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New Megadrive/Genesis Homebrew - Fatal Smarties

Fatal Smarties is the creation of four guys at this years game coding jam held at Southampton University this weekend (30/31 Jan 2016) its hard to believe that Mike Tucker(Design & Code), Matt Cope(Code), Jon Davies(Art) and Mike Clark (Music) took just 48 hours to create this fantastic looking game.

 

The aim of the game as described on there release website.

 Uh-oh, the occultic ritual-performing locals have taken things out of control, and they've caused a timeloop of never-ending days of ritual! Take your two hillbilly heroes in their homemade flippercopter and try your best to repel the demonic waves of evil! Your ship is commanded by two players, one flies, the other shoots. You must work together to blast those hellish critters back to kingdom come, and confront the giant guardian hellbeast leading the charge. You keep going until your player dies (you can survive one shot for five seconds and return to normal, but if you're shot again during this period, you both die!)

 

We caught up with Matt via email and fired him some questions about the game.

 

RVG

 

How did the idea come about for the game?

 

Matt

 

Well the idea for the game was made up over Friday night after Global Game Jam had kicked off. The only thing we'd come with the intention to do was write a Megadrive game at the jam.

 

RVG

 

Have you created games for retro systems before or any of the other guys?

 

Matt

 

I've done a bit of Nintendo GBA/DS/Wii and Sony PSP homebrew and official development previously, but never for a Sega device so I fancied a challenge and with a dusty old Megadrive in the loft it was just too tempting to give it a go. Fortunately the others were up for the challenge :-) Mike and Jon are friends I've known for years and they are the real stars of the gaming field, I can't speak for them as to exactly what they've worked on in the past. But they're great indie game developers with an amazing history of high quality games. My background is more in low level tech and cross platform development, so we worked as a great combo.

 

RVG

 

Have you took part in these Jams before?

 

Matt

 

This was my first jam, but the others had been to a few before. It was a great atmosphere and really positive vibe, great credit to Rikki Prince and the others at Southampton Uni for putting on such a great event.

 

RVG

 

What's the chances of a full release of this game with a cartridge and case?

 

Matt

 

The game was "hacked" together as you can imagine, but it's surprisingly stable a few quirks need ironing out and some gameplay modes that didn't quite make it. I think we'll definitely look to tweak it in some spare time, it'd be a shame not to finish what we started. We've released the source code and art/music assets as part of the jam for others to play. As for releasing in cartridge form that'd be great but we'd probably need to chat to a few people who've done that before to see how feasible it'd be. The game was developed and runs on actual hardware, I used the Mega EverDrive v2 and I could build and load the rom over usb in seconds.

 

RVG

 

How did the sprites and music start out? is was there an inspiration for them?

 

Matt

 

As for sprites and music you'd have to ask Jon and Mike! I was too busy coding :-D

Thanks for taking the time to reply to us Matt, and please let us know if that release ever happens as I am sure you would get a great response to it.

 

The game requires an emulator to run but can also be used on real hardware for those that can transfer the files to a cartridge.

For more info on this game please visit Fatal Smarties | Global Game Jam® 

 

 

 

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zapiy
Author: zapiy
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Just a regular gamer with a huge love of retro gaming collecting, love reading and writing about this hobby too.
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