
Ok so i expected this to be the best Aliens game ever, based on the storyline and the use of the likes of Michael Biehn and Lance Henriksen for the voice acting, but the reviews have been less than favorable so far.
Here is a a rather more intelligent assessment than some out there from CVG UK, who i normally trust the opinion of:
Aliens: Colonial Marines Review. One for the Fans?
a copy and paste job from RG fourms :) now if that doesn't sway you, then nothing will!
back to the down sides again the A.I. Of the human enemies is laughable in places, this is no half life that's for sure, so very lazy work on behalf of gearbox for that, but I might add this is probably the closest thing your gonna get to a full Aliens games, that reeks James Cameron's sci-fi master piece all over it, and regarding Games™'s review, well, try the game for yourself, just be because they thought wasn't great, doesn't mean it isn't, I find with all these magazine reviews, RG included (Midway Arcade anyone?) completely short change and undeservedly give lame and poor reviews and are allot of the time basing them on technical merits or down right not enough playing the, etc.. They are entertainment, get a grip!
Personally I would give this 7.5 / 10, let down by the big expectations graphically , which didn't happen, but I loved the Alien movies, even Alien 3 and this is must have for Alien fans, regardless of its flaws. and If you love Aliens, well, you have to get this..
I have it waiting for me at home and I know I love it enough to think all the reviewers are pants lol.
Reviews i've seen so far:
Gamestm 4/10
The Sixth Axis 5/10.
Eurogamer 3/10.
The A.I sounds awful-Your squad firing into boxes, shouting when they should be quiet, Aliens simply running to where your stood.
Visually? it's like a 1st gen 360 game:erratic frame rate, poor, low res textures which pop in, little/no Anti-Alising, flat lighting, lot of screen tear etc.
The new breeds of Aliens just daft-Rhino does little but charge at you, soak up ammo, drones explode in a puff of acid when they hear a sound.
Hard to believe this is a 2013 release by the sounds of it.
I will feedback my thoughts one I have played it. The MP is awesome for me.
LOL, looks like Gearbox only did the Multi-player aspect of the game, the SP campain being outsourced to Timegate Studios (Fear Files, Section 8 etc) so no wonder it's turned into a train wreck.
I always go with Metacritic and they have it scored currently at 49%
http://www.metacritic.com/game/xbox-360 ... al-marines
That's pretty damned bad...
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
? H.P. Lovecraft
the gamespot review usually always annoys me as they seem to either take payouts from the big publishers to give high scores or are horribly critical and have standards that are FAR too high. Take Kevin Van Ord (whatever his name is) for example. His comments about it being boring, thats just his opinion and normally I disagree with his opinion most of the time but from what I saw of Colonial Marines in his video review, it did look decidedly shit tbh
Ultrapro on xbox live
With all the keyboard Rambo's over at RG forums flaming and baiting this game, and which claimed to have played it upon 0 day release 😮
Going to start this post by saying i've enjoyed some of the worst games (from a technical point of view) this generation, so i'm not letting Aliens:C.M technical short comings put me off, i very much enjoyed alpha Protocol on 360, completed 4 times now and it's very rough, Deadly Premonition on 360 also had me hooked, but was rough as rats.
What has surprised me with the 360 version of Aliens:C.M is it's running a moddified (in terms of lighting) Unreal 3 Engine, an engine which has always seemed far better suited to 360 than PS3, yet here, despite the 360 version having a better but not smoother frame rate (upto 40 fps, PS3 ver.locked at 30 fps), it's technically the worst version so far in many areas.
360 version runs at 1152X640, PS3 ver at 1280X720, 360 version has the worst screen tearing etc.
This is'nt what i'd expect from a big name game, in 2013 on a console which is far easier to code for than the PS3, so i'm going to have to say, i do not want to 'encourage' poor efforts like this on franchises i love, so cannot justify a purchase.
