Author Topic: Martin Galway Interview Questions Needed.  (Read 1248 times)

Offline zapiy

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Martin Galway Interview Questions Needed.
« on: May 24, 2015, 14:00:24 PM »
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[align=center:cq0dlxle]Here we have another big Interview guys with Martin Galway, I am totally in awe of his music so its a great pleasure to announce.

Martin is one of the best known composers of chiptune video game music for the Commodore 64 sound chip, the SID soundchip, and for the Sinclair ZX Spectrum. He worked for both Ocean Software and Sensible Software to mention only two huge software houses.

Some of his Music for.

Wizball
Arkanoid
Parallax
Rambo
Green Beret
Miami Vice

Post your Questions below.
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Offline TrekMD

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Re: Martin Galway Interview Questions Needed.
« Reply #1 on: June 05, 2015, 21:37:07 PM »
Can the folks who had asked questions add them back if you saved them?  Sorry but with the host messing up the forum, the posts got lost.

Going to the final frontier, gaming...

Offline Greyfox

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Re: Hello There
« Reply #2 on: June 05, 2015, 21:53:58 PM »
Ohh no :13: I typed them all on the fly..dam!!! And I can't remember any of them.

Offline Shadowrunner

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Re: Martin Galway Interview Questions Needed.
« Reply #3 on: June 08, 2015, 17:14:00 PM »
What was your favourite system to create music on?

When you created music for licensed games, did you get to see exclusive clips from the shows or movies before the general public? Also, were there any restrictions when when working on this stuff?

What are some of your favourite games from over the years?

What are you doing these days?

Offline TrekMD

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Re: Martin Galway Interview Questions Needed.
« Reply #4 on: June 08, 2015, 23:02:51 PM »
- Was there a franchise you would have like to write music for in a game that you never had the chance to?

-  Did you have a game that you found writing music for was most enjoyable?  Any favorite music that you wrote for a game?

- Who inspired you into writing music?  Music for video games?

-  Who is your most favorite composer? 

-  Other folks who have written music for video games have released compilations of their music (sometimes using Kickstarter).  Have you ever considered doing something like this?

-  What sort of challenges did you have to deal with when writing music for computers?  What was the process like?

Going to the final frontier, gaming...

Offline zapiy

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Re: Martin Galway Interview Questions Needed.
« Reply #5 on: June 09, 2015, 15:56:10 PM »
Nice one guys..
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline zapiy

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Re: Martin Galway Interview Questions Needed.
« Reply #6 on: June 12, 2015, 09:51:03 AM »
Questions sent,



Thanks for taking the time to talk with us, can you tell us how your career in the games industry started, how did you land your first big job?

What was your favourite system to create music on?

When you created music for licensed games, did you get to see exclusive clips from the shows or movies before the general public? Also, were there any restrictions when when working on this stuff?

What are some of your favourite games from over the years?

Was there a franchise you would have like to write music for in a game that you never had the chance to?

Did you have a game that you found writing music for was most enjoyable?  Any favourite music that you wrote for a game?

Who inspired you into writing music?  Music for video games?

What was it like working at Sensible Software during your time there?

Are you a retro gamer yourself?  Do you still have any systems?

What software tools did you use to create your games and did you create any tools to help you?

How did you find using the SID and what techniques did you employ to realise your ideas?

Did the SID have any limiting factors? What features would you have included if you could redesign it and how would that have effected your output?

Of all the games you were involved in which was the hardest to create music for and why?

Looking back at your career, what would you change if you had a time machine and why?

Did you ever do any work for the Konix Multisystem?

Which one of your compositions did you feel captured the essence of the game it was written for, the best?

What's your favourite, C64 or Spectrum and why?

What's your favourite, Amiga or ST and why?

Who is your most favourite composer? 

Other folks who have written music for video games have released compilations of their music (sometimes using Kickstarter).  Have you ever considered doing something like this?

What sort of challenges did you have to deal with when writing music for computers?  What was the process like?

What are you doing these days?
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline zapiy

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Re: Martin Galway Interview Questions Needed.
« Reply #7 on: August 28, 2015, 12:34:51 PM »
Chasing this up. :113:
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC