Turrican 2 was amazing on the C64, not just for massive boss sprites but the fast shooter parts were beyond anything I had seen before.
Also, Myth: History in the Making had exceptional animation and sound (especially the echo effect on the Hydra level).
As for PS1, Omega Boost was breathtaking and PS2 has to be Shadow of the Colossus!
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
? H.P. Lovecraft
Turrican 2 was amazing on the C64, not just for massive boss sprites but the fast shooter parts were beyond anything I had seen before.
Also, Myth: History in the Making had exceptional animation and sound (especially the echo effect on the Hydra level).
As for PS1, Omega Boost was breathtaking and PS2 has to be Shadow of the Colossus!
I think Myth was pretty incredible on the Spectrum too:
http://www.youtube.com/watch?v=evi2-Ew-SFg
Turrican 2 was amazing on the C64, not just for massive boss sprites but the fast shooter parts were beyond anything I had seen before.
Also, Myth: History in the Making had exceptional animation and sound (especially the echo effect on the Hydra level).
As for PS1, Omega Boost was breathtaking and PS2 has to be Shadow of the Colossus!I think Myth was pretty incredible on the Spectrum too:
Obviously not a patch on the C64 but damn that is impressive for a Spectrum game, I love how clear the sprites are and the Hydra is brilliantly rendered!
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
? H.P. Lovecraft
System 3 really were in the top 5 C64 developers.Always had a soft spot for C64 Myth, whilst the 16 Bit versions looked fantastic, was'nt quite so keen on some of the graphical changes System 3 made, to try and make it look more like a console game.
System 3 really were in the top 5 C64 developers.Always had a soft spot for C64 Myth, whilst the 16 Bit versions looked fantastic, was'nt quite so keen on some of the graphical changes System 3 made, to try and make it look more like a console game.
They were amazing weren't they? Glad to see they are still going, atleast in part 
http://www.system3.com/
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
? H.P. Lovecraft
When it comes to 3D graphics on the Atari ST this game is utterly superb, real achievement!
http://www.youtube.com/watch?v=opr93tF2nkk
Adventures of Batman & Robin, for the Genesis/Mega Drive.
http://www.youtube.com/watch?v=_n_eHN-ArK8
I could go on about what makes this game so special, but I'll just let this boss fight right here speak for itself.
Or, if that doesn't work for you, try Red Zone:
http://www.youtube.com/watch?v=t3mcA0RIXKA
Rotating background graphics and textures, 3D vector sprite objects, 3D vector polygon graphics, real time zoom, and full motion video compression. No special chip, no extra hardware.
Both excellent examples of the MD being really pushed hardware wise.
I have Red Zone and it really is amazing, the game and the FMV style intro.
When it comes to 3D graphics on the Atari ST this game is utterly superb, real achievement!
Last ST game i ever had, it was a 'freebie' for taking out a years sub. to Zero Magazine, if my memory serves, was waiting ages for it, rumours started to float ST version had been canned, but it arrived and man, utterly sublime.The dark, moody visuals added an extra level to the oppressing atmosphere and all stages bar the fight with the robot Ninja, where superb.
Both excellent examples of the MD being really pushed hardware wise.
I have Red Zone and it really is amazing, the game and the FMV style intro.
Intro is running compressed FMV at higher quality than MCD (in general).Developer really pushed MD hardware, the X-Men 32X demo.they put out was also stunning for the hardware and they went onto do Scorcher (who's 3D routines impressed Sega so much they were using it as the demo.of Saturn's 3D power to various magazines and developers) and Amok on Saturn.
Would have been interesting to see what they could have done with the MCD custopm sprite chips and faster CPU given what they managed on a stock MD.
This game just needs to be posted in video form:
Stunning, isn't it? 
Never played any for the Saturn. I can see now why these games are sought after. That really looks good.
Let's get a little exotic here. 
Korean developers really pushed the Master System with two unlicensed fighting games:
Jang Pung 3 (Sorry, didn't find a YouTube video)

and Sangokushi 3
http://www.youtube.com/watch?v=X1gf-bgEwc4
With the big sprites the games really remind me of 16-bit fighting games.
The story of Jang Pung 3 deserves a special award also, as it has heroes from all different nations uniting against a nazi robot lizard from Leipzig.
Systems owned: Atari 2600, Lynx, Jaguar, NES, SNES, N64, GameBoy, Master System, Mega Drive, Dreamcast, Game Gear, PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Wonderswan