Retro Video Gamer

Retro Gaming => Sega Chat => Topic started by: TL on October 05, 2012, 14:57:45 PM

Title: Sega Mega CD - AVGN
Post by: TL on October 05, 2012, 14:57:45 PM
http://www.youtube.com/watch?v=g2eH3vYb ... ure=g-vrec (http://www.youtube.com/watch?v=g2eH3vYbdGo&feature=g-vrec)
Title: Re: Sega Mega CD - AVGN
Post by: onthinice on October 05, 2012, 15:20:19 PM
What an idio....... He never showed Lunar, Lunar II, Road Rash and Third World War. Bill Walsh Football was great. If you life American football. Every game system has its share of duds and yes the Sega/Mega CD is no different.

I have been playing the Sega CD since it came out and I know there are great games just waiting to be discovered.
Title: Re: Sega Mega CD - AVGN
Post by: Greyfox on October 05, 2012, 16:52:48 PM
plus it doesn't help that this video is 4 years old now, he could of changed his opinion by now..but knowing the Angry video Nerd..I doubt it.
Title: Re: Sega Mega CD - AVGN
Post by: TL on October 05, 2012, 17:04:29 PM
The Mega CD is certainly a strange system for me. Yes the FMV games are nearly all terrible and are not helped by their awful grainy video.

That said if you stay away from those games there are some real treasures on this system. Games like Soul Star, Thunderhawk, Batman Returns, Battlecorps, Silpheed and Robo Aleste have never appeared on other systems and make it worth owning one on their own.

Add in superior versions of games like Jaguar XJ220, Amazing Spiderman, Sensible Soccer, Final Fight and Wolf Child and you have a pretty musch essential piece of kit for Mega Drive / Genesis owners.
Title: Re: Sega Mega CD - AVGN
Post by: Rogue Trooper on November 21, 2012, 00:34:03 AM
The current issue of Retro Gamer Magazine, with it's 'Mode 7 Heaven' feature, really wound me up when i  came across the Mode 7 Mirrors section, yet again the MCD cast as something on par with the SNES when it came to fancy graphical effects.

Not only did they feature what i found (as did several magazines at the time) to be an average use of the hardware (Sonic CD's special stage) which ran quite slowly and jerkily, but NO mention of the stunning 3D driving sections from Batman Returns, nor the intro sequences, or Thunderhawk, Soulstar, Battlecorps, Dune CD, BC Racers etc.

When written for, the MCD was capable of much more than just being capable of Mode 7 effects.
Title: Re: Sega Mega CD - AVGN
Post by: TL on November 21, 2012, 00:36:22 AM
I pointed that out in the thread connected to that article on RG and got lambasted for it.

The Mega CD was more like the Lynx in that it could scale and rotate both sprites and backgrounds and on multiple layers.
Title: Re: Sega Mega CD - AVGN
Post by: Rogue Trooper on November 21, 2012, 01:10:11 AM
Quote from: "The Laird"I pointed that out in the thread connected to that article on RG and got lambasted for it.

The Mega CD was more like the Lynx in that it could scale and rotate both sprites and backgrounds and on multiple layers.

I had similar exp.when i gave feedback on an article clearly cobbled together, it's sad when your reading an article in a RG and you know author has very little exp.of hardware/games he/she is commenting on, clearly never owned the system or spent much time on it and you, the reader have a vast amount of exp. that's screaming 'that's not right' as you read on...
Title: Re: Sega Mega CD - AVGN
Post by: dcultrapro on November 21, 2012, 12:03:34 PM
personally I love the Mega CD, I know everyone says bad things about the FMV games but honestly I really enjoyed Supreme Warrior, Surgical Strike, Road Avenger etc, and games like Battlecorps, Earthworm Jim SE, Wolf Child, Terminator, Batman Returns and all the other 2d scaling games I have played are excellent, I think it was mostly just coloured by the fact that it was considered a failure and drew lots of criticism towards Sega regarding their direction and creative ideas etc. I think despite any of its shortcomings its a brilliant little thing, and certainly shouldn't be hated by anyone now
Title: Re: Sega Mega CD - AVGN
Post by: TL on November 21, 2012, 15:08:44 PM
I think Sega really missed a trick with the Mega CD though. Rather than releasing all those cheesy FMV games what they should have done is release aracade perfect conversions of all their Super Scaler games. Seen as the Mega CD had the exact same scaling chip they had used in these games and the same processor it almost seems mad that they didn't. Imagine versions of Enduro Racer, Outrun, G-Loc, Space Harrier, Super Hang-On, Galaxy Force 2, Afterburner 2 and Line Of Fire. The only Super Scaler coin-op we got on the Mega CD was Afterburner 3, which was G-Loc 2 in the arcades.
Title: Re: Sega Mega CD - AVGN
Post by: Rogue Trooper on November 21, 2012, 19:04:39 PM
Totally agree Laird, Sega wasted the MCD potential on FMV crap (but as Sega execs since explained, at the time 'interactive movies THE BUZZ at the time, with Hollywood directors getting all dizzy and telling likes of Sega this was the future, Sega just got caught up in said buzz).

Afterburner 3 on MCD was just a poor port from another system (which platform escapes me at moment) which was rubbish to start with.

As well as the arcade conversions, i'd loved to have have seen more S.E version's of cart games!.

The Terminator, Ecco, Eternal Champs, EWJ, Batman Returns etc all showed what the extra chipset+storage potential of CD could do, yet most cart to CD games resulted in CD music and and intro.

Powermonger, despite the MCD having an extra CPU, ran slower than the cart version.Shambles.
Title: Re: Sega Mega CD - AVGN
Post by: Rogue Trooper on November 21, 2012, 19:07:44 PM
It was the FM Towns version of Afterburner 3 that was ported to MCD.
Title: Re: Sega Mega CD - AVGN
Post by: dcultrapro on November 22, 2012, 11:24:15 AM
I agree that they shouldn't have focused on them but I still maintain that some of them are enjoyable. I loved Road Avenger and Supreme Warrior despite the cheesiness! But I do love games like Soul Star and Battlecorps and Wolfchild, Sol Feace, EWJSE, classics, utter classics
Title: Re: Sega Mega CD - AVGN
Post by: Rogue Trooper on November 22, 2012, 13:56:46 PM
I had no beef as such with the FMV games, bought and enjoyed Ground Zero Texas, loved Cobra Command etc, but they should really have been part of a much wider approach by Sega.

Should have seen lot more enhanced cart versions, coin-op conversions that used MCD custom chips, RPG's that used the storage potential, original games like Battlecorps, Soul Star and FMV things like Night Trap etc.The FMV adventure games seemed quite good-Dracula etc.

The grainy video could have been overcome somewhat, if they went the manga route of Time Gal/Road Avenger/Cobra Command or took a leaf out of Dune CD's book and used the limited colour pallate to great effect.

Trying to put true video out on a system with such colour limitations was big mistake.
Title: Re: Sega Mega CD - AVGN
Post by: TL on November 26, 2012, 17:37:46 PM
I might have posted these before in another thread but these videos are really good!!!!

http://www.youtube.com/watch?v=c1lRhSeSbxw (http://www.youtube.com/watch?v=c1lRhSeSbxw)

http://www.youtube.com/watch?v=XF8RIAb8o00 (http://www.youtube.com/watch?v=XF8RIAb8o00)
Title: Re: Sega Mega CD - AVGN
Post by: onthinice on November 28, 2012, 00:16:42 AM
They are really good and remind me that there are more MCD/SCD games I need to track down.
Title: Re: Sega Mega CD - AVGN
Post by: Bobinator on November 28, 2012, 03:11:38 AM
For me, I would have to say that Sonic CD and Eternal Champions CD are probably my two favorite games for the system. Sonic CD is obvious: While it's very different to both the Sonic games before it, it does it's own thing, and it does it well. Both soundtracks have some fantastic music to them, there's some really good level design, and the time attack mode is a lot of fun.

Eternal Champions... well, it's not going to beat Street Fighter II. It's hardly balanced, for one thing, the special move inputs are a little weird, and the AI is insanely unfair But there's some interesting character designs, like a cowboy and a US senator, some decent gameplay once you figure it out, and tons and tons of blood. Seriously. this game has all of the classic MKs beat when it comes to blood spilled.
Title: Re: Sega Mega CD - AVGN
Post by: Shadowrunner on November 28, 2012, 17:12:09 PM
Not everybody liked the original Eternal Champions game but I thought it was pretty good. I've always regretted selling my CD unit before getting to try the sequel. With Sega doing all these HD remakes I really hope this one gets done although it's probably not very high on their list. Guess I'll keep my fingers crossed  :)
Title: Re: Sega Mega CD - AVGN
Post by: nakamura on November 28, 2012, 22:35:21 PM
Quote from: "The Laird"I think Sega really missed a trick with the Mega CD though. Rather than releasing all those cheesy FMV games what they should have done is release aracade perfect conversions of all their Super Scaler games. Seen as the Mega CD had the exact same scaling chip they had used in these games and the same processor it almost seems mad that they didn't. Imagine versions of Enduro Racer, Outrun, G-Loc, Space Harrier, Super Hang-On, Galaxy Force 2, Afterburner 2 and Line Of Fire. The only Super Scaler coin-op we got on the Mega CD was Afterburner 3, which was G-Loc 2 in the arcades.

