Amigaville, the new magazine dedicated to our much loved Amiga and produced by Brian Hedley is now into it's 4th issue, covering game reviews, News, Special features and even has its own resident Grumpy Git. It is a small magazine designed for the Amiga community and in time hopefully by the community too.
Fatal Smarties is the creation of four guys at this years game coding jam held at Southampton University this weekend (30/31 Jan 2016) its hard to believe that Mike Tucker(Design & Code), Matt Cope(Code), Jon Davies(Art) and Mike Clark (Music) took just 48 hours to create this fantastic looking game.Read more...
Turbo Everdrive Product Review by Doug Titchmarsh (dougtitchmarsh)
Having tried the PC Engine / TurboGrafx on an emulator I wanted the actual hardware to play on. Ebay came up trumps where you can still pick up new and boxed systems. The next big problem is which games to buy, the TurboGrafx system is locked by region so you have to be careful which area to buy from.
Welcome to my first Video Game Documentary review! This exceptional movie is certainly a great way for me to get started! I feel this is a fantastic opportunity and I feel privileged to be allowed to do this video documentary review on behalf of RVG. World 1-1’s Film Producers and Directors, Daryl Rodriguez and Jeanette Garcia, took on the incredible task of documenting and producing a fascinating insight about the origin of the Atari brand from its birth in 1972. They interviewed the people behind this world famous brand, a brand that was second only to Coca Cola™ in terms of influence and recognition in the late 1970’s and 1980’s. We have here a documentary that long term Atari fans and vintage video game hobbyists have been waiting for since Atari closed its doors. Definitely something of a rarity these days.
ZX Spectrum Vega Console Review by Jamie Battison (zapiy)
The Sinclair Vega was developed after a successful Indiegogo campaign which raised a staggering £150k. Soon after the Indiegogo campaign, SMS Electronics was chosen as the company to build and bring the console to market. One thing to bear in mind is that the Vega has been developed with the full blessing of Sir Clive Sinclair and that itself gives the console huge "must-have" appeal to me at least.
The Art of Video Games Book Review by Darren Doyle (Greyfox)
What is it about Retro games that seems to have left an irremovable imprint on the minds of entire an community of all walks of life? From the 30-year plus crowd and even today’s generation have had their hearts captured by games old. Despite this love for retro games, there just isn’t a continuous supply of publications that caters to fans of those games. Though you can get your retro fix by using a mobile device, a tablet, or even a home computer (heck, even the retro hardware itself!), nothing beats holding a great book full of fantastic retro visuals and historical information of retro video game culture.
Sega Mastersystem Encyclopedia Book Review by Keith Lutener (Lorfarius)
During the mid to late 80's Nintendo had pretty conquered the console market throughout the US, other competitors such as Sega and Atari could only look on in awe in the hope of having such a massive and all-consuming share of the market. It certainly didn't help with Nintendo having a vice like grip on publishers, limiting them not only to a set number of cartridges per year but restricting the systems they could release for. It should be no surprise that Sega simply couldn't compete in these early days and it wasn't long before the Master System was replaced by the Sega Genesis, but they still did manage to pump out around 111 games in the US alone.
The Story of the Sinclair ZX Spectrum in Pixels Book Review by Jamie Battison (zapiy)
For those of us old enough to have owned a ZX Spectrum this book will, no doubt, bring back some fond memories of when we would watch a loading screen for what seemed like an eternity. It's also the time when I and many other bedroom coders learned the art of coding and I suspect many of us, early adopters of gaming, did the same with the snippets of free code and sometimes for games written down for us in our favourite gaming magazines.
The sequel to X-Out is quite a different type of game to its predecessor. Gone are the shops and different types of spaceship and it can now be played by two players as well. The game feels a lot like the classic R-Type, especially when you collect the add-ons and power-ups including, in one player mode, a R-Type like drone.
Up until now all my reviews have been for the humble Spectrum. So it made a nice change to be given the opportunity to write about a new homebrew Amiga game. Zerosphere is a whacky game created by Code Red that brings an interesting twist on the traditional platform game.
It's the days of the dinosaur, and while sitting around trying not to get eaten our hero Ugh (played by you obviously) has the great idea of inventing a helicopter style transport cage. Wifey wants to see some money from this great new invention ad so you are tasked with setting up a taxi service to ferry the cavemen between platforms at various levels.
My brother was playing on the Amiga way back in the early 1990's, and when I went in to see his latest game purchase this was another of those games which made me want a Commodore Amiga. The music and sound effects coming from that game were really something.
This is a rather overlooked little puzzle game where you play as Max (a little blob), who must rescue his girlfriend Mini. You have to navigate your way around various mazes moving blocks of different colours around to destroy them, there is a special sequence to do this, as well as other puzzles and it certainly helps to tax your brain.
Super Stardust on the Commodore Amiga is basically a rehash of Asteroids, but with much better graphics and sound available it has been improved in both departments. Having all the extras on the Amiga over the original hardware means the backdrops have actually been added, giving you some nice eye candy if you have the time to look at that.
Super Hang on is the motorcycle equivalent of Outrun. Speed, thrills and racing against the clock are the order of the day as you lean into the corners to keep the motorbike on the track and pass your rivals. The music in the game is dealt with in the usual high quality Amiga way, giving a good depth to the choice of arcade style in game music on offer.
An interesting animated intro gives the back-story to this cutesy little platformer and sets the scene for your journey to save the princess from the wicked witch. You are a prince turned into a frog who has super powers (sort of). Your task is to navigate the varied worlds by jumping onto platforms, over obstacles and pits and avoiding the other deadly animals and insects as well as the odd little pebble shaped things with eyes along the way.
RVG is please to announce our latest interview with John Romero. John does not really need an introduction but he is an award-winning game designer, programmer and artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake.
It gives us great pleasure to announce our latest interview with Coleco Holdings CEO Mark Thomann.Read more ...
RVG is pleased to release our latest interview with Bob Jacob, Bob founded Cinemaware in back in 1985, Cinemaware's first title was the popular Defender of the Crown, a swashbuckling adventure featuring graphics that were considered extraordinary for the era, and became the hallmark of Cinemaware's games. Cinemaware went on to release a string of hits based on a classic category of movies.Read more ...