Retro Video Gamer

Retro Console Gaming => Homebrew Chat => Topic started by: TL on April 11, 2014, 18:29:38 PM

Title: Bruce Lee - New Sega Master System Homebrew
Post by: TL on April 11, 2014, 18:29:38 PM
[align=center:2gskffch](http://www.smspower.org/uploads/Homebrew/BruceLee-SMS-Title.png)

[size=140]The original Bruce Lee video game was released in 1983 by Datasoft. Designed by Ron J. Fortier, with graphics by Kelly Day and music by John A. Fitzpatrick. The Atari 8-bit version was published first with a Commodore 64 version following shortly afterwards. US Gold converted the game to the Sinclair ZX Spectrum and Amstrad CPC the following year. This new homebrew version for the Master System was programmed by SMS Power forum member Kagesan.[/size]

(http://www.smspower.org/uploads/Homebrew/BruceLee-SMS-1.png)

[size=140]Bruce Lee is a platform/beat 'em up hybrid, in which the player controls Bruce Lee. The plot involves the eponymous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber. Each chamber is guarded by two mobile enemies; The Ninja, who attacks with a Ninjat? sword and The Green Yamo, a sumo wrestler who attacks with punches and kicks. A multiplayer mode allows a second player to control Yamo, or to allow two players to alternately control Bruce. The Ninja and the Yamo are also vulnerable to the screen's dangers, but have infinite lives so they always return. If the player playing the Green Yamo is inactive for a certain time, the computer takes over.Later chambers include more hazards such as mines and moving walls, as well as a "comb-like" surface that has an electric spark racing along it. Skillful walking, climbing, ducking and jumping are required to negotiate them. On the twentieth screen, Lee finally faces the evil Fire Wizard.[/size]

(http://www.smspower.org/uploads/Homebrew/BruceLee-SMS-2.png)

[size=140]He has the basic moves and animations for the player sprite down, but a lot of stuff is still rough and unfinished. Additionally, all movement is restricted to the upper ledge, because he hasn't had time to finalise the logic map. So please don't be too harsh on this work in progress, he wrote his very first lines of assembly language code less than three weeks ago and this is the result so far. You can read more about the game and keep up on its progress in the development thread (http://http) on SMS Power forum.[/size]

[size=240]DOWNLOAD DEMO VERSION HERE! (http://http)[/size][/align:2gskffch]
Title: Re: Bruce Lee - New Sega Master System Homebrew
Post by: Greyfox on April 11, 2014, 18:33:15 PM
Simply F'ing beautiful..great port and a truly great game..now where is my Yamo Beating stick :)
Title: Re: Bruce Lee - New Sega Master System Homebrew
Post by: TrekMD on April 11, 2014, 19:18:34 PM
That looks awesome!
Title: Re: Bruce Lee - New Sega Master System Homebrew
Post by: onthinice on April 12, 2014, 15:38:33 PM
The circle is almost complete.
Title: Re: Bruce Lee - New Sega Master System Homebrew
Post by: TrekMD on April 05, 2015, 19:27:10 PM
The final version of Bruce Lee for the SMS is now available for download!  Check it out at SMS Power (http://http).