This would have been pretty good.

Another issue with the MCD is despite the extra chips, the games could still look rather muddy due to the lack of colours. In effect it still game titles a MD look which on one hand is not terrible, but on the other it is when you are forking out £250 odd quid for an add on.

Personally I find the Mega CD as a machine is rubbish. The majority of the games could have just come on a cart. The FMV games are crap and only the games that use the scaling like Thunderhawk really stood out.
I don't get the love for Batman Returns either. The scaling on the driving sections is rather nice but the rest of the game is rather average and you are just paying top whack for a few extras.

Still, like most consoles there are some great titles for it and worth owning at the right price.
Title: Re: Sega Mega CD - AVGN
Post by: Rogue Trooper on November 30, 2012, 19:12:45 PM
Think games like Terminator:S.E, Dune, Lunar, Snatcher and Final Fight would have required a pretty hefty sized cart and even then been cut back somewhat, they stood out (for myself).

Batman Returns 3D sections? personally, outside of Roadblasters in the Arcade, the most impressive bits of their genre i'd yet played. (platform sections ran faster than the cart.version, plus sound improved).

It's true a lot of the potential of the hardware really was wasted (even by CORE-Wolfchild, Wonder Dog, Jaguar XJ220 etc a CD soundtrack and flash intro a enhanced game doth not make) and how on earth Powermonger ran slower, despite the MCD CPU being faster the MD's i cannot fathom.

EWJ was another missed op. extra level, but it felt poor compared to levels from cart.game.

Just out of interest:How were PC Engine CD games compared to their cart versions? Understand R-type came on 2 carts, CD had everything on 1 disc, music greatly improved by being on CD in games, but any other improvements or CD only games?
Title: Re: Sega Mega CD - AVGN
Post by: TL on November 30, 2012, 19:20:17 PM
Quote from: "Rogue Trooper"Just out of interest:How were PC Engine CD games compared to their cart versions? Understand R-type came on 2 carts, CD had everything on 1 disc, music greatly improved by being on CD in games, but any other improvements or CD only games?

The only advantages of the Super CD-ROM on the PC Engine was extra storage space, extra RAM and CD audio.
Title: Re: Sega Mega CD - AVGN
Post by: Rogue Trooper on December 01, 2012, 10:31:26 AM
What was the extra storage space used for on PC Eng. CD games (other than CD music)? did it get flashy intro's like MCD games? lot of big RPG's? extra levels to existing cart games?

Hear Rainbow Islands was the only conversion to feature the 3 secret Islands and had it's own exclusive ending sequence with a J-Pop song.

Looking for other examples like this.
Title: Re: Sega Mega CD - AVGN
Post by: TL on December 01, 2012, 10:38:09 AM
Quote from: "Rogue Trooper"What was the extra storage space used for on PC Eng. CD games (other than CD music)? did it get flashy intro's like MCD games? lot of big RPG's? extra levels to existing cart games?

Hear Rainbow Islands was the only conversion to feature the 3 secret Islands and had it's own exclusive ending sequence with a J-Pop song.

Looking for other examples like this.

It got A LOT of RPG's but mostly it was just used for music or to add more levels. It couldn't do FMV but you did quite often get nice animated intros. There are a lot of Super CD-ROM games that could have easily been on HuCard. For example the original Street Fighter is a CD game, while Street Fighter 2 is on HuCard.
Title: Re: Sega Mega CD - AVGN
Post by: dcultrapro on December 03, 2012, 11:24:18 AM
I'm waiting to see if I will win Robo Alleste on the MCD, has anyone here played it? Is it as good as everyone makes out? so far it looks good but I'm not sure yet
Title: Re: Sega Mega CD - AVGN
Post by: TL on December 03, 2012, 12:22:50 PM
Quote from: "dcultrapro"I'm waiting to see if I will win Robo Alleste on the MCD, has anyone here played it? Is it as good as everyone makes out? so far it looks good but I'm not sure yet

I have it, it's bloody excellent.