge step toward production!

I still don't want to share any particular guesses on dates for release or anything like that, but we hope and expect that production isn't far behind!

As always, thank you for hanging with us, and supporting this project that has been much more frustrating than we expected when we started it.  After our issues early on with the production of Maqiupai and Inhabitants, we wanted to not have similar delays and we apologize that we weren't able to hold that up here!

We hope we are closing in on the finish line as quickly as expected, and that we will have this wonderful game in your hands in the very near future!


--
Dan Loosen
GOAT Store Publishing
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on March 12, 2017, 15:46:55 PM
I just got this too.  Reads like good news to me.  Looks like the game is getting closer to being finished.
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on June 10, 2017, 17:25:49 PM
Here is an update I got today...

Quote
Ladies and Gentlemen,

If you haven't already seen the great news, Isotope Softworks was so excited about their most recent development with Jay Townsend's SLaVE that a few days ago, they posted a video about it! If you haven't seen it, you can find it here: 

https://www.youtube.com/watch?v=kI2xRn79-7U

As you can see, things are close - REAL close!

We still don't have a perfect final date for production and shipment, but we wanted to update you on how the upcoming process will play out.  Here's the basic overview, step-by-step:

1) We will spend the next little bit of time ensuring that there are no other minor bugs with the game. Minor bugs should all be fixable quite quickly, unlike the engine bugs that had been completely show stopping for so long.  The process depends on exactly what is found, but we aren't expecting much - as we've said, the gameplay for Jay Townsend's SLaVE has been complete since we announced the game, it was only the strange engine behavior that had stopped the production.

2) At the same time, we are currently double checking that all control schemes work in actual hardware the way they do virtually. Thanks to some great supporters, we actually received requests and support for some pretty rare Dreamcast controllers, so the game will have lots of options to play. Obviously, if any of the above have slight bugs, they will be corrected.  The corrections should also be quite quick compared to the engine behavior.

3) When we feel like the above is complete, we will build a "gold" copy of the game.  The gold copy goes to the production house and goes through a verification process, and then will go into production.

4) When the game is finished being produced, we will receive the games back at GOAT Store HQ.  We will confirm the game is working and is ready to go.  We will then pack and ship ALL orders!

5) You'll have the game in your hands, ready to play!

...Now, I don't want to make any promises, as with software like this, you never know exactly what is about to happen, but if you look at the above list, it puts the game at basically where we thought it was when we made the announcement that it was coming and opened pre-orders.

Based on our original estimated timeline, as well as our previous games, we assume that steps one and two will take about two or three months, followed by a verification and production process that takes between two and four weeks generally.  If that plan holds, the completed game will be on it's way well within the year.

I caution everyone again that the timeline must remain tentative, and that things could come up that would still change it at this point.  We will update you on any changes that make the timing diverge from the timeline as best as possible.

So at this point expect to receive quicker updates on Jay Townsend's SLaVE over the next few weeks as we hopefully achieve the steps ahead on time, and can (finally) have some more fun things to actually say, like when certain control schemes are confirmed :)

As always, thank you for staying on as a supporter.  The engine troubles were not in ANY way something that we were expecting, and we understand what a frustrating experience this has been for so many people (including us, the developers, and everyone who has helped with the game...  we just want to get it out to you... it's awesome!)  If for any reason, you do not wish to stay on at this point, please email us and we will be happy to refund your order.

Thank you!

--
Dan Loosen
GOAT Store Publishing

Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on November 11, 2017, 22:51:43 PM
Got this earlier. Sounds like there's just one slippery bug left and then it's on to production  8)

Quote
Hi everyone,

We wanted to send out a quick update on Jay Townsend's SLaVE production.  Basically, since the last announcement, we have gotten to the point that we think there is just a single bug holding back production. We were hoping that we could get rid of this last one and then be able to send out an email with a solid production timeline.

As of right now, that bug still exists. If you happen to know anything about GDB debugging, it has to do with an exception fault, contact us, as there is just one the developers are having the toughest time tracking down, and maybe a set of new eyes can fix it and get the game ready to go in a few minutes!  One can hope ;)

For those of you that don't know what the above means, basically, there is still a certain set of circumstances that cause the game to crash out. It happens *extremely* rarely, so much so that we have played the final version for stretches without knowing it is there, but often enough that we can't send the game out with it. It sounds like an easy thing that we should just get rid of, and we agree... but sadly, things like this can be super difficult to track down.

In a previous email, we had stated we expected the final bug hunt to take 2-3 months, and then a test period of 2-4 weeks, which is where we're at right now.  We're not TOO far off having production start, but we've got to nail this last thing.

We expect the next email you receive from me will be the email telling you that it is complete and in production, and to confirm your addresses.  Thank you so much for sticking around as a supporter, and we can't wait to have this in your hands.  As always, if you want to cancel for any reason, please contact us back and we will refund your order.

Happy gaming!

--
Gary Heil & Dan Loosen
GOAT Store Publishing
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on November 12, 2017, 01:09:35 AM
Well we've waited this long, what's a bit more? Lol
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on November 12, 2017, 01:43:40 AM
LOL  Exaclty!
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on August 20, 2018, 06:48:24 AM
Long update last night. I only read the first sentence or two. Sigh:

Hey everyone!

Before I even start, I apologize for the length of this email update. If you don't want to read it all, in short - Sorry for the slow update and it appears we are barreling toward completion!  If you want the full story, please read on...

Again, first, a big apology from us at GOAT Store for not updating the list sooner. Without going too far into this, some of you are aware that we also run the yearly Midwest Gaming Classic trade show in Milwaukee, Wisconsin. This year, the show moved to the largest convention space in the state, and we had many behind the scenes things that kept us extremely busy, and kept getting in the way of us making further updates on the progress of the game. I have had it on my to do list to write this email since May, and I am just now getting to it.

That's obviously not what Gary or I want, as we pride ourselves on responsiveness and keeping up do day with things, but unfortunately it is the reality of the situation. Neither the GOAT Store or the Midwest Gaming Classic has been our full time jobs, and so trying to squeeze everything that we want to in with our regular jobs as well as being the fathers of young kids is sometime difficult to keep everything in balance.

Additionally, as I hope that I have been very clear about since the beginning, we did not expect these delays to happen with the game when we announced it. As I've stated, the game was running in emulation just fine, and we expected production of the game to be as easy as us doing some simple bug tests, pressing the games and delivering them. If we had any idea that it would have taken this long for the game to go through "final bug test" we would not have started to take pre-orders when we did.

This delay, combined with the growth of the Midwest Gaming Classic and the increase in our personal schedules have led to updates that are more difficult to send out.

Again, I apologize and it isn't how we want it to be.  And with that, I have a bit of a solution that I'm personally very excited about:

Starting next month, I will officially be a full-time GOAT Store employee. This means that I will be able to keep people updated like we want, as well as hopefully will allow us to catch up with many of the other ideas and projects that we have!  This will be the first time in the history of the GOAT Store that we have been able to have one of us be full time, and I hope that it will lead to us being able to pursue a lot more projects in the future.

No matter what, thanks for sticking with us. It hasn't been the easiest time, but we can really, REALLY see the light at the end of the tunnel!

First, while all the above is true, it's worth pointing out that Gary and I are not the programmers for the game. We produce and help with other functions like that, but we are not the ones combing through the code looking for how to update it, so even though Gary and I have been so incredibly busy, the game has been nearly consistently worked at since my prior email.

I've explained in the past that we were looking for one final game breaking bug, but the time to find it was extremely hard to nail down due to the nature of bugs like it. It could have been something that the next day we found and the game would have already been in your hands, or in the worst case scenario it could have been something that was never found.

On top of this, we did have a health scare with one of the main programmers at the beginning of the year. While I won't get into personal things, this obviously did cause a delay too.

The good news is the bug has been found, and we now have a stable version of the game running without issue! This does NOT yet mean that we have gone gold, as fixing the bug introduced a few other things that needed to be looked into and revised. The good news is this revision process, as well as with the knowledge gained, means that the game has been improved some and has had a couple minor bugs we found that were fixed and has significantly improved loading time.

While I will still not put an actual date on the release of the game because it's hard to ever know exactly what will happen, the to do list of things before the final tests to go gold has consistently gotten shorter and shorter, and barring any unforeseen issues we expect to be able to finish up everything as soon as possible.

I can't wait for everyone to see it!

Now for you, thank you for sticking with us! This has been by far the most frustrating game release that we've done, but when it is in your hands I think and hope you'll agree that all of the delays were worth it.

If it's too much, please contact me back (this is my personal email address!) and I am happy to issue refunds to anyone who would like them.

