7th Saga, The


Sometimes, a good idea gets held back by poor execution and localization errors. The 7th Saga, published by the famed RPG studio Enix, starts off with an interesting premise—to collect seven runes and attain ultimate power—but it quickly becomes difficult to overlook the glaring faults that mar an otherwise promising concept.

Admittedly, this is not your run-of-the-mill RPG and you can tell Enix was exploring new territory with The 7th Saga. Most traditional Japanese RPGs like Final Fantasy will lead the player along a set path, but Enix unleashes you upon the world of Ticondera and lets you find your own way. You’re aided by nothing but some oblique clues and a crystal ball that flashes with the location of nearby runes, and as you travel to new towns and meet NPCs, you’ll run across fellow apprentices who, like yourself, are searching for the runes and will fight you if they deem you a threat to their mission. The apprentice system is unpredictable and adds an element of the unknown to The 7th Saga that is lacking from many other RPGs. Unfortunately, this game is notorious for its unforgiving difficulty and unbalanced leveling system. As you progress, you’ll find yourself terribly unprepared to take on the more powerful enemies that reside in later regions. (The Japanese version of the game was far more generous with stat point allocation than the international version.) From the start, you’ll control only one character, so battles can get dicey really fast. On the plus side, if you encounter any apprentices on your travels, you can recruit one for extra muscle. With a progressive free-roam approach and unpredictable path to the finish, The 7th Saga is quirky and fun, but it isn’t for everyone. Give it a try if you like challenging RPGs.

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Author: wyldephang
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Parent Category: Nintendo
Category: SNES