http://www.youtube.com/watch?v=pQsygZ8nvgQ (http://www.youtube.com/watch?v=pQsygZ8nvgQ)
Also here are the Atari 8-bit and MSX versions too:
http://www.youtube.com/watch?v=sLBgSExtxsM (http://www.youtube.com/watch?v=sLBgSExtxsM)
http://www.youtube.com/watch?v=9wuC4l_f_sc (http://www.youtube.com/watch?v=9wuC4l_f_sc)
Had the A8 version at the time, horrible port.Sprites, colours and sound FX all a crushing dissapointment.
Never seen the MSX version till now, i'd say it's worse than the A8 version, slow, poor audio+visual side of things.
Speccy version, seemed to have small playing area, nice, detailed visuals, if a little small.
CPC, Large, colourful sprites, in game tune, seems to make some use of host hardware, let down a little by push scrolling and block sprites, but worthy of praise.
C64:Ahh the SID chip music, superb, nice big sprites, blocky as they are, nice animation, smooth scrolling and decent sound FX.
So C64 wins for myself.
Couldn't agree with RT more, speccy is surprisingly nice sprite wise and the Atari 800XL version is sooo much worse than I recall but the C64 definitely has it in the bag here.
Sprites are blocky and it is hard to see when he has attacked (knife is nigh-on invisible) but animation is smooth, music clear and I love the way the bad guys seem to disintegrate when killed
C64 has my vote.
By the way, if a mod wants to cut the posts from my first looooooooong post onwards and port it to a new thread (say, "Atari 8-bit - game-related technical discussion") I'd be more than happy, as long as RT doesn't mind also. I have rather derailed the Green Beret bit.
EDIT: Blimey, that was quick!
On this game i dont care which is best, its all about the game..
My life would be incomplete without it lol.
There was also a BBC Micro version of this game too. I couldn't find a seperate video but I did find this comparison video that also shows the NES version too:
http://www.youtube.com/watch?v=D-DN9pNHAuE (http://www.youtube.com/watch?v=D-DN9pNHAuE)
Having seen the MSX and now BBc versions, the A8 version starting to fare a lot better, least it had proper scrolling.Guess game really was'nt suited for conversion to some hardware.
The NES wins here, as it usually does when it comes to action games compared to the 8-bit computers.
There is a nice little version for the GameBoy Advance too on some Konami Classic Collection, alongside Frogger and some others. That version is arcade perfect Ipresume, save for possibly a smaller viewable area due to the lower res screen.
Quote from: "108 Stars"The NES wins here, as it usually does when it comes to action games compared to the 8-bit computers.
There is a nice little version for the GameBoy Advance too on some Konami Classic Collection, alongside Frogger and some others. That version is arcade perfect Ipresume, save for possibly a smaller viewable area due to the lower res screen.
My next door neighbour had the NES version, called Rush 'N' Attack. I seem to remember it was just as brutally hard as the Spectrum version I owned.
Green Beret was astonishingly released for the Commodore 16. It is generally regarded as the worst arcade conversion ever to grace the machine, and possibly the worst arcade conversion to an 8 bit computer of all time.
Did the C16 ever get graced with quality coin-op conversions? i've vague memories of C.U slamning C16 Ghosts 'n' Goblins and Paperboy.
Did publishers really not put much effort into coin-op conversions for the C16? or was it a case of too few quality C16 coders? or was it just expecting too much from the hardware?.
Quote from: "Spector"Green Beret was astonishingly released for the Commodore 16. It is generally regarded as the worst arcade conversion ever to grace the machine, and possibly the worst arcade conversion to an 8 bit computer of all time.
I couldn't find a video but it looks really bad from this one screenshot I found!
(http://www.retrogamer.net/users/1713/thm450/green_beret.gif)
Quote from: "The Laird"Quote from: "Spector"Green Beret was astonishingly released for the Commodore 16. It is generally regarded as the worst arcade conversion ever to grace the machine, and possibly the worst arcade conversion to an 8 bit computer of all time.
I couldn't find a video but it looks really bad from this one screenshot I found!
(http://www.retrogamer.net/users/1713/thm450/green_beret.gif)
That is...that is...ohhh my god, that's wretched!.
Quote from: "Rogue Trooper"Did the C16 ever get graced with quality coin-op conversions? i've vague memories of C.U slamning C16 Ghosts 'n' Goblins and Paperboy.
Did publishers really not put much effort into coin-op conversions for the C16? or was it a case of too few quality C16 coders? or was it just expecting too much from the hardware?.
The problem was the C16 only gave you 12K to play with, and it just wasn't enough to do justice to any coin-op the major software houses were converting between 1984-86 when the machine was commercially viable. On top of that, they were considered low priority, and so a quick weekend job was often enough for them. Green Beret was probably done in a day. I can't remember a single good arcade conversion for the machine.
Quote from: "Spector"Quote from: "Rogue Trooper"Did the C16 ever get graced with quality coin-op conversions? i've vague memories of C.U slamning C16 Ghosts 'n' Goblins and Paperboy.
Did publishers really not put much effort into coin-op conversions for the C16? or was it a case of too few quality C16 coders? or was it just expecting too much from the hardware?.
The problem was the C16 only gave you 12K to play with, and it just wasn't enough to do justice to any coin-op the major software houses were converting between 1984-86 when the machine was commercially viable. On top of that, they were considered low priority, and so a quick weekend job was often enough for them. Green Beret was probably done in a day. I can't remember a single good arcade conversion for the machine.
Woah, yeah 12K must have been a nightmare to try and work with.Did C16 'do' multi-loads? and would tat have helped?.
Come to think of it, never heard of a fantastic coin-op conversion to C16.
I've never played it, but Bridgehead looks like a more impressive piece of work. Granted, it seems a little on the slow side, but still ...
http://www.youtube.com/watch?v=hVfrsXrvM-k (//http)
Okay, that's the Plus/4 version, but there is a C16 version which looks and plays the same but has fewer levels and is a multiload, apparently.
I had this on the C64 and loved it. I wasn't very good at it, but I did get a lot of fun out of playing it. My mate had the MSX version so I felt particularly smug that he always wanted to play Green Beret at my house on my C64Â

I only recently discovered the sequel, MIA. Another brilliant game!Â
Thread bump:
CPC version was singled out by Gamestm for it's Conversion Catastrophe, but think we've proved here there were FAR worse versions doing the rounds....
Few choice parts from said Gamestm piece...
They felt enemy sprites had just stepped off the pages of Great Expectations, maddening sprite collision was huge issue and say game is 1 of the best showcases for the hardwares poor scrolling.
As for 'What You Should Have Played It On...' they give it to the NES version due to 2-Player mode and visuals.
Nes wins
ACE mini-review of NES version, has to get a mention:
'Verdict:Good, tough arcade conversion that does'nt suffer at all from the NES's naff graphics'
Ohhh saucer of milk for the reviewers table.
:-)