Author Topic: RVG Interviews Chris Shrigley.  (Read 2024 times)

Offline zapiy

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RVG Interviews Chris Shrigley.
« on: September 20, 2014, 15:15:56 PM »
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[size=120]RVG lands another huge interview with Chris Shrigley... A founding member of Core Design, co-founder of Eurocomm. Chris worked as a Gremlin Graphics in the early years where he programmed lots of games on Commodore 64, Sinclair Spectrum, MSX and Atari games. Chris has created many other games on systems like the NES, Megadrive/Genesis, MegadCD/SegaCD and many more[/size]



[size=120]Design
BassMasters 2000 (1999)
Ex-Mutants (1992)
James Bond Jr. (1992)
Magician (1990)
Bounder (1985)
 
Programming
Tetris Evolution (2007)
Full Spectrum Warrior: Ten Hammers (2006)
Full Spectrum Warrior (2004)
Metal Arms: Glitch in the System (2003)
Pac-Man Fever (2002)
Star Trek: Deep Space Nine - Dominion Wars (2001)
BassMasters 2000 (1999)
NHL 98 (1997)
Gargoyles (1995)
Blackthorne (1994)
Cliffhanger (1993)
Rock 'n Roll Racing (1993)
Batman Returns (1992)
Ex-Mutants (1992)
James Bond Jr. (1992)
The Lost Vikings (1992)
Advanced Pinball Simulator (1988)
Bulldog (1987)
Masters of the Universe: The Movie (1987)
Action Fighter (1986)
Footballer of the Year (1986)
Future Knight (1986)
Gauntlet II (1986)
Bounder (1985)
 
Other
Blackthorne
Skate Crazy
Jack the Nipper... II in Coconut Capers[/size]


Finally Chris has kindly released some of his games source code on his site HERE

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zapiy


Can you talk us through your career, where you started right up till now and what games you worked on?

Chriszapiy

What made you start developing text adventures?

Chriszapiy

Advanced Pinball Simulator was a game I spent many hours playing, how did it come about for you to program this version?

Chriszapiy

Bounder was a huge hit, (another one of my favs i must say) how did this game come about?

Chriszapiy

Can you tell us what it was like working for Codemasters and Gremlin back then?

Chriszapiy

Which one of the C64 games you programmed is your favourite and why?

ChrisShadowrunner

How many of you was there at the beginning of Core Design, and how did the company get started?

ChrisShadowrunner

How long did you stay with Core, and if you don't mind me asking, why did you leave?

ChrisShadowrunner

Core was responsible for some of the best Mega CD/Sega CD games, and really made the add-on worth buying. Which games for the system did you work on?

ChrisShadowrunner

Gargoyles is a great game on the Genesis, and I'm happy to say I bought it as soon as it was released and finished it too (I was a big fan of the cartoon). How much assistance did you get from Disney as far as the license goes and were you allowed to make the game your way or did they specify what kind of a game it had to be?

ChrisShadowrunner

Rock 'n Roll Racing has a great soundtrack. Who picked the tunes and was it hard to get the license to use them?

Chriszapiy

Are you still in contact with anyone from those days? (C64/Speccy era to Sega CD era)

Chriszapiy

Have you ever gone through you old files and found incomplete games that you may release to the retro scene?

ChriszapiyChriszapiy

Did you ever work on the Konix Multisystem or Atari Jaguar? If so, can you tell us more?

ChrisTrekMDChriszapiy

HeroQuest on the NES never got an official release, what happened there?

ChrisTrekMDChrisTrekMD

Did you get these as straightforward assignments or were you able to ask to work on these?

ChrisTrekMDChrisTrekMDChrisFinally any follow up questions please post them here and i will try and get them answered and Chris, thanks for being involved in RVG's small homage to the retro scene.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline TrekMD

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Re: RVG Interviews Chris Shrigley.
« Reply #1 on: September 20, 2014, 16:01:13 PM »
Very  nice interview! 

Going to the final frontier, gaming...

Offline Cryptic33

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Re: RVG Interviews Chris Shrigley.
« Reply #2 on: September 20, 2014, 17:49:43 PM »
What a nice man and a very good interview guys :113:


Enter the latest Jaguar competition here: http://www.retrovideogamer.co.uk/forum/index.php?topic=7798.0

Offline Shadowrunner

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Re: RVG Interviews Chris Shrigley.
« Reply #3 on: September 21, 2014, 01:08:31 AM »
Great interview! Really enjoyed reading it  :)

Offline zapiy

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Re: RVG Interviews Chris Shrigley.
« Reply #4 on: September 21, 2014, 18:50:52 PM »
Chris is another great guy to interview, makes these worth while.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC