Retro Video Gamer

Retro Gaming => Atari Chat => Topic started by: zapiy on January 26, 2011, 00:11:49 AM

Title: The Atari Jaguar Thread
Post by: zapiy on January 26, 2011, 00:11:49 AM
(http://i940.photobucket.com/albums/ad242/zapiy/RVG/Atari_Jaguar_02.jpg)

Possibly my favorite retro console, had some amazing games none more so than Aliens v Predator.

Box Art
(http://i940.photobucket.com/albums/ad242/zapiy/RVG/Alien_vs_Predator_Jaguar_game.jpg)
Title: Re: The Atari Jaguar Thread
Post by: guest4258 on January 28, 2012, 22:54:02 PM
I actually saw one at a store once, I don't think it had any games though so I let it go. It came out in NA 1993 and EU 1994 I think. the commercial advertisment was, ehh...

This

http://youtu.be/nxuna944dls (//http)
Title: Re: The Atari Jaguar Thread
Post by: TL on February 08, 2012, 21:02:47 PM
As many people know I am a massive Jaguar fanboy so I love this machine, I also have a complete commercial collection for it and near enough every homebrew (only missing 2 I think)

I really enjoy taking it to shows because most people have never even seen one let alone played on one. It seems to get more stick than its ever deserved and there are so many stupid lies and rumours told regarding this machine its not even funny.

The usual crap you get is that it's not really 64-bit - it's two 32-bit chips stuck together. Well if that's how you decide the "bitness of a console" by counting its chips the Jaguar is more than 64-bit:

64 (data bus) + 32 (DSP) + 64 (Blitter) + 64 (GPU) + 16 (Boot chip) = 240 bit  ;D
Title: Re: The Atari Jaguar Thread
Post by: CeefaxOfDelphi on March 02, 2012, 17:53:48 PM
I played Tempest on one once and was impressed by that game - great fun.

But, ahem, it looks like a loo seat!
Title: Re: The Atari Jaguar Thread
Post by: tomwaits on March 02, 2012, 18:58:43 PM
I'm a big fan of the Jaguar too, but I think it's more nostalgia for me...

The Jaguar games library is loaded with exclusives, but to me only about 10 of them are really worth playing. (Tempest 2000 and Protector SE are two of the best classic arcade updates ever!) A few of the multi-platform games were better on Jaguar too.

But, my affection for the system is mostly because it was really the last mainstream US/UK game console. And, the last gasp of the industry defining Atari from my childhood. :(
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 03, 2012, 21:01:00 PM
I didn't get into the Jaguar until a couple of years ago.  I had seen it in magazines on its hey day but had never purchased one.  Two years ago I figured it was time to give it a try and I'm quite happy I did.  It really love this console and would love to see more good homebrew games for it.  My favorite games are the 2000 updates for the classics for the Jaguar.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 14, 2012, 22:10:40 PM
A guy on You Tube has been uploading loads of technical demo's for the Jaguar, some of them are really good.

I especially like the second one here, it would make a great engine for a game.

http://www.youtube.com/watch?v=qXpLCcQ-g_E&feature=plcp (http://www.youtube.com/watch?v=qXpLCcQ-g_E&feature=plcp)

http://www.youtube.com/watch?v=0AWUmt-7 ... ure=relmfu (http://www.youtube.com/watch?v=0AWUmt-7EPc&feature=relmfu)
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on June 15, 2012, 05:09:31 AM
The blobs demo is fun to mess with... We actually have been playing with how to implement it into a game using the same kind of idea...
Title: Re: The Atari Jaguar Thread
Post by: TL on June 15, 2012, 17:57:05 PM
Quote from: "Jag_Slave"We actually have been playing with how to implement it into a game using the same kind of idea...

The blobs demo or the Mars demo? You could make a brilliant 3D version of Defender with that I reckon.
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on June 16, 2012, 00:00:08 AM
Ah true true! No we are just playing around with CRY lighting (which blobs uses).
Title: Re: The Atari Jaguar Thread
Post by: TL on June 16, 2012, 00:08:36 AM
Quote from: "Jag_Slave"Ah true true! No we are just playing around with CRY lighting (which blobs uses).

Ah right brilliant! I reckon that blobs demo could be adapted to water or clouds, would look very cool.
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on June 16, 2012, 00:20:15 AM
Thats excatly what we are messing with! Water and clouds, fog, and windows ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 16, 2012, 00:21:18 AM
Quote from: "Jag_Slave"Thats excatly what we are messing with! Water and clouds, fog, and windows ;)

You know what they say, great minds think alike.
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on June 16, 2012, 00:50:47 AM
Well theres a whole boat load of them on JS2 today. Jesus
Title: Re: The Atari Jaguar Thread
Post by: TL on June 16, 2012, 00:56:55 AM
Quote from: "Jag_Slave"Well theres a whole boat load of them on JS2 today. Jesus

I have been watching that train wreck for a while now  ;D
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on June 16, 2012, 01:05:39 AM
So far I am victorious! Well if thats what its called... Its funny, I come to this site very casually and its like a breath of fresh air.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 16, 2012, 01:13:32 AM
Quote from: "Jag_Slave"So far I am victorious! Well if thats what its called... Its funny, I come to this site very casually and its like a breath of fresh air.

I see that, good work man. Boots was a star there too.

When I said I was done with the Jaguar community I wasn't kidding. It's full of trolls, egotistical dellusionists, attention seekers and downright fucktards. I can still love the console and not be part of that bullshit.

When I got involved with this place it was to do something completely different to what was out there. A real community where everyone is involved in the way the forum is run and developed. No drama queens, no stupid rules and no backstabbing idiots.

I never thought that a year ago I would be writing for Retro Gamer magazine, Pixel Nation and other publications while running a drama free site like this where everyone gets along. You should invite Jeff over, I seriously hold no grudges with him - life's too short!
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on June 16, 2012, 01:49:05 AM
Yeah he's a toughy to sell. But no worries I always vouch for ya. If anything, if he has a problem still, he should reconsider merely because any problems that were there were only on those forums that you are no longer a part of. ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 16, 2012, 03:04:18 AM
I know mate, biggest problem was that Jeff listened to the voices in his ear. We have all been guilty of that before and probably will be in the future. We are all human after all and the people we trust are not always the right ones.

Anyway back to your scheduled program:

http://www.youtube.com/watch?v=DcnDMO4EnA8&feature=plcp (http://www.youtube.com/watch?v=DcnDMO4EnA8&feature=plcp)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 19, 2012, 23:13:00 PM
Quote from: "The Laird"A guy on You Tube has been uploading loads of technical demo's for the Jaguar, some of them are really good.

I especially like the second one here, it would make a great engine for a game.

http://www.youtube.com/watch?v=qXpLCcQ-g_E&feature=plcp (http://www.youtube.com/watch?v=qXpLCcQ-g_E&feature=plcp)

http://www.youtube.com/watch?v=0AWUmt-7 ... ure=relmfu (http://www.youtube.com/watch?v=0AWUmt-7EPc&feature=relmfu)

http://www.youtube.com/watch?v=k5ATYNZK ... ure=relmfu (http://www.youtube.com/watch?v=k5ATYNZKI4g&feature=relmfu)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 28, 2012, 20:43:43 PM
I was looking for something totally no related on my computer earlier and found these scans of an old issue of Edge with lots of Jaguar coverage:

(http://i193.photobucket.com/albums/z280/mrkizza/EdgeNews.jpg)

(http://i193.photobucket.com/albums/z280/mrkizza/AVP1.jpg)

(http://i193.photobucket.com/albums/z280/mrkizza/AVP2.jpg)

(http://i193.photobucket.com/albums/z280/mrkizza/Ocean1.jpg)

(http://i193.photobucket.com/albums/z280/mrkizza/Ocean2.jpg)

(http://i193.photobucket.com/albums/z280/mrkizza/T2K1.jpg)

(http://i193.photobucket.com/albums/z280/mrkizza/T2K2.jpg)

(http://i193.photobucket.com/albums/z280/mrkizza/T2K3.jpg)
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 04, 2012, 16:11:52 PM
SICK!! Whatever happened to that LOBO game? when was that issue of EDGE published mate? excellent find
Title: Re: The Atari Jaguar Thread
Post by: TL on July 04, 2012, 16:17:43 PM
Quote from: "dcultrapro"SICK!! Whatever happened to that LOBO game? when was that issue of EDGE published mate? excellent find

Issue from May 1994

Lobo was never released for any platform sadly  :'(

A Mega Drive prototype of it surfaced recently though so there is always hope!
Title: Re: The Atari Jaguar Thread
Post by: TL on July 08, 2012, 23:37:09 PM
Check this Jagware stuff out!!!

(http://www.videogamecollectors.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=343129&g2_serialNumber=1)

(http://www.videogamecollectors.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=343133&g2_serialNumber=5)

(http://www.videogamecollectors.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=343136&g2_serialNumber=1)

(http://www.videogamecollectors.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=368532&g2_serialNumber=1)

(http://www.videogamecollectors.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=369697&g2_serialNumber=2)

(http://www.videogamecollectors.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=369694&g2_serialNumber=2)

(http://www.videogamecollectors.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=343150&g2_serialNumber=1)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 08, 2012, 23:54:40 PM
That's a lot of different merchandise for the Jaguar!  Cool!
Title: Re: The Atari Jaguar Thread
Post by: zapiy on July 09, 2012, 00:09:12 AM
Would love the mug...
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 09:12:52 AM
very nice Laird, is it all yours? is that Jag-ware an event? or just the name of the accessories? I apologise if I'm being dim but my memory IS shit lol
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 10:46:24 AM
Quote from: "dcultrapro"very nice Laird, is it all yours? is that Jag-ware an event? or just the name of the accessories? I apologise if I'm being dim but my memory IS shit lol

Jag-Ware is the name of the product line!

Some of the games came with flyers for it. Sadly none of it is mine, I do have a black Jaguar T-shirt though!  8)
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 10:51:43 AM
nice, I've got the Jaguar Guide book, its a good read when you need a laugh lol
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 11:07:09 AM
Quote from: "dcultrapro"nice, I've got the Jaguar Guide book, its a good read when you need a laugh lol

Yeah I have that. I also have quite a few flyers and stuff too.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 13:00:48 PM
nice, got any jaguar video requests at all mate? I'm doing more DC stuff but wanna throw a few more Jag vids in there too, and hopefully Saturn.

I was going to do some vids for the following over the coming months; Phase Zero, Skyhammer, Robinsons Requiem, I was going to try capture my first attempts at mutant penguins, Baldies and a few others I've never actually played, you know which games I've got though so if you want to see anything let me know
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 13:22:26 PM
Quote from: "dcultrapro"nice, got any jaguar video requests at all mate? I'm doing more DC stuff but wanna throw a few more Jag vids in there too, and hopefully Saturn.

I was going to do some vids for the following over the coming months; Phase Zero, Skyhammer, Robinsons Requiem, I was going to try capture my first attempts at mutant penguins, Baldies and a few others I've never actually played, you know which games I've got though so if you want to see anything let me know

All of those would be good, would nice to see you do one for Tube!
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 14:11:16 PM
oh yeah, shit, I still need to burn that. I'll try and make a point to do it tonight, does it need Discjuggler right?

for some reason, whenever I use my capture software my pc gets stuck during the shutdown, it just hangs on the shutting down screen. maybe its a stuck process... I'll have to investigate

I also wanna do some 8/16bit Sega stuff soon though its a real pig for some reason as I have to introduce my dvd/vhs copier to remove a butload of interference. irritating as hell!

My latest vid is up by the way :) I need to get some more subs or views, my latest dc stuff doesn't seem to be getting many views... bit annoying but hey
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 14:16:40 PM
Quote from: "dcultrapro"oh yeah, shit, I still need to burn that. I'll try and make a point to do it tonight, does it need Discjuggler right?

Yeah it does, Disc Juggler on the lowest speed. Post gap turned off, RAW write turned and voila!
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 14:33:58 PM
raw write turned?? me confoosed lol, should be cool I'll give it a go tonight
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 14:40:01 PM
Quote from: "dcultrapro"raw write turned?? me confoosed lol, should be cool I'll give it a go tonight

(http://i193.photobucket.com/albums/z280/mrkizza/DiscJuggler.jpg)

Un-tick add post gap, tick RAW and set at lowest speed.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 14:50:24 PM
awesome, I'll try that now while I'm bored on reception at work lol. any artwork for the game at all? as in for the top of the disc?
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 15:07:44 PM
(http://www.mirari.fr/vJFS.jpg)

(http://www.mirari.fr/L6xr.jpg)
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 15:18:33 PM
sa-weet! do you still have a CDI for Soul Star on Jag I wanna burn it again onto a new disc that I can print artwork onto! no worries if not I can probably find it somewhere on the net, thanks bud
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 15:23:08 PM
Quote from: "dcultrapro"sa-weet! do you still have a CDI for Soul Star on Jag I wanna burn it again onto a new disc that I can print artwork onto! no worries if not I can probably find it somewhere on the net, thanks bud

No I don't mate, you will have to look for it. But if you ever want any other Jaguar homebrew just ask.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 15:30:14 PM
cool thanks bud

have you ever played Robinsons Requiem then mate? I am tempted to do a vid of my first try but am probably gonna suck big time, I want the vid to get views but if I play it like a tard I dunno if that will happen lol
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 15:40:59 PM
Quote from: "dcultrapro"cool thanks bud

have you ever played Robinsons Requiem then mate? I am tempted to do a vid of my first try but am probably gonna suck big time, I want the vid to get views but if I play it like a tard I dunno if that will happen lol

Yes I have, being an adventure game you spend a lot of time walking around anyway so you won't die straight away or anything.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 09, 2012, 17:39:24 PM
That Tube SE looks great!
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 18:07:29 PM
if your all very nice I might make a video tonight, I successfully wrote a disc today ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 18:15:52 PM
Quote from: "TrekMD"That Tube SE looks great!

I didn't make it, it's pretty good but I think the back needs detail as it dosn't tell you anything about the game.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 18:23:32 PM
seems the burn may have failed, the sound is farked lol

wonderful! now I'm home I'm having issues installing Discjuggler, it keeps saying after nearly finishing that I have to restart my machine. I've tried 3 times from 3 different sites, same shit. and restarting does nothing. phuket
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 09, 2012, 19:01:31 PM
Quote from: "dcultrapro"if your all very nice I might make a video tonight, I successfully wrote a disc today ;)
Please?
 
(http://www.funnypuppysite.com/pictures/cute_puppy_eyes_here.jpg)
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 19:21:23 PM
Quote from: "dcultrapro"seems the burn may have failed, the sound is farked lol

wonderful! now I'm home I'm having issues installing Discjuggler, it keeps saying after nearly finishing that I have to restart my machine. I've tried 3 times from 3 different sites, same shit. and restarting does nothing. phuket

This all sounds a bit strange  :-

I can't understand why it would work with farked sound either, usually a burned game works or it dosn't its that simple.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 19:34:58 PM
nevermind I solved it, my usb connection was playing up!! I just got it working and played the first 9 maps before I started seeing funny lights and hearing a buzzing sound lol, it is pretty awesome and your vision just kinda blurs. will try and upload it shortly ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 19:39:44 PM
Quote from: "dcultrapro"nevermind I solved it, my usb connection was playing up!! I just got it working and played the first 9 maps before I started seeing funny lights and hearing a buzzing sound lol, it is pretty awesome and your vision just kinda blurs. will try and upload it shortly 8)
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 09, 2012, 22:07:46 PM
here you go then!!! Enjoy.... I AM SHIT at this game so far lol

http://www.youtube.com/watch?v=H3P9YgAPeHw (http://www.youtube.com/watch?v=H3P9YgAPeHw)
Title: Re: The Atari Jaguar Thread
Post by: TL on July 09, 2012, 23:10:12 PM
Just watched it in the other thread, great stuff mate!

I will have to send you more homebrew games to do  ;D
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 09, 2012, 23:16:21 PM
Very nice!
Title: Re: The Atari Jaguar Thread
Post by: Greyfox on July 12, 2012, 16:42:43 PM
Very nice TubeSE cover mate, very professional, your certainly beginning to shine like a diamond now, did you do the text style on the front cover yourself?.. And I know continuelty has to be maintained, but I feel the jag cd template is so basic to begin with, that's it is near impossible to make anything look spectacular because of it's standard unoriginal format. But I have to say you are making them look very commercial none the less..DR.Typo Would be proud of your efforts!

But I still you should go all out, dump that standard jag cd look and create your own or your vision of what a jag cd game would look today if they where still doing them.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 12, 2012, 16:51:15 PM
Quote from: "Greyfox"Very nice TubeSE cover mate, very professional, your certainly beginning to shine like a diamond now, did you do the text style on the front cover yourself?.. And I know continuelty has to be maintained, but I feel the jag cd template is so basic to begin with, that's it is near impossible to make anything look spectacular because of it's standard unoriginal format. But I have to say you are making them look very commercial none the less..DR.Typo Would be proud of your efforts!

But I still you should go all out, dump that standard jag cd look and create your own or your vision of what a jag cd game would look today if they where still doing them.

Thats not my cover as I already said.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 12, 2012, 16:52:19 PM
see I'd have just said "yeah thanks, I like to think my skills are growing" lol nah I wouldn't take cred only kidding lol, Laird did you say you might do one yourself for Tube sometime? I'm looking to print the cover and disc art for it for my copy
Title: Re: The Atari Jaguar Thread
Post by: TL on July 12, 2012, 16:54:15 PM
Quote from: "dcultrapro"see I'd have just said "yeah thanks, I like to think my skills are growing" lol nah I wouldn't take cred only kidding lol, Laird did you say you might do one yourself for Tube sometime? I'm looking to print the cover and disc art for it for my copy

I dunno really, its not top of my list because there are already 3 really good covers for this game out there (like the one I already posted).

I prefer to do ones that nobody else has done, like I have in the other thread in the Graphics forum.
Title: Re: The Atari Jaguar Thread
Post by: Greyfox on July 12, 2012, 17:06:03 PM
Quote from: "The Laird"
Quote from: "Greyfox"Very nice TubeSE cover mate, very professional, your certainly beginning to shine like a diamond now, did you do the text style on the front cover yourself?.. And I know continuelty has to be maintained, but I feel the jag cd template is so basic to begin with, that's it is near impossible to make anything look spectacular because of it's standard unoriginal format. But I have to say you are making them look very commercial none the less..DR.Typo Would be proud of your efforts!

But I still you should go all out, dump that standard jag cd look and create your own or your vision of what a jag cd game would look today if they where still doing them.



Thats not my cover as I already said.

Sorry m8 I was bedazzled by the visuals to take notice of the post text..but still you've layer it out wonderfully , it's like your trying to seduce me to begin making jag cd cover lol..
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 12, 2012, 18:41:27 PM
hey thats fair enough mate I was just leading on from what you said :)
Title: Re: The Atari Jaguar Thread
Post by: TL on July 12, 2012, 19:41:35 PM
Check out this great video done by the same guy who did that video response to the Angry Video Game Nerd:

http://www.youtube.com/watch?v=vYQTPhgheaU (http://www.youtube.com/watch?v=vYQTPhgheaU)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 12, 2012, 20:13:03 PM
Very nice video!
Title: Re: The Atari Jaguar Thread
Post by: TL on July 13, 2012, 18:34:05 PM
Yeah very well put together, this guy has also uploaded the entire soundtrack to Super Burnout!!!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 13, 2012, 18:39:19 PM
Quote from: "The Laird"Yeah very well put together, this guy has also uploaded the entire soundtrack to Super Burnout!!!

Fan-bloody-tastic!
Title: Re: The Atari Jaguar Thread
Post by: TL on July 16, 2012, 23:41:42 PM
Cool video of the unreleased 2600 emulator for the Jaguar:

http://www.youtube.com/watch?v=hwCUILq6bBk (http://www.youtube.com/watch?v=hwCUILq6bBk)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 17, 2012, 01:29:00 AM
That does look cool.  What happened to it?
Title: Re: The Atari Jaguar Thread
Post by: TL on July 17, 2012, 01:31:16 AM
Quote from: "TrekMD"That does look cool.  What happened to it?

Was never finished, Carl Forhan got hold of it but said he didn't have the know how to finish it himself and offered it out to other people but nobody took him up :(
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 17, 2012, 01:34:33 AM
Quote from: "The Laird"
Quote from: "TrekMD"That does look cool.  What happened to it?

Was never finished, Carl Forhan got hold of it but said he didn't have the know how to finish it himself and offered it out to other people but nobody took him up :(

Well, that sucks!  This would have been something fun to use on the Jaguar.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 17, 2012, 15:13:45 PM
Just came across this rather good Jaguar CD review:

http://www.youtube.com/watch?v=jWeEVl2w02E (http://www.youtube.com/watch?v=jWeEVl2w02E)
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 25, 2012, 09:23:04 AM
I need to check that review out sometime, haven't had a chance lately.

Hey Laird have you got any more homebrews you want me to look into? I know about Blackout, any others? I really liked Tube as it goes
Title: Re: The Atari Jaguar Thread
Post by: TL on July 25, 2012, 11:58:23 AM
Quote from: "dcultrapro"I need to check that review out sometime, haven't had a chance lately.

Hey Laird have you got any more homebrews you want me to look into? I know about Blackout, any others? I really liked Tube as it goes

Its pretty good, I found a new really bad one the other day I will have to post so everyone can give it a thumbs down.

There are a few I can send you, maybe something like Jagmania (just like Pacmania) or Surrounded (a simple 3D shooter).
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 25, 2012, 12:07:44 PM
Yeah I just don't know if I can be arsed to play around with Blackout, I don't fancy puzzle games they normally irritate me, take Wetrix for example lol, but yeah send me some names and we can look into them

remind me, can you save progress in Skyhammer and Hoverstrike again? I can't remember
Title: Re: The Atari Jaguar Thread
Post by: TL on July 25, 2012, 12:22:21 PM
Quote from: "dcultrapro"Yeah I just don't know if I can be arsed to play around with Blackout, I don't fancy puzzle games they normally irritate me, take Wetrix for example lol, but yeah send me some names and we can look into them

remind me, can you save progress in Skyhammer and Hoverstrike again? I can't remember

You definately can in Hoverstrike, pretty sure you can in Skyhammer.

Not sure if you have read the massive shit storm regarding Blackout but it doesn't even work on PAL consoles anyway so you won't be able to play it. Plus it's a cartridge game too.

I have reviewed every single Jag homebrew on here now so you can look them up in the reviews guide or watch a You Tube video.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 25, 2012, 12:35:23 PM
Sod it, feeling kind so I will post the vids for you:

http://www.youtube.com/watch?v=xaMWBiBamE8 (http://www.youtube.com/watch?v=xaMWBiBamE8)

http://www.youtube.com/watch?v=pxlF-6CzxxM (http://www.youtube.com/watch?v=pxlF-6CzxxM)
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 25, 2012, 12:47:14 PM
nice, yeah I saw something about the non PAL thing, not good... are they the only other homebrews at the moment? I thought there was a lot more than that
Title: Re: The Atari Jaguar Thread
Post by: TL on July 25, 2012, 13:28:18 PM
Quote from: "dcultrapro"nice, yeah I saw something about the non PAL thing, not good... are they the only other homebrews at the moment? I thought there was a lot more than that

There are tons, I was just recommending a couple of my favourites. Most of them are not very impressive technically (unlike Tube) but there are quite a few that are very fun to play.

Other Jag homebrews include Dance Dance Xirius Space Party, Jet Pac, JagTris, Native Demo, Beebris, Do The Same, Diam Jag, Jagmind: Bomb Squad, Frog Feast, Osmosys, Jungle Jag, Martian Attack, Superfly DX, Degz, Kobayashi Maru, HMS Raptor, Asteroids, Downfall, Gorf and more that I can't think of right now.

Another great one is Painter:

http://www.youtube.com/watch?v=_IyGbdx2s8w (http://www.youtube.com/watch?v=_IyGbdx2s8w)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 25, 2012, 17:07:52 PM
Yup, love Painter  8)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on July 25, 2012, 21:11:45 PM
Good stuff i want to look at making more of the homebrew areas/
Title: Re: The Atari Jaguar Thread
Post by: TL on July 30, 2012, 16:55:08 PM
http://www.youtube.com/watch?v=MFZCgNBxkcM (http://www.youtube.com/watch?v=MFZCgNBxkcM)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 30, 2012, 17:01:40 PM
That is cool!  I don't even want to imagine how much it would cost to get one of those now.  Any idea of how many were made?
Title: Re: The Atari Jaguar Thread
Post by: TL on July 30, 2012, 17:03:03 PM
Quote from: "TrekMD"That is cool!  I don't even want to imagine how much it would cost to get one of those now.  Any idea of how many were made?

There are 2 complete and fully working prototypes, one in Europe and one in the US.

I was lucky enough to play on one of these a few times over the years at the Jagfest events.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 30, 2012, 17:06:54 PM
Quote from: "The Laird"
Quote from: "TrekMD"That is cool!  I don't even want to imagine how much it would cost to get one of those now.  Any idea of how many were made?

There are 2 complete and fully working prototypes, one in Europe and one in the US.

I was lucky enough to play on one of these a few times over the years at the Jagfest events.

And I thought the Vectrex 3D imager was rare!  Wow! 

So, how was the experience of using this VR Helmet?
Title: Re: The Atari Jaguar Thread
Post by: TL on July 30, 2012, 17:12:14 PM
I honestly have to say it was incredible, the experience was amazing.

It works really well and didn't make me feel dizzy or anything, the helmet is pretty comfortable too and not as heavy as you would expect.

Shame there is only one game out there that can be used with it.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 30, 2012, 17:16:06 PM
Quote from: "The Laird"I honestly have to say it was incredible, the experience was amazing.

It works really well and didn't make me feel dizzy or anything, the helmet is pretty comfortable too and not as heavy as you would expect.

Shame there is only one game out there that can be used with it.

Awesome!  It is real shame this was not released in large numbers for everyone to experience!  It might have had a positive impact on Jaguar sales at that time.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 30, 2012, 17:17:50 PM
isn't it just mono-tonal colours though? as in Red and black or shades of green etc? I'd really love to play on one of these just to say I've done it... is it any better or worse than the virtua boy thats basically the same thing only a standalone system?
Title: Re: The Atari Jaguar Thread
Post by: TL on July 30, 2012, 17:32:24 PM
Quote from: "dcultrapro"isn't it just mono-tonal colours though? as in Red and black or shades of green etc? I'd really love to play on one of these just to say I've done it... is it any better or worse than the virtua boy thats basically the same thing only a standalone system?

No. You have played Missile Command 3D right in virtual mode? It's just that with a TV and motion controls mounted in the headset.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on July 30, 2012, 18:59:45 PM
oh right I think you told me that before, so does it actually improve the game? what happens when you turn your head? it recognises and translates it?
Title: Re: The Atari Jaguar Thread
Post by: TL on July 30, 2012, 19:09:01 PM
Quote from: "dcultrapro"oh right I think you told me that before, so does it actually improve the game? what happens when you turn your head? it recognises and translates it?

Yes it does improve it, when you turn your head the game moves with you as if you were pressing that direction on the controller, you only need to use the fire buttons on the pad.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 30, 2012, 19:34:48 PM
Quote from: "The Laird"
Quote from: "dcultrapro"oh right I think you told me that before, so does it actually improve the game? what happens when you turn your head? it recognises and translates it?

Yes it does improve it, when you turn your head the game moves with you as if you were pressing that direction on the controller, you only need to use the fire buttons on the pad.

That sounds cool.  :) 
Title: Re: The Atari Jaguar Thread
Post by: zapiy on July 30, 2012, 20:03:33 PM
Thats amazing, i remember reading about these years ago.. I knew there were some prototypes about.. Would love Atari to show us more of this stuff though.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 30, 2012, 20:11:24 PM
Quote from: "zapiy"Thats amazing, i remember reading about these years ago.. I knew there were some prototypes about.. Would love Atari to show us more of this stuff though.

Everything from the original Atari was stolen or thrown in dumpsters. I doubt the new Atari have even heard of this.
Title: Re: The Atari Jaguar Thread
Post by: TL on August 24, 2012, 16:39:18 PM
http://www.youtube.com/watch?v=zxdzLll38bg (http://www.youtube.com/watch?v=zxdzLll38bg)

Here is a demo for a voxel engine by Dr. Typo who did Tube for the Jaguar!  8)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 24, 2012, 17:55:22 PM
That looks great!  Boy, he's learning by leaps and bounds.  I am looking forward to his next game!
Title: Re: The Atari Jaguar Thread
Post by: TL on August 24, 2012, 18:50:10 PM
Quote from: "TrekMD"That looks great!  Boy, he's learning by leaps and bounds.  I am looking forward to his next game!

It's a lot smoother than the other one somebody did recently
Title: Re: The Atari Jaguar Thread
Post by: TL on September 06, 2012, 20:12:19 PM
Check out this awesome blast from the past!

The first look at the Jaguar on UK TV show Bad Influence:

http://www.youtube.com/watch?v=6WEcZ7so ... re=related (http://www.youtube.com/watch?v=6WEcZ7sod4I&feature=related)
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on September 08, 2012, 22:21:30 PM
ok that was AWESOME lol, I THINK I remember seeing something like that, though I'm pretty sure what they said about the lines on the chipboard was wrong, both times it looked like way more lines were there than they said... though I am not the least bit technical when it comes to that level of detail and I could be completely wrong... still a cool video though :)
Title: Re: The Atari Jaguar Thread
Post by: onthinice on September 09, 2012, 16:21:43 PM
Cool video!
Title: Re: The Atari Jaguar Thread
Post by: TL on September 09, 2012, 18:23:52 PM
TrekMD was talking about buying Theme Park and it reminded me I had this:

(http://i193.photobucket.com/albums/z280/mrkizza/ThemeParkOverlay.jpg)

It's nothing fancy but does the job perfectly, just print it out at 8cm x 6cm and stick it to some card or thin plastic and cut it out. You might have to trim it a bit to fit right but it works very well.

Not including an overlay with Theme Park in the first place is madness as it uses every single button on the control pad.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on September 09, 2012, 19:51:22 PM
The game doesn't have an overlay?  I'd expect this game to have that!  Thanks for posting this image.  I will be making my own overlay with it!  :)
Title: Re: The Atari Jaguar Thread
Post by: TL on November 26, 2012, 17:43:11 PM
For those interested here are a couple of videos from eJagfest in Germany last weekend:

http://www.youtube.com/watch?v=tm6y46mLUgY (http://www.youtube.com/watch?v=tm6y46mLUgY)

http://www.youtube.com/watch?v=JpgFmjEdU3U (http://www.youtube.com/watch?v=JpgFmjEdU3U)
Title: Re: The Atari Jaguar Thread
Post by: dougtitchmarsh on November 26, 2012, 20:38:42 PM
A bit miffed at the moment as I bought Zool 2 for the Jaguar on a large auction site and a month later it's still not here and the seller isn't responding to any messages.
On a brighter note I unboxed the Jaguar and had a play of the one game I do have, Bubsy. Now I need a few more games for it.
Title: Re: The Atari Jaguar Thread
Post by: TL on November 26, 2012, 20:40:26 PM
Quote from: "dougtitchmarsh"A bit miffed at the moment as I bought Zool 2 for the Jaguar on a large auction site and a month later it's still not here and the seller isn't responding to any messages.
On a brighter note I unboxed the Jaguar and had a play of the one game I do have, Bubsy. Now I need a few more games for it.

Just launch a dispute, I would.

Bubsy is a horrid game, in fact I mention how bad it is in my latest Retro Gamer article.
Title: Re: The Atari Jaguar Thread
Post by: dougtitchmarsh on November 26, 2012, 20:44:55 PM
Yeah I've heard that Bubsy isn't a great game, I wanted a couple more to make the Jaguar look good as hopefully I am getting the spare room soon to house and use my consoles etc.
As for Zool 2 I launched a dispute, and today it was escalated to the customer dispute team or whatever they're called. Wait 48 hours now to see what the outcome is.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 26, 2012, 20:46:15 PM
Quote from: "dougtitchmarsh"Yeah I've heard that Bubsy isn't a great game, I wanted a couple more to make the Jaguar look good as hopefully I am getting the spare room soon to house and use my consoles etc.
As for Zool 2 I launched a dispute, and today it was escalated to the customer dispute team or whatever they're called. Wait 48 hours now to see what the outcome is.

Good luck with that.  Hopefully you get your money back and can order the game from someone else. 
Title: Re: The Atari Jaguar Thread
Post by: TL on November 27, 2012, 22:20:54 PM
I hear that if the newly released Impulse X is a success Duranik will do a big project for the Jaguar!

For those who don't know Duranik did the original version of Impulse on the Atari Falcon but they are now most famous for Alpine Games on the Lynx and Sturmwind on the Dreamcast.

I would love them to go back and complete Native  8)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 27, 2012, 22:33:33 PM
Quote from: "The Laird"I hear that if the newly released Impulse X is a success Duranik will do a big project for the Jaguar!

For those who don't know Duranik did the original version of Impulse on the Atari Falcon but they are now most famous for Alpine Games on the Lynx and Sturmwind on the Dreamcast.

I would love them to go back and complete Native  8)

Yes, they've indicated that they will keep an eye on sales for Impulse X.  Someone needs to let them know that it sold out quite quickly and that a second batch is on order for the CD version! 
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on November 27, 2012, 23:44:01 PM
Quote from: "The Laird"I hear that if the newly released Impulse X is a success Duranik will do a big project for the Jaguar!

For those who don't know Duranik did the original version of Impulse on the Atari Falcon but they are now most famous for Alpine Games on the Lynx and Sturmwind on the Dreamcast.

I would love them to go back and complete Native  8)

I too would love to see them finish Native. The demo of it is very impressive!
Title: Re: The Atari Jaguar Thread
Post by: Bobinator on November 28, 2012, 03:18:35 AM
Is Attack of the Mutant Penguins any good? I was figuring if I ever had the money for a Jaguar it'd probably be one of the first games I get. Something about it gives me a big Toejam & Earl vibe, which is always a plus point in my book.
Title: Re: The Atari Jaguar Thread
Post by: TL on November 28, 2012, 03:20:04 AM
Quote from: "Bobinator"Is Attack of the Mutant Penguins any good? I was figuring if I ever had the money for a Jaguar it'd probably be one of the first games I get. Something about it gives me a big Toejam & Earl vibe, which is always a plus point in my book.

Go read my review, I don't really like it. It's more of a strategy puzzle game like Lemmings than Toe Jam & Earl.
Title: Re: The Atari Jaguar Thread
Post by: dougtitchmarsh on November 28, 2012, 18:14:28 PM
Quote from: "TrekMD"
Quote from: "dougtitchmarsh"As for Zool 2 I launched a dispute, and today it was escalated to the customer dispute team or whatever they're called. Wait 48 hours now to see what the outcome is.

Good luck with that.  Hopefully you get your money back and can order the game from someone else.
Ebay ruled in my favour and I got my money back. Still no Jaguar game though  >:(
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 28, 2012, 18:21:10 PM
At least you got your money back.  Have you checked with some of the vendors that sell Jaguar games for Zool 2?  You may get a better deal than ebay.
Title: Re: The Atari Jaguar Thread
Post by: TL on November 28, 2012, 18:29:19 PM
My recommendation is my good friend Nick at 16/32 Systems (//http)

Probably not as cheap as eBay though
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on November 29, 2012, 15:30:06 PM
Just read elsewhere that a physical release of Kobayashi Maru is coming out next week. From what I have seen it looks like a lot like Time Pilot which I used to love playing in the arcade. Also like Laird mentioned in another thread it has rotary control support too. Here's a link to the website that is going to be selling them http://www.rgcd.co.uk/ (http://www.rgcd.co.uk/)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 29, 2012, 15:32:07 PM
Quote from: "Shadowrunner"Just read elsewhere that a physical release of Kobayashi Maru is coming out next week. From what I have seen it looks like a lot like Time Pilot which I used to love playing in the arcade. Also like Laird mentioned in another thread it has rotary control support too. Here's a link to the website that is going to be selling them http://www.rgcd.co.uk/ (http://www.rgcd.co.uk/)

Also Rebooteroids will be seeing a release from this same vendor if I read correctly.  It appears both games have had enhancements made as well.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on November 29, 2012, 15:41:36 PM
Quote from: "TrekMD"
Quote from: "Shadowrunner"Just read elsewhere that a physical release of Kobayashi Maru is coming out next week. From what I have seen it looks like a lot like Time Pilot which I used to love playing in the arcade. Also like Laird mentioned in another thread it has rotary control support too. Here's a link to the website that is going to be selling them http://www.rgcd.co.uk/ (http://www.rgcd.co.uk/)

Also Rebooteroids will be seeing a release from this same vendor if I read correctly.  It appears both games have had enhancements made as well.

Cool. I'm definitely in the market for a rotary controller now.
Title: Re: The Atari Jaguar Thread
Post by: TL on November 29, 2012, 16:57:51 PM
Quote from: "Shadowrunner"Just read elsewhere that a physical release of Kobayashi Maru is coming out next week. From what I have seen it looks like a lot like Time Pilot which I used to love playing in the arcade. Also like Laird mentioned in another thread it has rotary control support too. Here's a link to the website that is going to be selling them http://www.rgcd.co.uk/ (http://www.rgcd.co.uk/)

Will be interesting to see what the difference are from the FREE version that is already available. I have heard that they tweaked the graphics and added a pause function.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on December 03, 2012, 18:09:13 PM
Yeah I realize it's available for free but me and computers don't see eye to eye with that kind of stuff lol. I found a guide on line that listed step by step how to burn Jag games to disc but I was lost half way through step one! A physical release is about the only way I can play any of the home brew games so I'm glad they are doing it for this game. On that note it's available for purchase now and I ordered a copy this morning  :)
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on December 25, 2012, 18:23:10 PM
I have a shit ton of BlackOut! CD boxes complete with labels, and instructions (no CDs though) Could be something to talk about for the folks that own the rom but wont admit that they love it so damn much, and need a case...
Title: Re: The Atari Jaguar Thread
Post by: TL on December 28, 2012, 17:04:35 PM
Here is an interesting photo from Durank's Facebook page:

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/530392_455238484537221_231922412_n.jpg)

They were talking about the testing for Sturmwind and this was one of the photo's they showed, please say they are going to finish Native after all these years!!!!
Title: Re: The Atari Jaguar Thread
Post by: onthinice on December 31, 2012, 20:25:59 PM
Is this the complaint department? Where are a few of these games for the Jaguar?
(http://i13.servimg.com/u/f13/17/65/85/95/jaguar10.jpg)
What game is Joust a hidden game?
(http://i13.servimg.com/u/f13/17/65/85/95/tiny_t10.jpg)
Where is Tiny Toons?
(http://i13.servimg.com/u/f13/17/65/85/95/conan11.jpg)
(http://i13.servimg.com/u/f13/17/65/85/95/hover_11.jpg)
I know some were made but did Conan or Joust show up as demos?
Title: Re: The Atari Jaguar Thread
Post by: TL on December 31, 2012, 20:30:57 PM
I would assume that Joust was going to be part of Dactyl Joust, the Joust update.

Conan was by the same team as Super Burnout and was apparently only about 25% complete, the coders said the game is lost.

Tiny Toons has been released as a prototype. The original game was cancelled because Atari thought it was rubbish. It was re-started as a different game by a different team but never got very far before the license ran out and Atari decieded not to renew it.
Title: Re: The Atari Jaguar Thread
Post by: onthinice on December 31, 2012, 20:33:34 PM
Thanks Laird for letting me pick your brain! :)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on December 31, 2012, 20:45:33 PM
Quote from: "The Laird"I would assume that Joust was going to be part of Dactyl Joust, the Joust update.

Conan was by the same team as Super Burnout and was apparently only about 25% complete, the coders said the game is lost.

Tiny Toons has been released as a prototype. The original game was cancelled because Atari thought it was rubbish. It was re-started as a different game by a different team but never got very far before the license ran out and Atari decieded not to renew it.

I have that Tiny Toons proto and I think Atari made the right choice. It is rubbish!
Title: Re: The Atari Jaguar Thread
Post by: onthinice on December 31, 2012, 20:51:15 PM
Thanks Shadowrunner! I liked to play the Mega Drive/Genesis Tiny Toons games. So I would rather have a good game release then a stinker.
Title: Re: The Atari Jaguar Thread
Post by: TL on December 31, 2012, 20:59:01 PM
Quote from: "onthinice"Thanks Shadowrunner! I liked to play the Mega Drive/Genesis Tiny Toons games. So I would rather have a good game release then a stinker.

Also see: My Tiny Toons review for the Jaguar (//http)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on December 31, 2012, 21:05:53 PM
Quote from: "The Laird"I would assume that Joust was going to be part of Dactyl Joust, the Joust update.

Conan was by the same team as Super Burnout and was apparently only about 25% complete, the coders said the game is lost.

Tiny Toons has been released as a prototype. The original game was cancelled because Atari thought it was rubbish. It was re-started as a different game by a different team but never got very far before the license ran out and Atari decieded not to renew it.

Other than the colours, the preview of Tiny Toons on back of Jaguar box, never looked anything special to me.So never saw it as any real loss it never arrived.
Title: Re: The Atari Jaguar Thread
Post by: TL on December 31, 2012, 21:16:34 PM
This is the original version that was cancelled which is avaliable on cart as a prototype:

http://www.youtube.com/watch?v=_gO5A6RJch8 (http://www.youtube.com/watch?v=_gO5A6RJch8)

And here is the newer version that didn't get very far:

http://www.youtube.com/watch?v=FXg6MWO-yDY (http://www.youtube.com/watch?v=FXg6MWO-yDY)
Title: Re: The Atari Jaguar Thread
Post by: onthinice on December 31, 2012, 21:18:04 PM
Nice review Laird! Not sure how I missed reading it before now. I enjoy platform/puzzle games. Big Looney Tunes fan as well. It fits my gaming interests, so I was always curious. Guess I had my head in the Sega clouds with the Mega Drive/Genesis, Sega CD and 32x in the 1990's. Never paid much attention to the other systems. A few years ago I found some of my old gaming magazines after a move and started to wonder what Jaguar games were never released.
Title: Re: The Atari Jaguar Thread
Post by: onthinice on December 31, 2012, 21:26:18 PM
I like those games! I have most of the Looney Tunes game for the Nes, Snes and Genesis. They both look better even the unfinished one. The Taz games on the Super Nes and Genesis were not all that good but were released. Wonder why Atari released Checkered Flag and not Tiny Toons?
Title: Re: The Atari Jaguar Thread
Post by: TL on December 31, 2012, 21:31:54 PM
Quote from: "onthinice"I like those games! I have most of the Looney Tunes game for the Nes, Snes and Genesis. They both look better even the unfinished one. The Taz games on the Super Nes and Genesis were not all that good but were released. Wonder why Atari released Checkered Flag and not Tiny Toons?

Because Checkered Flag does actually look good and isn't that bad to play once you get the hang of it
Title: Re: The Atari Jaguar Thread
Post by: onthinice on December 31, 2012, 21:38:24 PM
Guess, I have not figured it out yet. I will practice more.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on December 31, 2012, 22:13:58 PM
Quote from: "The Laird"
Quote from: "onthinice"I like those games! I have most of the Looney Tunes game for the Nes, Snes and Genesis. They both look better even the unfinished one. The Taz games on the Super Nes and Genesis were not all that good but were released. Wonder why Atari released Checkered Flag and not Tiny Toons?

Because Checkered Flag does actually look good and isn't that bad to play once you get the hang of it

And least we forget...

Atar needed something to 'combat' Virtua Racing (all the rage then) on MD and 32X.

C.Flag just really needed lot more play testing, fix the controls, bit more more on the visuals etc, could have been a contender.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on January 01, 2013, 03:43:18 AM
I agree Checkered Flag is a very good looking game and it has lots of tracks and options too. The control is just so hard to get used to but when you do it's a pretty good game.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on January 02, 2013, 09:43:57 AM
I still need to play so many games on the Jag that I have bought and not touched, or not played enough. I wanna play more skyhammer and battlemorph, haven't touched blue lightening, baldies, Robinsons Requiem, Vid Grod or Mutant Penguins and a few others yet!
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on January 02, 2013, 10:09:23 AM
Trust me, you really don't want to touch Blue Lightning on the Jag CD! Such a crushing disappointment after the sublime Lynx version.
Title: Re: The Atari Jaguar Thread
Post by: dcultrapro on January 02, 2013, 15:35:59 PM
probably a good thing I've never played the lynx one then lol
Title: Re: The Atari Jaguar Thread
Post by: TL on January 02, 2013, 15:39:09 PM
Quote from: "dcultrapro"probably a good thing I've never played the lynx one then lol

WOW! I didn't know there were Lynx owners who hadn't played Blue Lightning  :o

I actually don't think the Jag version is as bad as many people make out, graphically its pretty rough but it's actually quite a good game.
Title: Re: The Atari Jaguar Thread
Post by: TL on January 04, 2013, 23:48:11 PM
New Retro Gamer out today with a 6 page feature on Jag developers Imagitec Design!!!

(http://i193.photobucket.com/albums/z280/mrkizza/Imagitec3_zpsf3ee14c7.jpg)
Title: Re: The Atari Jaguar Thread
Post by: TL on March 05, 2013, 22:31:35 PM
I came across this today:

http://www.youtube.com/watch?feature=pl ... 7eVhfQFEok (http://www.youtube.com/watch?feature=player_embedded&v=o7eVhfQFEok)

Atari Jaguar - by Tripper Getem

What's best is that this has actually been turned into a ROM image for the Jaguar than can be put on a cart or Skunkboard and played!

The author's site is HERE! (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 05, 2013, 23:01:03 PM
Oh, that is cool! 
Title: Re: The Atari Jaguar Thread
Post by: onthinice on March 20, 2013, 14:03:50 PM
Yes it is 8)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on March 22, 2013, 12:59:28 PM
OMG i have see it all now.. lol :109:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on March 22, 2013, 13:11:14 PM
Quote from: "The Laird"I came across this today:

http://www.youtube.com/watch?feature=pl ... 7eVhfQFEok (http://www.youtube.com/watch?feature=player_embedded&v=o7eVhfQFEok)

Atari Jaguar - by Tripper Getem

What's best is that this has actually been turned into a ROM image for the Jaguar than can be put on a cart or Skunkboard and played!

The author's site is HERE! (//http)

(In the spirt of THAT Vid...)

Bro, next time any of dem fags over on that so called Retro-gamer forum (yeah..right!) start dissing the home-boy Jaguar, you'd better pop a link to this Mother-F**KER, right in theier fag little faces, WORD! and say nothing else but.....

This here? this here is GOSPEL, it's like a cap in da sorry ass of anyone evening thinking of dissing ATARI's black cat....


Translation:Greetings Laird, many thanks for the link, may i humbly suggest that the next time someone starts trolling you on RG forum by mentioning the Jag, rather than waste your good time replying, just post the above link each and everytime, until they tire and move on.Good day to you sir...



:-)
Title: Re: The Atari Jaguar Thread
Post by: TL on March 22, 2013, 13:21:38 PM
I nearly pissed myself when I read that  :24:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 22, 2013, 13:50:24 PM
:24:  :24:
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on March 22, 2013, 14:31:13 PM
As the video was posted by the fucktards (C) I wouldn't waste the time of day viewing it. Nice to see them stealing somebody else's work and trying to take the credit for it once more. Jetpac anyone? ::)
Title: Re: The Atari Jaguar Thread
Post by: onthinice on April 04, 2013, 16:46:13 PM
After seeing some of the Jaguar racing games in another post.

I wanted to ask a couple of questions.

Could the Jaguar have achieved a Need for Speed type game similar to the 3DO and would better racing game graphics even be possible?

If not on the stock Jaguar then what about on the Jag CD?
Title: Re: The Atari Jaguar Thread
Post by: TL on April 04, 2013, 17:01:16 PM
Quote from: "onthinice"After seeing some of the Jaguar racing games in another post.

I wanted to ask a couple of questions.

Could the Jaguar have achieved a Need for Speed type game similar to the 3DO and would better racing game graphics even be possible?

If not on the stock Jaguar then what about on the Jag CD?

Need For Speed was planned for the Jaguar but never released.

There is no doubt it could do it but there would be trade-offs versus the 3DO version. The Jaguar doesn't have hardware texture mapping like the 3DO and can't render as many polygons but it is faster and can display more colours and has higher resolution.

World Tour Racing is the closest thing on the Jaguar really but is an F1 track based racer. Need For Speed follows a single road with just a few bends so doesn't need to render anywhere near as many polygons, just what you can see by the side of the road and vehicles so you could cheat by using a lot of bitmaps instead. Road Rash on the 3DO does that but not sure about Need For Speed.
Title: Re: The Atari Jaguar Thread
Post by: onthinice on April 04, 2013, 17:08:26 PM
Thanks! So maybe something closer to the Mega CD racing game Jaguar XJ 220?
Title: Re: The Atari Jaguar Thread
Post by: TL on April 04, 2013, 17:12:23 PM
Quote from: "onthinice"Thanks! So maybe something closer to the Mega CD racing game Jaguar XJ 220?

Nah much more advanced, a Jag version would look pretty close to the 3DO one. It would just have less polygons.
Title: Re: The Atari Jaguar Thread
Post by: onthinice on April 04, 2013, 17:19:32 PM
It would be neat to see a game like that up close and personal.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on April 04, 2013, 20:45:59 PM
3DO hardware seems to a tricky beast to pin down in terms of it's true 'power'.I know the 640X480 claims were false, hardware internal resolution is 320X240 or 320X480 and then upscaled by hardware into an A.A 640X480 image for output to TV.Colour wise? 16 Bit mode is used for moving images with 24 Bit Mode for static images.

Think Need For speed used digitised images wrapped around plolygon frame for the cars etc, backdrops are digitised images, road itself done via some clever coding routines which enabled it to be drawn to it's vanishing point.
Title: Re: The Atari Jaguar Thread
Post by: nakamura on April 05, 2013, 12:06:33 PM
The roads in NFS were and still are very impressive.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on April 05, 2013, 19:58:29 PM
Looked bit more into 3DO claimed power and actual:

The ARM6 CPU is roughly equiv.to an Intel 486 running at 33 Mhz, but is it, as 3DO claimed '50X faster than a SNES or MD' in terms of number crunching?.No, 3Do copes with a round 6 Million instructions per sec (MIPS)-making it in raw numbers around 6X faster.

The hardware's real strength lies in it's specialised pair of animation engines, which organise graphics into 'animation cells', similar to the graphics engine in the Atari Lynx.These (3DO) cells are high res, full colour images that can be moved, scaled, rotated, warped, texture-mapped, lightsourced and made transparent with the 3DO's Cinematic software tools.These Cell engines draw the images while the RISC CPU calculates where they are going.These work independently of the CPU.


If your talking 3D Polygon games with texture mapping, 3DO is/was very fast for the time, but 3DO claimed the GPU could handle 20,000 Polys per second, but did'nt say if these were plain, flat shaded etc and it was made amongst the other false claims of resolution and processing power, so guessing this is theroy based, rather than true game performance.

It's DMA (Direct  Memory Access) engine is said to be another key strength(said to beat the PSone in this department), as it allowed to shift around huge chunks of data, without using the CPU.


So, if Need For speed was written to take advantage of the above strengths, i guess a Jaguar version would have had to have been written from scratch to take advantage of the Jaguar hardware's best abilities.
Title: Re: The Atari Jaguar Thread
Post by: TL on April 05, 2013, 22:15:55 PM
http://www.youtube.com/watch?v=cXcTjHvRaTI (http://www.youtube.com/watch?v=cXcTjHvRaTI)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on April 06, 2013, 14:36:45 PM
Quote from: "The Laird"
Quote from: "onthinice"After seeing some of the Jaguar racing games in another post.

I wanted to ask a couple of questions.

Could the Jaguar have achieved a Need for Speed type game similar to the 3DO and would better racing game graphics even be possible?

If not on the stock Jaguar then what about on the Jag CD?

Need For Speed was planned for the Jaguar but never released.

There is no doubt it could do it but there would be trade-offs versus the 3DO version. The Jaguar doesn't have hardware texture mapping like the 3DO and can't render as many polygons but it is faster and can display more colours and has higher resolution.

World Tour Racing is the closest thing on the Jaguar really but is an F1 track based racer. Need For Speed follows a single road with just a few bends so doesn't need to render anywhere near as many polygons, just what you can see by the side of the road and vehicles so you could cheat by using a lot of bitmaps instead. Road Rash on the 3DO does that but not sure about Need For Speed.


3DO Need For Speed steams a lot of assest off CD (thus giving far greater track detail and field of view), so it'd have to be a Jaguar CD game.The Jag's raw processing power i'd wager could have done even more with the real time physics used by the game, so it would have been very interesting to see a Jaguar CD version.
Title: Re: The Atari Jaguar Thread
Post by: AmigaJay on April 06, 2013, 20:00:49 PM
Personally I'm not sure if they could have pulled it off, I mean it could have looked good, but I imagine the framerate would have to take a hit, as with other Jag games with lots of texture mapping....I guess we will never know I don't suppose anyone knows how far the Jag version got ?
Title: Re: The Atari Jaguar Thread
Post by: TL on April 06, 2013, 20:03:16 PM
Quote from: "AmigaJay"Personally I'm not sure if they could have pulled it off, I mean it could have looked good, but I imagine the framerate would have to take a hit, as with other Jag games with lots of texture mapping....I guess we will never know I don't suppose anyone knows how far the Jag version got ?

No idea, EA announced 5 games for the Jaguar but wanted to outsource the coding for them and by the time they did that the Jag was pretty much dead sadly. They were all going to be CD games.

The other games for those interested were John Madden, Road Rash, FIFA Soccer and Wing Commander 3.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on April 06, 2013, 21:45:24 PM
Quote from: "AmigaJay"Personally I'm not sure if they could have pulled it off, I mean it could have looked good, but I imagine the framerate would have to take a hit, as with other Jag games with lots of texture mapping....I guess we will never know I don't suppose anyone knows how far the Jag version got ?

Frame rate on 3DO Crash and Burn and Road rash was around the 20 FPS rate, both pulled data off CD, plus Road rash used bitmaps as well as Polygons.The Jaguar version i feel would have had far less texture -mapping than the 3DO version, but it could, if coded correctly used the hardware in areas where it was stronger, ie more colours, higher res backdrops, better physics.Yet to find a frame rate for 3DO Need For Speed, seen reviews say it was'nt that smooth or that fast, so guessing 20 fps at best?.Things like Bladeforce which are pushing impressive 3D for the system managed 30 mind.
Title: Re: The Atari Jaguar Thread
Post by: TL on April 06, 2013, 22:02:30 PM
Well Hoverstrike CD on the Jag runs at an average of 20 FPS and that is heavily texture mapped. It has been said that the code could have been optimised further to get around 30 FPS. The original Hoverstrike ran at around 12-15 FPS so the CD version was already a big improvement. The source code is out there and the difference was made by moving more code away from the M68000 (with its 16-bit bus) over to the GPU, Blitter and OPL with their 64-bit bus. Hoverstrike CD apparently still uses the M68000 for some things that could also be moved over to improve speed further. Shame that engine was never used more and allowed to progress further as they got to know the Jaguar better and ironed out the kinks.
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 19, 2013, 15:27:57 PM
True hover Strike CD is nice and quite impressive if this quality would have been the overall quality of the games the Jaguar would certainally had another fate.

Hover Strike is quite enjoyable but not as much as Iron Soldier 2. Fy favorite mech simulation (beside Steel Battalion on xbox).

I change subject with a news. The hack for Brett Hull Hockey is available for download

This hack includes :

- The stats of over 800 recent NHL players
- new graphics
- Team up to 32 players
- One legend team
- news text commentaries
- 2 new teams
- upgraded individual speed of the players

official news http://reboot.atari.org/new-reboot/news.html (http://reboot.atari.org/new-reboot/news.html)


 
 
Title: Re: The Atari Jaguar Thread
Post by: TL on April 19, 2013, 15:37:32 PM
Quote from: "Arethius_RGC"I change subject with a news. The hack for Brett Hull Hockey is available for download

This hack includes :

- The stats of over 800 recent NHL players
- new graphics
- Team up to 32 players
- One legend team
- news text commentaries
- 2 new teams
- upgraded individual speed of the players

official news http://reboot.atari.org/new-reboot/news.html (http://reboot.atari.org/new-reboot/news.html)

Thanks for posting about Jaguar Hockey '13, I totally forgot!

Been so busy with other secret projects ;)

It's worth noting that you need a Skunkboard to play this incredibly good hack.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 19, 2013, 15:49:08 PM
I just downloaded it.  I'll have to give it a try.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on April 19, 2013, 16:01:15 PM
Yeah I was going to ask a certain mod to throw this on a disk for me but then I read that wont work  :20:  I really need to find one of the original cartridges that were made.
Title: Re: The Atari Jaguar Thread
Post by: TL on April 19, 2013, 16:05:14 PM
Quote from: "Shadowrunner"Yeah I was going to ask a certain mod to throw this on a disk for me but then I read that wont work  :20:  I really need to find one of the original cartridges that were made.

I have both the CD and Cart versions of Brett Hull Hockey, it's a rather good game.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on April 19, 2013, 16:22:53 PM
Quote from: "The Laird"
Quote from: "Shadowrunner"Yeah I was going to ask a certain mod to throw this on a disk for me but then I read that wont work  :20:  I really need to find one of the original cartridges that were made.

I have both the CD and Cart versions of Brett Hull Hockey, it's a rather good game.

So is your review based on the cart of the CD? I was led to believe the CD is pretty buggy compared to the cart, is it really that bad?
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 19, 2013, 16:28:12 PM
I got the Cart could not even play one game.

And I haven't tried the hack even if I have the Skunkcard...
Title: Re: The Atari Jaguar Thread
Post by: TL on April 19, 2013, 18:34:25 PM
Quote from: "Shadowrunner"
Quote from: "The Laird"
Quote from: "Shadowrunner"Yeah I was going to ask a certain mod to throw this on a disk for me but then I read that wont work  :20:  I really need to find one of the original cartridges that were made.

I have both the CD and Cart versions of Brett Hull Hockey, it's a rather good game.

So is your review based on the cart of the CD? I was led to believe the CD is pretty buggy compared to the cart, is it really that bad?

I have reviewed both separately:

Jaguar cartridge version (//http)
Jaguar CD version (//http)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on April 19, 2013, 19:53:17 PM
Whoops, missed the CD review.
Okay so it sounds like the cart is the way to go and I just found it on the B & C website!
I'd looked before but I was looking for Brett Hull Hockey which isn't listed but now I see they have it listed as Hockey Proto  ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on April 19, 2013, 20:07:54 PM
Quote from: "Shadowrunner"Whoops, missed the CD review.
Okay so it sounds like the cart is the way to go and I just found it on the B & C website!
I'd looked before but I was looking for Brett Hull Hockey which isn't listed but now I see they have it listed as Hockey Proto  ;)

Probably to avoid copyright problems as their release of it is technically illegal.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on April 19, 2013, 20:36:41 PM
Quote from: "Shadowrunner"Okay so it sounds like the cart is the way to go

Yep. I have the aforementioned Jag CD release and, like Laird commented in the review here, the loading times are excruciatingly long and it crashes frequently too. It's nice to own as a curio from a collector's standpoint but if you're buying the game to play it then the cartridge version would be the one to go for.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on April 19, 2013, 22:05:27 PM
Quote from: "DreamcastRIP"
Quote from: "Shadowrunner"Okay so it sounds like the cart is the way to go

Yep. I have the aforementioned Jag CD release and, like Laird commented in the review here, the loading times are excruciatingly long and it crashes frequently too. It's nice to own as a curio from a collector's standpoint but if you're buying the game to play it then the cartridge version would be the one to go for.

Wow, you and Laird are actually agreeing on something  :21:
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on April 19, 2013, 23:45:26 PM
Quote from: "Shadowrunner"
Quote from: "DreamcastRIP"
Quote from: "Shadowrunner"Okay so it sounds like the cart is the way to go

Yep. I have the aforementioned Jag CD release and, like Laird commented in the review here, the loading times are excruciatingly long and it crashes frequently too. It's nice to own as a curio from a collector's standpoint but if you're buying the game to play it then the cartridge version would be the one to go for.

Wow, you and Laird are actually agreeing on something  :21:

 :4:
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on April 20, 2013, 03:09:51 AM
:21:
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 21, 2013, 11:31:16 AM
It seems I have underestimated this game.
Title: Re: The Atari Jaguar Thread
Post by: TL on April 21, 2013, 20:17:38 PM
This is the cartridge version:

http://www.youtube.com/watch?v=BOGjCsIkS14 (http://www.youtube.com/watch?v=BOGjCsIkS14)

This is the CD version:

http://www.youtube.com/watch?v=Yn9F8iUI_D8 (http://www.youtube.com/watch?v=Yn9F8iUI_D8)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on April 22, 2013, 19:28:07 PM
That looks pretty damn smart.
Title: Re: The Atari Jaguar Thread
Post by: onthinice on April 23, 2013, 12:58:28 PM
I have Brett Hull Hockey for the Genesis/ Mega Drive and these two are definitely a step up.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on May 29, 2013, 16:10:40 PM
So I was looking at the B&C website and noticed they have some new beta games for the Jag for sale.
They state right up front that they downloaded them from the JSII website for free which anybody can do but they have gone a bit further and put them on carts. For people that don't know how to burn these betas to disc or don't have a Jag CD player this might be worth looking into.

The ones they have are Alien VS Predator Alpha, Cyber Golf/Jack Nicolsan Beta, Fight For Life Beta 0907, Fight For Life Beta 0322, Rayman Beta, and Defender 2000 Beta.

At $45 a piece they are a little pricey but if anyone is interested here's the link http://www.myatari.com/atarijag.txt (//http)

Anyone here ever try these before or know what the differences are between these and the retail releases?
Title: Re: The Atari Jaguar Thread
Post by: TL on May 29, 2013, 17:43:42 PM
A couple of those have been released on cart before, through JS2 in fact, the AVP and FFL Beta's (assuming these are the same ones that is)

The AVP beta is kinda cool to see as it has lots of different graphics but it offers nothing over the finished game gameplay wise. If one of those FFL betas is the same one JS2 released on cart then its better than the released version.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on May 29, 2013, 19:54:52 PM
Yeah I have seen the FFL beta on cart before and considering the price it goes for this isn't that bad a deal, if a person knew which beta was which that is. I'd really like to know what the Defender 2000 beta is like, I'll have to do some digging and see if I can find any info on it.
Title: Re: The Atari Jaguar Thread
Post by: TL on May 29, 2013, 19:56:56 PM
Quote from: "Shadowrunner"Yeah I have seen the FFL beta on cart before and considering the price it goes for this isn't that bad a deal, if a person knew which beta was which that is. I'd really like to know what the Defender 2000 beta is like, I'll have to do some digging and see if I can find any info on it.

Can always download the ROM from Jaguar Sector II and then try it in Virtual Jaguar. I know for a fact that commercial versions of Defender 2000, Rayman and AVP work on it as I was playing them just this week to get screenshots for an article I have written.  :16:
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on May 29, 2013, 20:01:53 PM
Quote from: "The Laird"
Quote from: "Shadowrunner"Yeah I have seen the FFL beta on cart before and considering the price it goes for this isn't that bad a deal, if a person knew which beta was which that is. I'd really like to know what the Defender 2000 beta is like, I'll have to do some digging and see if I can find any info on it.

Can always download the ROM from Jaguar Sector II and then try it in Virtual Jaguar. I know for a fact that commercial versions of Defender 2000, Rayman and AVP work on it as I was playing them just this week to get screenshots for an article I have written.  :)
Title: Re: The Atari Jaguar Thread
Post by: TL on May 30, 2013, 20:23:22 PM
Just came across this again:

Atari Jaguar - The Truth! (//http)

 :4:
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on May 31, 2013, 00:14:16 AM
LOLOL   :107:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on May 31, 2013, 10:57:24 AM
The comment at the end says it all  :24: I do get pissed off with the lack of knowledge out there even though I am not up to speed, I do know sour grapes when I see/hear them (I know that doesn't make a lot of sense lol). Nice find Laird
Title: Re: The Atari Jaguar Thread
Post by: AmigaJay on June 08, 2013, 16:14:04 PM
http://fb.me/274cmJKwS (//http)

New Jag CD homebrew game out now.
Sorry if its posted elsewhere couldn't see it.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 08, 2013, 16:55:34 PM
Quote from: "AmigaJay"http://fb.me/274cmJKwS (//http)

New Jag CD homebrew game out now.
Sorry if its posted elsewhere couldn't see it.

Tarted up version of Jetpac
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on June 09, 2013, 12:21:08 PM
That looks quite good, well done.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on June 09, 2013, 14:14:55 PM
From the video footage I've seen I thought it looked mediocre at best. The sort of effort that'd just about pass for a free PD game on an old Atari ST magazine cover-mounted disk if I'm being generous. Each to their own though and I'm not at all seeking to disrespect your opinion, Cryptic33.  :1:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on June 09, 2013, 15:47:46 PM
No, I see where you are coming from and you have a point. However, I think for anyone to support the Jaguar these days deserves praise and support. I am disappointed with the homebrews I've seen so far but that is because I know what the machine can do and want the very best that can be programmed. That said, I wouldn't fancy doing the coding but when I win the lottery (a big win of course), I would happily plough a substantial amount in to get us all a number of current and well produced games for the system. Yes, pie in the sky or blue sky thinking but without dreams nothing ever changes, without ambition nothing gets done ;)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 09, 2013, 16:06:00 PM
I can 'side' with both the posters above-Any support for the Jaguar=A damn good thing, but...i personally would like to see something different to what used to be doing the rounds on the ST P.D scene and i'd know expect to see on say XBLA, so i'd welcome more projects like 'Fallen Angels' as i've never seen a modern take on Rescue On Fract/Behind Jaggi Lines until now, yet there's been plenty of Jetpac clones.


Guess bottom line boils down to time and resources and i do respect the hard graft that goes into producing any homebrew.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on June 09, 2013, 16:09:43 PM
Quote from: "Rogue Trooper"...as i've never seen a modern take on Rescue On Fract/Behind Jaggi Lines until now...
If that could be done for the Jag it would be awesome  :42:
Title: Re: The Atari Jaguar Thread
Post by: TL on June 09, 2013, 16:37:11 PM
Quote from: "Cryptic33"
Quote from: "Rogue Trooper"...as i've never seen a modern take on Rescue On Fract/Behind Jaggi Lines until now...
If that could be done for the Jag it would be awesome  :o

Fallen Angels (//http), as Rogue Trooper already mentioned.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 09, 2013, 16:43:34 PM
Quote from: "Cryptic33"No, I see where you are coming from and you have a point. However, I think for anyone to support the Jaguar these days deserves praise and support. I am disappointed with the homebrews I've seen so far but that is because I know what the machine can do and want the very best that can be programmed.

There are some terrible homebrews for the Jag that would be more at home on a 8-bit machine let alone the Atari ST but there are also quite a few cracking ones too. Games like Fallen Angels, Tube: SE and Battlesphere are the the only ones that push the machine from a technical perspective but titles like Impulse X, Painter, Jagmania and Gorf are more than worthy of your time and represent some of the best games on the system from a gameplay perspective.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on June 09, 2013, 16:45:39 PM
Quote from: "The Laird"
Quote from: "Cryptic33"
Quote from: "Rogue Trooper"...as i've never seen a modern take on Rescue On Fract/Behind Jaggi Lines until now...
If that could be done for the Jag it would be awesome  :o

Fallen Angels (//http), as Rogue Trooper already mentioned.

Oh right, thanks. I don't always read these things right. I will have a look at that though God knows when I'll get a CD unit for my Jag :39:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on June 09, 2013, 16:48:03 PM
Thanks for the heads up Laird but I would hasten to add that I have seen some very good games produced on 8-bit that would shame some of the consoles of today ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 09, 2013, 16:49:10 PM
I really don't understand why Dr. Typo hasn't done a commercial release of Fallen Angels or Tube: SE on CD and cartridge. There is nothing to stop these games being played from a cart either, they work perfectly on the Skunkboard.

I am sure if he did release them they would get snapped up very quick.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 09, 2013, 16:52:20 PM
Quote from: "The Laird"I really don't understand why Dr. Typo hasn't done a commercial release of Fallen Angels or Tube: SE on CD and cartridge. There is nothing to stop these games being played from a cart either, they work perfectly on the Skunkboard.

I am sure if he did release them they would get snapped up very quick.

I'm with you there.  It would be fantastic if he did.  I don't know what is keeping him from doing it.  If RGCD can do the Reboot releases, I don't see why they couldn't do his.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 17, 2013, 01:50:33 AM
Couple of questions for Laird:

1)Rumour has it Atari approached Capcom in terms of getting them on board as a Jaguar developer.Any truth in this?

2)Checkered Flag II-Early Jaguar game that was actually coded 'to' the GPU, rather than the 6800, true?

Just curious on both of these-hear so much rumour and speculation over what happened and why on Jaguar, be nice to put a few rumours 'to bed'.


And one more:

3)Jaguar Cannon Fodder, done by team called The Dome, Ex-Amiga coders? (Puggsy, Bob's Bad Day?).
Title: Re: The Atari Jaguar Thread
Post by: TL on June 17, 2013, 18:45:57 PM
Quote from: "Rogue Trooper"Couple of questions for Laird:

1)Rumour has it Atari approached Capcom in terms of getting them on board as a Jaguar developer.Any truth in this?

2)Checkered Flag II-Early Jaguar game that was actually coded 'to' the GPU, rather than the 6800, true?

Just curious on both of these-hear so much rumour and speculation over what happened and why on Jaguar, be nice to put a few rumours 'to bed'.

And one more:

3)Jaguar Cannon Fodder, done by team called The Dome, Ex-Amiga coders? (Puggsy, Bob's Bad Day?).

1) Never seen any evidence of this other than C&VG "rumouring it"
2) Not that I know of, Atari kept sending the game back to them from what I was told because it was so bad. In the end they gave up and just released it.
3) Given it's pretty identical to the AGA Amiga version I would say yes most likely.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 17, 2013, 20:56:01 PM
Quote from: "The Laird"
Quote from: "Rogue Trooper"Couple of questions for Laird:

1)Rumour has it Atari approached Capcom in terms of getting them on board as a Jaguar developer.Any truth in this?

2)Checkered Flag II-Early Jaguar game that was actually coded 'to' the GPU, rather than the 6800, true?

Just curious on both of these-hear so much rumour and speculation over what happened and why on Jaguar, be nice to put a few rumours 'to bed'.

And one more:

3)Jaguar Cannon Fodder, done by team called The Dome, Ex-Amiga coders? (Puggsy, Bob's Bad Day?).

1) Never seen any evidence of this other than C&VG "rumouring it"
2) Not that I know of, Atari kept sending the game back to them from what I was told because it was so bad. In the end they gave up and just released it.
3) Given it's pretty identical to the AGA Amiga version I would say yes most likely.

Cheers Laird.The Capcom rumour appears elsewhere other than C+VG and would make sense, not played Jaguar Cannon Fodder for years, did have it, but forget who was mentioned on the credits.C.Flag II, i'll have to dig around, only reason i ask, is that Rebellion were pretty nifty Jaguar coders (AVP+Skyhammer) so if they were using the hardware the way it was meant to be, ie code for GPU, i'm starting to wonder somewhat about just how much more could have been gotten out of it, had the bugs been fixed.

UPDATE.A-Ha, seems source code was released for CF2, yes it uses GPU and Blitter, but 'Gorf' reckons 75% of the code is written to the 68K, so it's hardly using the Jaguar hardware way it should be.

Nice to get a def.answer and once again proves a lot of what was written about the Jaguar in UK press at the time, was far from correct.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 17, 2013, 21:07:47 PM
Well the early versions of AVP used too much 68000 and it was Atari who helped them optimise it for the GPU.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 17, 2013, 21:11:08 PM
Just updated my post above yours, found the answer online, seems Rebellion were still getting to grips with hardware with CF2 (and UK press talking crap), which is fair enough, they were a small team and Jaguar hardware had a lot to be learning in terms of how to get best out it.Look how long it took coders to get to grips with PS2, PS3, Saturn etc.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 18, 2013, 11:02:51 AM
Big sigh time...This quote from a piece on how the Dreamcast worked (Edge's essential harware guide 2000):


'while far from atari's Jaguar claims (by which it added 4 16 Bit chips together to make, er 64 Bits)....'


It has a 68000 CPU used as a control device.

Tom and Jerry chips are both what 32 Bit RISC chips.

The Object Processor and Blitter are true 64-Bit

It has a 64-Bit Data Bus.

Even Jez San of Argonaut went on record to say the Jaguar used 64-Bit Memory Architecture, so pray tell poorly informed Edge staff writer, just where you got 4 16 Bit chips added together?.Notice in the How It Works section on the PS2, no mention made of it's soundchip, being 2 PS1 soundchips running in parallel...........

Nor that SEGA tried doing some creative maths of it's own claiming at times (see C+VG news report/Jap Saturn TV advert) with Saturn by adding the 2X SH-2's together claiming Saturn had a 64 Bit GPU.....
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on June 18, 2013, 14:29:18 PM
Quote from: "Rogue Trooper"Big sigh time...This quote from a piece on how the Dreamcast worked (Edge's essential harware guide 2000):


'while far from atari's Jaguar claims (by which it added 4 16 Bit chips together to make, er 64 Bits)....'

Comedy gold there, RT. Great find!  :21:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 18, 2013, 17:09:32 PM
Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"Big sigh time...This quote from a piece on how the Dreamcast worked (Edge's essential harware guide 2000):


'while far from atari's Jaguar claims (by which it added 4 16 Bit chips together to make, er 64 Bits)....'

Comedy gold there, RT. Great find!  :21:

Just when i think i've unearthed every last clanger the so called 'Industry-Bible' has come out with, i find more.It's actually a very poor reflection on UK magazines that the crap we are constantly feed up as fact, goes so unchecked these days.No wonder i read so many bizzare claims around the net these days, people read 'facts' from 'respected' publications and pass it off as fact themselves.

I'm thinking of freelancing for a fly fishing magazine-I've never tried it, find any form of fishing an utter bore, but think i've got just the qualities UK press is looking for these days....
Title: Re: The Atari Jaguar Thread
Post by: TL on June 19, 2013, 22:14:12 PM
I hear that next month's RG will feature a rather fine Jaguar article  . . . . .
Title: Re: The Atari Jaguar Thread
Post by: AmigaJay on June 19, 2013, 22:18:34 PM
Quote from: "The Laird"I hear that next month's RG will feature a rather fine Jaguar article  . . . . .
Ooh wonder what guinea pig they got to write that!?  :78:
Title: Re: The Atari Jaguar Thread
Post by: TL on June 19, 2013, 22:20:00 PM
No idea!  :4:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 20, 2013, 02:09:49 AM
Quote from: "The Laird"No idea!  :71:
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on June 20, 2013, 03:40:35 AM
Quote from: "AmigaJay"
Quote from: "The Laird"I hear that next month's RG will feature a rather fine Jaguar article  . . . . .
Ooh wonder what guinea pig they got to write that!?  :78:

As long as it's not the muppet responsible for such RG magazine debacles as, but not limited to, the infamous NES Collector's Guide because I'm sure the readership don't need to be told that the Jag was only 64-bit on account of it having four 16-bit processors like EDGE magazine once stated!  :24:
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on June 20, 2013, 04:29:10 AM
Ah the Jaguar. The infamous Jaguar.
So much debate, so much mystery.

I FREAKIN LOVE IT!


Even if every game were terrible, I would still love it.
Now the drama that comes with it? Ehhhhhhhhhhh.


So Laird, tell me- any hints about the next Jag article!?  :63:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 20, 2013, 19:59:46 PM
Quote from: "DreamcastRIP"
Quote from: "AmigaJay"
Quote from: "The Laird"I hear that next month's RG will feature a rather fine Jaguar article  . . . . .
Ooh wonder what guinea pig they got to write that!?  :78:

As long as it's not the muppet responsible for such RG magazine debacles as, but not limited to, the infamous NES Collector's Guide because I'm sure the readership don't need to be told that the Jag was only 64-bit on account of it having four 16-bit processors like EDGE magazine once stated!  :24:

Doubt RG budget would strech to a proper Muppet:I can see a future request appearing on RG forum:

For The Magazine:Wanted:Sock Puppet for future Nes/MCD/Lynx articles, possible feature on C64 3D/Wireframe graphics.

:-)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 22, 2013, 18:28:45 PM
Awesome new Jag T-Shirt available from Red Bubble:

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1012638_541890009200517_735692192_n.jpg)

http://www.redbubble.com/people/retroreview/works/10488197-my-other-console-is-a-jag-atari-jaguar-parody-design (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 22, 2013, 21:28:56 PM
Those are cool!
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on June 26, 2013, 02:23:58 AM
First, awesome shirt, Ive got to have one of those.

Second, The Jaguar is probably my favorite console, if it weren't for that darn Atari 5200 and it's awesome arcade games. However, I play my Jag more often, and it has two of my top ten favorite games of all time on it, with T2K and D2K.

I like the Jaguar's game library for it's authenticity and eccentricity. It's one of the most easily identifiable game libraries of any game console ever released. Not like today where if you walk into a gamestop, and you look at the sections of X360 and PS3, you will simply see all the same games for each console. That's not to ignore that the Jaguar shared quite a few games with other consoles as well, but when you look at the entire library, the exclusive games really do stand out, making the Jaguar a unique and important part of the retro gaming story.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 28, 2013, 19:34:02 PM
Don't forget the Jaguar competition we are running everyone!

Also you should see these Jaguar related interviews I am doing, they are pure gold! I just found out about at least 2 more unreleased games I never knew about!!!  :13:
Title: Re: The Atari Jaguar Thread
Post by: TrapZZ on June 28, 2013, 19:37:59 PM
Quote from: "The Laird"Don't forget the Jaguar competition we are running everyone!

Also you should see these Jaguar related interviews I am doing, they are pure gold! I just found out about at least 2 more unreleased games I never knew about!!!  :13:

!!! When do we get to read these?
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 28, 2013, 19:38:58 PM
Two more unreleased games?!  Are they also lost or are there any bytes of these games that can be found?
Title: Re: The Atari Jaguar Thread
Post by: TL on June 28, 2013, 19:39:55 PM
Quote from: "TrapZZ"
Quote from: "The Laird"Don't forget the Jaguar competition we are running everyone!

Also you should see these Jaguar related interviews I am doing, they are pure gold! I just found out about at least 2 more unreleased games I never knew about!!!  :10:
Title: Re: The Atari Jaguar Thread
Post by: TL on June 28, 2013, 19:40:13 PM
Quote from: "TrekMD"Two more unreleased games?!  Are they also lost or are there any bytes of these games that can be found?

Awaiting a reply . . . . .
Title: Re: The Atari Jaguar Thread
Post by: TrapZZ on June 28, 2013, 19:41:47 PM
Quote from: "The Laird"
Quote from: "TrapZZ"
Quote from: "The Laird"Don't forget the Jaguar competition we are running everyone!

Also you should see these Jaguar related interviews I am doing, they are pure gold! I just found out about at least 2 more unreleased games I never knew about!!!  :10:


Ah excellent!  I didn't realize you wrote for it, how very cool.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 28, 2013, 19:46:56 PM
Yes I most certainly do! So far I have written articles on the Atari ST, PC Engine Minority Report and From The Archives: Imagitec Design who did games for the Jaguar like Pitfall, Bubsy, Raiden, Zool 2, I-War and the music for both Defender 2000 and Tempest 2000 among other things. Very cool bunch of guys and an article I really enjoyed writing.

My Atari Jaguar Minority Report will be appearing in issue 118 that is due out in a few weeks then the Jaguar Anniversary article will follow.

Take a look through this thread for lots of goodies!
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 28, 2013, 19:52:32 PM
That's right, the Jag turns 20 this year!  :36:
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on June 28, 2013, 22:16:50 PM
Damn... shame that Retro Gamer mag is really expensive if you count its price + shipping to Spain...

The Retro Gamer mag published here is just a mix of articles of past issues and there are just three or four a year, 5 issues now and still haven't read a word about most of my favorite machines...
Title: Re: The Atari Jaguar Thread
Post by: TL on June 28, 2013, 22:17:40 PM
You can always buy the digital version, much cheaper.
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on June 28, 2013, 22:29:02 PM
Quote from: "The Laird"You can always buy the digital version, much cheaper.
I just use to buy printed mags, in fact I never bought a digital copy of any magazine... Same with comic books, I'm classic with this.

In which numbers did your articles appeared? I will take good note and will buy them once they pop up second hand.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 28, 2013, 22:34:42 PM
Atari ST: The Never Ending STory - 105

PC Engine Minority Report - Issue 106

From The Archives: Imagitec Design - Issue 111

Atari Jaguar Minority Report - Issue 118
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on June 28, 2013, 22:38:52 PM
Noted!

No Lynx article yet??
Title: Re: The Atari Jaguar Thread
Post by: TL on June 28, 2013, 22:42:29 PM
Quote from: "Alberto 2K"Noted!

No Lynx article yet??

Not yet! I wish!!!! I have been begging to write one, I did help a bit with the Lynx Effect article they did on Lynx arcade conversions. But that was actually written by the editor Darran Jones.

The Imagitec article does cover the Lynx though, as they programmed Dinolympics, Pitfall: The Mayan Adventure, Daemonsgate, Raiden and Viking Child for it.
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on June 28, 2013, 22:51:47 PM
I think you're the proper person to write a Lynx Special, I'm sure you would do a great job. :)
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on June 28, 2013, 23:27:03 PM
Quote from: "The Laird"
Quote from: "Alberto 2K"Noted!

No Lynx article yet??

Not yet! I wish!!!! I have been begging to write one, I did help a bit with the Lynx Effect article they did on Lynx arcade conversions. But that was actually written by the editor Darran Jones.
Quote from: "Alberto 2K"I think you're the proper person to write a Lynx Special, I'm sure you would do a great job. :)

Agreed. That 'Lynx Effect' article would very likely have been error free were Laird to have written it.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 29, 2013, 02:18:00 AM
Quote from: "DreamcastRIP"As the video was posted by the fucktards (C) I wouldn't waste the time of day viewing it. Nice to see them stealing somebody else's work and trying to take the credit for it once more. Jetpac anyone? ::)

If only they were as good at making games as they were at starting trouble with everyone.
Then again, what else can one expect from the princes of knuckle fu@#ing?
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 29, 2013, 02:22:56 AM
Quote from: "The Laird"Well Hoverstrike CD on the Jag runs at an average of 20 FPS and that is heavily texture mapped. It has been said that the code could have been optimised further to get around 30 FPS. The original Hoverstrike ran at around 12-15 FPS so the CD version was already a big improvement. The source code is out there and the difference was made by moving more code away from the M68000 (with its 16-bit bus) over to the GPU, Blitter and OPL with their 64-bit bus. Hoverstrike CD apparently still uses the M68000 for some things that could also be moved over to improve speed further. Shame that engine was never used more and allowed to progress further as they got to know the Jaguar better and ironed out the kinks.

Now, now....let's not go starting rumors about how great the running code out of main RAM with the GPU is.
You might piss off a few 68k fans who've never even bothered to try it.  ::)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 29, 2013, 02:35:59 AM
Quote from: "Rogue Trooper"Big sigh time...This quote from a piece on how the Dreamcast worked (Edge's essential harware guide 2000):


'while far from atari's Jaguar claims (by which it added 4 16 Bit chips together to make, er 64 Bits)....'


It has a 68000 CPU used as a control device.

Tom and Jerry chips are both what 32 Bit RISC chips.

The Object Processor and Blitter are true 64-Bit

It has a 64-Bit Data Bus.

Even Jez San of Argonaut went on record to say the Jaguar used 64-Bit Memory Architecture, so pray tell poorly informed Edge staff writer, just where you got 4 16 Bit chips added together?.Notice in the How It Works section on the PS2, no mention made of it's soundchip, being 2 PS1 soundchips running in parallel...........

Nor that SEGA tried doing some creative maths of it's own claiming at times (see C+VG news report/Jap Saturn TV advert) with Saturn by adding the 2X SH-2's together claiming Saturn had a 64 Bit GPU.....

N64 is only a 32 bit machine by those standards as it only has a 32 bit external bus....all 64 bit stuff
is done within the CPU ONLY. There are no 64 bit parts other wise....

At least the Jaguar has a 64 bit OPL, a 64 bit Blitter and an actual 64 bit external bus system wide.
The RISC chips and the 68k did not need to be 64 bits....they are only the managers...we all know that
the managers are never nearly as hard working as the labor chips. All they do is tell the real workforce
what to do. Edge, EGM and the whole lot of these 'daddy bought me a game mag publishing company'
lamers are not technically savvy enough to be allowed to speak on tech stuff in the first place.

Jaguar was the first and the last 64 bit machine.....swag hard on that b*tches.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 29, 2013, 02:43:06 AM
Atari Proppa is in need of more members like we have here....just another place you all can come and enjoy with out drama and total BS. Just good conversation and lots of it technical for those inquiring minds.

http://jagmod.com/proper/index.php (//http)

Just read the how to join. I will get to you ASAP.

Hope this does not violate the rules...I would imagine not since this is the Jaguar section.
Forgive in advance if toes were crushed.

Gorf
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 29, 2013, 07:23:44 AM
Quote from: "The Laird"Don't forget the Jaguar competition we are running everyone!



You have to be a Facebook account holder to 'enter' i'd guess?, so what about those of us who'd love to enter, but won't touch that wretched creation if we live to be thousand?.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on June 29, 2013, 08:27:40 AM
Quote from: "Gorf"If only they were as good at making games as they were at starting trouble with everyone.
Then again, what else can one expect from the princes of knuckle fu@#ing?
Quote from: "Gorf"Now, now....let's not go starting rumors about how great the running code out of main RAM with the GPU is.
You might piss off a few 68k fans who've never even bothered to try it.  :111:
Title: Re: The Atari Jaguar Thread
Post by: TL on June 29, 2013, 12:58:46 PM
Quote from: "Gorf"Atari Proppa is in need of more members like we have here....just another place you all can come and enjoy with out drama and total BS. Just good conversation and lots of it technical for those inquiring minds.

http://jagmod.com/proper/index.php (//http)

Just read the how to join. I will get to you ASAP.

Hope this does not violate the rules...I would imagine not since this is the Jaguar section.
Forgive in advance if toes were crushed.

Gorf

No problem with me Gorf and I am in charge here  :4:

Quote from: "Rogue Trooper"
Quote from: "The Laird"Don't forget the Jaguar competition we are running everyone!

You have to be a Facebook account holder to 'enter' i'd guess?, so what about those of us who'd love to enter, but won't touch that wretched creation if we live to be thousand?.

I am afraid so, I didn't make the rules! The prizes are being kindly supplied by Focus Gaming, Retro Review and Revival Events. They asked us if we wanted to be involved because it helps us get exposure and because they wanted to link my Jaguar reviews as part of it.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 29, 2013, 15:08:25 PM
Nice to have a place where no BS abounds.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 29, 2013, 15:14:49 PM
Quote from: "The Laird"
Quote from: "Gorf"Atari Proppa is in need of more members like we have here....just another place you all can come and enjoy with out drama and total BS. Just good conversation and lots of it technical for those inquiring minds.

http://jagmod.com/proper/index.php (//http)

Just read the how to join. I will get to you ASAP.

Hope this does not violate the rules...I would imagine not since this is the Jaguar section.
Forgive in advance if toes were crushed.

Gorf

No problem with me Gorf and I am in charge here  :4:

Quote from: "Rogue Trooper"
Quote from: "The Laird"Don't forget the Jaguar competition we are running everyone!

You have to be a Facebook account holder to 'enter' i'd guess?, so what about those of us who'd love to enter, but won't touch that wretched creation if we live to be thousand?.

I am afraid so, I didn't make the rules! The prizes are being kindly supplied by Focus Gaming, Retro Review and Revival Events. They asked us if we wanted to be involved because it helps us get exposure and because they wanted to link my Jaguar reviews as part of it.

:-) That's ok mate, price i pay for not wanting to encourage Facebook i guess.....
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 29, 2013, 15:29:32 PM
Quote from: "Gorf"Nice to have a place where no BS abounds.

Welcome to the site Gorf.Whilst i don't know you as such, i have read some of your posts in the past and have been in awe of what you've done with the Jaguar, so feels fantastic to have someone of your standing join here.

The BS thing:Speaking personally, it's a pet hate of mine.One thing we pride ourselves on with this community, is basically not standing for any of it.I personally don't give a damn what the publication or website is, if they are printing or posting information claiming to be fact, when it's blatant rubbish, then i'll challenge it.

I loathe the internet wisdom on the likes of how the NES fared in UK, how the Jaguar=Rubbish, how the Saturn is awful at 3D etc etc and have tried (as much as i can) to disprove such claims as/when i encounter them.


I was an day 1 Jaguar owner, it's flaws been discussed many a time on here by myself and others, but when it was being used 'properly' the hardware did not dissapoint.Every system i've owned has been hyped, had it's short comings etc, yet i find it bizzare that the Jaguar is constantly singled out, along with the Saturn.Just because hardware does thing differently, does'nt mean it equals shit.Gaming landscape would be very boring indeed if everyone just coded by checklist design.

What really winds me up, as you'll see so often in my post history, is the 'quality' of research in articles appearing in publications like EDGE, Gamestm and now RG.Jaguar was 4 16 Bit chips? Tempest, Double dragon scorned on 2600, article writer clueless on what sprite handling abilities on Lynx or MCD were or what Mode 7 even was.

I'm not a coder, so i don't write articles for publications trying to inform others, but i'd expect those that do write, to know their stuff.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 29, 2013, 23:35:02 PM
Glad to be here and I hope I can contribute my knowledge and understanding to the folks here.   8)

I will ALWAYS strive to have a polite, intelligent and informative conversation with anyone willing but when
someone starts with the 4 16 bit utter nonsense, you can certainly count on me to call them out, show the facts
and give clear examples of why those that know better are right. Not because I think so, want to be or have to
be. It will be solely based on completely scientific( observed, tested, repeated and falsifiable possibility) of past
experience of my own and mostly others I've trusted over the years that know what they are talking about.

When I haven't a clue about something, I keep my mouth shut and ask those that are known to be and have
proven so what the facts are. I have no inherent need to be right, but when I know I am I will call out and stand
with anyone willing to back me up. :(
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 30, 2013, 00:14:39 AM
Now to address some of the other points you brought up RT.

NES :

from what I understand it was not all that popular in the UK according to some of you blokes across the pond.
Can't really speak to that issue but if you want my opinion, I feel if Atari had not dropped the ball, the 7800 would
have crushed it. Nintendo did well because for a small window in time, they were the only new game in town and
many dev's saw this and were willing to play along with the very stupid exclusive contracts of NES dev only, many
of whom regret they did so from what I understand.

This is my understanding of that particular issue....please do correct me if I got anything wrong. :15: ) but the DSP was doomed from the start because it was designed to follow the
width of the host (NOT THE MAIN, (there was no main CPU in the Jaguar)) which was the mistake by using the
68k. It should have been an 020 or a nice cheap but powerful MIPS RISC which already had plenty of good tools.

More hardware bugs are the screwed up OPL interrupts, which were supposed to be able to interrupt any processor
on any line and would have been very much more powerful and flexible bu they turned out not to work that way.
The blitter not having a register cache so that instead of having to poll for it to be ready, one simply could load the
next set of commands to it and move on. Instead most coders, polled the stop bit with the GPU, wasting the GPU's
cycles waiting for the blitter killing performance further. This however with careful coding can be worked around
using interrupts. No one seemed to bother. Exceptions might be Scatologic and Eclipse and maybe one or two others
like the guys who did Phase Zero and Skyhammer.

Lets not forget the inability to run the GPU out in main ram....I did figure this one out but dealing with it
is more work and more time and would have helped no one with the lack of tools to take advantage of it.
Atari was convinced that it could not be done....if only they had talked to me. ;)

The Saturn:

Well, from what I understand had a strange bus setup where processors had to wait on each other and its
poly engine, though hardware could only do quads. No poly engine should ever be limited to quads and MUST
be based on triangles first. Then again it is my understanding that these polygons were nothing more than sprites
and lots of them. They were able to be skewed, rotated and manipulated much like you could with polygons under
a normal 3D renderer allowing for shading and such.

The other thing I hear is they too did not have the greatest of tool chains either. I'm basing this on what others
have told me. The Saturn was a decent system but I feel Sega too rushed it out the door and should have let
the Genny try to keep them alive for a bit more.

32x:
That system was a joke because it was at best a cluster fuck of hardware trying to compete with the Jaguar and 3DO. Like the Saturn the 32x used two very nice SH processors but both were not very well thought out.

The PS1 had all the right stuff from the start but the fact remains is the polygons looked horrible because they
were hardwired and the texturing was affine and awful. Jaguar even though performance wise it was many less
polygons, certainly had much prettier ones than both Saturn and PS1 and this is solely because the Jaguar was
not fully reliant on hardware and allowed for a much wider range of effects in line with each line of the polygon
draw one at a time with the blitter. The draw back of this is many less polygons per frame. This was supposedly
corrected on the Jag II who's blitter was able to draw a triangle in one set of commands.


Every system had their strengths and their weaknesses, the Saturn and Jaguar totally kicked the PS1's ass in
for 2D and pixel and line drawing, Jaguar being the superior of these in many ways. The PS1's biggest asset
was its ability to put up tons of polygons per frame but it was done at a cost. The Jaguar was by far the most
capable as far as raw computational power with both J-RISC's able to run simultaniuosly in their locals while the
68k did so in the main ram. This however cause ton of bus contentions for the 64 bit parts of the system because
the 68k runs at half the speed of the system and 75% less the bus width. Every time the 68k does anything it
unfortunately takes priority and chokes the devil or of the systems bus. This is another reason why many less
polygons are able to be displayed per frame. REmove it from the bus with a stop instruction and the performance
jumps up significantly.


Lynx:

For it's time, it was more powerful than just about anything out there. It was simply under developed thanks
to Atari's bad reputation from the 5200 on up to the ST lines. Period! Probably the best designed console hands
down.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 30, 2013, 00:17:52 AM
Quote from: "Gorf"Lynx:

For it's time, it was more powerful than just about anything out there. It was simply under developed thanks
to Atari's bad reputation from the 5200 on up to the ST lines. Period! Probably the best designed console hands
down.

This was most unfortunate because the Lynx really was ahead of its time.  I did not become interested in another handheld system until the PSP was released.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 30, 2013, 00:26:20 AM
Quote from: "TrekMD"
Quote from: "Gorf"Lynx:

For it's time, it was more powerful than just about anything out there. It was simply under developed thanks
to Atari's bad reputation from the 5200 on up to the ST lines. Period! Probably the best designed console hands
down.

This was most unfortunate because the Lynx really was ahead of its time.  I did not become interested in another handheld system until the PSP was released.

I've not bought any handheld since. I did win a PSP at a Chinese auction but found my self quickly selling it
to the highest bidder. Did not impress me at all. All the new systems from Saturn on up to todays machines
rely way to heavily on four genre's, fighters, racers, first person shooters and RPG's which I never was much
of a fan of to begin with. A really quick way to bore the hell out of an old classic gamer like me. As far as I am
concerned FPS games should have stopped at Quake 2.
:4:
Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 00:31:11 AM
Quote from: "TrekMD"
Quote from: "Gorf"Lynx:

For it's time, it was more powerful than just about anything out there. It was simply under developed thanks
to Atari's bad reputation from the 5200 on up to the ST lines. Period! Probably the best designed console hands
down.

This was most unfortunate because the Lynx really was ahead of its time.  I did not become interested in another handheld system until the PSP was released.

I think as far design goes the Lynx was pretty close to perfection, the only faults it has are really minor ones. It could have done with a higher resolution, but that was more the fault of the screens available at the time. It would also have been nice to have more colours on screen without palette switching and the way it has to load programs into RAM first is a bit strange but nothing major.

Atari should have really made a home console version of the Lynx back in 1989, it would have destroyed the Mega Drive and SNES from a tech perspective.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 30, 2013, 01:11:58 AM
Hmm, a Panther made with the same internals as the Lynx? 
Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 01:16:04 AM
Quote from: "TrekMD"Hmm, a Panther made with the same internals as the Lynx?

The Panther had certain similarities such as the scaling & rotation, near infinite sprites and blitter but was a 16/32-bit hybrid planned for release in 1991.

http://www.retrovideogamer.co.uk/http://www.retrovideogamer.co.uk/forum/viewtopic.php?t=3 (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 30, 2013, 01:19:37 AM
It may have been too late for Atari even if they had released a console with the Lynx specs.  Too bad really.  They did release good systems towards the end of their run but the support just wasn't there.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 01:37:05 AM
Quote from: "Gorf"Glad to be here and I hope I can contribute my knowledge and understanding to the folks here.   8)

I will ALWAYS strive to have a polite, intelligent and informative conversation with anyone willing but when
someone starts with the 4 16 bit utter nonsense, you can certainly count on me to call them out, show the facts
and give clear examples of why those that know better are right. Not because I think so, want to be or have to
be. It will be solely based on completely scientific( observed, tested, repeated and falsifiable possibility) of past
experience of my own and mostly others I've trusted over the years that know what they are talking about.

When I haven't a clue about something, I keep my mouth shut and ask those that are known to be and have
proven so what the facts are. I have no inherent need to be right, but when I know I am I will call out and stand
with anyone willing to back me up. :(

I've been called all the names under the sun by more people than i care to think of right now for posting the way i do, in the years since i went online, thankfully i'm far from perfect, fuck up more than i oughtta at times, but i'll call a spade a spade.

On other forums i found it utterly bizzare that if i or others like myself, went on and said something along lines of:You know guys n girls this game or publication i've paid for and put time into, really was a dissapointment to myself, i'd be shot down at time, utter pitch fork and burning torches stuff.

If it was a game that i'd say paid £45 for, played through to completition and then said exactly why i found it dissapointing rather than the typical this game was shit response you see so often, then i was told that no, in fact it was i who was 'shit' and the game was clearly far too clever for me.

If it was an article in a publication about a game or system i'd bought and had for years and even at my low level knew what it could do or was like, then clearly again, i was wrong or a fanboy or clearly trolling.

The irony with the publications was i'd be commenting on an issue in the feedback thread for said issue, it's like, you guys asked for feedback, here it is, your article was'nt factual, in fact very miss-leading and publication Y did it 18 months before you and nailed it, so i'd expect same from you guys...but all you'd get is shit like:you have no idea how much hard work goes into each issue.....

Well, what the sorry fuck is that all about, do you the publication staff have a fucking clue the work i do to get paid to fund things like subscribing? fuck no, and nor would i expect you too, but what i do expect is for an editor or staff writer to take reader comments on board so they can improve on future articles, instead you get some very strange reactions.

If a game has gotten say 10/10 scores, yet i found it to be bug ridden, have piss poor checkpoint system, frustrates rather than challenges and rewards and better examples of the genre can be found elsewhere, then i'll say so, in order to try and prevent others falling for the hype.

Hardware wise:Fucked if i can think of the last platform i bought that was'nt fucking with me from a marketing point of view, in terms of what it can deliver.No-ones going to use real time performance, anymore i'm going to see marketing for a game saying never mind we've tweaked the graphics, look at advances made to A.I, but when say Sony go so utterly over the top that even they go...woah, we'd better pull some of this BS back a notch, make it 66 Million Polys, not 75 million, you have to wonder.



Yes the PS2 was a bloody powerful bit of kit, my limited understanding of it was it basically gave developers a lot of raw horse power, was very flexible in terms of letting them decide hopw they wanted to use said power, but on flipside, was a bitch to get the basics done, espically in the early days.Middleware was a godsend.But it was starved of Ram, just like the PS3 was, so comprimises made.Fair enough, but when you see fanboys saying:ohhh poor coding, i'm thinking, hang on , i'm on my 2nd PS2, things like Black, Burnout 3, God Of War 1+2 really showcase what system could do in right hands, but PS2 was not this flawless system, anything that was shit on it meant coder was'nt upto scratch, sometimes it just could'nt deliver.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 01:50:07 AM
Quote from: "Gorf"Now to address some of the other points you brought up RT.

NES :

from what I understand it was not all that popular in the UK according to some of you blokes across the pond.
Can't really speak to that issue but if you want my opinion, I feel if Atari had not dropped the ball, the 7800 would
have crushed it. Nintendo did well because for a small window in time, they were the only new game in town and
many dev's saw this and were willing to play along with the very stupid exclusive contracts of NES dev only, many
of whom regret they did so from what I understand.

This is my understanding of that particular issue....please do correct me if I got anything wrong. :15: ) but the DSP was doomed from the start because it was designed to follow the
width of the host (NOT THE MAIN, (there was no main CPU in the Jaguar)) which was the mistake by using the
68k. It should have been an 020 or a nice cheap but powerful MIPS RISC which already had plenty of good tools.

More hardware bugs are the screwed up OPL interrupts, which were supposed to be able to interrupt any processor
on any line and would have been very much more powerful and flexible bu they turned out not to work that way.
The blitter not having a register cache so that instead of having to poll for it to be ready, one simply could load the
next set of commands to it and move on. Instead most coders, polled the stop bit with the GPU, wasting the GPU's
cycles waiting for the blitter killing performance further. This however with careful coding can be worked around
using interrupts. No one seemed to bother. Exceptions might be Scatologic and Eclipse and maybe one or two others
like the guys who did Phase Zero and Skyhammer.

Lets not forget the inability to run the GPU out in main ram....I did figure this one out but dealing with it
is more work and more time and would have helped no one with the lack of tools to take advantage of it.
Atari was convinced that it could not be done....if only they had talked to me. ;)

The Saturn:

Well, from what I understand had a strange bus setup where processors had to wait on each other and its
poly engine, though hardware could only do quads. No poly engine should ever be limited to quads and MUST
be based on triangles first. Then again it is my understanding that these polygons were nothing more than sprites
and lots of them. They were able to be skewed, rotated and manipulated much like you could with polygons under
a normal 3D renderer allowing for shading and such.

The other thing I hear is they too did not have the greatest of tool chains either. I'm basing this on what others
have told me. The Saturn was a decent system but I feel Sega too rushed it out the door and should have let
the Genny try to keep them alive for a bit more.

32x:
That system was a joke because it was at best a cluster fuck of hardware trying to compete with the Jaguar and 3DO. Like the Saturn the 32x used two very nice SH processors but both were not very well thought out.

The PS1 had all the right stuff from the start but the fact remains is the polygons looked horrible because they
were hardwired and the texturing was affine and awful. Jaguar even though performance wise it was many less
polygons, certainly had much prettier ones than both Saturn and PS1 and this is solely because the Jaguar was
not fully reliant on hardware and allowed for a much wider range of effects in line with each line of the polygon
draw one at a time with the blitter. The draw back of this is many less polygons per frame. This was supposedly
corrected on the Jag II who's blitter was able to draw a triangle in one set of commands.


Every system had their strengths and their weaknesses, the Saturn and Jaguar totally kicked the PS1's ass in
for 2D and pixel and line drawing, Jaguar being the superior of these in many ways. The PS1's biggest asset
was its ability to put up tons of polygons per frame but it was done at a cost. The Jaguar was by far the most
capable as far as raw computational power with both J-RISC's able to run simultaniuosly in their locals while the
68k did so in the main ram. This however cause ton of bus contentions for the 64 bit parts of the system because
the 68k runs at half the speed of the system and 75% less the bus width. Every time the 68k does anything it
unfortunately takes priority and chokes the devil or of the systems bus. This is another reason why many less
polygons are able to be displayed per frame. REmove it from the bus with a stop instruction and the performance
jumps up significantly.


Lynx:

For it's time, it was more powerful than just about anything out there. It was simply under developed thanks
to Atari's bad reputation from the 5200 on up to the ST lines. Period! Probably the best designed console hands
down.

NES basically arrived way too late over here to make an impact.Nintendo offering up arcade conversions of games we'd hammered on C64/Speccy etc for fraction of the price of a NES cart and in case of say a C64 version, more often far better music.We had our eyes on the ST, the Amiga the MD, the PC Engine etc.Still, you read a UK games publication now and you'd think we were sat around throwing our own shit at each other, such was the poor quality of software avaiable to us here in UK with our funny little Spectrums etc and thank the lord Nintendo saw our plight etc etc.

Jaguar:ATARI seemed to switch from attitude of it'll rip the guts out of the SNES+MD to OMG here's PS1/Saturn, Jaguar needs to compete, which was huge mistake, plus you had the very fickle UK press suckling up to which ever teat was dropped into their gaping maws at the time.3DO and Jaguar soon became 'yesterdays news' and suddenly everything had to be ultra fast 3D yadda yadda.Rise of the lads mag type Playstation magazines only made matters worse.Lot of vocal posters (it's shit, only has 5 good games, Joypads are worse ever) etc have at best, played on one briefly.They did'nt own one back in the day, so were'nt aware of Jag games that say ran in 65,000 colours compared to what the PS/Saturn versions ran at
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 02:03:52 AM
Cont:(did'nt want massive wall o text post):

But what's worse is when Jag fans will post links to vids etc of games that do show potential of hardware-Ohhh that 3D looks shit they say.How so...shit as in much more could have been done on the system or shit as in it's aged badly, as has PS1 3D, Saturn 3D, N64 3D etc? please explain so we may discuss or debate further.Either silence or:your a Jag fanboy response (i don't even own a Jag anymore, lol).Kills debate stone dead.

Saturn:that's my understanding as well, 1 processor had to wait until other had finished what it was doing, so there was a 'catch-up' period, plus likes of Capcom said their coders could'nt get same performance as Sega's in-house could, but then i've been recently reading of how Sony were crowing about how they'd gotten 1-up on 3rd party publishers if an in house game was making more use of PS3 hardware than an outside developers was and i have to wonder about attitudes.Sony admitted it got it very wrong, looks like Sega suffered similar.

Quads i believe use to prevent the degree of texture warping PS1 suffered from, but not best move, when everyone else using triangles, it's like Sega pack a scuba set when everyone else packs a parachute, just in case plane hits water....


The PS1 and PS2 seem to be Sony saying hardware will be all aboutPushing Polygons and letting marketing go fucking wild with numbers!, but at an expense, ie ok, yep, great raw polys, but what about when you add lighting, texture-mapping, A.I, Dolby 5.1, A.A etc etc and what size, shape are these polys? what res, what frame rate you aiming for? you know game stuff and then babies gone out with the bath water.


Actually, i have no idea if i'm making any sense here.Body clock is shot, struggling to keep eyes open, rambling time...
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 02:12:18 AM
Quote from: "TrekMD"It may have been too late for Atari even if they had released a console with the Lynx specs.  Too bad really.  They did release good systems towards the end of their run but the support just wasn't there.

Tech specs only part of a much bigger battle, Atari could have had the best home console on the market, dream to work with, uber powerful, but unless it could get publisher support? it would have struggled.Nintendo had shit sewn up sooo tight back then it was unreal, plus with Sega having E.A onboard, think Atari at best would have had the crumbs, say cream of European developers, but not he guns to go head to head with your E.A's, Capcom's, Squares, Konami's etc.

I'd have liked to have seen higher res.on Lynx, but then soon as you start adding stuff you'd love to see added, reality kicks in and you wonder if it'd pushed price higher up, meant even less battery power etc.Different for a plug into TV type device, but a portable will always have a trade off.was reading review of new Phone or was it a tablet, think it was a tablet, all seem to be 1+same these days, thinner than anything else currently on market at mo, saw piccy and was like F-me, that's like a wafer! yet it's come at cost of limit on type of battery they can use, so it's got 4 hrs (i think) time between recharges.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on June 30, 2013, 02:13:58 AM
Quote from: "Rogue Trooper"...Still, you read a UK games publication now and you'd think we were sat around throwing our own shit at each other, such was the poor quality of software avaiable to us here in UK with our funny little Spectrums etc and thank the lord Nintendo saw our plight etc etc.

Indeed. Although I suspect it was only Amstrad CPC owners who did that!
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 02:24:16 AM
Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"...Still, you read a UK games publication now and you'd think we were sat around throwing our own shit at each other, such was the poor quality of software avaiable to us here in UK with our funny little Spectrums etc and thank the lord Nintendo saw our plight etc etc.

Indeed. Although I suspect it was only Amstrad CPC owners who did that!

:-) They were too busy having their faces rubbed in the shit, to worry about throwing any, now look where some of them are....


Disclaimer:Not all CPC owners can be painted with same brush...even if it is a snmall, brightly coloured, slow moving brush....

:-)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 02:25:07 AM
Quote from: "Rogue Trooper"Disclaimer:Not all CPC owners can be painted with same brush...even if it is a snmall, brightly coloured, slow moving brush....

