Author Topic: John Romero Interview Questions Needed.  (Read 2253 times)

Offline zapiy

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John Romero Interview Questions Needed.
« on: August 28, 2015, 17:54:45 PM »



I am completely amazed that we can announce we have arranged an interview for you all with the awesome John Romero.

John does not really need an introduction but he is an award-winning game designer, programmer and artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake.

Post your questions.
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Offline Shadowrunner

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Re: John Romero Interview Questions Needed.
« Reply #1 on: August 29, 2015, 02:24:09 AM »
Wow, amazed is right! I'll start thinking of questions.

Offline TrekMD

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Re: John Romero Interview Questions Needed.
« Reply #2 on: August 29, 2015, 03:21:15 AM »
That's awesome!  Here are some questions to get things started:

1. How did the formation of id Software come about?
2.  How did you come up with the idea for Wolfenstein 3D?
3.  What challenges did you face when programming the game? 
4.  How did you get started in the video game industry?
5.  Can you tell us about your experience at Midway Games and the work you did for Gauntlet: Seven Sorrows?
6.  What do you think of the video game industry currently? 

Going to the final frontier, gaming...

Offline wyldephang

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Re: John Romero Interview Questions Needed.
« Reply #3 on: August 29, 2015, 05:35:13 AM »
Great news! John Romero is an icon of game design. I will post questions soon.
- Ryan

Offline zapiy

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Re: John Romero Interview Questions Needed.
« Reply #4 on: August 29, 2015, 16:15:51 PM »
Nice one all.
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Offline wyldephang

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Re: John Romero Interview Questions Needed.
« Reply #5 on: August 30, 2015, 03:26:17 AM »
Here are my questions.

1. What is your favorite Doom level to play in deathmatch?
2. Doom has become a competitive game in both multiplayer (deathmatch) and single player (speed running) circles. When you designed the levels for Doom, were you keeping in mind the hardcore gamers who would try to take the game to its limits? Does it amaze you that people in the year 2015 still have not found its limits?
3. Were there any discussions within id Software when Wisdom Tree acquired the license to develop Super Noah's Ark 3D with the Wolfenstein 3D engine, and have you ever played it?
4. Doom was one of the bloodiest games of its time and was released just as Mortal Kombat hit arcades. Was there a general sense among developers in the early '90s that game design would need to go in an edgier, more realistic and more violent direction?
5. Have you read any of the Doom novels?
6. Is there any chance of you reuniting with Adrian Carmack while in Ireland for another game project?
- Ryan

Offline zapiy

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Re: John Romero Interview Questions Needed.
« Reply #6 on: August 30, 2015, 10:31:03 AM »
Nice fella.
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Offline Shadowrunner

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Re: John Romero Interview Questions Needed.
« Reply #7 on: August 31, 2015, 20:33:22 PM »
Out of all the games you have had a hand in creating, do you have a favourite?
Was there a lot of opposition to the violence in your early games at id, either from inside or outside the studio?
What do you think of the modern Wolfenstein and Doom games? Do you play them?
What do you think of the evolution of the first person shooter in general?
What are you up to these days?

Offline zapiy

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Re: John Romero Interview Questions Needed.
« Reply #8 on: September 01, 2015, 14:54:25 PM »
Nice one pal, keep them coming.
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Offline zapiy

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Re: John Romero Interview Questions Needed.
« Reply #9 on: September 01, 2015, 15:11:42 PM »
Dangerous Dave was a fantastic game, can you tell us how that came about?

What was the deal with you have to still create games for Softdisk after leaving to setup ID Software?

Do you feel some of your earlier games don't get the recognition they deserve do to Doom, Quake and Wolfenstein?
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Offline AmigaJay

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Re: John Romero Interview Questions Needed.
« Reply #10 on: September 01, 2015, 15:31:57 PM »
Q - Did you know you on the PS1 version of Doom you play 2-Player link-up with only 1 copy of the game?! Just let the data load on one console, take out the disc and it would load the 2nd players level and start the level without crashing the console!

Q - What is your definitive version of Doom on console?
Old School Gamer Since 1982 - Creator of various gaming websites and blogs 1998-2017

Offline zapiy

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Re: John Romero Interview Questions Needed.
« Reply #11 on: September 05, 2015, 14:26:01 PM »
Hi John and thanks for taking the time to talk to us at RVG, can you briely tell us a little about you for those that are just coming into this hobby?

How did the formation of id Software come about?

How did you come up with the idea for Wolfenstein 3D?

What challenges did you face when programming the game?

How ad why did you get started in the video game industry?

Can you tell us about your experience at Midway Games and the work you did for Gauntlet: Seven Sorrows?

What do you think of the video game industry currently? 

What is your favorite Doom level to play in deathmatch?

Doom has become a competitive game in both multiplayer (deathmatch) and single player (speed running) circles. When you designed the levels for Doom, were you keeping in mind the hardcore gamers who would try to take the game to its limits? Does it amaze you that people in the year 2015 still have not found its limits?

Were there any discussions within id Software when Wisdom Tree acquired the license to develop Super Noah's Ark 3D with the Wolfenstein 3D engine, and have you ever played it?

Doom was one of the bloodiest games of its time and was released just as Mortal Kombat hit arcades. Was there a general sense among developers in the early '90s that game design would need to go in an edgier, more realistic and more violent direction?

Have you read any of the Doom novels?

Have you ever been involved we a game or games that never got released? Any info if so?

Is there any chance of you reuniting with Adrian Carmack while in Ireland for another game project?

Did you ever do any work for the Konix Multisystem?

Out of all the games you have had a hand in creating, do you have a favourite?

Was there a lot of opposition to the violence in your early games at id, either from inside or outside the studio?

What do you think of the modern Wolfenstein and Doom games? Do you play them?

And have you ever been asked to be a consultant on them?

What do you think of the evolution of the first person shooter in general?

Dangerous Dave was a fantastic game, can you tell us how that came about?

What was the deal with you have to still create games for Softdisk after leaving to setup ID Software?

Do you feel some of your earlier games don't get the recognition they deserve do to Doom, Quake and Wolfenstein?

Did you know you on the PS1 version of Doom you play 2-Player link-up with only 1 copy of the game?! Just let the data load on one console, take out the disc and it would load the 2nd players level and start the level without crashing the console!

What is your definitive version of Doom on console?

How do you feel about being a gaming icon?

What are you up to these days?



Questions sent.
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Offline bartread

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Re: John Romero Interview Questions Needed.
« Reply #12 on: September 11, 2015, 23:23:46 PM »

Offline zapiy

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Re: John Romero Interview Questions Needed.
« Reply #13 on: January 28, 2016, 19:06:24 PM »
Interview now live HERE
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Offline Shadowrunner

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Re: John Romero Interview Questions Needed.
« Reply #14 on: January 28, 2016, 19:42:14 PM »
Awesome! Thanks to all involved :)