Retro Video Gamer

Retro Gaming => General Retro Chat => Topic started by: TL on March 08, 2013, 20:07:54 PM

Title: The 8-Bit Wars: Vigilante
Post by: TL on March 08, 2013, 20:07:54 PM
This time let's take a look at the conversions of Irem's sequel to Kung Fu Master - Vigilante!

http://www.youtube.com/watch?v=6n0T-qJ5Nxk (http://www.youtube.com/watch?v=6n0T-qJ5Nxk)
Title: Re: The 8-Bit Wars: Vigilante
Post by: Rogue Trooper on March 08, 2013, 20:34:22 PM
Good work, fella.

Never seen any of the 8 Bit Micro versions.

Did'nt get to see much of the C64 version in matey boy's vid, least it had in game music, but it looked rough, very blocky etc.

Speccy version, no great shakes in audio or visual dept, but best sprite definition.

CPC version-I liked the title screen music, in-game, 'chunky-veg' visuals (blocky, but colourful).

Of the 3? i'd say CPC version looks the best.


Ohhh, thought of future 8-Bit comparison i'd love to see:

(Oceans) Platoon.
Title: Re: The 8-Bit Wars: Vigilante
Post by: TL on March 08, 2013, 20:40:19 PM
The colours look wrong in this video but here is more of the C64 version:

http://www.youtube.com/watch?v=rti10qCtkYA (http://www.youtube.com/watch?v=rti10qCtkYA)
Title: Re: The 8-Bit Wars: Vigilante
Post by: Rogue Trooper on March 08, 2013, 20:52:16 PM
Your main character minces along and matey boy with the rail flails, looks like he's walking around with his knob out, lol
Title: Re: The 8-Bit Wars: Vigilante
Post by: onthinice on March 20, 2013, 13:48:02 PM
Nice looking fighter. Too bad his video cut off.
Title: Re: The 8-Bit Wars: Vigilante
Post by: Rogue Trooper on April 07, 2013, 12:35:54 PM
Bob wade reviewed the Sega MS version for ACE, calling it 'uninspired gameplay....but fun stuff that will not easily be beaten' Ace rating 661 (Graphics 5, IQ Factor 1, Audio 3 and fun factor 6).
Title: Re: The 8-Bit Wars: Vigilante
Post by: Havantgottaclue on April 07, 2013, 13:07:32 PM
I remember this being slated in Zzap! and judging by that video, rightly so. Poorly-defined sprites and bad use of colour is one thing, but all things considered, why on earth is it so sluggish with so little going on? It must have been either a rush job or given to an inexperienced programmer.

The CPC version looks a bit jerky and the characters disproportionately large in comparison to the small screen area. The Spectrum version on the other hand looks decent, with good definition, a decent lick of colour for once, and it looks nice and responsive, too.
Title: Re: The 8-Bit Wars: Vigilante
Post by: Rogue Trooper on April 07, 2013, 19:51:41 PM
Found old advert for this:
Crash 86%

C+VG 81% (but does'nt state what system).
Title: Re: The 8-Bit Wars: Vigilante
Post by: Rogue Trooper on April 08, 2013, 21:20:14 PM
Quote from: "Havantgottaclue"I remember this being slated in Zzap! and judging by that video, rightly so. Poorly-defined sprites and bad use of colour is one thing, but all things considered, why on earth is it so sluggish with so little going on? It must have been either a rush job or given to an inexperienced programmer.

The CPC version looks a bit jerky and the characters disproportionately large in comparison to the small screen area. The Spectrum version on the other hand looks decent, with good definition, a decent lick of colour for once, and it looks nice and responsive, too.

Found the Zzap review:

Presentation 55%
Graphics 63%
Sound 42%
Hookability 67%
Lastability 50%
Overall 54%

Reviewers Stu+Robin
Title: Re: The 8-Bit Wars: Vigilante
Post by: Crusto on April 11, 2013, 23:50:28 PM
Quote from: "Rogue Trooper"Bob wade reviewed the Sega MS version for ACE, calling it 'uninspired gameplay....but fun stuff that will not easily be beaten' Ace rating 661 (Graphics 5, IQ Factor 1, Audio 3 and fun factor 6).

Ok, being as you started this by mentioning the SMS version  :3:I simply have to mention the almost arcade perfect PCE port. One of my favourite games as a youngster.