Talked about it on here time and time again, but for myself an Alien/s game live and dies on key aspects such as:
Tension-As Laird mentioned, the Jaguar AVP game had it in spades, Aliens lurking in the shadows, dead bodies on the floor, the Predator mocking you etc.Alien Res.on PS1 also delivered, but Alien Trilogy on PS1 just had Aliens milling about, so no feeling of a threat, AVp on PS3/360, you could smack Alien away with a rifle butt, again, you've removed the threat from the foe you encounter.
The motion tracker-a classic film cannon device, it alone can set your spine on edge, but when it's rendered useless by the game, it almost seems pointless having it.
A.I:Aliens should'nt be reduced to yet another 'coming right at you'/corridor based FPS, IF Rebellion could nail the Alien behaviour A.I on a Windows'95 PC release, then todays developers, them included! should damn well be able to equal that or better it, yet seems they have'nt, so again, i'm not going to be paying £40+ for a game that's delivering far less of an Aliens exp.than my creaky PC or Jaguar did, back in the day.
I'd bought Alien Trilogy and AVP (PS3) on day 1 only to be very dissapointed, Alien Trilogy got very good reviews and was something Mean Machines had described as 'Making AVP on Jaguar look like the wizzard of Oz', and it was'nt, so i'm NOT swayed by review scores in either direction.
ALiens:C.M lost focus early on, it should have stayed true to being a squad based affair, instead it seems the lure of the COD market resulted in a change of direction and worse game for it.
With all the keyboard Rambo's over at RG forums flaming and baiting this game, and which claimed to have played it upon 0 day release 😮
Regarding Timegate Studios:
I've played through 360 Fear Files twice now, loved BOTH games, yet reviews i saw were around the 5/10 mark, but they were'nt a studio i'd have given Aliens to, personally.
Very dissapointed Gearbox themselves did'nt have 1 key team working on the game, but looking at Rebelllions AVP on Ps3/360 which they said had the 'A-Team' on and Gearboxes own Brothers In Arms game this gen (awful A.I) i'm starting to wonder IF it'd made much difference.
Bad enough Sega canned the Aliens RPG which was near completition, but now, all i've seen this gen is 2 missed ops Aliens games.
my views are also bordered on exactly what he said 
Thing for myself Grey, Aliens should never be degenerated into the realms of cannon fodder by poor A.I routines. to do so? you've stripped them of everything that makes them special.
Unlike say Marines, Androids or Predatrs, they are'nt relying on 'tech' like guns, sensors etc, they use their natural instinct, speed, agility, strength etc and are thus far more fearsome a foe.
From what i've read, C.M developers either did'nt understand or care about the creatures, the Aliens do'nt 'see' as such, use pheromones etc to detect prey so they've no concerns about the dark, they don't just run straight at you, they'll use the enviroment to the advantage, speed, climbing, jumping, coming up through the floors etc.It's the fact you cannot predict how or where they'll attack that adds to the fear.
Monolith reduced them to running straight at you in AVP 2 on PC, game looked great, had great features, but did'nt 'feel' like an Aliens game, sounds like same applies here.
So, the big picture starting to appear as to just wtf happened to the Aliens games Sega had lined up, since they bought the rights back in 2006.
The RPG Aliens game? (which having seen footage of, really did'nt impress me at all), was 'let go' as SEGA had money issues at the time.
That left Gear Box with Aliens:C.M, but Gear Box also busy working on Borderlands (which had the main focus) and once Boderlands was a critical+commercial runaway (which Gear Box were'nt expecting to be quite so huge), they poured all their resources and focus into Borderlands 2, whilst still working on Duke Nukem Forever, so Aliens:C.M was out sourced to Time Gate studios.
Time Gate claim what they were given by Gear Box amounted to little more than a few odds n sods, no script etc, they also claim SEGA wanted game to have a 'Call Of Duty' feel, much more human combat etc.
Skip forward to Time Gate passing over the work they had done to Gear Box and not only was it an awful game, the code would'nt run on PS3.Gear Box knew game was a disaster, could'nt ask for more time from SEGA, so spent mere 9 months shaping game into what hit retail.