I am honestly completely amazed by how awesome and positive the vast majority of people who have signed up for the game are. It is because of awesome people like yourself that this game is still coming, and we can't wait to get it into your hands soon!

And then hopefully, soon after that, we'll have some more projects - that we will wait until they are GOLD to announce! - to announce for you!

Thanks again for being a GOAT Store Productions supporter!
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on August 20, 2018, 18:24:40 PM
Yeah I skimmed through it but I wasn't reading the whole thing! lol

At this point this is getting a little ridiculous but at least they are providing updates and offering refunds to anyone who wants one. I've waiting this long, might as well stick with it.
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on August 21, 2018, 02:03:33 AM
It is taking forever!  Every time I get an email I keep hoping it is a notice things are done but that hasn't been the case. 
Title: Re: New Dreamcast Game SLaVE!
Post by: zapiy on August 29, 2018, 11:38:54 AM
This does seem to be dragging on a little.
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on September 10, 2019, 12:30:18 PM
Got this update this morning:

Hey everyone,

So first, the elephant in the room. This update is way, like super way, incredibly overdue. I'm not going to write a million excuses or anything like that, and instead of dwelling on the fact that I didn't write much for long in this update, I just want to say I am sorry. It's not the usual way that things happen around here, but it happened and that sucks.

Here's what doesn't suck - as I type this, I am downloading and burning a CDR with what is expected to be SUPER close to the final version of the game.

I realize that this has been an extremely long road, and I can assure you that there is no one more excited than us that the finishing line is within sight. For those of you that have stuck with us, you have no idea how much we appreciate the support. If there is anyone getting this email who dropped out, we still appreciate the support and we apologize for the length of time it took to finish. We've learned a ton with this project, and will do our best to not repeat the lengthy delays.

A few important questions I want to address:

- What should I do if I moved?!? It's been a long time!

Gary and I both lived in different houses when we announced the game, so we totally get it. There will be a delay between going gold and sending the games out, and in that time we will be contacting everyone and confirming your address so we can get the games to the right point.

- Wait, ANOTHER a delay between going gold and production?!?!? What!

So here's what the next steps on our end are - once we confirm we're gold, we contact the manufacturing plant and get in line for a production spot. The speed of production then depends on what else they have going. There are less plants that make CDs now than there were, so that time can vary. Because of this, production could take three months from the point they verify our gold copies to the point we get games in hand. The good news is when they verify the gold copies, we get an actual date that we should get the games from the manufacturer, and we'll share that ASAP after that.

- That sucks, can I still get my money back?

Sure! Just write me back! It does take a couple days, but we get it if it doesn't work for you any more!

- Why did you wait until 9/9/2019 to send this?

It's funny, it just worked out this way. If it was up to me, I would have send this email two hours ago as there is only 25 minutes left of 9/9 as I write this.  More to the point, I would have rather wrote this email two years ago, as it's again been a long road, but...

Well, this took me a little bit of time to write so I'm no longer waiting for the image to burn...

https://nam12.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.midwestgamingclassic.com%2Fwp-content%2Fuploads%2F2019%2F09%2FIMG_20190909_230831-e1568090404287.jpg&data=02%7C01%7C%7C3f908a30fffa4882c07a08d735ac7082%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637036887040251514&sdata=2PhGKcC%2FhTMfwG3%2BoKWI8V3eNaXVs6%2BSDL56brEkmE0%3D&reserved=0

:D

More news to come, very, very soon!
Title: Re: New Dreamcast Game SLaVE!
Post by: Saturn on September 10, 2019, 12:32:18 PM
Been over a year since the last update. Wow, and 4 years since I ordered it, longer for you guys. :-\
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on September 10, 2019, 13:17:08 PM
It has been a long time.  Looks like it continues to inch its way forward.
Title: Re: New Dreamcast Game SLaVE!
Post by: Shadowrunner on September 10, 2019, 15:54:29 PM
Yeah, I've pretty much stopped caring at this point. Good day to send out this update anyway.
Title: Re: New Dreamcast Game SLaVE!
Post by: zapiy on September 12, 2019, 14:23:21 PM
Longest dev in history.
Title: Re: New Dreamcast Game SLaVE!
Post by: TrekMD on September 12, 2019, 14:28:05 PM
For a game, yes.  But the XM has it beat, I think.  :)