The Commodore Story.

The Commodore Story - Changing the world 8-bits at a time.

A new Kickstarter for all you retroheads

UPDATE @80% FUNDED

See HERE for more.

As a special backer only offer we will double up the Blu-ray Disc and/or the Book an additional £10 or £20 for both.

SO...

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Trashman

 

Trashman

In the days before gaming was big business, there was a beautiful moment in time when games were perhaps at their quirkiest - when one person in a spare room, hunched over a black and white portable TV, could produce something completely unique and off the wall and then somehow manage to get it commercially published. This period of time produced not only some of the oddest but also some of the most uniquely British titles that have ever been released. And despite it's Americanised name, New Generation Software's 'Trashman' is very, very British indeed.

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Game Reviews

The Bear Essentials

 

The Bear Essentials

The humble platformer was a staple of the 8 and 16-bit eras, progressing from its basic, blocky beginnings to levels of detail and complexity that could barely have been imagined way back in the early days. Unfortunately this meant that the market often felt over-saturated, and for every good game there were at least half a dozen mediocre ones. Fast-forward 30-odd years and the platformer may have fallen slightly out of favour in modern gaming, but for developers still supporting the old micros it remains a very popular choice, and as such it takes a lot to stand out from the crowd. It's a delight, then, to discover a game that doesn't just stand out, it puts on a rainbow wig, drapes itself in flashing neon lights and blows a trombone down your ear-hole.

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Commodore

The Art of Atari Book Review

The Art of Atari Book Review.

    In the early days of video games, the name Atari was one that became equated with playing such games.  So much so, that pretty much anyone would interpret the question “did you play Atari today?” with “did you play video games today?”  Atari was a cultural icon at the time and this icon knew it had to do everything it could to attract people to their games.  One way in which the company did this was by having very sophisticated artwork for all its games, whether in the arcades or for their home systems.  The artwork was a portal into gamers’ imaginations that helped transform the collection of pixels on the screen to a much larger world.  This was particularly true for games on the Atari 2600 VCS.  Who can forget the impressive dragon and the beautiful castle on the box of Adventure?  Yet the world we got on our TV screens was far more simplistic with dragons that have always been called “ducks” by many.

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Reviews

Super Famicom: The Box Art Collection Book Review.

Super Famicom: The Box Art Collection Book Review.

A wondrous thing happened back in 1990 when Nintendo decided it was time to create a brand new arcade quality home video game system to rival their 8-bit power house that was the Nintendo Entertainment System. This new system was to be known as the Super Famicom, a.k.a. the Super Nintendo Entertainment System (SNES). This new console opened up a new wave of pure arcade quality games emerging from great software houses like Capcom, Hudson Soft, Square Soft, Konami and Enix. A great many of these 16-bit cartridge games were revolutionary in their design and even introduced a new type of gameplay on the machine.

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Reviews

Onimusha Retrospective.

 

Onimusha Retrospective by Alex McCumbers.

Onimusha has an interesting history in its conception. Originally, the idea was to put the Resident Evil series into feudal-era Japan, creating a large house filled with ninja-style traps. This Playstation game was also one of the few to take the actors voicing the characters and model them through face mapping and motion capture. This means that while Samanosuke is a fictional character, he looks and speaks like Takeshi Kaneshiro.

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New version of WinUAE out

New version of WinUAE out

Looks like the Amiga’s best and most fully-featured emulator just got a few a more bells and whistles. Out just in time for Christmas and following a prolonged beta period, version 3.4.0 of WinUAE expands hardware support even further.

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Top Ten ZX Spectrum Games of 2016

TOP TEN ZX SPECTRUM GAMES OF 2016

It may come as something of a surprise, given that it was 34 years old this year, but the ZX Spectrum continues to be a hive of gaming activity even today. 2016 was another brilliant year for new releases, many of which put the even the best commercial games of yesteryear to shame in both the technical and gameplay departments. So as the year draws to a close, I thought it might be nice to collect together my ten favourites like those 'proper journalist' types do.

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From Bedrooms to Billions: The Amiga Years.

FROM BEDROOMS TO BILLIONS: THE AMIGA YEARS.

For many people the 16-bit era conjures fond memories of the Sega Mega Drive and Super Nintendo, which dominated gaming in the early to mid '90s and not only produced some incredible games but also provided the template for the modern gaming business that we know and (mostly) love today. For a great others however, especially if you happened to live in Europe, the 16-bit revolution didn't begin in the late '80s with the launch of the Mega Drive - it began way back in 1985 with a revolutionary home computer called the Commodore Amiga.

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Reviews

Star Wars: The Arcade Game.

Star Wars: The Arcade Game.

In 1983, Atari released a fantastic vector game to the arcade inspired by Star Wars: A New Hope. The game takes place in the climactic battle to protect Yavin from the Death Star’s super lasers.

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Atari

New Sega MegaDrive/Genesis Homebrew - Miniplanets

 

New Sega MegaDrive/Genesis Homebrew - Miniplanets

Indie developer Goto80 is set to release a new game for the Sega MegaDrive./Genesis:  Miniplanets!  The game is a pseudo-3D platformer starring a little red character who vaguely resembles Opa Opa from Sega's Fantasy Zone games.

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Minder

 

Minder

In the latter part of the 1980s and well into the '90s, turning popular movies or television shows of the day into a video game was pretty much a no-brainer. Indeed, companies like Ocean would eventually turn a large portion of their production over to licensed games, and this wasn't necessarily always a bad thing as some genuinely excellent titles came out of these deals. Back in 1985, however, licensed games were still in their infancy and many companies, eager to jump on the bandwagon, picked up some pretty strange licenses for conversion to the 8-bit computers of the day. A lot of the time these projects ended in complete disaster due to the unsuitability of the source material, but just occasionally, often against all odds, one of these deals actually paid off and produced something genuinely worth playing.

One such licensing oddity was 'Minder', a hugely popular ITV comedy/drama throughout the '80s starring George Cole as dodgy geezer Arthur Daley and Dennis Waterman as the titular minder, ex-con Terry McCann. Set in and around central London, the show followed Arthur and Terry as they attempted to make a living by wheeling and dealing on 'just about' the right side of the law, with Arthur's over-confidence usually landing him in a series of comedy scrapes which Terry then had to help him out of.

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Spectrum

ENEMY 2 Collectors Edition out now!

ENEMY 2 Collectors Edition out now!

The Collectors Edition of ENEMY 2: Missing in Action is ready and now available!

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Amiga Story | Nostalgia Nerd.

Amiga Story | Nostalgia Nerd.

What goes up, must come down... Welcome to the story of the Commodore Amiga. This is part 1 of a 2 part documentary exploring the history and story of the mighty Amiga from its conception through to its buyout by Commodore.

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Features

Onimusha Retrospective.

 

Onimusha Retrospective by Alex McCumbers.

Onimusha has an interesting history in its conception. Originally, the idea was to put the Resident Evil series into feudal-era Japan, creating a large house filled with ninja-style traps. This Playstation game was also one of the few to take the actors voicing the characters and model them through face mapping and motion capture. This means that while Samanosuke is a fictional character, he looks and speaks like Takeshi Kaneshiro.

Read more ...

Top Ten ZX Spectrum Games of 2016

TOP TEN ZX SPECTRUM GAMES OF 2016

It may come as something of a surprise, given that it was 34 years old this year, but the ZX Spectrum continues to be a hive of gaming activity even today. 2016 was another brilliant year for new releases, many of which put the even the best commercial games of yesteryear to shame in both the technical and gameplay departments. So as the year draws to a close, I thought it might be nice to collect together my ten favourites like those 'proper journalist' types do.

Read more ...

Cronosoft: A Retrospective.

Cronosoft: A Retrospective.

With the rise and popularity of next generation consoles, it seems they are taking over the world. New games are released every week and you can’t get away from the ads where you think you’re watching a film trailer and it turns out to be the latest PS4 game. How did that happen? It seems us retro game fans are being left behind when it comes to new releases. Of course, this is inevitable as technology develops and games become more complex so this is something everyone has become accustomed to. But, if like me, you think ‘I would really love some new games for my 30 year old computer! Why can’t people keep on making games? Is that too much to ask?’ - there are some people keeping this dream alive.

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Donkey Kong Arcade Machine – The Home Straight - Part 2

Part 2 – The Home Straight

 

So in Part 1 you will have followed my journey so far in restoring this beat up Donkey Kong cab. I felt I was in the home straight now – it was time for some artwork to be applied to the sides of the cab. This part scared me to death, because once the art is on, it’s on. You can’t get it wrong, there are no second chances. So here it is. A step by step guide to applying side art:

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Donkey Kong Arcade Machine – Raising The Dead - Part 1

Part 1 – Raising The Dead

 

I can’t imagine what it must’ve been like to build arcade cabinets from the ground up on a factory production line back in the early 1980s. Rumour has it that those employed by Atari in California to hand build the classic cabs we know and love, were largely low-paid, permanently stoned hippies and Mexicans (am I allowed to say that?!). Some even go as far to say that the unique musty arcade “smell” you get when you switch on a thirty year old arcade cabinet is part weed, infused into the wood of the machines by the workers smoking on joints all day on the production lines.

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