Author Topic: RVG Interviews Ed Magnin.  (Read 1564 times)

Offline zapiy

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RVG Interviews Ed Magnin.
« on: February 25, 2015, 13:14:08 PM »
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[size=120]It gives me great pleasure to announce our lastest interview with Ed Magnin, Ed is the founder of Magnin & Associates, has been actively involved in the video game industry since 1979. Magnin & Associates has developed handheld games for 20 years, iOS games for 5, with over a dozen games in the AppStore. Magnin & Associates is an authorised Nintendo DS and iPhone developer who have been in business since 1993 specialising in handheld games. You can look at his website's Past Projects for a full list of the games Ed has worked on.[/size]

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RVG would like to thank Ed for taking the time to speak to us and please take a look at his website for more information on his projects.[/size][/align:30akqnit]
TrekMD

Tell us a little about yourself and how you first got involved in the development of video games?

EdTrekMDEdTrekMDEdTrekMDEdTrekMDEdTrekMDEdTrekMD

What is your opinion on the state of the current gaming industry?

EdTrekMD

Do you still own any retro systems?

Ed

Yes, although we may be donating some to the Video Game History Museum.


Greyfox

Did you find it technically challenging at anytime porting or creating graphics for the Gamboy Colour games you've worked on?

EdGreyfox

With been in the industry for so long now, We see you never did any games for the 8-bit range of computers other than for the Apple IIgs, was the Apple IIgs a preferred system for you to work on?

EdGreyfox

On to the next part, the 16-bit range computers, the Atari St and Amiga, never seen anything from you either, care to elaborate on this platform to why you never worked on them?

EdGreyfoxEdGreyfox

We see you've done 2 Casino Games for the Nintendo DS platform, did they send you off the Las Vegas to all those big Casinos in the name of research for that real life casino experience?

EdGreyfox

Now the Gameboy Colour version of Moon Patrol and Spyhunter, did you play on official vintage arcade machines to allow you to have the conversion as accurate as possible for the Gameboy Colour?

EdGreyfox

With only one Super Nintendo game under your belt (NFL Football), why didn't you work on other Super Nintendo games, any reason for this?

EdGreyfox

How do you find working on IOS these days with over 1 million apps available, is it difficult for you and team to get your product to your target audience?

EdGreyfox

Have you any stories from your creative past while working within the industry that were most memorable for you or maybe some antidotes you could share with us?

EdShadowrunner

What was it like making games for the original Gameboy? Did the lack of colour mean less time coding, or was it labour intensive trying to turn the sprites into recognizable characters and objects in black and white?

Edzapiy

Did you ever do any work on the Konix Multisystem?

Ed
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline Lorfarius

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Re: RVG Interviews Ed Magnin.
« Reply #1 on: February 25, 2015, 15:16:22 PM »
Great read!

Offline zapiy

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Re: RVG Interviews Ed Magnin.
« Reply #2 on: February 25, 2015, 15:18:00 PM »
Sure was, nice of Ed to take the time in his answers.  :113:
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline Greyfox

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Re: RVG Interviews Ed Magnin.
« Reply #3 on: February 25, 2015, 18:26:48 PM »
Most definitely some great content in that interview and ED is such a gentleman it's unreal, so amazing work all round for those involved

Offline TrekMD

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Re: RVG Interviews Ed Magnin.
« Reply #4 on: February 25, 2015, 18:58:09 PM »
Another very good interview!  I wonder what systems he donated he has donated to the Video Game History Museum.

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