Author Topic: RVG Interviews Rebellion  (Read 8107 times)

Offline zapiy

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RVG Interviews Rebellion
« on: April 18, 2013, 16:49:40 PM »
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[size=120][font=comic sans ms:z2mpkluc]I am pleased to reveal our interview with Rebellion Co-Founder Jason Kingsley, i would personally like to thanks Jason for taking the time to do this interview with us.

Here are just some of Rebellions back catalogue of games.

Rebellion have released games like:
1993    Eye of the Storm
1994    Checkered Flag
1994    Alien vs Predator
1998    Klustar
1999    Aliens versus Predator
1999    Mission Impossible
1999    The Mummy
1999    Tom Clancy's Rainbow Six
2000    Asterix: Search for Dogmatix
2000    Gunlok
2000    Largo Winch
2000    Skyhammer
2001    Snood
2001    Midnight Club: Street Racing
2001    Gunfighter: The Legend of Jesse James
2002    Tom Clancy's Rainbow Six: Lone Wolf
2002    Delta Force: Urban Warfare
2002    Medal of Honor: Underground

Now the interview.

Cheers[/font:z2mpkluc][/size]
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Rogue Trooper

Edge and THAT AVP score (on Jaguar) 4/10, how did it go down with you guys at the time? Myself, I got the impression reviewer totally miss-understood the game and went to it as if it was a Doom clone.

Jason Kingsley Rogue Trooper

Did Edge amend the error of their ways, in your eyes years later with the superb Making Of...feature on AVP?

Jason Kingsley

Positive coverage is always good to read. Sadly physical magazine publishing is in a major decline these days, but the website is nice and active. It must be a challenge to balance editorial independence with the knowledge that your pay check needs people to buy advertising.

Rogue Trooper

PC AVP is still often classed by many (myself included) as THE definitive Aliens Game, so what on earth went wrong with your more recent PC/PS3/360 AVP game, considering your 'A-team' worked on it? it had none of the atmosphere or tension of the original and felt very dumb in comparison.

Jason KingsleyRogue TrooperJason KingsleyRogue Trooper

AVP used 'actors' for the comms screens, a poor decision in my eyes, how did this come about and do you feel, looking back, it was the right move?

Jason KingsleyRogue Trooper

Who came up with the Fish eye for the Alien view? Genius move I felt.

Jason Kingsley

That was our head of programming here, Kevin, , who is still with us and doing sterling work. It could go even more fish-eye than that but we toned it down a bit for release.

Rouge Trooper

PC AVP took some flak for it's high level of difficulty, limited per game etc. Do you (like I) feel that was a little harsh (the flak/comments)? As I found it really added to the tension. Was it a deliberate move to make game SO tough?

Jason Kingsley

Yes it was very deliberate to kill the player early on, particularly in the first section when most games keep you safe when you were listening to the first briefing. I thought it would shake things up to kill the player right away and break that feeling of safety.

Rogue Trooper

Dredd VS Death, 2 of my fav. 2000AD characters, yet game disappointed, how happy with it were you?.

Jason Kingsley

It was OK, a bit disappointing and I think wrongly signposted to the player re the challenge and arrest feature, but overall it did reasonably well for us.

Rogue Trooper

Rogue Trooper however, outstanding! (Xbox game personal fave) so, any chance of MORE Dredd or Rogue or characters like Nemesis The Warlock, ABC Warriors etc on PS4/Next Gen Xbox?

Jason Kingsley Rogue Trooper

Checkered Flag, with a little more play-testing/work on the controls, could have been the Jaguar's answer to Virtua Racing, were you happy with the car handling? Or would you have preferred more time to tweak it?

Jason KingsleyRogue Trooper

Sky Hammer + AVP, fantastic use of Jaguar hardware, but just how far do you feel you pushed the hardware? Would moving to Jag CD have allowed for much better games? And just how much further do you feel the system COULD have been pushed? I.E. with games like your own Legions Of The Undead (Doom, but with lighting done properly as I believe you proclaimed it.

Jason Kingsley

Yes we were caught out by the Jaguar collapse. SkyHammer was really pushing the tech, and was a dystopian idea that I think worked pretty well. Second and third generation games always build on what has been learnt by the previous ones, so usually they get better.

Rogue Trooper

Talking of Legions...just what were the plans for the game? adventure type, but in Doom style engine?.

Jason KingsleyRogue Trooper

AVP PSP, really put together in under 5 weeks? Or media myth?.

Jason Kingsley

Yup 5 weeks from start to finish with an existing engine in place and lots of retained knowledge. They even managed to make us change the end game boss to avoid film spoilers, then release the film trailer complete with spoilers in it anyway.

The Laird

Legions Of The Undead - how far did this game get into development? Are there any prototypes lying around or source code for it?

Jason KingsleyThe Laird

How challenging did you find it to work with the Tramiels? What is you opinion of them?

