Author Topic: RVG Interviews Watermelon  (Read 3236 times)

Offline zapiy

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RVG Interviews Watermelon
« on: July 14, 2014, 19:33:11 PM »
[align=center:17d08xwm]

[size=120]RVG brings you our latest interview with Watermelon.

WaterMelon - an international video game company making retro games with style. We were established in 2004 when they began working on their first game - Pier Solar and the Great Architects.

Pier Solar and the Great Architects is a Mega Drive/Genesis game that began its life back in 2004 on an internet forum. The game started as a homebrew mini-game but evolved into the biggest 16-BIT game ever, and shows many unseen features on the Mega Drive/Genesis hardware more than 10 years after the last original Mega Drive/Genesis release.


I would like to thank Gisele and all the other contributers at WaterMelon for taking the time to do this interview with us.

Enjoy
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[size=240]Watermelon Website[/size][/align:17d08xwm]

zapiy

Tell us about how the company was formed?

WaterMelonzapiy

For those that may not know about you, can you list all the games you have released and those in the pipeline?

WaterMelonShadowrunner
 
You have three games that I know of in the works. The HD and Dreamcast versions of Pier Solar, Project Y and Project N. How is the development going and do you have any idea when they might be finished?

WaterMelonWaterMelonTrekMD

Where did the idea for Pier Solar originate?

WaterMelonTrekMD

What would you say was the most challenging aspect of making Pier Solar for the Genesis/MD?

WaterMelon

It took us about one year of hit and miss to get a stable file load on Mega-CD, because there was no documentation and he didn't hack any existing code. But doing Mega Drive programming was much easier since the system is a strong and simple hardware. It is sure that releasing a full packaging with cartridge cost certainly more than 10 times the cost of a regular DVD release. However, it's part of the idea of releasing retro games, it has to be a full release in physical format! We had to develop all the manufacturing process from the ground up for Pier Solar, from the plastic parts down to the screws. Now we use the same process for our next releases so it's a bit of a relief!


TrekMD

Are there plans to re-release the OST?

WaterMelonTrekMDWaterMelon

Currently we do not have any plans to include other retro systems into our development.


Shadowrunner
 
There's an Easter Egg in Pier Solar that you can only find if the game is played with the Sega 32X adapter plugged in. Have you ever thought about doing a 32X game, or even an enhanced 32X version of one of your games?

WaterMelonThe Laird

It clearly looks like Streets of Rage 2 was the inspiration for Project Y, is that the case?

WaterMelon

Yes! Streets of Rage II is one of our biggest inspirations for Project Y, almost a tribute to it.


The Laird

I would love to see you do something for the Lynx or Jaguar! Any chance?
   
WaterMelonThe Laird

What do find to be the best system to work on and why?

WaterMelon

In retro systems, the Sega Genesis is the most pleasant console to work with because of its 16bits structure, and also because it is a very powerful system; it always has something else to offer. Its processor architecture is very well designed and easy to work with. For the modern consoles, the most preferable during the adapting process are the PS3 and PS4, because of its similarities to the existing code standards of the original Pier Solar.


The Laird

Who are your own inspirations/heroes in video gaming?

WaterMelonThe Laird

How did you come up with the name Watermelon?

WaterMelon
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline Shadowrunner

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Re: RVG Interviews Watermelon
« Reply #1 on: July 14, 2014, 22:07:41 PM »
Another great interview! Thanks to Zapiy and Watermelon for making it happen  :)

Offline zapiy

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Re: RVG Interviews Watermelon
« Reply #2 on: July 14, 2014, 22:48:38 PM »
Glad you enjoyed it, really grateful to them taking part.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline TrekMD

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Re: RVG Interviews Watermelon
« Reply #3 on: July 15, 2014, 01:44:06 AM »
Very cool!  I am glad to see there are plans to re-release the OST for Pier Solar! 

Going to the final frontier, gaming...

Offline TrekMD

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Re: RVG Interviews Watermelon
« Reply #4 on: July 28, 2015, 02:49:17 AM »
While this is not interview material, there have been some changes with Watermelon and an email was sent with details.  I'm posting that here just for reference:

There has been some changes at WaterMelon, I've been waiting to clear all the legal questions before writing up this announcement for you. Tulio Adriano has left WaterMelon some weeks ago, I'm now sole owner of the company. Here are some quick answers to quickly assert the questions about Pier Solar and our other games currently in development:

Are any of the projects going to be cancelled?
No.

Are any of the projects going to suffer extra delays?
No.

Am I going to receive my games?
Yes, of course, this is what we do.

When will I receive my Pier Solar pre-orders?
All games and goodies are completed and ready for shipping, I've personally supervised their manufacturing.
However, due to the late company changes, please bear the extra weeks as we are re-organizing the distribution processes. I hope everyone will receive their goods before end of September 2015.

Hoh, but if Fonzie is in charge of news now, does that mean we wont have any news anymore, at all :) ?
To clarify, the spirit of WM is to deliver the best game possible. WM is a (very, very) small company.
It's a thin line to ensure a un-altered 1990's gaming vibe. To put things into perspective, nowadays, before games are even released, there are: unboxing videos, multiple trailers and screenshots, reviews and previews, even playthrough videos time to time. What's the next step? Let you play the game before it is actually done? Hoh wait!

I'm working, along with our best people, to improve the news and weekly reports but our priority is, and will remain, the games. I'll also resume the work on the tea time videos, which has been long overdue (especially for ProjectN, sorry again to all the investors).

I would like to thank everyone of you for their continued patience and support. Lets not forget the numerous people having worked close or far on any WM games, guide, DVD, OST, goodies, etc. Because without them, there would be no WM. if you have any doubts, please check for the game credits, you will understand it's a lot more than a "a (very, very) small company".

On a side note, as you may know, we are helping homebrewers to release their games on Mega Drive. You can take a look at a potential release here, check it out! http://www.magicalgamefactory.com/en/bo ... ve-_19025/

For any questions, don't hesitate to contact the support here:  http://www.magicalgamefactory.com/en/fa ... support_5/

Best Regards!

Gwenael "Fonzie" Godde

Going to the final frontier, gaming...

Offline zapiy

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Re: RVG Interviews Watermelon
« Reply #5 on: July 28, 2015, 18:57:22 PM »
Cheers pal, that Papa commando game looks fun..
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline TrekMD

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Re: RVG Interviews Watermelon
« Reply #6 on: July 28, 2015, 19:00:04 PM »
Yes, I followed the topic in AA but didn't get around to posting about it.  I should!

Going to the final frontier, gaming...

Offline zapiy

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Re: RVG Interviews Watermelon
« Reply #7 on: July 28, 2015, 19:07:43 PM »
Wonder what forced the change of ownership at the top?

I guess that's just how things go sometimes.
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline TrekMD

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Re: RVG Interviews Watermelon
« Reply #8 on: July 28, 2015, 19:08:42 PM »
Good question with a good answer that I'm sure will stay internal. 

Going to the final frontier, gaming...

Offline Shadowrunner

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Re: RVG Interviews Watermelon
« Reply #9 on: July 28, 2015, 19:10:36 PM »
It's unfortunate but that's life I guess, good to see the company isn't going away. And yeah, Papa Commando looks great! Hopefully they do release it.