:-)

Best comment ever!  :24:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 02:31:45 AM
Quote from: "The Laird"
Quote from: "Rogue Trooper"Disclaimer:Not all CPC owners can be painted with same brush...even if it is a snmall, brightly coloured, slow moving brush....

:-)

Best comment ever!  :24:


One lad, not very bright, but done ok for himself, caught tasting the brush (silly sod), just spat it out...said it tasted bitter...wonder where he is now.....

:-)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 30, 2013, 02:40:51 AM
Quote from: "TrekMD"Hmm, a Panther made with the same internals as the Lynx?

Panther was a disaster waiting to happen. It was rumored to only having 32 k of memory?
That right there would have doomed it regardless of the sound and GFX chips. It would have
had little system memory to take real advantage of all that other hardware. how are you going
to control 65536 sprites of any size with only 32 k of RAM. Seriously? Now if the Panther was
to have 512k or 1 meg, then that may have been a different story, but everything I've heard
suggested 32k. Jaguar was the best choice with serious design flaws. Had they gave at very
least the 68k its own private RAM, say 128/256k, that would have gone a very long way to
allow the real horse power to do it's job unabated. The power houses would have had priority
over the main 64 bit bus, never seeing a choke, a fixed GPU allowing for proper interrupt control
of the OPL, a blitter with a small 2k cache for instruction lists or at very least, allow the blitter to
point to the 2 megs of ram for a list, so it did not need the GPU to wait for it to feed it more.

Some very minor changes like these would have made some very major differences in getting
serious performance out of the Tom and Jerry, which in their own right were killer chips even
with some of the flaws. They were constantly choked by the 68k and careless lazy coding.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 30, 2013, 02:51:45 AM
Quote from: "Rogue Trooper"NES basically arrived way too late over here to make an impact.Nintendo offering up arcade conversions of games we'd hammered on C64/Speccy etc for fraction of the price of a NES cart and in case of say a C64 version, more often far better music.We had our eyes on the ST, the Amiga the MD, the PC Engine etc.Still, you read a UK games publication now and you'd think we were sat around throwing our own shit at each other, such was the poor quality of software avaiable to us here in UK with our funny little Spectrums etc and thank the lord Nintendo saw our plight etc etc.

Jaguar:ATARI seemed to switch from attitude of it'll rip the guts out of the SNES+MD to OMG here's PS1/Saturn, Jaguar needs to compete, which was huge mistake, plus you had the very fickle UK press suckling up to which ever teat was dropped into their gaping maws at the time.3DO and Jaguar soon became 'yesterdays news' and suddenly everything had to be ultra fast 3D yadda yadda.Rise of the lads mag type Playstation magazines only made matters worse.Lot of vocal posters (it's shit, only has 5 good games, Joypads are worse ever) etc have at best, played on one briefly.They did'nt own one back in the day, so were'nt aware of Jag games that say ran in 65,000 colours compared to what the PS/Saturn versions ran at


You are making perfect sense. I agree with you on all the above points. Jaguar was by far superior than anything
in it's competitive market. Hardware however is only as good as the execution of its tool chain and pumping out
the titles. Fuck, Sony had what almost 50 titles at launch? Jaguar had 4 and two of which were been there done
that even though they were more colorful versions... Raiden and Dino Dudes were not going to sell anyone a
console.

CyberMorph was a very good pack in...Jag even won awards for best console pack in for it. But it needed at least
a dozen more at launch or very close after. Had they had Doom, AvP, Wolfenstein 3D, Iron Soldier, I-War, Hover
Strike Tempest 2K and Missile Command 3D at or very close to launch we'd be talking about Jaguar 4 right about
now. Forget if you love or hate any of the above, the point is it would have shown that yeah this system has
serious potential and not only would more developers have taken it seriously, the gamers would have as well.

But for almost a half a year those first four titles were all anyone got to see. Tempest 2k went a long way to
build up excitement again but then they let another handful of months with nothing before anything was released.

Even with it's bugs, a good lib at launch would have gone a long way to save the machine and Atari. But the first
and most fatal mistake was the tool chain. Can't pump out titles when you have to write everything in assembler
on chips that no one has ever seen before.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 11:18:47 AM
@Gorf:

Reason i personally went for a day 1 Jaguar was after seeing video footage of AVP running on Gamesmaster TV and preview of Freelancer on Jaguar CD and review of Tempest 2000 in Gamesmaster magazine.Here were games that i not only could'nt get on my MD, MCD, SNES etc, but seemed to be developers thinking out side the box a little.

An Aliens game that was'nt a 2D side scroller, a shoot'em'up that just seemed to be exploding out of the screen and wanted to eat your face, a CD game that was'nt an FMV, QTE basher but mixed Doom with Aliens...Jaguar seemed to be initally trying to do something different, sure it had ports of older, existing games lined up, expected that, but there seemed to be a buzz around the system that it would offer someone like myself, the 'power' of a 486 PC in a console.

It seemed bizzare that even when the Jaguar proved what it could do, the press wanted to scorn it somehow, as seen by review stuff i've sent Laird and items from his own collection you had AVP compared to Doom and slagged for not having in-game music (which would have killed the atmosphere), Iron Soldier for having text briefing screens, slow movement (it's a bloody giant robot game), Rayman for being 2D platformer (yet seem to recal PS1 Rayman sold more units than so many 3D PS1 games), Hoverstrike for being akward to control (something i found just as bad in PS1 Wipeout, yet that game was praised).

By all means rant on a dissapointing game-I bought Defender 2000 on day 1, huge dissapointment, felt more like a atarted up Amiga P.D game, ship far too large, over-powerful, game visually lacked the 'edge' of Tempest 2000, but some of the moans from Jaguar reviews (Super Burnout running at 60 FPs yet reviewer claimed frame rate was too slow), i just could'nt get my head around.


I think ATARI needed to try and push the Jaguar's strengths and deliver games more suited to them, rather than trying to do a tick box of games which they felt they also needed (A Virtua Racing clone, a Virtua Fighter clone etc etc).
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 11:25:21 AM
Quote from: "Gorf"
Quote from: "TrekMD"Hmm, a Panther made with the same internals as the Lynx?

Panther was a disaster waiting to happen. It was rumored to only having 32 k of memory?
That right there would have doomed it regardless of the sound and GFX chips. It would have
had little system memory to take real advantage of all that other hardware. how are you going
to control 65536 sprites of any size with only 32 k of RAM. Seriously? Now if the Panther was
to have 512k or 1 meg, then that may have been a different story, but everything I've heard
suggested 32k. Jaguar was the best choice with serious design flaws. Had they gave at very
least the 68k its own private RAM, say 128/256k, that would have gone a very long way to
allow the real horse power to do it's job unabated. The power houses would have had priority
over the main 64 bit bus, never seeing a choke, a fixed GPU allowing for proper interrupt control
of the OPL, a blitter with a small 2k cache for instruction lists or at very least, allow the blitter to
point to the 2 megs of ram for a list, so it did not need the GPU to wait for it to feed it more.

Some very minor changes like these would have made some very major differences in getting
serious performance out of the Tom and Jerry, which in their own right were killer chips even
with some of the flaws. They were constantly choked by the 68k and careless lazy coding.

That's been impression i had of the Panther-It's no good looking at the custom chipsets or claims of what the sprite engine could be possible of doing, there just was'nt anywhere near enough Ram on board for starters, something the Konix suffered from and so did many Sony products (PS1, PS2+PS3).

2D games suffered on PS1 due to lack of Ram-animation frames cut, long loading times on Blood Omen as audio files too big to fit in ram allocation so had to be fitted elsewhere and found and played, PS2 entered market singing about what it could do compared to DC, yet DC had more Ram than PS1+PS2 combined, PS3 Sony's split Ram meant to cross-game chat, things like Skyrim running poorly compared to 360 and have console manufactuers learnt? hell no.

MS seem to be saying:Great news guys, we've discovered our ESRAM bandwidth is 88% higher than 1st thought, well on paper that sounds great, but we've yet to see how it shapes up in games, plus it's only 32MB of said stuff, so sure developers will start moaning and it seems every week Xbox One suddenly more powerful...1st it was the power of the cloud, now this 'discovery', seems like a degree of panic setting in so marketing gone into throwing meaningless claims around, where as even Sony now saying:Honestly? we fucked up the design of the PS3, big time and we knew there were problems early on.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 11:30:40 AM
Remember we do have a Atari Panther thread (//http)

I will post something interesting there.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 30, 2013, 18:41:56 PM
It's almost not off topic to discuss the Panther in a Jaguar thread due to its very close relation
and it tends to be almost difficult not to bring it up under certain conditions.

..with that said...

@ RT

Yeah, I too saw all the potential games planned for the Jaguar and the fact that it had a wide data bus, two
RISC chips, a blitter AND sprite engine was enough for me to buy it as soon as I was able to afford it.

I could care less what the specs were to any system...if all you were to offer me were ports of ST/Amiga games
I would have gladly passed and I'm not at all alone in this. Jaguar was showing its balls as far as proposed software and it was all I needed to know....however as usual...Atari eff'ed up magnificently once again. I was hoping for more updated to 3D classics of all the old Atari hits and got 2 maybe 3. Very disappointing.

Our games we were working on for the Jag were an attempt to rectify this. We do have some very impressive start up project and lots of them are pretty famn good looking.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 18:54:47 PM
Quote from: "Gorf"It's almost not off topic to discuss the Panther in a Jaguar thread due to its very close relation
and it tends to be almost difficult not to bring it up under certain conditions.

..with that said...

@ RT

Yeah, I too saw all the potential games planned for the Jaguar and the fact that it had a wide data bus, two
RISC chips, a blitter AND sprite engine was enough for me to buy it as soon as I was able to afford it.

I could care less what the specs were to any system...if all you were to offer me were ports of ST/Amiga games
I would have gladly passed and I'm not at all alone in this. Jaguar was showing its balls as far as proposed software and it was all I needed to know....however as usual...Atari eff'ed up magnificently once again. I was hoping for more updated to 3D classics of all the old Atari hits and got 2 maybe 3. Very disappointing.

Our games we were working on for the Jag were an attempt to rectify this. We do have some very impressive start up project and lots of them are pretty famn good looking.

:-) Discussion on Panther is all good, i don't mind which thread it's in myself.

@Gorf:recal EDGE early preview of Jaguar hardware and them saying something along lines of ATARI seemed to have had enough of taking flak for thier hardware lacking powerful custom chips as the Jaguar has lots of them.

Yep as soon as i was reading in likes of Zero etc of the 'ST Console' my heart sank, back then i feared another case of ATARI taking a micro's innards (ST this time), chucking it in new designed case, no keyboard (that would be sold on it's own and you might have to buy a module to use it) and that would be that, was huge relief when i read it was'nt that at all, but using powerful custom chips of it's own.Did sound amazing on Paper.


I used to write to ATARI H.Q an awful lot during my Jaguar owning days, basically trying to cut through the B.S i was reading in gaming mags as i wanted to know what was happening with so many games, not least those i saw in that 'Let The Games Begin' advert and just what classics i could expect to see in the '2000' range.


Tempest was outstanding, Defender, very dissapointing, but then personally feel Minter was wrong person to do it and since then the PS2/XBOIX/GC update was just as bad, Joust never arrived, think Battlezone and Space War morphed into other titles, Missile Command seemed design for VR play more than stand alone, Breakout...hmmn...never played, but did'nt quite seem like what i was expecting, but they missed out so many titles.

Do you know IF work was ever started on MK3 and ever seen anything on Quake on Jaguar?.

Looking forward to your work, been fantastic just chatting on subjects already.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 19:23:02 PM
Quote from: "Rogue Trooper"@Gorf:recal EDGE early preview of Jaguar hardware and them saying something along lines of ATARI seemed to have had enough of taking flak for thier hardware lacking powerful custom chips as the Jaguar has lots of them.

This makes no sense because apart from the ST, all of Atari's other machines were based on custom chips sets. Nothing on the market was even close to the 7800's Maria chip back in 1984, the Lynx gave other machines a spanking with the Mikey & Suzy chips etc.

Quote from: "Rogue Trooper"Do you know IF work was ever started on MK3 and ever seen anything on Quake on Jaguar?.

Mortal Kombat 3 was reportedly complete, it was demoed at shows and to the press. Quake was apparently 30% complete when it was canned, Carmack was said to have had the game engine up and running.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 20:00:40 PM
Which press though? keep hearing these claims, 'shown to press' but never seen it in ANY publication in my life.Are we talking US press only here?.Who's claiming it was done and shown? as for Quake, again, never seen anything, not a snippet....

Not trying to be doubting Thomas, but talk alone not nough, i need to see it to believe it these days.

EDGE's claims i'd guess would relate to the ST VS Amiga days where ST used off the shelf as it were parts compared to Amiga with Blitter, custom Soundchip, not something used in cheap doorbell chimes etc and basically just being a fast CPU.

Talked of who'd 'signed up' for Panther development, just looked into ATARI's Jaguar P.R statement regarding releases/who'd signed up:

Anco with World Cup Kick Off, Tradewest with Double Dragon, names like Anco, Krisalis, Maxis, Ocean, Microprose, US Gold etc, some 30 names all told.3DO at same point annouced 300 companies world wide had signed up as 3DO licensees.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 20:09:40 PM
Was shown in C&VG and in some of those pull-outs they gave away in other mags.

I also know people who actually played it at the CES. Songbird were trying to get the game off Midway at one point but not sure the specific reasons why nothing came of it, Carl Forhan was always very coy about it. This was around the same time he secured the rights to release Total Carnage for the Jaguar, another unreleased Midway game.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 20:16:39 PM
Quote from: "The Laird"Was shown in C&VG and in some of those pull-outs they gave away in other mags.

I also know people who actually played it at the CES. Songbird were trying to get the game off Midway at one point but not sure the specific reasons why nothing came of it, Carl Forhan was always very coy about it. This was around the same time he secured the rights to release Total Carnage for the Jaguar, another unreleased Midway game.

seen Total Carnage on Jaguar, but MK3? nothing, but then Atari's P.R statement claimed Iguana had signed up for Jaguar and were bringing over 1st MK due for June '94 release.No idea how 'true' that was.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 20:18:38 PM
Quote from: "Rogue Trooper"
Quote from: "The Laird"Was shown in C&VG and in some of those pull-outs they gave away in other mags.

I also know people who actually played it at the CES. Songbird were trying to get the game off Midway at one point but not sure the specific reasons why nothing came of it, Carl Forhan was always very coy about it. This was around the same time he secured the rights to release Total Carnage for the Jaguar, another unreleased Midway game.

seen Total Carnage on Jaguar, but MK3? nothing, but then Atari's P.R statement claimed Iguana had signed up for Jaguar and were bringing over 1st MK due for June '94 release.No idea how 'true' that was.

How did Jaguar version stand up, say next to MK 2 on 32X?


Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 20:40:57 PM
Jaguar MK3 was reportedly arcade perfect.

There is a screenshot and press clipping here:

http://www.cyberroach.com/jaguarcd/html/mk3.htm (//http)

MK2 was announced for Lynx
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 20:53:56 PM
Quote from: "The Laird"Jaguar MK3 was reportedly arcade perfect.

There is a screenshot and press clipping here:

http://www.cyberroach.com/jaguarcd/html/mk3.htm (//http)

MK2 was announced for Lynx

I'd really need to see it running on actual hardware to make honest comment on it.Just seems really odd that only 1 magazine in UK covered it, would have thought Atari would have been very keen to get at least previews of it running in the press, if only to try and convince people Jaguar was (still) worth picking up.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 21:03:36 PM
I will just repeat myself, it was covered in numerous magazines including C&VG and those pull-outs.

(http://i.imgur.com/XhEBzRY.jpg)   (http://i.imgur.com/zIgaYZF.jpg)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 22:24:36 PM
Quote from: "The Laird"I will just repeat myself, it was covered in numerous magazines including C&VG and those pull-outs.

(http://i.imgur.com/XhEBzRY.jpg)   (http://i.imgur.com/zIgaYZF.jpg)

Laird, i sent YOU that C+VG pull out, it's nothing more than a news piece, it's not a preview, a hands on with early Jaguar code, it just talks of Jaguar getting a version 1st and then talk from some unnamed developer saying how good a version Jaguar should be able to do.

I asked if any UK magazine had previewed the game and by that i meant looked at Jaguar code and it looks like UFG piece is just the same, talk about Jaguar getting a version, not based on early version sent for preview purposes.

So i'll repeat myself, which if ANY UK magazines saw actual Jaguar code?.
Title: Re: The Atari Jaguar Thread
Post by: TL on June 30, 2013, 22:31:14 PM
No idea, I don't remember exact details but believe what you want. I know people who have actually seen it and at least one person who has been trying to secure the rights to release it.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on June 30, 2013, 22:45:43 PM
Quote from: "The Laird"No idea, I don't remember exact details but believe what you want. I know people who have actually seen it and at least one person who has been trying to secure the rights to release it.

All i 'want' is too see how good bad or other wise the game is.It's gotten such mythical status, according to MKwiki.it was planned for Jag CD, cancelled when Atari did the reverse merger with JTS and it's unknown how far into development it was.

Just trying to find out what the deal with it was, as like i say, i find it very odd that nothing seems to crop up on it, online, nor Quake when so many other, lower profile Jaguar titles you can find info.on.

would be 'nice' to find footage of 1 or both titles, to show doubters what hardware was capable of, that's all.

Trying to sort out wheat from chaff when it comes to stories regarding unreleased/finished games is a nightmare at best, still not overly sure on what the state of play was with MK2, some say it was being done by a coder now working at Naughty Dog, others that it was all some internet prank etc etc.

Bad enough when todays press less than truthful about the bloody NES.....
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on July 01, 2013, 00:54:34 AM
Quote from: "The Laird"No idea, I don't remember exact details but believe what you want. I know people who have actually seen it and at least one person who has been trying to secure the rights to release it.
Now see, there's something I wouldn't hesitate to buy if released. Total Carnage kind of started out the same way, it had many rumors, and then some screenshots turned up, and then bam! Songbird released the completed game. I bought that sucker right away, and it's amongst the best of the Jag library I think. Would love MK III
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 01, 2013, 05:19:56 AM
Quote from: "Rogue Trooper"
Quote from: "Gorf"It's almost not off topic to discuss the Panther in a Jaguar thread due to its very close relation
and it tends to be almost difficult not to bring it up under certain conditions.

..with that said...

@ RT

Yeah, I too saw all the potential games planned for the Jaguar and the fact that it had a wide data bus, two
RISC chips, a blitter AND sprite engine was enough for me to buy it as soon as I was able to afford it.

I could care less what the specs were to any system...if all you were to offer me were ports of ST/Amiga games
I would have gladly passed and I'm not at all alone in this. Jaguar was showing its balls as far as proposed software and it was all I needed to know....however as usual...Atari eff'ed up magnificently once again. I was hoping for more updated to 3D classics of all the old Atari hits and got 2 maybe 3. Very disappointing.

Our games we were working on for the Jag were an attempt to rectify this. We do have some very impressive start up project and lots of them are pretty famn good looking.

:-) Discussion on Panther is all good, i don't mind which thread it's in myself.

@Gorf:recal EDGE early preview of Jaguar hardware and them saying something along lines of ATARI seemed to have had enough of taking flak for thier hardware lacking powerful custom chips as the Jaguar has lots of them.

Yep as soon as i was reading in likes of Zero etc of the 'ST Console' my heart sank, back then i feared another case of ATARI taking a micro's innards (ST this time), chucking it in new designed case, no keyboard (that would be sold on it's own and you might have to buy a module to use it) and that would be that, was huge relief when i read it was'nt that at all, but using powerful custom chips of it's own.Did sound amazing on Paper.


I used to write to ATARI H.Q an awful lot during my Jaguar owning days, basically trying to cut through the B.S i was reading in gaming mags as i wanted to know what was happening with so many games, not least those i saw in that 'Let The Games Begin' advert and just what classics i could expect to see in the '2000' range.


Tempest was outstanding, Defender, very dissapointing, but then personally feel Minter was wrong person to do it and since then the PS2/XBOIX/GC update was just as bad, Joust never arrived, think Battlezone and Space War morphed into other titles, Missile Command seemed design for VR play more than stand alone, Breakout...hmmn...never played, but did'nt quite seem like what i was expecting, but they missed out so many titles.

Do you know IF work was ever started on MK3 and ever seen anything on Quake on Jaguar?.

Looking forward to your work, been fantastic just chatting on subjects already.


I too was not thrilled with Defender 2k....though I did like the plus mode and that should have been the
2000 mode in my opinion.I know some might think I'm nuts for saying this, but the 2000 mode of Defender all
too much reminded me of the VCS version of Defender. The cities background and all. Another annoying thing
I noticed is there was a lot of unnecessary frame drops. Once again Minter over used the 68k...he did so with
Tempest 2K as well....we now have the source to prove this much and you can see the frames drop in that too
as a result. Forgivable to a point as it was his first game on the Jaguar.

Joust for Jaguar looked very promising from the tiny snippet we saw of it and this was the sort of thing I was
looking forward to on the Jaguar. Essentially , all Atari needed to do was add a 3rd dimension to any of these
games. Leave the original sounds in place, forget adding music, unless the original had it(never was a fan of
music in vid games anyway, and I'm a 35+ years musician saying this.) I could see a g-shaded version of Atari
Star Wars, just as it was in the arcade with filled polygons instead of wire frame. That would have rocked. In
fact use the DSP for the simple sounds and a 6809 emulator so it would have run the original AI/game logic
and let the Blitter and GPU have full bore on the main bus to draw the graphics. None of this would have been
an impossibility and would have seriously set the Jaguar a favorite among the MANY classic gamers out there.

The library we got for the most part, sans a few of the big titles were in my mind not only a disappointment
to us classic gamers but left a sour taste in the mouths of even those that played a lot of the ports from the
old ST/Amiga days...why would a console playing direct ports of games some one already had, encourage a
gamer to shell out $250 or any money for something they could already play on the systems they already
owned...with a full keyboard no less?
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 01, 2013, 09:08:20 AM
Re:The (understandable) desire to see Jaguar homebrew that really showcases the hardware and what it could do:

I know where your coming from, it would be fantastic if the Jaguar was to recieve a slew of stunning homebrew games, that made a lot of the doubters sit up and take notice, things that would hopefully put paid to the crap i see sprouted on RG forum from time to time about how shit the hardware was, how it only had 5 good games etc and a lot of Jaguar fans would be very happy to discover and enjoy.

However, whilst i'm not a coder, my very limited understanding of the nature (if that's the correct phrase?) of the Jaguar hardware is that even now the way to overcome several of the flaws in the hardware have been discovered by talented people like Gorf and AtariOwl (very sorry if i've the names wrong), to produce something on par with say Sturmwind or AVP etc, you'd require an awful lot of man hours and really be needing a team of people (3D coders, animators etc etc), so things will take a lot of time and good will to happen and then sadly you'd still get people saying that looks like shit in cases.


Seen on here when Laird showed Robinsons Req.and posted interview with coder etc and even when the talk was of coding for the Jaguar hardware, how 3D Engine  was 1 of the best, if not the best on the system, we saw a reply that it looked shit.No explanation, no examples of better 3D on the Jaguar in an open world game, not even just what was so shit about it.I see similar comments often on youtube vids, where people compare Jaguar 3D games to more modern systems.

It does my head in, people often seem unwilling or unable to believe the Jaguar was capable of a lot more than what 'we' saw at retail, DCRIP was kind enough to give me a link to Black Ice White Noise running, which looked fantastic for a game of that era, doing what GTAIII did in places years before the PS2.

This is why i've been so keen to try and find footage of early Quake and footage of 'completed' MK3, anything to add to already discovered work in progress, but sadly canned titles that have been discovered since Jaguars demise, to shove in the faces of people that scorn the Jaguar without ever having owned one.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 01, 2013, 18:18:52 PM
I moved RT's post from the recent purchases thread, makes more sense here and it means we can continue the discussion.  :16:

I agree with Gorf about D2K, the Plus mode is bloody brilliant and is how that game should be played.

As for homebrew, there are some games out there worth owning. But there is a lot more shit than great stuff. Games worth owning include Gorf, Blackout and pretty much all of the games made by Dr. Typo/Marcus Losbjer and MD Games. Recently we have actually been spoiled a bit with titles like Blackout, Fallen Angels, Tube and Impulse X. Games that would not have been out of place as commercial releases back in 1994. Take a look at Tube: SE for those who may not have seen it:

[align=center:112bde0m]Atari Jaguar in HD - Home Brew - Tube SE (Tube Second Edition) with Level Select (//http)[/align:112bde0m]

As for unreleased games, I have said before that I know of about 7 or 8 games out there that could be released, some of them pretty big titles but is it worth it when the Jag scene is the way it is? I actually just found out about another lost Jaguar I had never heard about in the last couple of days as part of the interviews I am doing, the coder thinks he has the source code somewhere too! Of the many prototypes released for the Jaguar Phase Zero is probably the most impressive, I wish it had been finished. It was great to see Dr. Typo try and replicate the impressive voxel engine with Fallen Angels.

[align=center:112bde0m]Phase Zero (#2) - Atari Jaguar (//http)[/align:112bde0m]
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 01, 2013, 18:48:55 PM
Quote from: "Rogue Trooper"Re:The (understandable) desire to see Jaguar homebrew that really showcases the hardware and what it could do:

I know where your coming from, it would be fantastic if the Jaguar was to recieve a slew of stunning homebrew games, that made a lot of the doubters sit up and take notice, things that would hopefully put paid to the crap i see sprouted on RG forum from time to time about how shit the hardware was, how it only had 5 good games etc and a lot of Jaguar fans would be very happy to discover and enjoy.

Thankfully such fuckwittery isn't the done thing on this fine forum.

QuoteSeen on here when Laird showed Robinsons Req.and posted interview with coder etc and even when the talk was of coding for the Jaguar hardware, how 3D Engine  was 1 of the best, if not the best on the system, we saw a reply that it looked shit.No explanation, no examples of better 3D on the Jaguar in an open world game, not even just what was so shit about it.I see similar comments often on youtube vids, where people compare Jaguar 3D games to more modern systems.

Thankfully the person concerned has since been banned from here after having disgraced himself one too many times. No need to worry about such moronic posts appearing here now.  :1:
Title: Re: The Atari Jaguar Thread
Post by: tomwaits on July 01, 2013, 18:59:17 PM
Of the unreleased Jaguar games, I'm most interested in playing LiveWire:

Atari Jaguar Livewire Beta 2nd video - Cortex Design (//http)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 01, 2013, 19:20:29 PM
Quote from: "The Laird"I moved RT's post from the recent purchases thread, makes more sense here and it means we can continue the discussion.  :16:

I agree with Gorf about D2K, the Plus mode is bloody brilliant and is how that game should be played.

As for homebrew, there are some games out there worth owning. But there is a lot more shit than great stuff. Games worth owning include Gorf, Blackout and pretty much all of the games made by Dr. Typo/Marcus Losbjer and MD Games. Recently we have actually been spoiled a bit with titles like Blackout, Fallen Angels, Tube and Impulse X. Games that would not have been out of place as commercial releases back in 1994. Take a look at Tube: SE for those who may not have seen it:

[align=center:6kc88ize]Atari Jaguar in HD - Home Brew - Tube SE (Tube Second Edition) with Level Select (//http)[/align:6kc88ize]

As for unreleased games, I have said before that I know of about 7 or 8 games out there that could be released, some of them pretty big titles but is it worth it when the Jag scene is the way it is? I actually just found out about another lost Jaguar I had never heard about in the last couple of days as part of the interviews I am doing, the coder thinks he has the source code somewhere too! Of the many prototypes released for the Jaguar Phase Zero is probably the most impressive, I wish it had been finished. It was great to see Dr. Typo try and replicate the impressive voxel engine with Fallen Angels.

[align=center:6kc88ize]Phase Zero (#2) - Atari Jaguar (//http)[/align:6kc88ize]

Without going too much into it, just what is all the talk of 'The Jaguar community or scene being way it is'....?

Only ask as i recal the C64 scene at 1 point being where people were saying we want more indie/homebrew games released, support our micro! and seemingly each time some one did put in the hard work and released something, hardly anyone bothered to buy it so they got fed up and stopped producing games.

Are we talking costs of securing an unreleased game could never realistically be meet as too few people willing to pay for such a game? or is there something more sinister that's best left unsaid going on?.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 01, 2013, 19:48:13 PM
@DC, yep typo on my part (must have my knackered PS3 on me mind), meant GTA III on PS2, but yeah moronic comments on Jaguar or any other format games which actually do push the hardware have no place on here.

I welcome debate on any game engine, on comprimises made, how different team approached same problems but had different solution on just what else could be done given more time and resources etc etc, but:'I'm sorry, but that looks like shit' comment, does'nt belong on here and there's zero scope for discussion as it's such a vague and childish statement.

I'm a Halo fan, right, so if i took say ODST on 360 as a cut off point, i'd perhaps say:Hardware was being pushed too far, looks very dated by modern standards even on 360, perhaps game needed new engine written from scratch as it's my understanding it's Xbox Halo engine just improved-things along that line that gave scope for people that new the hardware and game code to enlighten me as to why it looked way it did, what else could be done etc.If i said it looked shit, pretty much killed any chance of learning more of it.

Using Halo on 360 as an example of how a system can show vast differences between early and late gen games, by time Bungie had finished with Halo on 360 we saw Reach, far better engine, then enter 343 and MS throwing huge resources at Halo 4 and we see a stunning 360 game, set new bench mark etc.

Atari lacked resources in terms of budget and talent to compete with PS1/Saturn head-on, but rather than continually dragging up same old arguements about pad, it's worse games, why don't the haters at least take a few mins and see just what it was capable of with things like the Native demo, Black Ice, D.Joust etc etc, what are they afraid of? that the view they've held for years just is'nt the full story? or is it just trying to act cool for the forum in-crowd on there?.

Anyone who does dare give examples of hardware being used:You would say that, your a Jaguar fanboy.Seems typical response.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 01, 2013, 20:38:57 PM
Quote from: "Rogue Trooper"Without going too much into it, just what is all the talk of 'The Jaguar community or scene being way it is'....?

Only ask as i recal the C64 scene at 1 point being where people were saying we want more indie/homebrew games released, support our micro! and seemingly each time some one did put in the hard work and released something, hardly anyone bothered to buy it so they got fed up and stopped producing games.

Are we talking costs of securing an unreleased game could never realistically be meet as too few people willing to pay for such a game? or is there something more sinister that's best left unsaid going on?.

It's the part I've highlighted in the colour red!  :21:
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 01, 2013, 20:45:24 PM
Quote from: "Rogue Trooper"... Atari lacked resources in terms of budget and talent to compete with PS1/Saturn head-on, but rather than continually dragging up same old arguements about pad, it's worse games, why don't the haters at least take a few mins and see just what it was capable of with things like the Native demo, Black Ice, D.Joust etc etc, what are they afraid of? that the view they've held for years just is'nt the full story? or is it just trying to act cool for the forum in-crowd on there?

I generally put it down to the latter, i.e. people having read the same old factually incorrect pish on mainstream websites (Jag was only 64-bit because Atari said 2x32-bit chips = 64-bit or, in the case of EDGE (UK) magazine that it was 4x16-bit chips  ::) ) and them thinking it's 'cool' or 'trendy' to badmouth the console without ever having actually played more than two or three games maximum on it if they've even played on it at all.

Morons being morons who are believed by other morons... and thus the circle of fail continues.
Title: Re: The Atari Jaguar Thread
Post by: tomwaits on July 01, 2013, 21:12:30 PM
Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"Without going too much into it, just what is all the talk of 'The Jaguar community or scene being way it is'....?

or is there something more sinister that's best left unsaid going on?.

It's the part I've highlighted in the colour red!  :21:

The first rule of Jaguar community is that you don't talk about Jaguar community.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 01, 2013, 21:36:15 PM
Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"... Atari lacked resources in terms of budget and talent to compete with PS1/Saturn head-on, but rather than continually dragging up same old arguements about pad, it's worse games, why don't the haters at least take a few mins and see just what it was capable of with things like the Native demo, Black Ice, D.Joust etc etc, what are they afraid of? that the view they've held for years just is'nt the full story? or is it just trying to act cool for the forum in-crowd on there?

I generally put it down to the latter, i.e. people having read the same old factually incorrect pish on mainstream websites (Jag was only 64-bit because Atari said 2x32-bit chips = 64-bit or, in the case of EDGE (UK) magazine that it was 4x16-bit chips  ::) ) and them thinking it's 'cool' or 'trendy' to badmouth the console without ever having actually played more than two or three games maximum on it if they've even played on it at all.





Seems to have become a whirlpool of fail, as people swim quite happily into it and get sucked down into the murky depths of ignorance.

As a Playstation owner, i heard and shamed to say at the time, belived all the talk of poor 3D on Saturn, but, when hardware  and games dropped to bargin prices, i had a burning desire to find out just how 'true' these claims were, because lot of games looked bloody fantastic and this was a machine that even PS mags admitted had far better versions of Duke Nukem 3D and Hexen and had managed to get Quake when so many had tried and failed to bring it to PS, so machine had to have something going for it.

So rather than just blindly accept the wisdom of the age, i wanted to spend time (and willing to pay money) to see for myself, bloody glad i did, as Saturn was a fantastic purchase.

I find it quite pathetic that so called Retro gamers would be unwilling to at least try a system before hating on it, or quoting tech specs from ill-informed press, what are they? gamers or sheepies? all bleating to same tune?.

Even if they don't like the games or the pad, at least try it and say why system was'nt for you rather than repeat claims you read on internet, so must be true, Jaguar haters.No-one's saying you must learn to love the machine, just be a little more open-minded.
Title: Re: The Atari Jaguar Thread
Post by: Crusto on July 01, 2013, 21:36:29 PM
True story here..

I briefly worked at Calculus back in the 90's and won "sale of the day" when I managed to sell a Jaguar to somebody. When I questioned the award the manager told me how rare (and difficult to achieve) a Jaguar sale was.

So they must be crap then??
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 01, 2013, 21:39:08 PM
Quote from: "tomwaits"
Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"Without going too much into it, just what is all the talk of 'The Jaguar community or scene being way it is'....?

or is there something more sinister that's best left unsaid going on?.

It's the part I've highlighted in the colour red!  :21:

The first rule of Jaguar community is that you don't talk about Jaguar community.

Time to dig out my tin-foil hat and stop asking questions i fear....


:-)


Strange goings on on here tonight as is, folk in stealth mode, messages dissapearing, and my PS3 just happened to 'ave a little accident....

Yeah, it's cause i bad mouthed my PS2 a while back and sold my Jaguar years back, birds coming home to roost now it seems....


:-)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 01, 2013, 21:47:22 PM
Quote from: "Crusto"True story here..

I briefly worked at Calculus back in the 90's and won "sale of the day" when I managed to sell a Jaguar to somebody. When I questioned the award the manager told me how rare (and difficult to achieve) a Jaguar sale was.

So they must be crap then??

:-) Not as crap as your Manager mate, if your crowd could'nt sell'em, what you boys n girls doing stocking'em?

What was the prize for Sale Of The Day?

An Amstrad Em@iler i bet....

Of course they was crap, but in true Sony style:Jaguars started being crap, but only when 'we' (the press who months ago raved about how OMG powerful and wonderful they were) say so.

and then boys and girls, the internet lived happily ever after, knowing that following the Jaguar, the Saturn would be crap at 3D, the N64 a failure, the Dreamcast vastly underpowered next to the PS2, the Xbox to be MS's Halo player..etc etc...

And your bed time story for Tuesday night, how Prince Nintendo saved the UK industry from the wicked witch of 'other systems', with it's magic staff called the NES and all the kingdom ( Kingdom being UK current games press) lived happily ever after (once they saw Nintendo's marketing pots of gold)....


Shall i leave the light on for you?
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 01, 2013, 22:00:37 PM
Quote from: "Crusto"True story here..

I briefly worked at Calculus back in the 90's and won "sale of the day" when I managed to sell a Jaguar to somebody. When I questioned the award the manager told me how rare (and difficult to achieve) a Jaguar sale was.

So they must be crap then??

Nope. It just proves that your fellow Birmingham City FC fans who visited that shop were predictably too dumb to recognise true greatness!  :P
Title: Re: The Atari Jaguar Thread
Post by: Crusto on July 01, 2013, 22:09:38 PM
Ill have you know whipper snapper, that I worked at the Coventry branch in the west orchards shopping centre. The folk there are far, far dumber.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 01, 2013, 22:50:47 PM
I only know of one Coventry City fan and he's a moron of the highest order so I'd have to agree with you on that one!  :1:
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on July 01, 2013, 22:59:26 PM
Personally I think the homebrew scene on the Jaguar is a colossal failure, mainly because you have coders who want to create their own games, which sorry to say, are mostly turds.

I can't program, that's a given in this equation. But I can spend money on your product if it's quality. As an outsider perspective, the homebrew games for any system that get the most acclaim are arcade ports. The 7800 has seen a very successful wave of homebrew development led by almost exclusively arcade ports.  It's what people mostly want. The Jaguar needs some more good arcade ports, they don't have to be full fledged T2K style extravaganzas. I think Total Carnage was a pretty successful hit as Jaguar release, even at $90. It's not a true homebrew as with all Songbird games, rather something different as a polished up and finished unreleased game. But still, this is what sells.

I'm not of the opinion that homebrew coders need to be creating completely 3D and original games for the Jaguar, because frankly, I think the Jag really shines when it focuses on 2D. I think the biggest problem in the Jag community though is that the developers really really want their own game ideas, and so far I think that it's just churning out junk. That Tube video above did not impress me one bit, actually it doesn't look like there's any gameplay or interaction other than spinning the ship around in circles. Maybe it's just a tech demo, that's great, good for that programmer, but I'm not impressed. What's the point in that?

See, the thing is, I want to spend money on Jag homebrews! Give me a reason, not Duckie Egg or some other complete trash that doesn't do anything for the Jag library other than give another reason for a Jag hater to laugh at the console some more. Something like Sturmwind could be done on the Jaguar, Raiden II could be ported to the Jaguar. I understand it's easy for me to say since I'm not coding it myself, but if it's being done on other consoles, why not the Jag? Games like that will sell and give positive rep points to the console as well.

Honestly, I'm not trying to inflame anyone's sensibilities with this opinion, this is just what I think of the Jag homebrew scene. All I can do is roll my eyes at it, other than Songbird's stuff, which falls between homebrew and official release, I like all their games and bought them all for the Jaguar. That's how I roll. Make a good game, I'll buy it, isn't that what game makers want? Most of the time when it concerns the Jag, I don't think so.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 01, 2013, 23:12:25 PM
Tube is excellent sorry, you have to avoid the hazards and hit the boosters and ramps to achieve the fastest race times. It's a time trial game with elements of STUN Runner and Wipeout and a very good one.

There is A LOT of utter crap in the Jag homebrew scene like Superfly DX, Downfall, Duckie Egg, Full Circle, Dance Dance, Reactris, Shoot 'em Up, Beebris, Frog Feast and I could go on.

But there are also some great games like BattleSphere, Gorf, Impulse X, Blackout, Another World, Fallen Angels, Tube: SE, Jagmania, Double Feature and Orion Collection.

What we need are more of the latter and less of the first lot. I am all for conversions of old games as long as they play well and add something new. Jagmania is a good example of this, its basically just Pacmania but adds a really nice two player mode and plays really well.

Each to their own though.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 02, 2013, 00:52:39 AM
Quote from: "Rogue Trooper"Re:The (understandable) desire to see Jaguar homebrew that really showcases the hardware and what it could do:

I know where your coming from, it would be fantastic if the Jaguar was to recieve a slew of stunning homebrew games, that made a lot of the doubters sit up and take notice, things that would hopefully put paid to the crap i see sprouted on RG forum from time to time about how shit the hardware was, how it only had 5 good games etc and a lot of Jaguar fans would be very happy to discover and enjoy.

However, whilst i'm not a coder, my very limited understanding of the nature (if that's the correct phrase?) of the Jaguar hardware is that even now the way to overcome several of the flaws in the hardware have been discovered by talented people like Gorf and AtariOwl (very sorry if i've the names wrong), to produce something on par with say Sturmwind or AVP etc, you'd require an awful lot of man hours and really be needing a team of people (3D coders, animators etc etc), so things will take a lot of time and good will to happen and then sadly you'd still get people saying that looks like shit in cases.


Seen on here when Laird showed Robinsons Req.and posted interview with coder etc and even when the talk was of coding for the Jaguar hardware, how 3D Engine  was 1 of the best, if not the best on the system, we saw a reply that it looked shit.No explanation, no examples of better 3D on the Jaguar in an open world game, not even just what was so shit about it.I see similar comments often on youtube vids, where people compare Jaguar 3D games to more modern systems.

It does my head in, people often seem unwilling or unable to believe the Jaguar was capable of a lot more than what 'we' saw at retail, DCRIP was kind enough to give me a link to Black Ice White Noise running, which looked fantastic for a game of that era, doing what GTAIII did in places years before the PS2.

This is why i've been so keen to try and find footage of early Quake and footage of 'completed' MK3, anything to add to already discovered work in progress, but sadly canned titles that have been discovered since Jaguars demise, to shove in the faces of people that scorn the Jaguar without ever having owned one.

Most of the people calling the games shit are either NES fan boys or just trolls. But yes it would indeed take a serious undertaking to push the Jaguar's limits properly.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 02, 2013, 00:57:39 AM
Quote from: "The Laird"I moved RT's post from the recent purchases thread, makes more sense here and it means we can continue the discussion.  :16:

I agree with Gorf about D2K, the Plus mode is bloody brilliant and is how that game should be played.

As for homebrew, there are some games out there worth owning. But there is a lot more shit than great stuff. Games worth owning include Gorf, Blackout and pretty much all of the games made by Dr. Typo/Marcus Losbjer and MD Games. Recently we have actually been spoiled a bit with titles like Blackout, Fallen Angels, Tube and Impulse X. Games that would not have been out of place as commercial releases back in 1994. Take a look at Tube: SE for those who may not have seen it:

[align=center:3j85jxx5]Atari Jaguar in HD - Home Brew - Tube SE (Tube Second Edition) with Level Select (//http)[/align:3j85jxx5]

As for unreleased games, I have said before that I know of about 7 or 8 games out there that could be released, some of them pretty big titles but is it worth it when the Jag scene is the way it is? I actually just found out about another lost Jaguar I had never heard about in the last couple of days as part of the interviews I am doing, the coder thinks he has the source code somewhere too! Of the many prototypes released for the Jaguar Phase Zero is probably the most impressive, I wish it had been finished. It was great to see Dr. Typo try and replicate the impressive voxel engine with Fallen Angels.

[align=center:3j85jxx5]Phase Zero (#2) - Atari Jaguar (//http)[/align:3j85jxx5]

Yes, phase zero's frame rate is amazing and it actually played to the systems real strength. It's probably one of the
most graphically impressive games and it's a shame it was not released early with the system. Try to do height mapping like that even on some of todays hardware and you will see why the blitter was a brilliant addition to the Jaguar hardware. Most GFX cards are set to draw polygons and would have a rough time doing line height pix maps like this. Even today, the GFX cards are pretty horrible at line and pixel based stuffed. Though a good pixel shader coder would be able to pull of something rather impressive, you wont get it just trying to use OpenGL or DirectX directly. You'd still have to hit the hardware for something like this. There are some rather impressive voxel engines
out there though.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 02, 2013, 02:21:49 AM
Quote from: "DreamcastRIP"Morons being morons who are believed by other morons... and thus the circle of fail continues.

Exactly why America is about to fail and has been failing...how does Barack Obama get elected
once, never mind twice.......simple.....when it comes to our electors, to quote space balls..."I'm
surrounded by assholes!"

Spaceballs- "Keep firing assholes!" (//http)


Now you know why the Jaguar gets it's unfair thrashing. Same principal, different subject.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 02, 2013, 08:56:17 AM
Quote from: "Gorf"
Quote from: "DreamcastRIP"Morons being morons who are believed by other morons... and thus the circle of fail continues.

Exactly why America is about to fail and has been failing...how does Barack Obama get elected
once, never mind twice.......simple.....when it comes to our electors, to quote space balls..."I'm
surrounded by assholes!"

Spaceballs- "Keep firing assholes!" (//http)


Now you know why the Jaguar gets it's unfair thrashing. Same principal, different subject.

:-) You seen the state of UK lately?

Previous assholes along with assholes in other countries manage to get us in the shit so deep, it'll take 3 generations to dig us out and the public has proved just how much of an asshole it can be buy spending money it did'nt have on things it did'nt need and can never pay off what it owes, so we had an election and everyone thought i'm not voting they are all assholes, so 2 asshole parties formed a love-in and started being assholes to each other whilst blaming the previous assholes for getting us in the state we are in, the previous assholes then just said well you assholes have been in power long enough now, your policies are'nt working, your asholes, elect us and we'll sort it out, we've a new asshole in charge....

Meanwhile we built a bloody tunnel linking us to a bunch of other European assholes who want our money to tell us what we can or cannot do, as English assholes whilst ignoring the very same rules they set down to us, ohh and could we bail out these other assholes whilst we are at it?


Think that's how it's worked....
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 02, 2013, 09:09:05 AM
Back on topic:

Jaguar Homebrew

Not a coder myself, but i do know what i'd like to see on any system, homebrew wise and mainly, it's the games it never got when it was at retail, so in cases like the 800XL, things like Bomb Jack and Space Harrier arriving were superb, but i'm also up for conversions of old games as long as they add something new and play well.


I'm fully prepared to accept that realistically a system pushing game on Jaguar just is'nt going to happen or if it is, your going to have to wait a hellva long time (for reasons i've mentioned earlier, in terms of sheer resources needed and now it seems there's all sorts of factors within the Jag Community itself).

In terms of what's come out so far, guessing here that low level coding on Jaguar a 'good' place to start, if your just starting out or just want to produce something quick n easy? so assume it'd be similar to way lot of Jaguar games ended up, coders just using the 68000 or something similar, hence we see lot of simple games? forgive me if i'm way off the bat here, just guessing.

On the other hand, you've things like Tube, which i've honestly no idea what it plays like, but  it does look impressive and seems a great example of showing off what can be done by homebrew coders, so guess it's the sort of thing a lot of coders might be tempted to try to establish a name for themselves.Seem to recal over the years a lot of games used programmers that started out in the P.D scene (and games made possible using routines they came up with whilst coding demo's) or later doing maps for FPS games etc, so guess homebrew could be a way for some to cut their teeth/make a name for themselves if they are looking to go further in the industry?
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 02, 2013, 09:31:48 AM
Talking of the 'Haters':

There is of course another breed-Those that bought the machine, found it was'nt what they were after, and/or were mocked by friends for owning it and thus have felt bitter ever since.

Of course going onto forums, slagging every single aspect about it off, not even willing to accept or admit what it got right, will atone for this past sin and if you post enough, why the money will magically re-appear in your bank account...right?

They read like:Hey, i fucked up i bought format X, but look how cool i am guys, it was shit and i'm not even going to say why i felt it was shit, just say it was shit...can i come into the fold now?.
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on July 03, 2013, 00:28:06 AM
Quote from: "Rogue Trooper"On the other hand, you've things like Tube, which i've honestly no idea what it plays like, but  it does look impressive and seems a great example of showing off what can be done by homebrew coders, so guess it's the sort of thing a lot of coders might be tempted to try to establish a name for themselves.Seem to recal over the years a lot of games used programmers that started out in the P.D scene (and games made possible using routines they came up with whilst coding demo's) or later doing maps for FPS games etc, so guess homebrew could be a way for some to cut their teeth/make a name for themselves if they are looking to go further in the industry?

Well even we made a "Shitty Homebrew" game for the Jaguar. And as you are suggesting, like some hombrewers, we took the profits from that and moved further in the industry. We havent left Jaguar simply because of personal taste- even though we are working on other platforms. To not acknowledge your roots is a big mistake. I am proud of being a homebrewer, and very happy about having Indie Cred as we move on to bigger and better things. So even if Jaguar isnt our main home right now, we will sure come back to it soon. It would be bad luck not to ;)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 03, 2013, 03:41:22 AM
Quote from: "Rogue Trooper"
Quote from: "Gorf"
Quote from: "DreamcastRIP"Morons being morons who are believed by other morons... and thus the circle of fail continues.

Exactly why America is about to fail and has been failing...how does Barack Obama get elected
once, never mind twice.......simple.....when it comes to our electors, to quote space balls..."I'm
surrounded by assholes!"

Spaceballs- "Keep firing assholes!" (//http)


Now you know why the Jaguar gets it's unfair thrashing. Same principal, different subject.

:-) You seen the state of UK lately?

Previous assholes along with assholes in other countries manage to get us in the shit so deep, it'll take 3 generations to dig us out and the public has proved just how much of an asshole it can be buy spending money it did'nt have on things it did'nt need and can never pay off what it owes, so we had an election and everyone thought i'm not voting they are all assholes, so 2 asshole parties formed a love-in and started being assholes to each other whilst blaming the previous assholes for getting us in the state we are in, the previous assholes then just said well you assholes have been in power long enough now, your policies are'nt working, your asholes, elect us and we'll sort it out, we've a new asshole in charge....

Meanwhile we built a bloody tunnel linking us to a bunch of other European assholes who want our money to tell us what we can or cannot do, as English assholes whilst ignoring the very same rules they set down to us, ohh and could we bail out these other assholes whilst we are at it?


Think that's how it's worked....

Yup....George Soros fucked you guys in your asses now he found a way to do it to us...Barack Obama.

Oh....let's not forget the UN..... there is an entire assembly of assholes there alone.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 03, 2013, 03:46:01 AM
Quote from: "Jag_Slave"
Quote from: "Rogue Trooper"On the other hand, you've things like Tube, which i've honestly no idea what it plays like, but  it does look impressive and seems a great example of showing off what can be done by homebrew coders, so guess it's the sort of thing a lot of coders might be tempted to try to establish a name for themselves.Seem to recal over the years a lot of games used programmers that started out in the P.D scene (and games made possible using routines they came up with whilst coding demo's) or later doing maps for FPS games etc, so guess homebrew could be a way for some to cut their teeth/make a name for themselves if they are looking to go further in the industry?

Well even we made a "Shitty Homebrew" game for the Jaguar. And as you are suggesting, like some hombrewers, we took the profits from that and moved further in the industry. We havent left Jaguar simply because of personal taste- even though we are working on other platforms. To not acknowledge your roots is a big mistake. I am proud of being a homebrewer, and very happy about having Indie Cred as we move on to bigger and better things. So even if Jaguar isnt our main home right now, we will sure come back to it soon. It would be bad luck not to ;)

Stick to viable platforms......what few people actually appreciate your work in the Jag commune is far outweighed by a flock of ingrates and morons who feel they are owed it. We do want to do just ONE killer app on the Jaguar
but it's on the neighbor down the street's back burner.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 03, 2013, 21:26:23 PM
Quote from: "Jag_Slave"
Quote from: "Rogue Trooper"On the other hand, you've things like Tube, which i've honestly no idea what it plays like, but  it does look impressive and seems a great example of showing off what can be done by homebrew coders, so guess it's the sort of thing a lot of coders might be tempted to try to establish a name for themselves.Seem to recal over the years a lot of games used programmers that started out in the P.D scene (and games made possible using routines they came up with whilst coding demo's) or later doing maps for FPS games etc, so guess homebrew could be a way for some to cut their teeth/make a name for themselves if they are looking to go further in the industry?

Well even we made a "Shitty Homebrew" game for the Jaguar. And as you are suggesting, like some hombrewers, we took the profits from that and moved further in the industry. We havent left Jaguar simply because of personal taste- even though we are working on other platforms. To not acknowledge your roots is a big mistake. I am proud of being a homebrewer, and very happy about having Indie Cred as we move on to bigger and better things. So even if Jaguar isnt our main home right now, we will sure come back to it soon. It would be bad luck not to ;)

At least your homebrew was fun and playable, unlike many others.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 07, 2013, 19:40:21 PM
Stumbled across (i was'nt drunk or anything) an old webpage i'd book marked, interview with Rebellion on making of AVP on Jaguar (personal fav.of mine) they talk of:

-Only being given 50% of the budget they had signed up for/negotiated hard for, when they won the contract.

-Most of the game code being done in C for the 68000, with graphics done on GPU and Blitter (Blitter they said was fast, but it took quite a while to set up all the registers, so for short runs of pixels it was often quicker to write them directly to screen buffer)-now not being a coder, is that 'good' use of the system?

-Game having to originally be compressed into a 2 Mb cart, with cart size doubling only 1 month before game was finished (that must of been a nightmare).

-Taking on an extra coder, who did 3 months work, all of which had to be ripped out and recoded from scratch as it took the game backwards, not forwards.

-Game started development at a time Atari was still finishing off the Jaguar hardware, so things like  support software and tools were unfinished, yet Sam Tramiel gave them time to finish game on a final realease version of the Jaguar hardware.

-Sam T.also resisted 'urges' from both Rebellion+Atari Marketing dept to get game out in spring, delaying it instead until the fall.

-The Jaguar's various graphics modes being of great help when it came to doing the Predator's vision modes.

-Atari having no game designers employed at time work started on Jaguar AVP, hence 'desire' just to do a SNES like side scroller with the AVP licence.

-Game came under pressure to ditch the feature of being able to play from viewpoint of all 3 sides (Marine, Alien+Predator)

-Things that were planned for the Jaguar CD version of AVP being used in PC AVP 4 years later.


More i learn on game, more i'm amazed everything turned out so well, sounds like utter chaos during development.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 07, 2013, 20:18:47 PM
Quote from: "Rogue Trooper"-Only being given 50% of the budget they had signed up for/negotiated hard for, when they won the contract.

Typical Atari.

Quote from: "Rogue Trooper"-Most of the game code being done in C for the 68000, with graphics done on GPU and Blitter (Blitter they said was fast, but it took quite a while to set up all the registers, so for short runs of pixels it was often quicker to write them directly to screen buffer)-now not being a coder, is that 'good' use of the system?

Which part?

A) The most of the code being 68k

No, this is a VERY BAD use of the hardware. The accursed 68k should have never been put in there in the first place
or it should have been put in there with a private 128k of it's own memory. This way it would not choke the very
life of the system bus. Had they gave the Jaguar's 68k it's own private bus as I said, This game would have been a
constant 60 FPS maybe dropping to 30 FPS when things got really crazy. Instead the game barely ran at 15-20 FPS
if that. You see, there is a pre-release demo of AvP that none of the AI code( most of which was done on the 68k)
that was released a little while back showing the game running as fast as Wolf 3D all the time. So, had they known
about GPU main RAM code execution, they'd have been able to over come this frame rate issue, in spite of the AI
code being the bus choke it is. A simple 'STOP' instruction would have put it to sleep and the DSP or the GPU could
have done all the AI code, letting the game get at least 30-60 FPS all the time.


 or

B) the direct to screen optimization?


Yes.....in some instances, if you are only writing a few pixels to the screen, it actually takes much more time setting up the blitter registers than it would to just write the pixels directly, so yes...good optimization technique.

HOWEVER...had they put a simple 8k command cache on the blitter, none of this would be necessary as one
could easily pile up a shitload of blitter operations by having them pre-built in a BSP tree for all angles like
id software did with DOOM.

Quote from: "Rogue Trooper"-Game having to originally be compressed into a 2 Mb cart, with cart size doubling only 1 month before game was finished (that must of been a nightmare).

One's over reactive impulse to cost cutting sometimes becomes one's very same throat cutting....hence the
no blitter cache and no 68k cache. So you are looking at major performance hits from the hardware due to
less than another 256k of memory. 128 k for the 68k, another 8k for the Blitter cache, another 1k needed
to correct the write back registers in the riscs so there would be ZERO cycle stalls( hence the chips doing
nothing while they wait for a result). Shit that's still well under 256k, so lets through a 64k cache on the OPL
so it could have it's list off the bus too. These minor improvements and fixing the mmu problem causing
the GPU not to be able to run code straight from main would have made the Jaguar easily ready to compete
with the PS1 ans Saturn with much less effort....oh and a decent tool chain with optimized C compilers for
the J-RISC's.

Quote from: "Rogue Trooper"-Taking on an extra coder, who did 3 months work, all of which had to be ripped out and recoded from scratch as it took the game backwards, not forwards.

Not an uncommon phenomenon. Sometimes taking measures to speed things up, ends up slowing
things down.

Quote from: "Rogue Trooper"-Game started development at a time Atari was still finishing off the Jaguar hardware, so things like  support software and tools were unfinished, yet Sam Tramiel gave them time to finish game on a final realease version of the Jaguar hardware.

Huh? You mean the so called final tool chain was considered finished? No wonder why Atari fell flat on their
half assed faces.

Quote from: "Rogue Trooper"-Sam T.also resisted 'urges' from both Rebellion+Atari Marketing dept to get game out in spring, delaying it instead until the fall.

Another big mistake, this game should have been released at launch or very soon after that...not more than
a year later when Sony was already putting their foot far up Atari's ass by then.

Quote from: "Rogue Trooper"-The Jaguar's various graphics modes being of great help when it came to doing the Predator's vision modes.


Yes indeed. No argument here.

Quote from: "Rogue Trooper"-Atari having no game designers employed at time work started on Jaguar AVP, hence 'desire' just to do a SNES like side scroller with the AVP licence.


Thank goodness that did not stay the course.

Quote from: "Rogue Trooper"-Game came under pressure to ditch the feature of being able to play from viewpoint of all 3 sides (Marine, Alien+Predator)

What horses ass thought that was a bright idea?

Quote from: "Rogue Trooper"-Things that were planned for the Jaguar CD version of AVP being used in PC AVP 4 years later.

Such a shame but what was being done on the PC was not going to happen on the Jaguar
with the tool chain available without many years of work and it would have been at a much
lower resolution.

Quote from: "Rogue Trooper"More i learn on game, more i'm amazed everything turned out so well, sounds like utter chaos during development.

The more I learn, the more surprised I am that it actually got made at all.
Title: Re: The Atari Jaguar Thread
Post by: The Graphics Man on July 07, 2013, 23:39:58 PM
Interesting topic...
Title: Re: The Atari Jaguar Thread
Post by: TL on July 07, 2013, 23:43:13 PM
Quote from: "The Graphics Man"Interesting topic...

Nobody asked you you little cuss!  :19:
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 07, 2013, 23:50:55 PM
Quote from: "The Laird"
Quote from: "The Graphics Man"Interesting topic...

Nobody asked you you little cuss!  :4:
Title: Re: The Atari Jaguar Thread
Post by: The Graphics Man on July 07, 2013, 23:59:23 PM
did I hear a little frog try to speak up?
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 08, 2013, 00:50:16 AM
No you heard the cry of your Gorfian doom!
Title: Re: The Atari Jaguar Thread
Post by: The Graphics Man on July 08, 2013, 03:53:31 AM
:19:
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on July 08, 2013, 05:37:01 AM
Quote from: "The Laird"
Quote from: "Jag_Slave"
Quote from: "Rogue Trooper"On the other hand, you've things like Tube, which i've honestly no idea what it plays like, but  it does look impressive and seems a great example of showing off what can be done by homebrew coders, so guess it's the sort of thing a lot of coders might be tempted to try to establish a name for themselves.Seem to recal over the years a lot of games used programmers that started out in the P.D scene (and games made possible using routines they came up with whilst coding demo's) or later doing maps for FPS games etc, so guess homebrew could be a way for some to cut their teeth/make a name for themselves if they are looking to go further in the industry?

Well even we made a "Shitty Homebrew" game for the Jaguar. And as you are suggesting, like some hombrewers, we took the profits from that and moved further in the industry. We havent left Jaguar simply because of personal taste- even though we are working on other platforms. To not acknowledge your roots is a big mistake. I am proud of being a homebrewer, and very happy about having Indie Cred as we move on to bigger and better things. So even if Jaguar isnt our main home right now, we will sure come back to it soon. It would be bad luck not to :(
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 09, 2013, 00:00:54 AM
There really no trick to using main ram....it's more like a pain in the ass actually.
You essentially have to make global all the labels so you can go back and make sure
they all land/place at the right spot in main memory. It's really a bit of work but the
results are rewarding. Just stay away from tight loops out in main RAM as the GPU
is not at all efficient with them...better to unroll them or make sure you do a lot of
different things with in the loop. Otherwise you can get almost as bad performance
as if you are using the 68k. Regardless of what some other numb nuts like to say(who
btw have never even bothered to try it) it does make a big difference as long as you
stick with the guidelines.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on July 10, 2013, 22:55:49 PM
Anyone ever compare the video out with other contemporary systems like the Playstation and the Saturn next to the Jaguar? I've been playing PS1 quite a bit lately and it's standard RCA output is blurry garbage compared to the Jaguar. Now, I normally use S-video with my Jag, but I remember before I got S-video cables that the Jag had great standard Video output, cleaner than most consoles. When I play my PS1 right now I feel like I'm looking at the TV without my glasses or something, it's that bad. I'm waiting on some S-vid cables to arrive for my PS1 shortly, so I'll see if those change my opinion a bit, but as it stands the PS1 has some of the worst video out I've seen and the Jaguar amongst the best.

I can't comment on the Saturn, I haven't played that recently enough to take notice.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 10, 2013, 22:59:01 PM
Jag RF is beyond bad, but the RGB scart which we use here is stunning.

I never even realised that some games have transparencies until I got a scart cable!!!!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 10, 2013, 23:03:21 PM
Quote from: "The Laird"Jag RF is beyond bad, but the RGB scart which we use here is stunning.

I never even realised that some games have transparencies until I got a scart cable!!!!

I stopped using the RF output on the Jaguar for the same reason a while back! 
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 11, 2013, 00:10:45 AM
I use composite ....I should use my RGB cables and go direct to my TV but this way I can view it on
my monitor on my PC via my capture card if I'm deving for it.
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on July 11, 2013, 14:24:51 PM
I try to use RGB on all the consoles, best video quality hands down.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 11, 2013, 20:06:25 PM
Quote from: "Alberto 2K"I try to use RGB on all the consoles, best video quality hands down.

I use it on all of mine except the 7800, because that only has RF  :14:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 11, 2013, 20:29:37 PM
Quote from: "The Laird"
Quote from: "Alberto 2K"I try to use RGB on all the consoles, best video quality hands down.

I use it on all of mine except the 7800, because that only has RF  :14:

Try a signal booster.  They do make a big difference in the quality of what's on the screen. 
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 11, 2013, 22:11:15 PM
I think the RF output on the 7800 looks really good.
The Jag on the other hand, yeah you couldn't pay me to use it  :21:
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 12, 2013, 00:43:33 AM
Quote from: "Shadowrunner"I think the RF output on the 7800 looks really good.
The Jag on the other hand, yeah you couldn't pay me to use it  :21:

Any console with RF output can be converted to use RGB if you use the right circuits.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 12, 2013, 15:20:46 PM
Quote from: "Gorf"
Quote from: "Shadowrunner"I think the RF output on the 7800 looks really good.
The Jag on the other hand, yeah you couldn't pay me to use it  :21:

Any console with RF output can be converted to use RGB if you use the right circuits.

I didn't know that. Even still none of my TV's have RGB  so that wouldn't really work for me but thanks for the info.
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on July 12, 2013, 18:01:07 PM
Quote from: "The Laird"
Quote from: "Alberto 2K"I try to use RGB on all the consoles, best video quality hands down.

I use it on all of mine except the 7800, because that only has RF  :14:
French 7800 comes with scart (peritel there), I had one and it looked great on the TV. If I were going to buy another 7800 I would go for one of these for sure.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 12, 2013, 19:25:52 PM
Yeah I would love a French model but they go for big bucks these days  :64:
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on July 12, 2013, 22:33:53 PM
Quote from: "The Laird"Yeah I would love a French model but they go for big bucks these days  :64:
Look directly on eBay.fr, I think it's possible to find one for about 50€, it's not too much for the huge video improvement you get.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 12, 2013, 23:37:14 PM
Quote from: "Alberto 2K"
Quote from: "The Laird"Yeah I would love a French model but they go for big bucks these days  :10:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on July 13, 2013, 15:35:41 PM
Well, that's something new I've learnt. I guess the French are not so bad after all - ish ;)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 13, 2013, 20:29:27 PM
Quote from: "Cryptic33"Well, that's something new I've learnt. I guess the French are not so bad after all - ish :10:
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 13, 2013, 20:32:03 PM
Quote from: "64bitRuss"Anyone ever compare the video out with other contemporary systems like the Playstation and the Saturn next to the Jaguar? I've been playing PS1 quite a bit lately and it's standard RCA output is blurry garbage compared to the Jaguar. Now, I normally use S-video with my Jag, but I remember before I got S-video cables that the Jag had great standard Video output, cleaner than most consoles. When I play my PS1 right now I feel like I'm looking at the TV without my glasses or something, it's that bad. I'm waiting on some S-vid cables to arrive for my PS1 shortly, so I'll see if those change my opinion a bit, but as it stands the PS1 has some of the worst video out I've seen and the Jaguar amongst the best.

I can't comment on the Saturn, I haven't played that recently enough to take notice.

PS1 may pump up more polies but the quality is garbage...over stretched crap...the video quality is definitely lacking. I agree...even the Jaguar's RF is better then the PS1 composite.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 22, 2013, 19:13:15 PM
Anybody know who's behind this?   http://jagcorner.bitjag.com/ (//http)

Looks like they're just getting started but cool to see some new Jag homebrewers!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 22, 2013, 19:40:56 PM
That's great! I just added them to my Google+ circles! 
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on July 22, 2013, 22:51:53 PM
Quote from: "Gorf"
Quote from: "64bitRuss"Anyone ever compare the video out with other contemporary systems like the Playstation and the Saturn next to the Jaguar? I've been playing PS1 quite a bit lately and it's standard RCA output is blurry garbage compared to the Jaguar. Now, I normally use S-video with my Jag, but I remember before I got S-video cables that the Jag had great standard Video output, cleaner than most consoles. When I play my PS1 right now I feel like I'm looking at the TV without my glasses or something, it's that bad. I'm waiting on some S-vid cables to arrive for my PS1 shortly, so I'll see if those change my opinion a bit, but as it stands the PS1 has some of the worst video out I've seen and the Jaguar amongst the best.

I can't comment on the Saturn, I haven't played that recently enough to take notice.

PS1 may pump up more polies but the quality is garbage...over stretched crap...the video quality is definitely lacking. I agree...even the Jaguar's RF is better then the PS1 composite.

Got my S-Video cables for my PS1, and running it through my video upconvertor for HDMI output, and the quality is absolutely stunning now. One of the biggest jumps in picture quality I've ever seen. It truly looks hi-def now. I was running the composite through my upconverter and it was coming out like poop. Now the PS1 matches my Jaguar for video output using S-video.

The audio is a joke compared to the Jag though, nothing has changed there. My Jag doesn't output alot of power with the audio, I have to turn up the volume on the TV, but the quality when turned up is awesome, lots of channels and layers with clear Stereo effects. With the PS1 the audio is somewhat subdued all around, almost mono-like and poor bass. I guess it could just be the games I'm playing but I'm not convinced of that. The Jaguar rocks my apartment if I turn it up.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 23, 2013, 00:43:39 AM
Jag rules!
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 23, 2013, 02:26:18 AM
Quote from: "Shadowrunner"Anybody know who's behind this?   http://jagcorner.bitjag.com/ (//http)

Looks like they're just getting started but cool to see some new Jag homebrewers!

Interesting. Three Jag game projects being considered. I hope they turn out to be more than vapourware as is often the way in the homebrew scene in general (not just Jag). I see he/they are contemplating making at least one of those games a Kickstarter crowd funded project. Not sure how well that'd work out, tbh.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 23, 2013, 14:58:47 PM
Quote from: "DreamcastRIP"
Quote from: "Shadowrunner"Anybody know who's behind this?   http://jagcorner.bitjag.com/ (//http)

Looks like they're just getting started but cool to see some new Jag homebrewers!

Interesting. Three Jag game projects being considered. I hope they turn out to be more than vapourware as is often the way in the homebrew scene in general (not just Jag). I see he/they are contemplating making at least one of those games a Kickstarter crowd funded project. Not sure how well that'd work out, tbh.

As much as I hate to admit it you're probably right about a Kickstarter project. The Jag definitely has a hard core fan base but I doubt it's big enough to support something like that. Guess it depends on how high they set the goal, keep it low and it might have a chance.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 23, 2013, 21:26:33 PM
Hey fine, if these guys want to make games for the Jaguar...got for it, but it's already looking like the games are
certainly below the ability of what the Jaguar can do...hey maybe these are just start projects and they have higher
aspirations, but if not...not really jumping for joy...we need seasoned coders willing to put the machines hardware
to some serious use. I for one do not understand why anyone would even bother with the Jaguar given it's history
and treatment of past developers. I wish them luck nonetheless and just hope they do not turn out to be a bunch of
assholes like a couple of groups that have infiltrated the Jag scene.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on July 24, 2013, 09:36:38 AM
Quote from: "Gorf"Hey fine, if these guys want to make games for the Jaguar...got for it, but it's already looking like the games are
certainly below the ability of what the Jaguar can do...hey maybe these are just start projects and they have higher
aspirations, but if not...not really jumping for joy...we need seasoned coders willing to put the machines hardware
to some serious use. I for one do not understand why anyone would even bother with the Jaguar given it's history
and treatment of past developers. I wish them luck nonetheless and just hope they do not turn out to be a bunch of
assholes like a couple of groups that have infiltrated the Jag scene.

+1

Ive found myself frequently going back to the jaguar to start a project but stopped myself many a time realizing its just not worth the effort and time anymore... It literally is a waste of time unless you are out to prove that you can make something for a system that was notoriously difficult to develop for originally and full of bugs.

Unfortunately like gorf said, i doubt anyone is going to try and push the console anymore. I think dr Typo may have been the last person to release something that actually pushed the system a little bit.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on July 25, 2013, 01:37:57 AM
Quote from: "DreamcastRIP"I hope they turn out to be more than vapourware as is often the way in the homebrew scene in general (not just Jag).

Oh it's definitely the Jaguar more than most on a grand level, and you can thank most of the games becoming vaporware for the reasons I've stated above, mostly the fans happy to chase the serious developers away. Some
deliberately and some unwittingly but mostly the former.

Here is just the short list of those I can think off the top of my head...

3DSSS
Storm Works
Atari Owl
ThunderBird
Starcat

Shit....not even Songbird seems to be putting forth much effort anymore.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 25, 2013, 18:50:49 PM
Sinister Devopments are another, I really wish they had done some more game for the Jaguar - I am a massive fan of the brilliant Painter:

Atari Jaguar in HD - Post Release - Painter CD (//http)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 25, 2013, 19:09:05 PM
Quote from: "The Laird"Sinister Devopments are another, I really wish they had done some more game for the Jaguar - I am a massive fan of the brilliant Painter:

Atari Jaguar in HD - Post Release - Painter CD (//http)

Agreed, Painter is awesome! I regret not picking up a cart version back when they were selling them but at least I have the CD.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 25, 2013, 20:36:08 PM
Painter is definitely a fun game.  I'm lucky enough to have it both in CD and cart.  :)
Title: Re: The Atari Jaguar Thread
Post by: TL on July 25, 2013, 23:03:58 PM
The cart version was released with a bug which means you actually can't get past a certain level at all because the time limit is too short.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on July 26, 2013, 01:52:44 AM
Quote from: "The Laird"The cart version was released with a bug which means you actually can't get past a certain level at all because the time limit is too short.

LOL epic....
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 26, 2013, 03:14:02 AM
Iirc, the aforementioned glitch occurs only when the game is played on PAL Jaguar consoles. The guy who was selling them offered to fix the cartridges for a price.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on July 26, 2013, 06:27:37 AM
wow fixing them for a price... thats even worse... shoulda just fixed them outright for free since it should have worked the first time without question.

I had 1 bad copy of blackout but this turned out to be a shoddy eprom chip... Which i replaced for free due to it not showing up working the way it should have right off the bat.  Meanwhile sh3 decided to state it was due to an error in the version 1.1 gpu. Where he came up with this i dont know... More spreading of lies, typical...

Besides, someone pays for a working copy, they should receive a working copy... Bugs are hard to eliminate but if its a show stopper it should be recalled and replaced for free....
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 26, 2013, 09:36:21 AM
My error re: there having been a price charged. The original post from Omf dated February 2010 was,
Quotethought everyone would like an update of where this is:

well as you know there have been a few problems with this annoying game. the timing bug then the pause menu bug.

i am pleased to say that with a little help from belboz, ok a lot of help from belboz it is now working as it should. i hope belboz liked his gifts for helping me fix this smile.gif

i am now ready to send out roms to those who would like them or cartridge repairs in a timely fashion (1 or 2 a week say) i dont want to be sat there with the soldering iron every moment of my spare time, as i have over shit in my life at the moment to deal with. hopefully the the skunkboard code will work better than my last test.

So seemingly no price charged but the game featured two bugs when played on a PAL Jag.

No comment re: the above having involved Omf and belboz!  :21:

EDIT:

I take it back - my memory was correct first time! From another post, by coincidence it was myself who asked what I'd need to do to get my Painter SE cartridge fixed. Omf's reply was,

Quotei will be doing a repair service soon, so that option can be used. this will only cost for parts, i will be doing this for little or no profit, i just need to cover parts. so you can either buy a new one at full price or get yours repaired at greatly reduced price

 ::)

Also, it was PAL and NTSC Jaguars that the problems existed on with the game - with the timing issue being worst on NTSC Jags. My error for having stated otherwise.

From what I can ascertain the 60Hz timing bug made level 21 (password: JS2FREAK in the COMUNITY (yes one M) levels) impossible to complete. The password for level 22 is 2600JR. The Painter SE game cartridges were numbered and those below number 31 apparently featured at least two levels that couldn't be completed... so that includes mine because my Painter SE is from the very first batch of ten that Omf produced and sold with Gordon's permission. Omf commented that,

Quotethis was not our fault as the time entered into the level editor should have been ample to complete the level. when the levels load into the jaguar version the time is decreased on both pal and ntsc jaguars. on ntsc the time is reduced much more than pal jaguars

Bit of a clusterfuck all round, really.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 26, 2013, 12:47:22 PM
Bloody hell! i thought games i bought on current platforms were a pain in the arse due to having to sit through a day 1 patch (and then later a patch to fix things the day 1 patch broke) but charging to get your game fixed? not good.

Hows the reaction been from people who bought dodgy carts been?.Not liking the options, which seem to be:

Stick with your gamebreaking bug version, buy entire new cart, send your broken version to me, i'll repair it-at a price.

There's a job sat waiting at Sony for this guy, i'm sure....


:-)
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 26, 2013, 13:24:35 PM
Quote from: "Rogue Trooper"Hows the reaction been from people who bought dodgy carts been?

The reaction (this was back in early 2010, to reiterate that point) wasn't one of hostility - at least not publicly. It's the Jaguar scene so, erm, nothing is ever quite as it seems. Call it 'forum politics'.  :21:

There's so much I could add in response to that jest but we don't need the stupidity of teh Jag' scene infesting this fine forum.  :1:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on July 26, 2013, 14:32:14 PM
:-) Just to be clear to any of Jag community who might be reading:

My comments meant as a sideways look at things-used to seeing rants about broken current gen.games, rwondered how Retro platform fans reacted.I am an Ex-Jaguar owner, never bought any homebrew as it did'nt exist when i was an owner, my 'mission' these days is to dispell the myths surrounding the Jaguar the media and Jag haters have built up.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 26, 2013, 15:10:44 PM
Well then, after reading all that I guess I should be happy I have the CD and not the cart!
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 26, 2013, 16:05:02 PM
Quote from: "Shadowrunner"Well then, after reading all that I guess I should be happy I have the CD and not the cart!

 :21:

That's Painter, not Painter SE, then?

One positive thing that Omf offered for free to those with an affected Painter SE cartridge was to send a working ROM of the game. Which was fine... as long as the recipient owned a Skunkboard if they wished to play the game on a Jaguar console as opposed to via an emulator.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 26, 2013, 17:12:06 PM
Quote from: "DreamcastRIP"
Quote from: "Shadowrunner"Well then, after reading all that I guess I should be happy I have the CD and not the cart!

 :21:

That's Painter, not Painter SE, then?


You know, to be honest I can't remember which one mine is. I'll have to look when I get home from work later.
Did they make CD's of both?
Title: Re: The Atari Jaguar Thread
Post by: TL on July 26, 2013, 19:20:55 PM
No, the Painter CD was made in 2 versions (both in limited numbers) original version and the rarer Jagfest edition.

The cart came much later and was released by Gaztee and OMF, this version has more levels but also has the bugs.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 26, 2013, 19:28:14 PM
Quote from: "The Laird"No, the Painter CD was made in 2 versions (both in limited numbers) original version and the rarer Jagfest edition.

The cart came much later and was released by Gaztee and OMF, this version has more levels but also has the bugs.

Okay, mine's just the original version then. I actually bought it from Gaztee on ebay.
Title: Re: The Atari Jaguar Thread
Post by: tomwaits on July 26, 2013, 20:19:35 PM
Quote from: "DreamcastRIP"From what I can ascertain the 60Hz timing bug made level 21 (password: JS2FREAK in the COMUNITY (yes one M) levels) impossible to complete. The password for level 22 is 2600JR. The Painter SE game cartridges were numbered and those below number 31 apparently featured at least two levels that couldn't be completed... so that includes mine because my Painter SE is from the very first batch of ten that Omf produced and sold with Gordon's permission.

My Painter cart is from the first batch also and I never bothered with the bugfix. The cart version of Painter has a lot of levels... 100 levels from the original CD version, bonus levels from the Jagfest CD, and 100+ community contributed levels that are cart exclusive. Fixing a broken community level that can be bypassed by entering the next level's password didn't seem worth the postage costs.

Omf was supposed to send me an updated rom file matched to my skunkboard id # though. I sent him my skunk info but never received the bugfixed rom.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 26, 2013, 21:21:46 PM
Quote from: "Shadowrunner"
Quote from: "The Laird"No, the Painter CD was made in 2 versions (both in limited numbers) original version and the rarer Jagfest edition.

The cart came much later and was released by Gaztee and OMF, this version has more levels but also has the bugs.

Okay, mine's just the original version then. I actually bought it from Gaztee on ebay.

Just in case you're not aware of this -  "the general release version available... has the added bonus Slam Racer intro and game beta... go to the password screen and use the joypad to enter SLAMRACE and the intro will load from CD."  :-
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 26, 2013, 21:33:56 PM
Quote from: "DreamcastRIP"Just in case you're not aware of this -  "the general release version available... has the added bonus Slam Racer intro and game beta... go to the password screen and use the joypad to enter SLAMRACE and the intro will load from CD."  :)
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on July 26, 2013, 21:37:55 PM
Quote from: "Shadowrunner"
Quote from: "DreamcastRIP"Just in case you're not aware of this -  "the general release version available... has the added bonus Slam Racer intro and game beta... go to the password screen and use the joypad to enter SLAMRACE and the intro will load from CD."  :)

Glad to be of assistance!  :1:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 03, 2013, 20:33:09 PM
Quote from: "Gorf"Jag rules!
Ok, a bit of spam but I like simple statements ;)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 03, 2013, 22:55:20 PM
Quote from: "Cryptic33"
Quote from: "Gorf"Jag rules!
Ok, a bit of spam but I like simple statements :10:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 03, 2013, 23:00:20 PM
Quote from: "Gorf"
Quote from: "Cryptic33"
Quote from: "Gorf"Jag rules!
Ok, a bit of spam but I like simple statements :10:
Indeed you are right again and we must all remember not to cast such pearls amongst the swine ;) Long live the Jaguar!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 07, 2013, 18:37:28 PM
A short article about the Atari Jaguar appears in the August issue of Gametraders Magazine.  Here is a link to magazine:  ISUU Gametraders Magazine (//http).  The article is on page 56 (can't link directly to that page, you'll need to flip a few pages).
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 07, 2013, 18:53:51 PM
Nice find/recap TrekMD

Just goes to show that the Jaguar did make a presence and was better than most believe.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 07, 2013, 18:56:15 PM
Quote from: "Cryptic33"Nice find/recap TrekMD

Just goes to show that the Jaguar did make a presence and was better than most believe.

I can't take credit for finding it.  Danny Galaga posted it over at JS2 and I thought it would be a cool thing to share here.  :)
Title: Re: The Atari Jaguar Thread
Post by: TL on August 07, 2013, 19:01:41 PM
It's not very well written at all but still cool nonetheless.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 07, 2013, 19:02:29 PM
Quote from: "TrekMD"
Quote from: "Cryptic33"Nice find/recap TrekMD

Just goes to show that the Jaguar did make a presence and was better than most believe.

I can't take credit for finding it.  Danny Galaga posted it over at JS2 and I thought it would be a cool thing to share here.  ;)
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on August 07, 2013, 19:06:32 PM
Quote from: "TrekMD"
Quote from: "Cryptic33"Nice find/recap TrekMD

Just goes to show that the Jaguar did make a presence and was better than most believe.

I can't take credit for finding it.  Danny Galaga posted it over at JS2 and I thought it would be a cool thing to share here.  :1:

Nice to know good blokes like DG are still active in the hollow shell of what remains of the Jag scene.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 07, 2013, 19:10:31 PM
Quote from: "DreamcastRIP"
Quote from: "TrekMD"
Quote from: "Cryptic33"Nice find/recap TrekMD

Just goes to show that the Jaguar did make a presence and was better than most believe.

I can't take credit for finding it.  Danny Galaga posted it over at JS2 and I thought it would be a cool thing to share here.  :1:

Nice to know good blokes like DG are still active in the hollow shell of what remains of the Jag scene.
Indeed ;) Indeed, the article glosses over a number of things and is fairly short. However, I think it gives a reasonably informed view/history without blatantly having a dig as many ill informed reviewers do. I find it fascinating that such articles are still being written. The retro scene is bigger than many of us may think ;)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 07, 2013, 19:10:41 PM
Quote from: "DreamcastRIP"
Quote from: "TrekMD"
Quote from: "Cryptic33"Nice find/recap TrekMD

Just goes to show that the Jaguar did make a presence and was better than most believe.

I can't take credit for finding it.  Danny Galaga posted it over at JS2 and I thought it would be a cool thing to share here.  :1:

Nice to know good blokes like DG are still active in the hollow shell of what remains of the Jag scene.

Yep, I have his spinner controller for the Jaguar and I love it!
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on August 07, 2013, 19:20:18 PM
Quote from: "TrekMD"
Quote from: "DreamcastRIP"
Quote from: "TrekMD"
Quote from: "Cryptic33"Nice find/recap TrekMD

Just goes to show that the Jaguar did make a presence and was better than most believe.

I can't take credit for finding it.  Danny Galaga posted it over at JS2 and I thought it would be a cool thing to share here.  :1:

Nice to know good blokes like DG are still active in the hollow shell of what remains of the Jag scene.

Yep, I have his spinner controller for the Jaguar and I love it!

I have one of his rapid fire controllers and it's awesome!
Using it for playing Trevor Mcfur actually makes the game enjoyable  :o
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 07, 2013, 19:27:18 PM
Yes, he does great mods for the Jaguar controllers.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on August 07, 2013, 19:36:04 PM
Quote from: "Shadowrunner"I have one of his rapid fire controllers and it's awesome!
Using it for playing Trevor Mcfur actually makes the game enjoyable  :o

Steady on, Shadowrunner!

Not even a Jag controller modded with a flux capacitor could make THAT game truly enjoyable!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 07, 2013, 19:37:18 PM
Quote from: "DreamcastRIP"
Quote from: "Shadowrunner"I have one of his rapid fire controllers and it's awesome!
Using it for playing Trevor Mcfur actually makes the game enjoyable  :24:
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on August 07, 2013, 19:43:30 PM
Quote from: "DreamcastRIP"
Quote from: "Shadowrunner"I have one of his rapid fire controllers and it's awesome!
Using it for playing Trevor Mcfur actually makes the game enjoyable  :21: Okay I'll rephrase that, using a rapid fire controller makes Trevor Mcfur suck less!
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on August 07, 2013, 20:09:58 PM
Well saved!  :4:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 07, 2013, 23:31:11 PM
Quote from: "The Laird"It's not very well written at all but still cool nonetheless.

I know a certain publication who could really use this, it ticks all the boxes:

Not very well written, but not too dry, deals with the Jaguar and has appeared elsewhere before appearing in it's pages....

 :24:

This reflects on publisher claims more than those who help said publication out, before anyone miss-reads it.
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on August 08, 2013, 13:23:56 PM
Hey guys, in which level of Painter cart is the bug, I have it and never founded those bugs... :106:
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 09, 2013, 00:50:33 AM
Quote from: "Cryptic33".... remember not to cast such pearls amongst the swine ::)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 09, 2013, 00:53:29 AM
Quote from: "Shadowrunner":21: Okay I'll rephrase that, using a rapid fire controller makes Trevor Mcfur suck less!

Hardly! Suck is suck regardless of the controller you use.
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on August 09, 2013, 01:11:53 AM
Quote from: "Gorf"
Quote from: "Shadowrunner":21: Okay I'll rephrase that, using a rapid fire controller makes Trevor Mcfur suck less!

Hardly! Suck is suck regardless of the controller you use.
+1

Trevor Mc Fur is a terrible game with or without autofire!
Title: Re: The Atari Jaguar Thread
Post by: TL on August 15, 2013, 20:00:23 PM
I don't think it's that bad actually. For me the biggest problems with it are the lack of sound and boring first level. The game is stunning graphically and has a few interesting features like Cutter The Lynx and the weapon selection too. If they had worked on it a little more before releasing it I think it could have been pretty decent.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 15, 2013, 20:10:04 PM
Quote from: "Gorf"It's a terrible thing to be trounced by the Gorfian Logic. :24: I think there is a lot of truth in that statement :)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 15, 2013, 20:20:54 PM
Quote from: "The Laird"I don't think it's that bad actually. For me the biggest problems with it are the lack of sound and boring first level. The game is stunning graphically and has a few interesting features like Cutter The Lynx and the weapon selection too. If they had worked on it a little more before releasing it I think it could have been pretty decent.

Your not alone, newbie here Johny Mutant put some time into this, seem to recal him having it running at his house few years back.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on August 15, 2013, 23:02:51 PM
Yeah Trevor McFur has some neat features, I kinda like the wacky powerups. I've 1CC'd the game before, but it's another one that I wish had rapid fire built-in. I'd rather play that game over just about any Jag homebrew.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 16, 2013, 09:14:00 AM
Interesting comments, I'll definitely give the Mc Fur a go some day soon  :79:
Title: Re: The Atari Jaguar Thread
Post by: guest4816 on August 16, 2013, 23:05:49 PM
Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 17, 2013, 02:36:56 AM
Quote from: "Jonny Mutant"Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :)

Technically, its actually very good from a graphics point of view...it's the game play that needed
a transplant. The gfx are easily top of the heap for it's day...just needed a real game behind it.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 17, 2013, 09:04:27 AM
Quote from: "Gorf"
Quote from: "Jonny Mutant"Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :)

Technically, its actually very good from a graphics point of view...it's the game play that needed
a transplant. The gfx are easily top of the heap for it's day...just needed a real game behind it.

I'd say otherwise, no..hear me out :-)

It only scrolls horizontally and appeared at a time when 16 Bit shooters were starting to mix up levels so you had horizontal stage, vertical scrolling stage etc, lacked the number of layers of parallax that 16 Bit shoot-em-up's were pushing out and the sprites whilst looking gorgeous, were i believe all just pre-stored, ray-traced images, so whilst the Jag's colours and screen resolution helped, it was'nt really taxing the hardware.
Title: Re: The Atari Jaguar Thread
Post by: TL on August 17, 2013, 13:09:00 PM
Quote from: "Gorf"
Quote from: "Jonny Mutant"Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :3:
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on August 17, 2013, 13:16:15 PM
Quote from: "The Laird"
Quote from: "Gorf"
Quote from: "Jonny Mutant"Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :3:

Are you implying that RT doesn't also have a 'great mind' because his opinion runs contrary to your own?  :3:
Title: Re: The Atari Jaguar Thread
Post by: TL on August 17, 2013, 13:24:44 PM
Stop starting trouble you! This isn't RG!  :4:
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on August 17, 2013, 15:18:09 PM
Quote from: "The Laird"Stop starting trouble you! This isn't RG!  :4:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 17, 2013, 15:45:28 PM
Quote from: "DreamcastRIP"
Quote from: "The Laird"
Quote from: "Gorf"
Quote from: "Jonny Mutant"Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :3:

Are you implying that RT doesn't also have a 'great mind' because his opinion runs contrary to your own?  :21:
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 18, 2013, 16:49:55 PM
Quote from: "Rogue Trooper"
Quote from: "Gorf"
Quote from: "Jonny Mutant"Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :)

Technically, its actually very good from a graphics point of view...it's the game play that needed
a transplant. The gfx are easily top of the heap for it's day...just needed a real game behind it.

I'd say otherwise, no..hear me out :-)

It only scrolls horizontally and appeared at a time when 16 Bit shooters were starting to mix up levels so you had horizontal stage, vertical scrolling stage etc, lacked the number of layers of parallax that 16 Bit shoot-em-up's were pushing out and the sprites whilst looking gorgeous, were i believe all just pre-stored, ray-traced images, so whilst the Jag's colours and screen resolution helped, it was'nt really taxing the hardware.


Those are not graphical, those are mechanical, which is exactly my point. TMITCG should have done all
these things. The parallax layers hardly make a game.....Superfly DX for instance....ahem.....but yes,
that would not have hurt, but I doubt that would have helped the play mechanics, and is where my argument
lies. TMITCG had sprites that the previous systems could only wish and never achieve. Show me a previous
system with sprites as big and colorful. We know the Jaguar can do the parallax, we just needed better game
mechanics. This was like just about everything else on the Jaguar: a major league rush job.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 18, 2013, 18:09:24 PM
Quote from: "Gorf"
Quote from: "Rogue Trooper"
Quote from: "Gorf"
Quote from: "Jonny Mutant"Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :)

Technically, its actually very good from a graphics point of view...it's the game play that needed
a transplant. The gfx are easily top of the heap for it's day...just needed a real game behind it.

I'd say otherwise, no..hear me out :-)

It only scrolls horizontally and appeared at a time when 16 Bit shooters were starting to mix up levels so you had horizontal stage, vertical scrolling stage etc, lacked the number of layers of parallax that 16 Bit shoot-em-up's were pushing out and the sprites whilst looking gorgeous, were i believe all just pre-stored, ray-traced images, so whilst the Jag's colours and screen resolution helped, it was'nt really taxing the hardware.


Those are not graphical, those are mechanical, which is exactly my point. TMITCG should have done all
these things. The parallax layers hardly make a game.....Superfly DX for instance....ahem.....but yes,
that would not have hurt, but I doubt that would have helped the play mechanics, and is where my argument
lies. TMITCG had sprites that the previous systems could only wish and never achieve. Show me a previous
system with sprites as big and colorful. We know the Jaguar can do the parallax, we just needed better game
mechanics. This was like just about everything else on the Jaguar: a major league rush job.


Graphical/mechanical, no matter how you dress it up, it just was'nt seen as equalling what 2D shooters on existing 16 Bit systems were doing and hardly a showcase for your (well Atari's) 64 Bit system and thus was'nt the start in life the Jaguar badly needed.

Big sprites i'm not doubting, but from technical point of view, it just did'nt scream must have title and in fact seemed to say more about just how out of touch Atari had become, in terms of what the competition were doing in the very market they so badly wanted a slice of.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on August 18, 2013, 18:24:01 PM
Quote from: "Rogue Trooper"... seemed to say more about just how out of touch Atari had become

Not the first time Atari had done that either. Atari Inc., as opposed to Jack Tramiel's Atari Corp, originally sold the Atari 5200 console with Super Breakout as the pack-in game. Yep, another variant of 1976's Breakout in 1982 as the pack-in game when the Colecovision console came with Donkey Kong as its pack-in game. D'oh!
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 18, 2013, 18:27:54 PM
Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"... seemed to say more about just how out of touch Atari had become

Not the first time Atari had done that either. Atari Inc., as opposed to Jack Tramiel's Atari Corp, originally sold the Atari 5200 console with Super Breakout as the pack-in game. Yep, another variant of 1976's Breakout in 1982 as the pack-in game when the Colecovision console came with Donkey Kong as its pack-in game. D'oh!

And off top of my head, did'nt the 65XE launch with Missile Command (either as free cart or built in?)...hardly the game to go up again'st either Nes or MS.
Title: Re: The Atari Jaguar Thread
Post by: TL on August 18, 2013, 18:29:09 PM
Crescent Galaxy wasn't a pack-in though.

Remembering back to 1993 it was actually seeing screenshots of Crescent Galaxy printed in magazines that made me want a Jaguar more than anything. It was also the very first game I purchased for the machine, I thought it was utterly amazing. There was NOTHING else on the market back in 1993 that looked that good.
Title: Re: The Atari Jaguar Thread
Post by: TL on August 18, 2013, 18:30:07 PM
Quote from: "Rogue Trooper"
Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"... seemed to say more about just how out of touch Atari had become

Not the first time Atari had done that either. Atari Inc., as opposed to Jack Tramiel's Atari Corp, originally sold the Atari 5200 console with Super Breakout as the pack-in game. Yep, another variant of 1976's Breakout in 1982 as the pack-in game when the Colecovision console came with Donkey Kong as its pack-in game. D'oh!

And off top of my head, did'nt the 65XE launch with Missile Command (either as free cart or built in?)...hardly the game to go up again'st either Nes or MS.

You are thinking of the XEGS that has Missile Command built in. The deluxe pack also came with Flight Simulator II and Bug Hunt (light gun game).
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 18, 2013, 18:34:01 PM
Quote from: "The Laird"Crescent Galaxy wasn't a pack-in though.

Remembering back to 1993 it was actually seeing screenshots of Crescent Galaxy printed in magazines that made me want a Jaguar more than anything. It was also the very first game I purchased for the machine, I thought it was utterly amazing. There was NOTHING else on the market back in 1993 that looked that good.

True, but it was part of a launch line up on a system, which Atari had been bragging to press was going to 'rip the guts out of it's 16 Bit rivals.

Seeing screens of Freelancer (Jag CD) in Gamesmaster Magazine (Doom crossed with Aliens) and running video of AVP on G.M TV show were far, far better methods of showing what Jaguar could do, that Snes+MD, DSP chips and all, just could'nt match.I knew there and then i had to have the system, day 1.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on August 18, 2013, 18:34:40 PM
Quote from: "The Laird"Crescent Galaxy wasn't a pack-in though.

(http://cdn.memegenerator.net/instances/400x/25416920.jpg)

 :70:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 18, 2013, 18:35:51 PM
Quote from: "The Laird"
Quote from: "Rogue Trooper"
Quote from: "DreamcastRIP"
Quote from: "Rogue Trooper"... seemed to say more about just how out of touch Atari had become

Not the first time Atari had done that either. Atari Inc., as opposed to Jack Tramiel's Atari Corp, originally sold the Atari 5200 console with Super Breakout as the pack-in game. Yep, another variant of 1976's Breakout in 1982 as the pack-in game when the Colecovision console came with Donkey Kong as its pack-in game. D'oh!

And off top of my head, did'nt the 65XE launch with Missile Command (either as free cart or built in?)...hardly the game to go up again'st either Nes or MS.

You are thinking of the XEGS that has Missile Command built in. The deluxe pack also came with Flight Simulator II and Bug Hunt (light gun game).


:-) Did warn you it was off top of my (aging) head.Right game, wrong system.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 18, 2013, 21:09:04 PM
Quote from: "Rogue Trooper"
Quote from: "Gorf"
Quote from: "Rogue Trooper"
Quote from: "Gorf"
Quote from: "Jonny Mutant"Trevor McFur was my first ever Jaguar game. It actually arrived about a week before the console did. Must have flicked through the manual about 20 times while impatiently waiting.
While it is technically very awful, I still have a fondness for it being the first Jag game I ever played, even before I put in my Cybermorph cart :)

Technically, its actually very good from a graphics point of view...it's the game play that needed
a transplant. The gfx are easily top of the heap for it's day...just needed a real game behind it.

I'd say otherwise, no..hear me out :-)

It only scrolls horizontally and appeared at a time when 16 Bit shooters were starting to mix up levels so you had horizontal stage, vertical scrolling stage etc, lacked the number of layers of parallax that 16 Bit shoot-em-up's were pushing out and the sprites whilst looking gorgeous, were i believe all just pre-stored, ray-traced images, so whilst the Jag's colours and screen resolution helped, it was'nt really taxing the hardware.


Those are not graphical, those are mechanical, which is exactly my point. TMITCG should have done all
these things. The parallax layers hardly make a game.....Superfly DX for instance....ahem.....but yes,
that would not have hurt, but I doubt that would have helped the play mechanics, and is where my argument
lies. TMITCG had sprites that the previous systems could only wish and never achieve. Show me a previous
system with sprites as big and colorful. We know the Jaguar can do the parallax, we just needed better game
mechanics. This was like just about everything else on the Jaguar: a major league rush job.


Graphical/mechanical, no matter how you dress it up, it just was'nt seen as equalling what 2D shooters on existing 16 Bit systems were doing and hardly a showcase for your (well Atari's) 64 Bit system and thus was'nt the start in life the Jaguar badly needed.

Big sprites i'm not doubting, but from technical point of view, it just did'nt scream must have title and in fact seemed to say more about just how out of touch Atari had become, in terms of what the competition were doing in the very market they so badly wanted a slice of.

I don't see how we differ in opinion about this quite honestly. Graphically however, it was superior in everyway
to what the other systems could not do on their best days.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 18, 2013, 21:40:46 PM
Try this viewpoint:

Picture the scene, your a gamer, looking for something to replace your aging MD, you've so far 'upgraded' to a MCD and been utterly blown away by what it could do in terms of sprite handling etc, when used properly (3D sections of Batman Returns, Battlecorps, thunderhawk etc), plus you've seen great looking sprite games like Final Fight, Terminator S.E.Cartwise, you've been bloody impressed by Thunderforce 4, Ranger-X etc etc.

atari pops up, saying forget 32 Bit, they are jumping straight to 64 Bit and still using carts and Jaguar will utterly wipe the floor with type of games your playing currently on your 16 Bit MD etc.

So on the one hand, you see:Freelancer on Jag CD, looks stunning, far, far better than anything on MCD, then you see AVP running on video and your a huge Aliens fan, but so far, even the best Aliens games (Alien 3 on Snes, Aliens+AVP in arcades, been 2D stuff), Jaguar is 1st 3D Aliens game you've seen, uses textures etc from films, looks the bloody buisness.your drooling.

Then they roll out Trevor Mcfur......It's just an established and by now saturated formula, 2D side on scroller, no variation to the levels.Graphics look gorgeous, but lack anything like style in terms of design and it's lacking the amount of parallax you now take for granteed on a 16 Bit console.It looks like a tech.demo turned into a game and not the sort of thing your willing to buy on a supposed cutting edge platform.

The sprites might be fantastic from a technical point of view, but as a gamer, i was'nt looking for technically great on paper stuff, i wanted varied and interesting ship design, i'm a huge sci-fi fan, i wanted awe, i got generic.High Res backdrops are all well and good, but not so great if they end up looking a little 'flat'.Game needed graphics designers with a bit more imagination, a flare for stylish looking enemies to contend with, game was visually the equiv.of star Gate (S.G. TV show) you could'nt fault the 'sets' from a budget point of view, but they just lacked an essential spark of creativity.

Few more frames of animation would have done wonders as well on some of the bosses, liked the metallic bird, but some looked like they were just floating in space.

Bottom line:for myself, i just found the game 'visually tedious', shooting rotating shapes (be they asteriods, cubes, spheres, floating blobs etc, no matter how 'nice' they looked, just was'nt going to do the buisness.

:-)
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on August 19, 2013, 10:22:36 AM
... also, just like Doom on the Jag the game was completely void of any in-game music.  :o
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 19, 2013, 21:56:30 PM
Found piece from Atari Entertainment Magazines mailbag, claiming last they'd heard about Jaguar Quake was that:

'ID software were planning to release game on their own, as they said it would be more expensive to cancel it, than release it'.

Now as some of us on here know only too well (yes Johny Mutant, i mean you) Edwin was a really nice guy, but some of the 'news' stories required own salt mine at times.

So no idea how true this was.
Title: Re: The Atari Jaguar Thread
Post by: TL on August 19, 2013, 22:08:22 PM
I am sure that is bollocks, Carmack said game was 30% complete and he had the engine running perfectly on the RISC chips and it was far superior to the Doom engine. Was cancelled when they released the Jaguar was no longer a viable platform.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on August 19, 2013, 22:28:46 PM
Quote from: "The Laird"I am sure that is bollocks, Carmack said game was 30% complete and he had the engine running perfectly on the RISC chips and it was far superior to the Doom engine. Was cancelled when they released the Jaguar was no longer a viable platform.

Yeah as you know judging by sheer volume of stuff from my scrapbook, i was avid collector of Jaguar news pieces back then, i never saw any publication claiming what A.E.M had, think last 'report' was from Ult.Future Games and they put it between 20-30% complete.

They also talked of (in their AVP feature) of attending the AVP Launch party, Atari having paid for the Planetarium in London for said launch party, game unveiled on big screen to specially invited guests (AEM being 1 of them...), along with clips from Aliens movie and the AVP Jaguar TV advert (never shown over here and very little in USA they say), Atari had loads of consoles set up to play the game, lots of free booze, inc green slime wine meant to be Aliens acid blood etc.

How come i never get invited to gigs like that?

 :21:
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 21, 2013, 02:24:23 AM
Quote from: "Rogue Trooper"How come i never get invited to gigs like that?

Because all of it was a big fat juicy red LIE! So you, being a person of integrity, they knew they could not invite you to a non-existent event as you would have spilled the beans and exposed these liars for lying son's of bitches they really were, are and always will be. >:(

 :10:
Title: Re: The Atari Jaguar Thread
Post by: Spector on August 21, 2013, 18:25:26 PM
[IGNORANT POST ALERT]

I read the Jaguar article in Retro Gamer magazine by El Laird, and there was a little box about the CD add on, saying that the first production of 20000 units sold out, but they never got round to making any more. Since homebrews are coming out on CD, does that not make it very difficult to play them when there was only 20000 of the drives ever sold? I'd imagine quite a few of them are in the scrapheap now too after all these years.

[/IGNORANT POST]
Title: Re: The Atari Jaguar Thread
Post by: TL on August 21, 2013, 18:50:16 PM
Quote from: "Spector"[IGNORANT POST ALERT]

I read the Jaguar article in Retro Gamer magazine by El Laird, and there was a little box about the CD add on, saying that the first production of 20000 units sold out, but they never got round to making any more. Since homebrews are coming out on CD, does that not make it very difficult to play them when there was only 20000 of the drives ever sold? I'd imagine quite a few of them are in the scrapheap now too after all these years.

[/IGNORANT POST]

Because pretty much every serious Jaguar owner/collector has a Jaguar CD and because the Jag CD was built by Philips and uses standard parts it is easy to fix. Many of the Jaguar homebrews will also work from a flash cartridge too.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 21, 2013, 23:27:52 PM
If I'm not mistaken, on top of the CD unit being an easily replaceable unit I believe we have the net lists for the custom chips as well, meaning we could always refabricate the needed chips to make new versions. Perhaps
even update the chips to allow for DVD or Blue Ray. That would be cool, if only the higher percentage of Jag fans
weren't a bunch of ass clowns, but they are, therefore making it less desirable to anyone who could and would
do so.
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on August 22, 2013, 09:18:20 AM
[BIG DREAMER DO NOT TAKE IT SERIOUSLY]

Adding a nuon chip would be a great feature

[/BIG DREAMER DO NOT TAKE IT SERIOUSLY]
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on August 22, 2013, 10:59:43 AM
Quote from: "Spector"[IGNORANT POST ALERT]

I read the Jaguar article in Retro Gamer magazine by El Laird, and there was a little box about the CD add on, saying that the first production of 20000 units sold out, but they never got round to making any more. Since homebrews are coming out on CD, does that not make it very difficult to play them when there was only 20000 of the drives ever sold? I'd imagine quite a few of them are in the scrapheap now too after all these years.

[/IGNORANT POST]
It's not really an issue because very few people actually buy Jag homebrews, and those who don't aren't missing much. It's not like there are 5000 people lining up to buy the next 8-bit Jag game.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 27, 2013, 03:30:21 AM
Quote from: "Arethius_RGC"[BIG DREAMER DO NOT TAKE IT SERIOUSLY]

Adding a nuon chip would be a great feature

[/BIG DREAMER DO NOT TAKE IT SERIOUSLY]

You mean the Aries series of processors which the company who bought them no longer make them, there for
they are probably not easy to find any surplus of. What the Jaguar could really use is another RISC on a new
CD/DVD unit. I'd like to put an arm quad core on board, let the GPU/DSP/Blitter and OPL only use the main bus
for sound and graphics. Make it so the new unit automatically disables the 68k completely after boot up.
Let the Arm do all the AI and game logic on two cores and pre-compute all the 3D math and just force feed it using the blitter to the GPU local so it can blast them onto the screen.
Title: Re: The Atari Jaguar Thread
Post by: Crusto on August 27, 2013, 22:41:55 PM
Quote from: "Gorf"PC Engine rules

Fixed
Title: Re: The Atari Jaguar Thread
Post by: Gorf on August 28, 2013, 23:49:03 PM
Quote from: "Crusto"
Quote from: "Gorf"PC Engine rules

Fixed

Somehow, I don't recall that statement.  ::)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 29, 2013, 17:52:09 PM
Jaguar talk on here past few day's and that Ch.Flag II screenshot i mentioned in issue of C+VG that Laird has put scans up of on here past few weeks, really got me thinking about the smoke 'n' mirrors used by Atari marketing and how in all honesty, all that seemed to matter to Atari was just getting stuff out there, who cared about quality?.


That 'promo' C.F II screenshot looked far better than anything in the final game, it had a really nice looking background Bitmap, draw distance looked superb, nice shadows and texture mapping and i know C+VG reported that game was running so fast, it was unplayable, so Rebellion had to slow it down, but here i'm assuming the version the press got to see was a very early build, so there was very little going on in terms of actual gameplay features, hence it running so fast, as hardware not being asked to do that much in terms of game A.I etc?.

Plus read that a Rebellion coder had spent 3 months 'tweaking' the games controls, said he could'nt get it any better and Atari, knowing it was shit basically and made game a nightmare to play, just wanted it out there so just shipped it as was, rather than get someone who could do a decent job in to do it instead.


Early version of AVP that was shown (perhaps the video i saw running on Gamesmaster TV show?) was running a lot faster and in higher resolution, but again had no A.I routines, sound, player control etc and at that point, from a design point of view, was a very simple premise:Shoot/aviod aliens whilst looking for the exit.

World Tour Racing:Lead coder had a much better version in place, submitted it to Atari (faster frame rate, better textures, placeholder art removed etc), yet Atari had already given the earlier, W.I.P code to Telegames, who'd started duplicating game discs....

Fight For Life there's a very limited version with better textures, faster frame rate etc....


At a time the press really had it in for the Jaguar, were atari doing little more than sending unfinished games out to die here or what?

Seems developers so often lacked the 'right' people (ie Rebellion in terms of game designers) and Atari were more than happy to play the Bullshit/tech.demo passing off as actual gameplay, marketing angle, so again, it's often hard to feel sorry for Atari when the press laid into them, as they built a rod for their own backs...


Crying shame as all it's done is give the Jaguar an undeserved status in minds of so many to this day.


Things could have been so very different.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 29, 2013, 23:13:42 PM
Right...i never 'twigged' that when Jeff Minter wrote Tempest 2000 for the Jaguar he was a freelance coder and when he wrote Defender 2000, he was actually working for Atari (so dunce cap for myself), that would explain why he did'nt have the same degree of freedom when making Defender he had with Tempest.

you'd have thought that after seeing the media praise given to Tempest 2000, Atari would have let Jeff, just get on and do his thing, basically, but am i right in thinking they 'lent on him' to make the humaniods look 'realistic' and wanted big sprites as it was originally a CD game, then said, no..it's going on cart, but still wanted the big sprites? (find this big sprites focus quite odd, as around this time, Atari really seemed to be pushing developers into going up again'st Saturn/PS1 in terms of texture-mapping+3D in games, they did'nt seem to care about sprite pushing anymore) and they got him to tone down the trippy nature of the visuals?

Also:Atari basically saying to Jaguar developers at that time, to just use the 68000 for little more than than reading the controller as all the power they needed was in the other custom chips..Jeff seems to think this was'nt a good idea, was it?

Really trying to get my head around just what (in terms of 'messages', atari got right when telling developers how to use Jaguar and where they f**ked up on a major level).

In terms of bug testing, there's claims the hardware designers were working 100 hr weeks right up till shipping hardware to Atari, so case of bugs known, but product had to ship, come what may? (and here we are years later with the memory of the 360 shipping even though issues with heating, poor chip yields etc said to be well known by MS.Names change, attitudes don't).
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on September 30, 2013, 01:12:40 AM
Quote from: "Rogue Trooper"...you'd have thought that after seeing the media praise given to Tempest 2000, Atari would have let Jeff, just get on and do his thing, basically

Indeed. Atari should have just told him to code a kickass Defender game using his same talents and freedoms that resulted in the greatness that was Tempest 2000. Just with the proviso: "No llamas, sheep, camels, etc., please Jeff"!

Quotebut am i right in thinking they 'lent on him' to make the humaniods look 'realistic' and wanted big sprites as it was originally a CD game, then said, no..it's going on cart, but still wanted the big sprites?

Yep, I made reference to this a while ago although I'm not sure which thread. Atari pissed him around something rotten insisting on change after change after change which included that of him being instructed to make the character sizes stupidly large. Presumably so the game would look more attractive in screenshots.

Minter has cited his experience of coding Defender 2000 as the most miserable of all games he's produced. The irritation of Atari's constant meddling serving to effectively ruin the game, holed up in California trying to get the damn game finished all while his father was dying of cancer back home in England.

With all that going on I'd say Minter deserves a free pass from criticism for Defender 2000 but that's merely my opinion. Maybe if I'd blown the £50+ it cost to buy many/most Jag (cartridge-based) games back in the day on Defender 2000 I'd have a slightly different opinion but there you go.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 30, 2013, 01:38:44 AM
It was actually your comments about him mentioning it in a video that got me thinking DC and whilst back then i did'nt manage to view said video, i stumbled across a post by Jeff on a website, started reading and then it all clicked, as he was mentioning points he'd brought up in said video.

Soon as i started reading on just how much of it was a result of Atari and how at that time Jeff was working for Atari, things fell into place.I know it was never finished, but with Unity on G.C, Lionhead were it seemed, allowing Jeff creative freedom, as the screenshots Edge used in their feature on the game, still had Jeff's messages on screen, such as 'Otter Spunk'....i'll say no more on that.

It has changed my view on Defender 2000 quite a bit-game will always be a massive let down for reasons i've stated numerous times (paid for day 1 release, £54.99 i think, and so wanted it to be the equiv.magic Jeff had worked on Tempest), but at least now i have far greater understanding of just why game turned out the way it did.

It was'nt the Defender update i'd hoped for and nor was it the Defender update Jeff really wanted to make, so we both ended up let down.


Now, next Jaguar question:

Pitfall:Mayan Adventure 256 colours and different art in places on Jaguar, but does it really run at 1/2 the frame rate of the SNES/GENESIS versions? (30 fps as opposed to 60)?.

Only curious as would'nt have done much for Atari's claim of Jaguar 'ripping the guts out of it's 16 Bit rivals.....'
Title: Re: The Atari Jaguar Thread
Post by: TL on September 30, 2013, 12:57:01 PM
Jag Pitfall is far superior to the 16-bit versions. More colours, more animation frames, more detail and far superior sound. Where did you read it runs at half the frame rate?
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 30, 2013, 14:54:22 PM
Quote from: "The Laird"Jag Pitfall is far superior to the 16-bit versions. More colours, more animation frames, more detail and far superior sound. Where did you read it runs at half the frame rate?

Good few posters on various forums claim it (Neogaf etc), plus i looked at Giantbombs comparison of MD/SNES/MCD/Jaguar/32X etc

People state the 32X version, whilst having a much broader range of colours in the foreground (as 32X generates these) it runs at 30 FPS, with the backgrounds (which MD generates) run at 60 FPS, so you end up with juddery scrolling.

MCD version has best sound, but then your talking Redbook audio, then SNES, then Jaguar....

Giant Bomb again say Jaguar version had much wider range of colours than either SNES or MD version (and in background and foreground), but frame rate capped at 30 FPS and there is some slowdown in places.

Plus Jaguar version missing 3 levels found on MCD version.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on September 30, 2013, 17:27:54 PM
Quote from: "Rogue Trooper"...It was'nt the Defender update i'd hoped for and nor was it the Defender update Jeff really wanted to make, so we both ended up let down.

That's a really good way of putting it, RT.
Title: Re: The Atari Jaguar Thread
Post by: TL on September 30, 2013, 18:36:14 PM
Quote from: "Rogue Trooper"
Quote from: "The Laird"Jag Pitfall is far superior to the 16-bit versions. More colours, more animation frames, more detail and far superior sound. Where did you read it runs at half the frame rate?

Good few posters on various forums claim it (Neogaf etc), plus i looked at Giantbombs comparison of MD/SNES/MCD/Jaguar/32X etc

People state the 32X version, whilst having a much broader range of colours in the foreground (as 32X generates these) it runs at 30 FPS, with the backgrounds (which MD generates) run at 60 FPS, so you end up with juddery scrolling.

MCD version has best sound, but then your talking Redbook audio, then SNES, then Jaguar....

Giant Bomb again say Jaguar version had much wider range of colours than either SNES or MD version (and in background and foreground), but frame rate capped at 30 FPS and there is some slowdown in places.

Plus Jaguar version missing 3 levels found on MCD version.

I refuse to take anybody seriously who says that the SNES version has better sound than the Jaguar, that is just laughable. I have never noticed any slowdown on the Jaguar version and there certainly aren't any problems with the frame rate.

From the back of the box:

(http://i193.photobucket.com/albums/z280/mrkizza/Mayan_zps7f55f780.png)
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on September 30, 2013, 18:44:10 PM
Maybe the Jag version was running via an emulator when he/they 'tested' it? We all know how patchy and variable the quality of Jag emulation can be from game to game...
Title: Re: The Atari Jaguar Thread
Post by: TL on September 30, 2013, 18:49:21 PM
Quote from: "DreamcastRIP"Maybe the Jag version was running via an emulator when he/they 'tested' it? We all know how patchy and variable the quality of Jag emulation can be from game to game...

I was thinking this too, especially as emulation also distorts the sound. And after all Giant Bomb is a ROM site.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on September 30, 2013, 18:51:03 PM
Quote from: "The Laird"...And after all Giant Bomb is a ROM site.

No further comment necessary then!  ::)
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 30, 2013, 19:17:21 PM
Quote from: "The Laird"
Quote from: "Rogue Trooper"
Quote from: "The Laird"Jag Pitfall is far superior to the 16-bit versions. More colours, more animation frames, more detail and far superior sound. Where did you read it runs at half the frame rate?

Good few posters on various forums claim it (Neogaf etc), plus i looked at Giantbombs comparison of MD/SNES/MCD/Jaguar/32X etc

People state the 32X version, whilst having a much broader range of colours in the foreground (as 32X generates these) it runs at 30 FPS, with the backgrounds (which MD generates) run at 60 FPS, so you end up with juddery scrolling.

MCD version has best sound, but then your talking Redbook audio, then SNES, then Jaguar....

Giant Bomb again say Jaguar version had much wider range of colours than either SNES or MD version (and in background and foreground), but frame rate capped at 30 FPS and there is some slowdown in places.

Plus Jaguar version missing 3 levels found on MCD version.

I refuse to take anybody seriously who says that the SNES version has better sound than the Jaguar, that is just laughable. I have never noticed any slowdown on the Jaguar version and there certainly aren't any problems with the frame rate.

From the back of the box:

(http://i193.photobucket.com/albums/z280/mrkizza/Mayan_zps7f55f780.png)

Personally, i refuse to take part of that box blurb seriousily, as it's classic marketing shite!

'Enhanced gameplay, not found on any other version' err, which is just what exactly? any new features/levels/sections etc? does it even have the 13 levels the Sega CD version had?

Not knocking the Jaguar version in any way, shape or form, but marketing..could you make a more vague statement if you tried? so it's enhanced and is'nt found elsewhere, but you marketing bods cannot even tell the punter what the stuff is?...

Bloody hell.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 30, 2013, 19:22:31 PM
Quote from: "The Laird"
Quote from: "DreamcastRIP"Maybe the Jag version was running via an emulator when he/they 'tested' it? We all know how patchy and variable the quality of Jag emulation can be from game to game...

I was thinking this too, especially as emulation also distorts the sound. And after all Giant Bomb is a ROM site.

:-) I cannot name 2 of the sites where people were discussing the Jaguar version, as lot of people on here will go mental, but (and i did'nt spend that long looking) Giant Bomb, Sega-16 and Neogaf all had chats on Jaguar Vs 32X Vs blah Blah versions and yep, a poster or 2 did get 'called out' when talking about Jaguar version sound and yes, they'd either been playing via emulator or watched a youtube video and....as we know from exp.with Gamestm's 'Clash Of The Titans' feature, lot of the comparision stuff they did was running on emulator, so it's very possible other media sites might have done the same.

Only 1 way to 'settle' this, Zaiply-set up interview with Jaguar version coder....
Title: Re: The Atari Jaguar Thread
Post by: TL on September 30, 2013, 19:44:50 PM
I am sure you mean Zapiy, but I am the one who knows the Imagitec Design guys - not him ;)
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on September 30, 2013, 22:15:25 PM
So there would appear to be a real possibility that some bloke on the internet ascertained that a videogame has a 30fps frame rate based on having viewed a video on Youtube. Where do I sign up to this bastion of professionalism?  :24:
Title: Re: The Atari Jaguar Thread
Post by: davyk on September 30, 2013, 22:27:47 PM
Have you ever had a notion to own a particular video game even though it is universally panned?

For some reason I feel that way about Defender 2000.

Don't own a Jaguar but it's probably what I would get after T2K and Raiden if I do ever get one.

Was there a Breakout remake too?
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 30, 2013, 22:28:04 PM
Quote from: "DreamcastRIP"So there would appear to be a real possibility that some bloke on the internet ascertained that a videogame has a 30fps frame rate based on having viewed a video on Youtube. Where do I sign up to this bastion of professionalism?  :24:

Think it's same place where people think Gears Of War was the 1st game to introduce the cover mechanic and blindfire, not having owned or played on a last gen system like PS2, so no idea that Kill.switch+Rogue Trooper did it 1st.
Title: Re: The Atari Jaguar Thread
Post by: TL on September 30, 2013, 22:29:42 PM
Quote from: "davyK"Have you ever had a notion to own a particular video game even though it is universally panned?

For some reason I feel that way about Defender 2000.

Don't own a Jaguar but it's probably what I would get after T2K and Raiden if I do ever get one.

Was there a Breakout remake too?

Defender 2000 wasn't universally panned, in fact most of the reviews of it were good (see Jaguar reviews thread)

Yes Breakout 2000, nice update.
Title: Re: The Atari Jaguar Thread
Post by: TL on September 30, 2013, 22:30:52 PM
Quote from: "Rogue Trooper"
Quote from: "DreamcastRIP"So there would appear to be a real possibility that some bloke on the internet ascertained that a videogame has a 30fps frame rate based on having viewed a video on Youtube. Where do I sign up to this bastion of professionalism?  :3:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 30, 2013, 22:31:33 PM
Quote from: "davyK"Have you ever had a notion to own a particular video game even though it is universally panned?

For some reason I feel that way about Defender 2000.

Don't own a Jaguar but it's probably what I would get after T2K and Raiden if I do ever get one.

Was there a Breakout remake too?

Yep.Air Cars on Jaguar (and it looked horrendous in the Jaguar promo.VCR tape i still have), just to really see how bad it is, ditto for Blue Lightning on Jag CD (as i love the Lynx game).

I also bought Xbox Bruce Lee, as big Lee fan and again wanted to see if game was as dire as press made out-it was.
Title: Re: The Atari Jaguar Thread
Post by: TL on September 30, 2013, 22:33:38 PM
Quote from: "Rogue Trooper"Yep. Air Cars on Jaguar (and it looked horrendous in the Jaguar promo.VCR tape i still have), just to really see how bad it is, ditto for Blue Lightning on Jag CD (as i love the Lynx game).

Both titles are pretty ugly (especially AirCars) but they are actually pretty good games.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 30, 2013, 22:36:21 PM
Quote from: "The Laird"
Quote from: "Rogue Trooper"
Quote from: "DreamcastRIP"So there would appear to be a real possibility that some bloke on the internet ascertained that a videogame has a 30fps frame rate based on having viewed a video on Youtube. Where do I sign up to this bastion of professionalism?  :3:

I think there was a pub meeting or summit...

All the above were mentioned along with:

Without the N64 there'd be no gaming industry, PS2 pushes 66 Million Polys a sec, PSP has no good games, only bad PS2 games are due to poor coding, MCD has no custom hardware, Lynx cannot do sprite scaling, no 3D stages in MD Contra, Saturn Doom (Pal) better than PS1 Doom, Saturn=crap at 3D, Jaguar has no good games, Nintendo invented everything except:The Wheel, Fire, Sliced Bread and Bubble wrap, everything else? they came up with 1st, everyone just fleeced it off them.


Must have been 1 hellva pub quiz....
Title: Re: The Atari Jaguar Thread
Post by: TL on September 30, 2013, 22:37:26 PM
:24:
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on September 30, 2013, 22:43:48 PM
I woulda gone, but you know how it is, was working next day, had to be up early...

I did pop me head around the door, just to be social like and i swear blind, some chap was saying something about NES doing the UK industry some good...said everyone had been waiting for it like.

Had to go, looked like Big Dave (you know Dave, beard, ginger hair, owned a NTSC PS2, jammy git....only few games mind, smashing bloke...) was about to piss on the cat.....


Might of been wrong, but sounded just like that was what was being said like....
Title: Re: The Atari Jaguar Thread
Post by: Gorf on September 30, 2013, 22:44:52 PM
Air Cars COULD have been a great game.....to bad it's frame rate sucked so bad that you could not even follow
what was going on. As far as the comments on the early versions of Checkered Flag, the game got ruined and
slowed down because they opted to do too much AI and game logic on the 68k. They basically choked the fuck
out of the bus just trying to make the game playable and failed miserably. Yes, Atari were masters at releasing
games well before they were finished and also had a bad habit of forcing the developers to turn it into a pile of
unadulterated dog shit. It's s good thing that some of the games had concepts so good, like Cyber/Battlemorph
and I-war that even the horrible frame rate choke was something one could deal with. The 68k was by far the
first and probably the biggest mistake in the  Jaguar's design. It should have been a 68020 or if they so insisted
on the 68k, it should have had it's own private bus to keep it the hell off the main bus. that one design change
alone could have really made a HUGE difference.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on October 01, 2013, 00:33:23 AM
I'd say a change in terms of hardware design on the Jaguar would have given the developers a far better platform to which to develop for (as long as it was backed up with decent documentation and tools), but it still would'nt have much if any impact on 2 other key factors i feel meant the Jaguar was never going to get a fair role of the dice.

The 1st of course, would be Atari itself and by that i mean: interfering with the very people who were making the games, tampering if you like, having no idea what should be put out to showcase a Next Gen system (and i'm sorry, but i don't care how arcade perfect Raiden might have been or what on a technical level Crescent Galaxy was doing and don't get me started on Dino Dudes) they were not the sort of thing i wanted from a next gen system.

AVP and Cybermorph along with preview of Freelancer on Jag CD were exactly the sort of thing i wanted, nothing like the games i could get on MD/SNES or MCD.

At times Atari were as bad as Sega were regarding MCD in being so out of touch as to knowing what the consumer wanted and just as happy to ship poor products, so no matter how good the hardware, i could'nt see attitudes changing within Atari.

2)Developers attitudes had we seen bug free hardware, let alone that not 'crippled' by the 68000, would developers really have changed attitudes when converting SNES titles over, in all honesty?.I personally feel Jaguar was treated very much the same as the Dreamcast by many developers-little more than a stop-gap platform until the next big thing arrived, so tart up existing games (in DC's case have it running at 60 FPS, higher res etc, with Jaguar, bump up the colours, detail, tart up the sound and resolution etc, but don't worry too much).

Developers seemed to be of mindset that do a quick port, new platform short on games, punters will buy anything, we need your team working on this mega-game for platform X due in 12 months time, we've all signed up, along with N.D.A's etc.

You can read it in old magazine interviews, online etc but stores and developers had lost 'faith' in Atari and knowing how cash strapped they were and hello someone from Sony here to see you, 'could we interest you in our new platform? were spending XXX thousand on advertising alone' they knew which horse to back.


Same during start of PS2 era, developers would piss and moan about how costly in terms of resources it was just to get the basics up and running on PS2, how it lacked Ram, was'nt what they expected, Hideo started moaning about how he and his team dreaded coming into work each day (ohh bless), but by and large they stuck with it (Oddworld developer aside, jumping ship to good ship Xbox..) as they knew Sony had the marketing muscle and massive installed user base of PS1 owners looking to upgrade, so fact Dreamcast was far easier to develop for, was mute.

I jumped from PS2 to Xbox, yet so often Xbox games suffered PS2 loading times (hello, it has a HDD as standard..) and just had sharper visuals, better draw distance, Dolby 5.1 etc and more online modes, but very much at heart a PS2 port.


Sad fact is, when i see the 3DO refered to as 'woeful' when it had better than PS1 versions of a good few games and many showcase titles (Return Fire, Road Rash, Need For Speed, Fifa, Madden, Space Hulk etc etc), you just know people wanted a platform to fail, because it was'nt one they'd decided to purchase.


Press turned on 3DO same time as they did the Jaguar over here, soon as Saturn+PS1 arrived, better hardware on Jaguar in terms of ease of development/unlocking potential, would'nt have changed that.As far as media was concerned, these 2 platforms yesterdays news, 2D old hat etc etc....

People who moan about Jaguar games frame rates, should be reminded that something like Panzer Dragoon on Saturn ran around 20 fps most of the time, took considerable programming exp.and skills to get that upto 30 fps for P.D Zwei.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on October 01, 2013, 03:34:22 AM
Quote from: "davyK"Have you ever had a notion to own a particular video game even though it is universally panned?

For some reason I feel that way about Defender 2000.

Don't own a Jaguar but it's probably what I would get after T2K and Raiden if I do ever get one.

Was there a Breakout remake too?
D2K is one hell of an awesome game, personally it's rather annoying to see so much trash talk about it. It takes me about 2 hours to play a game of D2K, and the entire time I'm completely absorbed with the entirety of the experience. The game has another superb techno soundtrack (if you like that sort of thing) that fits perfectly with the fast, twitchy, never-let-up gameplay. The main game, 2000 mode, mixes the sound effects and gameplay of the original classic Defender, only it expands the playfield to include a bit of up'n'down, which bothered some people.

The ship is oversized, which seems to be the majority of the complaining, but like the original game, once you get over watching your ship and focusing on the radar most of the time, your game experience improves, including your score.

I love how oversize some of the sprites are, I think this is where ATARI got it right. The humans look great, and some of the enemies that are huge just look outstanding I think. I love how absolutely crazy the game is around level 60 and up, with so many enemies on screen and particle effects with no slowdown. Jeff Minter might say he wasn't happy with the final product, but it's still in the top tier of Jaguar games that are expertly programmed and fun as hell. Easily one of my very favorite and most played  Jaguar games.

I've shown Defender 2000 to many friends of mine who never owned or played Jaguar before and they always come away impressed at it. It's a video game in every sense of the word. A totally immersive light and audio show that's fun.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on October 01, 2013, 04:55:12 AM
Yep, I love Defender 2000 too, one of my favorite games on the Jag.
It does take a while to get used to the large ship and everything but once you do it's incredibly fun!
Title: Re: The Atari Jaguar Thread
Post by: davyk on October 02, 2013, 17:20:55 PM
This info has increased the chances of me getting Jaguar to be honest. What's the craic re RGB and the 50/60Hz thing - are games region locked and are PAL ports slower?
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on October 02, 2013, 17:36:43 PM
Quote from: "davyK"This info has increased the chances of me getting Jaguar to be honest. What's the craic re RGB and the 50/60Hz thing - are games region locked and are PAL ports slower?
All Jaguar games are region free and I think Laird mentioned somewhere about the PAL thing being a myth. I'm sure someone will correct me if I am wrong.

As for you may get one, tut tut, why hesitate. Kick the cat, spank the monkey, stroke the dog and get one!!! You will have to shop around for games at a fair price though. I got one this week for £2.21 ok, add another 3 for postage but that ain't bad for a game complete in the box ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on October 02, 2013, 17:48:41 PM
Quote from: "davyK"This info has increased the chances of me getting Jaguar to be honest. What's the craic re RGB and the 50/60Hz thing - are games region locked and are PAL ports slower?

No region lockout, all games are multi-region and auto detection means all games are PAL optimised. There is just one game that has problems,  Dragon's Lair randomly crashes on PAL systems due to a timing issue.

Jag RF is abysmal but the RGB scart is outstanding,  especially on modern flatscreens.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on October 02, 2013, 18:27:27 PM
Thanks for the more precise answer Laird
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on October 02, 2013, 20:16:10 PM
An official Atari-branded proprietary RGB SCART cable for Jag will very likely cost you a pretty penny to acquire but the picture quality, even on modern LCD flat panel HDTVs, really is worth the investment if you're in any way fussed about playing games displayed with a decent image quality.

They don't often appear for sale and when they do you'll be lucky to score one for below £35 these days.

There are some homemade ones knocking about but I'd caution you to do your research (perhaps by asking those in the know about such things) before buying one. I've read of a good many people having bought one thinking they were lucky in having saved a few Pounds/Dollars/euro only to then post of their disappointment at how poorly made the cable was, how subsequently poor the TV image quality was, how the cable fell apart after a few days, etc.

I'm just saying that to hopefully save you from the same misfortune too many others have experienced. It may be the case that some decent quality homemade RBG SCART cables for Jag do exist. :1:
Title: Re: The Atari Jaguar Thread
Post by: davyk on October 03, 2013, 21:52:40 PM
so if I get a PAL jag and a RGB SCART cable I'm sorted for optimal Jag gaming then?

ARe the really that cheap to get?

I like the look of the modified controller for T2K...
Title: Re: The Atari Jaguar Thread
Post by: TL on October 03, 2013, 22:16:46 PM
Quote from: "davyK"so if I get a PAL jag and a RGB SCART cable I'm sorted for optimal Jag gaming then?

ARe the really that cheap to get?

I like the look of the modified controller for T2K...

1. Yes

2. No, Jag's are not very cheap at all. You are looking at £70-£100 for a decent one. Try to get one with a load of games as it will work out FAR cheaper as Jag games are very pricey these days.

3. Rotary controllers are rather cool yes!
Title: Re: The Atari Jaguar Thread
Post by: davyk on October 03, 2013, 22:58:11 PM
cheers.
Title: Re: The Atari Jaguar Thread
Post by: DreamcastRIP on October 03, 2013, 23:32:56 PM
The seeming going rate for Jag consoles on ebay these days is comical, imo. It's incredible how far the prices on ebay have inflated these past 4-5 years for the console and many of its games. Not that the Jag is unique in this respect.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 04, 2013, 13:18:07 PM
Prices on the Jaguar and other consoles have been on some crazy rollercoaster in the past few years.  Sometimes it is best to find a retro retailer who has the consoles on sale and get them there.  My suggestion is to check Best Electronics.

The T2K controller is awesome but I don't think DannyGalaga is going to be making more of them. 
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on October 05, 2013, 00:11:38 AM
Jeff Minter talking to Edge in 1994:

'i remember Virus getting slagged off and that was the best game ever.and yeah, sure it took about two to three days to learn how to fly the ship, and it took a couple of weeks before you could handle yourself in a dogfight, but when you could the feeling was just ace.To move into a cloud of mutants spiralling round you and just kick butt.That would make for a lovely game on the Jaguar actually, Gourauding and texture-maps....'


Pity Jeff never had a crack at this and i wonder if he ever tried V2000 on PC/PS1?.

More from Jeff:

'....there's a guy called Rob Zdibble who's worked for Atari for a long time.He's actually working on the 64Bit version of star Raiders! i cannot wait.'


'...with Atari, they like the fact that they can give me something to do, and i run off with it and do it on my own...and probably different to what they thought of!.'


Jeff then talked about how his next project after the light synth (assume Jaguar VLM) he'd be doing a CD-Rom project (assume here Defender 2000) and he'd be coming up with the more pyschedelic stuff as he liked idea of getting reputation as a phychediliac coder.

Edge then pitched this:

EDGE:So you get 'Project Management' from Atari, but do you get the feeling they trust your instincts?

Jeff:Yes.The guy who is my director, John Skruch, is a really excellent dude.He handles me really well, given he's got to take care of someone like me in a commercial enviroment.He knows how to ask me to do things without laying the pressure on too much.and he knows if they really need something i'll stay up late and pull the stops out.

He's doing his job really well in that he's keeping me sweet, but i bet there's times he wishes he could handle me like a normal programmer.'Do this and do it now'.But, you know, respect to him, because he does'nt.
Title: Re: The Atari Jaguar Thread
Post by: onthinice on October 05, 2013, 03:13:25 AM
Really gives some insight. Thanks RT! Seems from the article Mr. Minter's optimism for the Jaguar was sky high. If Atari had more dedication like that at the time, we might be playing the Jaguar V.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on October 05, 2013, 10:47:48 AM
Quote from: "onthinice"Really gives some insight. Thanks RT! Seems from the article Mr. Minter's optimism for the Jaguar was sky high. If Atari had more dedication like that at the time, we might be playing the Jaguar V.

Last quote from Jeff from that interview:

'I was certainly turned on by the Jaguar, and as soon as i saw it, it was immediate lust.I wanted to take that into my life.I like te rush you get from a new bit of technology coming out.

The other reason i love the Jaguar is it's so easy to program.If you've programmed an ST or an Amiga you can go onto the Jaguar straight away.It's all laid out logically, you don't have to write in any arcane DSP language that looks like Martian-all L's and K's and Q's.It actually looks a lot like 68000 and it makes sense.It just happens to go damn fast as well!.'
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on October 05, 2013, 17:25:43 PM
Tom Kalinske (then head of SEGA USA) talking to Edge april '95:

Edge:what about the Jaguar?

Tom:I don't believe the current Jaguar is powerful enough to compete with the new machines and there's not enough great software out there to support it.They've done a better job recently of getting some other decent gamess out for it, but it's not enough to save it.It's too little, too late.

Edge:what is the current realationship between Atari and Sega following the patent settlement?.

Tom:we're certainly frendlier!.we're a stock holder in the company and we have both agreed to cross-license from each other, so we are looking at the libary of old Atari titles and seeing if they make any sense releasing on any of our platforms and they are looking at some of our titles to see if they make sense for Jaguar.

Edge:Can you name names?.

Tom:No, nothing's been decided yet.
Title: Re: The Atari Jaguar Thread
Post by: TL on October 05, 2013, 18:04:28 PM
Quote from: "Rogue Trooper"'....there's a guy called Rob Zdibble who's worked for Atari for a long time.He's actually working on the 64Bit version of star Raiders! i cannot wait.'

I am sure he meant Rob Zydbel who as well as programming Warbirds for the Lynx also wrote the 3D engine used for Hover Strike and Space War 2000.
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on October 05, 2013, 19:54:52 PM
Quote from: "The Laird"
Quote from: "Rogue Trooper"'....there's a guy called Rob Zdibble who's worked for Atari for a long time.He's actually working on the 64Bit version of star Raiders! i cannot wait.'

I am sure he meant Rob Zydbel who as well as programming Warbirds for the Lynx also wrote the 3D engine used for Hover Strike and Space War 2000.

Might be a typo on their part (not mine this time, lol).
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on October 05, 2013, 20:10:32 PM
Few snippets from that feature in MEGA on the Jaguar i mentioned earlier (just to give some idea of how much machine was 'feared' or not as case might be...)

'Cybermorph is very, very impressive indeed..Jaguar is powerful as a 3D graphics generator...but without a good libary of games, it's dead'


'No one's actually seen any decent games on Jaguar yet.and who's to know if any will materialise?'

'Humans on the MD.Not very good in the 1st place....so why make it a key title for a new super console? Baffling'

'MD gamers were enjoying Raiden well over a year ago...and soon Jaguar owners can do the same.Bit dated though is'nt it?'
Title: Re: The Atari Jaguar Thread
Post by: Rogue Trooper on October 06, 2013, 11:39:07 AM
Last one for now, but quote from Jeff Minter (talking to PC Zone) about why he concentrated on developing for consoles for much of the 90's and not PC:

'It's a question of what was interesting at the time-PC's were'nt games machines, you had CGA graphics and i chose the Atari Jaguar.It's different now, but it's still a nightmare compared to consoles-you have to deal with so many configurations-it's a tremendous burden on developers to do all the platform checking.If your a small company like us, with only 2 people working code, given the choice you'll pick consoles'.


And Jeff on his reputation of working on ill-fated hardware (Jaguar/Konix etc):

'I work on things that interest me.NUON arose because some friends from Atari were starting up and asked if i wanted to get involved-to have a part in chip design, which i'd never done before.I had offers from larger companies, but i chose that.I'm not motivated by money and MS is'nt exactly a lost cause.....'


Thought since we could'nt get Jeff to do an interview on here :-(  i'd try my best to fill the void somewhat with quotes from interviews he has done, talking about formats etc we do on here.
Title: Re: The Atari Jaguar Thread
Post by: TL on October 08, 2013, 20:13:13 PM
Earlier on I came across this website:

http://www.atarijaguar.co.uk/p/main-page.html (//http)

Had never seen it before and was very pleased to see that one of my articles gets a favourable mention!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 08, 2013, 23:32:15 PM
Quote from: "The Laird"Earlier on I came across this website:

http://www.atarijaguar.co.uk/p/main-page.html (//http)

Had never seen it before and was very pleased to see that one of my articles gets a favourable mention!

Pretty cool!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 23, 2013, 13:58:56 PM
I just watched this video about the Jaguar (or Jag-Wire, as it is pronounced by one of the "experts" on the video).

[align=center:24lsde4b]Tales From The Console Graveyard: Atari Jaguar (//http)[/align:24lsde4b]

Here's my reaction to the video:

[align=center:24lsde4b](http://hypixel.net/attachments/double_facepalm-jpg.3617/)[/align:24lsde4b]
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on October 25, 2013, 17:41:21 PM
Quote from: "TrekMD"
Quote from: "The Laird"Earlier on I came across this website:

http://www.atarijaguar.co.uk/p/main-page.html (//http)

Had never seen it before and was very pleased to see that one of my articles gets a favourable mention!

Pretty cool!
I like that site, it is now bookmarked in my Hall of Fame of great sites alongside RVG, naturally ;)

I despise the video and will say no more on that other than bleh!
Title: Re: The Atari Jaguar Thread
Post by: zapiy on October 25, 2013, 18:33:28 PM
Quote from: "The Laird"Earlier on I came across this website:

http://www.atarijaguar.co.uk/p/main-page.html (//http)

Had never seen it before and was very pleased to see that one of my articles gets a favourable mention!

Nice find pal.. :113:
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on November 03, 2013, 19:36:45 PM
Hi guys - thanks for the positive posts about my site (atarijaguar.co.uk / Do the Math), it's much appreciated. I think the Jag is such an underappreciated console, and the potential it had was huge.  :1:
Title: Re: The Atari Jaguar Thread
Post by: zapiy on November 03, 2013, 19:39:52 PM
Nice one, feel free to post and intro thread the the relevant area mate.

Hope you hang around.
Title: Re: The Atari Jaguar Thread
Post by: TL on November 03, 2013, 19:57:31 PM
Quote from: "Tomleecee"Hi guys - thanks for the positive posts about my site (atarijaguar.co.uk / Do the Math), it's much appreciated. I think the Jag is such an underappreciated console, and the potential it had was huge.  :1:

Ah so that was you plugging my article!

Many thanks for that  :16:

Did you read the follow up one? Didn't see it on your site.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on November 03, 2013, 20:07:53 PM
Quote from: "The Laird"
Quote from: "Tomleecee"Hi guys - thanks for the positive posts about my site (atarijaguar.co.uk / Do the Math), it's much appreciated. I think the Jag is such an underappreciated console, and the potential it had was huge.  :1:

Ah so that was you plugging my article!

Many thanks for that  :16:

The article from Retrogamer Magazine? That was a brilliant feature! Was your follow up about Atari in general, and the demise of the company as a whole? If so - yes, I read that too - also a great article. I wasn't sure if putting that on my site was some form of copyright infringement so I thought I should leave it at that!

Did you read the follow up one? Didn't see it on your site.
Title: Re: The Atari Jaguar Thread
Post by: TL on November 03, 2013, 20:10:53 PM
Yes the follow up was actually about the Jaguar itself rather than the games and had interviews with developers.

Putting it up on your site is a bit naughty but nobody really checks and both Atari Age and Jaguar Sector II have got away with it.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on November 03, 2013, 20:17:17 PM
Thanks - I didn't really think anyone would pay any attention to the site to be honest, so thought it'd be well hidden...

But yes, your articles are great - I read the second one on a coach journey that lasted 5 hours so it was a very welcome read.
Title: Re: The Atari Jaguar Thread
Post by: TL on November 03, 2013, 20:22:14 PM
Quote from: "Tomleecee"Thanks - I didn't really think anyone would pay any attention to the site to be honest, so thought it'd be well hidden...

But yes, your articles are great - I read the second one on a coach journey that lasted 5 hours so it was a very welcome read.

Much appreciated!

If you head on over to the interviews section you can actually read some of the full unedited interviews I did with people like Atari's Darryl Still, Eclipse's Stefan Kimmlingen and programmer of CyberMorph Fred Gill. I still have a few more of these to post!
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on November 03, 2013, 20:34:35 PM
Quote from: "The Laird"
Quote from: "Tomleecee"Thanks - I didn't really think anyone would pay any attention to the site to be honest, so thought it'd be well hidden...

But yes, your articles are great - I read the second one on a coach journey that lasted 5 hours so it was a very welcome read.

Much appreciated!

If you head on over to the interviews section you can actually read some of the full unedited interviews I did with people like Atari's Darryl Still, Eclipse's Stefan Kimmlingen and programmer of CyberMorph Fred Gill. I still have a few more of these to post!

Thanks - yes, I'll have a read now. I read the Rebellion interview, that was pretty interesting. I'd never even heard of Legions of the Undead before that.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on November 03, 2013, 20:37:35 PM
We also arrange interviews where we give members a chance to ask questions.. Feel free to get involved in future interviews.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on November 03, 2013, 20:49:39 PM
Really? That sounds awesome - thanks!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 05, 2013, 05:46:48 AM
Thought I'd share JagCorner's virst episode of JagVirgin.  You can read the blog post here:  http://williamthorup.com/?p=2754. (//http)  There's a nice wallpaper featuring the Jaguar on that page. 

[align=center:2vw366j4]JagVirgin | Mike Plays Alien vs Predator for the First Time (//http)[/align:2vw366j4]
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on November 07, 2013, 22:18:22 PM
Yeah, this started off good. That is the opening animated sequence is very good. However, I then became quite annoyed at how they handled the whole event. A number of people, including me, have commented on their site about this. They say they will take on board the feedback for then next episode. I hope so because this was wrong for a number of reasons but the concept is good.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on November 08, 2013, 00:26:45 AM
Seems like the player was prepared to just mock the game as he played. I don't really need, or want to see somebody just sit there and make fun of the graphics, or the controller etc..., I mean I think we've had enough of that for 20 years. There's so many pre-concieved misconceptions about the system, I'm sure that the guy playing this 'for the first time' has had some exposure to Jaguar ridicule on the internet before.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 08, 2013, 16:21:22 PM
Yep, the first timer is biased instead of giving the system a proper chance.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on November 08, 2013, 17:17:39 PM
I didn't think it was too bad for a first video but they can definitely improve on it.
The part about the D button, which a Jag controller doesn't have, was pretty bad though  :40:
Title: Re: The Atari Jaguar Thread
Post by: TL on November 08, 2013, 18:09:46 PM
I keep forgetting about this video but finally watched it and left some comments:

QuoteNot bad for a first video but you need to gen up on your facts a bit I think. Some of the on screen annotations were good but had little to do with the actual Jaguar version. There are loads of interesting things you could have mentioned about this game that you didn't - like the fact it has one of the highest attach rates of any game ever. I have interviewed the developers of this (and many other Jaguar games) myself and they had a lot of cool stories. It was also too short and just felt like a missed opportunity, although you do deserve praise for your production values. Oh and PLEASE stop saying Jag-wire, it is pronounced Jag-U-ar!
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on November 08, 2013, 22:10:10 PM
I thought it was pretty good to be honest - I have read and understand some of the criticisms raised here, but I still found it interesting as a Jaguar fan.
Title: Re: The Atari Jaguar Thread
Post by: SnakeEyes on November 09, 2013, 23:28:57 PM
That video is a bit unfair TBH, because they are going into the game fresh and its hard to realise how it compared to its peers at the time. It amazed everyone at the time for a console game and was a step up from whta was available.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on November 10, 2013, 00:23:18 AM
Quote from: "64bitRuss"Seems like the player was prepared to just mock the game as he played. I don't really need, or want to see somebody just sit there and make fun of the graphics, or the controller etc..., I mean I think we've had enough of that for 20 years. There's so many pre-concieved misconceptions about the system, I'm sure that the guy playing this 'for the first time' has had some exposure to Jaguar ridicule on the internet before.

Can not agrue with this..
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on November 11, 2013, 10:36:32 AM
Quote from: "SnakeEyes"That video is a bit unfair TBH, because they are going into the game fresh and its hard to realise how it compared to its peers at the time. It amazed everyone at the time for a console game and was a step up from what was available.
Spot on!
Title: Re: The Atari Jaguar Thread
Post by: TL on November 15, 2013, 21:52:26 PM
Anyone seen this yet?

Jag is 20 - Teaser No. 3: Anytime... (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 15, 2013, 22:01:02 PM
Oh, I like that!  :)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on November 16, 2013, 00:42:32 AM
Very cool! Can't wait to see what's next  :113:
Title: Re: The Atari Jaguar Thread
Post by: zapiy on November 16, 2013, 10:42:46 AM
Great stuff.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on November 16, 2013, 11:29:53 AM
lol good vid 8)
Title: Re: The Atari Jaguar Thread
Post by: TL on November 21, 2013, 22:35:38 PM
This is a cool little story related to the Jaguar's historic birthday:

http://breakintochat.com/blog/2013/11/21/happy-birthday-atari-jaguar/ (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 21, 2013, 22:39:55 PM
Cool, I'm saving that to read in a little bit.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 22, 2013, 01:06:25 AM
I just read the article.  I liked it! Nice read and it is cool to see a new generation discovering the Jaguar and enjoying it!
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on November 22, 2013, 12:04:29 PM
That's a really good read, well found Laird.

"and they've embraced the Jaguar.

It's not that we've rejected modernity. No, they're familiar with games like "Jedi Knight: Jedi Academy" or "Machinarium" on the Mac, or "Bumpy Road" or "Real Racing" on the iPad.

But some things stand the test of time." <<< Great quote  :1:
Title: Re: The Atari Jaguar Thread
Post by: TL on November 23, 2013, 18:33:29 PM
Well the final video from QL vs. Jaguar is here:

Jag is 20 - The Movie (XBOX ONE launch-day special!) (//http)

I can't help but be very disappointed after all that build up. If I wanted to just see a massive Jaguar collection then I would just look round at my own  :4:

I was expecting something really special after all that.
Title: Re: The Atari Jaguar Thread
Post by: Minerals on November 23, 2013, 19:31:39 PM
Quote from: &quot;The Laird&quot;I can't help but be very disappointed after all that build up. If I wanted to just see a massive Jaguar collection then I would just look round at my own  :30:
Title: Re: The Atari Jaguar Thread
Post by: dougtitchmarsh on November 24, 2013, 12:35:18 PM
(http://lh6.googleusercontent.com/-Yvy4QUpxe9g/UpHtp2ghBcI/AAAAAAAAEYA/3C_QLEyGpSQ/w958-h719-no/2013-11-24+12.12.19.jpg)
Hope this works, I set up my speakers today in my games room and then setup the Atari Jaguar, disappointed that I forgot it didn't have AV lead outputs so I can't use the stereo speakers. But on the other hand my daughter loves playing Bubsy on the Jagwire  :113:
Title: Re: The Atari Jaguar Thread
Post by: TL on November 24, 2013, 13:22:51 PM
Great way to celebrate the Jaguar's birthday Doug!  :69:

Not so sure about the choice of game though . . . .
Title: Re: The Atari Jaguar Thread
Post by: dougtitchmarsh on November 24, 2013, 13:26:38 PM
We tried Tempest 2000, and Flip out but she didn't like those at all. I left her with Bubsy, but I'd already played Pinball fantasies.
On the same subject, where's best to get a Jaguar AV output thingummy bob?
It was disappointing after I'd setup the 2.1 speakers, to realise I only had mono sound on the TV as it was an antenna out lead in the box.
Title: Re: The Atari Jaguar Thread
Post by: TL on November 24, 2013, 13:40:57 PM
Quote from: &quot;dougtitchmarsh&quot;We tried Tempest 2000, and Flip out but she didn't like those at all. I left her with Bubsy, but I'd already played Pinball fantasies.
On the same subject, where's best to get a Jaguar AV output thingummy bob?
It was disappointing after I'd setup the 2.1 speakers, to realise I only had mono sound on the TV as it was an antenna out lead in the box.

I am not a fan of Flip Out either.

I recommend THIS PLACE (//http) for a scart cable for the Jaguar and lots of other machines too!
Title: Re: The Atari Jaguar Thread
Post by: tomwaits on November 24, 2013, 17:10:43 PM
The only Jaguar games that my kids like are Rayman and VidGrid.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on December 03, 2013, 03:37:36 AM
So, has anyone seen this?  What do you think of the concept?  The Atari Jaguar That Should Have Been (//http).

[align=center:gc8se95u](http://hackadaycom.files.wordpress.com/2013/11/jag.jpg?w=620&h=282)[/align:gc8se95u]

[align=center:gc8se95u]Introducing the Atari PlayOne and Link-Box (//http)[/align:gc8se95u]
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on December 03, 2013, 03:57:37 AM
It's really cool he's done this and technically it's very impressive but unfortunately I just don't see it going anywhere. In order to build one of these you need to disassemble both a Jag and a Jag CD, and there's the problem. Jag CD units are pretty hard to come by, expensive, and very temperamental. Who's gonna risk taking theirs apart to do this? I know I wouldn't but it's still really awesome he did this  :113:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on December 03, 2013, 04:01:19 AM
I have to say it look damn nice too.  :)
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on December 03, 2013, 09:35:16 AM
Quote from: &quot;Shadowrunner&quot;It's really cool he's done this and technically it's very impressive but unfortunately I just don't see it going anywhere. In order to build one of these you need to disassemble both a Jag and a Jag CD, and there's the problem. Jag CD units are pretty hard to come by, expensive, and very temperamental. Who's gonna risk taking theirs apart to do this? I know I wouldn't but it's still really awesome he did this  ;)

Loved the video and concept though the Playone looks like a hover craft :o
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on December 03, 2013, 11:41:34 AM
Quote from: &quot;Cryptic33&quot;Loved the video and concept though the Playone looks like a hover craft ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on December 03, 2013, 13:27:02 PM
Quote from: &quot;Shadowrunner&quot;It's really cool he's done this and technically it's very impressive but unfortunately I just don't see it going anywhere. In order to build one of these you need to disassemble both a Jag and a Jag CD, and there's the problem. Jag CD units are pretty hard to come by, expensive, and very temperamental. Who's gonna risk taking theirs apart to do this? I know I wouldn't but it's still really awesome he did this  :113:

This ^

Plus - that paint job is a total joke.

Also - I actually prefer how the original version looks, I am also a fan of keeping things original.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on December 03, 2013, 14:03:28 PM
He's said that there is no need to destroy any more Jaguars or CD units.  I can understand that for the plastic but how do you get the electronics without sacrificing existing systems?
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on December 03, 2013, 14:51:53 PM
That is what modding is all about, altering the original hardware either, to create a better system or one that is customised. Hence it does not appeal the Laird. I still think my idea has legs though even if they are short and hairy ones...

That last joke is nearly as bad as TrekMD's ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on December 03, 2013, 18:59:56 PM
Quote from: &quot;TrekMD&quot;He's said that there is no need to destroy any more Jaguars or CD units.  I can understand that for the plastic but how do you get the electronics without sacrificing existing systems?

Exactly. I really can't see him reproducing all the Jaguar and Jaguar CD's chipset, that would cost thousands.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on December 03, 2013, 19:09:26 PM
We'll have to see what happens.  I'm not going to write him off, since I do like what he did, but it's difficult to see anyone making this into a viable product.
Title: Re: The Atari Jaguar Thread
Post by: TL on December 10, 2013, 23:41:24 PM
[align=center:1epleol1]Silly Venture 2k13 - opening ceremony (video-greetings) (//http)[/align:1epleol1]

[align=center:1epleol1][size=240]Jaguar 3 (//http)[/size][/align:1epleol1]
Title: Re: The Atari Jaguar Thread
Post by: SnakeEyes on December 11, 2013, 21:33:46 PM
I like the look of that modded unit.

I would love to give the Atari Jaguar some real playtime but don't have the funds available to go any further with it at the moment. I may make more of an effort in the new year.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on December 12, 2013, 23:40:00 PM
Quote from: &quot;SnakeEyes&quot;I like the look of that modded unit.

I would love to give the Atari Jaguar some real playtime but don't have the funds available to go any further with it at the moment. I may make more of an effort in the new year.
That'll be a new year resolution then. maybe you can beat Laird's score on Raiden (he's pretty good but, don't tell him I said so) ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on January 01, 2014, 19:47:13 PM
This is really cool, a complete playthrough of the Jaguar version of Rayman - it's over 3 hours long! But great for those who have never seen the whole game. The graphics in this title really are stunning:

Atari Jaguar - Rayman Longplay (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on January 01, 2014, 19:58:35 PM
Dang, this goes on the "Watch It Later" pile.  :)
Title: Re: The Atari Jaguar Thread
Post by: TL on January 08, 2014, 15:44:19 PM
I remember my brother completing it back in the day, he spent hours doing it though! I used to get really annoyed sometimes as it was my Jaguar and I wanted to play on it myself  :21:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on January 08, 2014, 21:43:30 PM
Quote from: &quot;The Laird&quot;I remember my brother completing it back in the day, he spent hours doing it though! I used to get really annoyed sometimes as it was my Jaguar and I wanted to play on it myself  :21:  I can just imagine! 
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on January 08, 2014, 22:29:06 PM
I have completed %100 Rayman on Jaguar. Some of the electoon cages are hidden and require leap-of-faith jumps to get at. It has awesome graphics too I think.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on January 09, 2014, 02:51:45 AM
Quote from: &quot;64bitRuss&quot;I have completed %100 Rayman on Jaguar. Some of the electoon cages are hidden and require leap-of-faith jumps to get at. It has awesome graphics too I think.

That is cool.  And it does have awesome graphics!
Title: Re: The Atari Jaguar Thread
Post by: Minerals on January 10, 2014, 23:49:32 PM
Atari Jaguar CD with James Rolfe and Mike Matei (//http)
Title: Re: The Atari Jaguar Thread
Post by: TL on January 10, 2014, 23:52:30 PM
That was posted on here before and discussed at length, utterly awful video full of inaccuracies and outright lies.
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on January 31, 2014, 13:00:01 PM
Any news on Hexen on Jaguar ?
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on January 31, 2014, 13:41:34 PM
You mean heretic?

We havn't bothered because it isnt worth our time to make stuff for the jaguar community anymore. Its nothing more than a bunch of collectors gone off the rails and forum trolls.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on January 31, 2014, 13:44:56 PM
Quote from: &quot;rush6432&quot;You mean heretic?

We havn't bothered because it isnt worth our time to make stuff for the jaguar community anymore. Its nothing more than a bunch of collectors gone off the rails and forum trolls.

A loss to those of us who are not in either of those groups but still love the system. 
Title: Re: The Atari Jaguar Thread
Post by: TL on January 31, 2014, 15:24:14 PM
Quote from: &quot;TrekMD&quot;
Quote from: &quot;rush6432&quot;You mean heretic?

We havn't bothered because it isnt worth our time to make stuff for the jaguar community anymore. Its nothing more than a bunch of collectors gone off the rails and forum trolls.

A loss to those of us who are not in either of those groups but still love the system.

^ THIS

It's a shame that the trolls on AA and JS2 have ruined the Jaguar scene for everyone who really loves it.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on January 31, 2014, 15:39:02 PM
If i ever get the itch to work on jaguar stuff again maybe ill pick it up. Very doubtfull right now. No time either...
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 01, 2014, 13:01:05 PM
Quote from: &quot;rush6432&quot;If i ever get the itch to work on jaguar stuff again maybe ill pick it up. Very doubtfull right now. No time either...
Well, our numbers may not be huge but there are some serious enthusiasts here. I'll send you some virtual itching powder ;)

Hope springs eternal.
Title: Re: The Atari Jaguar Thread
Post by: TL on February 01, 2014, 21:24:57 PM
[align=center:rb8goz3g]awildsnorlaxappears.com Checkered Flag Jaguar (//http)[/align:rb8goz3g]
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 01, 2014, 22:00:16 PM
What the heck happened to his car?  It was standing up!  LOL
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on February 13, 2014, 11:58:04 AM
It is a really shame I was really looking foward for Heretic ...

Anyway, I think I can understand your piont of view...
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 13, 2014, 13:46:59 PM
Quote from: &quot;Arethius_RGC&quot;It is a really shame I was really looking foward for Heretic ...

Anyway, I think I can understand your piont of view...
Me too :59:
Title: Re: The Atari Jaguar Thread
Post by: TL on February 15, 2014, 12:51:37 PM
[align=center:mb8s72a9]Let's Play: Kasumi Ninja - an Atari Jaguar Digitized Live Actor Fighter (//http)[/align:mb8s72a9]
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on February 15, 2014, 13:41:27 PM
Turned off the video after 10 seconds. It only took 10 seconds for them to bash the Jaguar controller as a 'shit controller'. I don't need to hear anything more these wankers have to say. Ever.
Title: Re: The Atari Jaguar Thread
Post by: TL on February 15, 2014, 13:47:55 PM
Quote from: &quot;64bitRuss&quot;Turned off the video after 10 seconds. It only took 10 seconds for them to bash the Jaguar controller as a 'shit controller'. I don't need to hear anything more these wankers have to say. Ever.

It's an awful video, I gave a thumbs down myself and left a comment berating them for not knowing the special moves and calling the graphics 16-bit. Please show me a 16-bit fighter with graphics that good!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 15, 2014, 15:36:49 PM
I tried to get past the 10 seconds but hearing the word shit twice in a couple of seconds for something related to the Jaguar just put me off.  People just continue to perpetuate the same garbage about the Jaguar.
Title: Re: The Atari Jaguar Thread
Post by: SnakeEyes on February 15, 2014, 15:44:33 PM
I hate videos where they are just out to hate, and its obvious that this is the case in this instance.  The controller is not as bad as people make out and I for instance have just as much trouble going back and using the Dreamcast or N64 controller.

However, the whole " 16bit games do't look this good "

This is a much more visually striking and better looking game on the Snes.

CGRundertow STREET FIGHTER ALPHA 2 for Super Nintendo Video Game Review (//http)
Title: Re: The Atari Jaguar Thread
Post by: TL on February 15, 2014, 15:48:09 PM
It's a completely different graphical style though so you can't really compare them.

Kasumi Ninja has 24-bit true colour backgrounds with 32,000 colours on screen. There is not a digitised 16-bit game that can touch that.

Kasumi Ninja is far from being a great game (it does have a lot of comedy value though, mainly for Angus) but you can't criticise the graphics as they are excellent.
Title: Re: The Atari Jaguar Thread
Post by: SnakeEyes on February 15, 2014, 15:54:43 PM
Quote from: &quot;The Laird&quot;It's a completely different graphical style though so you can't really compare them.

Kasumi Ninja has 24-bit true colour backgrounds with 32,000 colours on screen. There is not a digitised 16-bit game that can touch that.

Kasumi Ninja is far from being a great game (it does have a lot of comedy value though, mainly for Angus) but you can't criticise the graphics as they are excellent.

I disagree, first Kasumi ninjas graphics are not excellent, they are quite bland and ugly. Whether the graphical style is different or not, the SF alpha Snes game has graphics that many many people prefer and find more attractive.

having 24 bit true colour and 32,000 colours on screen is irrelevant, the graphics can still be made to look ugly. Its what you do with them that counts.

The same way an old arcade game like outrun looks infinitely more attractive than many of the ugly early polygon 3d racers on Saturn, 3DO, PS1 etc. look at something like Hi octane for example. Graphics are not just about technical abilities, its about an appealing visual style.
Title: Re: The Atari Jaguar Thread
Post by: TL on February 15, 2014, 16:00:59 PM
Well I guess we will have to agree to disagree here. I love the look of the SF Alpha games but also love the digitised style of Kasumi Ninja, the backdrops are stunning.

My main point was that they do not look 16-bit, it's impossible to do 24-bit true colour on a 16-bit machine so that is more a matter of fact than opinion.
Title: Re: The Atari Jaguar Thread
Post by: SnakeEyes on February 15, 2014, 16:05:42 PM
Quote from: &quot;The Laird&quot;Well I guess we will have to agree to disagree here. I love the look of the SF Alpha games but also love the digitised style of Kasumi Ninja, the backdrops are stunning.

My main point was that they do not look 16-bit, it's impossible to do 24-bit true colour on a 16-bit machine so that is more a matter of fact than opinion.

Well, to be fair I am not a fan of any digitised fighters anyway, I really dislike the look fullstop so its not really anything unique to Kasumi ninja. I understand Kasumi ninja can't be done on a 16bit machine, but that does not automatically mean it is better.
Title: Re: The Atari Jaguar Thread
Post by: TL on February 22, 2014, 13:03:15 PM
[align=center:1vc2wfut]Any Club Drive fans?

Club Drive - Atari Jaguar Gameplay & Commentary (//http)[/align:1vc2wfut]
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on February 23, 2014, 03:09:04 AM
I am a fan of Club Drive. It's so bad it's good and I love the music  :113:
Title: Re: The Atari Jaguar Thread
Post by: TL on February 23, 2014, 13:23:52 PM
I think Club Drive is a bloody awful game and that video reminded me why! Ugly jerky visuals, poor frame rate and boring gameplay. The only things that save it from being one of the worst games ever in my opinion is the music and fun split screen two-player mode.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on February 23, 2014, 16:07:47 PM
Yeah looking back now it really was a terrible game lol.
Title: Re: The Atari Jaguar Thread
Post by: ls650 on February 23, 2014, 16:30:53 PM
I always had the impression that Club Drive was really more of a technical demonstration than meant as a game, but that Atari grabbed it and put out because they were desperate to get out new releases.
Title: Re: The Atari Jaguar Thread
Post by: TL on February 23, 2014, 16:31:35 PM
Quote from: &quot;LS650&quot;I always had the impression that Club Drive was really more of a technical demonstration than meant as a game, but that Atari grabbed it and put out because they were desperate to get out new releases.

It does seem very unfinished that is for sure.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on February 23, 2014, 23:33:14 PM
Ahahaha! I'm flattered and a little embarrassed that you posted my vid! God damn I sound like a right thicko...! Sorry I've not been in touch about the DC reviews, Laird - I've had quite a bit on lately, but I will get round to it  :1:
Title: Re: The Atari Jaguar Thread
Post by: TL on February 23, 2014, 23:45:14 PM
Quote from: &quot;Tomleecee&quot;Ahahaha! I'm flattered and a little embarrassed that you posted my vid! God damn I sound like a right thicko...! Sorry I've not been in touch about the DC reviews, Laird - I've had quite a bit on lately, but I will get round to it  :16:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 25, 2014, 12:36:28 PM
Well, I enjoyed that vid. It was honest and an example of how these things can be done without all the bitching about the gfx etc. I don't actually own this one, probably because every review I've read always says it is very bad. However, I've just seen one on offer on shitbay and put a bid in. I hope I win now coz I don't mind blocky gfx if there is some fun in it like Adventure on the 2600 ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on February 25, 2014, 12:54:59 PM
Let us know what you think if you win it, you might actually enjoy it for some reason!  :10:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 25, 2014, 13:07:41 PM
Quote from: "The Laird"Let us know what you think if you win it, you might actually enjoy it for some reason!  :21: I will. It is only a tenner and brand new so it is worth it ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on February 25, 2014, 13:11:42 PM
Very nice indeed!!!  :16:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 25, 2014, 13:26:16 PM
Quote from: &quot;The Laird&quot;Very nice indeed!!!  ;)
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on February 25, 2014, 15:28:01 PM
Cool collection! Thanks for the kind words on my vid too. Here's another I just did on the Jag controller:

Tomleecee's Pad Reviews: Episode 3 - Atari Jaguar (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 25, 2014, 15:38:31 PM
Nice video.  I fixed your link so it shows up embedded.  :)
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on February 25, 2014, 15:44:18 PM
Cool, thanks! Although I've just notcied a guy on Youtube called Steve Benway has already covered this sort of thing...hmmm. And in a pretty similar style too. Oh well.  :39:
Title: Re: The Atari Jaguar Thread
Post by: TL on February 25, 2014, 15:45:10 PM
Quote from: &quot;Tomleecee&quot;Cool, thanks! Although I've just notcied a guy on Youtube called Steve Benway has already covered this sort of thing...hmmm. And in a pretty similar style too. Oh well.  :4:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 25, 2014, 16:38:18 PM
Another good review. I don't quite know what it is but most people when doing reviews do not realise that if they speak too slowly it is awful to listen to but here Tomleecee has got it about right. The blurred picture is a bit annoying though. Still, I am all for real people doing reviews and this is very good considering you highlight the good points like the groove on the underside whilst acknowledging that there was a lot of criticism by the gaming media (unfair IMO).  :113:
Title: Re: The Atari Jaguar Thread
Post by: TL on February 25, 2014, 16:45:15 PM
I agree with everything you said about the Jag controller BTW.

That said the Pro-Controller is just so superior, it's honestly one of my favourite pads for any system.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on February 25, 2014, 18:15:16 PM
Again, thanks for the kind words. Apologies for the blurry video - my camera is a compact digital and the video funtion isn't the best. I've got a fairly decent Bridge camera too that does full HD, but it constantly re-focuses and you can see it going in and out of focus on playback...so pretty useless really!

Haha! - Steve benway the most boring man on Earth?!  :21:
Title: Re: The Atari Jaguar Thread
Post by: TL on February 25, 2014, 19:08:36 PM
Maybe I will do a video comparing it to the Pro Controller  :39:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 25, 2014, 19:27:58 PM
Quote from: &quot;The Laird&quot;Maybe I will do a video comparing it to the Pro Controller  :48:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 25, 2014, 19:28:26 PM
I was going to say that the next review should do that.  Look at both versions of the controller.  I prefer the Pro Controller from the two.  :)
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 25, 2014, 21:51:24 PM
Quote from: &quot;TrekMD&quot;I was going to say that the next review should do that.  Look at both versions of the controller.  I prefer the Pro Controller from the two.  ;)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 25, 2014, 21:54:06 PM
Quote from: &quot;Cryptic33&quot;
Quote from: &quot;TrekMD&quot;I was going to say that the next review should do that.  Look at both versions of the controller.  I prefer the Pro Controller from the two.  ;)

The extra buttons map out to button on the keypad so functions that you might have to use the keypad for can instead be done using those extra three buttons.  There are also other differences between the two but I'm not going to spoil an upcoming comparison.  ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on February 25, 2014, 21:54:51 PM
Quote from: &quot;Cryptic33&quot;
Quote from: &quot;TrekMD&quot;I was going to say that the next review should do that.  Look at both versions of the controller.  I prefer the Pro Controller from the two.  ;)

There is already a review of the Pro Controller by me HERE! (//http)
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 25, 2014, 22:07:53 PM
Quote from: &quot;The Laird&quot;
Quote from: &quot;Cryptic33&quot;
Quote from: &quot;TrekMD&quot;I was going to say that the next review should do that.  Look at both versions of the controller.  I prefer the Pro Controller from the two.  ;)

There is already a review of the Pro Controller by me HERE! (//http)
Thanks Laird, that's a very good review. I remember reading about the Pro pad years ago but I don't remember it being thinner. I've learnt something new. Now, if you or someone else that owns one has the time, a video review with some in game examples and their general feelings on how it plays, would be awesome.  :71:
Title: Re: The Atari Jaguar Thread
Post by: TL on February 25, 2014, 22:08:58 PM
I will put something together for you  :16:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 26, 2014, 09:04:02 AM
Quote from: &quot;The Laird&quot;I will put something together for you  :16:
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on February 26, 2014, 19:32:41 PM
I never even knew the Pro Controller existed...it looks like a really nice pad. I need one now...! I'd also like to get a rotary controller but I'm guessing they're pretty useless for anything other than Tempest? (the ones without a D-pad I mean)
Title: Re: The Atari Jaguar Thread
Post by: TL on February 26, 2014, 19:51:38 PM
Quote from: "Tomleecee"I never even knew the Pro Controller existed...it looks like a really nice pad. I need one now...! I'd also like to get a rotary controller but I'm guessing they're pretty useless for anything other than Tempest? (the ones without a D-pad I mean)

I am really shocked that you didn't know about the Pro, it's essential for some games!  :13:

There are a few homebrews that work with the rotary controller too like Impulse X and Kobayashi Maru.

There is also the Jaguar Flight Stick too:

(http://i193.photobucket.com/albums/z280/mrkizza/JagStick_zps852ae8bd.png)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 26, 2014, 20:40:40 PM
There was a Jaguar Flight Stick?!  Now, that I did not know about!
Title: Re: The Atari Jaguar Thread
Post by: TL on February 26, 2014, 20:41:27 PM
Quote from: &quot;TrekMD&quot;There was a Jaguar Flight Stick?!  Now, that I not know about!

I am more shocked you don't own one!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 26, 2014, 20:44:34 PM
I don't!  Like I said, I had never even heard of it.  I was aware of the standard and pro controllers and, the rotaries out there but a Flight Stick?  Nope.  Looks nice.
Title: Re: The Atari Jaguar Thread
Post by: dubchaser on February 26, 2014, 21:22:27 PM
Nearly bagged a flight stick once but forgot to put in a bid. Would be nice to find a mod guide for people to build their own.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 26, 2014, 22:20:11 PM
I've never been a big fan of flight sticks unless you were going to try a flight sim game of course. That said, the one Laird posted does look good ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on February 27, 2014, 19:18:24 PM
[align=center:2rh6i998][size=140]Here you go guys . . . . . .[/size]

Atari Jaguar - Pro. Controller Review (//http)[/align:2rh6i998]
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 27, 2014, 19:50:30 PM
Nice video, Laird! 
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 28, 2014, 00:20:35 AM
Just watched it on YouTube and commented there. Best review I've ever seen for that controller. You really made it clear how versatile it is and I really, really want one now.

I know the Jaguar is a damn good system when, following one of Laird's reviews, I am transported back twenty years and my enthusiasm for this console is spurred on. I'll be playing Jag games till the day I die! With a Pro-controller of course :41:
Title: Re: The Atari Jaguar Thread
Post by: TL on February 28, 2014, 00:54:24 AM
Glad you liked it!  :6:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 28, 2014, 09:09:12 AM
Quote from: &quot;The Laird&quot;Glad you liked it!  :6:
I did and the weird thing is because you showed what games were made with the pro-controller in mind (yes, it is compatible with all games) and explained which button does what, there was no need for any video footage of in-game use. That would not have actually helped with the exception of the hand-break turns you mentioned. So, big thanks again. I hope Tomleecee likes it as much.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on February 28, 2014, 10:47:46 AM
The lack of rapid-fire on the Pro-Controller is mind-boggling, especially when you consider the year it was made, 1994. It's probably the only aftermarket controller of the time period without rapid-fire and slow-mo features. It's truly inexcusable.
Title: Re: The Atari Jaguar Thread
Post by: TL on February 28, 2014, 11:12:40 AM
Quote from: &quot;64bitRuss&quot;The lack of rapid-fire on the Pro-Controller is mind-boggling, especially when you consider the year it was made, 1994. It's probably the only aftermarket controller of the time period without rapid-fire and slow-mo features. It's truly inexcusable.

Rapid/auto fire is something I have never used, so didn't bother me.
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on February 28, 2014, 15:38:04 PM
All your videos give the will to do video my self lol... But I only got an Iphone!  :-[
Title: Re: The Atari Jaguar Thread
Post by: TL on February 28, 2014, 15:58:39 PM
Quote from: &quot;Arethius_RGC&quot;All your videos give the will to do video my self lol... But I only got an Iphone!  :-[

All I use is my Samsung Galaxy S2!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 28, 2014, 16:04:27 PM
Quote from: &quot;The Laird&quot;
Quote from: &quot;Arethius_RGC&quot;All your videos give the will to do video my self lol... But I only got an Iphone!  :-[

All I use is my Samsung Galaxy S2!

You should be make good videos using the iPhone, Arethius.  Just be sure to hold the phone in a horizontal position. 
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on February 28, 2014, 22:40:56 PM
Quote from: &quot;The Laird&quot;
Quote from: &quot;64bitRuss&quot;The lack of rapid-fire on the Pro-Controller is mind-boggling, especially when you consider the year it was made, 1994. It's probably the only aftermarket controller of the time period without rapid-fire and slow-mo features. It's truly inexcusable.

Rapid/auto fire is something I have never used, so didn't bother me.
Really? Lack of auto-fire makes Zero 5 practically unplayable. Tell me you would not have liked that feature for Zero 5, and really Raiden as well. My fingers don't get any younger, and I would love to spend more time with games like that, because Zero 5 is a really really good game, but I just can't play it, as it takes a huge toll on my hands at 38 years old.

It's really a lack of foresight and a lost opportunity on Atari's part. The pro-controller isn't bad, I mean I have two of them and use it always. However, it's not that big of an upgrade really, and I would never recommend it as a 'must-have' controller. If it had rapid-fire, like EVERY OTHER aftermarket controller of the time period, then yes, it would be a hands down, 'must-have' controller. That would put it over the top, and it would be extremely valuable as well.

It really boggles my mind that in the process of designing the pro controller, not one engineer said 'hey, lets add a turbo feature'. There obviously wasn't a button limitation lol.
Title: Re: The Atari Jaguar Thread
Post by: TL on February 28, 2014, 22:45:32 PM
Nope never found that a problem, have you seen my Raiden scores?

I don't think I had even ever owned a turbo fire controller until I got a TurboGrafx a few years ago, maybe it was more of an American thing?
Title: Re: The Atari Jaguar Thread
Post by: TL on March 04, 2014, 19:19:09 PM
[align=center:21ax12xi]Bubsy in Fractured Furry Tales (Atari Jaguar) James & Mike Mondays (//http)[/align:21ax12xi]
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on March 04, 2014, 19:45:26 PM
It really is too bad that the controls suck so bad in that game! Graphically it's a nice looking game but the controls, and one hit kills like they mention just ruin it.
Title: Re: The Atari Jaguar Thread
Post by: TL on March 04, 2014, 19:46:35 PM
I always thought the shitty collision detection was the worst part of it!  :112:
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on March 04, 2014, 19:50:09 PM
Yeah - same here with the collision detection, but thought it was fairly playable, if a little difficult. I reviewed it recently:

http://www.atarijaguar.co.uk/2014/02/bubsy-in-fractured-furry-tales.html (//http)

I do like AVGN's humourous look at the Jag and his reviews in general, but his overly negative comments on the Jag/Jag CD have tarnished the system's image. And for that, he must pay. Severely. With his life.

Too harsh?  :1:
Title: Re: The Atari Jaguar Thread
Post by: TL on March 04, 2014, 20:03:30 PM
Quote from: &quot;Tomleecee&quot;Too harsh?  :1:

Nope, totally agree!
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 09, 2014, 19:41:05 PM
I really REALLY want a rapid--fire mod on one of my Jag controllers, preferrably a pro-controller. Anyone have an online instruction for the procedure?
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 09, 2014, 19:47:11 PM
Quote from: &quot;64bitRuss&quot;I really REALLY want a rapid--fire mod on one of my Jag controllers, preferrably a pro-controller. Anyone have an online instruction for the procedure?

DannyGalaga on JS2 was selling kits to do this, if I remember correctly.  I have no idea of how to contact him now that the site is gone, though.
Title: Re: The Atari Jaguar Thread
Post by: TL on March 09, 2014, 19:50:26 PM
Quote from: &quot;TrekMD&quot;
Quote from: &quot;64bitRuss&quot;I really REALLY want a rapid--fire mod on one of my Jag controllers, preferrably a pro-controller. Anyone have an online instruction for the procedure?

DannyGalaga on JS2 was selling kits to do this, if I remember correctly.  I have no idea of how to contact him now that the site is gone, though.

I think he is on eBay under the same name.
Title: Re: The Atari Jaguar Thread
Post by: ls650 on March 09, 2014, 19:52:01 PM
I bought a complete controller from this guy, and he has kits too.
http://dannygalaga.com/rapid.html (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 09, 2014, 19:54:43 PM
Yep, that's him.  As you can see, it is a DIY kit for rapid fire.  :)
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 09, 2014, 20:04:52 PM
hmm. I seem to recall that guy isn't always selling his wares. But, he does seem to be the only one doing these mods right now. I remember Songbird did a few rapid-fire controllers many years ago too. Will have to think about it some more.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 09, 2014, 22:43:33 PM
Despite the Jaguar's reputation amongst the ill-informed casual gaming public, I don't really think the system has all that many truly awful games. Yes, it's my favorite system. Yes, I'm biased in favor of the Jaguar, but when I look back on my experience of playing these games, there's only a few that I will not consider playing again.

White Men Can't Jump
Checkered Flag
Club Drive
Fight For Life
Highlander: Last of the Macleods

Heck, as bad a game as DDV is, you can atleast play it. It has the basic controls of any 2d fighting game of the time period. It's just so generic and low quality, especially on the Jaguar. But!, it's not unplayable I think. I get really annoyed when I see video after video, and comment after comment of just how bad the 'bad' Jaguar games are. Yes, we all know it has some atrocious games. But couldn't we find those truly awful games on any console? Yes!

I think the truth with the Jaguar/CD library is that it has a handful of awful, unplayable games. A handful of genre defining, top shelf system selling games, and a huge chunk in the middle of completely average, if atleast wholly adequate and playable games. 
Title: Re: The Atari Jaguar Thread
Post by: TL on March 09, 2014, 22:51:33 PM
I actually like WMCJ, it's especially good in 4-player mode. Checkered Flag is ok once you get the hang of the controls. I am a big fan of Highlander personally, just written an article that tells the true story of this game. Fight For Life is very average, far from awful.

However in my opinion Club Drive is crap, although it can be fun in 2-player, while Supercross 3D and Double Dragon V are absolute trash - 2 of the worst games ever made. Bubsy on the Jag is also awful and could easily name 10 terrible Jaguar CD games (but most of them would be homebrew).
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on March 10, 2014, 14:04:23 PM
I have one of the DannyGalaga rapid-fire controllers and it works great! Like others have said he isn't making the full controllers anymore but you can buy the do it yourself kit from his site. You should be able to contact him on AA too if you're a member.
Title: Re: The Atari Jaguar Thread
Post by: TL on March 14, 2014, 21:15:40 PM
[align=center:1ow4qf5c]Agree with these choices?

Atari Jaguar Collecting: Essential Starter Games (//http)[/align:1ow4qf5c]
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 14, 2014, 21:54:41 PM
A very good video! Well spoken, and an enthusiastic Jaguar player doing the vid made this a nice and pleasant viewing. I didn't disagree with any of the choices either, well other than Bubsy.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 15, 2014, 01:03:46 AM
That was a very nice video!  Good to see positivity about the Jaguar!  I agree with his choices as he selected games to represent different types of game genres for the system.  Bubsy, even by his own admission, may not have been the best game to add.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on March 15, 2014, 01:36:49 AM
I agree with most but I wouldn't include Flip Out, or Bubsy. Also Rayman is not a reasonably priced game to buy, even a loose cart is expensive! Good video though  :)
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 15, 2014, 17:09:03 PM
I think I would have swapped Pinball Fantasies over Bubsy, because he already had Zool 2 and Rayman in the video covering platform games. A nice video pinball title is always a good addition to just about any video game collection.

Pinball Fantasies is far from perfect, but I like that it has 4 tables, and when you compare it to the SNES version, it really shows the color palette advantage of the Jaguar. Also, saying that, Rayman REALLY shows off the Jag color palette!
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on March 15, 2014, 17:17:19 PM
If I had to recommend commercial titles to get started in, I would say Ultra Vortek, AVP, Super Burnout, and Tempest.

Homebrews?? I think that usually starts after someone owns/plays most of the games they want and are hungry for more.
Title: Re: The Atari Jaguar Thread
Post by: TL on March 15, 2014, 18:27:34 PM
Quote from: &quot;Shadowrunner&quot;I agree with most but I wouldn't include Flip Out, or Bubsy. Also Rayman is not a reasonably priced game to buy, even a loose cart is expensive! Good video though  :)

Pretty much this! But I wouldn't have included Crescent Galaxy either.

So swap out Bubsy, Flip Out, Crescent Galaxy and Rayman because it's stupidly expensive and replace them with Missile Command 3D, I-War, Super Burnout and Ruiner Pinball.

Good video though for the most part.

EDIT: Actually I would take out Defender 2000 probably because that is also very expensive these days and replace that with Ultra Vortek.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on March 19, 2014, 10:03:59 AM
Just for fun :)

http://www.atarijaguar.co.uk/2014/03/project-cybermorpheus.html (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 19, 2014, 12:23:16 PM
Quote from: &quot;Tomleecee&quot;Just for fun :78:
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on March 19, 2014, 14:00:17 PM
Despite the fact you're joking around, I'd love an HD remake of Cybermorph!
Also funny that the name of the CPU in the PS4 is the Jaguar!
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on March 19, 2014, 14:21:36 PM
Quote from: &quot;Shadowrunner&quot;Despite the fact you're joking around, I'd love an HD remake of Cybermorph!
Also funny that the name of the CPU in the PS4 is the Jaguar!

That is insane - I had no idea! Might have to add that to the bottom of the article! :D
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 19, 2014, 14:23:35 PM
Turned out more real that you expected, tom!  The PS4 has the Jaguar inside!  :)
Title: Re: The Atari Jaguar Thread
Post by: TL on March 20, 2014, 20:46:39 PM
[align=center:2412kb6r]I just discovered these Leftover Culture reviews, they are rather good!

Trevor McFur in the Crescent Galaxy (Atari Jaguar) - Leftover Culture Review (//http)

Raiden (Atari Jaguar) - Leftover Culture Review (//http)

Skyhammer (Atari Jaguar) - Leftover Culture Review (//http)[/align:2412kb6r]
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 20, 2014, 21:16:36 PM
Short video reviews but nicely done.  :)
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 20, 2014, 23:24:26 PM
They're pretty cool videos, nice find :16:
Title: Re: The Atari Jaguar Thread
Post by: TL on March 24, 2014, 22:10:43 PM
[align=center:vcal22yk]A few more of these cool vids:

Leftover Culture Review - Wolfenstein 3D (Atari Jaguar) (//http)

Alien vs Predator (Atari Jaguar) - Leftover Culture Game Review (//http)

Brutal Sports Football (Atari Jaguar) Bad Boxart (//http)[/align:vcal22yk]
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 26, 2014, 00:34:17 AM
Discussion topic: Why didn't Atari Corp of the Jaguar years, have the same relationship with Atari Games division that was enjoyed during the LYNX years?

There's a clear difference in the games libraries of the LYNX and the Jaguar. One system has tons and tons of  contemporary Atari Games arcade ports, the other (Jaguar) has none. What happened there, why didn't both Atari entities work to bring home the contemporary Atari arcade games of 1993-95 home to the Jaguar system? Games like Race Drivin, War Final Assault etc..? Heck, even a classic compilation would have been welcomed.

I really don't understand what happened here, the owners of Atari Corp. were unchanged for both systems, but with a complete abandonment of what Atari always had as an ace in the hole for all their systems, which was bringing their own arcade games home. That's what part of having an ATARI was about. I just can't wrap my head around how there was seemingly zero cooperation with Atari Games division. There has to be enough of a story behind this to write a book I would think.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on March 26, 2014, 06:47:09 AM
..
Title: Re: The Atari Jaguar Thread
Post by: TL on March 26, 2014, 18:54:45 PM
I can pretty much answer this from the interviews I have done but also remember that this will be covered in detail in the next Atari Book from Curt and Marty.

After the split of Atari in 1984 relationships were pretty frosty between the 2 companies (Atari Corp. and Atari Games) this was down to several reasons that was partly down to the terrible way that Warner handled the split. Leaving both of the new companies arguing over assets, patents, I.P. and even the stuff kept in the building! This was not helped by the way the Tramiels did business either. This is why the 7800 never got any Tengen games while both the Master System and NES did. Relations were smoothed over towards the start of the 90s and a licensing deal was struck up between the two companies, sadly this was a little late for the 7800 (with Klax done but not even making it out). The Lynx benefitted greatly though and I really do wonder how badly the Lynx would have suffered without this relationship. By the time the Jaguar came along Atari Games/Tengen was back under the control of Warner (after having been privately owned and also owned by Namco) and they had just set up Warner Interactive to publish games themselves, hence Primal Rage on the Jaguar CD.

Atari Games had infact licensed the Jaguar technology though to make arcade games (Maximum Force, Area 51, Freeze etc.) but planned to release many of these games on the Jaguar themselves.

I do agree though that Atari should have gone back and visited games like Klax, STUN Runner, Race Drivin', Road Riot, Pit-Fighter, Guardians Of The Hood and Escape From The Planet Of The Robot Monsters, which would have made superb launch games for the Jag in my opinion. Unfortunately Sam Tramiel wanted new games for the Jaguar as saw this stuff as old hat, they wanted the Jaguar to be revolutionary. Once the games struggled to arrive they let anyone port any old shit over to the Jag so that plan didn't work in hindsight, and by then those games were long forgotten as the next generation of machines were arriving.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on March 26, 2014, 18:56:51 PM
Were both companies not under an umbrella company?
Title: Re: The Atari Jaguar Thread
Post by: TL on March 26, 2014, 19:05:48 PM
Quote from: &quot;zapiy&quot;Were both companies not under an umbrella company?

Nope, Atari Games and Atari Corp. were totally separate companies from the 1984 split onwards.

Atari Corp. was set up by Tramel Technology from the assets of the Atari Consumer division before the reverse merger with JTS in 1996. The name and I.P. was then sold to Hasbro before the French company Infogrames purchased it and renamed themselves Atari SA and the American company GT Interactive (who they owned) became Atari Interactive.

Atari Games was the coin-op arm and was retained by Warner Bros. before being told to Namco as well as being privately owned before it became property of Warner Bros. again. It then became part of WMS Industries (Williams/Bally/Midway) before being closed down by the renamed Midway Games. After Midway went bust the assets were purchased by Warner Bros. meaning that Atari Games is now owned by Warner for the 3rd time!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 26, 2014, 19:19:37 PM
Of course, more missed opportunities that led to the Jaguar becoming a market failure.  Very sad because the machine certainly had the potential to do well.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 26, 2014, 21:54:37 PM
Very informative answers Laird, thanks for the input.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 26, 2014, 22:38:44 PM
Ditto, very informative. Thanks.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 26, 2014, 23:02:22 PM
Just binge-watched all those videos on the previous page, and they are well informed and funny. I really appreciate how he just takes the games and talks about them, without apologizing for owning the Jaguar, or complaining about the controller. The dude made me laugh in every video too, always a plus!
Title: Re: The Atari Jaguar Thread
Post by: TL on March 26, 2014, 23:04:44 PM
Quote from: &quot;64bitRuss&quot;Just binge-watched all those videos on the previous page, and they are well informed and funny. I really appreciate how he just takes the games and talks about them, without apologizing for owning the Jaguar, or complaining about the controller. The dude made me laugh in every video too, always a plus!

Yep! Pretty much how I felt! Nice to see some really well done, light hearted and entertaining videos from a true fan of the system as opposed to the usual "Dis iz crap LOL" stuff.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on March 26, 2014, 23:14:56 PM
I would love to do some Jag vids if I had any equipment to do so, but I don't even have a fancy phone, I have the cheapest flip-phone Samsung makes.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 27, 2014, 13:50:00 PM
Quote from: &quot;64bitRuss&quot;I would love to do some Jag vids if I had any equipment to do so, but I don't even have a fancy phone, I have the cheapest flip-phone Samsung makes.
Me too, I have no experience of mash-ups or how to review a game but I am going to have a go. Hopefully, this summer in between the thousands of other things I have to do.

I am very amused that the PS4 has a Quad core Jaguar at it's heart! Oh the irony, love it :24:
Title: Re: The Atari Jaguar Thread
Post by: TL on March 29, 2014, 19:32:09 PM
[align=center:3utct54p]More from Left Over Culture:

Leftover Culture Review - Atari Jaguar Fighting Series (//http)

Fight for Life (Atari Jaguar) - Leftover Culture Review (//http)[/align:3utct54p]
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 29, 2014, 20:20:46 PM
These are really good videos.  He does a good job even when the games have issues.  He is very fair in his presentation.  We all know how some of these fighting games are.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 30, 2014, 00:21:46 AM
Quote from: &quot;TrekMD&quot;These are really good videos.  He does a good job even when the games have issues.  He is very fair in his presentation.  We all know how some of these fighting games are.
I was thinking the same. I like this style of review, highlights the good points and doesn't shy away from the issues in any one game whilst reminding us of the context in which the games and the Jag should be judged.
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on April 02, 2014, 10:51:01 AM
I do like the videos and I think its starting to sway me towards wanting a Jaguar, just the pricing and pettyness of some jag owners/collectors puts me off..... Think patience will be the key as I'll keep an eye on eBay and let a few reasonable priced ones have my attention?
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on April 02, 2014, 11:23:36 AM
Quote from: &quot;WiggyDiggyPoo&quot;I do like the videos and I think its starting to sway me towards wanting a Jaguar, just the pricing and pettyness of some jag owners/collectors puts me off..... Think patience will be the key as I'll keep an eye on eBay and let a few reasonable priced ones have my attention?
You hit the nail on the head there, prices are way over the top but every once in a while you see a console, bundle or game at a fair price but, for some of the better games you will have to cough up a few coins. Good luck, you will be very welcome in the Jaguar flock ;)
Title: Re: The Atari Jaguar Thread
Post by: TL on April 03, 2014, 20:37:23 PM
Quote from: &quot;WiggyDiggyPoo&quot;I do like the videos and I think its starting to sway me towards wanting a Jaguar, just the pricing and pettyness of some jag owners/collectors puts me off..... Think patience will be the key as I'll keep an eye on eBay and let a few reasonable priced ones have my attention?

Jag stuff is the most expensive it has ever been and sadly it will only get rarer because Jag stuff was never made in massive numbers.

A certain portion of the Jaguar "community" is pretty toxic but there is a big group of us here and we most certainly aren't!
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on April 03, 2014, 21:11:46 PM
Quote from: &quot;The Laird&quot;Jag stuff is the most expensive it has ever been and sadly it will only get rarer because Jag stuff was never made in massive numbers.

A certain portion of the Jaguar "community" is pretty toxic but there is a big group of us here and we most certainly aren't!
Hear, hear
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on April 03, 2014, 21:32:14 PM
Quote from: &quot;The Laird&quot;
Quote from: &quot;WiggyDiggyPoo&quot;I do like the videos and I think its starting to sway me towards wanting a Jaguar, just the pricing and pettyness of some jag owners/collectors puts me off..... Think patience will be the key as I'll keep an eye on eBay and let a few reasonable priced ones have my attention?

Jag stuff is the most expensive it has ever been and sadly it will only get rarer because Jag stuff was never made in massive numbers.

A certain portion of the Jaguar "community" is pretty toxic but there is a big group of us here and we most certainly aren't!

Yep im pretty amazed at how expensive certain games have become for the jaguar. Sadly the prices are going the way of the Neo Geo and i dont know that it'll ever get cheaper. Hopefully it does.

Ask around here on the board if you're really looking for a console to pick up.  I know jagslave (shawn) has a few but im not sure if he is parting with any?! He sold one for pretty cheap a about a month ago on ebay (60-65 usd for the console only)
Title: Re: The Atari Jaguar Thread
Post by: Bobinator on April 03, 2014, 21:36:15 PM
Apologies if this has been said before and I've already forgotten, but is there a flashcart for the Jaguar? Sounds like the only reasonable way to play one at this rate...
Title: Re: The Atari Jaguar Thread
Post by: TL on April 03, 2014, 21:37:38 PM
Quote from: &quot;Bobinator&quot;Apologies if this has been said before and I've already forgotten, but is there a flashcart for the Jaguar? Sounds like the only reasonable way to play one at this rate...

The Skunkboard, there is a thread about it. It's not a multi-cart though and only takes a single game at a time.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on April 03, 2014, 21:42:46 PM
Quote from: &quot;Bobinator&quot;Apologies if this has been said before and I've already forgotten, but is there a flashcart for the Jaguar? Sounds like the only reasonable way to play one at this rate...
Oh?

I knew about the Skunk Board and just found this (//http) but is it legal or freely available or as good as they make it out to be?

EDIT: it is called the JagCF
Title: Re: The Atari Jaguar Thread
Post by: Bobinator on April 03, 2014, 21:45:31 PM
Quote from: &quot;Cryptic33&quot;
Quote from: &quot;Bobinator&quot;Apologies if this has been said before and I've already forgotten, but is there a flashcart for the Jaguar? Sounds like the only reasonable way to play one at this rate...
Oh?

I knew about the Skunk Board and just found this (//http) but is it legal or freely available or as good as they make it out to be?

EDIT: it is called the JagCF

Considering I don't see a link to actually buy one, I'm not holding out much hope for that, sadly.

[size=80](Besides, with the way I do things, who needs legal?)[/size]
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on April 03, 2014, 21:49:49 PM
Yeah, the site is a bit vague and reminds me why I stopped looking for Jag related stuff years ago. I still can't remember how I ended up here but I am very glad I did.

Well, if there is any reasonable and good developments for the Jag out there, I'm sure we'll hear about it here soon enough and without all the bull that goes with so many so-called Jaguar support sites. Thanks for the input :113:
Title: Re: The Atari Jaguar Thread
Post by: TL on April 03, 2014, 22:05:36 PM
The Jag CF is the biggest piece of vapourware ever, it was revealed to be a fraud years ago (partially thanks to me)
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on April 03, 2014, 22:10:36 PM
Quote from: &quot;The Laird&quot;The Jag CF is the biggest piece of vapourware ever, it was revealed to be a fraud years ago (partially thanks to me)
Thanks Laird, again, that is why I joined this site because you tell it as it is :113:
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on April 04, 2014, 00:26:43 AM
Yep if im not mistaken it was a pc running under a table wasnt it?
Title: Re: The Atari Jaguar Thread
Post by: TL on April 04, 2014, 00:41:22 AM
Quote from: &quot;rush6432&quot;Yep if im not mistaken it was a pc running under a table wasnt it?

Exactly that! You remember the story  :21:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on April 04, 2014, 08:49:47 AM
Wow  :21:


I guess it is a sad fact that when there is a scent of success, some will try to exploit the general public. Oh and yes, I do use the word 'success' deliberately in relation to the Jag since, ironically, such efforts to scam people are pointless unless there is a potential market. It is very interesting that other great consoles and early home computers have continued to find a market and in that very same market place is the Jaguar, holding it's own.
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 07, 2014, 11:56:32 AM
Well I saw the JagCF running. It was first presented in one Convention that I organized (The Jaguar Connexion 2005 if I remember correctly).

It was not attached to a PC, but I was not finished.

Then they added lot's of feature, including more power and a coprocessor... And the end it was a new Add-on just using the Jaguar to boot and power-up... So they just let it be only a few handful prototypes were made. And I think they are all possessed by SCPCD the creator of the JagCF.

It will most certainly not being released but there is not cheating in this. The work done on the card is amazing most specially the weld. Why would someone invest so much energy and time in a project only to create a buzz :)
 
Title: Re: The Atari Jaguar Thread
Post by: TL on April 07, 2014, 19:45:28 PM
[align=center:z5zy7p4m]Atari Jaguar Console Review - Leftover Culture Game Review (//http)[/align:z5zy7p4m]
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 08, 2014, 21:15:12 PM
That was a fun review of the Jaguar!
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on April 09, 2014, 01:10:20 AM
Wait, I'm getting confused on when these videos were produced, I mean he could be joking around, but look at his clothes, the TV he's using, and in that Jaguar review he's talking about it like it was just released in Australia!

That dude is a trip I tell you what.
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 09, 2014, 06:16:47 AM
I love his video they are nice and always fair.

Definitivelly a great show.


Envoyé de mon iPhone à l'aide de Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on April 12, 2014, 13:19:03 PM
It just occured to me, after going through the process of soldering in new batteries on NES and SNES games, that the Atari Jaguar cartridges have save features without the use of batteries. Is the Jag the only cartridge system to accomplish this? I think even some N64 games have battery save, which the N64 didn't release until the Jaguar was dead and gone.

I have to once again give appreciation to Atari for the forward thinking in design, and it's quite amazing that even after the Jaguar utilized non-battery save on cartridge, that Nintendo continued to use batteries in their cartridges. Did Atari have some proprietary technology or something that nobody else could use legally? I'm just glad I never have to open up my Jag carts and modify them, thanks Atari!
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on April 12, 2014, 13:25:24 PM
Really? I didn't know that...although a lot of the game manuals explain that there is a 100,000 limit on the number of times the game data can be saved. I'll wager Laird knows...
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on April 12, 2014, 13:43:16 PM
Quote from: &quot;Tomleecee&quot;Really? I didn't know that...although a lot of the game manuals explain that there is a 100,000 limit on the number of times the game data can be saved. I'll wager Laird knows...

Yeah, and the effects of that 'limit' are pretty vague, I mean, what happens when you hit the 100,000 cap? Does it stop saving or can you simply reset the cartridge and start over? Some games let you wipe out the save data and start over. Does that count against the 100,000 changes, or does it reset it? I'll bet nobody really knows.
Title: Re: The Atari Jaguar Thread
Post by: TL on April 12, 2014, 17:19:04 PM
I bet I know :21:

Jaguar carts use an EEPROM (//http) chip in them. These are reprogrammable chips that can be over written again and again. The 100,000 figure is just an estimate, at the bottom end of the scale. In reality they are likely to go on a lot longer than that. If they do run out then you can simply replace it.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on April 12, 2014, 18:42:45 PM
Quote from: &quot;The Laird&quot;I bet I know :21:

Jaguar carts use an EEPROM (//http) chip in them. These are reprogrammable chips that can be over written again and again. The 100,000 figure is just an estimate, at the bottom end of the scale. In reality they are likely to go on a lot longer than that. If they do run out then you can simply replace it.

Exactly.

You just need to take the cart apart and de-solder the 8 pin eeprom chip and replace with a suitable replacement. Not hard to do, but taking the cart apart does poke holes in your label on the front side as the screws are behind the label.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on April 16, 2014, 19:15:53 PM
Thought anyone reading this thread might be interested in this extremely insightful podcast I recorded with The Laird himself a few weeks ago:

http://www.retrocollect.com/Podcast/retrocollect-fm-retro-gaming-podcast-issue-05-defending-the-atari-jaguar.html (//http)

I apologise for my Northern accent in the first instance.

ENJOY!
Title: Re: The Atari Jaguar Thread
Post by: TL on April 16, 2014, 19:36:25 PM
Quote from: &quot;Tomleecee&quot;Thought anyone reading this thread might be interested in this extremely insightful podcast I recorded with The Laird himself a few weeks ago:

http://www.retrocollect.com/Podcast/retrocollect-fm-retro-gaming-podcast-issue-05-defending-the-atari-jaguar.html (//http)

I apologise for my Northern accent in the first instance.

ENJOY!

Excellent! You really should start a thread about the Retro Collect podcasts in the podcast forum here!
Title: Re: The Atari Jaguar Thread
Post by: SnakeEyes on April 16, 2014, 19:37:44 PM
Quote from: &quot;The Laird&quot;
Quote from: &quot;Tomleecee&quot;Thought anyone reading this thread might be interested in this extremely insightful podcast I recorded with The Laird himself a few weeks ago:

http://www.retrocollect.com/Podcast/retrocollect-fm-retro-gaming-podcast-issue-05-defending-the-atari-jaguar.html (//http)

I apologise for my Northern accent in the first instance.

ENJOY!

Excellent! You really should start a thread about the Retro Collect podcasts in the podcast forum here!


Retro Collect is a great site.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on April 16, 2014, 19:55:06 PM
Thanks man! I have to say, it's such a good episode and massive thanks to Laird for his input :D
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 16, 2014, 21:59:19 PM
I will be listening to this.  I've already saved it on my podcast app on my tablet.  :)
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on April 16, 2014, 23:16:26 PM
I want something like this for the Jaguar:

http://www.ebay.com/itm/Tyco-Power-Plug-SNES-Super-Nintendo-Controller-Super-NES-Complete-w-Box-Turbo-/301155822497 (//http)

I actually came up with the idea to use all those useless Team Taps and convert them into a rapid fire device like this, but I don't know how to do the mod, or I would definitely give it a shot. There's an opportunity to make some money with a modification like that to the Team Tap I think.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 16, 2014, 23:21:22 PM
That sounds like a neat idea.  I have two Team Taps and they really just sit there!  LOL
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on April 17, 2014, 00:28:02 AM
Hah even i got a mention. Thanks laird. Glad some enjoy my efforts / tinkering. I need to get some vids of the jag modems uploaded so you guys can see them in action.
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 17, 2014, 06:27:55 AM
Damned I can ´t download your podcast on my Iphone due to territory raeson...

Like movies on my xbox can't habe them in english with subtitles...
 

Those ridiculous little thibgs make me angry like I was not able to understand them or not "pure" enough listen to them...



Send cia Iphone/ Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 17, 2014, 06:30:44 AM
Nevermind I was able to turn my brain on so now I can download the podcasts will listen to them in the subway.

Forget what I said ^^


Send cia Iphone/ Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on April 17, 2014, 06:52:06 AM
Quote from: &quot;Arethius_RGC&quot;Nevermind I was able to turn my brain on so now I can download the podcasts will listen to them in the subway.

Forget what I said ^^


Send cia Iphone/ Tapatalk

Hope you enjoy it!
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 17, 2014, 10:11:09 AM
I listened it and I loved it. I even learned a few things about the Jaguar and the Panther.

Thank you guys.

Hope that the other podcast are as brillants as this one,  I alteady downloaded them. I'm looking forward to listen them


Send cia Iphone/ Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on April 17, 2014, 10:14:21 AM
I listened it and I loved it. I even learned a few things about the Jaguar, the Panther and some games.

Thank you guys

I already downloaded the other podcasts. Looking forward to listen them


Send cia Iphone/ Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: guest5175 on April 17, 2014, 22:20:11 PM
Throwing my input here that Jag is my favorite 90s console. I had fanboy arguments about it at school, although this was after it was abandoned by Atari. I've probably discussed the console more online than any other since it also was the console I was into when the internet began showing up at everyone's house.

I've thought about doing some Jag videos with commentary lately, something to point out the gems and decent games that get overlooked. We all know how great T2k and AvP are but I'm not sure why they are the "only" good games on the system when you had so many others to choose from that were/still are fun to play.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 17, 2014, 22:32:43 PM
Glad to see another fan of the Jaguar!  It is a good console that, unfortunately, never received the support it deserved. 
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on April 17, 2014, 22:35:35 PM
Yep, you definitely came to the right place! Lots of die-hard Jag fans here  :113:
Title: Re: The Atari Jaguar Thread
Post by: guest5175 on April 17, 2014, 22:41:54 PM
I have been around Atari forums for a while - was Shaggy on JS2. I can't remember exactly the username I used back in the Jaguar Interactive days which was pre-JS2. Always fun to discuss the Jag, although I'll probably end up digging up stuff that has been discussed 1 million+ times already over the years :P
Title: Re: The Atari Jaguar Thread
Post by: zapiy on April 18, 2014, 00:03:07 AM
That's probably the case for many discussions but it's nice to retrace that and see were it goes present day.
Title: Re: The Atari Jaguar Thread
Post by: TL on April 18, 2014, 14:09:54 PM
Quote from: &quot;arcadehero&quot;I have been around Atari forums for a while - was Shaggy on JS2. I can't remember exactly the username I used back in the Jaguar Interactive days which was pre-JS2. Always fun to discuss the Jag, although I'll probably end up digging up stuff that has been discussed 1 million+ times already over the years :P

It's good to see you here mate!

Feel free to bring any old topics up, JS2 is no longer with us and a lot of the people here were not members there anyway during the halcyon days of that forum.
Title: Re: The Atari Jaguar Thread
Post by: TL on April 19, 2014, 22:18:33 PM
[align=center:mzf50rh2]In Defense of Club Drive (//http)

Totally Real Club Drive Commercial (//http)[/align:mzf50rh2]
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 20, 2014, 02:46:00 AM
That is an interesting perspective for the game.  :)
Title: Re: The Atari Jaguar Thread
Post by: SnakeEyes on April 20, 2014, 07:04:54 AM
Gaot simulator is only about £5 though isn't it. A little different from expecting to pay full retail price at launch for club drive.
Title: Re: The Atari Jaguar Thread
Post by: Alberto 2K on April 20, 2014, 13:43:42 PM
A friend of mine loves Club Drive and told me yesterday he was enjoying playing Goat Simulator, coincidence?? :P
Title: Re: The Atari Jaguar Thread
Post by: TL on April 20, 2014, 13:59:30 PM
Quote from: &quot;SnakeEyes&quot;Goat simulator is only about £5 though isn't it. A little different from expecting to pay full retail price at launch for club drive.

Goat Simulator looks quite fun though, Club Drive isn't! Well not in one player mode anyway!
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on April 20, 2014, 18:54:58 PM
Ill agree, while club drive isnt much fun, i can see what he was going for which would have been really cool had it been a bit better.
Title: Re: The Atari Jaguar Thread
Post by: guest5175 on April 22, 2014, 05:01:28 AM
Years ago there was a troll that made some mock-up screens of a Club Drive spiritual sequel they claimed to be making it. It was one of those things that was easy to believe at first because the game had so much wasted potential (and it looked horrid :P )
Title: Re: The Atari Jaguar Thread
Post by: TL on April 26, 2014, 13:09:57 PM
[align=center:10m3jqd0]Another video where somebody gets everything mixed up and keeps contradicting himself.

Atari Jaguar 64 Bit Or Not Improved Version (//http)[/align:10m3jqd0]
Title: Re: The Atari Jaguar Thread
Post by: TL on May 02, 2014, 20:05:32 PM
I corrected this guy on all the mistakes he made and he sent me a message telling me that I don't know what I am talking about  :21:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 02, 2014, 20:16:47 PM
Quote from: &quot;The Laird&quot;I corrected this guy on all the mistakes he made and he sent me a message telling me that I don't know what I am talking about  :21:

Ah yes, the voice of ignorance!  Don't you love it?
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on May 06, 2014, 13:35:32 PM
Let say that fro someone like me with basic knowledge this video may be missleading... Beside I am quite confused with the mention "The 68000 can operate in 16 or 32 Bits"...

My basic knowledge needs to be refreshed, I am not sure of this is true or not plus like 90 % of the gamer I have alsolutely no idea what a Bit is.

But he does have a point somehow, If someone wants to prove is it a 64 bits you need to develop a game that prouves it... My Idea would be to take the Iron Soldier Engine which is I think most prwerfull 3D Enfine on the Jaguar and then you code another game. BUt I think it is quite difficult LOL
Title: Re: The Atari Jaguar Thread
Post by: TL on May 07, 2014, 13:06:58 PM
Quote from: &quot;Arethius_RGC&quot;Let say that fro someone like me with basic knowledge this video may be missleading... Beside I am quite confused with the mention "The 68000 can operate in 16 or 32 Bits"...

My basic knowledge needs to be refreshed, I am not sure of this is true or not plus like 90 % of the gamer I have alsolutely no idea what a Bit is.

But he does have a point somehow, If someone wants to prove is it a 64 bits you need to develop a game that prouves it... My Idea would be to take the Iron Soldier Engine which is I think most prwerfull 3D Enfine on the Jaguar and then you code another game. BUt I think it is quite difficult LOL

I would argue that Hover Strike CD has by far the best 3D engine on the Jaguar with Sky Hammer just behind it.
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on May 09, 2014, 15:16:24 PM
I was thinking of getting a Jaguar, but to be honest after looking there are easier systems to collect for, that's about the long and short of it really.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on May 09, 2014, 16:00:48 PM
As for jag collecting, ask around here. Users are willing to sell games of their own for cheaper to other fans. Ive got wolf3d and super burnout boxed in great shape id probably let go for cheap to a good home.
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on May 09, 2014, 16:14:03 PM
Oh I'm not on the scrounge but thanks for the offer.;)

I've got some saved searches on eBay and won't be led on a bidding war. Sooner or later I'll get one for the price Im willing to payO0
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on May 09, 2014, 18:59:15 PM
After posting my earlier comments I stopped in my local computer shop, one I hadn't visited before actually, and lo it had Cannon Fodder and I-War for sale for Jaguar, first time I spotted carts in the wild! (They had a bunch of other stuff too, pay day cant come too soon.....)

Anyway, and again despite me still maintaining there are easier systems to collect, I think I still want one lol  :32:
Title: Re: The Atari Jaguar Thread
Post by: TL on May 09, 2014, 19:04:06 PM
Quote from: &quot;WiggyDiggyPoo&quot;After posting my earlier comments I stopped in my local computer shop, one I hadn't visited before actually, and lo it had Cannon Fodder and I-War for sale for Jaguar, first time I spotted carts in the wild! (They had a bunch of other stuff too, pay day cant come too soon.....)

Anyway, and again despite me still maintaining there are easier systems to collect, I think I still want one lol  :32:

I-War on the Jaguar is superb, highly under rated game and one of the systems best exclusives. A real gem.

It's cool your local shop has some Jag stuff! I know that Kart Klub in Aldershot had a load last time I was in there.
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on May 09, 2014, 19:14:20 PM
Quote from: &quot;The Laird&quot;I-War on the Jaguar is superb, highly under rated game and one of the systems best exclusives. A real gem.

It's cool your local shop has some Jag stuff! I know that Kart Klub in Aldershot had a load last time I was in there.

It was just those two, fair amount of other stuff too but we'll save that for another thread. :10:

I read up a little on I-War and it sounds pretty funky, a little Tron or Lawnmower Man alike with its virtual reality setting, plus I like the idea you are in the "I-Way" which around the same time the Internet/WWW started to make waves.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on May 09, 2014, 19:50:42 PM
Quote from: &quot;WiggyDiggyPoo&quot;After posting my earlier comments I stopped in my local computer shop, one I hadn't visited before actually, and lo it had Cannon Fodder and I-War for sale for Jaguar, first time I spotted carts in the wild! (They had a bunch of other stuff too, pay day cant come too soon.....)

Anyway, and again despite me still maintaining there are easier systems to collect, I think I still want one lol  :32:

Both are great games btw. Iwar is pretty cool and shows some good use of 3d on the jaguar with good framerate. Cannon fodder is also good fun. Both completely worth picking up.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on May 09, 2014, 22:35:36 PM
I'm not really sure how members here trade but if you are interested Wiggy I have spare copies of Chequered Flag, Doom and Trevor McFur. All boxed and complete if you are interested. Just pm me and we'll sort something though I am away for the next 4 weeks.
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on May 09, 2014, 22:39:27 PM
Cheers again, it wont be anytime soon though I think so if you get a better offer for anything - take it 8)
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on May 10, 2014, 00:59:15 AM
Hey guys, I'll make short as I am on my phone but I'll a more complete answer later.

I hve seen the community fractured since I can remember it. I always felt sorry about it but could not change much about it. Very true that easy smartphone game are overrated on Jaguar. Also they might be quite fun I found they lack ambition.

I have ideas that i thjnk they could be great but I am no coder I only understand whag they doing, but I cannot do it myself...



Send cia Iphone/ Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on May 10, 2014, 01:09:16 AM
On another note guys, ill have a youtube video here for you showing some jag voice modems in action soon :)

I dont think anyone has made a video of them working before to my knowledge. Might as well share with the rest of the jag fans.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 10, 2014, 01:13:50 AM
Quote from: &quot;rush6432&quot;On another note guys, ill have a youtube video here for you showing some jag voice modems in action soon :113:
Title: Re: The Atari Jaguar Thread
Post by: zapiy on May 10, 2014, 06:22:29 AM
Quote from: &quot;Cryptic33&quot;To be brief, I do not run around many forums these days and it is RVG that have blown new life in to my love of the Jaguar. I do look on AA for information at times but rarely post there. respect and loyalty has to be earned and RVG does a great job else I wouldn't stay here :)

I may read those threads one day but I don't want to get bogged down with a load of tripe. I like it here and that's good enough for me, for a number of reasons.

I'm not really sure how members here trade but if you are interested Wiggy I have spare copies of Chequered Flag, Doom and Trevor McFur. All boxed and complete if you are interested. Just pm me and we'll sort something though I am away for the next 4 weeks.

I could be interested in said games fella?
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on May 10, 2014, 08:10:36 AM
Fascinating post about the AA forum. Never had any issues with anyone in the Jag community myself and i suppose I leave myself open for any negativity with my Jag fan site...but to be fair I don't really care much about trolls etc. On a different note, I was at Play Blackpool last week and got a nice selection of empty Jaguar game boxes for a pound each! I don't have the white cardboard inserts, but still, for a quid each I couldn't pass them up!
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on May 10, 2014, 08:52:56 AM
Quote from: &quot;zapiy&quot;
Quote from: &quot;Cryptic33&quot;To be brief, I do not run around many forums these days and it is RVG that have blown new life in to my love of the Jaguar. I do look on AA for information at times but rarely post there. respect and loyalty has to be earned and RVG does a great job else I wouldn't stay here :)

I may read those threads one day but I don't want to get bogged down with a load of tripe. I like it here and that's good enough for me, for a number of reasons.

I'm not really sure how members here trade but if you are interested Wiggy I have spare copies of Chequered Flag, Doom and Trevor McFur. All boxed and complete if you are interested. Just pm me and we'll sort something though I am away for the next 4 weeks.

I could be interested in said games fella?
Ok, I'll be in touch as soon as and we'll sort something.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 10, 2014, 14:25:19 PM
Quote from: &quot;Tomleecee&quot;Fascinating post about the AA forum. Never had any issues with anyone in the Jag community myself and i suppose I leave myself open for any negativity with my Jag fan site...but to be fair I don't really care much about trolls etc. On a different note, I was at Play Blackpool last week and got a nice selection of empty Jaguar game boxes for a pound each! I don't have the white cardboard inserts, but still, for a quid each I couldn't pass them up!
Very nice, Tom!  You should be able to get the white inserts with online sellers. 
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on May 10, 2014, 15:41:18 PM
Quote from: &quot;TrekMD&quot;
Quote from: &quot;Tomleecee&quot;Fascinating post about the AA forum. Never had any issues with anyone in the Jag community myself and i suppose I leave myself open for any negativity with my Jag fan site...but to be fair I don't really care much about trolls etc. On a different note, I was at Play Blackpool last week and got a nice selection of empty Jaguar game boxes for a pound each! I don't have the white cardboard inserts, but still, for a quid each I couldn't pass them up!
Very nice, Tom!  You should be able to get the white inserts with online sellers.

Thanks man :)
Title: Re: The Atari Jaguar Thread
Post by: TL on May 10, 2014, 17:52:29 PM
Quote from: &quot;Tomleecee&quot;Fascinating post about the AA forum. Never had any issues with anyone in the Jag community myself and i suppose I leave myself open for any negativity with my Jag fan site...but to be fair I don't really care much about trolls etc. On a different note, I was at Play Blackpool last week and got a nice selection of empty Jaguar game boxes for a pound each! I don't have the white cardboard inserts, but still, for a quid each I couldn't pass them up!

16/32 Systems have loads of these empty boxes, I bought some to replace my tatty boxes a few years back when they were at Jagfest UK. You can get the plain white inserts from My Atari on eBay, I bought some fairly recently actually.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on May 13, 2014, 09:05:36 AM
..
Title: Re: The Atari Jaguar Thread
Post by: Greyfox on May 13, 2014, 10:16:15 AM
Russ it's says the video is private, you need to change it to a shared link on you tube, not public.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on May 13, 2014, 16:10:38 PM
Quote from: &quot;Greyfox&quot;Russ it's says the video is private, you need to change it to a shared link on you tube, not public.

Ah sorry about that. I finished uploading it very very late (3am in fact) and kind of just crashed to sleep afterwards and forgot to switch it.

The video isnt as good as id hoped but its not terrible. I shot it quite early in the A.M and was still a bit hazy heh. Excuse me if i ramble or mumble on in the video.