Jason Kingsley

They were powerful and charismatic business people. We only met them on a few occasions and they seemed to be genuine but tough.

The Laird

Did Alien VS. Predator on the Lynx ever get any further than the less than half finished prototype that is out there?

Jason Kingsley

No sadly not.

The Laird

The Lynx AVP prototype is incredibly impressive, what did you think of the hardware itself?

Jason Kingsley

Hardware was awesome at the time, but doomed to obscurity by fate.

The Laird

Did you ever have any other Lynx games planned?

Jason KingsleyRogue Trooper

What ever became of Mr Tank on PC? I saw previews of it doing the rounds at the time, looked like a kinda 1990's take on Battlezone, but with a good dollop of humour. Never saw or heard of it again.

Jason Kingsley

I think we got it released somehow, not sure. It was a flawed masterpiece of technology, crazy music and madness.

Rogue Trooper

Read in Edge that whilst you had no specific Jag CD games in development, your were planning CD versions of cart games, most promising of which as Legions Of The Undead, which Edge claimed the cart. version of, would be finished 'very shortly' and would most likely be a headliner at Atari's ECTS stand, they also claimed Skyhammer was Jag CD bound. Any truth in these claims if not? how did you feel about Edge making such claims?

Jason KingsleyRogue Trooper

World War Zero on PS2 pretty much nailed things from a technical point of view, rock steady frame rate, clever use of auto-aim etc. How did you find the PS2 hardware, in terms of development?.

Jason Kingsley

Sony are great to work with and though the PS2 and PS3 were not the easiest machines to work with in term s of hardware, they made great games. World War Zero was a big success for us and still sells a few copies digitally for us. Bizarrely I played the PC version for a few hours a few weeks ago, and whilst the graphics are a bit old school, the game play is solid.

TrekMD

You have an expansive library of games in many different systems. Have you found a system that you prefer to work with over others? Is there one system that you've found to be particularly challenging to work with?

Jason KingsleyTrekMDJason Kingsley

Chris and I still own and run the company over 20 years later. We do business that we want to be doing, so games, comics and books are a natural fit. I get lots of comics to read and books also as well as many games, so things are great. Whilst we sometimes have to make tough business related decisions, we also still have a passion for the things we make, and long may that last.

TrekMD

You currently have one title that has been published for Android devices. Now that the dedicated console OUYA will be available in a few months, any consideration into expanding your game library for Android taking advantage of the capabilities of OUYA?

Jason KingsleyRogue Trooper

Pre-you buying 2000AD you were working on 'Wardog' on PC, with a script being done by 2000AD writers. Set in a dystopian future (Mad Max meets Blade runner I believe), with your character having a bomb in his head, set to explode etc, it was to be your take on the 3D action/adventure genre. What became of it? Did you never find a publisher for it at the time? Also, how near completion was it?

Jason Kingsley
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline TL

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Re: RVG Interviews Rebellion
« Reply #1 on: April 18, 2013, 17:18:39 PM »
Absolutely ace interview, it was great of Jason to talk to us!

This however was the best bit:

Quote
The Laird

Legions Of The Undead - how far did this game get into development? Are there any prototypes lying around or source code for it?

Jason Kingsley

Probably some code somewhere in an archive here

 :13:

Online Shadowrunner

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Re: RVG Interviews Rebellion
« Reply #2 on: April 18, 2013, 17:20:22 PM »
Great read, thanks everyone!   :111:

Offline TrekMD

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Re: RVG Interviews Rebellion
« Reply #3 on: April 18, 2013, 19:47:19 PM »
Very nice.  :)

Going to the final frontier, gaming...

Offline DreamcastRIP

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Re: RVG Interviews Rebellion
« Reply #4 on: April 19, 2013, 01:05:35 AM »
A great read and thanks to all involved.  :1:
Owned: Spectrum Jaguar JaguarCD Lynx ST 7800 Dreamcast Saturn MegaDrive Mega-CD 32X Nomad GameGear PS3 PS PSP WiiU Wii GameCube N64 DS, GBm GBA GBC GBP GB VirtualBoy Xbox Vectrex PCE Duo-R 3DO CDi CD32 GX4000 WonderSwan NGPC Gizmondo ColecoVision iPhone PC Mac

Offline zapiy

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Re: RVG Interviews Rebellion
« Reply #5 on: April 22, 2013, 20:10:01 PM »
Thanks it was great to arrange this one..
Own: Jaguar, Lynx, Dreamcast, Saturn, MegaDrive, MegaCD, 32X, GameGear, PS3, PS, PSP, Wii, GameCube, N64, DS, GBA, GBC, GBP, GB,  Xbox, 3DO, CDi,  WonderSwan, WonderSwan Colour NGPC

Offline Alberto 2K

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Re: RVG Interviews Rebellion
« Reply #6 on: April 29, 2013, 15:24:46 PM »
Great read! :41:
Don't be surprised, my broken English is legendary!