Author Topic: Airframe: Rashlander  (Read 68 times)

Offline zapiy

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Airframe: Rashlander
« on: January 13, 2018, 20:49:11 PM »


The game will be using Aerotech’s Skycurser upgradable conversion kit, called Airframe, it is a compact kit that incorporates a PC-to-JAMMA board and ITX PC hardware. Instead of carts it uses USB thumb drives.

Developed by Ryguygames, this follows the pattern of Griffin Aerotech lobbying other indie developers to create their games for their hardware.

About the Game.

RASHLANDER is a super tough take on the classic Lunar Lander gameplay in which you pilot your little spacecraft around procedurally generated micro-verses populated by Mario Galaxy-esque planetoids.

The gameplay in RASHLANDER is very easy to pick up and play but very hard to master. In each level you must make your way from the starting point to the finish and land successfully. There’s lots of debris floating around in space, which you can thankfully bash out of the way without damaging your ship, but colliding with a planet or large black mines can have catastrophic effects.

Your little space craft has its own inertia and is affected by the gravitational pulls of planets so you’ll need to adjust your trajectory along the way. You will have to be careful with your fuel consumption though, every time you fire your thrusters you’ll use up some fuel and the only way to refuel is by landing on designated refueling stations (your fuel level doesn’t top up between levels).


Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC