Artcade Book Review written by Darren Doyle (Greyfox™)
Artcade is one of those books that doesn’t arrive too often within the Arcade and retro gaming communities but, when it does, it’s a demonstration and sacrifice of one individual with a huge passion and genuine love for the preservation of the often forgotten and distant art many of us were exposed to, growing up in the 1980’s and 1990’s, in local Arcade emporiums.
ZX Spectrum: A Visual Compendium
Here we have another fine example of how to produce a fantastic looking book, Bitmap Books if you have been living under a rock is the company that Sam Dyer founded from his previous books reviewed here Commodore 64: A Visual Compendium Book & Commodore Amiga: A Visual Compendium Book.
After the Build engine ended up being popularised by the release of Duke Nukem 3D, a few other developers would use it to make their own projects. Some of them, like Redneck Rampage, didn’t turn out so well. Blood, on the other hand, is just as much of a classic shooter as Duke was. At first glance, Blood is a lot like Duke Nukem 3D.
Shortly after the release of Wolfenstien 3D, Apogee would go on to publish this game, which uses the same engine with a few improvements. Instead of the World War II setting of the original game, Blake Stone is basically James Bond in space. You, as Agent Blake Stone, are sent in to destroy the six facilities of the evil Dr. Goldfire, while killing as many of his minions as you can.
RVG Interviews David Crane.
Well here it is our Interview with David Crane of Pitfall fame and many other titles.
David was a huge part of the early beginnings of Activision and remains in the game industry even now with his recent Kickstarter Project.
RVG Interviews Chris Shrigley.
RVG lands another huge interview with Chris Shrigley... A founding member of Core Design, co-founder of Eurocomm. Chris worked as a Gremlin Graphics in the early years where he programmed lots of games on Commodore 64, Sinclair Spectrum, MSX and Atari games. Chris has created many other games on systems like the NES, Megadrive/Genesis, MegadCD/SegaCD and many more
RVG Interviews Allister Brimble.
I am pleased to announce our latest interview with Allister Brimble.
Allister Brimble (born 1970) is a video game music composer. Allister has written music and sound effects for the videogame industry since the mid 1980s for a vast array of games, such as Driver, Project-X, Superfrog, Alien Breed, Assassin, Colonization, Descent II, Dizzy series (except the first game, Dizzy), Slightly Magic on the ZX Spectrum and the Amiga.
RVG Interviews Billy Allison.
Its a pleasure to share our next interview with Billy Allison, an animator and graphics specialist who has worked on many games you and i will be familiar with.
Ok all, RVG is please to share our next interview this time with Bill Harbison, Bill has been in the gaming industry for over 25 years and has worked at iconic studios like Ocean Software, Malibu Interactive and Platinum Interactive / Warthog.
RVG Interviews Brian Fargo.
Here is our latest interview with the fantastic Brian Fargo, Brian was the founder of Interplay where he and his team developed Bard's Tale, Wasteland, Fallout, and many other games like Mindshadow and Battle Chess.
Turrican II Live Orchestra Album by Chris Huelsbeck
Here is Chris Huelsbeck's latest Kickstarter, here is is what Chris has to say about the campaign.
"2016 is a very special year for me. Not only is it 30 years since I began my professional career as a video game composer, but it also marks the 25th anniversary of legendary platform game Turrican II. As one of my most popular soundtracks ever, I wanted to create something very special to celebrate these anniversaries, and so Turrican II – The Orchestral Album was conceived!
The Mastertronic Archives
Mastertronic is the company that most people associate with the Spectrum 48k and C64.. The memories are still fresh in my mind from the days I used to pop to the local newsagent and buy a £1.99 game. This book will no doubt rekindle lots of fond memories for many retro fans..
Founded in 1983 by Martin Alper, Frank Herman and Alan Sharam, Mastertronic went on to become one of the UK's biggest home video game publishers of the 1980s. The company's marketing strategy of putting games on shelves at the low price of just £1.99, when most other games sold from £4.99, resulted in booming sales and massive profits for the London based company.
Kickstarter: Atari ST - RISE OF THE DEMOSCENE
A new kickstarter dedicated to the world of the Atari ST demo scene, here is a brief description from the creator of this book.
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Donkey Kong Arcade Machine – The Home Straight - Part 2
Part 2 – The Home Straight
So in Part 1 you will have followed my journey so far in restoring this beat up Donkey Kong cab. I felt I was in the home straight now – it was time for some artwork to be applied to the sides of the cab. This part scared me to death, because once the art is on, it’s on. You can’t get it wrong, there are no second chances. So here it is. A step by step guide to applying side art:Read more ...
Donkey Kong Arcade Machine – Raising The Dead - Part 1
Part 1 – Raising The Dead
I can’t imagine what it must’ve been like to build arcade cabinets from the ground up on a factory production line back in the early 1980s. Rumour has it that those employed by Atari in California to hand build the classic cabs we know and love, were largely low-paid, permanently stoned hippies and Mexicans (am I allowed to say that?!). Some even go as far to say that the unique musty arcade “smell” you get when you switch on a thirty year old arcade cabinet is part weed, infused into the wood of the machines by the workers smoking on joints all day on the production lines.Read more ...