Its switched..
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on May 13, 2014, 16:42:31 PM
Thank you for the video it is very interesting piece of Jaguar history. 
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on May 13, 2014, 17:09:38 PM
Very cool to see! Thanks  :)
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on May 13, 2014, 17:32:25 PM
Thanks guys, glad i could share them with others in some way or another instead of leaving them on a shelf.
Title: Re: The Atari Jaguar Thread
Post by: TL on May 13, 2014, 18:04:54 PM
Really awesome video! Thanks for posting that!!!  :113:
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on May 13, 2014, 21:59:27 PM
Great video, I never knew about these. I love to learn new things about the Jaguar. Thanks rush!
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on May 13, 2014, 22:15:30 PM
We havent been able to test these over long distances (I dont have a phone line). I heard these only work decent locally, but then i heard another person say that they had them working at nearly 500 miles apart. Who knows  :39:
Title: Re: The Atari Jaguar Thread
Post by: zapiy on May 13, 2014, 22:16:56 PM
Bloody awesome stuff fella..Thanks for sharing. :113:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 13, 2014, 23:47:19 PM
That was really cool to see.  I did not even know these things existed. 
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on May 14, 2014, 00:00:18 AM
Im suprised more didnt know about the jaguar voice modems. The chipset was made by a company called PHYLON and i think even atarifan49 (glenn brunner?) has alot more experience with them as well as data sheets and i think even source code to some code that was on the chips.

Its entirely possible to hook say... an arduino board to the jaguar UART via serial and intercept modem commands and filter out stuff you dont need and only take the data packets ect and toss them over the internet. All the commands the modem sends and expects are in the modem section in the jaguar development manual.
Title: Re: The Atari Jaguar Thread
Post by: TL on May 14, 2014, 20:01:53 PM
[align=center:3ooo0wnr]Let Me Show You: Supercross 3D (Atari Jaguar) (//http)[/align:3ooo0wnr]
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 14, 2014, 23:16:05 PM
That's a very fair review of the game. 
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on May 16, 2014, 01:01:47 AM
Quote from: &quot;TrekMD&quot;That's a very fair review of the game.

Leftover Culture is probably my fav Youtube reviewer, his views are lot lower compared to some but I like his style and approach.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on May 16, 2014, 05:41:59 AM
Jag Corner has a new update and video up http://jagcorner.bitjag.com/index.html (//http)
They've made a Flappy Bird game for the Jag and RVG even gets a mention  :)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 16, 2014, 06:13:34 AM
Their projects look interesting. Let's hope they do come to fruition.  Cool to see RVG mentioned.  :)
Title: Re: The Atari Jaguar Thread
Post by: TL on May 16, 2014, 19:56:39 PM
Yeah great to see RVG and Heretic get a mention from these guys, I really hope that their work on Brawl progresses, I would love to see a scrolling beat 'em up on the Jaguar more than anything else ever!

Here is the video we are talking about for those that haven't clicked the link:

[align=center:j3rozerv]JagCorner Update #3 | Game Design Docs & Mock Ups (//http)[/align:j3rozerv]
Title: Re: The Atari Jaguar Thread
Post by: guest5175 on May 16, 2014, 20:46:27 PM
I do not know if this is deserving of its own thread or not but today I launched a blog that is an aside to Arcade Heroes. AH is still going to be my main thing but I have some other gaming thoughts I like to get off my chest every now and then so I figured why not make a blog for the rest of that random stuff.

For one of my first posts here are some thoughts on redesigning Atari Karts. While the core game mechanics are just fine (the steering is perfect, you could maybe do some difficulty balancing but otherwise its fine to me) it always baffled me that Atari Karts had almost nothing to do with Atari history. So I lay out the many characters, items, course types that could have been applied to the game or a theoretical Atari Karts 2 on the Jaguar 2 :)
Title: Re: The Atari Jaguar Thread
Post by: TL on May 16, 2014, 21:00:27 PM
Quote from: &quot;arcadehero&quot;I do not know if this is deserving of its own thread or not but today I launched a blog that is an aside to Arcade Heroes. AH is still going to be my main thing but I have some other gaming thoughts I like to get off my chest every now and then so I figured why not make a blog for the rest of that random stuff.

For one of my first posts here are some thoughts on redesigning Atari Karts. While the core game mechanics are just fine (the steering is perfect, you could maybe do some difficulty balancing but otherwise its fine to me) it always baffled me that Atari Karts had almost nothing to do with Atari history. So I lay out the many characters, items, course types that could have been applied to the game or a theoretical Atari Karts 2 on the Jaguar 2 :)

This is superb Adam!

I actually posted something similar (//http) to this in much less detail on here a while ago. And funny enough I also just posted this this thread (//http) that ties in quite nicely with that idea.

Also most of those images are not showing as AtariAge doesn't allow hotlinking.
Title: Re: The Atari Jaguar Thread
Post by: guest5175 on May 16, 2014, 21:31:57 PM
I just fixed that on the images (they of course show up in my browser just fine - but that's what I get I suppose. I'll have to be less lazy next time). Thanks!

Funny, I had not seen your post there but yeah, it is the same idea! Huge opportunity that they screwed up somehow and it always bugged me a bit. And in connection with that thread, yeah if FrAtari had anyone competent at the helm right now they could easily make a kart racer based upon this idea and load it with the rich history. It's low hanging fruit really! 
Title: Re: The Atari Jaguar Thread
Post by: TL on May 16, 2014, 21:37:01 PM
Quote from: &quot;arcadehero&quot;I just fixed that on the images (they of course show up in my browser just fine - but that's what I get I suppose. I'll have to be less lazy next time). Thanks!

Funny, I had not seen your post there but yeah, it is the same idea! Huge opportunity that they screwed up somehow and it always bugged me a bit. And in connection with that thread, yeah if FrAtari had anyone competent at the helm right now they could easily make a kart racer based upon this idea and load it with the rich history. It's low hanging fruit really!

This is what annoys me the most (as I kinda said in the new thread) there are so many obvious uses of the classic IP that I just can't believe that they cannot see. It's almost like you could shout Adventure RPG in their face and they would said "YES! Great idea! Centipede Zuma!!!!"
Title: Re: The Atari Jaguar Thread
Post by: guest5175 on May 16, 2014, 21:42:05 PM
I guess the danger anyone must feel with Adventure is that it really was the predecessor to Zelda and Zelda has basically defined the genre since. So it would be difficult to make the IP stand out from Zelda and not be called a clone. But it could be done and not with some idiotic phone game that no one wants to play.

(Sega is treading down the same path as well sadly)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 17, 2014, 05:08:27 AM
That looks really good.  I could only glance it over but I've bookmarked it to read it later.  :)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 20, 2014, 02:10:23 AM
OK, I finally had a chance to sit and read arcadehero's article about Atari Karts.  That was a great read and there certainly are plenty of characters that could have been used in Atari Karts. Your write up certainly proves that.  I keep trying to imagine some of your recommendations as selectable characters for the game and how they could have been animated during the races (eg., the Haunted House eyes rolling as they drive about, the Crystal Castles Gem Eaters swaying as their cars curved...).  The notion of also including items from other Atari games is pretty neat as well.  Certainly the idea of using themes from other games is also excellent.  That would have been a very different version of Atari Karts and quite an amazing game!
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on May 20, 2014, 06:07:09 AM
I read it too but did not repplied.
And it sure would have been very interessing to see the results.


Send cia Iphone/ Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: TL on May 24, 2014, 19:29:56 PM
[align=center:f29dgyf0]Great bit of history this!

E3 1995 AEO at E3 1995 Atari Explorer Online Atari Jaguar VR YouTube (//http)[/align:f29dgyf0]
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 24, 2014, 19:39:29 PM
I'm going to have to watch that later.  I can't sit for the 2 hours right now to watch it. 
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 27, 2014, 22:53:43 PM
[align=center:2re2j618]Iron Soldier (Atari Jaguar) - Reupload (//http)[/align:2re2j618]
Title: Re: The Atari Jaguar Thread
Post by: guest5175 on May 30, 2014, 03:32:27 AM
Quote from: &quot;TrekMD&quot;OK, I finally had a chance to sit and read arcadehero's article about Atari Karts.  That was a great read and there certainly are plenty of characters that could have been used in Atari Karts. Your write up certainly proves that.  I keep trying to imagine some of your recommendations as selectable characters for the game and how they could have been animated during the races (eg., the Haunted House eyes rolling as they drive about, the Crystal Castles Gem Eaters swaying as their cars curved...).  The notion of also including items from other Atari games is pretty neat as well.  Certainly the idea of using themes from other games is also excellent.  That would have been a very different version of Atari Karts and quite an amazing game!

Haha, in my mind I also see the Gem Eaters swaying as you make those tight turns :45:
Title: Re: The Atari Jaguar Thread
Post by: TL on June 06, 2014, 19:20:28 PM
[align=center:1j7cjyey]NINTENDO Wii U VS ATARI JAGUAR!! Whats better! (//http)[/align:1j7cjyey]
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on June 06, 2014, 21:30:02 PM
Anyone been visiting JagCorner? They seem to have a few interesting homebrews in development (but most of them are only around 10% complete). Seems like a decent site, wondered what others thought...

http://jagcorner.bitjag.com/projects.html (//http)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 06, 2014, 21:32:54 PM
Quote from: &quot;Tomleecee&quot;Anyone been visiting JagCorner? They seem to have a few interesting homebrews in development (but most of them are only around 10% complete). Seems like a decent site, wondered what others thought...

http://jagcorner.bitjag.com/projects.html (//http)

There is a lot of discussion about them earlier in this thread, look back a few pages or so.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on June 07, 2014, 21:40:12 PM
Carl Forhan had an announcement about his Mystery Jag Project #1 and said "is a GO stay tuned"...
Title: Re: The Atari Jaguar Thread
Post by: TL on June 07, 2014, 21:42:57 PM
Quote from: &quot;64bitRuss&quot;Carl Forhan had an announcement about his Mystery Jag Project #1 and said "is a GO stay tuned"...

I was talking to him about it actually just a few days ago . . . . .
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on June 07, 2014, 21:48:52 PM
Quote from: &quot;The Laird&quot;
Quote from: &quot;64bitRuss&quot;Carl Forhan had an announcement about his Mystery Jag Project #1 and said "is a GO stay tuned"...

I was talking to him about it actually just a few days ago . . . . .
quit holding out Laird!
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on June 08, 2014, 02:56:21 AM
Post moved to its own thread...
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 08, 2014, 04:16:29 AM
I'm quite curious as to what this Mystery Project is all about!
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 08, 2014, 05:54:56 AM
Can't wait to find out!
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on June 09, 2014, 08:33:25 AM
Apologies if this subject has been touched on before, but I've noticed a few of my Jag games have some issues when I play them. Wolfenstein and Sensible Soccer in particular display some odd graphical glitches, even while the game is actually running in quite a playable way. For example, in Wolf 3D certain decorative sprites will be all garbled (you know, the tables and suits of armour dotted about) or the walls will just have black squares where a texture should be, and in Sensi, sometimes the score text is all messed up of the ball won't be visible. Anyone else come across these occurrences? I've tried cleaning the contacts on the carts but it doesn't really help and the Jag is otherwise fine with other games. I've tried both carts in the base unit and also through the Jag CD with similar results. Just thought it was odd. Anyone else seen this type of thing?
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 09, 2014, 15:01:10 PM
I don't think I've encountered those exact problems, but I have had issues with carts not working properly. For me the fix is always the way the cartridge is inserted. Instead of pushing the cart in the slot evenly, try pressing the left or right side first, and then push the other side down. Also having it lifted up a tiny bit instead of being pressed all the way down sometimes helps. It sounds strange but it's worked for me  :)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 11, 2014, 16:15:03 PM
Never found that problem ever!

Games just seem to either work or red screen.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on June 11, 2014, 19:38:25 PM
Quote from: &quot;Tomleecee&quot;Apologies if this subject has been touched on before, but I've noticed a few of my Jag games have some issues when I play them. Wolfenstein and Sensible Soccer in particular display some odd graphical glitches, even while the game is actually running in quite a playable way. For example, in Wolf 3D certain decorative sprites will be all garbled (you know, the tables and suits of armour dotted about) or the walls will just have black squares where a texture should be, and in Sensi, sometimes the score text is all messed up of the ball won't be visible. Anyone else come across these occurrences? I've tried cleaning the contacts on the carts but it doesn't really help and the Jag is otherwise fine with other games. I've tried both carts in the base unit and also through the Jag CD with similar results. Just thought it was odd. Anyone else seen this type of thing?

Corrupted graphics usually is due to the system not being able to read properly from the eproms on the board due to dirty contacts and or bent or corroded cartridge slot pins on the jaguar or bad connection in general to the cart slot pins. The other possibility is the PROMS are corrupted somehow but i dont think this is the case as if they were, the checksum on the cart when booting would give you the red screen of death and it wouldnt pass the checksum.

I suggest cleaning the cart pins nicely and mainly the jaguar cart port. Make sure not to use something that will be too wide or thick causing the pins to be spread out more in the cart slot. A few idiots on other forums will tell you to use a tshirt and credit card which is NOT the way to go....

A quick easy way is to spray some electrical contact cleaner into the cart slot and then use a can of compressed air to blow it out. This should work fairly well but make sure to take the jag apart and the top cage piece off so the motherboard is exposed and make sure EVERYTHING is dried out completely before powering on. Might not be a bad idea to leave in the sun for 10-15 mins... 

Depending on the electrical contact cleaner you get it should literally liquify grease/grime thats on the contacts and make fall right off.

EDIT:  forgot to mention, sometimes the cart slots just get worn out. Best electronics i think sells these cart slot connectors (if you're good at soldering) or you can send it in and have them replace/fix it.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 11, 2014, 21:23:13 PM
That's good advice, Rush.  I'll keep that in mind too.  :)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on June 12, 2014, 07:14:36 AM
Yeah I am lucky enough to work in an environment where I have an abundance of electrical cleaning gear and products. Lint free cloth and a bit of contact cleaner is my staple cleaner. 
Title: Re: The Atari Jaguar Thread
Post by: guest5175 on June 13, 2014, 22:15:12 PM
Catch me up here, is Mystery Jag project #1 different than the #1 that was listed on his website since 2001 or something?
Title: Re: The Atari Jaguar Thread
Post by: TL on June 13, 2014, 22:20:26 PM
Quote from: &quot;arcadehero&quot;Catch me up here, is Mystery Jag project #1 different than the #1 that was listed on his website since 2001 or something?

If you remember he had 2 listed, the first one turned out to be Total Carnage.

Now I don't know if this is the same one he mentioned back then but I do know what it is!  :65:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 13, 2014, 22:26:42 PM
Quote from: &quot;The Laird&quot;Now I don't know if this is the same one he mentioned back then but I do know what it is!  :21:
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on June 14, 2014, 00:15:42 AM
Quote from: &quot;The Laird&quot;
Quote from: &quot;arcadehero&quot;Catch me up here, is Mystery Jag project #1 different than the #1 that was listed on his website since 2001 or something?

If you remember he had 2 listed, the first one turned out to be Total Carnage.

Now I don't know if this is the same one he mentioned back then but I do know what it is!  :78:
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on June 14, 2014, 00:32:55 AM
I know exactly what it is. And I must say, I am happy it is coming out- I had a chance to make it happen for everyone FOR FREE or for cost of parts. But it is what it is. Like I say, just glad it will happen (even for 50-100 bucks each...)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 14, 2014, 00:53:39 AM
Quote from: &quot;Jag_Slave&quot;I know exactly what it is. And I must say, I am happy it is coming out- I had a chance to make it happen for everyone FOR FREE or for cost of parts. But it is what it is. Like I say, just glad it will happen (even for 50-100 bucks each...)

Cool! Can't wait to find out what it is!
Title: Re: The Atari Jaguar Thread
Post by: TL on June 14, 2014, 16:35:41 PM
Quote from: &quot;Jag_Slave&quot;I know exactly what it is. And I must say, I am happy it is coming out- I had a chance to make it happen for everyone FOR FREE or for cost of parts. But it is what it is. Like I say, just glad it will happen (even for 50-100 bucks each...)

Really? How do you know? PM me!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 14, 2014, 19:32:12 PM
When do the rest of us find out?!?!?!?  ;)
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on June 16, 2014, 20:22:18 PM
Quote from: &quot;The Laird&quot;Well I came across something very interesting today, a conversation on Facebook between B.J. West - the graphic artist and designer of Crescent Galaxy and Black Ice/White Noise, Marty Goldberg - author of Atari Inc. Business is Fun, Mike Fulton - Developer Support Engineer at Atari Corp. from the ST right through to the Jaguar and one Leonard Tramiel - the son of Jack and co-owner/director at Atari Corp.

This is fascinating stuff:



Perhaps but its barely readable, I got a headache trying! If its from your FB can you do a copy/paste of the convo text?
Title: Re: The Atari Jaguar Thread
Post by: TL on June 16, 2014, 20:34:33 PM
Quote from: &quot;WiggyDiggyPoo&quot;
Quote from: &quot;The Laird&quot;Well I came across something very interesting today, a conversation on Facebook between B.J. West - the graphic artist and designer of Crescent Galaxy and Black Ice/White Noise, Marty Goldberg - author of Atari Inc. Business is Fun, Mike Fulton - Developer Support Engineer at Atari Corp. from the ST right through to the Jaguar and one Leonard Tramiel - the son of Jack and co-owner/director at Atari Corp.

This is fascinating stuff:

Perhaps but its barely readable, I got a headache trying! If its from your FB can you do a copy/paste of the convo text?

Are you viewing on a phone or something?

It's fine on my PC when I click on it to enlarge it, but I will see if I can get it bigger
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on June 16, 2014, 20:51:39 PM
Quote from: &quot;The Laird&quot;Are you viewing on a phone or something?

It's fine on my PC when I click on it to enlarge it, but I will see if I can get it bigger

When I clicked it earlier it grew from really small to just small lol Much more readable now if you changed it or maybe it didnt load properly for me....

I disagree with the 6 months though. It would have taken much longer and IMO Jaguar should have been Jag+CD based with extra power to compete more favourably with the Saturn/PS1?
Title: Re: The Atari Jaguar ThreadI
Post by: TL on June 16, 2014, 21:07:21 PM
I re-uploaded it.

I think the Jag bugs could have been fixed in 6 months. The CD unit was ready to go at launch but they delayed it, it doesn't really add any extra hardware from a performance point of view except for Cinepak video.
Title: Re: The Atari Jaguar ThreadI
Post by: WiggyDiggyPoo on June 16, 2014, 21:58:55 PM
Quote from: &quot;The Laird&quot;I re-uploaded it.

I think the Jag bugs could have been fixed in 6 months. The CD unit was ready to go at launch but they delayed it, it doesn't really add any extra hardware from a performance point of view except for Cinepak video.

I agree 6 months, but in hindsight of Cartridge vs CD (N64 vs PS1 really) the CD won out. So a CD equipped bug free Jag with all the games released there and then on launch (that in reality had come out in those first 6 months the 'buggy' jaguar was out) and it would have had a much better chance.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 16, 2014, 23:33:21 PM
That was an interesting read.  I guess Leonard had some beans to spill that he rather not spill in public view. 
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 17, 2014, 01:40:43 AM
I just got this email from Songbird Productions...makes me wish I was going to CGE!

[font=verdana:2anzjjeg]Hi, Atari fans,
 
Just wanted to let you know Songbird Productions is a confirmed vendor for CGE in Las Vegas this September, and attendees can look forward to purchase an exclusive CGE version of a new Jaguar CD to be released by Songbird at the show. The exclusive CD will be limited to 50 copies total, and will feature some unique in-game graphics indicating this is the CGE version. Once the exclusive version is sold out, Songbird will release an unlimited version with slightly modified graphics and/or gameplay.
 
What is the game, you ask? Stay tuned in the coming weeks for a formal announcement. :) I can confirm that work is already underway with testing both in emulation and on a real Jaguar.[/font:2anzjjeg]
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 17, 2014, 04:53:10 AM
Quote from: &quot;TrekMD&quot;I just got this email from Songbird Productions...makes me wish I was going to CGE!

[font=verdana:3nsc9lvl]Hi, Atari fans,
 
Just wanted to let you know Songbird Productions is a confirmed vendor for CGE in Las Vegas this September, and attendees can look forward to purchase an exclusive CGE version of a new Jaguar CD to be released by Songbird at the show. The exclusive CD will be limited to 50 copies total, and will feature some unique in-game graphics indicating this is the CGE version. Once the exclusive version is sold out, Songbird will release an unlimited version with slightly modified graphics and/or gameplay.
 
What is the game, you ask? Stay tuned in the coming weeks for a formal announcement. :78:
But yeah, wished I was going too but l'll be happy with the standard edition. Just glad to be getting a new Jag game  :)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 17, 2014, 15:23:50 PM
Just read a blog post by Carl over at AA and he wrote that it's not a formerly lost Jaguar game, so I guess we can stop speculating about what game it is. Regardless I'm still very excited to find out what it is!
Title: Re: The Atari Jaguar Thread
Post by: TL on June 17, 2014, 16:10:14 PM
Quote from: &quot;Shadowrunner&quot;Just read a blog post by Carl over at AA and he wrote that it's not a formerly lost Jaguar game, so I guess we can stop speculating about what game it is. Regardless I'm still very excited to find out what it is!

Correct!
Title: Re: The Atari Jaguar Thread
Post by: TL on June 17, 2014, 16:11:02 PM
Quote from: &quot;WiggyDiggyPoo&quot;
Quote from: &quot;The Laird&quot;Are you viewing on a phone or something?

It's fine on my PC when I click on it to enlarge it, but I will see if I can get it bigger

When I clicked it earlier it grew from really small to just small lol Much more readable now if you changed it or maybe it didnt load properly for me....

I disagree with the 6 months though. It would have taken much longer and IMO Jaguar should have been Jag+CD based with extra power to compete more favourably with the Saturn/PS1?

Leonard's following replies were even more interesting but I have been asked not to share them.
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on June 17, 2014, 16:29:23 PM
Quote from: &quot;The Laird&quot;
Quote from: &quot;WiggyDiggyPoo&quot;
Quote from: &quot;The Laird&quot;Are you viewing on a phone or something?

It's fine on my PC when I click on it to enlarge it, but I will see if I can get it bigger

When I clicked it earlier it grew from really small to just small lol Much more readable now if you changed it or maybe it didnt load properly for me....

I disagree with the 6 months though. It would have taken much longer and IMO Jaguar should have been Jag+CD based with extra power to compete more favourably with the Saturn/PS1?

Leonard's following replies were even more interesting but I have been asked not to share them.

Leonard seems like an interesting chap, I just read this interview with him. Apologies its on another site....

 http://classicgaming.gamespy.com/View.p ... ail&id=268 (http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=268)
Title: Re: The Atari Jaguar Thread
Post by: TL on June 17, 2014, 17:01:51 PM
Nice interview, although it must be quite old judging by some of the questions/answers and the mistakes in there (the Panther was before the Jaguar, not after)
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on June 17, 2014, 21:26:21 PM
Quote from: &quot;The Laird&quot;Nice interview, although it must be quite old judging by some of the questions/answers and the mistakes in there (the Panther was before the Jaguar, not after)

I just googled him, that's one of the first results lol^-^
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on June 18, 2014, 15:27:29 PM
Another type of interview Another world is coming out on PS3 & 4 but Eric stays Eric Chayi see his first answer

http://blog.eu.playstation.com/2014/06/17/classic-platformer-another-world-coming-ps4/ (//http)

Nice isn't ;)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 18, 2014, 16:10:34 PM
Quote from: &quot;Arethius_RGC&quot;Another type of interview Another world is coming out on PS3 & 4 but Eric stays Eric Chayi see his first answer

http://blog.eu.playstation.com/2014/06/17/classic-platformer-another-world-coming-ps4/ (//http)

Nice isn't ;)
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on June 18, 2014, 16:17:16 PM
Is that this one ?

QuoteGreat game, but I'll stick with my Atari Jaguar cartridge ; )
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 18, 2014, 16:19:19 PM
Quote from: &quot;Arethius_RGC&quot;Is that this one ?

QuoteGreat game, but I'll stick with my Atari Jaguar cartridge ; )

Yep, that's me!  :)
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on June 18, 2014, 22:06:31 PM
Quote from: &quot;Shadowrunner&quot;Just read a blog post by Carl over at AA and he wrote that it's not a formerly lost Jaguar game, so I guess we can stop speculating about what game it is. Regardless I'm still very excited to find out what it is!
That actually makes me less enthusiastic now. I hope it's atleast a worthwhile game and not another video collection like JagAds (which was great).
Title: Re: The Atari Jaguar Thread
Post by: TL on June 19, 2014, 20:31:37 PM
Quote from: &quot;WiggyDiggyPoo&quot;
Quote from: &quot;The Laird&quot;Nice interview, although it must be quite old judging by some of the questions/answers and the mistakes in there (the Panther was before the Jaguar, not after)

I just googled him, that's one of the first results lol^-^

It's very rare to hear the Tramiels speak about Atari these days, that is why that FB convo was such a surprise!
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on June 26, 2014, 14:16:36 PM
Is this new game the thing we saw on Twitter?!
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on June 26, 2014, 14:54:34 PM
Quote from: &quot;Tomleecee&quot;Is this new game the thing we saw on Twitter?!

Sadly no. But im sure as you have seen myself and shawn have tried to keep up with that though :) hopefully it will pay off...
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on June 27, 2014, 00:23:47 AM
Quote from: &quot;The Laird&quot;It's very rare to hear the Tramiels speak about Atari these days, that is why that FB convo was such a surprise!

Given the rather tragic state of Atari these days can't say I blame them!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 03, 2014, 18:31:47 PM
Looks like I need to clean one of my Jaguar Pro controllers.  Having issues with going to the right with the touchpad.  Has anyone opened up one of these?  I think the screws are under the rubber pads. 
Title: Re: The Atari Jaguar Thread
Post by: TL on July 03, 2014, 18:37:09 PM
Quote from: &quot;TrekMD&quot;Looks like I need to clean one of my Jaguar Pro controllers.  Having issues with going to the right with the touchpad.  Has anyone opened up one of these?  I think the screws are under the rubber pads.

Yes they are, I have cleaned out an original pad but never the Pro., but shouldn't be too difficult.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 03, 2014, 18:37:56 PM
I couldn't find a video demonstration on how to clean them.  I'll have to give it a try.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 03, 2014, 19:16:07 PM
Quote from: &quot;TrekMD&quot;Looks like I need to clean one of my Jaguar Pro controllers.  Having issues with going to the right with the touchpad.  Has anyone opened up one of these?  I think the screws are under the rubber pads.

Just buy a new one!  :21: 
http://www.ebay.ca/itm/Atari-Jaguar-Pro-Controller-6-Buttons-Brand-New-Still-Sealed-Very-Rare-/191195637987?pt=US_Video_Game_Controllers&hash=item2c8425e8e3&_uhb=1 (//http)
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on July 03, 2014, 22:28:03 PM
A sealed pro controller is a mighty treasure though. Not saying it's worth that asking price, but if the guy sells it for that, more power to him.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 04, 2014, 03:30:49 AM
Quote from: &quot;Shadowrunner&quot;
Quote from: &quot;TrekMD&quot;Looks like I need to clean one of my Jaguar Pro controllers.  Having issues with going to the right with the touchpad.  Has anyone opened up one of these?  I think the screws are under the rubber pads.

Just buy a new one!  :21:  I have two.  I just need to fix the one with the problem.   :21:
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on July 12, 2014, 08:06:41 AM
Don't know if this has been posted before - Pop Rewind takes a hopelessly biased and ill-informed look at some of the Jaguar's unreleased titles. I'd never heard of Number 1, but rather than explore how cool these games could have been, the author seems to want to use the article as a vehicle to dump all over the Jag. As usual.

http://www.poprewind.com/7-atari-jaguar-games-you-won%E2%80%99t-have-to-suffer-through/ (//http)
Title: Re: The Atari Jaguar Thread
Post by: WiggyDiggyPoo on July 12, 2014, 10:36:17 AM
Quote from: &quot;Tomleecee&quot;Don't know if this has been posted before - Pop Rewind takes a hopelessly biased and ill-informed look at some of the Jaguar's unreleased titles. I'd never heard of Number 1, but rather than explore how cool these games could have been, the author seems to want to use the article as a vehicle to dump all over the Jag. As usual.

http://www.poprewind.com/7-atari-jaguar-games-you-won%E2%80%99t-have-to-suffer-through/ (//http)

Then why bother with it lol  :13:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 12, 2014, 13:41:26 PM
Quote from: &quot;Tomleecee&quot;http://www.poprewind.com/7-atari-jaguar-games-you-won%E2%80%99t-have-to-suffer-through/ (//http)

I'm going to guess this person has never touched a Jaguar but dumps on it because he's heard only negative stuff about it.
Title: Re: The Atari Jaguar Thread
Post by: Tomleecee on July 12, 2014, 18:51:39 PM
Quote from: &quot;WiggyDiggyPoo&quot;
Quote from: &quot;Tomleecee&quot;Don't know if this has been posted before - Pop Rewind takes a hopelessly biased and ill-informed look at some of the Jaguar's unreleased titles. I'd never heard of Number 1, but rather than explore how cool these games could have been, the author seems to want to use the article as a vehicle to dump all over the Jag. As usual.

http://www.poprewind.com/7-atari-jaguar-games-you-won%E2%80%99t-have-to-suffer-through/ (//http)

Then why bother with it lol  :13:

I'm a huge Jag fan, but I enjoy reading the misguided negative opinions as much as the positive. Just thought I'd share is all.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on July 12, 2014, 22:58:50 PM
Quote from: &quot;Tomleecee&quot;Don't know if this has been posted before - Pop Rewind takes a hopelessly biased and ill-informed look at some of the Jaguar's unreleased titles. I'd never heard of Number 1, but rather than explore how cool these games could have been, the author seems to want to use the article as a vehicle to dump all over the Jag. As usual.

http://www.poprewind.com/7-atari-jaguar-games-you-won%E2%80%99t-have-to-suffer-through/ (//http)
Is it just me or is atleast half of that blog post completely fabricated? It's about as credentialed as a global warming article these days.
Title: Re: The Atari Jaguar Thread
Post by: TL on July 13, 2014, 12:43:21 PM
Well on the plus side they are all games that were planned for the Jaguar, on the flip side the article is terribly researched and full of factual errors. Apeshit was actually Toki Goes Apeshit, a sequel to the popular arcade game. Atari mascot game took several forms, ridiculous inclusion on this list. Hosenose and Booger was a conversion of the Mega Drive game of the same name, absolutely nothing to do with Atari. While mostly being positive about Tiny Toons, he wouldn't be if he played the prototype, he can't help making another comment about Atari slagging them off for another game that was nothing to do with them - WMCJ was by Trimark Interactive. He obviously hasn't watched the footage for Dactyl Joust, because it looks amazing. Can't be bothered to comment on the last 2, waste of time and bandwidth.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 29, 2014, 03:49:06 AM
[align=center:g5p9rnan]Atari Jaguar Games Review Part 5 (//http)[/align:g5p9rnan]
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on August 14, 2014, 17:13:19 PM
Just saw an interesting thread over on AA. Looks like Carl from Songbird has been in touch with someone claiming to have the source code for the game Bomberman for the Jaguar! Also looks like he's trying to get it so that he can finish and release it, very cool  :113:
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 14, 2014, 18:36:53 PM
Quote from: &quot;Shadowrunner&quot;Just saw an interesting thread over on AA. Looks like Carl from Songbird has been in touch with someone claiming to have the source code for the game Bomberman for the Jaguar! Also looks like he's trying to get it so that he can finish and release it, very cool  :113:

That would be awesome! And I'm glad it is Carl who is involved.  I'm hoping to meet him at CGE!
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on August 14, 2014, 19:19:55 PM
Quote from: &quot;TrekMD&quot;
Quote from: &quot;Shadowrunner&quot;Just saw an interesting thread over on AA. Looks like Carl from Songbird has been in touch with someone claiming to have the source code for the game Bomberman for the Jaguar! Also looks like he's trying to get it so that he can finish and release it, very cool  :)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 14, 2014, 19:22:33 PM
I will.  I'll have cards for RVG and I'll be wearing an RVG t-shirt at least one day.  :)
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on August 14, 2014, 23:49:45 PM
I was in contact with the guy too. I was offering to release the .bin so people could play it for free as well as release the game on cd/cart at cost for parts. But if Carl can sell it for 80-100 bucks a pop more power to him.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 15, 2014, 00:21:37 AM
Quote from: &quot;Jag_Slave&quot;I was in contact with the guy too. I was offering to release the .bin so people could play it for free as well as release the game on cd/cart at cost for parts. But if Carl can sell it for 80-100 bucks a pop more power to him.

Well, that would have been nice!
Title: Re: The Atari Jaguar Thread
Post by: zapiy on August 15, 2014, 01:06:03 AM
Sorry it never came to anything for you Jag_Slave.. having said that its good news its coming out we hope.
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on August 15, 2014, 23:53:28 PM
I'm still working on that with him. Im sure more people would rather have it for free or at cost. Granted it may not be the most superb package etc. But the point is to get it out there without price gouging. Lost titles need to be in the fans hands, and not hidden away.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 16, 2014, 00:01:38 AM
Quote from: &quot;Jag_Slave&quot;I'm still working on that with him. Im sure more people would rather have it for free or at cost. Granted it may not be the most superb package etc. But the point is to get it out there without price gouging.

That's cool.   :113:

Quote from: &quot;Jag_Slave&quot;Lost titles need to be in the fans hands, and not hidden away.

Right you are!
Title: Re: The Atari Jaguar Thread
Post by: zapiy on August 16, 2014, 00:02:29 AM
Could not agree more fella.. look forward to what comes of it then. :113:
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on August 16, 2014, 05:10:14 AM
Crossing my fingers. Nothing would make me more happy than to know I made sure this title got into as many households as possible. And if the burden became too much, I would find the right people to carry the torch (provided they do it for next to no profit). I didnt design the game, and neither did any other distributor. Nobody has the right to make cash off of this
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 16, 2014, 05:12:02 AM
Cool, I hope it works out! 
Title: Re: The Atari Jaguar Thread
Post by: zapiy on August 18, 2014, 21:56:59 PM
Hi it's not abandoned from what we understand. Just not ready for release. I believe the guys are creating there own site to release it on but they may pop on to update us. Welcome btw. Please take a moment to introduce yourself. 
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on August 19, 2014, 01:34:25 AM
The game is nearly complete. Its on temporary hold as we both have had some life events happen lately. But yes, we will be putting stuff up on a site to sell. I will announce it here when the time comes. I would announce ist else where but I am not on those sites, or I dont want to be on those sites lol
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 19, 2014, 01:51:58 AM
Quote from: &quot;Jag_Slave&quot;The game is nearly complete. Its on temporary hold as we both have had some life events happen lately. But yes, we will be putting stuff up on a site to sell. I will announce it here when the time comes. I would announce ist else where but I am not on those sites, or I dont want to be on those sites lol

Thanks for the update!  Looking forward to the release.  I hope things are OK at home for both of you.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on August 19, 2014, 10:29:59 AM
Quote from: &quot;Jag_Slave&quot;The game is nearly complete. Its on temporary hold as we both have had some life events happen lately. But yes, we will be putting stuff up on a site to sell. I will announce it here when the time comes. I would announce ist else where but I am not on those sites, or I dont want to be on those sites lol

Cheers fella. I know how those things go so I hope they are resolved soon and cheers for the update on this.
Title: Re: The Atari Jaguar Thread
Post by: Jag_Slave on August 19, 2014, 13:43:13 PM
Thanks all!
Yes issues will hopefully be resolved in the coming month. Its been ongoing for several now. Cant wait to get my hands dirty again!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 19, 2014, 17:25:39 PM
Quote from: &quot;Jag_Slave&quot;Thanks all!
Yes issues will hopefully be resolved in the coming month. Its been ongoing for several now. Cant wait to get my hands dirty again!
Glad to "hear" it.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on August 21, 2014, 02:16:32 AM
There was a homebrew game in that style called Gunlord that was released on the Neo Geo and Dreamcast a couple years ago. It could easily be done on the hardware, and it would be nice to have something like that on the Jag. Problem is finding someone to make it, but it's a nice idea  :)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on August 21, 2014, 21:40:11 PM
Never heard of it myself?
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on August 21, 2014, 22:09:20 PM
Nope, never heard of that either. Luckily Google has, and it looks awesome!

(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRL0hUq39oBO-IrHUVLPxxrRp7VQvTArgkT53sA883Y_k60smT8)

(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSPjgyjL9W3b_dY3PmHrX3W1uzwPYHDVkYxwFotTP9QyZCVuD-GGA)

http://www.shmups.com/reviews/chorensha/index.html (//http)

Something like that on the Jag would be cool, but again it's finding someone to port it that's the problem.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on August 22, 2014, 09:16:50 AM
Yeah that's the issue, how hard are these games to convert? Calling all experts?
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on August 22, 2014, 17:12:12 PM
Well, there is now a thread over at AA on this very subject (converting X68000 games to the Jag), started by TXG/MNX who is also a member here. He mentions reading something about it so I would assume he got the idea from here so it looks like you had a good idea Kidgamer  :) Not sure if it will go anywhere but it's a start.
Title: Re: The Atari Jaguar Thread
Post by: 64bitRuss on August 22, 2014, 19:46:12 PM
I think we all have wishlists of games that should appear on the Jaguar. It's been that way for 20 years, I think it's mostly just wishful thinking. That's not poo-pooing ideas, but it's just reality after all these years, there's always been wishlists discussed about the Jag. There's very few people that can actually do the job required, and they only have so much time and resources available to bother. Instead we get a good homebrew once every five years, and in-between there we get goofy little 8-bit timewaster 'free-app-of-the-day' crap.
Title: Re: The Atari Jaguar Thread
Post by: avick on September 17, 2014, 08:06:26 AM
Willyvmm over at AtariAge has just announced that the next batch of skunkboards are available to purchase.  The price is 75E, plus shipping.  Just got my order in, given that there's regularly a shortage of these at a sensible price on the open market.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on September 17, 2014, 09:02:45 AM
Thanks for the heads up avick, I'm sure a number of people will be wanting one of those.

As for conversions of older tried and tested games, yes, it is a question of time and resources. I read on here somewhere about a software publisher that created their own program to link the Jag to a PC for this very purpose. So, it is just a question of money really. Lottery, here I come ;)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on September 17, 2014, 15:52:29 PM
Typical when I have spent my allotted retro money for this month.
Title: Re: The Atari Jaguar Thread
Post by: retromod on September 22, 2014, 15:18:54 PM
just bought my first Atari Jaguar. 90Eur including joypad and one game. Good or bad deal?
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on September 22, 2014, 15:55:27 PM
Quote from: &quot;retromod&quot;just bought my first Atari Jaguar. 90Eur including joypad and one game. Good or bad deal?
That depends greatly upon the condition of the box, whether it is complete, if you got a scart lead etc  and the game makes a huge difference. That said, around £70 (approx €90) is as much as you would want to pay. They sometimes go for £50 ish but often over £100 so in all you seem to have done ok. Tell us more, maybe share a picture. Do you know what games you want for the system?
Title: Re: The Atari Jaguar Thread
Post by: AmigaJay on September 22, 2014, 16:20:58 PM
Quote from: &quot;zapiy&quot;Typical when I have spent my allotted retro money for this month.
Who allots you the money!?  :114: :64:
Title: Re: The Atari Jaguar Thread
Post by: zapiy on September 22, 2014, 20:09:25 PM
No one really I just have to be sensible lol.

Check this out from

http://youtu.be/0nJdkUqZ6d4 (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 18, 2014, 05:12:07 AM
[align=center:24prfzxq]JagCorner | Portland Retro Gaming Expo Announcement (//http)[/align:24prfzxq]
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on October 18, 2014, 23:40:58 PM
Cool looking demo! Nice to see these guys are still working on the Jag :)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 18, 2014, 23:57:09 PM
Yes they are indeed.  :)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on October 19, 2014, 09:00:37 AM
Great stuff. Anyone going to that expo?
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 19, 2014, 14:34:09 PM
Well, that's going on this weekend.  I would have loved to go but no such luck. 
Title: Re: The Atari Jaguar Thread
Post by: Greyfox on October 19, 2014, 17:54:31 PM
Came across this today and found it very enlightening. And finally puts the nail in the coffin about the bullshit regarding I.D.Software doing next gen things with the Atari Jaguar platform, it was good but unfortunately not by much.

Have a read here (//http)
Title: Re: The Atari Jaguar Thread
Post by: AmigaJay on October 19, 2014, 20:34:32 PM
Did make me chuckle with the 'clusterfuck that was the Atari Jaguar' comment! Id say it was a no go on Jag Quake anyway considering the extra power needed to run the game, if they had to use a sound processor to max the fps on Doom then they would have no chance!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 25, 2014, 15:11:20 PM
[align=center:1b0slrdf]JagCorner | BitJag Portland Retro Gaming Expo 2014 | Welcome Demo (//http)[/align:1b0slrdf]
Title: Re: The Atari Jaguar Thread
Post by: zapiy on October 25, 2014, 16:31:38 PM
I like it...
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 26, 2014, 00:04:32 AM
It's good to see these guys are still doing stuff.  I hope we see a finalized project from them soon.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on October 26, 2014, 12:59:03 PM
Flappy McFur looks awesome i have to say, and the attention to detail on their site is also very good.

http://jagcorner.bitjag.com/projects.html (//http)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 26, 2014, 20:06:22 PM
Agreed! 
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on October 26, 2014, 23:31:45 PM
Yeah I like the new look of their site. Cool to see they are releasing a physical game when Flappy is finished.
Title: Re: The Atari Jaguar Thread
Post by: Ben on October 27, 2014, 18:48:28 PM
Speaking of McFur, Trevor McFur is still one of my favorite games for the Jag that I think gets unfairly labeled as a generic Star Fox clone.  I've gotten back into Jag collecting a bit (I sold mine in the 90's), and it's also one of the best value games (going for around $10-$15 without box in the U.S.).
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on October 27, 2014, 21:10:34 PM
Quote from: &quot;Ben&quot;Speaking of McFur, Trevor McFur is still one of my favorite games for the Jag that I think gets unfairly labeled as a generic Star Fox clone.  I've gotten back into Jag collecting a bit (I sold mine in the 90's), and it's also one of the best value games (going for around $10-$15 without box in the U.S.).

Are you sure you're not thinking of Cybermorph? That's usually the one people call a Star Fox clone, and it can be picked up very cheap. If so then I agree as it is one of my favourite Jag games. As for Trevor Mcfur, it's not terrible but it's definitely not one of my favourites.
Title: Re: The Atari Jaguar Thread
Post by: Ben on October 28, 2014, 00:23:20 AM
Quote from: "Shadowrunner"
Quote from: "Ben"Speaking of McFur, Trevor McFur is still one of my favorite games for the Jag that I think gets unfairly labeled as a generic Star Fox clone.  I've gotten back into Jag collecting a bit (I sold mine in the 90's), and it's also one of the best value games (going for around $10-$15 without box in the U.S.).

Are you sure you're not thinking of Cybermorph? That's usually the one people call a Star Fox clone, and it can be picked up very cheap. If so then I agree as it is one of my favourite Jag games. As for Trevor Mcfur, it's not terrible but it's definitely not one of my favourites.

Nah, I meant Trevor McFur as in the character (not the game).  I've seen that game called a Star Fox clone by people judging the title and character, which is a Star Fox rip off, but doesn't reflect the gameplay of course.  I'm a pretty big shmup freak though, so I'm not sure I ever met a horizontal shooter I didn't like.   :21:

EDIT:  While we're talking about that game, I do have a question for people more knowledgable about the Jag than I am.  What is the reason for no music, is it to max out the performance a la Doom?  Also, I have one other question if someone knows:  Was this game originally just a generic shmup that was re-titled to draw on the success of Star Fox earlier in 93 or is that an urban legend?  Now that I'm thinking about this, he almost seems more like a Bucky O'hare rip off than Star Fox.  Look at Bucky and the planet select screen from his NES game: (http://www.gamesdbase.com/Media/SYSTEM/Nintendo_NES/Box/big/Bucky_O-Hare_-_1992_-_Konami.jpg) (http://img.brothersoft.com/screenshots/softimage/b/bucky_o.hare-140329-3.jpeg)

....Although, this is reminiscent of Star Fox: (http://www.mrdictionary.net/users/mecha-neko/saigimages/TrevorMcFur/TrevorMcFur_Jaguar_21.png) (http://i47.tinypic.com/2vl18pd.png)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on October 28, 2014, 01:29:17 AM
I'm not sure where Trevor Mcfur came from, and yeah as a character I get the Star Fox comparison. Someone around here should know.
Title: Re: The Atari Jaguar Thread
Post by: Ben on October 28, 2014, 01:36:33 AM
One thing I will say, the main reason I like this game is the difficulty.  I would go so far as to say it's one of the more difficult horizontal shooters of that era.  Some of the backgrounds and bosses were pretty impressive for the time, I think the issues with music (or lack thereof) and poor sound effects are the biggest drawbacks.  It also has a unique, if somewhat bizarre, visual style that I kind of like.  People like different things though, I'm not a big Cybermorph guy myself, but I've never played the Jag CD sequel either (looking to pick up the CD add on down the road, I never had one back in the day).
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on October 28, 2014, 02:24:44 AM
I can't really argue with any of your reasons, it is a good looking game and difficult! I'm not the greatest at shooters, so for me the difficulty works against it and the sound is definitely lacking. Cybermorph isn't much to look at and pretty basic, but I like the simplicity of it and I find it fun. Different tastes :)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on November 04, 2014, 00:59:03 AM
Quote from: &quot;Gone&quot;
Quote from: &quot;davyK&quot;Have you ever had a notion to own a particular video game even though it is universally panned?

For some reason I feel that way about Defender 2000.

Don't own a Jaguar but it's probably what I would get after T2K and Raiden if I do ever get one.

Was there a Breakout remake too?


Defender 2000 wasn't universally panned, in fact most of the reviews of it were good (see Jaguar reviews thread)

Yes Breakout 2000, nice update.
I was disappointed with the both of these. They could have easily been so much more.
Defender Plus was much cooler than 2000. I think Minter lost sight of the surreal in the 2k
mode, where in the Plus mode he nailed it. I just did not like the city back drop of 2k mode.
I think it went to close to looking like a graphically fancy 2600 version.

Now B2k was neat in concept but I DESPISE when someone tries to fool you with 2D giving
the appearance of 3D. I thought the animation was way too choppy....not the frame rate, but
the animation of said frames.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on November 04, 2014, 03:45:43 AM
Quote from: &quot;64bitRuss&quot;
Quote from: &quot;The Laird&quot;
Quote from: &quot;64bitRuss&quot;The lack of rapid-fire on the Pro-Controller is mind-boggling, especially when you consider the year it was made, 1994. It's probably the only aftermarket controller of the time period without rapid-fire and slow-mo features. It's truly inexcusable.

Rapid/auto fire is something I have never used, so didn't bother me.
Really? Lack of auto-fire makes Zero 5 practically unplayable. Tell me you would not have liked that feature for Zero 5, and really Raiden as well. My fingers don't get any younger, and I would love to spend more time with games like that, because Zero 5 is a really really good game, but I just can't play it, as it takes a huge toll on my hands at 38 years old.

It's really a lack of foresight and a lost opportunity on Atari's part. The pro-controller isn't bad, I mean I have two of them and use it always. However, it's not that big of an upgrade really, and I would never recommend it as a 'must-have' controller. If it had rapid-fire, like EVERY OTHER aftermarket controller of the time period, then yes, it would be a hands down, 'must-have' controller. That would put it over the top, and it would be extremely valuable as well.

It really boggles my mind that in the process of designing the pro controller, not one engineer said 'hey, lets add a turbo feature'. There obviously wasn't a button limitation lol.

Bloody shame the potential of Zero 5 and they just did not properly balance the game mechanics.
The biggest lost to us Jag owners is that Phase Zero was never completed...should have been one
of the earlier show case games.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on November 04, 2014, 03:53:30 AM
Quote from: &quot;Gone&quot;I can pretty much answer this from the interviews I have done but also remember that this will be covered in detail in the next Atari Book from Curt and Marty.

After the split of Atari in 1984 relationships were pretty frosty between the 2 companies (Atari Corp. and Atari Games) this was down to several reasons that was partly down to the terrible way that Warner handled the split. Leaving both of the new companies arguing over assets, patents, I.P. and even the stuff kept in the building! This was not helped by the way the Tramiels did business either. This is why the 7800 never got any Tengen games while both the Master System and NES did. Relations were smoothed over towards the start of the 90s and a licensing deal was struck up between the two companies, sadly this was a little late for the 7800 (with Klax done but not even making it out). The Lynx benefitted greatly though and I really do wonder how badly the Lynx would have suffered without this relationship. By the time the Jaguar came along Atari Games/Tengen was back under the control of Warner (after having been privately owned and also owned by Namco) and they had just set up Warner Interactive to publish games themselves, hence Primal Rage on the Jaguar CD.

Atari Games had infact licensed the Jaguar technology though to make arcade games (Maximum Force, Area 51, Freeze etc.) but planned to release many of these games on the Jaguar themselves.

I do agree though that Atari should have gone back and visited games like Klax, STUN Runner, Race Drivin', Road Riot, Pit-Fighter, Guardians Of The Hood and Escape From The Planet Of The Robot Monsters, which would have made superb launch games for the Jag in my opinion. Unfortunately Sam Tramiel wanted new games for the Jaguar as saw this stuff as old hat, they wanted the Jaguar to be revolutionary. Once the games struggled to arrive they let anyone port any old shit over to the Jag so that plan didn't work in hindsight, and by then those games were long forgotten as the next generation of machines were arriving.

Revolutionary? Don't make me laugh!!! :P If rehashing tons of old 16 bit has been's was their idea of revolutionary, I got a bridge in Brooklyn or land in East Rutherford ,NJ to sell them. Now, T2k...that was the right track....take an old idea that worked and properly rework it....they had more IP strength and ignored 98% of it.....idiots!
Title: Re: The Atari Jaguar Thread
Post by: Gorf on November 04, 2014, 03:57:24 AM
Quote from: &quot;Bobinator&quot;
Quote from: &quot;Cryptic33&quot;
Quote from: &quot;Bobinator&quot;Apologies if this has been said before and I've already forgotten, but is there a flashcart for the Jaguar? Sounds like the only reasonable way to play one at this rate...
Oh?

I knew about the Skunk Board and just found this (//http) but is it legal or freely available or as good as they make it out to be?

EDIT: it is called the JagCF

Considering I don't see a link to actually buy one, I'm not holding out much hope for that, sadly.

[size=80](Besides, with the way I do things, who needs legal?)[/size]

That thing is the definition of vaporware....it's been in 'production' now for over 8 years.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on November 04, 2014, 04:02:00 AM
Quote from: &quot;Tomleecee&quot;Really? I didn't know that...although a lot of the game manuals explain that there is a 100,000 limit on the number of times the game data can be saved. I'll wager Laird knows...


Think about that number.....100,000.....I bet 30 people could not use 100,000 saves in a life time.
It's a lot more than you think....not to mention that is the guaranteed rated amount...more than
likely you will get 3 times that from such a chip. Let's just put it this way....as a gamer...if any of
you manage to come even half way to the 100,000 mark....you really need to get a life. :)
Title: Re: The Atari Jaguar Thread
Post by: Gorf on November 04, 2014, 04:16:14 AM
Quote from: &quot;Gone&quot;I corrected this guy on all the mistakes he made and he sent me a message telling me that I don't know what I am talking about  :21:

Unfortunately, you can't correct willfull ignorance.
Title: Re: The Atari Jaguar Thread
Post by: Gorf on November 04, 2014, 04:19:42 AM
Quote from: &quot;Arethius_RGC&quot;Let say that fro someone like me with basic knowledge this video may be missleading... Beside I am quite confused with the mention "The 68000 can operate in 16 or 32 Bits"...

My basic knowledge needs to be refreshed, I am not sure of this is true or not plus like 90 % of the gamer I have alsolutely no idea what a Bit is.

But he does have a point somehow, If someone wants to prove is it a 64 bits you need to develop a game that prouves it... My Idea would be to take the Iron Soldier Engine which is I think most prwerfull 3D Enfine on the Jaguar and then you code another game. BUt I think it is quite difficult LOL


First of all...the 68000 is a 32 bit internal processor...the data bus is only 16 bit s wide
externally and has to write two 16 bit chuck per read or write...even the address bus is
only 24 bits externally.

2nd.....the Object processor and Blitter are true 64 bit wide chips.

The problem is throwing all of these on a unified(single) 64 bit bus and expecting them not to step
on each other using standard single processor system coding techniques which is unfortunately
what most Jag developers did/do.

Had the dopes at Atari realized that having Tom and Jerry have their own larger local and private
memories would have made the PS1 look shabby...even with it's hardware bugs.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on December 29, 2014, 23:29:59 PM
Any new devs going on out there on the net that anyone is aware of?
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on December 30, 2014, 04:42:26 AM
Quote from: &quot;zapiy&quot;Any new devs going on out there on the net that anyone is aware of?

The only thing I know of is this http://mightyfrog.forcedesign.us/ (//http)

It was started years ago, but there has been regular updates lately and it looks like it's almost done.  Maybe @The Graphics Man can tell us more?
Title: Re: The Atari Jaguar Thread
Post by: zapiy on December 30, 2014, 09:35:47 AM
Looks like a Q Bert clone, would I be right in that assumption?
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on December 30, 2014, 14:47:10 PM
Yes I think that you're right Zapiy. These are the same guys who made the homebrew game Mad Bodies.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on December 31, 2014, 00:47:24 AM
Well, I hope it gets released.  Looks like a cool Q*Bert clone.  :)
Title: Re: The Atari Jaguar Thread
Post by: Arethius_RGC on January 07, 2015, 15:44:08 PM
Did I miss an episode but I could foind the Heretic Thread in the Homebrew game section. I was actually quite impatient to get this game... ???
Title: Re: The Atari Jaguar Thread
Post by: avick on January 07, 2015, 16:24:55 PM
I see that Cyrano Jones over at AA has released ROM of the ST version of Rick Dangerous, hacked to run on the Jag. He also has Gauntlet II ready to release once he fixes the sample player.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on January 07, 2015, 17:07:49 PM
Quote from: &quot;Arethius_RGC&quot;Did I miss an episode but I could foind the Heretic Thread in the Homebrew game section. I was actually quite impatient to get this game... ???

