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									2600 games I wished I owned BITD - Atari Chat				            </title>
            <link>https://www.retrovideogamer.co.uk/community/atari-chat/2600-games-i-wished-i-owned-bitd/</link>
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                        <title>2600 games I wished I owned BITD</title>
                        <link>https://www.retrovideogamer.co.uk/community/atari-chat/2600-games-i-wished-i-owned-bitd/#post-8811</link>
                        <pubDate>Sat, 27 Jun 2020 12:08:30 +0000</pubDate>
                        <description><![CDATA[I got my 2600 in the Summer of &#039;82.So by that time there was a big library and a healthy set of regular releases. It was very easy to get one&#039;s head turned by newer games. By that ...]]></description>
                        <content:encoded><![CDATA[I got my 2600 in the Summer of &#039;82.<br><br>So by that time there was a big library and a healthy set of regular releases. It was very easy to get one&#039;s head turned by newer games. By that time many new games were arcade ports and being a lover of the arcade it was very easy to be attracted to a port of an arcade game I liked. So it was very easy to overlook those earlier games.<br><br>However I was also very suspicious of licenced games (an attitude that has served me well to this day). <br><br>I was 16 in 1982 and had already written some computer programs on an Apple IIe in school and was in the middle of writing a version of Monopoly for that computer as part of my school project. This was in Apple BASIC so I had an appreciation of what computers could do. I was also aware of assembler and how much superior games written in that were to BASIC games.<br><br>Atari games still had an air of mystery to them but already I could see their limitations. I hated having too much flicker in a game and I was already figuring out that flicker tended to be associated with games that had to display multiple sprites at the same vertical height on screen...<br><br>Anyhow. Basically this meant me overlooking some of the older games in the catalogue for various reasons. Either I saw them as variations on games I already had or thought them just too simplistic and imagined I wouldn&#039;t get full value out of them. At that time these games were EXPENSIVE!!!!<br><br>I knew that some arcade ports would never match the originals. But sometimes I was too cautious and I avoided some of those ports and I probably would have enjoyed them in retrospect.<br><br>A triple A game then cost Â£30. In 1983 that equates to over Â£100 in today&#039;s money taking inflation into account. Being a teenager I had to maximise my opportunities for games that arose from gifted money or from amassing money from part time jobs and/or benefits I was able to claim while going to technical college to further my education while paying money into the house. I&#039;m comfortable now but I come from a modest background. I still retain an attitude to spending money I learned from that time. I wouldn&#039;t pay Â£100 for a game nowadays. I just couldn&#039;t justify it unless it was funded from selling other games in my collection.<br><br>So I&#039;ll post here about games I avoided that I probably should have got. This is based on trying them out on Stella or by loading them onto my Harmony cart and playing them on actual hardware.]]></content:encoded>
						                            <category domain="https://www.retrovideogamer.co.uk/community/atari-chat/">Atari Chat</category>                        <dc:creator>davyk</dc:creator>
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