[align=center:3k6lxt9j](http://www.portabledev.com/media/SNES/2048/2048_snes.png)
[size=140]We recently saw versions of this hugely popular mobile and flash game 2048 hit the Atari 2600, Commodore 16 & Plus/4, Sega Mega Drive, Nintendo Game Boy, Atari XL/XE and Sega Master System among other systems so it was only a matter of time before the Super Nintendo got a version too. If you're not familiar with the game, here are some details (from Wikipedia): 2048 is a single-player online and mobile game created in March 2014 by Italian 19-year-old Gabriele Cirulli, in which the objective is to slide tiles on a grid to combine them and create a tile with the number 2048. It can be regarded as a type of sliding block puzzle. [/size]
(http://www.portabledev.com/media/minigallery/368/2048_v1_3.jpg)
[size=140]The Super Nintendo version of 2048 has been made by prolific Nintendo homebrewer Alek Maul using his special PVSneslib (//http), an SDK coded in C especially for developing Super Nintendo games. The library ships with examples and a compiler, it is based on snes-sdk (//https). It features some heavily improved graphics and sound compared to the original flash version. It can be downloaded for free from his website to use with real hardware, via a flash cartridge, or with an emulator. You can check out Alek's website HERE! (//http)
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[size=240]DOWNLOAD HERE! (//http)[/size][/align:3k6lxt9j]
[align=center:3k6lxt9j]2048 Final version for SNES (//http)[/align:3k6lxt9j]
Nooooooooooooooooooo.. lol.. yet more. But kudos to the dev anyway.
2048? I have not seen this game EVER.Â
The big deal from my point of view is the active use of C and PVSneslib. I really think higher level languages grow the developer base. The SNES scene sure needs more action