Unfortunately the person who was doing this deleted all the info last year. Here's their website, but it hasn't been updated since last summer so I'm not sure what's going on with it.

http://www.stormworksinteractive.com/projects.html (//http)

Quote from: &quot;avick&quot;I see that Cyrano Jones over at AA has released ROM of the ST version of Rick Dangerous, hacked to run on the Jag. He also has Gauntlet II ready to release once he fixes the sample player.

Cool to see people still working on the Jag!
Title: Re: The Atari Jaguar Thread
Post by: zapiy on January 07, 2015, 17:24:05 PM
One of my favourite games is Rick Dangerous.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 15, 2015, 19:08:25 PM
I don't believe this has been posted.  With 36 pages in the thread, it's hard to read through them all to check.  In any case, it is a video review of the Jaguar done by Metal Jesus.

[align=center:3bg52mmq]http://www.youtube.com/watch?v=PH2oyAaocX0[/align:3bg52mmq]
Title: Re: The Atari Jaguar Thread
Post by: zapiy on February 16, 2015, 17:28:15 PM
I dont remember seeing that one before fella.. Thanks its a decent video to boot. 8)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 16, 2015, 19:30:11 PM
Yes, he did a nice review of the system and it was honest and fair.  I was glad to see he also had a positive impression of the controllers.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on June 26, 2015, 04:05:32 AM
Quote from: &quot;Kidgamer&quot;I hope StormWorks Interactive are still working on Heretic :-

Still working on it when there is time.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 26, 2015, 04:08:15 AM
Quote from: &quot;rush6432&quot;
Quote from: &quot;Kidgamer&quot;I hope StormWorks Interactive are still working on Heretic :113:
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on June 27, 2015, 09:01:44 AM
Quote from: &quot;TrekMD&quot;
Quote from: &quot;rush6432&quot;
Quote from: &quot;Kidgamer&quot;I hope StormWorks Interactive are still working on Heretic :113:
:113:
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 28, 2015, 01:31:42 AM
The Jaguar is pretty dead...nothing original...nothing but underpowered hacks from under talented coders. Very sad where the homebrew scene has gone...what very little of it is left.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on June 28, 2015, 16:20:18 PM
All the arguments and fall outs maybe?
Title: Re: The Atari Jaguar Thread
Post by: Gorf on June 28, 2015, 21:37:34 PM
Quote from: &quot;zapiy&quot;All the arguments and fall outs maybe?

Those you have with any homebrew scene.....it was the fans over willingness to accept any garbage just for the sake of saying they have more games. Quality did not matter...only quantity did and it spelt their doom. We were prepared to give serious high quality...the fans decided to choose quantity over quality.....they got neither. When the fans of a system decide to support trouble makers who have no business telling the many more years experienced how to do things, you tend to see us such experienced developers move on. Why waste our time when the fans get stupid? The majority of Jag fans have shown to be pretty stupid. 3DSSS came up with many breakthroughs in getting more out of the system, yet, fans decided that DownFall and Flappy bird were good enough....seriously?
Title: Re: The Atari Jaguar Thread
Post by: zapiy on July 04, 2015, 20:42:18 PM
I see what your saying but that echo's all walks of life...


New games are now suffering this effect.

Less is more and more is less...pretty simple i guess.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on July 05, 2015, 00:14:24 AM
A very sad situation and I am not a big fan of the homebrews for the reasons given but I continue to attempt to collect the official releases when I can. The exception to the hombrew scene however was the Resurgence CD that breathed a little more life in to the Protector game. Still, hope springs eternal.
Title: The Atari Jaguar Thread
Post by: Arethius_RGC on July 07, 2015, 07:52:27 AM
You think ? I do not buy every homebrew games because : I usually know about too late... The quantity made are to small (50 units... Come on...)... And the quality is not there...
I am very disappointed by the lack of ambition of the coders...
But what disappoint me most are the ambitious coder who give up because of some foolish reasons...
They are poeple out there who are willing to help.... But they only focus on the critics...
I have critized Mad Bodies a lot...
1. The introduction in the booklet seemed to my childish
2. The action on the screen... I have to do every thing at once ??? Shoot enemies, bounce the moon, save humans, and make not puttîg them in the space stations or I loose them... Whaow that's way to much going on !!! And how do I use the power-ups???
Every timeI play the game I got frustrated... But I also respect the coder for its creativity, because Mad Bodies is a concept... Now its is lacking some polish, difficulty setting, a true tutorial, and a real packaging like old time with background in three languages and a true manual in Three languages...
I must confess feld a bit insulted by the packaging and "manual" of Mad Bodies... When my game-room will br finished I'll try to make a customed one.

I think want to much to control every aspect of the game, they should focus on the coding, the graphics, the sound, the glitches, etc,... They should give the packaging, and selling to poeple who have experience with such as Songbird Productions ( but if you do ask for a three languages, box and manual) or us the Retro-gaming Connexion, or the Super Fighter Team, ...


Envoyé de mon iPhone en utilisant Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on July 07, 2015, 16:42:12 PM
Quote from: &quot;Arethius_RGC&quot;You think ? I do not buy every homebrew games because : I usually know about too late... The quantity made are to small (50 units... Come on...)... And the quality is not there...
I am very disappointed by the lack of ambition of the coders...
But what disappoint me most are the ambitious coder who give up because of some foolish reasons...
They are poeple out there who are willing to help.... But they only focus on the critics...
I have critized Mad Bodies a lot...
1. The introduction in the booklet seemed to my childish
2. The action on the screen... I have to do every thing at once ??? Shoot enemies, bounce the moon, save humans, and make not puttîg them in the space stations or I loose them... Whaow that's way to much going on !!! And how do I use the power-ups???
Every timeI play the game I got frustrated... But I also respect the coder for its creativity, because Mad Bodies is a concept... Now its is lacking some polish, difficulty setting, a true tutorial, and a real packaging like old time with background in three languages and a true manual in Three languages...
I must confess feld a bit insulted by the packaging and "manual" of Mad Bodies... When my game-room will br finished I'll try to make a customed one.

I think want to much to control every aspect of the game, they should focus on the coding, the graphics, the sound, the glitches, etc,... They should give the packaging, and selling to poeple who have experience with such as Songbird Productions ( but if you do ask for a three languages, box and manual) or us the Retro-gaming Connexion, or the Super Fighter Team, ...


Envoyé de mon iPhone en utilisant Tapatalk

Hey!

I figure since i have experience in exactly this i would chime in!

I have to say i agree with some of this but at the same time the developer isnt making the games normally to please the audience. If they are then they aren't making the game they want to make more than likely. I feel like this mindset comes from newer age gamers that bitch and complain until the developers make what the consumer wants them to make. It doesnt work that way entirely from what ive seen with homebrew though.  The fact that someone is making a game for an older console means they probably want to put one of their ideas out there as they thought it up. Its not a serious business like a real game development company as its mostly a 1-4 man show.

The packaging i can understand why some games are released the way they are. Its quite a bit of work and costly when it comes to sourcing parts. I know from experience that making boxes and making physical cartridge copies is not fun. its time consuming and a pain in the ass sometimes.

Outsourcing this to someone else cuts into your costs of what you would get for selling a copy of your own creation to pay yourself back for the work put into it and time spent on it. In addition to this, COSTS.... i mean the parts you have to buy to even make 100 cartridge copies with official parts is a fairly large chunk of cash and not cheap. Last i checked if you do just 100 cartridge shells its about $400 dollars from best electronics... then you add cartridge PCBs, make the box, program the chips, dont for get the chips themselves, it all adds up fast. Not to mention all the labor and time involved in putting it all together and then making sure it gets to the consumer in one piece untouched.

If the publisher takes enough out and depending on what you want to sell your game for you can be left with almost nothing for your time. I dont know about you but i dont know anyone that just wastes there time for free or works for free. Now im not saying they will cut into all of your profit but lets be real, homebrew doesn't make much money. its not a job and never will be unless you're on higher end platforms with a larger team and even the, thats pushing the limits of being homebrew at that point...

I know i value my own time and don't have a bunch of it and i don't work for free. If others want to whore themselves out for free and release games, go ahead. Everyone has to pay bills and put food on the table and i don't expect anyone to make a living do this at all. I enjoy doing it and if i can make a few bucks here and there on what i enjoy spending some of my free time on, then ill continue to do it because it benefits me and people that want to play newer software/games for the system.

Anyway just my input/take on the subject.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on July 07, 2015, 22:41:53 PM
Well, that is of course a good argument for homebrews and just to clarify my own comment. I personally appreciate the immense effort it takes to get a game out there and I also appreciate the attempts to create something new. My only gripe with the homebrew titles generally, is that they don't really grab me. An exception is Fallen Angels which is available as a free download. This is a title which I really liked on my 8-bit machine and therefore am very interested in for the Jag. Alas, I am waiting to see if someone can manufacture a cost effective CD unit for the Jag. I doubt that will happen of course. Meantime, we should all give credit for the efforts of those making new titles (I don't like the term "homebrew") and when I can get Richard Branson to back my own ideas for this great system, maybe then we can help those of you still programming. :113:
Title: Re: The Atari Jaguar Thread
Post by: zapiy on July 11, 2015, 14:50:55 PM
Quote from: &quot;rush6432&quot;
Quote from: &quot;Arethius_RGC&quot;You think ? I do not buy every homebrew games because : I usually know about too late... The quantity made are to small (50 units... Come on...)... And the quality is not there...
I am very disappointed by the lack of ambition of the coders...
But what disappoint me most are the ambitious coder who give up because of some foolish reasons...
They are poeple out there who are willing to help.... But they only focus on the critics...
I have critized Mad Bodies a lot...
1. The introduction in the booklet seemed to my childish
2. The action on the screen... I have to do every thing at once ??? Shoot enemies, bounce the moon, save humans, and make not puttîg them in the space stations or I loose them... Whaow that's way to much going on !!! And how do I use the power-ups???
Every timeI play the game I got frustrated... But I also respect the coder for its creativity, because Mad Bodies is a concept... Now its is lacking some polish, difficulty setting, a true tutorial, and a real packaging like old time with background in three languages and a true manual in Three languages...
I must confess feld a bit insulted by the packaging and "manual" of Mad Bodies... When my game-room will br finished I'll try to make a customed one.

I think want to much to control every aspect of the game, they should focus on the coding, the graphics, the sound, the glitches, etc,... They should give the packaging, and selling to poeple who have experience with such as Songbird Productions ( but if you do ask for a three languages, box and manual) or us the Retro-gaming Connexion, or the Super Fighter Team, ...


Envoyé de mon iPhone en utilisant Tapatalk

Hey!

I figure since i have experience in exactly this i would chime in!

I have to say i agree with some of this but at the same time the developer isnt making the games normally to please the audience. If they are then they aren't making the game they want to make more than likely. I feel like this mindset comes from newer age gamers that bitch and complain until the developers make what the consumer wants them to make. It doesnt work that way entirely from what ive seen with homebrew though.  The fact that someone is making a game for an older console means they probably want to put one of their ideas out there as they thought it up. Its not a serious business like a real game development company as its mostly a 1-4 man show.

The packaging i can understand why some games are released the way they are. Its quite a bit of work and costly when it comes to sourcing parts. I know from experience that making boxes and making physical cartridge copies is not fun. its time consuming and a pain in the ass sometimes.

Outsourcing this to someone else cuts into your costs of what you would get for selling a copy of your own creation to pay yourself back for the work put into it and time spent on it. In addition to this, COSTS.... i mean the parts you have to buy to even make 100 cartridge copies with official parts is a fairly large chunk of cash and not cheap. Last i checked if you do just 100 cartridge shells its about $400 dollars from best electronics... then you add cartridge PCBs, make the box, program the chips, dont for get the chips themselves, it all adds up fast. Not to mention all the labor and time involved in putting it all together and then making sure it gets to the consumer in one piece untouched.

If the publisher takes enough out and depending on what you want to sell your game for you can be left with almost nothing for your time. I dont know about you but i dont know anyone that just wastes there time for free or works for free. Now im not saying they will cut into all of your profit but lets be real, homebrew doesn't make much money. its not a job and never will be unless you're on higher end platforms with a larger team and even the, thats pushing the limits of being homebrew at that point...

I know i value my own time and don't have a bunch of it and i don't work for free. If others want to whore themselves out for free and release games, go ahead. Everyone has to pay bills and put food on the table and i don't expect anyone to make a living do this at all. I enjoy doing it and if i can make a few bucks here and there on what i enjoy spending some of my free time on, then ill continue to do it because it benefits me and people that want to play newer software/games for the system.

Anyway just my input/take on the subject.

Great input fella and good to see you posting again..
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 14, 2015, 17:22:45 PM
Good news for Jag CD fans who missed out on Orion's first three homebrew games.  He has reprinted Elansar, Philia, and Yopaz and they are available to buy here http://orionsoft.free.fr/retroshop/index.html (http://orionsoft.free.fr/retroshop/index.html)

I have Elansar and Philia already but I never did buy Yopaz when it was first released so I might have to grab that one.
Title: Re: The Atari Jaguar Thread
Post by: avick on July 14, 2015, 17:24:20 PM
It's strangely addictive!

Sent from my Nexus 6 using Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 14, 2015, 17:35:11 PM
Quote from: &quot;avick&quot;It's strangely addictive!

Sent from my Nexus 6 using Tapatalk

Cool, I like addictive little puzzle games!
Title: Re: The Atari Jaguar Thread
Post by: zapiy on July 14, 2015, 17:43:36 PM
Great stuff. I will take a look.
Title: Re: The Atari Jaguar Thread
Post by: Saturn on July 14, 2015, 21:23:04 PM
Of the three mentioned, Yopaz is my favorite. I bought it from Google Play for my Galaxy S4 as well. Have beaten it all the way to the last stage but that one is pretty hard. Was thinking about posting a (partial) walkthrough w/ the minimum direction presses needed to get to that point but seems kinda dirty this soon after its release :P
I asked if it would ever be released on OUYA and he said no.
Title: Re: The Atari Jaguar Thread
Post by: rush6432 on August 28, 2015, 16:56:50 PM
Quote from: &quot;zapiy&quot;Great input fella and good to see you posting again

One of these days myself and shawn will release the remaining other projects we've worked on or completed titles sitting here for the jag and jag CD on the stomworks site along with a few copies of blackout for those that want it at a non eBay price.

Too busy with other more important stuff in life right now however.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on August 28, 2015, 16:59:10 PM
Well keep us informed chap, I know what you mean about real life been real hectic so just doing what i can lol.
Title: Re: The Atari Jaguar Thread
Post by: Saturn on August 28, 2015, 17:17:29 PM
Quote from: &quot;rush6432&quot;One of these days myself and shawn will release the remaining other projects we've worked on or completed titles sitting here for the jag and jag CD on the stomworks site along with a few copies of blackout for those that want it at a non eBay price.

Too busy with other more important stuff in life right now however.
Awesome, I'll be keeping an eye out for sure 8)
Missed out on too much the first go around.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 28, 2015, 17:35:58 PM
Real life does get in the way a lot.  If you guys ever do release the stuff you have, I'll be in line to get it.  :)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on August 28, 2015, 18:38:33 PM
Damn straight. :113:
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on September 04, 2015, 21:32:13 PM
Just saw this on Twitter and had to share!
http://www.retrocollect.com/News/new-at ... pment.html (http://www.retrocollect.com/News/new-atari-jaguar-controller-in-development.html)

I'm not getting too excited yet because of the person who's behind this, but hopefully it gets finished and made available. Looks awesome!

(https://pbs.twimg.com/media/COFVFGyWcAA91qs.jpg)
Title: Re: The Atari Jaguar Thread
Post by: Saturn on September 04, 2015, 21:49:27 PM
That's crazy awesome! I hope it comes full circle. Wow, I couldn't begin (like most others) to fathom how useful that bad boy would be. All in one combo with, what appears to be, a more comfortable or at least familiar setup.
Thanks for the heads up! 8)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on September 04, 2015, 22:57:31 PM
That is one nifty design.  I guess we have to wait to see when/if it gets released and what cost will be.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on September 05, 2015, 14:57:42 PM
Wow that looks awesome..

Anyone know this guy?
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on September 05, 2015, 15:03:23 PM
He used to be on JSII.  He does create some nifty stuff.  I know he had some issues with some folks over at JSII. 
Title: Re: The Atari Jaguar Thread
Post by: zapiy on September 05, 2015, 15:08:19 PM
Lets reach out to him for info?
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on September 05, 2015, 15:12:41 PM
I'm thinking the only way would be through You Tube. 
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 31, 2016, 00:53:53 AM
So, what do folks think of this selection of games for the venerable black cat?

http://youtu.be/IN-yk28FhuI
Title: Re: The Atari Jaguar Thread
Post by: Saturn on July 31, 2016, 06:58:48 AM
Guy talks like a robot ???

I agree for the most part but Rayman isn't at the top of my personal favorites list. And Super Burnout as the best Jaguar game? LOL Not hardly.
Where is Battlesphere/Gold, AvP, Wolfenstein 3D, Ultra Vortek, Pinball Fantasies, Ruiner Pinball, Breakout 2000, Zero 5 or Power Drive Rally?? I'd rate all of those the same or better than SB.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on July 31, 2016, 10:07:55 AM
Selecting the best games for any system is very subjective. But your right. Some of those are a little wild choices.


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Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 31, 2016, 15:02:44 PM
Well, if you look at the title of the video he doesn't say these are the top 5 games for the system but 5 great games for the system.  So, it is more a recommendation of titles to have in your collection.  You list some other excellent titles to own Saturn.  :)
Title: Re: The Atari Jaguar Thread
Post by: Saturn on July 31, 2016, 17:21:59 PM
Quote from: TrekMD on July 31, 2016, 15:02:44 PM
Well, if you look at the title of the video he doesn't say these are the top 5 games for the system but 5 great games for the system.  So, it is more a recommendation of titles to have in your collection.  You list some other excellent titles to own Saturn.  :)

Ha, yep I noticed the title. That's why I had a problem with why he said it was the best. Showcasing 5 random great games is awesome but when the author throws a kink in his own material it should be pointed out for others for future reference so if they see another video by someone who doesn't actually know the difference between great and best, it can be avoided. Like robot guy did here.
While great is subjective as well, peeps that leave out even better games for lack of ownership or availability of usage or whichever reason(s) makes the entire transfer of information worthless. Those who wouldn't know any better may be able to garner something from the lack of entirety displayed in an effort like this but people who know better/more can follow up with important (subjective as well) titles that not only are less expensive but may offer a wider scope and replay value. He says, If money is no object, to add these titles to your collection. If money is actually no object, there are a great deal of games that can exploit that cliché a lot better and cause you to burn the red light a longer. Green light in Europe, I guess.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 31, 2016, 17:29:20 PM
He seems to like those kind of game a lot too.  I noticed he mentions some sort of motorcycle game for just about every system he does some kind of list for.  I do see what you're saying, though.  He does say the game is probably the best and it really isn't the best game for the system. 
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 04, 2016, 18:57:43 PM
Quote from: Kidgamer on August 04, 2016, 17:46:05 PM
Does anybody knows if stormworks interactive have released Heretic?

Not as far as I know. 
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on August 04, 2016, 19:20:38 PM

You can check out this thread for the latest on Heretic.

http://www.retrovideogamer.co.uk/forum/index.php?topic=6758.msg89859#msg89859

Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 14, 2016, 17:34:23 PM
I always thought the guys from GameSack had sort of ignored the Jaguar but, to my surprise, they did review the system a little over 4 years ago.  Here is their review of the system (you'll need to advance to 10 minutes to get to the Jaguar)...

http://www.youtube.com/watch?v=DfASnU3SFQs
Title: Re: The Atari Jaguar Thread
Post by: Saturn on August 15, 2016, 01:11:55 AM
Wow, they were all about tearing the Jaguar a new one. Not cool and a lot of what they said was a tad... stupid lol.
It'd be nice if they reviewed some better games from the library instead of what they chose. Reminiscent of gaming mags intentionally downing whichever system/company didn't buy them dinner for the interview back in the day.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 15, 2016, 01:26:29 AM
Yep, that's what I also thought.  They were very negative on the system and just repeated the same stuff everyone repeats.  They also ignored other titles that are really good like Rayman. 
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 15, 2016, 15:17:51 PM
Same old, same old. I would love to put together some decent video reviews but I don't have the necessary recording equipment. A lot has happened recently for me on a personal level but, I have started putting together some short reviews. As far as the video above is concerned, it just fuels me to do more. I knew as soon as I saw the footage of Cybermorph that they were going to slate the system. Heck, they weren't even all that complementary about the SuperGrafx.


To my mind the SuperGrafx is a wickedly designed system, that oozes cool. Ok, the card system was probably not the best means of game storage but, as always, reviewers must put these things into perspective. What do we actually know about the intentions of console manufacturers, what was the design brief and marketing ideology? I can only comment on what I see and read and my gut feeling is this system was an attempt to potentially mass market a truly powerful and portable console. I may be guessing here but the card based games could have become a great way to trade with other players, just look at the success of the Pokemon franchise. Like many systems, a lot was "right" but the time was not.


That nicely brings me to the Jaguar. Much has been said about this little gem, but as some of you point out, much of the spiel is either misleading or misinformed. Cybermorph for example, was a Panther game transferred to the Jag to show off the free roaming, rendering and polygon pushing power of the Jag. To a point, it did just that. True, BattleMorph is much better, but that wasn't around when the Jag was launched. For me, I found Cybermorph a pleasant experience. Limited somewhat I'll grant you but, as a free game, what do they expect? The game was well received by the critics at the CES show and only later was it slowly derided as it became apparent how good the Jag could be with games like A v P. Yes, Rayman is another fine example of how programming was not the issue in terms of what the Jag is capable of and all systems have both good and bad games. You may disagree with me but I don't think Cybermorph was a bad game but, there are better ones.


I really must get down to reviewing properly.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on September 14, 2016, 19:40:33 PM
Just saw this over at AA:

QuoteAbout Another World on Atari Jaguar


The production and distribution of Another World on Jaguar is over. Thank you to all who have trusted us for this ambitious project.
We thank Eric Chahi for his courtesy and Sébastien Briais for its conversion work on Jaguar and flash cartridges.

Time to start watching ebay for the inevitable auctions stating "very rare game no longer in production" and a huge price tag! I would imagine most people who really wanted a copy already have one but if not they are going to be paying a lot of money.
Title: Re: The Atari Jaguar Thread
Post by: Saturn on September 15, 2016, 02:39:07 AM
That's the end of a fun era. So glad they extended it beyond the first and second runs. I was happy to get a copy even though I asked to purchase several more. In the end, they said one per customer and I can respect that.
Great game and I hope to play it enough to beat it someday.
Props to RGC for all the hard work 8)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on September 15, 2016, 02:49:40 AM
I suppose it should be a surprise but it is still sad to see it happen.  They were good to have more than one run for these and I'm glad I was able to get it.  :)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on September 18, 2016, 21:05:12 PM
All good things come to an end pal. We can only hope something great now fills that void.


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Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 09, 2016, 22:00:56 PM
I just read this blog post about the Jaguar.  It is a positive post so thought I'd share it:  System Saturdays - Defending the Atari Jaguar (http://retrovideogamingblog.blogspot.com/2016/10/system-saturdays-defending-atari-jaguar.html).
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 09, 2016, 22:51:33 PM
I left a comment at the blog.  I thought he did a good job.  As to what to see in 2017, how about some nice 2.5D games?  A nice horizontal shooter would be welcome in the R-Type kind of vein.  :)  One can dream. 
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 09, 2016, 23:21:14 PM
I have no idea but it would be cool if it were true!
Title: Re: The Atari Jaguar Thread
Post by: Saturn on October 09, 2016, 23:53:30 PM
Guy sounds like a typical uninformed gamer or typical liberal. Mind made up based on NO information whatsoever but a true expert on the topic via what his friends thought or what he saw on AVGN (translating to mainstream media for the liberal) Had him pegged as similar to being a reborn Republican since it appeared he finally had a clue... at the beginning of his story there but later he contradicts himself so much that I had to stop reading. This excerpt is by and far exactly that kind of thinking:
To be honest my initial opinion of the game was derived from watching the AVGN, and I also expected to be annoyed to the point of wanting
to throwing my controller across the room by my bald green AI friend. Much to my surprise though, I didn't see her once, so either I'm a better pilot
than the AVGN, or he just crashed his fighter into as many things as possible for maximum comic effect, which seems more likely. Overall though
I found game play to be fun and entertaining, despite feeling totally lost as to what my mission objectives where suppose to be.

At least he's trying to be informed though and not remain a mindless jackass with an opinion made up of popular bashing or whatever influences the 'thinking' of these people. Kudos for that much. I wonder who his proof reader is? You'd think if he got to be "Grand Emperor" of something he'd at least be able to afford/find one :p
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 22, 2016, 15:23:17 PM
Cool.  Keep us updated if you see anything new on Bomberman! 
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 12, 2017, 19:35:05 PM
Any other updates on Bomberman? 

Until then, it was cool to see this on PC Magazine's web site:  7 Forgotten Atari Jaguar Classics (http://www.pcmag.com/slideshow/story/351687/7-forgotten-atari-jaguar-classics).
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 21, 2017, 23:41:31 PM
JSIII?  What am I missing?
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 22, 2017, 23:01:06 PM
That is good.  :) 
Title: Re: The Atari Jaguar Thread
Post by: zapiy on February 23, 2017, 13:42:48 PM
About time.


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Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 07, 2017, 00:16:10 AM
Just watched this video from the Leftover Culture Review and wanted to share it....

https://youtu.be/Z8PdfHL3Ft8
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 28, 2017, 17:21:56 PM
This is just too cool not to share...

https://youtu.be/Q-EA8KtivfU
Title: Re: The Atari Jaguar Thread
Post by: onthinice on May 28, 2017, 21:26:32 PM
That is great at night! Hope the neighbors appreciate how lucky they are to witness this up close and personal.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 28, 2017, 22:05:13 PM
Yes, I loved how the night progressed until it was all dark around and enhanced how it looked.  AVP was awesome!
Title: Re: The Atari Jaguar Thread
Post by: onthinice on May 28, 2017, 22:21:12 PM
AVP is a game best played in a dark setting.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on May 29, 2017, 01:57:19 AM
That would be a lot of fun. Very cool!
Title: Re: The Atari Jaguar Thread
Post by: JoeMusashi on May 29, 2017, 09:36:45 AM
That's an ideal surface to project onto, Wolfenstein looks great. It looks like the camera struggles with Tempest at the end, I bet that looked much better in reality. I just can't help thinking how much better it would be if it was straight...
Still quite cool non the less.


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Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 13, 2017, 00:30:16 AM
Here is a new video looking at the Jaguar and various of its games. Nicely done...

https://youtu.be/KahowaCZ9k4
Title: Re: The Atari Jaguar Thread
Post by: Saturn on June 13, 2017, 06:43:51 AM
I enjoyed that. Nice description and some poignant facts laid out in a respectful manner (for a change).
Well worth the 41 minutes and would be my pick for an 'introduction video' for people who have never heard of the system.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 13, 2017, 12:12:01 PM
Exactly, which is why I thought worth sharing.  It is balanced well as he presents both the positives and negatives in a fair manner.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 29, 2018, 14:13:45 PM
I just read this nice article about the Jaguar and wanted to share it:  Atari Jaguar: The Console Many Love to Hate, Which I Hate to Love (https://steemit.com/gaming/@alexbeyman/atari-jaguar-the-console-many-love-to-hate-which-i-hate-to-love?utm_content=buffer251b4&utm_medium=social&utm_source=plus.google.com&utm_campaign=buffer).
Title: Re: The Atari Jaguar Thread
Post by: Saturn on March 29, 2018, 16:44:14 PM
Hey that was a great article. Really liked the shot of those kiosks too 8)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 29, 2018, 17:03:09 PM
I did say it was a nice article.  ;) 
Title: Re: The Atari Jaguar Thread
Post by: Saturn on March 29, 2018, 17:24:31 PM
Yes and great > nice :D
But I don't think it's rough being a Jag fan. To each their own and don't sweat the nay sayers 8)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 29, 2018, 22:42:49 PM
It's not rough at all.  The homebrewers are keeping the console alive and well, so there must be a reason for that, right?  ;)
Title: Re: The Atari Jaguar Thread
Post by: Saturn on March 29, 2018, 22:50:42 PM
Yep within the community. Guy from the article sounded like he was leaning more toward general opinion on the internet.
To me it's been the best console of all time lol. 8)
Title: Re: The Atari Jaguar Thread
Post by: zapiy on March 30, 2018, 11:05:16 AM
Perhaps you would like to give your opinion on the Jag in a written retrospective Saturn?

I'd love to read that and promote it.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 30, 2018, 13:56:46 PM
That would indeed be cool.  Go for it, Saturn!  :)
Title: Re: The Atari Jaguar Thread
Post by: Saturn on March 30, 2018, 15:19:35 PM
I've written quite a few ranging from my opinion on the Jaguar to (almost) award winning 'reviews' of games & peripherals. One in particular I received a ton of praise for was the Scatbox and Scatbox DX back when they were released. All lost over time although I'm sure I have them saved somewhere on one of the many external hard drives I have.
But, in recent years I've lost the zest to creatively write with any flare about what interests me. Hopefully the spark will return some day but with so many real life time constraints it's probably never going to happen.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on March 30, 2018, 15:29:18 PM
Well your opinion should count, the Jag gets a lot of negative press and I would suggest that yes it has a lot of flaws but it should still be celebrated for what is was and not for what it wasn't.

Go and dig for HDD's lol.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 18, 2018, 00:25:50 AM
Just watched this video with 10 cancelled Jaguar games.  Have a watch...

https://youtu.be/PgHS6x80FlU
Title: Re: The Atari Jaguar Thread
Post by: Saturn on June 20, 2018, 03:26:43 AM
That was great. Conan looked incredible :D :D
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 20, 2018, 03:58:01 AM
Yes it did!  I can't believe that was not finished even it they used another name!  Games like that is what the Jaguar needed.  I wish a homebrewer could make a game like that for the system.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on June 25, 2018, 23:43:25 PM
There must be code out there somewhere.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 26, 2018, 00:39:14 AM
If only!  It would be great if it was found and it was finished.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on June 26, 2018, 11:59:09 AM
Lets approach the devs?
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 25, 2018, 19:49:59 PM
A while ago I mentioned to Saturn that I had a custom made Jag controller and I would put some pics of it up. Don't remember what thread that was in and I didn't want to start a new topic so I'm sticking it here. :P

(http://i1283.photobucket.com/albums/a559/CGs_pics/Mobile%20Uploads/20180721_174430_zpsrjtiet9o.jpg)

From the front it looks pretty normal except it has a Xbox 360 style thumbstick in place of the d-pad.



(http://i1283.photobucket.com/albums/a559/CGs_pics/Mobile%20Uploads/20180721_174355_zpsritwz5cm.jpg)

(http://i1283.photobucket.com/albums/a559/CGs_pics/Mobile%20Uploads/20180721_174340_zpskspzbhst.jpg)

The switch on the back turns rapid fire on or off and when the rapid fire is on there's a LED inside the thumbstick that lights up.

A guy named Danny Galaga from Australia made this for me and as far as I know it's one of a kind. He made a few rapid fire controllers but the thumbstick and LED are unique to this one.
Title: Re: The Atari Jaguar Thread
Post by: zapiy on July 25, 2018, 21:28:21 PM
That is super cool. How did you find out about this guy?


Sent from my iPhone using Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 25, 2018, 21:45:05 PM
That's cool!  He made a superb spinner also for the Jaguar.  I don't think he's making them anymore.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 25, 2018, 22:11:34 PM
Thanks guys, it is pretty cool.

He used to be active on a couple of forums, Jaguar Sector and then AA when JS closed down. Really nice guy and he did great work. Not sure what he's up to these days.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 25, 2018, 22:29:37 PM
I haven't seen him online in any of the forums anymore.  Unfortunate because he was doing great work.
Title: Re: The Atari Jaguar Thread
Post by: Saturn on July 26, 2018, 03:06:03 AM
That looks incredible. Congrats on the unique controller. 8)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 26, 2018, 03:44:59 AM
Thanks Saturn, I thought you might like it. ;)
Title: Re: The Atari Jaguar Thread
Post by: Saturn on July 26, 2018, 04:01:06 AM
I do, that's exceptional.
I bought parts from Danny a few years back for the rapid fire mod but still have them sitting unused in the box. Sure wish he still made them instead of selling the kit. I have a couple of rapid fire controllers from Songbird from 2004 but hoped to one day put this together. The xbox stick alone is amazing on yours but having it lit up like that is phenomenal.
Great score :D
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 06, 2018, 20:26:18 PM
Ok, this may seem a bit random but I thought I would share all the same. I saw a post last week in a Facebook group of an interesting article in an old magazine about the iconic A v P game. It was reported as being a Guinness World Record so I just registered and did a search of their records:

Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 06, 2018, 21:04:35 PM
Well, that is cool! 
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 06, 2018, 21:41:24 PM
Quote from: TrekMD on August 06, 2018, 21:04:35 PM
Well, that is cool!
Thanks, that’s what I thought. It makes a change to see something Jaguar related that was a world first. Very cool 😎
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 06, 2018, 23:13:49 PM
Absolutely!  And it hardly gets mentioned despite being a first for the console.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on August 07, 2018, 20:54:21 PM
Quote from: TrekMD on August 06, 2018, 23:13:49 PM
Absolutely!  And it hardly gets mentioned despite being a first for the console.
It will get mentioned by me whenever I get the chance 😝 I enjoy educating the unenlightened 😉
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 08, 2018, 02:36:01 AM
LOL  Isn't it fun?!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on January 20, 2019, 22:36:49 PM
I wanted to share this video of unreleased games for the system...

https://youtu.be/3A4P_oDB0TY
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on January 22, 2019, 21:12:41 PM
Very interesting video. As always much of what was or wasn’t in production for the Jag remains in a shroud of mystery. Still, good to see, thanks Trek.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on January 23, 2019, 01:46:17 AM
It seems this YouTuber is making the effort to find games for which there is evidence.  There were games he mentioned here that I had not seen before.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on January 30, 2019, 14:30:55 PM
Quote from: TrekMD on January 23, 2019, 01:46:17 AM
It seems this YouTuber is making the effort to find games for which there is evidence.  There were games he mentioned here that I had not seen before.
Yes, and that’s very interesting. Let’s face it, fifth gen consoles or the entire marketplace as we know it, would have been very different today had Atari got the money, got the relationships and made the right decisions. It is quite mind boggling to think how Sony going head to head with Atari, that is the PS1 vs the Jaguar mark 2 on a level playing field. All these potential games, the hardware, the third party support. The mid 90’s could have been an incredible time in gaming. Instead, it launched Sony into new territory, quite successfully I may add. But, it also led, in some ways, to the demise of creative game development. I know it’s all been said before but each time we see a glimps of what was happening back then, we see that the future could so easily have been very different. Oh how fickle life is 🙈
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on January 30, 2019, 14:55:16 PM
Well said Cryptic. I love that era in video games more than any other. There was so many companies trying different things and while a lot of them failed it was still a very exciting time.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on January 30, 2019, 15:29:01 PM
Eloquently stated, Cryptic! 
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on January 30, 2019, 16:44:42 PM
Quote from: Shadowrunner on January 30, 2019, 14:55:16 PM
Well said Cryptic. I love that era in video games more than any other. There was so many companies trying different things and while a lot of them failed it was still a very exciting time.
Yes, the arcades had set the standard and home systems were trying to catch up. That is why the Jaguar as the world’s most powerful cartridge based console at that time could have been huge, a game changer as they say.
Quote from: TrekMD on January 30, 2019, 15:29:01 PM
Eloquently stated, Cryptic! 
Thank you, it just made sense to me. In a way, the early and mid nineties were full of promise. Not just Atari’s Jaguar but the 3DO, the Neo-Geo and the fact that Sony were a good two years behind these guys. The CES that showed off these consoles with raw graphical power, each superb in their own field. Even VR was no longer a dream, it was all happening. The most exhilarating and turbulent period in video game history, arguably. Giants like Nintendo with their promise of the N64 were seemingly a lifetime behind these three bold companies daring to be the first to put a toe in the hot water of next gen. Sony were synonymous with quality and money and yet it felt very much like ok Goliath, bring it on! I’ll leave it there, I know you understand me and feel the passion 😉😎
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on January 30, 2019, 16:47:18 PM
Oops, sorry Shadowrunner, I did a smite, I thought it said smile 😐
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on January 30, 2019, 17:09:26 PM
Quote from: Cryptic33 on January 30, 2019, 16:47:18 PM
Oops, sorry Shadowrunner, I did a smite, I thought it said smile 😐

LOL Don't worry about it.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on January 30, 2019, 18:05:10 PM
The smitten shadow! 
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 04, 2019, 03:50:01 AM
Here is part II of the Cancelled Games video...

https://youtu.be/6YDVUTSkMhM
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on February 04, 2019, 08:27:40 AM
Great series. There were a number of titles mention that I’ve never heard of and how on earth he managed that level of research is amazing. Very nice to see a number of good games were due on CD and this is the first time I’ve fully understood the J00x references. Thanks Trek, love it.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 04, 2019, 12:11:27 PM
I know.  The titles they had planned could have made a difference had they been released.  It is truly unfortunate.  I do also wonder how he is finding out all of this!  Good he is, though!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 02, 2019, 03:38:53 AM
Here is the third video.  I'm amazed at how many titles got cancelled!

https://youtu.be/qjmZkxRqDdA
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 02, 2019, 10:58:49 AM
I’m really into this series. It is fascinating just how much development was going on during the Jaguar’s short commercial life. I remain amazed at how and why some developers to this day refuse to talk about the Jaguar. What a crazy world video gaming is. Thanks for posting Trek 👍🏻
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 02, 2019, 12:52:51 PM
I agree with you.  Truly amazing to see all these titles that were in development.  That Conan game looked awesome and it did show off what the system could pull off when programmed properly.  It's unfortunate the code was lost.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 02, 2019, 13:00:19 PM
Quote from: TrekMD on March 02, 2019, 12:52:51 PM
I agree with you.  Truly amazing to see all these titles that were in development.  That Conan game looked awesome and it did show off what the system could pull off when programmed properly.  It's unfortunate the code was lost.
So much of the Jaguar’s history is unfortunate. I understand all the competition, secrecy, espionage etc back in the 90’s but why so much is still held back after all these years is beyond me. If only I were a millionaire, I’d change the face of gaming history forever 🙈
Title: Re: The Atari Jaguar Thread
Post by: zapiy on March 03, 2019, 10:13:38 AM
The Conan game looks awesome but I am suspect of that, That game looks a league above anything ever seen on the Jag, its missing so surely you have to question the authenticity?

As for the rest of that video, its great, I need to make contact with the creator, and I will be renewing some old interviews to cover some of the content in this video.

All over interviews will be done in the name of preservation from now on.


Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 03, 2019, 13:40:41 PM
Quote from: zapiy on March 03, 2019, 10:13:38 AM
The Conan game looks awesome but I am suspect of that, That game looks a league above anything ever seen on the Jag, its missing so surely you have to question the authenticity?

As for the rest of that video, its great, I need to make contact with the creator, and I will be renewing some old interviews to cover some of the content in this video.

All over interviews will be done in the name of preservation from now on.



I’ve seen the Conan footage before and some discussion on it. Personally, I don’t like it and I fail to see what is so system pushing about it, but then I like shiny graphics if you follow my meaning. Soul Star for example, is much more appealing to me. I would be very interested in any conversation you manage to have with him as he seems to be a great researcher.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 03, 2019, 20:37:37 PM
I'd be curious to know more about that Conan game.  It looks like nothing else in the system but that may just be because the team behind it knew how to take advantage of the hardware.  After all, not many Jaguar games did.
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 03, 2019, 21:12:47 PM
Quote from: TrekMD on March 03, 2019, 20:37:37 PM
...but that may just be because the team behind it knew how to take advantage of the hardware.  After all, not many Jaguar games did.
That’s very true. Some of the best looking games are all down to the programming.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 03, 2019, 21:38:54 PM
Rayman is among the best games on the system when it comes to visuals.  It has more colors and even detail than many of the other versions.  Conan may have been another excellent example of what the big cat could do. 
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on March 03, 2019, 22:06:00 PM
Quote from: TrekMD on March 03, 2019, 21:38:54 PM
Rayman is among the best games on the system when it comes to visuals.  It has more colors and even detail than many of the other versions.  Conan may have been another excellent example of what the big cat could do. 
Indeed, in fact Rayman on the Jaguar used more than twice the colour palette used on the Playstation. I’ve read of others who think Conan could have been amazing on the Jag. Just a shame there isn’t more footage.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on March 04, 2019, 02:28:51 AM
Or a ROM!  Even if it wasn't finished, someone might have been able to complete it.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 26, 2019, 01:42:54 AM
Here is the 4th video of Jaguar Unreleased games...

https://youtu.be/0dcb1qnuQ1c
Title: Re: The Atari Jaguar Thread
Post by: zapiy on October 26, 2019, 18:43:19 PM
Amazing so many went unreleased to be honest.


Sent from my iPhone using Tapatalk
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 26, 2019, 19:11:26 PM
I know and some really good looking stuff too! 
Title: Re: The Atari Jaguar Thread
Post by: Cryptic33 on October 27, 2019, 20:28:47 PM
I saw his other videos in this series and it is quite fascinating just how much was planned for the Jag. If only, if only...
Title: Re: The Atari Jaguar Thread
Post by: zapiy on October 29, 2019, 21:13:45 PM
Surely some of these games are out there, they have to be.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on October 30, 2019, 01:30:15 AM
Unfortunately, for some of the them the only evidence is video footage.  I know one of the games in particular was lost entirely as the programmer reported losing all the storage media that had it. 
Title: Re: The Atari Jaguar Thread
Post by: zapiy on November 04, 2019, 21:50:57 PM
Such a shame, maybe one day someone will find it.

You never know.
Title: Re: The Atari Jaguar Thread
Post by: Saturn on November 04, 2019, 21:52:52 PM
Too bad the media was lost. Almost a tragedy.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 23, 2019, 16:39:39 PM
Here is a video from Player One Start after getting his first Atari Jaguar. 

https://youtu.be/yuYqWOs6cWA
Title: Re: The Atari Jaguar Thread
Post by: DeadVoivod on November 28, 2019, 09:01:00 AM
Ok...

So today I tested every single Jaguar game, and oh boy, quite a crappy experience I have to say. I never really tested anything, so I eventually wanted to change that. Knew that it never was a great console, but never thought it was the absolute worst.

There's indeed some good games, although most of them being ports from other consoles, so nothing exclusive. But 80% is just pure trash, plus there are at least top 10 worst games of all time in their catalog, all those 3D ones are just plain terrible.

Not gonna touch again!!
Title: Re: The Atari Jaguar Thread
Post by: zapiy on November 28, 2019, 17:56:13 PM
That is one damning point of view lol, yes your right, it has some plain awful games but it does have a couple of good games.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 28, 2019, 18:00:52 PM
What games did you play?  Unfortunately, Atari was a mess when they released the Jaguar and support for the console was not good at all, which led to a weak game library.  It does have some really good titles, though, like Tempest 2000, Rayman, Missile Command 3D, Alien vs Predator, Super Burnout, Raiden, and Zool 2, among others.  Rayman shows the 2D capabilities of the system and it is a shame Atari did not focus more on games that took advantage of that. 
Title: Re: The Atari Jaguar Thread
Post by: zapiy on November 28, 2019, 19:11:45 PM
Yes, its a shame more homebrew devs don't also.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 28, 2019, 19:25:32 PM
I know, though there is one game that looks pretty good that is coming soon:  The Last Strike (https://www.retrovideogamer.co.uk/forum/index.php?topic=8154.0).
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 29, 2019, 02:11:10 AM
I just watched this video comparing NBA Jam between various consoles, including the Jaguar.  This is another title that was considered good on the Jaguar, even it it wasn't an exclusive title.

https://youtu.be/x0Ob5FZh33k
Title: Re: The Atari Jaguar Thread
Post by: DeadVoivod on November 29, 2019, 05:37:02 AM
Some of them:

- Fight for Life
- Cybermorph
- Iron Soldier
- AirCars
- Ultra Vortek
- Hover Strike
- Hyper Force
- Kasumi Ninja
- Missile Command 3D
- Defender 2000
- SuperCross 3D
- Trevor McFur in the Crescent Galaxy

And my favorite of the bunch, wait for it... CLUB DRIVE ;D Are you kidding me ;D
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on November 29, 2019, 14:03:39 PM
Ah, I can see why you feel the way you feel about it.  You didn't touch any of the better title, pretty much. 
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on November 29, 2019, 21:58:45 PM
Quote from: DeadVoivod on November 29, 2019, 05:37:02 AM
Some of them:

- Fight for Life
- Cybermorph
- Iron Soldier
- AirCars
- Ultra Vortek
- Hover Strike
- Hyper Force
- Kasumi Ninja
- Missile Command 3D
- Defender 2000
- SuperCross 3D
- Trevor McFur in the Crescent Galaxy

And my favorite of the bunch, wait for it... CLUB DRIVE ;D Are you kidding me ;D


Some of those are pretty bad I will agree, but Cybermorph, Defender 2000, and Club Drive are some of my favourites on the system. Iron Soldier and Ultra Vortek are also very good. Most people would probably agree with you that Club Drive is terrible but I have a soft spot for it. :P

Also like Trek said, you don't have most of the really good games. AVP, Tempest 2000, Power Drive Rally, Doom, Wolfenstein, Breakout 2000, and Zero 5 are all great games. That's not all of them either. You should try some of the better games before giving up on the whole system.
Title: Re: The Atari Jaguar Thread
Post by: DeadVoivod on December 02, 2019, 05:20:10 AM
Don't get me wrong, I played ALL of them, the whole set, I was just listing the very bad ones. Others are Ok to good, although nothing really outstanding.
Title: Re: The Atari Jaguar Thread
Post by: davyk on December 03, 2019, 10:21:36 AM
Jeff Minter always said he was disgusted with what he was forced to do with Defender 2000.

His direct remake of the game and the plus mode on the D2K cart look great and what he wanted to do was blocked by management because he was using similar sized sprites. He was forced to make things bigger which really hurt the playability of the game.

I can't say I have ever played it but looking at it the main ship is far too big for what is going on - esp with the speed it can move at. I watched a video of a guy who beat the game and he says he looks at the radar scope the whole time because its the only way he could react in time - leaving the main game display redundant. What a waste.

What a missed opportunity that era was. Management were even sniffy about T2K at the time because it didn't fit in with what they were expecting.

Imagine what Minter and others could have gone on to do with the Atari (and Williams?) IP - remakes of Robotron, Super Breakout, Missile Command, Asteroids, Black Widow, Xybots, Gravitar et al - all with a new look and enhanced gameplay.


Robotron 64 proved there was a market for it. It wasn't a blockbuster but it did OK.

The proposed new Atari console , if it does exist, could have been a new platform for this style of game.  Not retro games - but retro/classic style games - non timesink "won and done" games.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on December 03, 2019, 12:12:29 PM
Yes, Atari went from one bad decision to another.  It is my understanding that the dev kit for the Jaguar also wasn't quite finished, which contributed to the difficulties in game development.  The system is clearly capable of more but it was not really taken advantage of.  A lot of lost potential. As for Defender 2K, have you seen Protector?  A better implementation of an updated version of Defender on the system.
Title: Re: The Atari Jaguar Thread
Post by: davyk on December 03, 2019, 16:06:04 PM
Jaguar is one of the few consoles I don't own and have never owned. It's becoming an expensive thing to buy into now so I'd find it hard to justify spending on given the library which largely isn't to my tastes. I also have Saturn T2K so that itch is scratched.

However if an opportunity came up that would let me experience it at 60Hz with RGB and be able to get the likes of T2K and Raiden then I would probably take it.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on December 04, 2019, 22:25:53 PM
I understand the complaints but I still say Defender 2000 is a great game. Sure you have to keep one eye on the radar the whole time but once you get the hang of it it's a lot of fun. Just have to get in the zone 8)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 14, 2020, 00:47:26 AM
Here's a video from 1995 showing the game "DeathWatch" for the Jaguar.  The game was a 2D run and gun platformer developed by British game developer Data Design InterActive. It was announced and demoed at E3 1995, the first E3, but it was never released.  Atari shifted focus to 3D games on the Jaguar after the E3 event.  The game looked really good, so it is unfortunate it is a lost big of Atari history.

https://youtu.be/mmGkjsWhFSU
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 04, 2020, 00:28:40 AM
Here is another video that looks at the entire game library of commercial releases for the Jaguar.  I'ts done pretty well. 

https://youtu.be/oHr9G8dUXDE
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 12, 2020, 02:05:04 AM
Atari Explorer Online visited E3 in 1995 and recorded a ton of Atari Jaguar related interviews, game demos and even added some Atari Jaguar TV commercials. They closed out the tape with an interview with Hyper Image, the creators of Hover Hunter - better known as Phase Zero.

https://youtu.be/ioG07qR6T7k
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on September 11, 2020, 14:29:39 PM
Jenovi posted this video where he discusses the rise, fall, and return to popularity of the Atari Jaguar.  It's an interesting chat. 

https://youtu.be/RvQ4NmFeKg8
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on February 19, 2021, 19:40:59 PM
Just a heads up for fans of the Jaguar, one of the main programmers for Alien vs Predator is on Twitter now and sharing a lot of stories and photos from back in the day.

https://twitter.com/WhittakerGames

Goes by Jane now. Not sure if that's a gender thing but I'm trying not to use any him or her pronouns just to be safe. Anyway, if you're on Twitter and a fan you should definitely be following. :)

Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 19, 2021, 20:48:54 PM
Cool, thank you.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on February 19, 2021, 20:58:31 PM
No problem.

Also just noticed I didn't include the original name. Andrew Whittaker is what's on the credits for the game.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on February 19, 2021, 23:23:26 PM
LOL  Yes, I was wondering what the original name was.  Looks like there was a gender change.  Not the first person from video games to do that.  Funny enough, that was the lecture I gave today to my residents and fellows!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 25, 2021, 23:16:40 PM
Here's a video from John Hancock looking at games you can play on the Jaguar using the GameDrive cart...

https://youtu.be/3dBgCyKpJQU
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on April 27, 2021, 15:26:07 PM
Now this is what the Jag needs, a new RPG!

(https://mcusercontent.com/befd9627faf97f21345351e2c/images/6ba5384d-8c54-47a4-b0cd-98541bd74bf5.png)

Supposed to be coming out later this year from Songbird.

https://songbird-productions.com/2021/04/26/jaguar-lynx-and-evercade/
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 27, 2021, 15:44:34 PM
Yes, that's coming.  There is new platformer being developed as well.
Title: Re: The Atari Jaguar Thread
Post by: Saturn on April 28, 2021, 03:14:07 AM
Quote from: Shadowrunner on April 27, 2021, 15:26:07 PM
Now this is what the Jag needs, a new RPG!

(https://mcusercontent.com/befd9627faf97f21345351e2c/images/6ba5384d-8c54-47a4-b0cd-98541bd74bf5.png)

Supposed to be coming out later this year from Songbird.

https://songbird-productions.com/2021/04/26/jaguar-lynx-and-evercade/

Looking forward to this one too!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 28, 2021, 04:22:21 AM
Have you seen this one?
Asteroite Action Adventure for the Atari Jaguar
By Alexander von Knorring
Graphics and music by Krauser

https://youtu.be/n-2Slb1mPbg
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on April 29, 2021, 00:13:00 AM
I hadn't seen it but it looks good. Metroid for the Jag!
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on April 29, 2021, 00:21:02 AM
Yes, it's inspired by that game.  :)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on May 17, 2021, 02:01:36 AM
Here is a longer video of the gameplay for Asteroite...

https://youtu.be/M6JYXgTkMzg
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 03, 2021, 15:17:27 PM
New Jag CD game coming out this Friday!

(https://pbs.twimg.com/media/E26SC6tXEAQJ8tm?format=jpg&name=small)

Only info I have is this tweet - https://twitter.com/mindthreat/status/1400217132537991183

Anybody know anything about this?
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 04, 2021, 03:01:39 AM
I did not.  Thanks for posting about it.
Title: Re: The Atari Jaguar Thread
Post by: Saturn on June 04, 2021, 04:12:24 AM
Never heard of it but looks... interesting :D
Title: Re: The Atari Jaguar Thread
Post by: davyk on June 04, 2021, 10:03:05 AM


How viable is the Jaguar CD drive? I thought I had heard it was quite flakey.
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on June 04, 2021, 15:05:28 PM
As long as you are careful with it it's not too bad but yeah it's not the best design.


So looks like this is a match game like Simon. Only shipping to the US right now so I can't order one but supposedly there will be a way for people outside the US to order later on.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on June 04, 2021, 22:50:12 PM
I ordered it this morning.  I got #2, if the number sold was to be believed.  It's pretty cheap, so not a big loss if I don't like it.  It does seem to be a take on Simon, though, and that is always a fun game.
Title: Re: The Atari Jaguar Thread
Post by: Saturn on June 05, 2021, 19:39:00 PM
Quote from: Shadowrunner on June 04, 2021, 15:05:28 PM
As long as you are careful with it it's not too bad but yeah it's not the best design.


So looks like this is a match game like Simon. Only shipping to the US right now so I can't order one but supposedly there will be a way for people outside the US to order later on.

I have a few Jag CD units. One of them tanked, the laser transport I believe, but the other 4 have run like champs for decades.
I've converted so many movies to Cinepak to watch on them I lost count. Great to have all the extra software to go with the unit
Title: Re: The Atari Jaguar Thread
Post by: ninjamaster on July 03, 2021, 20:43:52 PM
New arrivals for Atari Jaguar:

(https://i.ibb.co/cr10nqK/DSCN5648.jpg) (https://ibb.co/0GcTb5p)
Title: Re: The Atari Jaguar Thread
Post by: Shadowrunner on July 04, 2021, 01:36:41 AM
Cool! Some good games there. I still need to get Iron Soldier 2 some day.
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on July 04, 2021, 05:15:02 AM
Very nice!
Title: Re: The Atari Jaguar Thread
Post by: ninjamaster on July 04, 2021, 07:31:13 AM
Thanks guys! =)
Title: Re: The Atari Jaguar Thread
Post by: TrekMD on August 25, 2021, 22:55:08 PM
I've always heard that the Jaguar is difficult to program for.  Someone posted this video looking at the architecture of the Jaguar and why it was hard to program games for it.  I'm not a programmer but I do understand enough to find this fascinating.  I just wish he stopped calling the console the "Jag-Wire!"

https://youtu.be/Tp2-59pZOYU